LLAMA Round 1- Pool D- The Wanderer vs Geodude6

Please don't john :'(

3v3 Singles
Enforced 2 Day DQ Time for players, 3 for referees.
Each player has one DQ warning a match. Go over once, you will use your warning. Go over twice, you will be DQed. This will be at the discretion of the player or one of the hosts if the player takes too long. Referees going over DQ will probably be sacked and replaced.
Infinite Recoveries/Chills per Pokémon.
Three Substitutions per player excluding KO Substitutions.
One Mega Evolution
Switch = OK
Abilities = ALL
Items = ON; you do not have to have the item in possession but the item must not be banned, similar to SICK (Banned Items: Soul Dew, Dark Stone, Light Stone, Diancite, Prison Bottle).
Arena: ASB Tournament Arena
If there are matches still going on come Friday the 6th of February at Midnight (GMT +00:00), then the DQ Times of those matches will shorten to 1 Day Player, 1 Day Referee.

Team The Wanderer

Deoxys (Genderless))
NATURE
: Timid (+15% Spe, +12 accuracy defense forme, +30 accuracy any other forme, -1 Atk)

TYPE: Psychic
ABILITIES: Pressure

STATS (NORMAL)
HP: 90
Atk: Rank 5 (-)
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 173 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

STATS (ATTACK)
HP: 90
Atk: Rank 7 (-)
Def: Rank 1
SpA: Rank 8
SpD: Rank 1
Spe: 173 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 26

STATS (DEFENSE)
HP: 90
Atk: Rank 2 (-)
Def: Rank 7
SpA: Rank 3
SpD: Rank 7
Spe: 104 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 25

STATS (SPEED)
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 207 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 22

MC: 0

ATTACKS (40/XX)
<Level-Up Moves>
Leer
Wrap
Night Shade
Teleport
Knock Off
Pursuit
Psychic
Taunt
Spikes
Double Team
Zen Headbutt
Psycho Boost
Counter
Mirror Coat
Extreme Speed

<Egg Moves>
[None]

<Tutor Moves>
Drain Punch
Endure
Fire Punch
Icy Wind
Magic Coat
Role Play
Signal Beam
Stealth Rock

<TM Moves>
Dark Pulse
Energy Ball
Flash Cannon
Focus Blast
Hidden Power (Fairy)
Ice Beam
Poison Jab
Protect
Psyshock
Rock Slide
Rock Tomb
Shadow Ball
Substitute
Thunderbolt
Thunder Wave
Toxic

<Event Moves>
Meteor Mash

Cinccino (F)
NATURE
: Adamant (+Atk, -SpA)

TYPE: Normal
ABILITIES: Cute Charm / Technician / Skill Link (H)

STATS
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 115
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (40/XX)
<Level-Up Moves>
Bullet Seed
Rock Blast
Helping Hand
Tickle
Sing
Tail Slap
Pound
Baby-doll Eyes
Doubleslap
Encore
Swift
Wake-up Slap
Last Resort
Growl

<Egg Moves>
Aqua Tail
Endure
Flail
Iron Tail
Knock Off

<Tutor Moves>
Covet
Gunk Shot
Seed Bomb

<TM Moves>
Attract
Calm Mind
Dazzling Gleam
Dig
Double Team
Frustration
Giga Impact
Grass Knot
Light Screen
Protect
Rest
Return
Safeguard
Sleep Talk
Substitute
Thunder Wave
Toxic
U-Turn

<Event Moves>

Krilowatt (F)
NATURE
: Timid (+15% Spe, +17 Accuracy, -Atk)

TYPE: Water/Electric
ABILITIES: Trace / Magic Guard / Shell Armor (H)

STATS
HP: 125
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 121 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 22

EC: 6/6
MC: 0
AC: 5/5

ATTACKS (40/86)
<Level-Up Moves>
Ice Shard
Bubble
Charge
Thundershock
Confuse Ray
Fairy Wind
Aqua Jet
Mirror Coat
Counter
Imprison
Volt Switch
Discharge
Guillotine
Thunder
Hydro Pump
Zap Cannon
Tackle

<Egg Moves>
Me First
Mind Reader
Sheer Cold
Signal Beam
Whirlpool

<Tutor Moves>
Earth Power
Electroweb
Endure
Icy Wind
Low Kick

<TM Moves>
Blizzard
Bulldoze
Dazzling Gleam
Dive
Earthquake
Hail
Ice Beam
Protect
Rain Dance
Scald
Substitute
Thunder Wave
Toxic

<Event Moves>


Team Geodude6

Deoxys (–)
Nature: Timid (+15% Spe, +X% Acc, -1 Atk) (Acc increase noted beside forme stats)
Type:

: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Pressure: (Passive) This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Stats: (Normal)
HP: 90
Atk: Rank 5-
Def: Rank 2
SpA: Rank 6
SpD: Rank 2
Spe: 173+ (+30% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

Stats: (Attack)
HP: 90
Atk: Rank 7-
Def: Rank 1
SpA: Rank 8
SpD: Rank 1
Spe: 173+ (+30% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 26

Stats: (Defense)
HP: 90
Atk: Rank 2-
Def: Rank 7
SpA: Rank 3
SpD: Rank 7
Spe: 104+ (+12% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 25

Stats: (Speed)
HP: 90
Atk: Rank 2-
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 207+ (+30% Acc)
Size Class: 3
Weight Class: 4
Base Rank Total: 24

EC: N/A
MC: —
AC: N/A

Moves: (40)
Level-Up (17)
Leer
Wrap
Night Shade
Teleport
Knock Off
Double Team
Pursuit
Spikes
Psychic
Taunt
Recover
Superpower
Psycho Boost
Snatch
Counter
Mirror Coat
Hyper Beam

Egg (0)
N/A

Tutor (9)
Drain Punch
Fire Punch
Focus Punch
Ice Punch
Low Kick
Magic Coat
Skill Swap
Stealth Rock
Thunder Punch

TM/HM (13)
Psyshock
Ice Beam
Light Screen
Protect
Solar Beam
Thunder
Reflect
Torment
Focus Blast
Endure
Rock Slide
Substitute
Dark Pulse

Event (1)
Meteor Mash

Aurumoth (F)
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Type:

: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
: Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.

Abilities:
Weak Armor: (Toggle) No default effect. When toggled, the Pokemon loosens its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.
No Guard: (Passive) This Pokemon has an immense confidence from perfecting each of its attacks, giving them all perfect accuracy. As a result, it feels it can weather every strike, and will not dodge an attack even if ordered to. Only when an OHKO move is issued by the opponent does sense return, and the Pokemon acts normally. Additionally, even with their extra skill, the power and exhaustion involved in using OHKO moves prevents them from being benefited by No Guard; they will have their normal accuracy.
Illusion: (HA unlocked, Passive) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Pokemon with Illusion with the info on said Pokemon and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]

Stats:
HP: 110
Atk: Rank 5
Def: Rank 4
SpA: Rank 5
SpD: Rank 3+
Spe: 81-
Size Class: 4
Weight Class: 5
Base Rank Total: 23

EC: 9/9
MC: —
AC: 5/5

Moves: (40)
Level-up (13)
Dragon Dance
Quiver Dance
Tackle
String Shot
Sunny Day
Silver Wind
Bug Bite
Heal Pulse
Confusion
Will-O-Wisp
Final Gambit
Wish
Healing Wish

Egg (7)
Bug Buzz
Close Combat
Counter
Disable
Feint
Hydro Pump
Megahorn


Tutor (4)
Icy Wind
Magic Coat
Skill Swap
Zen Headbutt

TM/HM (16)
Psyshock
Hidden Power [Fire]
Blizzard
Hyper Beam
Light Screen
Protect
Solar Beam
Thunder
Psychic
Shadow Ball
Reflect
Overheat
Steel Wing
Focus Blast
Giga Impact
Infestation

Dragonite (M)
Nature: Rash (+1 SpA, -1 SpD)
Type:

: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus: (Passive) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale: (Passive) This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5+
SpD: Rank 3-
Spe: 80
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: —
AC: 5/5

Moves:
Level-up (14)
Hurricane
Fire Punch
Thunder Punch
Roost
Wrap
Leer
Thunder Wave
Twister
Agility
Dragon Rage
Slam
Dragon Tail
Outrage
Hyper Beam

Egg (5)
Aqua Jet
Extreme Speed
Haze
Iron Tail
Supersonic

Tutor (5)
Draco Meteor
Dragon Pulse
Heat Wave
Iron Head
Superpower

TM/HM (16)
Dragon Claw
Light Screen
Protect
Thunder
Earthquake
Reflect
Bide
Fire Blast
Skull Bash
Focus Blast
Endure
Sky Drop
Giga Impact
Stone Edge
Substitute
Fly


Smart money's on the guy with the Deoxys. CDXCIV, take it away!

16:50waterwarrior!choose TheWanderer Geodude6
16:50CDXCIVwaterwarrior: TheWanderer


The Wanderer sends out and equips
Geodude sends out, equips, and orders
The Wanderer orders
I ref!
 

Geodude6

Look at my shiny CT!
...why not Life Orb?

Dragonite @ Expert Belt

Earthquake~Skull Bash~Earthquake
IF Earthquake is imprisoned when you would use it THEN use Light Screen the first time and Reflect the second time.
IF Sheer Cold is used in a combination AND Light Screen is not up on your side of the field THEN use Fly and push actions back. Takes lowest priority.
IF Counter THEN use Dragon Pulse and push actions back. Takes highest priority.
 
Hilariously enough, Kril has Base 84 Atk and Base 83 SpA so why not Life Orb indeed

Pre-Round stats:

Krilowatt @ Rare Candy
HP: 125
EN: 100
3/3/3/3/121/ +17% Acc

Dragonite @ Expert Belt
HP: 100
EN: 100
5/3/5/3/80

Action 1
Krilowatt used Substitute! (25 HP, 24 EN)

Earthquake -> Krilowatt (7 EN)
(10+2+(5-3)1.5)(1.5) = 22.5 DMG
Sub took the hit!

Action 2
Dragonite tucked his head in! (8 EN)
+1 Def

Ice Beam -> Dragonite (7 EN)
RNG roll (to crit) 3052 = no crit
RNG roll (to freeze) 2173 = no freeze
(9+(3-3)1.5)(2.25)(.5) = 10.125 DMG

Skull Bash -> Krilowatt
(13+5-3)1.5) = 16 DMG
Sub destroyed!

Action 3
Blizzard -> Dragonite (8 EN)
RNG roll (to hit) 1617 = hit
RNG roll (to crit) 8070 = no crit
RNG roll (to freeze) 477 = freeze
(11+(3-3)1.5)(2.25)(.5) = 12.375 DMG
Dragonite was frozen!
RNG roll (for duration) 4402 = 1a

Dragonite is frozen!


And we start off this exciting match with a bit of a fan favorite- most people think that if Geodude can post on time he'll win, and looking at teams it really could be anyone's match, with Wanderer packing a Cincinno that you underestimate at your own peril while Geodude mainly stuck to offensive behemoths. However, things start looking weird for Lad with his choice of item for his Krillowatt- a Rare Candy. While Rare Candy is to be sure a great item, Kril shouldn't be relying too much on its already lowered Attack stat and really would prefer the recoil free Life Orb boost, but that doesn't mean it can't beat Geodude's Dragonite with the standard expert belt!

Kril starts the battle off be protecting itself with the largest Substitute it can conjure up, and Dragonite responds by stomping on the ground hard enough to trigger an Earthquake throughout the arena, almost destroying the Sub in one blow, but it's just hanging on!

Krillowatt goes on the offensive and fires off an Ice Beam which not only seems to be less powerful than Dragonite's previous attack, but due to Multiscale Dragonite is able to shrug off the attack almost unscathed and absolutely demolish the Substitute with an immensely powerful Skull Bash, leaving Krilowatt exposed!

Now a little worried for its safety, Krilowatt fires off a massive Blizzard which, again, only does minor damage at best, and as Dragonite begins to stomp the ground- wait a second! It's not stomping the ground, it's grounded! Dragonite is completely frozen and unable to move, giving a pretty big advantage to The Wanderer!

With Multiscale broken, higher amounts of HP, and much higher speed, it looks like Krilowatt is sent to freeze Dragonite until it's knocked out, but ordering second, Geodude can pull a few tricks to reverse the situation. Right now, it's anybody's game, though it is leaning quite a bit in Wanderer's favor...

Post-Round stats:

Krilowatt @ Rare Candy
HP: 100
EN: 61
3/3/3/3/121/ +17% Acc

Dragonite @ Expert Belt
HP: 77
EN: 92
5/3/5/3/80
Frozen (0a)
+1 Def

The Wanderer
Geodude6
 
Rock Blast -> Tail Slap -> Rock Blast
*If Dragonite uses Thunder Wave AND you don't have a substitute up, use Substitute (15)
**If Dragonite uses a p/e move AND you don't have Light Screen up, use Light Screen
***If Dragonite uses Bide AND you don't have a substitute up, use Substitute (15)
 

Geodude6

Look at my shiny CT!
Focus Blast~Focus Blast~Giga Impact+Superpower
IF either Focus Blast misses THEN use Skull Bash A3.
 
Last edited:
Pre-Round stats:

Cinccino @ Shiny Stone
HP: 100
EN: 100
5/2/2/2/115

Krilowatt @ Rare Candy
HP: 100
EN: 61
3/3/3/3/121/ +17% Acc


Dragonite @ Expert Belt
HP: 77
EN: 92
5/3/5/3/80
Frozen (0a)
+1 Def

Action 1
Rock Blast -> Dragonite (12 EN)
RNG roll (to crit) 3311, 2131, 388, 8402, 9245 = one crit
(22.5+1+(5-3)1.5)(1.5) = 39.75 DMG

Focus Blast -> Cincinno (8 EN)
RNG roll (to hit) 1124 = hit
RNG roll (to crit) 499 = crit
RNG roll (to lower SpD) 342 = freaking haxfest here
(12+3+2+(5-2)1.5)(1.5) = 32.25 DMG
Cincinno's SpD fell!

Action 2
Tail Slap -> Dragonite (11 EN)
RNG roll (to hit) 9300 = hit
RNG roll (to crit) 9103, 550, 3200, 9557, 1348 = one crit
(22.5+3+1+(5-3)1.5) = 29.5 DMG

Focus Blast -> Cincinno (12 EN)
RNG roll (to hit) 5901 = hit
RNG roll (to crit) 9365 = no crit
RNG roll (to lower SpD) 1046 = no lower
(12+2+(5-2)1.5)(1.5)+2 = 29.75 DMG

Action 3
Rock Blast -> Dragonite (12 EN)
RNG roll (to crit) 4122, 5752, 7869, 5502, 6587 = no crit
(22.5+(5-3)1.5)(1.5)-2 = 36.25 DMG


My RNG broke, sorry about that.

Not satisfied with Kril's damage output, Wanderer brings out the cutest little nuke in ASB- Cincinno! Wanderer did choose a good item this time though, with a Shiny Stone increasing Attack and Accuracy, this is gonna be reaaaaalll painful for anything that fights it. It wastes no time in decimating Dragonite, spending an absurd amount of energy for an even more absurd amount of damage, even scoring critical hits left and right just to rub the pain in Geodude's face! However, Dragonite is still able to retain its focus and fire off two Focus Blasts that take out more than half of Cincinno's HP! As Dragonite prepares the coup de grace, Cincinno delivers the final blow first, knocking the Dragonite out and even veering into overkill range!

However, things aren't all sunshine and daisies for Lad now- Dragonite might be gone, but his Krilowatt took a noticeable amount of damage and Cincinno was one step away from fainting itself right there, so Geodude isn't far behind in the damage dealt race! Geodude may be ordering first now, but I think it might be time for a legendary to emerge...

Post-Round stats:

Cinccino @ Shiny Stone
HP: 38
EN: 65
5/2/2/2/115
-1 SpD

Krilowatt @ Rare Candy
HP: 100
EN: 61
3/3/3/3/121/ +17% Acc


Dragonite @ Expert Belt
HP: -29
EN: KO
5/3/5/3/80

Geodude6 sends out, equips, and orders
The Wanderer orders
Reffing
 

Geodude6

Look at my shiny CT!
Deoxys-A @ Focus Band

Focus Blast~Psyshock~Focus Blast
IF multi-hit move in a combination THEN use Teleport (evasive) and push actions back.
IF Endure THEN use Wrap.
IF Knock Off THEN use Substitute (15) the first time and Disable (Knock Off) the second time.
 
Pre-Round stats:

Cinccino @ Shiny Stone
HP: 38
EN: 65
5/2/2/2/115
-1 SpD

Krilowatt @ Rare Candy
HP: 100
EN: 61
3/3/3/3/121/ +17% Acc


Deoxys @ Focus Band
HP: 90
EN: 100
7/1/8/1/173/ +30% Acc

Action 1
Focus Blast -> Cincinno (8 EN)
RNG roll (to crit) 2494 = no crit
RNG roll (to lower SpD) 5272 = no lower
(12+2+(6-2)1.5)(1.5)+2 = 32 DMG

Encore -> Deoxys (11 EN)

Action 2
Cincinno endured! (14 EN)

Focus Blast -> Cincinno (8 EN)
RNG roll (to crit) 4917 = no crit
RNG roll (to lower SpD) 3654 = no lower
(12+2+(6-2)1.5)(1.5)+2 = 32 DMG
Endured!

Action 3
Focus Blast -> Cincinno (8 EN)
Endured

Thunder Wave -> Deoxys (9 EN)
Deoxys was paralyzed! (25%)

Paralysis to 20%


Geodude completely wows the audience with the reveal of his legendary, bringing out the most powerful Pokemon in the world in terms of pure attacking prowess, leaving Wanderer's Cincinno incredibly nervous (to say the least) to face off against his new foe. Deoxys wastes no time in firing off a Focus Blast that hits Cincinno a little more than a second after Deoxys fires it, almost knocking the little rodent out then and there! However, Cincinno is able to stand up and weakly cheer Deoxys on, but it's enough- looks like Deoxys was given an Encore it can't help but follow through with!

Gathering all the strength it has in its little body, Cincinno resolves itself to Endure all that is thrown at it, and shows it off a short bit later when a second Focus Blast launches Cinccino straight off of its feet and about 20 feet back, only to pick itself up! Really, this is some of the most impressive displays of a Pokemon Enduring an attack in a long time!

The third time around, Deoxys fires off the Focus Blast some as it did the last two times, but Cincinno is fully in the zone now, only flinching for a slight second at a blow strong enough to cause heavy damage to almost any Pokemon and fires a Thunder Wave in retaliation, crippling Deoxys!

Since Geodude didn't buy ExtremeSpeed for some reason, looks like Cincinno has one attack left in it before Deoxys will take it out! Lad better make it worth it, because even though Deoxys may be slower, it's still a gigantic force to be reckoned with!

Post-Round stats:

Cinccino @ Shiny Stone
HP: 1
EN: 31
5/2/2/2/115

Krilowatt @ Rare Candy
HP: 100
EN: 61
3/3/3/3/121/ +17% Acc


Deoxys @ Focus Band
HP: 90
EN: 76
7/1/8/1/173/ +30% Acc
Paralyzed (20%)

The Wanderer orders or initiates a switch phase
Geodude6 responds
 
Pre-Round stats:

Cinccino @ Shiny Stone
HP: 1
EN: 31
5/2/2/2/115

Krilowatt @ Rare Candy
HP: 100
EN: 61
3/3/3/3/121/ +17% Acc


Deoxys @ Focus Band
HP: 90
EN: 76
7/1/8/1/173/ +30% Acc
Paralyzed (20%)

Action 1
RNG roll (for full para) 588 = full para
Deoxys was fully paralyzed!
Drop to 15%

Cincinno used Light Screen! (10 EN)

Action 2
Tail Slap -> Dragonite (11 EN)
RNG roll (to hit) 7274 = hit
RNG roll (to crit) 7166, 210, 9312, 1653, 8133 = one crit
(22.5+3+1+(5-1)1.5) = 18 DMG (Focus Band)

RNG roll (for full para) 2911 = no para
Wrap -> Cincinno (4 EN)
RNG roll (to crit) 1427 = no crit
(3+1+(6-2)1.5) = 10 DMG
Cincinno fainted!

Paralysis to 10%


Wanting to have Cincinno mix up it's plans, Deoxys attempts to Teleport straight out of Cincinno's reach, but instead of the thirty feet it was probably going for, it only traveled about half a foot before falling to the ground unable to move, fully paralysed! It looks like Cincinno has a perfect opportunity to get a good amount of damage, but it throws up a Light Screen instead! This is definitely gonna halter Deoxys a little bit, but with 8 SpA, it's still going to be doing a ton of damage!

Going on the offensive for the last time, Cincinno expends almost all the energy it has left for another extremely powerful Tail Slap that start out smacking Deoxys back and forth almost like a rag doll, but about halfway through, Deoxys' Focus Band seems to tighten on it, making the last slaps not phase him in the slightest or do any damage at all! In response, Deoxys Wraps Cincinno with its tentacles, crushes down, and throws Cincinno out, fainted! Looks like The Wanderer is in real trouble now...

Post-Round stats:

Cinccino @ Shiny Stone
HP: -9
EN: KO
5/2/2/2/115
Light Screen (4a)

Krilowatt @ Rare Candy
HP: 100
EN: 61
3/3/3/3/121/ +17% Acc


Deoxys @ Focus Band
HP: 72
EN: 72
7/1/8/1/173/ +30% Acc
Paralyzed (10%)

The Wanderer sends out
Geodude6 orders
Wanderer orders
 
Bringin' out the Krilowatt.

Imprison (Protect, Icy Wind, Counter) -> Hydro Pump*** -> Thunder***
*If Aurumoth uses Solarbeam AND Mirror Coat is not disabled, use Mirror Coat and push actions down
**If Aurumoth uses Skill Swap, use Dive and push actions down
***If Aurumoth uses a p/e move, use Hail and push actions down, but only once
 
Pretty busy, so excuse lack of flavor, it'll come eventually.

Pre-Round stats:

Krilowatt @ Rare Candy
HP: 100
EN: 61
3/3/3/3/121/ +17% Acc
Light Screen (4a)

Deoxys @ Focus Band
HP: 90
EN: 100
7/1/8/1/173/ +30% Acc


Aurumoth @ Enigma Berry [2 uses]
HP: 110
EN: 100
5/4/5/3/81/ -10% Eva

Deoxys @ Focus Band
HP: 72
EN: 72
7/1/8/1/173/ +30% Acc
Paralyzed (10%)


Action 1
Krillowatt used Imprison! (7 EN)

Aurumoth used Light Screen! (9 EN)

Action 2
Hydro Pump -> Aurumoth (7 EN)
RNG roll (to crit) 6870 = no crit
(5.5+3+1+(3-3)1.5) = 9.5 DMG

Megahorn -> Krilowatt (7 EN)
(12+3+(5-3)1.5) = 18 DMG

Action 3
Thunder -> Aurumoth (7 EN)
RNG roll (to crit) 8199 = no crit
RNG roll (to para) 6339 = no para
(5.5+3+1+(3-3)1.5) = 9.5 DMG

Thunder -> Krilowatt (8 EN)
(5.5+(5-3)1.5) = 8.5 DMG


Post-Round stats:

Krilowatt @ Rare Candy
HP: 73
EN: 39
3/3/3/3/121/ +17% Acc
Light Screen (1a)
Imprison (Protect, Icy Wind, Counter)

Deoxys @ Focus Band
HP: 90
EN: 100
7/1/8/1/173/ +30% Acc


Aurumoth @ Enigma Berry [2 uses]
HP: 91
EN: 76
5/4/5/3/81/ -10% Eva
Light Screen (3a)

Deoxys @ Focus Band
HP: 72
EN: 72
7/1/8/1/173/ +30% Acc
Paralyzed (10%)


Geodude6 orders (he can NOT start a switch phase)
The Wanderer orders
 

Geodude6

Look at my shiny CT!
Solarbeam~Solarbeam~Solarbeam
IF Mirror Coat THEN use Megahorn.
IF Guillotine is used in a combo AND Reflect is not up on your side of the field THEN use Reflect.
 

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