Okay so I am not the guy for fancy introductions so let skip that and dive right into the team building process.
As soon as I saw this little guy I thought of what I called Slowcro, which - while admittedly not the most creative set- is simply the good old fashioned and once so deadly CroCune set on Mega Slowbro... Now everyone who played CroCune in Gen 3 knows what basically stopped every sweep from happening. The one crit... Sure, when you set up over 10 turns you are basically inviting the almighty hax god to wreck havoc upon you, but that didn't stop me from raging anywhays. Anywhays I am getting off topic, what I wanted to say with this is: Not with this guy. Since I am realizing right now that I gotta write something to him later on in this thread when I post the set, I better stop talking now, so I got something left to say
Okay so I am aware it is outdated as [insert comparison for I simply can't think of one right now], but I am still a fan of the classic FWG core and since I was already getting nostalgic from my Slowcro I thought I might as well include this. I did get creative with Looms set here tho, to fulfill my needs and include at least some creativity in this team, but more on that later
Warning: From here on things get less thought through and rather intuitive
I guess this guy I can probably justify the most out of my other 3 mons so lets start with Latios... He gives tons of useful resistances to this team, like Fire, Water, Fighting, Ground and Electric and helps me with Hazards, since otherwise Spikes would be really annoying for this team as it switches alot.
Well... My thought process behind this was basically "Damn it... Ghost is op this gen... Gengar is really strong... There is this one Gengar set I wanted to try anywhay and its a awesome at cleaning up (see Latios as a Wallbreaker and Gengar as a cleaner)... I would kill for this guy to be 2 points faster but oh well, what can you do... At least I outspeed these hp fire noobs
"I like Bisharp... Bisharp got Swag." So much for my thoughts behind that guy but let me try to justify why I picked him. He gives me priority, which is awesome and saved my ass alot. He got pursuit which gets rid of the latis and some other things and iirc he countered some things that troubled my slowcro, so yeah I think actually did put a little thought into this guy :s
Also I like having another answer for Clefable as cm sets can be tough to handle at times. Knock off is also really helpful in longer battles
So without furder ado, lets look at the sets:
Slowbro (F) @ Slowbronite
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Scald
- Rest
- Sleep Talk
Time to mention the little details I left away in the teambuilding process... Most important: Do not Mega Evolve. Not yet anywhays. In the early to mid game Regenerator is just such a godly ability, without that my whole core would fall apart cause Rest is a very weak healing move early on. There are 3 reasons to mega evolve.
-You know you got the game if you don't get critted now --> obvious thing... Just go for it and take your guaranteed win home.
-You need the extra defense to avoid the KO... Note: Taking less damage isnt a reason, since you would heal up the difference and more upon switching. It gotta be life or death
-You are going for the finishing sweep. The absoloutely awesome thing about this guy is you can just look at your opponents team and know "if I cm now I won, no matter what the hell he does"... If that time has come go ahead. Show your true and mighty form
Other then that the moveset is pretty self explationary... CM for sweeping and beating things like rotom-w, scald cause its the best single atack slowbro can get out there, getting stab, having awesome coverage and this burn is just sooo good. Resttalk so you can heal and win against toxic, while not being total setup fodder during sleep.
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 216 SDef / 44 Spd
Careful Nature (+SDef, -SAtk)
- Spore
- Bulk Up
- Drain Punch
- Seed Bomb
Okay, so here we are getting creative. Somewhat. I didn't create this set, but the last time I saw is 2 years ago. Instead of being the usual doing-damage-and-die loom this one actually lives through entire matches, having absoloutely awesome resistances, healing alot and granting me tons of utility. It completly 100% walls every rotom-w and if they trick you they get a toxic orb. Also a legitimate switch in to Lando-T and destroys most voltturn cores by itself. Very good switch in to knock off and status moves. Talking about these... Its absoloutely essential to get your toxic orb activated... Dont switch Breloom into Rot-W when it first shows up unless youre already poisoned... Go to lati to absorb possible burns and the next time go to Loom (never seen a rot-w WoW twice once it thinks Latios (which is alrdy burned and doesnt care to much bout it) is my switch in.
Also take care with switching into chanseys etc that might carry twave or a knock off from lando
(Is this picture to big? It looks big :s)
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Flash Cannon
- Earth Power
Very standard sdef heatran set. Gets up the essential rocks, flash cannon is for clefable mostly, but also helps vs mega garde, earth power for coverage, but Im considerng switching out for roar so I dont end up being set up fodder to some thing likes roost volc or gyarados... What do you guys think?
Gengar (F) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 29 HP
Timid Nature (+Spd, -Atk)
- Taunt
- Shadow Ball
- Focus Blast
- Sludge Wave
I can't even count how many games that guy won me. Deals ridicolous damage, with fantastic coverage, awesome spead and a great typing that sports many immunities and even some useful resistances like fairy (careful with resistances tho as its kinda squishy, but a moonblast from clefable deals like 31% so thats fine).
Taunt is so I easily beat chansey and blissey 1v1 and to rape some stall. Rest is stab and coverage
29 HP IV so I take 1 damage less from LO, since I usually will have attacked at least twice before I died and blabla math I have more life at the end
Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Defog
- Roost
Standard set to afaik, LO for more damage, Draco and Psyshock for stab and I roost saved my ass way to often to be replaced by anything. All these guys switching around trying to kill me via lo and residual damage as a last resort simply get trolled by it and its also really nice in battles that drag on for a while, for example against stall, as I need it to survive for a while, being my Defogger and Wallbreaker. I usually just spam draco early, weakening my opponents core, while walling whatever he switches in with mine. Usually their core cracks up way quicker since mine got supreme recovere via Regenerator and Toxic Heal.
Bisharp (F) @ Black Glasses
Trait: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
Last, but not least Bisharp. Sometimes I feel like he doesnt add as much to my team as my other members, but then he saved my ass in some other situation and I am grateful he's here... I do consider changing his set tho... Jolly nature is the one thing I could change, AV as item the other... I'd like to hear your opinions on that... To the set, Knock off is the standard go to attack, dealing alot of damage and taking away lefties or even better eviolite is key in long battles, pursuit is to trap the lati twins (more so the sister, since Latios might 2hko me, which is one of the reasons I consider AV... I dont ohko Latias with pursuit then anymore tho which sucks, but could be handled by SR I guess :/)
Sucker Punch as priority and Iron Head as second stab, priority and for good damage against clefable
Guess thats it... My FWG core and Latios are pretty much key so I am opposed to changing that, but as much as I love Gengar I guess that might could get something with more utility and Bisharp is definetly subject to change.
The Team has done quite good so far and showed only few weaknesses, while sporting consistent enough win conditions... Troublesome pokemons are:
-Thunderus (hard to switch into that guy, but can be played around especially if he has LO and SR are up... Can be finished by Bisharp, also Heatran and Loom both survive an attack (cant ohko back tho...)
-SD Bisharp (Really annoying... Can set up against my own Bisharp and ohkos Loom at +2 with Iron Head, as well as everything else on my team. Be careful not to have Bisharp out if they got one as well and you should be fine as it cant really set up on anything else. Standard Bisharp is handled by Breloom and amusingly enough Slowbro does pretty fucking well against it as well, especially mega and Ive even used some as set up fodder, since Knock off doesnt hit for full damage, sucker wont work if I cm, and pursuit is even weaker if I dont switch...)
-Mega Sceptile (pain in the ass... Luckily not played as often... Cant do much against it except for hoping that it misses its Focus Blasts)
-Mega Diancie (Beast, strongly reliant on winning speed ties or having a max hp Heatran that can survive one EP and ohko back)
-Mega Gardevoir (Rapes my defensive core, Heatran can survive a Focus Blast and takes nearly no damage from its other attacks and ohkos back, so as long as you dont switch into that youre okayish... Otherwise Gengar can revenge kill)
The absoloutely awesome thing is that as long as the above pokesmons arent in the opponents team, the team is super reliable, often already having a sure-fire win in team preview, just because of how good the respective counters are. The reasons I am posting here is that one of the above Pokemon is on the opposing team you pretty much gotta do plays or you loose (especially for the last 3)...
For my last words let me say thats its absolouetly essential to keep Slowbro alive (which luckily is very easy to do), as it counters half the metagame atm
If something is missing, just tell me and I'll add it asap
Warning: From here on things get less thought through and rather intuitive
Also I like having another answer for Clefable as cm sets can be tough to handle at times. Knock off is also really helpful in longer battles
So without furder ado, lets look at the sets:
Slowbro (F) @ Slowbronite
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Scald
- Rest
- Sleep Talk
Time to mention the little details I left away in the teambuilding process... Most important: Do not Mega Evolve. Not yet anywhays. In the early to mid game Regenerator is just such a godly ability, without that my whole core would fall apart cause Rest is a very weak healing move early on. There are 3 reasons to mega evolve.
-You know you got the game if you don't get critted now --> obvious thing... Just go for it and take your guaranteed win home.
-You need the extra defense to avoid the KO... Note: Taking less damage isnt a reason, since you would heal up the difference and more upon switching. It gotta be life or death
-You are going for the finishing sweep. The absoloutely awesome thing about this guy is you can just look at your opponents team and know "if I cm now I won, no matter what the hell he does"... If that time has come go ahead. Show your true and mighty form
Other then that the moveset is pretty self explationary... CM for sweeping and beating things like rotom-w, scald cause its the best single atack slowbro can get out there, getting stab, having awesome coverage and this burn is just sooo good. Resttalk so you can heal and win against toxic, while not being total setup fodder during sleep.
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 216 SDef / 44 Spd
Careful Nature (+SDef, -SAtk)
- Spore
- Bulk Up
- Drain Punch
- Seed Bomb
Okay, so here we are getting creative. Somewhat. I didn't create this set, but the last time I saw is 2 years ago. Instead of being the usual doing-damage-and-die loom this one actually lives through entire matches, having absoloutely awesome resistances, healing alot and granting me tons of utility. It completly 100% walls every rotom-w and if they trick you they get a toxic orb. Also a legitimate switch in to Lando-T and destroys most voltturn cores by itself. Very good switch in to knock off and status moves. Talking about these... Its absoloutely essential to get your toxic orb activated... Dont switch Breloom into Rot-W when it first shows up unless youre already poisoned... Go to lati to absorb possible burns and the next time go to Loom (never seen a rot-w WoW twice once it thinks Latios (which is alrdy burned and doesnt care to much bout it) is my switch in.
Also take care with switching into chanseys etc that might carry twave or a knock off from lando
(Is this picture to big? It looks big :s)
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Flash Cannon
- Earth Power
Very standard sdef heatran set. Gets up the essential rocks, flash cannon is for clefable mostly, but also helps vs mega garde, earth power for coverage, but Im considerng switching out for roar so I dont end up being set up fodder to some thing likes roost volc or gyarados... What do you guys think?
Gengar (F) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 29 HP
Timid Nature (+Spd, -Atk)
- Taunt
- Shadow Ball
- Focus Blast
- Sludge Wave
I can't even count how many games that guy won me. Deals ridicolous damage, with fantastic coverage, awesome spead and a great typing that sports many immunities and even some useful resistances like fairy (careful with resistances tho as its kinda squishy, but a moonblast from clefable deals like 31% so thats fine).
Taunt is so I easily beat chansey and blissey 1v1 and to rape some stall. Rest is stab and coverage
29 HP IV so I take 1 damage less from LO, since I usually will have attacked at least twice before I died and blabla math I have more life at the end
Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Defog
- Roost
Standard set to afaik, LO for more damage, Draco and Psyshock for stab and I roost saved my ass way to often to be replaced by anything. All these guys switching around trying to kill me via lo and residual damage as a last resort simply get trolled by it and its also really nice in battles that drag on for a while, for example against stall, as I need it to survive for a while, being my Defogger and Wallbreaker. I usually just spam draco early, weakening my opponents core, while walling whatever he switches in with mine. Usually their core cracks up way quicker since mine got supreme recovere via Regenerator and Toxic Heal.
Bisharp (F) @ Black Glasses
Trait: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
Last, but not least Bisharp. Sometimes I feel like he doesnt add as much to my team as my other members, but then he saved my ass in some other situation and I am grateful he's here... I do consider changing his set tho... Jolly nature is the one thing I could change, AV as item the other... I'd like to hear your opinions on that... To the set, Knock off is the standard go to attack, dealing alot of damage and taking away lefties or even better eviolite is key in long battles, pursuit is to trap the lati twins (more so the sister, since Latios might 2hko me, which is one of the reasons I consider AV... I dont ohko Latias with pursuit then anymore tho which sucks, but could be handled by SR I guess :/)
Sucker Punch as priority and Iron Head as second stab, priority and for good damage against clefable
Guess thats it... My FWG core and Latios are pretty much key so I am opposed to changing that, but as much as I love Gengar I guess that might could get something with more utility and Bisharp is definetly subject to change.
The Team has done quite good so far and showed only few weaknesses, while sporting consistent enough win conditions... Troublesome pokemons are:
-Thunderus (hard to switch into that guy, but can be played around especially if he has LO and SR are up... Can be finished by Bisharp, also Heatran and Loom both survive an attack (cant ohko back tho...)
-SD Bisharp (Really annoying... Can set up against my own Bisharp and ohkos Loom at +2 with Iron Head, as well as everything else on my team. Be careful not to have Bisharp out if they got one as well and you should be fine as it cant really set up on anything else. Standard Bisharp is handled by Breloom and amusingly enough Slowbro does pretty fucking well against it as well, especially mega and Ive even used some as set up fodder, since Knock off doesnt hit for full damage, sucker wont work if I cm, and pursuit is even weaker if I dont switch...)
-Mega Sceptile (pain in the ass... Luckily not played as often... Cant do much against it except for hoping that it misses its Focus Blasts)
-Mega Diancie (Beast, strongly reliant on winning speed ties or having a max hp Heatran that can survive one EP and ohko back)
-Mega Gardevoir (Rapes my defensive core, Heatran can survive a Focus Blast and takes nearly no damage from its other attacks and ohkos back, so as long as you dont switch into that youre okayish... Otherwise Gengar can revenge kill)
The absoloutely awesome thing is that as long as the above pokesmons arent in the opponents team, the team is super reliable, often already having a sure-fire win in team preview, just because of how good the respective counters are. The reasons I am posting here is that one of the above Pokemon is on the opposing team you pretty much gotta do plays or you loose (especially for the last 3)...
For my last words let me say thats its absolouetly essential to keep Slowbro alive (which luckily is very easy to do), as it counters half the metagame atm
If something is missing, just tell me and I'll add it asap
Gengar (F) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 29 HP
Timid Nature (+Spd, -Atk)
- Taunt
- Shadow Ball
- Focus Blast
- Sludge Wave
Slowbro (F) @ Slowbronite
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Scald
- Rest
- Sleep Talk
Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Defog
- Roost
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Flash Cannon
- Earth Power
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 216 SDef / 44 Spd
Careful Nature (+SDef, -SAtk)
- Spore
- Bulk Up
- Drain Punch
- Seed Bomb
Bisharp (F) @ Black Glasses
Trait: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
IVs: 29 HP
Timid Nature (+Spd, -Atk)
- Taunt
- Shadow Ball
- Focus Blast
- Sludge Wave
Slowbro (F) @ Slowbronite
Trait: Regenerator
EVs: 252 HP / 252 Def / 4 SDef
Bold Nature (+Def, -Atk)
- Calm Mind
- Scald
- Rest
- Sleep Talk
Latios (M) @ Life Orb
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Psyshock
- Defog
- Roost
Heatran (M) @ Leftovers
Trait: Flash Fire
EVs: 252 HP / 252 SDef / 4 Spd
Calm Nature (+SDef, -Atk)
- Stealth Rock
- Lava Plume
- Flash Cannon
- Earth Power
Breloom (M) @ Toxic Orb
Trait: Poison Heal
EVs: 248 HP / 216 SDef / 44 Spd
Careful Nature (+SDef, -SAtk)
- Spore
- Bulk Up
- Drain Punch
- Seed Bomb
Bisharp (F) @ Black Glasses
Trait: Defiant
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Knock Off
- Pursuit
- Sucker Punch
- Iron Head
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