UU Glalie



Overview
########

Mega Glalie has very solid offensive stats, combined with good bulk and Speed. Mega Glalie's base 120 Attack might not look too impressive by UnderUsed standards, but thanks to Refrigerate, it becomes a huge threat, boosting the power of moves such as Double-Edge and Explosion to really high levels. However, Mega Glalie still has some prominent flaws. Ice is terrible defensively, as it comes with weaknesses to Fighting-, Fire-, Rock-, and Steel-type attacks, all of which are common in the current metagame. Also, Mega Glalie lacks the movepool to show some versatility, making it very predictable.

Wrecking Ball
########

name: Wrecking Ball
move 1: Double-Edge / Return
move 2: Explosion
move 3: Super Fang / Earthquake
move 4: Freeze-Dry / Ice Shard
ability: Ice Body
item: Glalitite
evs: 252 Atk / 4 SpA / 252 Spe
nature: Naive / Jolly

Moves
========

Double-Edge is Mega Glalie's strongest spammable move, but forces it to take recoil damage, and for this reason Return can be used in this slot. A Refrigerate-boosted Explosion hits most Pokemon in the tier for huge damage, which makes it a great option for finishing off weakened walls and removing a specific threat from the game. Super Fang has no immunities thanks to Refrigerate, so Mega Glalie is capable of crippling all of its checks and counters, and in some cases break through them with the combination of Super Fang and Explosion. Earthquake hits Steel- and Fire-type Pokemon, such as Empoleon and Infernape, for super effective damage. Freeze-Dry threatens bulky Water-type Pokemon, such as Suicune and Vaporeon, without reliance on Super Fang and Explosion. Ice Shard makes Mega Glalie harder to revenge kill, because it threatens faster Pokemon such as Crobat, Mega Aerodactyl, Mega Beedrill, and Mega Pidgeot. Taunt shuts down some defensive Pokemon, and works really well with Super Fang. Also, Spikes can take advantage of the amount of switches Mega Glalie causes and its ability to punish Defog and Rapid Spin users.


Set Details
========

The EVs maximize Mega Glalie's Speed and power. A Naive nature is needed to outspeed important threats such as Roserade, Hydreigon, and Haxorus, and to Speed tie with base 100 Speed Pokemon, such as Shaymin and Jirachi. Sets without Freeze-Dry should run 4 SpD EVs, as this prevents Download users from getting a Special Attack boost, and Jolly nature instead of Naive.


Usage Tips
========

Mega Glalie usually doesn't survive during an entire game, as its main role is to break or cripple walls early- or mid-game. If Mega Glalie needs to use Explosion to remove a important threat, don't hesitate on sacrificing it. Using its main STAB move first is usually the best option; however, Super Fang and Freeze-Dry can punish possible switch-ins if you predict right. Mega Glalie might be able to set up Spikes in many occasions, but this doesn't mean it should be used just to fulfill the role of an entry hazard setter, because there are dedicated Spikes users that can do that better and it is a waste of Mega Glalie's power.


Team Options
========

Mega Glalie appreciates teammates that can control entry hazards on the field. Rapid Spin and Defog users, such as Donphan and Crobat, help mitigate Mega Glalie's Stealth Rock weakness. Entry hazards help Mega Glalie wear down walls, which makes Pokemon such as Swampert and Chesnaught good teammates. However, if Mega Glalie is running Spikes, there's no need for another user of that move. Pokemon capable of dealing with bulky Steel-type Pokemon, such as Suicune and the aforementioned Swampert, are needed because Mega Glalie struggles to break through them without significant previous damage. Sweepers that enjoy walls such as Mega Aggron, Forretress, and Suicune being weakened or removed from the game are great to run alongside Mega Glalie; example of them include Haxorus, Darmanitan, and Kingdra.



Other Options
########

Body Slam can be used over Double-Edge or Return, because the 30% chance of paralysis allows Mega Glalie to cripple some offensive threats, such as Choice Scarf Jirachi. Hidden Power Fire hits Forretress, but it's only for one threat and makes Mega Glalie lose one point in Speed. Facade helps Mega Glalie deal with Scald burns, however it is extremely situational.

Checks & Counters
########

**Bulky Steel-types**: Steel-types resist Mega Glalie's STAB move and Earthquake does not help against some of them, such as Forretress and Mega Aggron. However, the combination of Super Fang and Explosion does 79% minimum to standard Mega Aggron, which means Mega Glalie can possibly cripple it.

**Bulky Water-types**: Without Freeze-Dry, Mega Glalie can't touch bulky Water-types, such as Suicune and Vaporeon, without resorting to Super Fang and Explosion, and they usually carry a recovery move, which means they can heal up the turn Mega Glalie explodes. However, Freeze-Dry does up to 40% to most of them, which is a potential 2HKO after entry hazards and/or Super Fang damage.

**Faster Pokemon**: Base 100 Speed isn't bad, but it isn't anything special either. Faster Pokemon that aren't OHKOed by Ice Shard, such as Infernape and Mienshao, can revenge kill Mega Glalie.

**Choice Scarf Users**: Choice Scarf users can revenge kill Mega Glalie as long as Ice Shard doesn't OHKO.

**Residual Damage**: A Stealth Rock weakness, lack of immunities and resistances, and Double-Edge recoil make Mega Glalie fairly easy to wear down.

**Capitalizing on Explosion**: More often than not, Mega Glalie is going to be forced to use Explosion to hurt the foe's team, which removes it from the game. The issue with this is that only a handful Pokemon can tank Explosion and nothing in the tier can switch into Mega Glalie without any risk, thanks to its other moves.
 
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I'd probably mention that Taunt on the set instead of OO, and say that it along with Super Fang makes it better against defensive teams while it can still act as a wallbreaker with just Double-Edge. The set itself is kind of crowded so you could probably move some of the move options down (prolly Spikes and Body Slam, but it can be argued).

The two lines on no Freeze-Dry in Set Details should be merged (and moved to the last line)

And yea, call it Wrecking Ball. It makes sense flavor-wise too, since Beedrill is also named after a song :o

Mention more examples in C&C in the writeup, since even if Glalie can wreck most of its checks with the appropriate move, they can still handle some variants.

Other than that, this is pretty simple, good job.


1/3
 
I'd probably mention that Taunt on the set instead of OO, and say that it along with Super Fang makes it better against defensive teams while it can still act as a wallbreaker with just Double-Edge. The set itself is kind of crowded so you could probably move some of the move options down (prolly Spikes and Body Slam, but it can be argued).

The two lines on no Freeze-Dry in Set Details should be merged (and moved to the last line)

And yea, call it Wrecking Ball. It makes sense flavor-wise too, since Beedrill is also named after a song :o

Mention more examples in C&C in the writeup, since even if Glalie can wreck most of its checks with the appropriate move, they can still handle some variants.

Other than that, this is pretty simple, good job.


1/3
Opinions on

move 1: Double-Edge / Return
move 2: Explosion
move 3: Super Fang / Earthquake
move 4: Freeze-Dry / Ice Shard

Taunt and Spikes get a mention in the set. Body Slam can be in OO because it's just to para Scarf Jirachi and maybe other faster Pokemon that don't get OHKOed by Double-Edge, also I have only seen two people using Body SLam (one of them is me and the other one is banned).

The set is still a bit crowded, but looks better this way. Only other way would be having two sets, but the issue with that is that they would be virtually identical.
 

Meru

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I'm not sure how much of a staple Explosion is, as I have never really tried Mega Glalie out, but I know it's been getting by in the lower tiers without needing Explosion.

Overall it's a good analysis QC 2/3
 
Last edited:

GatoDelFuego

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Hikari

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Overview
########

Glalie has always been considered a subpar Pokemon, but its finally able to shine thanks to its Mega Evolution. Mega Glalie has very solid offensive stats, combined with good bulk and Speed. Mega Glalie's if Mega Glalie is the only used version of Glalie, make sure all these say "Mega Glalie" base Attack might not look too impressive for UnderUsed standards, but thanks to Refrigerate it becomes a huge threat, boosting the power of moves such as Double-Edge and Explosion to really high levels. However, Mega Glalie still has some important flaws. Ice-type is terrible defensively, it comes with weaknesses to Fighting-, Fire-, Rock-, (AC) and Steel-type attacks, all of them are common in the current metagame. Also, Mega Glalie lacks the movepool to show some versatility, making it very predictable.

Wrecking Ball
########

name: Wrecking Ball
move 1: Double-Edge / Return
move 2: Explosion
move 3: Super Fang / Earthquake
move 4: Freeze-Dry / Ice Shard
ability: Ice Body
item: Glalitite
evs: 252 Atk / 4 SpA / 252 Spe
nature: Naive / Jolly

Moves
========

First slot is its main STAB move. Double-Edge is Glalie's strongest spammable move but forces it to take recoil damage, and for this reason Return can be used in this slot. A Refrigerate-boosted Explosion boosted Refrigerate hits most Pokemon in the tier for huge damage, which makes it a great option to finish off weakened walls, (RC) and remove a specific threat from the game. Super Fang has no immunities thanks to Refrigerate, and thanks to this Glalie is capable to crippling all of its checks and counters, and in some cases break through them with the combination of Super Fang and Explosion. Earthquake can be used to hit Steel- and Fire-type Pokemon, such as Empoleon and Infernape, for super effective damage. Freeze-Dry allows Glalie to threaten bulky Water-type Pokemon, such as Suicune and Vaporeon, without being forced to rely on Super Fang and Explosion. Ice Shard makes Glalie harder to revenge kill, because it threatens faster Pokemon such as Crobat, Mega Aerodactyl, Mega Beedrill, (AC) and Mega Pidgeot. Taunt is a option, as it allows Glalie shut down some defensive Pokemon, and it works really well with Super Fang. Also, Spikes can be used to take advantage of the amount of switches Glalie causes and its ability to punish Defog and Rapid Spin users.


Set Details
========

The EVs maximize Glalie's Speed and power. A Naive nature is needed to outspeed important threats such as Roserade, Hydreigon, (AC) and Haxorus, and it's also needed to Speed tie with base 100 Speed Pokemon, such as Shaymin and Jirachi. Sets without Freeze-Dry should run 4 SpD EVs, as this prevents Download users from getting a Special Attack boost, and Jolly nature instead of Naive.


Usage Tips
========

Mega Glalie usually doesn't survive during an entire game, as its main role is to break or cripple walls early- or mid-game. If Glalie requires Explosion to remove a important threat, don't hesitate on sacrificing it. Using its main STAB move first is usually the best option; (SC) however, Super Fang and Freeze-Dry can be used to punish possible switch-ins if you predict right. Glalie might be able to set up Spikes in many occasions, but this doesn't mean it should be used just to fulfill the role of an entry hazards setter, (AC) is a waste, because there are dedicated Spikes users that can do that better and it is a waste of Mega Glalie's power.


Team Options
========

Mega Glalie appreciates teammates that can control entry hazards on the field. Rapid Spin and Defog users, such as Donphan and Crobat, help mitigate Glalie's Stealth Rock weakness. Entry hazards help Glalie wear down walls, which makes Pokemon such as Swampert and Chesnaught good teammates. However, if Glalie is running Spikes there's no need for another user of that move. Pokemon capable of dealing with bulky Steel-type Pokemon, such as Suicune and the previously mentioned Swampert, are needed because Mega Glalie struggles to break through them without significant previous damage. Sweepers that enjoy walls such as Mega Aggron, Forretress, (AC) and Suicune being weakened or removed from the game are great to run alongside Glalie; (SC) examples of them are include Haxorus, Darmanitan, (AC) and Kingdra.



Other Options
########

Body Slam can be used over Double-Edge or Return, because the 30% chance of paralysis allows Glalie to cripple some offensive threats, such as Choice Scarf Jirachi. Hidden Power Fire can be used to hit Forretress, but it's only for one threat and makes Glalie lose one point in Speed. Facade is an option to help Glalie deal with Scald burns, however it is extremely situational.

Checks & Counters
########

**Bulky Steel-types**: They Steel-types resist Glalie's STAB move and Earthquake does not help against some of them, such as Forretress and Mega Aggron. However, the combination of Super Fang and Explosion does 79% minimum to standard Mega Aggron, which means Glalie can possibly cripple it.

**Bulky Water-types**: Without Freeze-Dry Glalie can't touch bulky Water-types, such as Suicune and Vaporeon, without resorting to Super Fang and Explosion, and they usually carry a recovery move, which means they can heal up the turn Mega Glalie explodes. However, Freeze-Dry does up to 40% to most of them, which can potentially be a 2HKO after entry hazards and/or Super Fang damage.

**Faster Pokemon**: Base 100 base isn't Speed isn't bad, but it isn't anything especial either. Faster Pokemon that aren't OHKOed by Ice Shard can revenge kill Glalie, for example Infernape and Mienshao.

**Choice Scarf Users**: They Choice Scarf users can revenge kill Glalie as long as Ice Shard doesn't OHKO.

**Residual Damage**: A Stealth Rock weakness, lack of immunities and resistances, and Double-Edge recoil make Mega Glalie fairly easy to wear down.

**Reliance Capitalizing on Explosion**: More often than not Glalie is going to be forced to use Explosion to hurt the foe's team, which removes it from the game. The issue with this is that only a handful Pokemon can tank Explosion and nothing in the tier can switch into Glalie without any risk, thanks to its other moves.. (extra period) Predicting when Mega Glalie will use Explosion is a good way to gain momentum. Sorry if this last sentence isn't correct as I'm no expert, but I think this gives information on how to deal with Glalie better than just saying it Explodes

1/2

Just make sure all "Glalie" is "Mega Glalie"
 
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Predicting when Mega Glalie will use Explosion is a good way to gain momentum. Sorry if this last sentence isn't correct as I'm no expert, but I think this gives information on how to deal with Glalie better than just saying it Explodes
After using Explosion, Mega Glalie either gets a kill, forcing both players have to make "blind" switches, or cripples something and gives the user a free switch, gaining momentum for its team. You cannot gain momentum from predicting a Explosion.

Implemented everything else.
 

antemortem

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Overview
########

Mega Glalie has very solid offensive stats, combined with good bulk and Speed. Mega Glalie's base 120 Attack might not look too impressive for by UnderUsed standards, but thanks to Refrigerate,(AC) it becomes a huge threat, boosting the power of moves such as Double-Edge and Explosion to really high levels. However, Mega Glalie still has some important prominent flaws. (Important would imply the flaws are necessary and positive) Ice-type ("The Ice-type" would also work) is terrible defensively, as it comes with weaknesses to Fighting-, Fire-, Rock-, and Steel-type attacks, all of them which are common in the current metagame. Also, Mega Glalie lacks the movepool to show some versatility, making it very predictable.

Wrecking Ball
########

name: Wrecking Ball
move 1: Double-Edge / Return
move 2: Explosion
move 3: Super Fang / Earthquake
move 4: Freeze-Dry / Ice Shard / Taunt / Spikes (You should add these to Other Options if they aren't to be slashed on the moveset)
ability: Ice Body
item: Glalitite
evs: 252 Atk / 4 SpA / 252 Spe
nature: Naive / Jolly

Moves
========

Double-Edge is Mega Glalie's strongest spammable move,(AC) but forces it to take recoil damage, and for this reason Return can be used in this slot. A Refrigerate-boosted Explosion hits most Pokemon in the tier for huge damage, which makes it a great option to for finishing off weakened walls and remove removing a specific threat from the game. Super Fang has no immunities thanks to Refrigerate, thanks to this so Mega Glalie is capable to of crippling all of its checks and counters, and in some cases break through them with the combination of Super Fang and Explosion. Earthquake can be used to hits Steel- and Fire-type Pokemon, such as Empoleon and Infernape, for super effective damage. Freeze-Dry allows Mega Glalie to threatens bulky Water-type Pokemon, such as Suicune and Vaporeon, without being forced to rely reliance on Super Fang and Explosion. Ice Shard makes Mega Glalie harder to revenge kill, because it threatens faster Pokemon such as Crobat, Mega Aerodactyl, Mega Beedrill, and Mega Pidgeot. Taunt is a option, as it allows Mega Glalie shuts down some defensive Pokemon, and works really well with Super Fang. Also, Spikes can be used to take advantage of the amount of switches Mega Glalie causes and its ability to punish Defog and Rapid Spin users. ("allows x to" and "be used to" are examples of fluff)

Set Details
========

The EVs maximize Mega Glalie's Speed and power. A Naive nature is needed to outspeed important threats such as Roserade, Hydreigon, and Haxorus, and it's also needed (you clarified this) to Speed tie with base 100 Speed Pokemon, such as Shaymin and Jirachi. Sets without Freeze-Dry should run 4 SpD EVs, as this prevents Download users from getting a Special Attack boost, and Jolly nature instead of Naive.

Usage Tips
========

Mega Glalie usually doesn't survive during an entire game, as its main role is to break or cripple walls early- or mid-game. If Mega Glalie requires needs to use Explosion to remove a important threat, don't hesitate on sacrificing it. Using its main STAB move first is usually the best option; however, Super Fang and Freeze-Dry can be used to punish possible switch-ins if you predict right. Mega Glalie might be able to set up Spikes in many occasions, but this doesn't mean it should be used just to fulfill the role of am an entry hazard setter, because there are dedicated Spikes users that can do that better and it is a waste of Mega Glalie's power.


Team Options
========

Mega Glalie appreciates teammates that can control entry hazards on the field. Rapid Spin and Defog users, such as Donphan and Crobat, help mitigate Mega Glalie's Stealth Rock weakness. Entry hazards help Mega Glalie wear down walls, which makes Pokemon such as Swampert and Chesnaught good teammates. However, if Mega Glalie is running Spikes,(AC) there's no need for another user of that move. Pokemon capable of dealing with bulky Steel-type Pokemon, such as Suicune and the previously aforementioned Swampert, are needed because Mega Glalie struggles to break through them without significant previous damage. Sweepers that enjoy walls such as Mega Aggron, Forretress, and Suicune being weakened or removed from the game are great to run alongside Mega Glalie; example of them include Haxorus, Darmanitan, and Kingdra.

Other Options
########

Body Slam can be used over Double-Edge or Return, because the 30% chance of paralysis allows Mega Glalie to cripple some offensive threats, such as Choice Scarf Jirachi. Hidden Power Fire can be used to hits Forretress, but it's only for one threat and makes Mega Glalie lose one point in Speed. Facade is an option to helps Mega Glalie deal with make the best of Scald burns, however it is extremely situational.

Checks & Counters
########

**Bulky Steel-types**: Steel-types resist Mega Glalie's STAB moves and Earthquake does not help against some of them, such as Forretress and Mega Aggron. However, the combination of Super Fang and Explosion does 79% minimum to standard Mega Aggron, which means Mega Glalie can possibly cripple it.

**Bulky Water-types**: Without Freeze-Dry,(AC) Mega Glalie can't touch bulky Water-types, such as Suicune and Vaporeon, without resorting to Super Fang and Explosion, and they usually carry a recovery move, which means they can heal up the turn Mega Glalie explodes. However, Freeze-Dry does up to 40% to most of them, which can potentially be is a potential 2HKO after entry hazards and/or Super Fang damage.

**Faster Pokemon**: Base 100 Speed isn't bad, but it isn't anything special either. Faster Pokemon that aren't OHKOed by Ice Shard, such as Infernape and Mienshao, can revenge kill Mega Glalie, for example Infernape and Mienshao.

**Choice Scarf Users**: Choice Scarf users can revenge kill Mega Glalie as long as Ice Shard doesn't OHKO.

**Residual Damage**: A Stealth Rock weakness, lack of immunities and resistances, and Double-Edge recoil make Mega Glalie fairly easy to wear down.

**Capitalizing on Explosion**: More often than not,(AC) Mega Glalie is going to be forced to use Explosion to hurt the foe's team, which removes it from the game. The issue with this is that only a handful Pokemon can tank Explosion and nothing in the tier can switch into Mega Glalie without any risk, thanks to its other moves.
This was really well-written. There were just some minor fluff issues. neat job Hikari

GP 2/2
 
Wrecking Ball
########

name: Wrecking Ball
move 1: Double-Edge / Return
move 2: Explosion
move 3: Super Fang / Earthquake
move 4: Freeze-Dry / Ice Shard / Taunt / Spikes (You should add these to Other Options if they aren't to be slashed on the moveset)
ability: Ice Body
item: Glalitite
evs: 252 Atk / 4 SpA / 252 Spe
nature: Naive / Jolly
I personally don't have any problem with slashing those moves, but I was told it made things look too cluttered and that's why they were only mentioned in the Moves section. They are good and common enough to be in the main set instead of OO, and they should be slashed as long as that doesn't go against any guideline / analyses standards.

Still relatively new to this, so there's some stuff I still don't know. Imma tag Ernesto just in case.
 

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