Edit: I am new to the forums and I acidentally posted this in xy. I am reposting it as oras.
Manectric-Mega @ Manectite
Ability: Intimidate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Overheat
- Thunderbolt
- Volt Switch
A pretty standard set here. I love to use him because having such a powerful volt-switcher can really help to set up plays and trick my opponent into wasting a turn. I choose to use overheat over flamethrower because the extra bit of damage helps on many random pokes. I don't mind the sp attack drop because I am constantly volt switching anyway to abuse the intimidate. Hidden power ice takes care of garchomp and 2HKOs mega altaria.
Dragonite @ Leftovers
Ability: Multiscale
EVs: 248 HP / 132 Atk / 128 SpD
Careful Nature
- Roost
- Dragon Dance
- Outrage
- Extreme Speed
After starting with manectric I wanted to have a poke to volt switch into predicting earthquake. I wanted a specially bulky d-nite that can wall a few hits. The evs allow decent damage after a dragon dance or two. Rest heals to full once I acquire damage from my dragon dance turn. I found I don't use e speed as much as I thought I would, but don't know what to switch it for. Ice beam maybe?
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 184 Atk / 72 Def
Adamant Nature
- Stealth Rock
- Crunch
- Stone Edge
- Earthquake
T-tar is my main lead and physically defensive poke. I wasn't really sure with the evs. Previously I used 252 hp/ 252 def/ 4 atk but it would just get killed without doing much. Stone edge and crunch for stab. Earthquake is fine but I have been debating using ice punch instead.
Gengar @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Focus Blast
- Taunt
- Shadow Ball
I chose gengar because I have a total of three ground weaknesses on the team and wanted to make sure I have a few ground immunities. The moveset here was tricky because I also wanted to add dazzling gleam, but couldn't fit it in. Energy ball because I have no other grass moves on the team, and quagsire/swampert become problems. Not sure if a choice spec would be better than a life orb. Dark pulse and sludge bomb for stab.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Excadrill is my rapid spinner for the team. After t-tar sets up the sand, excadrill CAN tear through teams. Although I get lucky sometimes and knock out three pokes in a row with this guy, excadrill is often is OHKOed or sacrificed to allow a safe switch. This slot is the one I need most help with. Earthquake and poison jab are covered by other pokes too.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Waterfall
- Aqua Jet
- Play Rough
Azumarill is often the MVP of the game for me. Once I set up belly drum, some teams can not stop it. The set itself is standard. I chose aqua jet over superpower because the priority at +4 often kills threats that would outspeed azumarill otherwise. Waterfall and play rough are strong stabs that can do solid damage to most everything. Waterfall hits ferrothorn hard to, if I lose manectric's overheat
Thank you for rating! :)
Also I don't know how to add those cool animated sprites, can someone let me know how?
Manectric-Mega @ Manectite
Ability: Intimidate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Ice]
- Overheat
- Thunderbolt
- Volt Switch
A pretty standard set here. I love to use him because having such a powerful volt-switcher can really help to set up plays and trick my opponent into wasting a turn. I choose to use overheat over flamethrower because the extra bit of damage helps on many random pokes. I don't mind the sp attack drop because I am constantly volt switching anyway to abuse the intimidate. Hidden power ice takes care of garchomp and 2HKOs mega altaria.
Dragonite @ Leftovers
Ability: Multiscale
EVs: 248 HP / 132 Atk / 128 SpD
Careful Nature
- Roost
- Dragon Dance
- Outrage
- Extreme Speed
After starting with manectric I wanted to have a poke to volt switch into predicting earthquake. I wanted a specially bulky d-nite that can wall a few hits. The evs allow decent damage after a dragon dance or two. Rest heals to full once I acquire damage from my dragon dance turn. I found I don't use e speed as much as I thought I would, but don't know what to switch it for. Ice beam maybe?
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 252 HP / 184 Atk / 72 Def
Adamant Nature
- Stealth Rock
- Crunch
- Stone Edge
- Earthquake
T-tar is my main lead and physically defensive poke. I wasn't really sure with the evs. Previously I used 252 hp/ 252 def/ 4 atk but it would just get killed without doing much. Stone edge and crunch for stab. Earthquake is fine but I have been debating using ice punch instead.
Gengar @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Sludge Bomb
- Focus Blast
- Taunt
- Shadow Ball
I chose gengar because I have a total of three ground weaknesses on the team and wanted to make sure I have a few ground immunities. The moveset here was tricky because I also wanted to add dazzling gleam, but couldn't fit it in. Energy ball because I have no other grass moves on the team, and quagsire/swampert become problems. Not sure if a choice spec would be better than a life orb. Dark pulse and sludge bomb for stab.
Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Excadrill is my rapid spinner for the team. After t-tar sets up the sand, excadrill CAN tear through teams. Although I get lucky sometimes and knock out three pokes in a row with this guy, excadrill is often is OHKOed or sacrificed to allow a safe switch. This slot is the one I need most help with. Earthquake and poison jab are covered by other pokes too.
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Waterfall
- Aqua Jet
- Play Rough
Azumarill is often the MVP of the game for me. Once I set up belly drum, some teams can not stop it. The set itself is standard. I chose aqua jet over superpower because the priority at +4 often kills threats that would outspeed azumarill otherwise. Waterfall and play rough are strong stabs that can do solid damage to most everything. Waterfall hits ferrothorn hard to, if I lose manectric's overheat
Thank you for rating! :)
Also I don't know how to add those cool animated sprites, can someone let me know how?
Attachments
-
78.6 KB Views: 294
Last edited: