Arceus-Ghost (GP 2/2)

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PISTOLERO

I come to bury Caesar, not to praise him.
Arceus-Ghost


2spoopy4u

Overview
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Ghost Arceus is one of the foremost Arceus formes due to its slew of positive traits. Its excellent typing, both defensively and offensively, allows it to take on a number of different roles, with support, Calm Mind, and Swords Dance sets all being viable. Latias and Latios have returned to the Ubers tier, and Ghost Arceus stands out as a solid check to them. It still deals with everything that it used to in XY, with it being able to take on Extreme Killer Arceus and Kangaskhan like nothing else can due to its immunity to Ghost, its high Speed, and access to Will-O-Wisp. Ghost Arceus is also not weak to Primal Groudon like other support formes are and is also immune to the effects of Shadow Tag thanks to its typing.

However, Ghost Arceus's weakness to Dark can cause it severe issues, with Dark Arceus, Yveltal, and Darkrai all being prominent members of the tier. Its weakness to Ho-Oh, like that of many other support and Calm Mind Arceus, can also be difficult to deal with, but, overall, Ghost Arceus is a fantastic choice for many Ubers teams due to its incredible versatility and the ability to cover its few flaws with the rest of its team.

Support
########
name: Support
move 1: Defog
move 2: Will-O-Wisp
move 3: Judgment
move 4: Recover
ability: Multitype
item: Spooky Plate
evs: 248 HP / 8 Def / 252 Spe
nature: Timid

Moves
========

Defog allows Ghost Arceus to clear entry hazards for its teammates. Will-O-Wisp is used to burn opposing physical attackers such as Extreme Killer Arceus and Kangaskhan. Judgment deals fair damage and hits Latias and Latios in particular super effectively, with Recover being in the last slot to recover health.

Set Details
========

Full investment in Speed is used to Speed tie with Extreme Killer Arceus and physical Ground Arceus, potentially burning them with Will-O-Wisp before they can hit Ghost Arceus with Swords Dance-boosted attacks. Maximum HP investment grants Ghost Arceus a solid amount of bulk. It is possible to drop to 176 Speed EVs to outspeed Latias and Latios, or even 96 Speed EVs for outspeeding base 100 Speed Pokemon, with the rest poured into Defense.

Usage Tips
========

Support Ghost Arceus should be used to check Kangaskhan, Extreme Killer Arceus, Mega Mewtwo X, and other physical attackers. It is also possible to use Ghost Arceus's typing to check threats such as Palkia and Genesect. Entry hazards should be removed with Defog when necessary, although it is wise to burn hazard setters that can give Ghost Arceus a hard time otherwise, such as Dialga. Fairly liberal use of Judgment is recommended, as it hits almost everything solidly; however, it is better to burn Dark-type switch-ins such as Yveltal and Darkrai and double switch out of predicted Ho-Oh switch-ins.

Team Options
========

Fairy-types pair well with Ghost Arceus, as they can take on the Dark-types that cause it problems. Choice Scarf Xerneas absorbs Dark Void, immensely threatens Darkrai, can surprise Ho-Oh with Rock Slide, and also checks Dark Arceus. Defensive Xerneas with Rest can pivot into Dark Void and can also wall Life Orb Yveltal. Clefable hard walls Calm Mind Dark Arceus, can take an unboosted Sludge Bomb from Darkrai, and also checks Life Orb Yveltal fairly well; it must use Moonblast, however.

Ho-Oh appreciates the Defog support, and Sleep Talk variants are able to absorb Dark Void. It also tramples any Yveltal without Foul Play, if Ghost Arceus can burn Yveltal on the switch-in with Will-O-Wisp. Primal Groudon sets up Stealth Rock to keep away opposing Ho-Oh, can snipe it with Stone Edge, and can also take on Geomancy Xerneas, which can set up on Ghost Arceus.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Will-O-Wisp / Focus Blast / Thunder
move 4: Recover
ability: Multitype
item: Spooky Plate
evs: 248 HP / 8 Def / 252 Spe
nature: Timid

Moves
========

Calm Mind boosts Ghost Arceus's Special Attack and Special Defense simultaneously, and Judgment provides it with a strong STAB attack. Will-O-Wisp allows Ghost Arceus to double up as a supporting team member that can cripple physical attackers. With Will-O-Wisp and Calm Mind, Ghost Arceus becomes very difficult to break. Focus Blast hits Extreme Killer Arceus and Dark Arceus in particular super effectively, and also deals heavy damage to Dialga and Darkrai, making it more difficult for them to switch in; Focus Blast can potentially OHKO Darkrai after Stealth Rock damage. Thunder is also usable to deal with certain Pokemon Ghost Arceus lures in, such as Ho-Oh and Yveltal, with a +1 Thunder potentially OHKOing Ho-Oh and always OHKOing offensive Rash Yveltal after Stealth Rock damage. Recover allows Ghost Arceus to stay at a high amount of health so that it can continue to set up more Calm Minds.

There are other options that can be used. Fire Blast hits Steel-types super effectively, and Substitute allows Ghost Arceus to evade status and revenge killing, meaning that Ghost Arceus can set up quickly. Refresh can be used to absorb status, although this means that Ghost Arceus can no longer check Normal Arceus at all. An offensive spread with full Special Attack investment can be used, which works reasonably nicely alongside Substitute and a second attack.

Set Details
========

Full investment in Speed at worst allows Ghost Arceus to Speed tie Extreme Killer Arceus, Swords Dance Ground Arceus, and Mega Salamence and burn them or hit them with Judgment or Focus Blast; additionally, this lets Ghost Arceus tie with other miscellaneous maximum Speed Arceus formes. Full HP investment grants Ghost Arceus a solid amount of bulk. It is possible to drop to 176 Speed EVs for outspeeding Latias and Latios, but no lower.

Usage Tips
========

If using Will-O-Wisp, Ghost Arceus can be used as a hybrid setup sweeper and check to opposing physical attackers. Using Will-O-Wisp on Dark-type switch-ins such as Yveltal and Darkrai cripples them and wears them down significantly. Will-O-Wisp and Calm Mind should be used in tandem to make Ghost Arceus unbreakable on both defenses. Focus Blast and Thunder should be used to take out foes that Ghost Arceus lures in so that Ghost Arceus can set up Calm Mind more easily later on in the game.

Team Options
========

Primal Groudon sets up Stealth Rock to limit Ho-Oh and Yveltal's effectiveness and can also run Stone Edge for the former. Choice Scarf and RestTalk Xerneas can switch into Darkrai and Yveltal, with Choice Scarf variants also being able to surprise Ho-Oh with Rock Slide. Xerneas also piles heavy pressure on Dark Arceus, preventing it from setting up on Ghost Arceus. Diancie checks Ho-Oh, Darkrai, and Yveltal and can bounce back entry hazards and status for the rest of the team. Ho-Oh can take on Dark Arceus if Stealth Rock is not up, absorb Dark Void if it runs Sleep Talk, and potentially win against Yveltal that don't run Foul Play. Latias and Latios can take Primal Kyogre to an extent, which could otherwise take on Ghost Arceus one-on-one and overpower it with Origin Pulse.


Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Shadow Force
move 3: Shadow Claw
move 4: Brick Break
ability: Multitype
item: Spooky Plate
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant

Moves
========

Swords Dance allows Ghost Arceus to break opposing teams and sweep. Shadow Force OHKOes almost everything at +2, and Shadow Claw is a consistent STAB move, preventing foes from being able to take advantage of Shadow Force's charge turn. Brick Break provides weak, but necessary, coverage against Dark- and Normal-types.

Set Details
========

Full investment in Attack and Speed grants Ghost Arceus significant offensive prowess and lets it, at worst, Speed tie with opposing Arceus formes. It is also feasible to run Adamant for more power, although this might allow Ghost Arceus to be burned by opposing support Arceus formes and outsped by Latias and Latios.

Usage Tips
========

Ghost Arceus can easily set up a Swords Dance and sweep with Shadow Force, as a large amount of physical walls, such as Lugia, Giratina-O, and Ghost Arceus, are weak to Ghost; however, it is necessary to get rid of defensive Yveltal before a sweep is attempted, as it hard walls this Ghost Arceus variant.

This variant of Ghost Arceus can easily be used as a check to Latias and Latios, as it is able to outspeed and OHKO them easily with Shadow Claw, potentially surprising them should they have set up several Calm Minds beforehand and stay in expecting to take little damage from Judgment.

Choice Scarf users, although rare, should be scouted and removed before setting up, as they can outspeed and deal significant damage due to Ghost Arceus's lack of defensive investment. It is also necessary to weaken Primal Groudon slightly, as it is not OHKOed by +2 Shadow Force and can either cripple Ghost Arceus with Thunder Wave, burn it with Lava Plume, or phaze it with Roar or Dragon Tail.

It is necessary to be careful with Shadow Force, as the charge turn can give Dark-types free turns to switch in should the opponent predict your use of the move. If setting up is not possible, liberal use of Shadow Force and Shadow Claw works nicely. It is wise to weaken Dark- and Normal-types beforehand, as Brick Break is rather weak even when boosted.

Team Options
========

Xerneas can hit defensive and offensive Yveltal and Dark Arceus with Moonblast, which is greatly appreciated due to their ability to deal heavy damage with Sucker Punch, Foul Play, and Dark-type Judgment, respectively, to Ghost Arceus. Choice Scarf Xerneas switches into Darkrai, which outspeeds Ghost Arceus and deals damage with Dark Pulse or puts it to sleep. Salamence and offensive Primal Groudon can weaken or KO defensive Yveltal, with offensive Stealth Rock Primal Groudon in particular pairing well with Swords Dance Ghost Arceus due to its ability to KO defensive Yveltal, set up Stealth Rock, and check potential Choice Scarf users such as Xerneas and Kyogre.

Other Options
########

Stone Edge can be used on support Ghost Arceus to deal 82-94% damage to Ho-Oh, OHKOing it after a Judgment or any prior damage. Support sets can also use Shadow Claw to be able to check Calm Mind Latias and Latios more easily, as support Ghost Arceus with Judgment can actually lose if Latios and Latias have set up with Calm Mind. Extreme Speed lets Ghost Arceus snipe Deoxys-A and provides, albeit weak, priority. Stealth Rock can be used if there is no other entry hazard setter available. Magic Coat bounces back entry hazards and status, Thunder Wave cripples Darkrai switch-ins and generally spreads paralysis, and Toxic cripples defensive Yveltal and severely irritates Ho-Oh.


Checks & Counters
########

**Yveltal**: Offensive Yveltal can OHKO Ghost Arceus with Dark Pulse or snipe an even slightly weakened one with Sucker Punch. Defensive variants can easily OHKO Swords Dance Ghost Arceus with Foul Play and cripple support and Calm Mind variants with Toxic. Yveltal intensely dislikes being burned by Will-O-Wisp and can be surprised by Thunder, however.

**Dark Arceus**: Dark Arceus absorbs Will-O-Wisp thanks to Refresh and can start setting up Calm Minds easily, allowing it to KO Ghost Arceus with Judgment. It can be caught off guard by a boosted Focus Blast, however, and also takes a fair amount of damage from a +2 Brick Break.

**Darkrai**: Darkrai outspeeds Ghost Arceus and can either put it to sleep, set up Nasty Plot, or simply beat it up with Dark Pulse. Darkrai does not appreciate the residual damage from Will-O-Wisp either, however, and can be sniped by a well-timed Focus Blast.

**Ho-Oh**: Ho-Oh eats support Ghost Arceus alive and can switch in for free on Will-O-Wisp. The rainbow phoenix can also take on Calm Mind Ghost Arceus, burning it with Sacred Fire and applying a huge amount of pressure with its attacks, preventing Ghost Arceus from boosting further and dealing more damage than Recover can heal. Ho-Oh gets OHKOed by +2 Shadow Force, however, and can also be sniped by the rare Thunder or Stone Edge, which Ghost Arceus specifically carries for it.

**Refresh Extreme Killer Arceus**: With some luck, Refresh Extreme Killer Arceus can break through Will-O-Wisp Ghost Arceus due to its immunity to Ghost-type Judgment and its ability to heal off burns with Refresh, allowing it to boost further. Refresh Extreme Killer Arceus's Shadow Claws are very weak even when boosted, however, meaning that it will need to win and lose Speed ties at the right moments to be able to get through Ghost Arceus without being burned at the end of the exchange.

**Primal Kyogre**: Primal Kyogre deals heavy damage to Ghost Arceus with Origin Pulse and can easily win a Calm Mind war due to its huge Special Attack, Special Defense, and the boost from rain. Rest variants do not care about Will-O-Wisp either, but even the most physically defensive of Kyogre is OHKOed by +2 Shadow Force after Stealth Rock.

**Blissey**: Blissey can easily poison Ghost Arceus with Toxic, is immune to Judgment, does not care about Will-O-Wisp in the slightest, and easily takes even boosted Focus Blasts. It gets taken apart by +2 Brick Break, however, and is completely set up on by Substitute + Calm Mind Ghost Arceus.

**Mega Gengar**: Mega Gengar outspeeds Ghost Arceus, deals heavy damage with Shadow Ball, and can also Taunt it to prevent the use of Defog if absolutely necessary. All Ghost Arceus will outspeed Gengar if it has not Mega Evolved, however, blowing it away with Judgment.

**Unaware Clefable**: Unaware Clefable can either poison Calm Mind Ghost Arceus, PP stall it, or set up Calm Mind alongside it. It cannot take on Swords Dance Ghost Arceus at all unless it is fully physically defensive, however, and still struggles to take repeated Shadow Forces.

**Giratina-O**: Giratina-O can snipe a very weak Ghost Arceus with Shadow Sneak but cannot switch in at all.

**Ditto**: Choice Scarf Ditto can revenge kill physical sets with Shadow Claw, but it is worse than useless against Calm Mind variants, as the lack of Spooky Plate on Ditto makes its Judgment Normal-type.
 
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PISTOLERO

I come to bury Caesar, not to praise him.
Hello, could QC tell me whether Swords Dance Arceus-Ghost is still viable as in XY it was perenially hated on by everyone for being bad. I would have thought myself that it got better as Shadow Claw OHKOes Lati@s with ease and Shadow Force is a nice strong move that OHKOes things such as Mega Diancie and Mega Metagross.
 

shrang

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As dumb as a set SD Ghostceus is, it still has its own niche so as much as I hate it, I'd still say keep it. Just make sure you convey to the reader what a piece of shit it is.
 
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Fireburn

BARN ALL
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
You should have posted saying this was QC ready lol

But anyway this looks good, just some minor things: add Primal Kyogre as a check, add Magic Coat to OO for screwing with Darkrai + hazard setters, mention somewhere that Ditto can RK SD sets (but it worthless vs CM), otherwise this looks good. QC 1/3
 

Swords Dance​
########
name: Swords Dance
move 1: Swords Dance
move 2: Shadow Force
move 3: Shadow Claw
move 4: Brick Break
ability: Multitype
item: Spooky Plate
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant
Hey everybody,

First I think a Jolly Nature is really important to be faster than 110 BS and others.

I think Extreme Speed is a good option on this think especially if you play it late game or to RK.
Extreme Speed is useful for Darkrai, Mewtwo etc.

Will-O-Wisp is an interestive option to check in emergency EKiller and is very cool vs M-Kangaskhan (avoiding Sucker Punch is unexpected if you opponent knows you have SD).
Also for defensive Yveltal that otherwise wall the set.

Edit:

Swords Dance​
########
name: Swords Dance
move 1: Swords Dance
move 2: Shadow Force
move 3: Shadow Claw / Extreme Speed
move 4: Brick Break (/ Will-O-Wisp)
ability: Multitype
item: Spooky Plate
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly

:]
 

shrang

General Kenobi
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnusis a Battle Simulator Moderator Alumnus
No ES for SD Ghostceus pls.

1) It's weak as balls and can't kill anything with >80 Def
2) You really need both SF and Claw to not be easily played around with Sub and shit like that.
 
Substitute is quite rare in ORAS Uber shrang.
I understand what you mean but ESpeed is useful vs faster mons (Darkrai etc.) and vs opposing priority (Sucker Punch) so do not say "This is useless" please.
 
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PROBLEMS

AHEAD OF HIS TIME
nice to see the sd double ghost attack set i rinsed late xy its still really really good lol, so props to you for that. One last thing I'd mention which you probs don't have to include but its more of a personal thing on the cm set thunder might be set worthy for you as it works really well as a ho-oh yveltal lure but then again depends on team structures otherwise GOOD WORK

QC 2/3
 
Mention ExtremeSpeed in set options for the SD set (no slash), it's not "good" and not all SD Ghostceus will run it but it's viable over Claw on certain teams.

QC 3/3
 

Winry

Super Graduate-Level Napper
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add/correct remove comments
Overview
########

Arceus-Ghost is one of the foremost Arceus formes due to its slew of positive traits. Its excellent typing, both defensively and offensively, allows it to take on a number of different roles, with support, Calm Mind and Swords Dance sets all being viable. The return of Soul Dew means that the Eon Twins, [rc] Latias and Latios, [rc] have returned to the Ubers tier, and Arceus-Ghost stands out as a solid check to them. It still deals with everything that it used to in XY, with it being able to take on Extreme Killer Arceus and Kangaskhan like nothing else can due to its immunity to Ghost alongside its high Speed and access to Will-O-Wisp. Arceus-Ghost is also not weak to Primal Groudon like other support formes are, [rc] and is also immune to the effects of Shadow Tag thanks to its typing.

However, Arceus-Ghost's weakness to Dark can cause it severe issues, with Arceus-Dark, Yveltal, [ac] and Darkrai all being prominent members of the tier. Its weakness to Ho-Oh, like many other support and Calm Mind Arceus, can also be difficult to deal with, but, overall, Arceus-Ghost is a fantastic choice for many Ubers teams due to its incredible versatility and the ability to cover its few flaws with the rest of its team.

Support
########
name: Support
move 1: Defog
move 2: Will-O-Wisp
move 3: Judgment
move 4: Recover
ability: Multitype
item: Spooky Plate
evs: 248 HP / 8 Def / 252 Spe
nature: Timid

Moves
========

Defog allows Arceus-Ghost to clear entry hazards for its teammates. [add space in between] Will-O-Wisp is used [add space] to burn opposing physical attackers such as Extreme Killer Arceus and Kangaskhan. [period > comma] Judgment deals fair damage and hits Latias and Latios in particular super [add space] effectively, with Recover being in the last slot to recover health.

Set Details
========

Full investment in Speed is used to Speed tie with Extreme Killer Arceus and physical Arceus-Ground, potentially burning them with Will-O-Wisp before they can hit Arceus-Ghost with Swords Dance-boosted attacks. [period > comma] with Maximum HP investment grants Arceus-Ghost a solid amount of bulk. It is possible to drop to 176 Speed EVs to outspeed Latias and Latios, or even 96 Speed EVs for outspeeding base 100s Speed Pokemon, with the rest poured into Defense.

Usage Tips
========

Support Arceus-Ghost should be used to check Kangaskhan, Extreme Killer Arceus, Mega Mewtwo X and other physical attackers. It is also possible to use Arceus-Ghost's neutral typing to check things threats such as Palkia and Genesect. Entry hazards should be removed with Defog when necessary, although it is wise to burn setters such as Dialga that can give Arceus-Ghost a hard time otherwise. Fairly liberal use of Judgment is recommended, [ac] as it hits almost everything solidly, although it is better to burn Dark-type switch-ins [hyphenate] such as Yveltal and Darkrai, [rc] and double switch out of predicted Ho-Oh switch-ins [hyphenate].

Team Options
========

Fairy-types pair off well with Arceus-Ghost, as they can take taking on the Dark-types that cause it problems. Choice Scarf Xerneas absorbs Dark Void, immensely threatens Darkrai, can lure Ho-Oh with Rock Slide, and also checks Arceus-Dark reasonably nicely. Defensive Xerneas with Rest can pivot into Dark Void and can also wall Life Orb Yveltal. Clefable hard walls Calm Mind Arceus-Dark, can take an unboosted Sludge Bomb from Darkrai, and also checks Life Orb Yveltal fairly well—it must use Moonblast, however.

Ho-Oh appreciates the Defog support, and with Sleep Talk variants are able absorb Dark Void. [period > comma] It also and Ho-Oh tramples any Yveltal without Foul Play, [rc] with it doing well against those if Arceus-Ghost can burn catches Yveltal on the switch in with a Will-O-Wisp as it switches in. Primal Groudon sets up Stealth Rock to keep away opposing Ho-Oh, can snipe it with Stone Edge, and can also take on Geomancy Xerneas, which can set up on Arceus-Ghost.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Will-O-Wisp / Focus Blast / Thunder
move 4: Recover
ability: Multitype
item: Spooky Plate
evs: 248 HP / 8 Def / 252 Spe
nature: Timid

Moves
========

Calm Mind boosts Arceus-Ghost's Special Attack and Special Defense simultaneously, and Judgment provides it with a strong STAB attack. Will-O-Wisp allows Arceus-Ghost to double up as a supporting team [add space] member, [rc] crippling that can cripple physical attackers. [period > comma] With Will-O-Wisp and alongside Calm Mind, means that Arceus-Ghost becomes very difficult to break on both sides. Focus Blast hits Extreme Killer Arceus and Arceus-Dark in particular super effectively [no hyphen], [rc] and also deals heavy damage to Dialga and Darkrai, making it more difficult for them to switch in; [semi > comma] Focus Blast can potentially KO with Darkrai potentially being OHKOed after Stealth Rock damage. Thunder is also usable to lure Ho-Oh and Yveltal, with a +1 Thunder potentially OHKOing Ho-Oh and always OHKOing offensive Rash Yveltal after Stealth Rock damage. [no need for new paragraph imo] Recover allows Arceus-Ghost to stay at a high amount of health so that it can continue to set up more Calm Minds.

There are other options that can be used. Fire Blast hits Steel-types super effectively, and Substitute allows Arceus-Ghost to evade status and revenge killing and means that Arceus-Ghost can set up quickly. [period > comma] and Refresh can be used to absorb status, although this means that Arceus-Ghost can no longer check Arceus-Normal at all. An offensive spread with full Special Attack investment can be used, which works reasonably nicely alongside Substitute and a second attack.

Set Details
========

Full investment in Speed at worst allows Arceus-Ghost to Speed tie Extreme Killer Arceus, Swords Dance Arceus-Ground, [ac] and Mega Salamence to burn them or hit them with Judgment or Focus Blast; [semi > comma] additionally, this lets Arceus-Ghost and also tie with other miscellaneous maximum Speed Arceus formes. Full HP investment again grants Arceus-Ghost a solid amount of bulk. It is possible to drop to 176 Speed EVs for outspeeding Latias and Latios, but no lower.

Usage Tips
========

If using Will-O-Wisp, Arceus-Ghost can be used as a hybrid setup sweeper and check to opposing physical attackers. Using Will-O-Wisping on Dark-type switch-ins such as Yveltal and Darkrai cripples them and wears them down significantly. Will-O-Wisp and Calm Mind should be used in tandem to make Arceus-Ghost unbreakable on each defense both sides of the defensive spectrum. Focus Blast and Thunder should be used to lure their targets and take them out, [rc] so that Arceus-Ghost can set up Calm Mind more easily later on in the game.

Team Options
========

Primal Groudon sets up Stealth Rock to limit Ho-Oh and Yveltal, [rc] and can also run Stone Edge for the former. Choice Scarf and RestTalk Xerneas can switch into Darkrai and Yveltal, with Choice Scarf variants also being able to lure Ho-Oh with Rock Slide. Xerneas also piles heavy pressure on Arceus-Dark, preventing it from setting up on Arceus-Ghost. Diancie checks Ho-Oh, Darkrai, [ac] and Yveltal and can bounce back entry hazards and status for the rest of the team. Ho-Oh can take on Arceus-Dark if Stealth Rock is not up, absorbs Dark Void if it runs Sleep Talk, and can potentially win against Yveltal that don't run Foul Play. Latias and Latios can take Primal Kyogre to an extent, which can take Arceus-Ghost 1v1 and overpower it with Origin Pulse.


Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Shadow Force
move 3: Shadow Claw
move 4: Brick Break
ability: Multitype
item: Spooky Plate
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant

Moves
========

Swords Dance allows sets Arceus-Ghost up for it to break opposing teams and sweep. Shadow Force provides a very powerful STAB that OHKOes almost everything at +2, and with Shadow Claw is a alongside it for consistent STAB move and to prevent foes opponents from being able to take advantage of Shadow Force's charge turn. Brick Break provides weak, but necessary, coverage against Dark- and Normal-types.

Set Details
========

Full investment in Attack and Speed grants Arceus-Ghost significant offensive prowess and lets it, [ac] at worst, [ac] Speed tie with opposing Arceus formes. It is also feasible to run Adamant for more power, though this might allow Arceus-Ghost to be if you like getting consistently burned Will-O-Wisped by opposing support Arceus formes and outsped by Latias and Latios.

Usage Tips
========

Arceus-Ghost can easily set up a Swords Dance and sweep with Shadow Force, as a large amount of physical walls, such as Lugia, Giratina-Origin, [ac] and Arceus-Ghost, [ac] are weak to Ghost; however, it is necessary to get rid of defensive Yveltal before a sweep is attempted, as it hard walls this Arceus-Ghost variant.

This variant of Arceus-Ghost can easily be used as a check to Latias and Latios, as it is able to outspeed and OHKO them easily with Shadow Claw, potentially surprising them should they have set up several Calm Minds beforehand and stay in expecting to take little damage from Judgment.

Choice Scarf users, although rare, should be scouted and removed before setting up, as they can outspeed and deal significant damage due to Arceus-Ghost's lack of defensive investment. It is also necessary to weaken Primal Groudon slightly, as it is not OHKOed by +2 Shadow Force and can either cripple Arceus-Ghost with Thunder Wave, burn it with Lava Plume, [ac] or phaze it out with Roar or Dragon Tail.

It is necessary to be careful with Shadow Force, [ac] as the charge turn can give Dark-types free switchins turns to switch in should the opponent predict your use of the move. If setting up is not possible, liberal use of Shadow Force and Shadow Claw works nicely. It is wise to weaken Dark- and Normal-types beforehand, [ac] as Brick Break is rather weak even when boosted.

Team Options
========

Xerneas can hit Moonblasts defensive and offensive Yveltal and Arceus-Dark with Moonblast, offensive Yveltal and Arceus-Dark away, [rc] which is greatly appreciated by Arceus-Ghost due to their ability to deal heavy damage with Sucker Punch, Foul Play, [ac] and Dark-type Judgment respectively otherwise. Choice Scarf Xerneas switches into Darkrai, which outspeeds Arceus-Ghost and deals damage with Dark Pulses it or puts it to sleep otherwise. Salamence and offensive Primal Groudon can weaken or kill off KO defensive Yveltal, with offensive Stealth Rock Primal Groudon in particular pairing off well with Swords Dance Arceus-Ghost due to its ability to lure defensive Yveltal, set up Stealth Rock, [ac] and check potential Choice Scarf users such as Xerneas and Kyogre.

Other Options
########

Stone Edge can be used on support Arceus-Ghost to lure Ho-Oh and deal 82-94% damage to it, OHKOing it after a Judgment or any prior damage. Support sets can also use Shadow Claw to be able to check Calm Mind Latias and Latios more easily, as support Arceus-Ghost with Judgment can actually lose if Latios and Latias have set up with Calm Mind should the Eon Twins have set up Calm Minds. Extreme Speed lets Arceus-Ghost snipe Deoxys-Attack and provides, albeit weak, priority. Stealth Rock can be used if there is no other setter available. Magic Coat bounces back entry hazards and status, Thunder Wave cripples Darkrai switch-ins and generally spreads paralysis, and Toxic cripples defensive Yveltal and severely irritates Ho-Oh.


Checks & Counters
########

**Yveltal**: Offensive Yveltal can OHKO Arceus-Ghost with Dark Pulse or snipe an even slightly weakened one with Sucker Punch. Defensive variants can easily OHKO Swords Dance Arceus-Ghost with Foul Play, [rc] and cripple support and Calm Mind variants with Toxic. Yveltal intensely dislikes being burned by Will-O-Wisp and can be surprised by Thunder, however.

**Arceus-Dark**: Arceus-Dark absorbs Will-O-Wisp thanks to Refresh and can start setting up Calm Minds easily on Arceus-Ghost, [rc] and KOing Arceus-Ghost then KO it with Judgment. It can be caught off- [remove hyphen] guard by a boosted Focus Blast, however, and also takes a fair amount of damage from a +2 Brick Break.

**Darkrai**: Darkrai outspeeds Arceus-Ghost and can either put it to sleep, set up Nasty Plot on it, or simply beat up on it up with Dark Pulse. Darkrai does not appreciate the residual damage from Will-O-Wisp either, however, and can be sniped by a well-timed Focus Blast.

**Ho-Oh**: Ho-Oh eats support Arceus-Ghost alive and can switch in for free on Will-O-Wisp. The rainbow phoenix can also take on Calm Mind Arceus-Ghost, burning it with Sacred Fire and applying a huge amount of pressure with its attacks, preventing Arceus-Ghost from boosting further and dealing more damage than Recover can heal. Ho-Oh gets OHKOed by +2 Shadow Force, however, and can also be sniped by the rare Thunder or Stone Edge, which Arceus-Ghost specifically carries for it.

**Refresh Extremekiller Arceus**: With some luck, Refresh Extreme Killer Arceus can break through Will-O-Wisp Arceus-Ghost due to its immunity to Ghost-type Judgment and its ability to heal off burns with Refresh, allowing it to boost further. Refresh Extreme Killer Arceus's Shadow Claws are very weak even when boosted, however, meaning that it will need to win and lose Speed ties at the right moments to be able to get through Arceus-Ghost without being burned at the end of the exchange.

**Primal Kyogre**: Primal Kyogre deals heavy damage to Arceus-Ghost with Origin Pulse and can easily win a Calm Mind war due to its huge Special Attack, [ac] and Special Defense, [ac] and as well as the boost from rain. Rest variants do not care about Will-O-Wisp either, but even the most physically defensive of Kyogre is OHKOed by +2 Shadow Force after Stealth Rock.

**Blissey**: Blissey can easily poison Arceus-Ghost with Toxic, is immune to Judgment, does not care about Will-O-Wisp in the slightest, and easily takes even boosted Focus Blasts. It gets taken apart by +2 Brick Break, however, and is completely set up on by Substitute + Calm Mind Arceus-Ghost.

**Mega Gengar**: Mega Gengar outspeeds Arceus-Ghost, [ac] and deals heavy damage with Shadow Ball, and can also Taunt it to prevent the use of Defog if absolutely necessary. All Arceus-Ghost are EVed in a way so that they will outspeed Gengar if it has not Mega Evolved, blowing it away with Judgment.

**Unaware Clefable**: Unaware Clefable can either poison Calm Mind Arceus-Ghost, PP stall it, [ac] or set up its own Calm Minds alongside it. It cannot take on Swords Dance Arceus-Ghost at all unless it is fully physically defensive, however, and still struggles to take repeated Shadow Forces.

**Giratina-Origin**: Giratina-Origin can snipe a very weak Arceus-Ghost with Shadow Sneak, but cannot switch in at all.

**Ditto**: Choice Scarf Ditto can revenge physical sets with Shadow Claw, but is worse than useless against Calm Mind variants due to the lack of Spooky Plate on Ditto makes making its Judgment Normal-type.
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another arceus am check

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Overview
########

Ghost Arceus-Ghost is one of the foremost Arceus formes due to its slew of positive traits. Its excellent typing, both defensively and offensively, allows it to take on a number of different roles, with support, Calm Mind and Swords Dance sets all being viable. The return of Soul Dew means Latias and Latios have returned to the Ubers tier, and Ghost Arceus-Ghost stands out as a solid check to them. It still deals with everything that it used to in XY, with it being able to take on Extreme Killer Arceus and Kangaskhan like nothing else can, due to its immunity to Ghost alongside, its high Speed and access to Will-O-Wisp. Ghost Arceus-Ghost is also not weak to Primal Groudon like other support formes are and is also immune to the effects of Shadow Tag thanks to its typing.

However, Ghost Arceus-Ghost's weakness to Dark can cause it severe issues, with Dark Arceus-Dark, Yveltal, and Darkrai all being prominent members of the tier. Its weakness to Ho-Oh, like many other support and Calm Mind Arceus, can also be difficult to deal with, but, overall, Ghost Arceus-Ghost is a fantastic choice for many Ubers teams due to its incredible versatility and the ability to cover its few flaws with the rest of its team.

Support
########
name: Support
move 1: Defog
move 2: Will-O-Wisp
move 3: Judgment
move 4: Recover
ability: Multitype
item: Spooky Plate
evs: 248 HP / 8 Def / 252 Spe
nature: Timid

Moves
========

Defog allows Ghost Arceus-Ghost to clear entry hazards for its teammates. Will-O-Wisp is used to burn opposing physical attackers such as Extreme Killer Arceus and Kangaskhan. Judgment deals fair damage and hits Latias and Latios in particular super effectively, with Recover being in the last slot to recover health.

Set Details
========

Full investment in Speed is used to Speed tie with Extreme Killer Arceus and physical Arceus-Ground Arceus, potentially burning them with Will-O-Wisp before they can hit Ghost Arceus-Ghost with Swords Dance-boosted attacks. Maximum HP investment grants Ghost Arceus-Ghost a solid amount of bulk. It is possible to drop to 176 Speed EVs to outspeed Latias and Latios, or even 96 Speed EVs for outspeeding base 100 Speed Pokemon, with the rest poured into Defense.

Usage Tips
========

Support Ghost Arceus-Ghost should be used to check Kangaskhan, Extreme Killer Arceus, Mega Mewtwo X and other physical attackers. It is also possible to use Ghost Arceus-Ghost's neutral typing to check threats such as Palkia and Genesect. Entry hazards should be removed with Defog when necessary, although it is wise to burn hazard setters such as Dialga that can give Ghost Arceus-Ghost a hard time otherwise. Fairly liberal use of Judgment is recommended, as it hits almost everything solidly, although; however, it is better to burn Dark-type switch-ins such as Yveltal and Darkrai, and double switch out of predicted Ho-Oh switch-ins.

Team Options
========

Fairy-types pair off well with Ghost Arceus-Ghost, as they can take on the Dark-types that cause it problems. Choice Scarf Xerneas absorbs Dark Void, immensely threatens Darkrai, can lure Ho-Oh with Rock Slide, and also checks Dark Arceus-Dark. Defensive Xerneas with Rest can pivot into Dark Void and can also wall Life Orb Yveltal. Clefable hard walls Calm Mind Dark Arceus-Dark, can take an unboosted Sludge Bomb from Darkrai, and also checks Life Orb Yveltal fairly well; it must use Moonblast, however.

Ho-Oh appreciates the Defog support, and Sleep Talk variants are able to absorb Dark Void. It also tramples any Yveltal without Foul Play, if Ghost Arceus-Ghost can burn Yveltal on the switch-in with Will-O-Wisp. Primal Groudon sets up Stealth Rock to keep away opposing Ho-Oh, can snipe it with Stone Edge, and can also take on Geomancy Xerneas, which can set up on Ghost Arceus-Ghost.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Will-O-Wisp / Focus Blast / Thunder
move 4: Recover
ability: Multitype
item: Spooky Plate
evs: 248 HP / 8 Def / 252 Spe
nature: Timid

Moves
========

Calm Mind boosts Ghost Arceus-Ghost's Special Attack and Special Defense simultaneously, and Judgment provides it with a strong STAB attack. Will-O-Wisp allows Ghost Arceus-Ghost to double up as a supporting team member that can cripple physical attackers. With Will-O-Wisp and Calm Mind, Ghost Arceus-Ghost becomes very difficult to break. Focus Blast hits Extreme Killer Arceus and Dark Arceus-Dark in particular super effectively, and also deals heavy damage to Dialga and Darkrai, making it more difficult for them to switch in; Focus Blast can potentially OHKO Darkrai after Stealth Rock damage. Thunder is also usable to lure Ho-Oh and Yveltal, with a +1 Thunder potentially OHKOing Ho-Oh and always OHKOing offensive Rash Yveltal after Stealth Rock damage. Recover allows Ghost Arceus-Ghost to stay at a high amount of health so that it can continue to set up more Calm Minds.

There are other options that can be used. Fire Blast hits Steel-types super effectively, and Substitute allows Ghost Arceus-Ghost to evade status and revenge killing and, meansing that Ghost Arceus-Ghost can set up quickly. Refresh can be used to absorb status, although this means that Ghost Arceus-Ghost can no longer check Arceus-Normal Arceus at all. An offensive spread with full Special Attack investment can be used, which works reasonably nicely alongside Substitute and a second attack.

Set Details
========

Full investment in Speed at worst allows Ghost Arceus-Ghost to Speed tie Extreme Killer, Swords Dance Arceus-Ground, and Mega Salamence toand burn them or hit them with Judgment or Focus Blast; additionally, this lets Arceus-Ghost alsoArceus tie with other miscellaneous maximum Speed Arceus formes. Full HP investment grants Ghost Arceus-Ghost a solid amount of bulk. It is possible to drop to 176 Speed EVs for outspeeding Latias and Latios, but no lower.

Usage Tips
========

If using Will-O-Wisp, Ghost Arceus-Ghost can be used as a hybrid setup sweeper and check to opposing physical attackers. Using Will-O-Wisp on Dark-type switch-ins such as Yveltal and Darkrai cripples them and wears them down significantly. Will-O-Wisp and Calm Mind should be used in tandem to make Ghost Arceus-Ghost unbreakable on both sides of each defense. Focus Blast and Thunder should be used to lure their targets and take them out so that Ghost Arceus-Ghost can set up Calm Mind more easily later on in the game.

Team Options
========

Primal Groudon sets up Stealth Rock to limit Ho-Oh and Yveltal, and can also run Stone Edge for the former. Choice Scarf and RestTalk Xerneas can switch into Darkrai and Yveltal, with Choice Scarf variants also being able to lure Ho-Oh with Rock Slide. Xerneas also piles heavy pressure on Arceus-Dark, preventing it from setting up on Ghost Arceus-Ghost. Diancie checks Ho-Oh, Darkrai, and Yveltal and can bounce back entry hazards and status for the rest of the team. Ho-Oh can take on Arceus-Dark if Stealth Rock is not up, absorbs Dark Void if it runs Sleep Talk, and can potentially win against Yveltal that don't run Foul Play. Latias and Latios can take Primal Kyogre to an extent, which canould otherwise take on Ghost Arceus-Ghost 1v1 one-on-one and overpower it with Origin Pulse.


Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Shadow Force
move 3: Shadow Claw
move 4: Brick Break
ability: Multitype
item: Spooky Plate
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant

Moves
========

Swords Dance allows Ghost Arceus-Ghost to break opposing teams and sweep. Shadow Force OHKOes almost everything at +2, and Shadow Claw is a consistent STAB move and to, preventing foes from being able to take advantage of Shadow Force's charge turn. Brick Break provides weak, but necessary, coverage against Dark- and Normal-types.

Set Details
========

Full investment in Attack and Speed grants Ghost Arceus-Ghost significant offensive prowess and lets it, at worst, Speed tie opposing Arceus formes. It is also feasible to run Adamant for more power, although this might allow Ghost Arceus-Ghost to be burned by opposing support Arceus formes and outsped by Latias and Latios.

Usage Tips
========

Ghost Arceus-Ghost can easily set up a Swords Dance and sweep with Shadow Force, as a large amount of physical walls, such as Lugia, Giratina-Origin, and Ghost Arceus-Ghost, are weak to Ghost; however, it is necessary to get rid of defensive Yveltal before a sweep is attempted, as it hard walls this Ghost Arceus-Ghost variant.

This variant of Ghost Arceus-Ghost can easily be used as a check to Latias and Latios, as it is able to outspeed and OHKO them easily with Shadow Claw, potentially surprising them should they have set up several Calm Minds beforehand and stay in expecting to take little damage from Judgment.

Choice Scarf users, although rare, should be scouted and removed before setting up, as they can outspeed and deal significant damage due to Ghost Arceus-Ghost's lack of defensive investment. It is also necessary to weaken Primal Groudon slightly, as it is not OHKOed by +2 Shadow Force and can either cripple Ghost Arceus-Ghost with Thunder Wave, burn it with Lava Plume, or phaze it out with Roar or Dragon Tail.

It is necessary to be careful with Shadow Force, as the charge turn can give Dark-types free turns to switch in should the opponent predict your use of the move. If setting up is not possible, liberal use of Shadow Force and Shadow Claw works nicely. It is wise to weaken Dark- and Normal-types beforehand, as Brick Break is rather weak even when boosted.

Team Options
========

Xerneas can hit defensive and offensive Yveltal and Dark Arceus-Dark with Moonblast, which is greatly appreciated due to their ability to deal heavy damage with Sucker Punch, Foul Play, and Dark-type Judgment respectively to Ghost Arceus. Choice Scarf Xerneas switches into Darkrai, which outspeeds Ghost Arceus-Ghost and deals damage with Dark Pulse or puts it to sleep. Salamence and offensive Primal Groudon can weaken or kill off defensive Yveltal, with offensive Stealth Rock Primal Groudon in particular pairing well with Swords Dance Ghost Arceus-Ghost due to its ability to KO defensive Yveltal, set up Stealth Rock, and check potential Choice Scarf users such as Xerneas and Kyogre.

Other Options
########

Stone Edge can be used on support Ghost Arceus-Ghost to lure Ho-Oh and deal 82-94% damage to it, OHKOing it after a Judgment or any prior damage. Support sets can also use Shadow Claw to be able to check Calm Mind Latias and Latios more easily, as support Ghost Arceus-Ghost with Judgment can actually lose if Latios and Latias have set up with Calm Mind. Extreme Speed lets Ghost Arceus-Ghost snipe Deoxys-Attack and provides, albeit weak, priority. Stealth Rock can be used if there is no other hazard setter available. Magic Coat bounces back entry hazards and status, Thunder Wave cripples Darkrai switch-ins and generally spreads paralysis, and Toxic cripples defensive Yveltal and severely irritates Ho-Oh.


Checks & Counters
########

**Yveltal**: Offensive Yveltal can OHKO Ghost Arceus-Ghost with Dark Pulse or snipe an even slightly weakened one with Sucker Punch. Defensive variants can easily OHKO Swords Dance Ghost Arceus-Ghost with Foul Play and cripple support and Calm Mind variants with Toxic. Yveltal intensely dislikes being burned by Will-O-Wisp and can be surprised by Thunder, however.

**Dark Arceus-**: Dark**: Arceus-Dark absorbs Will-O-Wisp thanks to Refresh and can start setting up Calm Minds easily, andllowing it to KOing Ghost Arceus-Ghost with Judgment. It can be caught off guard by a boosted Focus Blast, however, and also takes a fair amount of damage from a +2 Brick Break.

**Darkrai**: Darkrai outspeeds Ghost Arceus-Ghost and can either put it to sleep, set up Nasty Plot, or simply beat it up with Dark Pulse. Darkrai does not appreciate the residual damage from Will-O-Wisp either, however, and can be sniped by a well-timed Focus Blast.

**Ho-Oh**: Ho-Oh eats support Ghost Arceus-Ghost alive and can switch in for free on Will-O-Wisp. The rainbow phoenix can also take on Calm Mind Ghost Arceus-Ghost, burning it with Sacred Fire and applying a huge amount of pressure with its attacks, preventing Ghost Arceus-Ghost from boosting further and dealing more damage than Recover can heal. Ho-Oh gets OHKOed by +2 Shadow Force, however, and can also be sniped by the rare Thunder or Stone Edge, which Ghost Arceus-Ghost specifically carries for it.

**Refresh Extreme Killer Arceus**: With some luck, Refresh Extreme Killer Arceus can break through Will-O-Wisp Ghost Arceus-Ghost due to its immunity to Ghost-type Judgment and its ability to heal off burns with Refresh, allowing it to boost further. Refresh Extreme Killer Arceus's Shadow Claws are very weak even when boosted, however, meaning that it will need to win and lose Speed ties at the right moments to be able to get through Ghost Arceus-Ghost without being burned at the end of the exchange.

**Primal Kyogre**: Primal Kyogre deals heavy damage to Ghost Arceus-Ghost with Origin Pulse and can easily win a Calm Mind war due to its huge Special Attack, Special Defense, and the boost from rain. Rest variants do not care about Will-O-Wisp either, but even the most physically defensive of Kyogre is OHKOed by +2 Shadow Force after Stealth Rock.

**Blissey**: Blissey can easily poison Ghost Arceus-Ghost with Toxic, is immune to Judgment, does not care about Will-O-Wisp in the slightest, and easily takes even boosted Focus Blasts. It gets taken apart by +2 Brick Break, however, and is completely set up on by Substitute + Calm Mind Ghost Arceus-Ghost.

**Mega Gengar**: Mega Gengar outspeeds Ghost Arceus-Ghost, deals heavy damage with Shadow Ball, and can also Taunt it to prevent the use of Defog if absolutely necessary. All Ghost Arceus-Ghost will outspeed Gengar if it has not Mega Evolved, however, blowing it away with Judgment.

**Unaware Clefable**: Unaware Clefable can either poison Calm Mind Ghost Arceus-Ghost, PP stall it, or set up Calm Mind alongside it. It cannot take on Swords Dance Ghost Arceus-Ghost at all unless it is fully physically defensive, however, and still struggles to take repeated Shadow Forces.

**Giratina-Origin**: Giratina-Origin can snipe a very weak Ghost Arceus-Ghost with Shadow Sneak, but cannot switch in at all.

**Ditto**: Choice Scarf Ditto can revenge physical sets with Shadow Claw, but is worse than useless against Calm Mind variants due to, as the lack of Spooky Plate on Ditto makes its Judgment Normal-type.

c/p diff
Overview
########

Ghost Arceus is one of the foremost Arceus formes due to its slew of positive traits. Its excellent typing, both defensively and offensively, allows it to take on a number of different roles, with support, Calm Mind and Swords Dance sets all being viable. The return of Soul Dew means Latias and Latios have returned to the Ubers tier, and Ghost Arceus stands out as a solid check to them. It still deals with everything that it used to in XY, with it being able to take on Extreme Killer Arceus and Kangaskhan like nothing else can, due to its immunity to Ghost, its high Speed and access to Will-O-Wisp. Ghost Arceus is also not weak to Primal Groudon like other support formes are and is also immune to the effects of Shadow Tag thanks to its typing.

However, Ghost Arceus's weakness to Dark can cause it severe issues, with Dark Arceus, Yveltal, and Darkrai all being prominent members of the tier. Its weakness to Ho-Oh, like many other support and Calm Mind Arceus, can also be difficult to deal with, but, overall, Ghost Arceus is a fantastic choice for many Ubers teams due to its incredible versatility and the ability to cover its few flaws with the rest of its team.

Support
########
name: Support
move 1: Defog
move 2: Will-O-Wisp
move 3: Judgment
move 4: Recover
ability: Multitype
item: Spooky Plate
evs: 248 HP / 8 Def / 252 Spe
nature: Timid

Moves
========

Defog allows Ghost Arceus to clear entry hazards for its teammates. Will-O-Wisp is used to burn opposing physical attackers such as Extreme Killer Arceus and Kangaskhan. Judgment deals fair damage and hits Latias and Latios in particular super effectively, with Recover being in the last slot to recover health.

Set Details
========

Full investment in Speed is used to Speed tie with Extreme Killer Arceus and physical Ground Arceus, potentially burning them with Will-O-Wisp before they can hit Ghost Arceus with Swords Dance-boosted attacks. Maximum HP investment grants Ghost Arceus a solid amount of bulk. It is possible to drop to 176 Speed EVs to outspeed Latias and Latios, or even 96 Speed EVs for outspeeding base 100 Speed Pokemon, with the rest poured into Defense.

Usage Tips
========

Support Ghost Arceus should be used to check Kangaskhan, Extreme Killer Arceus, Mega Mewtwo X and other physical attackers. It is also possible to use Ghost Arceus's neutral typing to check threats such as Palkia and Genesect. Entry hazards should be removed with Defog when necessary, although it is wise to burn hazard setters such as Dialga that can give Ghost Arceus a hard time otherwise. Fairly liberal use of Judgment is recommended, as it hits almost everything solidly; however, it is better to burn Dark-type switch-ins such as Yveltal and Darkrai, and double switch out of predicted Ho-Oh switch-ins.

Team Options
========

Fairy-types pair off well with Ghost Arceus, as they can take on the Dark-types that cause it problems. Choice Scarf Xerneas absorbs Dark Void, immensely threatens Darkrai, can lure Ho-Oh with Rock Slide, and also checks Dark Arceus. Defensive Xerneas with Rest can pivot into Dark Void and can also wall Life Orb Yveltal. Clefable hard walls Calm Mind Dark Arceus, can take an unboosted Sludge Bomb from Darkrai, and also checks Life Orb Yveltal fairly well; it must use Moonblast, however.

Ho-Oh appreciates the Defog support, and Sleep Talk variants are able to absorb Dark Void. It also tramples any Yveltal without Foul Play, if Ghost Arceus can burn Yveltal on the switch-in with Will-O-Wisp. Primal Groudon sets up Stealth Rock to keep away opposing Ho-Oh, can snipe it with Stone Edge, and can also take on Geomancy Xerneas, which can set up on Ghost Arceus.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Will-O-Wisp / Focus Blast / Thunder
move 4: Recover
ability: Multitype
item: Spooky Plate
evs: 248 HP / 8 Def / 252 Spe
nature: Timid

Moves
========

Calm Mind boosts Ghost Arceus's Special Attack and Special Defense simultaneously, and Judgment provides it with a strong STAB attack. Will-O-Wisp allows Ghost Arceus to double up as a supporting team member that can cripple physical attackers. With Will-O-Wisp and Calm Mind, Ghost Arceus becomes very difficult to break. Focus Blast hits Extreme Killer Arceus and Dark Arceus in particular super effectively, and also deals heavy damage to Dialga and Darkrai, making it more difficult for them to switch in; Focus Blast can potentially OHKO Darkrai after Stealth Rock damage. Thunder is also usable to lure Ho-Oh and Yveltal, with a +1 Thunder potentially OHKOing Ho-Oh and always OHKOing offensive Rash Yveltal after Stealth Rock damage. Recover allows Ghost Arceus to stay at a high amount of health so that it can continue to set up more Calm Minds.

There are other options that can be used. Fire Blast hits Steel-types super effectively, and Substitute allows Ghost Arceus to evade status and revenge killing, meaning that Ghost Arceus can set up quickly. Refresh can be used to absorb status, although this means that Ghost Arceus can no longer check Normal Arceus at all. An offensive spread with full Special Attack investment can be used, which works reasonably nicely alongside Substitute and a second attack.

Set Details
========

Full investment in Speed at worst allows Ghost Arceus to Speed tie Extreme Killer, Swords Dance Arceus-Ground, and Mega Salamence and burn them or hit them with Judgment or Focus Blast; additionally, this lets Ghost Arceus tie with other miscellaneous maximum Speed Arceus formes. Full HP investment grants Ghost Arceus a solid amount of bulk. It is possible to drop to 176 Speed EVs for outspeeding Latias and Latios, but no lower.

Usage Tips
========

If using Will-O-Wisp, Ghost Arceus can be used as a hybrid setup sweeper and check to opposing physical attackers. Using Will-O-Wisp on Dark-type switch-ins such as Yveltal and Darkrai cripples them and wears them down significantly. Will-O-Wisp and Calm Mind should be used in tandem to make Ghost Arceus unbreakable on both sides of each defense. Focus Blast and Thunder should be used to lure their targets and take them out so that Ghost Arceus can set up Calm Mind more easily later on in the game.

Team Options
========

Primal Groudon sets up Stealth Rock to limit Ho-Oh and Yveltal, and can also run Stone Edge for the former. Choice Scarf and RestTalk Xerneas can switch into Darkrai and Yveltal, with Choice Scarf variants also being able to lure Ho-Oh with Rock Slide. Xerneas also piles heavy pressure on Arceus-Dark, preventing it from setting up on Ghost Arceus. Diancie checks Ho-Oh, Darkrai, and Yveltal and can bounce back entry hazards and status for the rest of the team. Ho-Oh can take on Arceus-Dark if Stealth Rock is not up, absorb Dark Void if it runs Sleep Talk, and can potentially win against Yveltal that don't run Foul Play. Latias and Latios can take Primal Kyogre to an extent, which could otherwise take on Ghost Arceus one-on-one and overpower it with Origin Pulse.


Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Shadow Force
move 3: Shadow Claw
move 4: Brick Break
ability: Multitype
item: Spooky Plate
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant

Moves
========

Swords Dance allows Ghost Arceus to break opposing teams and sweep. Shadow Force OHKOes almost everything at +2, and Shadow Claw is a consistent STAB move, preventing foes from being able to take advantage of Shadow Force's charge turn. Brick Break provides weak, but necessary, coverage against Dark- and Normal-types.

Set Details
========

Full investment in Attack and Speed grants Ghost Arceus significant offensive prowess and lets it, at worst, Speed tie opposing Arceus formes. It is also feasible to run Adamant for more power, although this might allow Ghost Arceus to be burned by opposing support Arceus formes and outsped by Latias and Latios.

Usage Tips
========

Ghost Arceus can easily set up a Swords Dance and sweep with Shadow Force, as a large amount of physical walls, such as Lugia, Giratina-Origin, and Ghost Arceus, are weak to Ghost; however, it is necessary to get rid of defensive Yveltal before a sweep is attempted, as it hard walls this Ghost Arceus variant.

This variant of Ghost Arceus can easily be used as a check to Latias and Latios, as it is able to outspeed and OHKO them easily with Shadow Claw, potentially surprising them should they have set up several Calm Minds beforehand and stay in expecting to take little damage from Judgment.

Choice Scarf users, although rare, should be scouted and removed before setting up, as they can outspeed and deal significant damage due to Ghost Arceus's lack of defensive investment. It is also necessary to weaken Primal Groudon slightly, as it is not OHKOed by +2 Shadow Force and can either cripple Ghost Arceus with Thunder Wave, burn it with Lava Plume, or phaze it out with Roar or Dragon Tail.

It is necessary to be careful with Shadow Force, as the charge turn can give Dark-types free turns to switch in should the opponent predict your use of the move. If setting up is not possible, liberal use of Shadow Force and Shadow Claw works nicely. It is wise to weaken Dark- and Normal-types beforehand, as Brick Break is rather weak even when boosted.

Team Options
========

Xerneas can hit defensive and offensive Yveltal and Dark Arceus with Moonblast, which is greatly appreciated due to their ability to deal heavy damage with Sucker Punch, Foul Play, and Dark-type Judgment respectively to Ghost Arceus. Choice Scarf Xerneas switches into Darkrai, which outspeeds Ghost Arceus and deals damage with Dark Pulse or puts it to sleep. Salamence and offensive Primal Groudon can weaken or kill off defensive Yveltal, with offensive Stealth Rock Primal Groudon in particular pairing well with Swords Dance Ghost Arceus due to its ability to KO defensive Yveltal, set up Stealth Rock, and check potential Choice Scarf users such as Xerneas and Kyogre.

Other Options
########

Stone Edge can be used on support Ghost Arceus to lure Ho-Oh and deal 82-94% damage to it, OHKOing it after a Judgment or any prior damage. Support sets can also use Shadow Claw to be able to check Calm Mind Latias and Latios more easily, as support Ghost Arceus with Judgment can actually lose if Latios and Latias have set up with Calm Mind. Extreme Speed lets Ghost Arceus snipe Deoxys-Attack and provides, albeit weak, priority. Stealth Rock can be used if there is no other hazard setter available. Magic Coat bounces back entry hazards and status, Thunder Wave cripples Darkrai switch-ins and generally spreads paralysis, and Toxic cripples defensive Yveltal and severely irritates Ho-Oh.


Checks & Counters
########

**Yveltal**: Offensive Yveltal can OHKO Ghost Arceus with Dark Pulse or snipe an even slightly weakened one with Sucker Punch. Defensive variants can easily OHKO Swords Dance Ghost Arceus with Foul Play and cripple support and Calm Mind variants with Toxic. Yveltal intensely dislikes being burned by Will-O-Wisp and can be surprised by Thunder, however.

**Dark Arceus**: Dark Arceus absorbs Will-O-Wisp thanks to Refresh and can start setting up Calm Minds easily, allowing it to KO Ghost Arceus with Judgment. It can be caught off guard by a boosted Focus Blast, however, and also takes a fair amount of damage from a +2 Brick Break.

**Darkrai**: Darkrai outspeeds Ghost Arceus and can either put it to sleep, set up Nasty Plot, or simply beat it up with Dark Pulse. Darkrai does not appreciate the residual damage from Will-O-Wisp either, however, and can be sniped by a well-timed Focus Blast.

**Ho-Oh**: Ho-Oh eats support Ghost Arceus alive and can switch in for free on Will-O-Wisp. The rainbow phoenix can also take on Calm Mind Ghost Arceus, burning it with Sacred Fire and applying a huge amount of pressure with its attacks, preventing Ghost Arceus from boosting further and dealing more damage than Recover can heal. Ho-Oh gets OHKOed by +2 Shadow Force, however, and can also be sniped by the rare Thunder or Stone Edge, which Ghost Arceus specifically carries for it.

**Refresh Extreme Killer Arceus**: With some luck, Refresh Extreme Killer Arceus can break through Will-O-Wisp Ghost Arceus due to its immunity to Ghost-type Judgment and its ability to heal off burns with Refresh, allowing it to boost further. Refresh Extreme Killer Arceus's Shadow Claws are very weak even when boosted, however, meaning that it will need to win and lose Speed ties at the right moments to be able to get through Ghost Arceus without being burned at the end of the exchange.

**Primal Kyogre**: Primal Kyogre deals heavy damage to Ghost Arceus with Origin Pulse and can easily win a Calm Mind war due to its huge Special Attack, Special Defense, and the boost from rain. Rest variants do not care about Will-O-Wisp either, but even the most physically defensive of Kyogre is OHKOed by +2 Shadow Force after Stealth Rock.

**Blissey**: Blissey can easily poison Ghost Arceus with Toxic, is immune to Judgment, does not care about Will-O-Wisp in the slightest, and easily takes even boosted Focus Blasts. It gets taken apart by +2 Brick Break, however, and is completely set up on by Substitute + Calm Mind Ghost Arceus.

**Mega Gengar**: Mega Gengar outspeeds Ghost Arceus, deals heavy damage with Shadow Ball, and can also Taunt it to prevent the use of Defog if absolutely necessary. All Ghost Arceus will outspeed Gengar if it has not Mega Evolved, however, blowing it away with Judgment.

**Unaware Clefable**: Unaware Clefable can either poison Calm Mind Ghost Arceus, PP stall it, or set up Calm Mind alongside it. It cannot take on Swords Dance Ghost Arceus at all unless it is fully physically defensive, however, and still struggles to take repeated Shadow Forces.

**Giratina-Origin**: Giratina-Origin can snipe a very weak Ghost Arceus with Shadow Sneak, but cannot switch in at all.

**Ditto**: Choice Scarf Ditto can revenge physical sets with Shadow Claw, but is worse than useless against Calm Mind variants, as the lack of Spooky Plate on Ditto makes its Judgment Normal-type.
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
implement the above amcheck and then this
GP 2/2
add remove comment


Overview
########

Ghost Arceus is one of the foremost Arceus formes due to its slew of positive traits. Its excellent typing, both defensively and offensively, allows it to take on a number of different roles, with support, Calm Mind(comma) and Swords Dance sets all being viable. The return of Soul Dew means Latias and Latios have returned to the Ubers tier, and Ghost Arceus stands out as a solid check to them. (we're supposed to avoid time-ish phrases like "the return/advent/introduction of __", so reword this as you see fit) It still deals with everything that it used to in XY, with it being able to take on Extreme Killer Arceus and Kangaskhan like nothing else can, (remove comma) due to its immunity to Ghost, its high Speed(comma) and access to Will-O-Wisp. Ghost Arceus is also not weak to Primal Groudon like other support formes are and is also immune to the effects of Shadow Tag thanks to its typing.

However, Ghost Arceus's weakness to Dark can cause it severe issues, with Dark Arceus, Yveltal, and Darkrai all being prominent members of the tier. Its weakness to Ho-Oh, like that of many other support and Calm Mind Arceus, can also be difficult to deal with, but, overall, Ghost Arceus is a fantastic choice for many Ubers teams due to its incredible versatility and the ability to cover its few flaws with the rest of its team.

Support
########
name: Support
move 1: Defog
move 2: Will-O-Wisp
move 3: Judgment
move 4: Recover
ability: Multitype
item: Spooky Plate
evs: 248 HP / 8 Def / 252 Spe
nature: Timid

Moves
========

Defog allows Ghost Arceus to clear entry hazards for its teammates. Will-O-Wisp is used to burn opposing physical attackers such as Extreme Killer Arceus and Kangaskhan. Judgment deals fair damage and hits Latias and Latios in particular super effectively, with Recover being in the last slot to recover health.

Set Details
========

Full investment in Speed is used to Speed tie with Extreme Killer Arceus and physical Ground Arceus, potentially burning them with Will-O-Wisp before they can hit Ghost Arceus with Swords Dance-boosted attacks. Maximum HP investment grants Ghost Arceus a solid amount of bulk. It is possible to drop to 176 Speed EVs to outspeed Latias and Latios, or even 96 Speed EVs for outspeeding base 100 Speed Pokemon, with the rest poured into Defense.

Usage Tips
========

Support Ghost Arceus should be used to check Kangaskhan, Extreme Killer Arceus, Mega Mewtwo X(comma) and other physical attackers. It is also possible to use Ghost Arceus's neutral (idk I guess it's not the worst thing to say, but the attacks are neutral, Arceus's typing) typing to check threats such as Palkia and Genesect. Entry hazards should be removed with Defog when necessary, although it is wise to burn hazard setters such as Dialga that can give Ghost Arceus a hard time otherwise, (comma) such as Dialga. Fairly liberal use of Judgment is recommended, as it hits almost everything solidly; however, it is better to burn Dark-type switch-ins such as Yveltal and Darkrai, (remove comma) and double switch out of predicted Ho-Oh switch-ins.

Team Options
========

Fairy-types pair off well with Ghost Arceus, as they can take on the Dark-types that cause it problems. Choice Scarf Xerneas absorbs Dark Void, immensely threatens Darkrai, can lure (ROCK SLIDE DOES NOT LURE HO-OH, PM ME IF YOU WANT AN EXPLANATION or check out one of the recent pages in the Spelling and Grammar Standards thread. please replace "lure" with "KO" or "deal with" or "surprise" or anything else of your choosing that is not "lure".) Ho-Oh with Rock Slide, and also checks Dark Arceus. Defensive Xerneas with Rest can pivot into Dark Void and can also wall Life Orb Yveltal. Clefable hard walls Calm Mind Dark Arceus, can take an unboosted Sludge Bomb from Darkrai, and also checks Life Orb Yveltal fairly well; it must use Moonblast, however.

Ho-Oh appreciates the Defog support, and Sleep Talk variants are able to absorb Dark Void. It also tramples any Yveltal without Foul Play, if Ghost Arceus can burn Yveltal on the switch-in with Will-O-Wisp. Primal Groudon sets up Stealth Rock to keep away opposing Ho-Oh, can snipe it with Stone Edge, and can also take on Geomancy Xerneas, which can set up on Ghost Arceus.

Calm Mind
########
name: Calm Mind
move 1: Calm Mind
move 2: Judgment
move 3: Will-O-Wisp / Focus Blast / Thunder
move 4: Recover
ability: Multitype
item: Spooky Plate
evs: 248 HP / 8 Def / 252 Spe
nature: Timid

Moves
========

Calm Mind boosts Ghost Arceus's Special Attack and Special Defense simultaneously, and Judgment provides it with a strong STAB attack. Will-O-Wisp allows Ghost Arceus to double up as a supporting team member that can cripple physical attackers. With Will-O-Wisp and Calm Mind, Ghost Arceus becomes very difficult to break. Focus Blast hits Extreme Killer Arceus and Dark Arceus in particular super effectively, (remove comma) and also deals heavy damage to Dialga and Darkrai, making it more difficult for them to switch in; Focus Blast can potentially OHKO Darkrai after Stealth Rock damage. Thunder is also usable to lure (THUNDER DOESN'T LURE HO-OH AND YVELTAL, PM ME IF YOU WANT AN EXPLANATION or check out one of the recent pages in the Spelling and Grammar Standards thread.) deal with certain Pokemon Ghost Arceus lures in, such as Ho-Oh and Yveltal, with a +1 Thunder potentially OHKOing Ho-Oh and always OHKOing offensive Rash Yveltal after Stealth Rock damage. Recover allows Ghost Arceus to stay at a high amount of health so that it can continue to set up more Calm Minds.

There are other options that can be used. Fire Blast hits Steel-types super effectively, and Substitute allows Ghost Arceus to evade status and revenge killing, meaning that Ghost Arceus can set up quickly. Refresh can be used to absorb status, although this means that Ghost Arceus can no longer check Normal Arceus at all. An offensive spread with full Special Attack investment can be used, which works reasonably nicely alongside Substitute and a second attack.

Set Details
========

Full investment in Speed at worst allows Ghost Arceus to Speed tie with Extreme Killer Arceus, Swords Dance Ground Arceus-Ground, and Mega Salamence and burn them or hit them with Judgment or Focus Blast; additionally, this lets Ghost Arceus tie with other miscellaneous maximum Speed Arceus formes. Full HP investment grants Ghost Arceus a solid amount of bulk. It is possible to drop to 176 Speed EVs for outspeeding Latias and Latios, but no lower.

Usage Tips
========

If using Will-O-Wisp, Ghost Arceus can be used as a hybrid setup sweeper and check to opposing physical attackers. Using Will-O-Wisp on Dark-type switch-ins such as Yveltal and Darkrai cripples them and wears them down significantly. Will-O-Wisp and Calm Mind should be used in tandem to make Ghost Arceus unbreakable on both sides of each (there are no sides) defenses. Focus Blast and Thunder should be used to lure their targets and take them out (THESE MOVES DON'T LURE TARGETS, PM ME IF YOU WANT AN EXPLANATION or check out one of the recent pages in the Spelling and Grammar Standards thread.) take out foes that Ghost Arceus lures in so that Ghost Arceus can set up Calm Mind more easily later on in the game.

Team Options
========

Primal Groudon sets up Stealth Rock to limit Ho-Oh and Yveltal's effectiveness, (remove comma) and can also run Stone Edge for the former. Choice Scarf and RestTalk Xerneas can switch into Darkrai and Yveltal, with Choice Scarf variants also being able to lure surprise (ROCK SLIDE DOES NOT LURE HO-OH, PM ME IF YOU WANT AN EXPLANATION or check out one of the recent pages in the Spelling and Grammar Standards thread.) Ho-Oh with Rock Slide. Xerneas also piles heavy pressure on Dark Arceus-Dark, preventing it from setting up on Ghost Arceus. Diancie checks Ho-Oh, Darkrai, and Yveltal and can bounce back entry hazards and status for the rest of the team. Ho-Oh can take on Dark Arceus-Dark if Stealth Rock is not up, absorb Dark Void if it runs Sleep Talk, and can potentially win against Yveltal that don't run Foul Play. Latias and Latios can take Primal Kyogre to an extent, which could otherwise take on Ghost Arceus one-on-one and overpower it with Origin Pulse.

Swords Dance
########
name: Swords Dance
move 1: Swords Dance
move 2: Shadow Force
move 3: Shadow Claw
move 4: Brick Break
ability: Multitype
item: Spooky Plate
evs: 252 Atk / 4 Def / 252 Spe
nature: Jolly / Adamant

Moves
========

Swords Dance allows Ghost Arceus to break opposing teams and sweep. Shadow Force OHKOes almost everything at +2, and Shadow Claw is a consistent STAB move, preventing foes from being able to take advantage of Shadow Force's charge turn. Brick Break provides weak, but necessary, coverage against Dark- and Normal-types.

Set Details
========

Full investment in Attack and Speed grants Ghost Arceus significant offensive prowess and lets it, at worst, Speed tie with opposing Arceus formes. It is also feasible to run Adamant for more power, although this might allow Ghost Arceus to be burned by opposing support Arceus formes and outsped by Latias and Latios.

Usage Tips
========

Ghost Arceus can easily set up a Swords Dance and sweep with Shadow Force, as a large amount of physical walls, such as Lugia, Giratina-Origin, and Ghost Arceus, are weak to Ghost; however, it is necessary to get rid of defensive Yveltal before a sweep is attempted, as it hard walls this Ghost Arceus variant.

This variant of Ghost Arceus can easily be used as a check to Latias and Latios, as it is able to outspeed and OHKO them easily with Shadow Claw, potentially surprising them should they have set up several Calm Minds beforehand and stay in expecting to take little damage from Judgment.

Choice Scarf users, although rare, should be scouted and removed before setting up, as they can outspeed and deal significant damage due to Ghost Arceus's lack of defensive investment. It is also necessary to weaken Primal Groudon slightly, as it is not OHKOed by +2 Shadow Force and can either cripple Ghost Arceus with Thunder Wave, burn it with Lava Plume, or phaze it out with Roar or Dragon Tail.

It is necessary to be careful with Shadow Force, as the charge turn can give Dark-types free turns to switch in should the opponent predict your use of the move. If setting up is not possible, liberal use of Shadow Force and Shadow Claw works nicely. It is wise to weaken Dark- and Normal-types beforehand, as Brick Break is rather weak even when boosted.

Team Options
========

Xerneas can hit defensive and offensive Yveltal and Dark Arceus with Moonblast, which is greatly appreciated due to their ability to deal heavy damage with Sucker Punch, Foul Play, and Dark-type Judgment(comma) respectively(comma) to Ghost Arceus. Choice Scarf Xerneas switches into Darkrai, which outspeeds Ghost Arceus and deals damage with Dark Pulse or puts it to sleep. Salamence and offensive Primal Groudon can weaken or kill off KO defensive Yveltal, with offensive Stealth Rock Primal Groudon in particular pairing well with Swords Dance Ghost Arceus due to its ability to KO defensive Yveltal, set up Stealth Rock, and check potential Choice Scarf users such as Xerneas and Kyogre.

Other Options
########

Stone Edge can be used on support Ghost Arceus to lure Ho-Oh and deal 82-94% damage to Ho-Oh it, (STONE EDGE DOES NOT LURE IN HO-OH, PM ME IF YOU WANT AN EXPLANATION or check out one of the recent pages in the Spelling and Grammar Standards thread. if you must include the word "lure" here then replace this comment with the following: ", which Ghost Arceus often lures in,") OHKOing it after a Judgment or any prior damage. Support sets can also use Shadow Claw to be able to check Calm Mind Latias and Latios more easily, as support Ghost Arceus with Judgment can actually lose if Latios and Latias have set up with Calm Mind. Extreme Speed lets Ghost Arceus snipe Deoxys-Attack and provides, albeit weak, priority. Stealth Rock can be used if there is no other entry hazard setter available. Magic Coat bounces back entry hazards and status, Thunder Wave cripples Darkrai switch-ins and generally spreads paralysis, and Toxic cripples defensive Yveltal and severely irritates Ho-Oh.


Checks & Counters
########

**Yveltal**: Offensive Yveltal can OHKO Ghost Arceus with Dark Pulse or snipe an even slightly weakened one with Sucker Punch. Defensive variants can easily OHKO Swords Dance Ghost Arceus with Foul Play and cripple support and Calm Mind variants with Toxic. Yveltal intensely dislikes being burned by Will-O-Wisp and can be surprised by Thunder, however.

**Dark Arceus**: Dark Arceus absorbs Will-O-Wisp thanks to Refresh and can start setting up Calm Minds easily, allowing it to KO Ghost Arceus with Judgment. It can be caught off guard by a boosted Focus Blast, however, and also takes a fair amount of damage from a +2 Brick Break.

**Darkrai**: Darkrai outspeeds Ghost Arceus and can either put it to sleep, set up Nasty Plot, or simply beat it up with Dark Pulse. Darkrai does not appreciate the residual damage from Will-O-Wisp either, however, and can be sniped by a well-timed Focus Blast.

**Ho-Oh**: Ho-Oh eats support Ghost Arceus alive and can switch in for free on Will-O-Wisp. The rainbow phoenix can also take on Calm Mind Ghost Arceus, burning it with Sacred Fire and applying a huge amount of pressure with its attacks, preventing Ghost Arceus from boosting further and dealing more damage than Recover can heal. Ho-Oh gets OHKOed by +2 Shadow Force, however, and can also be sniped by the rare Thunder or Stone Edge, which Ghost Arceus specifically carries for it.

**Refresh Extreme Killer Arceus**: With some luck, Refresh Extreme Killer Arceus can break through Will-O-Wisp Ghost Arceus due to its immunity to Ghost-type Judgment and its ability to heal off burns with Refresh, allowing it to boost further. Refresh Extreme Killer Arceus's Shadow Claws are very weak even when boosted, however, meaning that it will need to win and lose Speed ties at the right moments to be able to get through Ghost Arceus without being burned at the end of the exchange.

**Primal Kyogre**: Primal Kyogre deals heavy damage to Ghost Arceus with Origin Pulse and can easily win a Calm Mind war due to its huge Special Attack, Special Defense, and the boost from rain. Rest variants do not care about Will-O-Wisp either, but even the most physically defensive of Kyogre is OHKOed by +2 Shadow Force after Stealth Rock.

**Blissey**: Blissey can easily poison Ghost Arceus with Toxic, is immune to Judgment, does not care about Will-O-Wisp in the slightest, and easily takes even boosted Focus Blasts. It gets taken apart by +2 Brick Break, however, and is completely set up on by Substitute + Calm Mind Ghost Arceus.

**Mega Gengar**: Mega Gengar outspeeds Ghost Arceus, deals heavy damage with Shadow Ball, and can also Taunt it to prevent the use of Defog if absolutely necessary. All Ghost Arceus will outspeed Gengar if it has not Mega Evolved, however, blowing it away with Judgment.

**Unaware Clefable**: Unaware Clefable can either poison Calm Mind Ghost Arceus, PP stall it, or set up Calm Mind alongside it. It cannot take on Swords Dance Ghost Arceus at all unless it is fully physically defensive, however, and still struggles to take repeated Shadow Forces.

**Giratina-Origin**: Giratina-Origin can snipe a very weak Ghost Arceus with Shadow Sneak, (remove comma) but cannot switch in at all.

**Ditto**: Choice Scarf Ditto can revenge kill physical sets with Shadow Claw, but it is worse than useless against Calm Mind variants, as the lack of Spooky Plate on Ditto makes its Judgment Normal-type.
 
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