So after cycling through a bunch of different VGC teams and testing them out, this one seemed to work okay, but it has some holes, so I was looking for some input. Mainly on how to handle Mega Kang better as that seems to be one big thing that punches holes in my team without issue, and I can't decide how to try and handle it better. So here it is:
Aerodactyl @ Focus Sash
-Unerve
Jolly/ 252 ATK/252 SPE/4 HP
-Rock Slide
-Taunt
-Tailwind
-Protect
Aerodactyl is here to set up tailwind mainly. But after play testing this team, I realized that I needed taunt, and due to his speed and role as a lead, he got stuck with the job.
Ludicolo @ Assault Vest
-Rain Dish
Calm/ 164 HP/ 252 DEF/ 72 SPA/ 20 SPD
-Scald
-Giga Drain
-Ice Beam
-Fake Out
Ludicolo is the fake out support. Along with Aerodactyl he allows for the tailwind set up, and then plays a nice role as bulky assault vest. Good for dealing with bulky water types that my team doesn't appreciate (Milotic). EV's are just edited from one of the Smogon sets that I saw when I was dling research into Ludicolo.
Charizard-Y @ Charizardite Y
-Drought
Timid/ 252 SPA/ 252 SPE/ 4 SPD
-Heat Wave
-Solar Beam
-Ancient Power
-Protect
Charizard is here as the main attacker on my team. Or I thought he would be that, but he seems to play less so of that role with all the Lando's running around with Rock Slide. But he's just here to hit hard with heat wave. Ancient power is just here to help with other Char Y's, but I would be open to getting rid of it for something else.
Mamoswine @ Lum Berry
-Thick Fat
Adamant/ 252 ATK/ 252 SPE/ 4 SPD
-Icicle Crash
-Earthquake
-Ice Shard
-Protect
Mamoswine is here as a counterpart to Charizard. He works really well with him as he can use the earthquakes under him, and also checks those Garchomps and Lando's that threaten him. Also the Ground Ice typing is really good in VGC right now as it hits alot of things hard I've found in using him. Choosing to run adamant over jolly as without the life orb, he needs the extra power.
Bisharp @ Life Orb
-Defiant
Adamant/ 252 ATK/ 252 SPE/ 4 DEF
-Sucker Punch
-Iron Head
-Knock Off
-Protect
Bisharp just hits so many things so hard. Especially if he gets out with the tailwind up. He gets rid of the Sylveons that are running rampant, and take advantage of the intimidates, and makes my oppenets think twice about sending out their intimidaters, which helps Mamoswine. He also synergizes well well with Charizard, as his sucker punch can help land some KO's in combination with heat wave.
Sylveon @ Leftovers
-Pixilate
Modest/ 220 HP/ 252 SPA/ 36 SPE
-Hyper Voice
-Psyshock
-Heal Bell
-Protect
Sylveon is here as it just hits like a truck. It hits fighting types that threaten both Mamo and Bisharp, and hits dragons hard that are so common in VGC. I went with Leftovers over choice specs because I found it hard to keep sylveon alive long without protect out of the tailwind. The 36 speed EV's are there so it can out-speed non-scarfed jolly Garchomp and all the base 100 mons in tailwind.
So yeah, I've used this team a bunch and have done relatively well with it, but need some help patching up the holes. Any suggestions are very welcome, and thank you for reading!
Aerodactyl @ Focus Sash
-Unerve
Jolly/ 252 ATK/252 SPE/4 HP
-Rock Slide
-Taunt
-Tailwind
-Protect
Aerodactyl is here to set up tailwind mainly. But after play testing this team, I realized that I needed taunt, and due to his speed and role as a lead, he got stuck with the job.
Ludicolo @ Assault Vest
-Rain Dish
Calm/ 164 HP/ 252 DEF/ 72 SPA/ 20 SPD
-Scald
-Giga Drain
-Ice Beam
-Fake Out
Ludicolo is the fake out support. Along with Aerodactyl he allows for the tailwind set up, and then plays a nice role as bulky assault vest. Good for dealing with bulky water types that my team doesn't appreciate (Milotic). EV's are just edited from one of the Smogon sets that I saw when I was dling research into Ludicolo.
Charizard-Y @ Charizardite Y
-Drought
Timid/ 252 SPA/ 252 SPE/ 4 SPD
-Heat Wave
-Solar Beam
-Ancient Power
-Protect
Charizard is here as the main attacker on my team. Or I thought he would be that, but he seems to play less so of that role with all the Lando's running around with Rock Slide. But he's just here to hit hard with heat wave. Ancient power is just here to help with other Char Y's, but I would be open to getting rid of it for something else.
Mamoswine @ Lum Berry
-Thick Fat
Adamant/ 252 ATK/ 252 SPE/ 4 SPD
-Icicle Crash
-Earthquake
-Ice Shard
-Protect
Mamoswine is here as a counterpart to Charizard. He works really well with him as he can use the earthquakes under him, and also checks those Garchomps and Lando's that threaten him. Also the Ground Ice typing is really good in VGC right now as it hits alot of things hard I've found in using him. Choosing to run adamant over jolly as without the life orb, he needs the extra power.
Bisharp @ Life Orb
-Defiant
Adamant/ 252 ATK/ 252 SPE/ 4 DEF
-Sucker Punch
-Iron Head
-Knock Off
-Protect
Bisharp just hits so many things so hard. Especially if he gets out with the tailwind up. He gets rid of the Sylveons that are running rampant, and take advantage of the intimidates, and makes my oppenets think twice about sending out their intimidaters, which helps Mamoswine. He also synergizes well well with Charizard, as his sucker punch can help land some KO's in combination with heat wave.
Sylveon @ Leftovers
-Pixilate
Modest/ 220 HP/ 252 SPA/ 36 SPE
-Hyper Voice
-Psyshock
-Heal Bell
-Protect
Sylveon is here as it just hits like a truck. It hits fighting types that threaten both Mamo and Bisharp, and hits dragons hard that are so common in VGC. I went with Leftovers over choice specs because I found it hard to keep sylveon alive long without protect out of the tailwind. The 36 speed EV's are there so it can out-speed non-scarfed jolly Garchomp and all the base 100 mons in tailwind.
So yeah, I've used this team a bunch and have done relatively well with it, but need some help patching up the holes. Any suggestions are very welcome, and thank you for reading!