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Flamethrower~Giga Drain~Roar
IF you are Taunted A3 THEN replace with Fire Blast (takes priority over second sub)
IF Gardevoir has Double Team clones up when you would act, THEN Earthquake and pushback
IF Protective/Evasive A3 AND you are not Taunted THEN replace with Sunny Day
HP: -31
EN: 54
Other: really ded
Item: Expert Belt
HP: 50
EN: 46
Other: none
Item: Expert Belt
"Well it appears that Texas's play has forced smash to bring out his ace in the hole, Pyroak. At this point the HP counts are about equal, but Pyroak's matchup and by extension ability to punch large holes in Texas's team."
"I am rooting for the Dragon master. Go Texas!"
"W---wait how are you Mega Evolved outside of battle?"
"I'm special, okay?"
"Well okay. Here we go. Texas brings out his Gardevoir, which even though not mega still has quite the bag of tricks. And Gardevoir begins the round by using Wish, wishing to restore some HP next round, a good long-term play. Pyroak just goes straight for the...Flamethrower??? Well maybe it didn't want the Rocky Helmet damage but Flare Blitz is still doing some 5-6 more damage. But whatever. Gardevoir spends A2 setting up a Reflective barrier, possibly anticipating Flare Blitzes, while Pyroak instead goes for a Giga Drain, doing little damage and not healing HP since it was already at full. Gardevoir then Pain Splits, using a significant amount of EN to level their HPs, as Pyroak uses Roar to bring out Kitsunoh."
"So overall here, Gardevoir spent 51 EN to send Kitsunoh a Wish as well as even things up, while Pyroak wasted a bunch of energy attacking (attacks which only benefited Gardevoir's strategy) and then Roaring out Kitsunoh. Texas seems to have grabbed the upper hand and has second order here as well, but this is a close one."
Crowd: "TEXAS! TEXAS!"
"COME ON SMASH"
"FUCK YOU ALL"
Flamethrower~Lava Plume~Flamethrower
IF Double Team clone(s) are up when it is your turn AND Earthquake is not Imprisoned THEN Earthquake and pushback
IF Metal Burst AND you are not Taunted, THEN Sunny Day the first time, Chill the second, and Synthesis the third
IF Phantom Force, THEN Counter and pushback
HP: -31
EN: 54
Other: really ded
Item: Expert Belt
HP: 50
EN: 46
Other: none
Item: Expert Belt
"This round we see a double choke on smash's part! First he forgets he needs to order first because he used Roar, and then, well...we'll see."
"The round begins with Kitsunoh vanishing into the shadows. Pyroak, seeing this, quickly abandons its previous attack and prepares for a slower strike. Kitsunoh comes out of the Phantom Force, putting a dent into Pyroak, who proceeds to use...Counter...which of course simply passes through Kitsunoh."
Crowd: "BOOOOOOOO"
"YOU MOTHERFUCKER I HAD MY MONEY ON YOU"
"The crowd doesn't seem too pleased, and the jeering only intensifies when the events of A1 repeat themselves A2. A3 Kitsunoh decides to stop being a meanie and get out of there with a U-Turn, while Pyroak finally attacks with Flamethrower, the haxiest single move I've ever reffed with a crit, burn, and Cursed Body activation. All in all though, Pyroak's certainly not looking too good here, and while Texas's mons are a bit low on Energy, so are smash's. The Yarnus play certainly didn't do smash any good."
Psychic ~ Moonblast ~ Psychic
Once Only, If Light Screen and you are faster, and Pyroak is not Taunted, Taunt
same sub for leech seed
same sub for grasswhistle
HP: -31
EN: 54
Other: really ded
Item: Expert Belt
HP: 50
EN: 46
Other: none
Item: Expert Belt
Arena: Sun (3R)
"Oh dear, it appears we have a very boring round ahead of us. Let's get to it shall we? *yawn*"
"So Gardevoir begins by smacking Pyroak with a Psychic, dealing decent damage. Pyroak decides to set up Sunny Day to activate its Chlorophyll. Then it just sits there and Chills out while taking a Moonblast to the face. Action three it uses Synthesis to heal itself as it takes another Psychic."
Crowd: "BOOOOOOO"
"MOTHERFUCKERS GET THIS DONE"
*snore* "Oh where was I? Oh yeah the end of round orders. *snore*"
Chill~Synthesis~Flare Blitz
if you are tormented or taunted, change the rest of your actions to alternating flare blitz and wood hammer (yes i know this is two subs)
if protective/evasive and not taunted, replace with chill
HP: -31
EN: 54
Other: really ded
Item: Expert Belt
HP: 50
EN: 46
Other: none
Item: Expert Belt
Arena: Sun (2R)
"You thought last round was boring? Well, this round literally nothing gets done. And by nothing I mean nothing. Let's start, shall we?"
"So the round starts with a double Chill. I know right? Then Pyroak uses Synthesis to restore some HP, while Gardevoir gives it an Encore, forcing Pyroak to repeat Synthesis Action 3 as Gardevoir Chills. This is slower than that time when someone swept me with a Shuckle. That didn't have Rollout. Or Acupressure. Not to mention my AI likes to use Full Restores a lot."
Someone in crowd: "Wait you use AI?"
"Oh shit I probably shouldn't have said that. YOU HEARD NOTHING"
"...anyways, Pyroak is set to kill itself in exhaustion while giving Gardevoir a free turn to do whatever it wants, as well as giving Gardevoir first order against Jirachi. Texas pretty much has this won at this point. Who said ordering first is hard?"
HP: -31
EN: 54
Other: really ded
Item: Expert Belt
HP: 50
EN: 46
Other: none
Item: Expert Belt
Arena: Sun (2R)
Action 1:
Pyroak used Synthesis!
+8 HP
-16 Energy
EN KO
Gardevoir Chilled!
+12 Energy
END OF ROUND
Team Texas AXB:
HP: 98
EN: 56
Other: none
Item: Rocky Helmet
HP: 55
EN: 36
Other: Burned
Item: Rocky Helmet
HP: 0
EN: 11
Other: KOed
Item: Glailite
Team smash XBX:
HP: 120
EN: -7
Other: KOed
Item: Charcoal
HP: -31
EN: 54
Other: really ded
Item: Expert Belt
HP: 50
EN: 46
Other: none
Item: Expert Belt
Arena: Sun (1R)
"Do I really need flavor here? Fine. Rocks fall, everything dies Gardevoir Chills out as Pyroak kills itself and now Texas practically can't lose. You happy now?"
Oh fuck is that now, I keep getting tripped up by the change from three to two day dq lol. Been busy because I actually have a life and this was on my to-do list for today so I'll order now tyvm.
Disable (Iron Head) ~ Shadow Ball ~ Focus Blast
If you get flinched, push orders back
I'll let it slide this time since I'm slower than both of you (and this'll be done soon anyway), but pay more attention next time imo.
Team Texas AXB:
HP: 98
EN: 56
Other: none
Item: Rocky Helmet
HP: 55
EN: 36
Other: Burned
Item: Rocky Helmet
HP: 0
EN: 11
Other: KOed
Item: Glailite
Team smash XBX:
HP: 50
EN: 46
Other: none
Item: Expert Belt
HP: -31
EN: 54
Other: really ded
Item: Expert Belt
HP: 120
EN: -7
Other: KOed
Item: Charcoal
Arena: Sun (1R)
Action 1:
Jirachi used Iron Head!
Crit: [<=625] 9097/10000 (No)
Flinch: [<=6000] 3082/10000 (Yes)
Calculation: (8+3+2+4*1.5-4*1.5)*1.5=19.5
-5 Energy
-4.875 HP (Rocky Helmet)
Gardevoir flinched!
Action 2:
Jirachi used Zen Headbutt!
Crit: [<=625] 5103/10000 (No)
Flinch: [<=4000] 2307/10000 (Yes)
Calculation: (8+3+4*1.5-4*1.5)*2/3=7.3333333333
-5 Energy
-1.833333333333 HP (Rocky Helmet)
Gardevoir flinched!
Action 3:
Jirachi used Iron Head!
Crit: [<=625] 3126/10000 (No)
Flinch: [<=6000] 9637/10000 (No)
Calculation: (8+3+2+4*1.5-4*1.5)*1.5=19.5
-5 Energy
-4.875 HP (Rocky Helmet)
Gardevoir used Disable!
-7 Energy
END OF ROUND
Team Texas AXB:
HP: 52
EN: 49
Other: none
Item: Rocky Helmet
HP: 55
EN: 36
Other: Burned
Item: Rocky Helmet
HP: 0
EN: 11
Other: KOed
Item: Glailite
Team smash XAX:
HP: 38
EN: 33
Other: Iron Head Disabled (6a)
Item: Expert Belt
HP: -31
EN: 54
Other: really ded
Item: Expert Belt
HP: 120
EN: -7
Other: KOed
Item: Charcoal
"Oh dear. This round we see more RNGesus plays than in Russian Roulette. This isn't going to be pretty."
"Actions 1 and 2, Jirachi uses Iron Head and Zen Headbutt, respectively, both attacks landing a flinch, though Rocky Helmet stings quite a bit. Action 3 Gardevoir is able to act through the Iron Head and Disable the attack. Now if Jirachi wants to try flinching Gardevoir to death he'll have to do it 7.33333 HP at a time."
"Despite Gardevoir not having landed any damaging attacks, it has put itself into a decent position going into next round, while Jirachi took 12 damage from Rocky Helmet and lost some Energy. It won't EN KO anytime soon but at 33 Energy it'll certainly have to be cautious, something smash can't really afford right now."