Has anybody noticed trends among certain types of pokemon?
For example, all FE Fighting type pokemon have an attack stat above 90, with the exception of Keldeo(Medicham's ability makes their 60 base attack astronomical). I noticed this when I was trying to hypothesize a female Machamp that actually looks female shaped, with an inverted Att/SpAtt, to make use of No Guard with stuff like Blizz, FireBlast, and so on. GF probably didn't do it because it's against some kind of rule they set for fighting type? Even fighting types with somewhat decent special attack still have to have high attack, almost like its a requirement for their type?
Some people say Grass and poison types are horrible offensively and defensive in terms of effectives, but perhaps it is related to the fact that they have access to so status moves? For example, grass has the best sleep move in spore.
I'm thinking poison was meant to be strong status wise, but toxic is available to everything, but I guess their immunity to it is part of their strength?
An example that is quite glaring to me, is that ALL Dragons have high BST? Initially, I was like "Isn't this unfair to other pokes?" but then I realized that Dragons are suppose to represent a type that is "above average in everything". They have good speed, good bulk, while STILL managing to have good attack stats, something some other types WISH they had. They can outspeed and KO a lot of the other types, AND are resistant to the elemental types save ICE type, representing their weakness to cold.
It's almost as if GameFreak is saying "Dragons are strong{high Att}, breathe fire{high SpAtt}, have hard scales{good bulk}, have wings{above average speed}", thus, their BST and stats represent this.
Another example, no BUG type has a base HP over 86, but they have a trend of being somewhat fast, even those with a high defensive/spdefensive stat{Ledian, Durant}, almost as if Gamefreak is saying "Bugs have hard shells and are fast because they crawl/fly, but have low vitality, so lets give them stats that reflect this."
Another trend that was more apparent in the earlier gens were PSYCHIC types having the best SpAtt while maintaining the highest speeds and having very useful moves to go along with their Special Sweepiness {Recover, Hypnosis}. And ROCK types having poor speed, having VERY high defense, and almost always abysmal SpDef {Golem, Rhydon, etc.}
Speaking of rock types, unlike other types, many of their moves have LOW accuracy in comparison to their BP. Is this to balance something out that I'm not quite sure what it is? It weakens the entire typing as a whole to have such shaky offensive power. Perhaps there is some rule or reasoning for this? Perhaps because they are one of the few types that Dragon doesn't resist? Or its just a limititation they have to have, just like other types have some kind of limitation behind them like ubiquitous low base hp of bugs.
And Ground types get the STRONGEST BP attack without drawbacks in the entire game, a boon for their typing. 100 bp, 99% accuracy.
Speaking of move limitations, the elementals all got nearly the same archetype in their pool. The weak starter attack {ember, etc, with 30 bp}, the "standard" non-drawback technique having a bp of 90-95 depending on the generation. And their "strongest" attack with drawback, at 110 to 120 bp, with water and fire have lesser accuracy as their drawback, and grass having to wait a turn for theirs.
Very interesting stuff, they must have a rulebook or something they were using when designing the types, moves, and stats for the mons.
The question is, is their a stat rule GameFreak is abiding by per type? And can it be figured out with a formula using the trends found among the pokemon within a certain type? Would this help CAP in determining stat limitations per typing? The process made for determining a CAP is interesting, I was hoping to find a section for each types stats limitations. I see there is stuff already on how moves are determined by type.
For example, all FE Fighting type pokemon have an attack stat above 90, with the exception of Keldeo(Medicham's ability makes their 60 base attack astronomical). I noticed this when I was trying to hypothesize a female Machamp that actually looks female shaped, with an inverted Att/SpAtt, to make use of No Guard with stuff like Blizz, FireBlast, and so on. GF probably didn't do it because it's against some kind of rule they set for fighting type? Even fighting types with somewhat decent special attack still have to have high attack, almost like its a requirement for their type?
Some people say Grass and poison types are horrible offensively and defensive in terms of effectives, but perhaps it is related to the fact that they have access to so status moves? For example, grass has the best sleep move in spore.
I'm thinking poison was meant to be strong status wise, but toxic is available to everything, but I guess their immunity to it is part of their strength?
An example that is quite glaring to me, is that ALL Dragons have high BST? Initially, I was like "Isn't this unfair to other pokes?" but then I realized that Dragons are suppose to represent a type that is "above average in everything". They have good speed, good bulk, while STILL managing to have good attack stats, something some other types WISH they had. They can outspeed and KO a lot of the other types, AND are resistant to the elemental types save ICE type, representing their weakness to cold.
It's almost as if GameFreak is saying "Dragons are strong{high Att}, breathe fire{high SpAtt}, have hard scales{good bulk}, have wings{above average speed}", thus, their BST and stats represent this.
Another example, no BUG type has a base HP over 86, but they have a trend of being somewhat fast, even those with a high defensive/spdefensive stat{Ledian, Durant}, almost as if Gamefreak is saying "Bugs have hard shells and are fast because they crawl/fly, but have low vitality, so lets give them stats that reflect this."
Another trend that was more apparent in the earlier gens were PSYCHIC types having the best SpAtt while maintaining the highest speeds and having very useful moves to go along with their Special Sweepiness {Recover, Hypnosis}. And ROCK types having poor speed, having VERY high defense, and almost always abysmal SpDef {Golem, Rhydon, etc.}
Speaking of rock types, unlike other types, many of their moves have LOW accuracy in comparison to their BP. Is this to balance something out that I'm not quite sure what it is? It weakens the entire typing as a whole to have such shaky offensive power. Perhaps there is some rule or reasoning for this? Perhaps because they are one of the few types that Dragon doesn't resist? Or its just a limititation they have to have, just like other types have some kind of limitation behind them like ubiquitous low base hp of bugs.
And Ground types get the STRONGEST BP attack without drawbacks in the entire game, a boon for their typing. 100 bp, 99% accuracy.
Speaking of move limitations, the elementals all got nearly the same archetype in their pool. The weak starter attack {ember, etc, with 30 bp}, the "standard" non-drawback technique having a bp of 90-95 depending on the generation. And their "strongest" attack with drawback, at 110 to 120 bp, with water and fire have lesser accuracy as their drawback, and grass having to wait a turn for theirs.
Very interesting stuff, they must have a rulebook or something they were using when designing the types, moves, and stats for the mons.
The question is, is their a stat rule GameFreak is abiding by per type? And can it be figured out with a formula using the trends found among the pokemon within a certain type? Would this help CAP in determining stat limitations per typing? The process made for determining a CAP is interesting, I was hoping to find a section for each types stats limitations. I see there is stuff already on how moves are determined by type.