Resource Don't Use That; Use This (ORAS Version)

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Don't use this:

Donphan @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Rapid Spin
- Toxic

Why it's bad:
Donphan isn't that bad in uu, but it isn't fit enough for the ou metagame. With it's lack of recovery moves, and being unable to stall, donphan is simply outclassed by different tanks/spinners. Although it is decently bulky, it isn't a good hazard remover due to it's low speed. There are even pokemon in uu that can do it's job better, and a bulky, slow spinner isn't the best thing to have in the oras ou metagame. Excadrill does a way better job at being a spinner. Not to mention that it can't stall whatsoever because of it's lack of recovery. Donphan would be better if it got recovery and possibly some form of boosting move that can boost it's mediocre spdef stat such as stockpile, but it just isn't fit for the oras ou metagame.

Use this:

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off

Why it's good:
Hippowdon's amazing ability sand stream can help widdle down pokemon and make some parters stronger such as excadrill and tyranitar. Hippowdon also gets access to slack off, so it is able to reliably recover while watching the opponent struggle to take you down. Another important note is that Hippowdon gets stockpile, which is an odd move to run on it but it boosts it lackluster special defense. Even though stockpile Hippo isn't very common, it's still worth mentioning. Hippowdon has a better base hp, and overall has a better niche in the ou metagame then Donphan does due to it's access to slack off.
 
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Don't use this:

Donphan @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Rapid Spin
- Toxic

Why it's bad:
Donphan isn't that bad in uu, but it isn't fit enough for the ou metagame. With it's lack of recovery moves, and being unable to stall, donphan is simply outclassed by different tanks/spinners. Although it is decently bulky, it isn't a good hazard remover due to it's low speed. There are even pokemon in uu that can do it's job better, and a bulky, slow spinner isn't the best thing to have in the oras ou metagame. Not to mention that it can't stall whatsoever because of it's lack of recovery. Donphan would be better if it got recovery and possibly some form of boosting move that can boost it's mediocre spdef stat such as stockpile, but it just isn't fit for the oras ou metagame.

Use this:

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off

Why it's good:
Hippowdon's amazing ability sand stream can help widdle down pokemon and make some parters stronger such as excadrill and tyranitar. Hippowdon also gets access to slack off, so it is able to reliably recover while watching the opponent struggle to take you down. Another important note is that Hippowdon gets stockpile, which is an odd move to run on it but it boosts it lackluster special defense. Even though stockpile Hippo isn't very common, it's still worth mentioning. Hippowdon has a better base hp, and overall has a better niche in the ou metagame then Donphan does due to it's access to slack off.
Adding to that, if you really wanted a ground type spinner, Excadrill would be a better choice than Donphan. It has a better typing and generally better stats. I know Excadrill is more of a sweeper anyway, but the point still stands.

Also, I still keep seeing these, especially in low ladder games:

Don't use either of these:


Why they're bad: Dusclops and Dusknoir look decent at first glance: high defensive stats, an immunity to a common attacking type, only two weaknesses, and able to burn things. However, that's where their good points end. Their other stats, save Dusknoir's attack, are plain awful, especially the HP stats of both, which compromises their large base defensive stats. This might be remedied if they had offensive presence, but they don't. Not even Dusknoir, whose best STAB only has 60 BP, and its coverage moves aren't that great either. They also lack good recovery; by the time they're in low enough health to need Pain Split, they're definitely outsped and likely KO'ed.

Instead, use one of these:


Why they're better: Mega Sableye is easily the best bulky ghost mon in OU right now. Not only does it have good bulk, but arguably a better typing, Calm Mind for something resembling offensive presence, reliable recovery, and Magic Bounce, preventing stuff like Toxic, which flusters most defensive mons that are not immune to poison. If you already have a mega on your team, normal Sableye can also work, thanks to Prankster WoW/Recover/Taunt and access to Knock Off. Lastly, while it isn't exceptional, even Cofagrigus has a niche, with actual offensive presence with NastyRoom as well as Mummy to deter attackers that rely on their abilities.

Edit @ below: You can also use this:

Why it's better:
While it's not the best in OU and ORAS has made it's job a lot harder, if you absolutely have to use an eviolite ghost, use this. Despite the lower special defence, it is absolute leagues ahead of what Dusclops and Dusknoir wish they could be. It's physical bulk is much higher (eviolite 40/130 or 45/135 vs 59/150) which allows it to tank a lot more physical hits, it has actual offensive presence with a pretty nice attack stat and Gyro Ball, and finally, it has arguably one of the best defensive types in the game. With Aegislash's ban quite a while ago, Doublade is the only Pokémon (lol honedge) to have this typing and it's pretty damn incredible, boasting three immunities and a ridiculous amount of resistances that allow it to wall so many threats in the meta. Said typing also gives it a damn good amount of synergy with other walls that don't mind it's weaknesses like Alomomola and Chansey.
 
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Don't use this:

Donphan @ Leftovers
Ability: Sturdy
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Stealth Rock
- Earthquake
- Rapid Spin
- Toxic

Why it's bad:
Donphan isn't that bad in uu, but it isn't fit enough for the ou metagame. With it's lack of recovery moves, and being unable to stall, donphan is simply outclassed by different tanks/spinners. Although it is decently bulky, it isn't a good hazard remover due to it's low speed. There are even pokemon in uu that can do it's job better, and a bulky, slow spinner isn't the best thing to have in the oras ou metagame. Excadrill does a way better job at being a spinner. Not to mention that it can't stall whatsoever because of it's lack of recovery. Donphan would be better if it got recovery and possibly some form of boosting move that can boost it's mediocre spdef stat such as stockpile, but it just isn't fit for the oras ou metagame.

Use this:

Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Stealth Rock
- Whirlwind
- Slack Off

Why it's good:
Hippowdon's amazing ability sand stream can help widdle down pokemon and make some parters stronger such as excadrill and tyranitar. Hippowdon also gets access to slack off, so it is able to reliably recover while watching the opponent struggle to take you down. Another important note is that Hippowdon gets stockpile, which is an odd move to run on it but it boosts it lackluster special defense. Even though stockpile Hippo isn't very common, it's still worth mentioning. Hippowdon has a better base hp, and overall has a better niche in the ou metagame then Donphan does due to it's access to slack off.
I'm still curious why people try to use rapid spin on Donphan. It has decent attack, a rather colourfull movepool and a decent ability, and yet people focus on Rapid Spin and do not try to use it's other features. Why won't these people just max out the attack stat, slap a damage increasing Item on it and call it a day? Keep these pebbles off the field and you will be able to almost always use at least one move.
 
Finally Donphan gets shit on. tbh I think it should have been this thread's mascot but meh :U

Adding to that, if you really wanted a ground type spinner, Excadrill would be a better choice than Donphan. It has a better typing and generally better stats. I know Excadrill is more of a sweeper anyway, but the point still stands.

Also, I still keep seeing these, especially in low ladder games:

Don't use either of these:


Why they're bad: Dusclops and Dusknoir look decent at first glance: high defensive stats, an immunity to a common attacking type, only two weaknesses, and able to burn things. However, that's where their good points end. Their other stats, save Dusknoir's attack, are plain awful, especially the HP stats of both, which compromises their large base defensive stats. This might be remedied if they had offensive presence, but they don't. Not even Dusknoir, whose best STAB only has 60 BP, and its coverage moves aren't that great either. They also lack good recovery; by the time they're in low enough health to need Pain Split, they're definitely outsped and likely KO'ed.
In addition to this, there's one other Pokémon that outclasses these you haven't mentioned.

Use this instead:

Why it's better:
While it's not the best in OU and ORAS has made it's job a lot harder, if you absolutely have to use an eviolite ghost, use this. Despite the lower special defence, it is absolute leagues ahead of what Dusclops and Dusknoir wish they could be. It's physical bulk is much higher (eviolite 40/130 or 45/135 vs 59/150) which allows it to tank a lot more physical hits, it has actual offensive presence with a pretty nice attack stat and Gyro Ball, and finally, it has arguably one of the best defensive types in the game. With Aegislash's ban quite a while ago, Doublade is the only Pokémon (lol honedge) to have this typing and it's pretty damn incredible, boasting three immunities and a ridiculous amount of resistances that allow it to wall so many threats in the meta. Said typing also gives it a damn good amount of synergy with other walls that don't mind it's weaknesses like Alomomola and Chansey.
 
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Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
I'm still curious why people try to use rapid spin on Donphan. It has decent attack, a rather colourfull movepool and a decent ability, and yet people focus on Rapid Spin and do not try to use it's other features. Why won't these people just max out the attack stat, slap a damage increasing Item on it and call it a day? Keep these pebbles off the field and you will be able to almost always use at least one move.
It's outclassed by the tons of other Ground-types in the tier that are faster, stronger, and bring more utility in Lando-T's case.
 

... hoo boy. This is still a thing, huh?

Don't use this:

Why it's bad:

Yes, Ninetales is appealing at first sight for the pure reason in that it's the only Pokémon with Drought that doesn't have the limitation of being either Uber or having to hold a Mega Stone. So admittedly I can see why you might want one for your sun team. However, with the nerf to Weather in Gen 6, weather has become less relevant in general (tho rain is still sexy), and sun itself is a very sub-par unviable playstyle due to the fact that unlike Rain and Sand, there are on Pokémon that can really abuse it well -- the reason Venusaur was so good last gen, for instance, was that it could set up Growth to get instantly powerful in sun. But it had all the time in the world to do that and now it can't because Sun is so limited in terms of turns and it therefore can't use it to set up and sweep. Talking of which, if you're using Venusaur without Venusaurite... yeah, don't. As for other Chlorophyll users, the only mildly good one is Shiftry which while decent, just that one thing isn't enough to make Sun viable. One of the reasons Rain and Sand work is because there are multiple very good Pokémon to make use of it. The only other ability that really benefits from this is Solar Power, the only good Pokémon who has this in OU being Mega Houndoom, and I'll assume that's why Ninetales is being used. This is an absolute waste of turns and Houndoom's potential, as Houndoom gets so much more out of setting up Nasty Plots on stall and generally doesn't have the time to be receiving sun from Ninetales. Just act as if Houndoom has no ability or it's Inner Focus or something, because the only time Solar Power is going to be useful is against Mega Charizard Y. Using Megazard Y and Megadoom in casual double battles is fun as hell tho try that out. Anyway, the one other reason you'd want to use this is a sun STAB Fire Blast to break through walls that isn't a Mega. Quite simply put, this is a generally bad idea. Unlike Politoed and Tyranitar/Hippowdon, they have at the very least very good offensive pressure that allows them to function as a team member and doesn't just make them a weather set-up. Ninetales has absolutely no offensive pressure, is kind of slow unless it's trying to wallbreak and despite being defensively-catered, is very frail.

Use this instead:

Why it's better:

Now we're talking. Mega Charizard Y is everything Ninetales wishes it could be, between the better bulk, the better movepool (not a lot but ninetales only really had fire move + solarbeam), and holy fuck, the immense power. Yeah Ninetales doesn't take up your Mega Slot, but can it's Fire Blasts be shot off from a Special Attack stat higher than Mewtwo's? Charizard Y singlehandedly makes sun at least a little viable even if it's just for itself. 159 Special Attack with Sun STAB Fire Blasts are nothing to sneeze at. If you want a specially based Mega, this is one of your two premier choices. Fire Blast is stupidly powerful. Solarbeam gets rid of those annoying bulky waters. Roost gives it longetivity. I don't know what you're choosing for the last slot but by god, it'll destroy something. But of course, if you're using Ninetales, you probably know all the pros of Charizard Y and you're using Ninetales so you can use a non-mega version. Sorry to say but they're incomparable. The immense difference in power, the better defences and longetivity... the Mega Stone is never really a problem because what Mega would you really want to use with Ninetales? Ninetales is such a frail, weak Pokémon that unfortunately cannot support the sun archetype in this metagame. And that's another thing -- you probably want to use Ninetales over Charizard because you want to use Houndoom and Shiftry and whatever else because you think you can create a sun team without using up your mega slot (because houndoom) and you can use the... what was the stone called that increased sun turns? Drought stone? Let's go with that. Sun teams don't exist in OU for reasons I've gone into detail about in the Ninetales paragraph. They have no variety, they don't have enough viable team-mates and they can't keep up with this metagame. If you want to have a sun user, this is the only good one.


Aaaand there we go. There's another analysis for you Aragorn, hopefully there shouldn't be anything else awfully outclassed people are still usi

... I'll be right back.
 
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what do people think about serperior over mega sceptile? slightly different roles, but serperior has better bulk, still outspeeds relevant mons, and is potentially more potent after setup while not using a mega slot
 
what do people think about serperior over mega sceptile? slightly different roles, but serperior has better bulk, still outspeeds relevant mons, and is potentially more potent after setup while not using a mega slot
They perform completely different roles that make them both very viable in the metagame. They're honestly incomparable past "fast grass-type".
 
I'm still curious why people try to use rapid spin on Donphan. It has decent attack, a rather colourfull movepool and a decent ability, and yet people focus on Rapid Spin and do not try to use it's other features. Why won't these people just max out the attack stat, slap a damage increasing Item on it and call it a day? Keep these pebbles off the field and you will be able to almost always use at least one move.
Rapis Spin is the only reason to use Donphan in OU, it's outclassed as an offense mon by Lando-T/Excadrill, and a defense mon by Gliscor.

It has one niche above Excadrill, and that is it's better bulk and having a diffferent set of weaknesses. It has a niche over other bulky/defensive hazard removers that it has an offensive presence. I did once use a Donphan on a team that was hella fighting weak and needed hazard removal. However, the only reason I did this was 'cause it was dor cartridge battles and I didn't want to cheat for good IVs.

TL:DR: Donphan is not outclassed purely by Excadrill, but by a combination of spinners/defoggers that, while it has niches over all of them, it is generally not going to need all of them. It has a niche in game due to having more bulk than Exca, but that means nothing for PS! so don't use it.
 
Use this instead:

Why it's better:

Now we're talking. Mega Charizard Y is everything Ninetales wishes it could be, between the better bulk, the arguably better typing, and holy fuck, the immense power.
Agreeing with most of this, but when on earth is Fire / Flying a better typing than Mono Fire? Stealth Rocks exist, not to mention that it's dual STABs are useless since Air Slash should NEVER be used. It also gains a lot more weaknesses than it does resistances or immunities. Fire / Flying is one of the worst combinations of typings, period.
Unless someone can say otherwise, remove that point please >_>
 
Agreeing with most of this, but when on earth is Fire / Flying a better typing than Mono Fire? Stealth Rocks exist, not to mention that it's dual STABs are useless since Air Slash should NEVER be used. It also gains a lot more weaknesses than it does resistances or immunities. Fire / Flying is one of the worst combinations of typings, period.
Unless someone can say otherwise, remove that point please >_>
Done. Changed to better movepool due to having roost and dragon pulse/ancient power/focus blast while ninetales realistically only has fire blast and solarbeam.
 

Lord Wallace

Hentai Connoiseur
is a Tiering Contributor Alumnus
92 | Goodra | 1.119%

What the actual fuck guys

Alright DONT USE THIS:


Why it's bad:

Goodra's pseudo legend BST sounds really appealing at first and it's massive 150 SDef, good pure Dragon typing and decent HP makes it seem like the ideal answer to stuff like Manectric, Rotom-W, and Zard-Y right? Well for as many positive traits Goodra has it also has quite a few bad ones. It's rather low base 70 Def and lack of resistances to relevant physical attacks make it a liability on most teams and it's also not very fast at base 80 Spe. It has outstanding special bulk but doesnt have reliable recovery to back it up, and is vulnerable to every entry hazard. It has an impressive offensive movepool rivaling that of Dragonite but it doesnt quite have the offensive stats to properly use them, lacks boosting moves, and it can't use any offensive boosting items like Life Orb effectively either. It's abilities also range from situational to useless. This basically pidgeonholes Goodra into being a bad AV user that hits kind of hard but other than that all it can do is get worn down.
On top of all this it is simply outclassed at the things it can actually do, like be a bulky check bulky Waters and Electrics, and is kind of a momentum killer with it's eh speed and only okay firepower.

Use these instead:



Lati@s does everything Goodra can do in OU and then some, actually having some utility in Defog and getting access to Roost to keep healthy while having far superior offensive presence and Speed and a better set of resistances to offer to the team (particularly to Ground and Fighting) while still having great natural special bulk to take hits with. The Lati twins, whichever one you choose, will both serve you much better than Goodra.

But wait the Lati twins are usually strictly special attackers right? What if I want a mixed attacking Dragon? Can I use Goodra then?

NO

Use this instead:



The trade off for a worse defensive typing and a weakness to Stealth Rock is a mixed Dragon type powerhouse that Goodra only wishes it could be. Still checks Waters and Electrics while still having a significant 15 more base Speed than Goodra and a good amount of statistical bulk (125 base HP like damn), Kyurem-B is one of stall's banes with literally legendary stats and a decent if situational ability in Teravolt (Mold Breaker) and a colorful offensive movepool to compliment it. Kyurem-B is another bulky Dragon that provides much more utility on an OU team than Goodra.
 
Done. Changed to better movepool due to having roost and dragon pulse/ancient power/focus blast while ninetales realistically only has fire blast and solarbeam.
Hate to be that guy, but Charizard also has Focus Blast, which allows it not to be walled by Heatran and Chansey, unlike Ninetales.
 
Hate to be that guy, but Charizard also has Focus Blast, which allows it not to be walled by Heatran and Chansey, unlike Ninetales.
252 SpA Mega Charizard Y Focus Blast vs. 252 HP / 0 SpD Eviolite Chansey: 194-230 (27.5 - 32.6%) -- guaranteed 4HKO
No...
No you're still walled by Chansey. Earthquake is also better to hit Heatran and has become very popular as of late.

Also, Goodra is actually a very underrated threat. It's become the pure counter to Serperior and Rotom-W. I mean, yeah it has bad physical bulk, but so does Chansey, so what are you trying to prove?
 

Lord Wallace

Hentai Connoiseur
is a Tiering Contributor Alumnus
Also, Goodra is actually a very underrated threat. It's become the pure counter to Serperior and Rotom-W. I mean, yeah it has bad physical bulk, but so does Chansey, so what are you trying to prove?
Chansey has a niche on stall that no other Pokemon can really fill. Other Pokemon like Latios and Kyurem-B can cover Goodra's niche and provide additional utility on top of that, making them superior choices. Serperior isnt relevant in OU

Also, Bold Eviolite Chansey probably has better physical bulk than Goodra
 
Chansey has a niche on stall that no other Pokemon can really fill. Other Pokemon like Latios and Kyurem-B can cover Goodra's niche and provide additional utility on top of that, making them superior choices. Serperior isnt relevant in OU

Also, Bold Eviolite Chansey probably has better physical bulk than Goodra
Serperior has become very relevant in OU with Contrary so I have no idea what you're talking about there.
While Lati@s and Kyub are clearly better Pokémon they don't outclass Goodra at all because Goodra is not trying to be an offensive 'mon in the first place. I mean if it was specifically saying don't use offensive Goodra use Latios/Kyub that'd be fine, but Goodra is supposed to take a lot of hits and fire back with decent offensive presence. Latios and Kyub are nowhere near as bulky as it.
 

bludz

a waffle is like a pancake with a syrup trap
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
Chansey with Eviolite, 4 HP/ 252 Def is almost twice as physically bulky as 252 HP / 0 Def Goodra

I still think Goodra has a niche but I'll agree that Kyurem-B is easily a better attacker
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
Agreeing with most of this, but when on earth is Fire / Flying a better typing than Mono Fire? Stealth Rocks exist, not to mention that it's dual STABs are useless since Air Slash should NEVER be used. It also gains a lot more weaknesses than it does resistances or immunities. Fire / Flying is one of the worst combinations of typings, period.
Unless someone can say otherwise, remove that point please >_>
Ground immunity and Fighting resist. Fire/Flying is only bad because of the Rock weakness, as it gives like 8 resists.
 

Lord Wallace

Hentai Connoiseur
is a Tiering Contributor Alumnus
Serperior has become very relevant in OU with Contrary so I have no idea what you're talking about there.
While Lati@s and Kyub are clearly better Pokémon they don't outclass Goodra at all because Goodra is not trying to be an offensive 'mon in the first place. I mean if it was specifically saying don't use offensive Goodra use Latios/Kyub that'd be fine, but Goodra is supposed to take a lot of hits and fire back with decent offensive presence. Latios and Kyub are nowhere near as bulky as it.
But the thing is KyuB and Lati@s can take the same hits from the same things that Goodra is supposed to check and then be better overall. That's the point. Also I'll correct myself on Serperior. It's certainly relevant. It's just not very good imo. It's not even that good in UU. Talk about undeserved hype
 

ScraftyIsTheBest

On to new Horizons!
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
I don't think Goodra is that bad. This thread is for completely unviable Pokemon that shouldn't at all be seeing usage, but even though Goodra is a generally worse Pokemon than some of the other Dragons like Latis and stuff it's not directly outclassed by them. I do think Goodra is a niche mon indeed, and rarely is it actually the very first mon to consider for a team, but it has definite uses. Firstly is that Goodra's niche in OU is that it takes special hits like an absolute champion, then it uses its fantastic coverage to retaliate in return. It has sheer bulk to make use of and its main advantages over the Latis are that it isn't Pursuit weak and that it packs a really good set of coverage moves. A set of Draco Meteor / Fire Blast / Sludge Bomb / Superpower provides excellent coverage and allows Goodra to hit stuff fairly hard, such as Scizor, Tyranitar, and Clefable, which is good. Goodra isn't a wallbreaker, and it's not really offensively focused, it's meant to capitalize on its type's defensive qualities while still packing a nice punch. Its abilities are also not really that useless. Sap Sipper isn't quite as good as Levitate, indeed, but it's still useful at times to switch into Spore, Leech Seed, etc. for free, which can be very useful for some teams. Gooey can also be occasionally useful if you're looking for a way to use some Speed control against physical attackers and can make Goodra an okay panic button against physical attackers.

Yeah Goodra is niche. Yes, the Latis and Kyurem-B are generally better Pokemon. But Goodra is not completely useless like the other Pokemon in this thread. It's a niche Pokemon, but it doesn't fit the criteria of this thread and isn't directly outclassed, though it does face competition yes.
 

Aragorn the King

Literally a duck
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Chansey has a niche on stall that no other Pokemon can really fill. Other Pokemon like Latios and Kyurem-B can cover Goodra's niche and provide additional utility on top of that, making them superior choices.

Also, Bold Eviolite Chansey probably has better physical bulk than Goodra
I agree that Goodra is a less than stellar Pokemon in OU. However, that usage + its C ranking hopefully should reflect why it's different than Shadow Sneak Gallade, Jolteon, Mega Steelix, Vaporeon, Mega Audino, Milotic, Forretress, Umbreon, Ninjask, Dusknoir, and Dusclops; it has a decently sized niche in OU. Yes, Latias, KyuB, and Latios are all better than Goodra, no questions asked, but Goodra is viable. First, it crushes Heatran with EQ, Steels like Skarmory with Fire Blast, and Clefable with Sludge Wave. Lati@s always finds it weak to at least one of these three categories of mons, and Goodra beats all 3 easily. Additionally, I think you're underestimating how powerful a 195 BP move coming off of a Modest 110 Base Special Attack is. However, if it weren't for Goodra's defensive capabilities, it wouldn't be used at all. With an Assault Vest, Goodra is capable of being a huge roadblock to Gengar, Heatran, Mega Charizard-Y, Thundurus, Landorus, Omastar, Mega Manectric, Rotom-W, Magnezone, and many others. Are you switching in Latias, Latios, or KyuB into LO Gengar, one of the biggest threats in OU? Are you willing to let them get paralyzed by Thundurus? Are you willing, if using Latios, to take up to 60% damage from Scarf Magnezone, while Goodra can take around half the damage from Specs?

Goodra's niche in OU is switching in on and KOing (or forcing out) one of the hardest-to-wall mons in the tier, Life Orb Gengar. That's something neither Latios nor Latias nor Kyurem-Black can touch. If you want to show a place where Goodra is completely outclassed, give like a Curse set or a Specs set. Then I'd agree.
 

Vinc2612

The V stands for VGC
is a Tournament Director Alumnusis a Forum Moderator Alumnusis a Dedicated Tournament Host Alumnusis a Battle Simulator Moderator Alumnus
Doing this because people kept bringing this up in the viability rankings even though it's completely outclassed:

Don't use this:


Use this:

I am disappointed you don't consider the situations where Milotic is better than alomomola: Against setup sweepers with either substitute, rest or magic guard and belly drum azumarill. Because the only reason someone may use Milotic at first is haze. And it gives them very different utility.

I agree that in stall, Alomomola will be better 99% of the time, because you have the quagsire/clefable/anything else to deal with boosting sweepers. In balanced, you don't complain when you can reset Azumarill/SubGyarados/SubCM Keldeo/Clefable/Suicune boosts.
 

it's time

Don't use this:

Why it's bad:

Darmanitan admittedly seems extremely appealing on paper. 140 Base Attack with Sheer Force? STAB Flare Blitz? U-turn for momentum? Decent coverage in Edgequake and/or Superpower? 95 speed? Well, fuck, just slap a scarf on it and it'll do some work! ... and Shofu's existence probably increased it's usage too. Regardless, Darmanitan is a good example of a Pokémon that's not necessarily... bad as such in OU - although it definitely has a massive flaw in being very quickly worn down by Stealth Rock, Flare Blitz recoil and it's general fraility - but it's simply hard for it to carve a niche for itself when there's basically other Pokémon that can do it's role better and it has nothing to differentiate itself from them. As it's hard to illustrate this without said Pokémon, without further ado...

Use these instead:

Why they're better:

The main Pokémon that outclasses Darmanitan here is Victini; but they all do the job better than the... (what the fuck is darmanitan) in some way. Entei boasts a lot more bulk in exchange for speed as well as the incredible Sacred Fire and coveted priority in Extremespeed, both of which make it's Choice Band set exceedingly more successful than Scarf Darm. 'Nape meanwhile has no need for a scarf because it already has a fantastic speed tier, and then it has other traits such as STAB on Close Combat, again priority in Mach Punch (boosted by Iron Fist), and mixed sets which have proven successful so it's not blocked by physical walls.
But of course, the main point here is Victini. Stick a scarf on Victini, and really, how can you justify using Darmanitan? Victini sports the far more powerful, even ridiculously powerful V-create which absolutely demolishes everything that doesn't resist it, and while you have to switch out after using it, can you honestly tell me you wouldn't switch out after Flare Blitzing something with Darm? It also gets U-turn for momentum, while it doesn't get Edgequake or Superpower it gets Bolt Strike and a STAB Zen Headbutt, and it has an arguably better typing in that it resists common types such as Fighting and Psychic (really mostly for Gallade and Metagross but you get the idea). That said it does come with a weakness to Pursuit and Knock Off so take this with a grain of salt. Talking of resisting things, as a pixie legendary it naturally sports excellent 100/100/100 bulk which is fantastic even uninvested, meaning it doesn't get OHKOed by any priority that comes it's way. Finally, Victini is much more versatile as it can also decide to run a Banded Wallbreaker set, which... is fucking scary to be quite honest. Do you want a Banded Adamant STAB V-create coming your way? I don't want a Banded Adamant STAB V-Create coming my way.
As another very important note, the flaw I mentioned about Darmanitan being worn down by Stealth Rock, recoil and Frailty doesn't apply to this lot. Entei suffers from SR but it has solid bulk and no recoil moves (sacred fire > flare blitz), Infernape is a little frail and gets worn down by it's Flare Blitz if using it but isn't SR-weak, and Victini has solid bulk and never uses recoil moves, but is still SR-weak.


Also, another little freebie.


Don't use this:
@ Leftovers
Why it's bad:

While it may still pull off a variety of roles in UU, Vanilla Swampert simple isn't appreciated in OU anymore. As a Stealth Rock setter there are now a lot of better 'mon, as a wall there are now a lot of better 'mon with better typing and defences, and sadly enough literally every other water/ground has a niche and more use over it (except for lol whiscash). Seismitoad is a decent rocks setter while having Water Absorb, and is also alright on rain teams. Gastrodon is a great electric and water block in general, especially with the recent rise of rain teams again. And Quagsire of course has access to Unaware. Meanwhile, Swampert... basically does a worse job than Seismitoad with nothing to differentiate itself. Don't use this, please. Keep it to UU where it belongs.

Use this instead:

( boltsandbombers is an absolute babe)
Why it's better:
If you really want to use your favourite Hoenn Water starter in OU seriously, take full advantage of this amazing gift bestowed upon it by the ORAS gods. No longer outclassed at everything it wishes to do, it now has an extremely unique role on the rain teams it redefined, finally giving a bulky 'mon to the archetype while still boasting immense power and speed. Not every rain team wishes to run it and for different reasons, but Mega Swampert is a fantastic addition to the playstyle if you're looking for something that can keep up sweeping momentum despite priority and scarfers, as Megapert can very likely shrug off attacks from them and OHKO back.
 
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