Haunter [QC 2/3] Written!

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Darnell

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Taken over with permission from Kushalos :]

QC galbia / Anty / ?
GP ? / ?

Overview
########
  • Great movepool
  • Good Special Attack and Speed
  • Good offensive typing
  • Levitate makes it lose one of its weaknesses
  • Spinblocker - hard due to its low bulk (OHKOed by Avalugg Avalanche)
  • Poor Defensive stats; relies on immunity to switch-in
  • Mind-games
  • Hard time beating regularly seen Pokemon(Sneasel and Lickilicky)
  • Lack of stat boosting moves ;_;
Life Orb
########
name: Life Orb
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Taunt / Destiny Bond
move 4: Thunderbolt / Destiny Bond
ability: Levitate
item: Life Orb
evs: 252 SpA / 252 Spe / 4 Def
nature: Timid

Moves
========
  • Shadow Ball is the most reliable Ghost STAB move it has access to, and it hits opposing Ghost-types and Psychic-types.
  • Sludge Wave is also a strong STAB move that hits Dark- and Normal types that Shadow Ball can't hit, and it has a higher damage output if they are both neutral hits on the target. Has perfect, relevant and neutral coverage with Shadow Ball
  • Taunt is to avoid Haunter getting put to sleep, getting paralyzed or status of some sort when too low on health to Substitute
  • Thunderbolt allows Haunter to hit Pokemon such as Murkrow and Vullaby
  • Destiny Bond combined with Haunters nice Speed stat allows it to outspeed Pokemon and take them down along with it

Set Details
========
  • Levitate provides an immunity to Ground-type moves which would normally be super-effective on a Poison-type such as Haunter
  • Life Orb is an option to dish out harder hitting attacks; with Haunters frail Defenses you want to work on dealing out hard hits rather than surviving
  • Speed EVs + Timid is to allow Haunter to outspeed most Pokemon in the tier
  • Special Attack is so that Haunter can dish out hard hits on multiple Pokemon

Usage Tips
========
  • Let Haunter get a free switch-in; don't bring it in on attack due to its frail Defense
  • Haunter, being a Ghost-type enable it to spinblock against Avalugg and even if it does faint from Avalanche, the hazards are still there and there is a free switch into a teammate to pressure Avalugg.
  • Surprise the opponent with Destiny Bond if you're running it. Catch them off guard when Haunter is low on health
  • Taunt can avoid Pokemon trying to set up status, hazards or a sub against Haunter before it has to switch; use it wisely
Team Options
========
  • Entry Hazards such as Stealth Rock and Spikes are appreciated when the opposing Pokemon is switching out so Haunter can finish them with its high Special Attack and Speed. (252 SpA Life Orb Haunter Sludge Wave vs. 0 HP / 0 SpD Sneasel: 235-278 (93.6 - 110.7%) -- guaranteed OHKO after Stealth Rock and (252 SpA Life Orb Haunter Sludge Wave vs. 0 HP / 0 SpD Ninetales: 187-220 (65.1 - 76.6%) -- 12.5% chance to OHKO after Stealth Rock)
  • Setup sweepers such as Carracosta or Barbaracle which appreciate help from Taunt to avoid status or being forced out while they Shell Smash
  • Pokemon which pressure Avalugg with their strong special attacks such as Ninetales and Rotom-F are good partners. This is incase Haunter is taken down while trying to spinblock.
  • SubPunch Poliwrath and Throh help with dealing against Special Defensive Pokemon such as Bastiodon and Lickilicky which can come in and cause problems especially if Haunter isn't running Taunt; they also pressure Avalugg to a degree and Poliwrath helps with Sneasel.
Substitute
########
name: Substitute
move 1: Substitute
move 2: Shadow Ball
move 3: Sludge Wave
move 4: Disable / Pain Split / Will-O-Wisp
ability: Levitate
item: Black Sludge
evs: 252 SpA / 252 Spe / 4 Def
nature: Timid

Moves
========
  • Substitute is a great move on Haunter because of the switches it forces. It can also dodge status moves and Sucker Punch.
  • Shadow Ball is the most reliable Ghost STAB move it has access to, and it hits opposing Ghost- and Psychic-types.
  • Sludge Wave is also a strong STAB move that hits Dark- and Normal types that Shadow Ball can't hit, and it has a higher damage output if they are both neutral hits on the target
  • Disable works well with Substitute because of Haunters excellent defensive typing and speed, allowing it to wall opponents who only have one move to hit Haunter with.
  • Pain Split is useful for wearing down special walls and gaining back lost from Substitute.
  • Will-O-Wisp can catch Pokemon trying to check Haunter like Piloswine, Sneasel and Kecleon.
Set Details
========
  • Levitate provides an immunity to Ground-type moves which would normally be super-effective on a Poison-type such as Haunter
  • Black Sludge allows Haunter to gain back some HP each turn which may have been taken from using Substitute
  • Speed EVs + Timid allows Haunter to outspeed most Pokemon in the tier
  • Special Attack is so that Haunter can dish out hard hits when behind the Substitute and no point investing in Defenses when its so frail.

Usage Tips
========
  • Haunter wants to set up the Substitute when it comes in against a Pokemon which is forced to switch out.
  • Haunter is Ghost typing gives it spin-blocking capabilities against Avalugg and Disable can prevent Avalugg from using Avalanche if timed correctly or Will-O-Wisp can cripple Avalugg lowering its physical attack and withering its heal down making it have to keep using Recover.
  • You want to attack weakened Pokemon to finish them off which are low on health rather than using Substitute
  • Disable can force Pokemon such as Tauros, and Throh where only one of their moves hit Haunter thereby forcing them to switch out and allow Haunter to get behind a Sub again whereas
  • Disable also stops dangerous attack for the main supporter or sweeper giving them a chance to setup or support the team.
  • Pain Split allows Haunter to get back some HP and works well with Substitute to lower bulkier opponents for Haunter or its teammates to beat. Should be used when Haunter is at low health.
  • You want to use Will-O-Wisp so Haunter to cripple physical attackers such as Sneasel and Tauros which would normally threaten Haunter
Team Options
========
  • Toxic Spikes users such as Roselia and Garbodor can set them up instead of Haunter having to rely on Sludge Bomb/Wave to get the opponents
  • Dark-Type Pokemon such as Vullaby and Mightyena which don't mind taking Dark, Psychic or Ghost type moves; all of Haunters weaknesses.
  • Depending on the utility option, Haunter can help create chances for powerful sweepers such as Carracosta, Ninetales, and Bouffalant due to Haunter burning or wearing down physical attackers and bulky walls. Disable helps in blocking coverage attacks such as Knock Off and Stone Edge and help gain a free turn when used against Choice-locked opponents helping setup sweepers get a free chance to setup.
Choice Scarf
########
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Destiny Bond
move 4: Trick
ability: Levitate
item: Choice Scarf
evs: 252 SpA / 252 Spe / 4 Def
nature: Timid

Moves
========
  • Shadow Ball is a reliable STAB move which allows Haunter to hit most things neutrally and do super-effective damage to other Ghost-types such as Misdreavus and Drifblim or Psychic types such as Mr Mime
  • Sludge Wave is Poison-type STAB which hits Fairy-type and Normal types which are immune to Shadow Ball; also hits Quilladin too with a 10% chance to poison.
  • Destiny Bond is to faint a Pokemon when Haunter is closer to fainting and because of its high Speed it has no problem going first
  • Trick to cripple walls by giving them a Choice Scarf which locks them into one move.
  • Thunderbolt can be used as an option for teams that struggle with Barbaracle; with its lack of priority and allows Haunter to hit Mantine harder
Set Details
========
  • Speed EVs allows it to revenge kill many Pokemon by finishing them of with its Attack
  • Special Attack allows Haunter to be doing as much damage as possible with 252 EVs invested
  • Choice Scarf makes Haunter even faster to allow it to outspeed Pokemon which have set up already
Usage Tips
========
  • Don't bring Haunter in against Pokemon, you want to let it get a free switch-in due to its poor Defenses
  • When a Pokemon faints, bring Haunter in as a quick but strong revenge killer and then switch it out to be used later on
  • Make sure not to reveal Destiny Bond until you're sure that the opponent is going to make Haunter faint that turn otherwise they will see it coming and most likely try to play around it
  • Use Trick effectively against walls to ensure that they are going to be locked into one move such as Lickilicky. Avoid using it against Pokemon which won't mind all too much
Team Options
========
  • Entry hazard setters such as Bastiodon which has access to Stealth Rock to wear down opponents so Haunter can finish them off and can take special attacking hits aimed at Haunter well (252 SpA Life Orb Haunter Sludge Wave vs. 248 HP / 100 SpD Eviolite Togetic: 218-257 (69.6 - 82.1%) -- 50% chance to OHKO after Stealth Rock and 252 SpA Life Orb Haunter Sludge Wave vs. 252 HP / 252+ SpD Mantine: 107-126 (32 - 37.7%) -- guaranteed 3HKO after Stealth Rock and Leftovers recovery)
  • Physical wallbreakers such as Ursaring which can take out specially defensive Pokemon allowing Haunter to freely fire off its special attacks
  • Slow Baton Pass users which can give Haunter a free switch such as Togetic; can also give it stat boosts due to its incredible bulk and access to recovery
  • Offensive teammates such as Sneasel, Carracosta, Barbaracle, Serperior, and Dodrio appreciate Haunter wearing down Pokemon and crippling walls with a Choice Scarf, giving them a chance to clean up the game
Other Options
########
  • Dazzling Gleam can hit Dark-Type Pokemon such as Sneasel and Dragon-Type Pokemon such as Altaria
  • Energy Ball can hit Carracosta and Barbaracle hard
  • Eviolite can work well with Will-O-Wisp, Taunt + Pain Split for extra bulk to stall opponents out
  • Sludge Bomb has a higher chance of poisoning the opponent but fails to hit Quilladin

Checks & Counters
########

**Specially Defensive Pokemon**: Specially defensive Pokemon such as Lickilicky, Bastiodon, and specially defensive Camerupt can take hits from Haunter and fire back with their own; Lickilicky also has access to Heal Bell. There is the risk of being Haunter using Trick or Disable however.
**Knock Off users**: Pokemon such as Sneasel, Scyther and Kricketune can cripple or OHKO Haunter with Knock Off by removing its item at the risk of taking a Will-O-Wisp and being crippled themselves. They have a chance of losing out to Disable however.
**Priority**: Haunter is frail so priority attacks from Pokemon such as Carracosta with Aqua Jet or Golem with Sucker Punch can lower down Haunter in HP if played correctly. Kecleon's Shadow Sneak can't be played around and will OHKO Haunter.
**Pursuit users**: Pursuit users such as Choice Band Bouffalant can come in and force Haunter to stay in with Pursuit; it either attacks and faints or tries to switch and faints anyways.


Overview
########
Despite it's NFE status, Haunter has made quite the impact since its arrival in PU. It sits in a good Speed tier outspeeding common threats like Chatot and Mr. Mime and it's base 115 Special Attack is one of the highest in PU. Its terrific typing is good offensively and allows Haunter to spinblock to a certain degree, but combined with Levitate it is one of the best defensive types in the game.

Despite all these positive traits it has one major downside that stands out: Its absolutely terrible defenses. This undermines the typing it has and forces Haunter to rely on its immunities. It also has a hard time beating certain special walls like Lickilicky, and Sneasel, a common pokemon that can very easily Pursuit trap Haunter giving it a lot of trouble. However, if you play Haunter to it's strengths it can rip teams apart. Haunter is constantly involved in mind-games from users such as Migtyena's Sucker Punch and Sneasel's Pursuit which can OHKO Haunter, not to mention it has a lack of stat boosting moves.

Life Orb
########
name: Life Orb
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Taunt / Destiny Bond
move 4: Destiny Bond / Thunderbolt
ability: Levitate
item: Life Orb
evs: 252 SpA / 252 Spe / 4 Def
nature: Timid

Moves
========

Shadow Ball is the most reliable Ghost-type STAB Haunter gets which allows it to hit Ghost- and Psychic-types such as Misdreavus, Mr Mime, and Kadabra. Sludge Wave is Poison-type STAB which hits Dark- and Normal-types which either resist or are immune to Shadow Ball such as Sneasel, Bouffalant, and Tauros; this gives Haunter perfect relevant and neutral coverage with Shadow Ball. Taunt is to avoid Haunter been inflicted with status or Pokemon such as Garbodor setting up entry hazards against it. Destiny Bond combined with Haunter's Speed stat allows it to outspeed most Pokemon and make them faint the same turn Haunter does. Thunderbolt is to hit Pokemon such as Murkrow and Vullaby harder than Sludge Wave; also helps with bulk Water / Flying-type Pokemon such as Mantine and Swanna.

Set Details
========

Levitate is Haunter's only ability and gives it an immunity to Ground-type attacks which would be super effective on Haunter without it. Life Orb is so that the attacks Haunter uses are hitting harder. This is because Haunter want to avoid foes surviving so it doesn't take a hit with its frail defenses. EVs invested in Speed and a Timid nature allow Haunter to outspeed most Pokemon in the tier such as Mr Mime, Chatot, and Misdreavus. EVs invested in Special Attack is so Haunter's output damage is doing as much as possible combined with the Life Orb.

Usage Tips
========

Haunter needs to get a free switch-in; it shouldn't be switching in on attacks due to its frail defenses unless it's a Ground- or Normal-type attack. Haunter, being a Ghost-type enables it to spinblock against Avalugg and even if it does faint from Avalanche, the hazards are still there and a teammate gets a free switch to pressure Avalugg. Haunter should avoid using Destiny Bond too early to try and surprise opponents and bring down their Pokemon with Haunter. Taunt can be used against Pokemon trying to inflict status, set up entry hazards or Substitute against Haunter before it has to switch and must be used wisely.

Team Options
========

Entry hazards such as Stealth Rock and Spikes from Pokemon such as Piloswine and Garbodor are appreciated so Haunter can guarantee an OHKO on Sneasel and has a chance to OHKO Ninetales after Stealth Rock damage with Sludge Wave. Set up sweepers such as Carracosta and Barbaracle appreciate help from Taunt to avoid status or being forced out while they Shell Smash. Pokemon which pressure Avalugg with their strong special attacks such as Ninetales and Rotom-F make good teammates incase Haunter is taken down while trying to spinblock. SubPunch Poliwrath and Throh help with dealing against Special Defensive Pokemon such as Bastiodon and Lickilicky which can come in and cause problems especially if Haunter isn't running Taunt; they also pressure Avalugg to a degree and Poliwrath helps with Sneasel.

Substitute
########
name: Substitute
move 1: Substitute
move 2: Shadow Ball
move 3: Sludge Wave
move 4: Disable / Pain Split / Will-O-Wisp
ability: Levitate
item: Black Sludge
evs: 252 SpA / 252 Spe / 4 Def
nature: Timid

Moves
========

Substitute prevents Haunter from being revenge killed, can be set up frequently due to Haunter forcing multiple Pokemon to switch and also prevents status being inflicted and priority attacks such as Sucker Punch. Shadow Ball is reliable Ghost-type STAB which hits Ghost- and Psychic-types. Sludge Wave is a Poison-type STAB which hits Dark- and Normal-type Pokemon which resist or are immune to Shadow Ball. Disable works well with Substitute because of Haunter's defensive typing and Speed, allowing it to wall opponents who only have one move to hit Haunter with. Pain Split is useful for wearing down special walls and gaining back lost HP from Substitute. Will-O-Wisp can catch physical attackers trying to check Haunter like Piloswine, Sneasel, and Kecleon.

Set Details
========

Levitate provides an immunity to Ground-type moves which would normally be super effective on Haunter. Black Sludge allows Haunter to gain back some HP at the end of each turn which may have been taken from using Substitute. EVs invested in Speed and a Timid allows Haunter to outspeed most Pokemon in the tier such as Arbok, Garbodor, and Babaracle. Special Attack is so that Haunter can dish out hard hits when behind the Substitute.

Usage Tips
========

Haunter wants to set up the Substitute when it comes in against a Pokemon which is forced to switch out such as Sawsbuck, Mr Mime, and Misdreavus. Haunter's Ghost typing gives it spin-blocking capabilities against Avalugg and Disable can prevent Avalugg from using Avalanche if timed correctly. Will-O-Wisp can cripple Avalugg lowering its physical attack and withering its health down making it have to keep using Recover. Disable can force Pokemon such as Tauros and Throh to switch out because only one of their moves hit Haunter thereby allowing Haunter to get behind a Substitute again.

Disable also stops dangerous attacks for the main supporter or sweeper giving them a chance to setup or support the team. Pain Split should be used when Haunter is low on health as it allows Haunter to get back some HP and works well with Substitute to lower bulkier opponents for Haunter or its teammates to beat. Will-O-Wisp should be used so Haunter can cripple physical attackers such as Sneasel and Bouffalant which would normally threaten Haunter

Team Options
========

Toxic Spikes users such as Roselia and Garbodor can set them up instead of Haunter having to rely on Sludge Wave to poison the opponents. Depending on the utility option, Haunter can help create chances for powerful sweepers such as Carracosta, Ninetales, and Bouffalant due to Haunter burning or wearing down physical attackers and bulky walls. Disable helps in blocking coverage attacks such as Knock Off and Stone Edge and help gain a free turn when used against Choice-locked opponents helping set up sweepers get a free chance to setup.

Choice Scarf
########
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Wave
move 3: Destiny Bond
move 4: Trick
ability: Levitate
item: Choice Scarf
evs: 252 SpA / 252 Spe / 4 Def
nature: Timid

Moves
========

Shadow Ball is a reliable STAB move which allows Haunter to hit most things neutrally and do super-effective damage to other Ghost-types such as Misdreavus and Drifblim or Psychic-types such as Mr Mime and Kadabra. Sludge Wave is Poison-type STAB which hits Dark- and Normal-types which are immune to Shadow Ball. Destiny Bond is to bring an opponent down with Haunter when it is close to fainting and because of its high Speed it has no problem going first Trick to cripple walls such as Lickilicky and Bastiodon by giving them a Choice Scarf which locks them into one move. Thunderbolt can be used as an option for teams that struggle with Barbaracle; with its lack of priority and allows Haunter to hit Mantine harder.

Set Details
========

The EVs invested in Speed allows Haunter to revenge kill many Pokemon by finishing them of with an attack. 252 EVs in Special Attack allows Haunter to be doing as much damage as possible. Choice Scarf makes Haunter even faster to allow it to outspeed Pokemon which have set up already such as Barbaracle.

Usage Tips
========

Don't bring Haunter in against Pokemon, you want to let it get a free switch in due to its poor defenses. Haunter's set is a hit-and-run one; when a Pokemon faints, bring Haunter in as a quick but strong revenge killer and then switch it out to be used later on in the battle. Make sure not to reveal Destiny Bond until Haunter is sure to faint that turn otherwise the opponent will see it coming and most likely try to play around it. Haunter should use Trick effectively against walls to ensure that they are going to be locked into one move such as Lickilicky; avoid using it against Pokemon which won't mind all too much

Team Options
========

Entry hazard setters such as Bastiodon which has access to Stealth Rock to wear down opponents so Haunter can finish them off and can take special attacking hits aimed at Haunter well. Haunter has a 50% chance to OHKO Togetic and a guaranteed 3HKO on Mantine after Stealth Rock damage with Sludge Wave. Physical wallbreakers such as Ursaring, Bouffalant, and Tauros which can take out specially defensive Pokemon such as Bastiodon and Lickilicky allowing Haunter to freely fire off its special attacks. Slow Baton Pass users such as Togetic which can give Haunter a free switch; Togetic can also give it stat boosts with Nasty Plot due to its incredible bulk and access to recovery. Offensive teammates such as Sneasel, Carracosta, Barbaracle, Serperior, and Dodrio appreciate Haunter wearing down Pokemon and crippling walls with a Choice Scarf, giving them a chance to clean up the game.

Other Options
########

Haunter can use other options such as Dazzling Gleam to hit Dark-types such as Sneasel, Mightyena and Vullaby. Energy Ball can hit Carracosta and Barbaracle harder due to them being 4x weak to it. Sludge Bomb has a higher chance of poisoning the opponent but fails to hit Quilladin. Eviolite can work well with Will-O-Wisp, Taunt + Pain Split for extra bulk to stall opponents out.

Checks & Counters
########

**Specially Defensive Pokemon**: Specially defensive Pokemon such as Lickilicky, Bastiodon, and specially defensive Camerupt can take hits from Haunter and fire back with their own; Lickilicky also has access to Heal Bell. There is the risk of being Haunter using Trick or Disable however.
**Knock Off users**: Pokemon such as Sneasel, Scyther and Kricketune can cripple or OHKO Haunter with Knock Off by removing its item at the risk of taking a Will-O-Wisp and being crippled themselves. They have a chance of losing out to Disable however.
**Priority**: Haunter is frail so priority attacks from Pokemon such as Carracosta with Aqua Jet or Golem with Sucker Punch can lower down Haunter in HP if played correctly. Kecleon's Shadow Sneak can't be played around and will OHKO Haunter.
**Pursuit users**: Pursuit users such as Choice Band Bouffalant can come in and force Haunter to stay in with Pursuit; it either attacks and faints or tries to switch and faints anyways.

wow WhiteDMist o_o You tagged me as I was clicking 'Create thread' but decided to go back and edit it a bit more ^.^
 
Last edited:

Darnell

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Added the Life Orb set from galbia after speaking in IRC, some had to be C+P but I'll obviously change it in the write up. Ready for QC :]
 
I am still not sure on the order of the sets but I will talk about it with the QC team.
Lo set looks fine
Remove "which is rising in usage" from the sludge bomb sentence

For the sub set idk if pain split is worth of a slash but leave it for now

Mention thunderbolt in moves for the scarf sets if teams have trouble with as barbaracle and want additional ways to stop mantine

Remove tbolt from oo

Remove the camerupy mention in c&c as it is 2hkod by shadow ball iirc and is a bad switch in I'm general. Mention that knock off users might lose to disable

Good job 1/3
 

Darnell

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Thank you galbia n__n

(╯◕_◕)╯ next QC check please someone

Also removed Musharna from Moves and Team Options rip ;_;7
 

WhiteDMist

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Life Orb
########
- Can you reorder the set to make Shadow Ball the first slot? It's a bit weird that the first slot has slashes, and Shadow Ball keeps in the spirit of the set being named "Life Orb".

Usage Tips
========
- You don't say anything about Haunter's offensive spinblocking capabilities. Haunter can switch in on Avalugg if you predict Rapid Spin, and even if it gets taken down by Avalanche, it gives you are free turn to switch in a teammate to pressure Avalugg.
- Points 4 and 5 are unnecessary fluff, you can remove them. You can expand on them in Set Details if you want

Team Options
========
- Eh, TSpikes don't seem to fit with this set very much. This set doesn't really stall out turns enough for Toxic damage to rack up significantly, so I would remove this. I would suggest teammates that pressure Avalugg in the case that Haunter is taken down, so strong special attackers such as Ninetales and Rotom-F are good teammates.
-Bastiodon and Lickilicky are pains as well, so stuff like SubPunch Poliwrath and Throh are nice teammates as well (they also pressure Avalugg to a degree).

Substitute
########
- Substitute first, then Shadow Ball, and Sludge moves, then its utility moves. The way it is now makes it look more confusing than it actually is.

Usage Tips
========
- Same as before, mention spinblocking capabilities. This set is even harder to break through because Disable can stop Avalanche if you time it right. Will-O-Wisp can cripple Avalugg too.
- Explain when to use each utility move. Disable works best against stuff like Purugly, variants of Boufflant and Throh, where you can stop their only move to hit Haunter with However, Disable also works as support for the team by stopping a dangerous move for your main supporter or sweeper and opening a chance for them to do their jobs.
- Will-O-Wisp works in many more situations, crippling most physical attackers that wold normally threaten Haunter.
- Pain Split works with Substitute to break down bulkier opponents for Haunter or Haunter's teammates to beat.

Team Options
========
- Honestly, all three utility options help create free turns for Haunter's teammates to take advantage of. Powerful sweepers such as Carracosta, Ninetales, and Bouffalant appreciate Haunter's ability to burn or wear down physical attacks and bulky walls respectively, and also appreciate Disable on occasion for blocking annoying coverage moves like Knock Off and Stone Edge, as well as the free turn when used against Choiced opponents.

Choice Scarf
########
Team Options
========
- Haunter is only affected by Stealth Rock, it's hardly in need of a spinner or Defogger.
- Better teammates would be offensive teammates, not just wallbreakers but sweepers and cleaners.

In general, all your sets recommend spikes and SR, but you need to provide koes that Haunter achieves with this support or it'll need to be removed. All Pokemon like hazard support after all.

Checks & Counters
########
- Special walls first imo. They have trouble with the Substitute sets and don't like Trick, but they still wall Haunter and threaten it back if Haunter doesn't Disable them. Ofc, only Lickilicky, Bastiodon, and specially defensive Camerupt really fall into this category.

I think you can afford to remove the Sludge Bomb slashes, and just mention it in Moves/Other Options. Sludge Wave is necessary so that Haunter isn't walled by Quilladin, and you recommend toxic spikes teammates for the second set so it's not exactly a huge loss to give up the better poison chance.
 

Anty

let's drop
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Not much to comment on here.
Overview
########
Only thing to mention here is mention that it has a hard time spinblocking due tio low bulk (ohkod by avalugg avalanche)

Life Orb
########
Moves
========
Just mention that sludge wave has perfect, relevant, neutral coverage with sludge bomb

Set Details
========
Mention timid with the speed ev's

Team Options
========
The dark types mentioned dont beat sneasel, and pretty much every psychic and ghost type cary dazzling gleam or tbolt
Mention that poliwrath can also beat dark types, specifically sneasel.

Substitute
########
Moves
========
You mentioned life orb in pain split

Set Details
========
Again, just add timid to speed evs part

Usage Tips
========
'You want to use Shadow Ball to finish Pokemon off which are low on health rather than using Substitute' Sludge wave hits harder, so just say attack weakened pokes to finish them off
Remove purugly from the disable part, at it outspeeds and isnt really switching in
I know it is obvious, but mention pain split should be used when haunter has low health
I would change bouff to tauros, as most bouff can touch haunter

Team Options
========
'Disable helps in blocking coverage attacks such as Knock Off and Stone Edge and help gain a free turn when used against Choice-locked opponents' Relate this back to the sweepers, ie say that they can get a free set up

Choice Scarf
########
Usage Tips
========
Mention trick should be used on pokemon that can consistently switch in, like lickilciky

Other Options
########
Mention sludge bomb fails to hit qualadian (yes it is really rare)
Add hypnosis, but mention poor accuracy

Checks & Counters
########
Add kecleons shadow sneak to the priority c&c, since it will ohko and cant be played around

Otherwise looks good
 

Ares

Fool me...can't get fooled again
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Make sure to remove mentions of Garbodor and Serperior, and then update those sentences accordingly, otherwise this looks good Darnell

idk if you are still working on this but if not then I or someone else can do the updates from GP.

3/3 Darnell
 
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