"Aaaaaaaaaaaaaaaaah!"
*thud*
"Ouch! WHO THE HELL PUSHED ME DOWN THAT HOLE!?"
*readies Poké Ball*
"Last time I take parkour lessons from total strangers. Whoever it was, I hope he runs very fast, as otherwise he is as good as dead. Hyrule, take me out of he -"
*Looks around. Enourmous, deserted library, full of dirt and spiderwebs.*
".. uh, what is this place? I didn't see it in the map. Seems like an ancient library. Doesn't anyone take care of these things anymore? Well, since I'm already here, might as well take a look arou- Whaaaa!?"
*Dim lights start appearing everywhere. Suddenly, the bookshelves start to shake, and the books are sent flying all around. No, nevermind, they are actually FLYING AROUND.*
"Wha- What the hell is happening? Is this place cursed? Come on, I have been in enough cursed places already."
*Sounds of steps and of people talking. Goes take a look."
"And those two? They are holding Poké Balls... Eh!? They are freeing their Pokémon? Are they planning to battle here? Are they insane (says the guy who once battled inside the mind of one of them)?"
*A single, thin book flies to Tavok's hands. Too fast. He gets taken down by the hit, but the book didn't seem to care (can they care?) and just opens itself.*
"The... The Rules?"
THE RULES
4v4 Singles (BRT must be 14 or less)
3-day DQ
2 Substitutions
0/5 Recoveries / Chills
Arena = Library of Abilities
4v4 Singles (BRT must be 14 or less)
3-day DQ
2 Substitutions
0/5 Recoveries / Chills
Arena = Library of Abilities
Field Type- Neutral
Complexity- Moderate
Format- Singles/Doubles/Triples
Restrictions- Artificial arena, low ceiling, no seismic activity, always All Abilities
Library of Abilites: Somewhere deep in the empirical city (no not the famous one, the lesser known empirical city), lies a forgotten place of magical literature, The Etheral Libraries. This majestic palace of a place is getting older due to no one taking care of it, but it still holds a pwerful secret; The books! they hold descriptive passages of every known ability of man and pokemon. and since this place is magic, when you battle here the books come alive! they miss being used (refer to the kitchen ware fom beauty and the beast), and they will willingly let you use their power! As you send a pokemon in, two random books will soar straight into your pokemon, and with a flash of power, they will be incapable of using their original abilites! but fret not, they will have two new abilites! weather its for good or worse, we know not, but it sure does make for an intersting battle!
Ref RNGs two abilites for each pokemon. If a pokemon is FE then they get 3 RNG'd abilities.
The arena is 200 feet by 200 feet, square shaped. the walls of this arena are tall and dusty book shelves, and the floor is covered in a deep pruple and gold carpet, giving the place an old but magical feel. there are some lights, not too much though. every pokemon can see just fine though
Complexity- Moderate
Format- Singles/Doubles/Triples
Restrictions- Artificial arena, low ceiling, no seismic activity, always All Abilities
Library of Abilites: Somewhere deep in the empirical city (no not the famous one, the lesser known empirical city), lies a forgotten place of magical literature, The Etheral Libraries. This majestic palace of a place is getting older due to no one taking care of it, but it still holds a pwerful secret; The books! they hold descriptive passages of every known ability of man and pokemon. and since this place is magic, when you battle here the books come alive! they miss being used (refer to the kitchen ware fom beauty and the beast), and they will willingly let you use their power! As you send a pokemon in, two random books will soar straight into your pokemon, and with a flash of power, they will be incapable of using their original abilites! but fret not, they will have two new abilites! weather its for good or worse, we know not, but it sure does make for an intersting battle!
Ref RNGs two abilites for each pokemon. If a pokemon is FE then they get 3 RNG'd abilities.
The arena is 200 feet by 200 feet, square shaped. the walls of this arena are tall and dusty book shelves, and the floor is covered in a deep pruple and gold carpet, giving the place an old but magical feel. there are some lights, not too much though. every pokemon can see just fine though
"Oh, great, seems like I'm stuck as a referee. Uh? Oh wow, this book even has all the info about who those guys are and their Pokémon!"
Zheng Tann
Bagon - Happy (M)
What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.
Nature: Impish (+1 Def, -1 SpA)
Type:
Dragon Type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Ability 1: Rock Head
Type: Passive
Happy's cheer and surprisingly tough constitution prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 2: Sheer Force
Type: Toggle
Happy can energize all its attacks with secondary effect chances that are less than 100%. When Toggled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), sans the secondary effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
EC: 1/9 Next Evolution at 4
MC: 0
AC: 3/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Dragon Breath
Flamethrower
Double-Edge
Endure
Hydro Pump
Twister
Dragon Pulse
Fire Fang
Brick Break
Aerial Ace
Shadow Claw
Toxic
Protect
What is there to say about Happy, besides his namesake? When Natsu found the egg, he's very excited to have a younger brother who'd also be a Dragon. And so he went to great pains to help it hatch - asking Elfman to warm it up, sleeping with it every night, hugging it as everybody travel. It took a week for Natsu's wishes to come true, and Happy has been sticking around Natsu ever since. Even though Happy have no wishes to evolve, he would still stand up for Natsu (who's much stronger than him), simply because they're great partners. Happy is also the only one whom Natsu wouldn't pick a brawl with - which says a lot about their camaraderie.
Nature: Impish (+1 Def, -1 SpA)
Type:
Dragon Type: Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Ability 1: Rock Head
Type: Passive
Happy's cheer and surprisingly tough constitution prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Ability 2: Sheer Force
Type: Toggle
Happy can energize all its attacks with secondary effect chances that are less than 100%. When Toggled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), sans the secondary effect.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 3
EC: 1/9 Next Evolution at 4
MC: 0
AC: 3/5
Attacks:
Rage
Bite
Leer
Headbutt
Focus Energy
Ember
Zen Headbutt
Crunch
Dragon Claw
Dragon Breath
Flamethrower
Double-Edge
Endure
Hydro Pump
Twister
Dragon Pulse
Fire Fang
Brick Break
Aerial Ace
Shadow Claw
Toxic
Protect
Jet - Nincada (M)
His dream is to be fast. He became friends with everyone faster than Laxus, but he always felt... vulnerable. Hence the dream. He wanted to be fast, so that if trouble comes, it'll never catch him. So that when enemies come, they'll never know what hit them. So that when sorrow comes, he'll be long gone.
Nature: Adamant (+Atk; -SpA)
Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Compoundeyes
Type: Passive
Jet's complex eyes give him a comprehensive view of the field, making his moves and attacks 30% (x1.3) more accurate.
Ability 2: Run Away (Hidden, Locked)
Type: Passive
Jet is quick on his feet, evading any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Fury Swipes
Harden
Leech Life
Metal Claw
Mind Reader
Mud-Slap
Sand-Attack
Scratch
Bug Bite
Faint Attack
Final Gambit
Gust
Silver Wind
Sandstorm
Dig
Substitute
Night Slash
Protect
Aerial Ace
Frustration
String Shot
His dream is to be fast. He became friends with everyone faster than Laxus, but he always felt... vulnerable. Hence the dream. He wanted to be fast, so that if trouble comes, it'll never catch him. So that when enemies come, they'll never know what hit them. So that when sorrow comes, he'll be long gone.
Nature: Adamant (+Atk; -SpA)
Type:
Bug type: Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
Ground type: Ground STAB; immune to Sandstorm. Ignores Arena restrictions on Dig and Seismic Attacks for Arenas in which any land mass exists, Evasive Digging reduced from 6 per action Energy Cost to 5 per action.
Abilities:
Ability 1: Compoundeyes
Type: Passive
Jet's complex eyes give him a comprehensive view of the field, making his moves and attacks 30% (x1.3) more accurate.
Ability 2: Run Away (Hidden, Locked)
Type: Passive
Jet is quick on his feet, evading any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Stats:
HP: 90
Atk: 3 (+)
Def: 3
SpA: 1 (-)
SpD: 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 2/6
MC: 0
DC: 2/5
Attacks:
Fury Swipes
Harden
Leech Life
Metal Claw
Mind Reader
Mud-Slap
Sand-Attack
Scratch
Bug Bite
Faint Attack
Final Gambit
Gust
Silver Wind
Sandstorm
Dig
Substitute
Night Slash
Protect
Aerial Ace
Frustration
String Shot
Turtwig - Droy (M)
Jet is Droy's fastest new friend. Often hungry and wanting food, Droy would implore Jet to help him find stuff to eat. Often after raiding the kitchens, the pair would sneak about the monastery, looking for places to hide while they eat. But when he's not eating, Droy can often be seen working on the gardens and the orchard with Wendy, doing his chores by helping around to make new fresh produce - which he'll eat, of course.
Nature: Sassy (+SpDef, -15% Speed, -10% Acc)
Type:
Grass Type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Ability 1: Overgrow
Type: Passive
When Droy's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Ability 2: Shell Armour (Hidden)
Type: Passive
Droy's thick body and craggy carapace prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 2
BRT: 14
EC: 3/9
MC: 0
AC: 3/5
Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Synthesis
Leaf Storm
Crunch
Giga Drain
Grassy Terrain
Seed Bomb
Worry Seed
Stockpile
Wide Guard
Bullet Seed
Reflect
Light Screen
Safeguard
Protect
Stealth Rock
Grass Knot
Jet is Droy's fastest new friend. Often hungry and wanting food, Droy would implore Jet to help him find stuff to eat. Often after raiding the kitchens, the pair would sneak about the monastery, looking for places to hide while they eat. But when he's not eating, Droy can often be seen working on the gardens and the orchard with Wendy, doing his chores by helping around to make new fresh produce - which he'll eat, of course.
Nature: Sassy (+SpDef, -15% Speed, -10% Acc)
Type:
Grass Type: Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Abilities:
Ability 1: Overgrow
Type: Passive
When Droy's HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solar Beam from 12 to 14)
Ability 2: Shell Armour (Hidden)
Type: Passive
Droy's thick body and craggy carapace prevents it from taking critical hits.
Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 26 (-)
Size Class: 1
Weight Class: 2
BRT: 14
EC: 3/9
MC: 0
AC: 3/5
Attacks:
Tackle
Withdraw
Absorb
Razor Leaf
Curse
Bite
Mega Drain
Leech Seed
Synthesis
Leaf Storm
Crunch
Giga Drain
Grassy Terrain
Seed Bomb
Worry Seed
Stockpile
Wide Guard
Bullet Seed
Reflect
Light Screen
Safeguard
Protect
Stealth Rock
Grass Knot
Unown - Levy
Levy is a book-lover, who chanced upon the library collection in the monastery Zheng founded. Inside, she was astounded to find books of a totally new philosophy to her, a history of a world she never imagined of. Resolute that she would not pass up this chance, she resided there until Jet and Droy happened upon her in their wanderings, and the trio soon became fast friends.
Nature: Modest (+SpAtk, -Atk)
Type:
Psychic Type: Psychic STAB; Levy's tome of spells enable her to lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Levitate
Type: Passive
Levy has a small magic rug, which floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can still strike her if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
BRT: 14
Attacks:
Hidden Power Bug
Hidden Power Dark
Hidden Power Dragon
Hidden Power Electric
Hidden Power Fairy
Hidden Power Fighting
Hidden Power Fire
Hidden Power Flying
Hidden Power Ghost
Hidden Power Grass
Hidden Power Ground
Hidden Power Ice
Hidden Power Poison
Hidden Power Psychic
Hidden Power Rock
Hidden Power Steel
Hidden Power Water
Levy is a book-lover, who chanced upon the library collection in the monastery Zheng founded. Inside, she was astounded to find books of a totally new philosophy to her, a history of a world she never imagined of. Resolute that she would not pass up this chance, she resided there until Jet and Droy happened upon her in their wanderings, and the trio soon became fast friends.
Nature: Modest (+SpAtk, -Atk)
Type:
Psychic Type: Psychic STAB; Levy's tome of spells enable her to lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Ability 1: Levitate
Type: Passive
Levy has a small magic rug, which floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can still strike her if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 48
Size Class: 1
Weight Class: 1
BRT: 14
Attacks:
Hidden Power Bug
Hidden Power Dark
Hidden Power Dragon
Hidden Power Electric
Hidden Power Fairy
Hidden Power Fighting
Hidden Power Fire
Hidden Power Flying
Hidden Power Ghost
Hidden Power Grass
Hidden Power Ground
Hidden Power Ice
Hidden Power Poison
Hidden Power Psychic
Hidden Power Rock
Hidden Power Steel
Hidden Power Water
akela
Pikachu [AJ Lee] [F]
Rash Nature (+1 SpA, -1 SpD)
Type: Electric
Egg Group: Field/Fairy
Abilities: Static, Lightningrod (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 7/9
MC: 0
AC: 3/5
Attacks: [25/114]
Level Up [15/20]
Agility
Charm
Double Team
Electro Ball
Growl
Light Screen
Nasty Plot
Nuzzle
Play Nice
Quick Attack
Sweet Kiss
Swift
Tail Whip
Thunder Shock
Thunder Wave
Egg [7/15]
Bide
Charge
Endure
Fake Out
Present
Reversal
Volt Tackle
Tutor [2/24]
Electroweb
Signal Beam
TM/HM [5/37]
Attract
Charge Beam
Substitute
Swagger
Toxic
Event [5/18]
Fly
Heart Stamp
Pain Split
Petal Dance
Surf
Moves Remaining
Level Up [5] {5}: Discharge, Feint, Slam, Thunder, Thunderbolt
Egg [8] {24}: Bestow, Disarming Voice, Double Slap, Encore, Flail, Lucky Chant, Tickle, Wish
CG Tutor [10] {20}: Covet, Focus Punch, Helping Hand, Iron Tail, Knock Off, Magnet Rise, Shock Wave, Snore, Thunder Punch, Uproar
PG Tutor [12] {36}: Body Slam, Counter, Defense Curl, Double-Edge, Dynamic Punch, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Rollout, Seismic Toss
PG TM/HM [11] {33}: Captivate, Curse, Detect, Natural Gift, Pay Day, Rage, Reflect, Skull Bash, Submission, Take Down, Zap Cannon
CG TM/HM [21] {42}: Brick Break, Confide, Dig, Echoed Voice, Facade, Flash, Fling, Frustration, Grass Knot, Hidden Power ???, Protect, Rain Dance, Rest, Return, Rock Smash, Round, Secret Power, Sleep Talk, Strength, Volt Switch, Wild Charge
Event [12] {36}: Celebrate, Dizzy Punch, Extreme Speed, Follow Me, Hold Hands, Last Resort, Leer, Scary Face, Sing, Tackle, Teeter Dance Yawn
Rash Nature (+1 SpA, -1 SpD)
Type: Electric
Egg Group: Field/Fairy
Abilities: Static, Lightningrod (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 1 (-)
Spe: 90
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 7/9
MC: 0
AC: 3/5
Attacks: [25/114]
Level Up [15/20]
Agility
Charm
Double Team
Electro Ball
Growl
Light Screen
Nasty Plot
Nuzzle
Play Nice
Quick Attack
Sweet Kiss
Swift
Tail Whip
Thunder Shock
Thunder Wave
Egg [7/15]
Bide
Charge
Endure
Fake Out
Present
Reversal
Volt Tackle
Tutor [2/24]
Electroweb
Signal Beam
TM/HM [5/37]
Attract
Charge Beam
Substitute
Swagger
Toxic
Event [5/18]
Fly
Heart Stamp
Pain Split
Petal Dance
Surf
Moves Remaining
Level Up [5] {5}: Discharge, Feint, Slam, Thunder, Thunderbolt
Egg [8] {24}: Bestow, Disarming Voice, Double Slap, Encore, Flail, Lucky Chant, Tickle, Wish
CG Tutor [10] {20}: Covet, Focus Punch, Helping Hand, Iron Tail, Knock Off, Magnet Rise, Shock Wave, Snore, Thunder Punch, Uproar
PG Tutor [12] {36}: Body Slam, Counter, Defense Curl, Double-Edge, Dynamic Punch, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Rollout, Seismic Toss
PG TM/HM [11] {33}: Captivate, Curse, Detect, Natural Gift, Pay Day, Rage, Reflect, Skull Bash, Submission, Take Down, Zap Cannon
CG TM/HM [21] {42}: Brick Break, Confide, Dig, Echoed Voice, Facade, Flash, Fling, Frustration, Grass Knot, Hidden Power ???, Protect, Rain Dance, Rest, Return, Rock Smash, Round, Secret Power, Sleep Talk, Strength, Volt Switch, Wild Charge
Event [12] {36}: Celebrate, Dizzy Punch, Extreme Speed, Follow Me, Hold Hands, Last Resort, Leer, Scary Face, Sing, Tackle, Teeter Dance Yawn
Treecko [Fern] [F]
Lonely Nature (+1 Atk, -1 Def)
Type: Grass
Egg Group: Monster/Dragon
Abilities: Overgrow, Unburden (Locked)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up [9/20]
Absorb
Agility
Giga Drain
Leer
Mega Drain
Pound
Pursuit
Quick Attack
Screech
Egg [5/13]
Crunch
Double Kick
Grassy Terrain
Razor Wind
Synthesis
Tutor [0/24]
TM/HM [5/44]
Aerial Ace
Dig
Rock Slide
Substitute
Toxic
Moves Remaining
Level Up [5] {5}: Detect, Endeavor, Energy Ball, Quick Guard, Slam
Evolution Free [2] {0}: Fury Cutter, Leaf Blade
Evolution Level Up [3] {3}: False Swipe, Leaf Storm, X-Scissor
Final Evolution Free [1] {0}: Night Slash
Final Evolution Level Up [1] {1}: Dual Chop
Egg [8] {24}: Bullet Seed, Crush Claw, Dragon Breath, Grass Whistle, Leech Seed, Magical Leaf, Mud Sport, Natural Gift
CG Tutor [11] {22}: Dragon Pulse, Drain Punch, Focus Punch, Frenzy Plant, Iron Tail, Low Kick, Outrage, Seed Bomb, Snore, Thunder Punch, Worry Seed
Pledge [1] {1}: Grass Pledge
PG Tutor [12] {36}: Body Slam, Counter, Double-Edge, Dynamic Punch, Endure, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Seismic Toss, Swift
PG TM/HM [1] {3}: Captivate
CG TM/HM [38] {76}: Acrobatics, Attract, Brick Break, Bulldoze, Confide, Cut, Double Team, Dragon Claw, Earthquake, Facade, Flash, Fling, Focus Blast, Frustration, Giga Impact, Grass Knot, Hidden Power ???, Hone Claws, Hyper Beam, Low Sweep, Nature Power, Power-Up Punch, Protect, Rest, Return, Roar, Rock Climb, Rock Smash, Rock Tomb, Round, Safeguard, Secret Power, Sleep Talk, Solar Beam, Strength, Sunny Day, Swagger, Swords Dance
Lonely Nature (+1 Atk, -1 Def)
Type: Grass
Egg Group: Monster/Dragon
Abilities: Overgrow, Unburden (Locked)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 14
EC: 0/9
MC: 0
AC: 0/5
Attacks:
Level Up [9/20]
Absorb
Agility
Giga Drain
Leer
Mega Drain
Pound
Pursuit
Quick Attack
Screech
Egg [5/13]
Crunch
Double Kick
Grassy Terrain
Razor Wind
Synthesis
Tutor [0/24]
TM/HM [5/44]
Aerial Ace
Dig
Rock Slide
Substitute
Toxic
Moves Remaining
Level Up [5] {5}: Detect, Endeavor, Energy Ball, Quick Guard, Slam
Evolution Free [2] {0}: Fury Cutter, Leaf Blade
Evolution Level Up [3] {3}: False Swipe, Leaf Storm, X-Scissor
Final Evolution Free [1] {0}: Night Slash
Final Evolution Level Up [1] {1}: Dual Chop
Egg [8] {24}: Bullet Seed, Crush Claw, Dragon Breath, Grass Whistle, Leech Seed, Magical Leaf, Mud Sport, Natural Gift
CG Tutor [11] {22}: Dragon Pulse, Drain Punch, Focus Punch, Frenzy Plant, Iron Tail, Low Kick, Outrage, Seed Bomb, Snore, Thunder Punch, Worry Seed
Pledge [1] {1}: Grass Pledge
PG Tutor [12] {36}: Body Slam, Counter, Double-Edge, Dynamic Punch, Endure, Headbutt, Mega Kick, Mega Punch, Mimic, Mud-Slap, Seismic Toss, Swift
PG TM/HM [1] {3}: Captivate
CG TM/HM [38] {76}: Acrobatics, Attract, Brick Break, Bulldoze, Confide, Cut, Double Team, Dragon Claw, Earthquake, Facade, Flash, Fling, Focus Blast, Frustration, Giga Impact, Grass Knot, Hidden Power ???, Hone Claws, Hyper Beam, Low Sweep, Nature Power, Power-Up Punch, Protect, Rest, Return, Roar, Rock Climb, Rock Smash, Rock Tomb, Round, Safeguard, Secret Power, Sleep Talk, Solar Beam, Strength, Sunny Day, Swagger, Swords Dance
Shelmet [M] [Waterhead]
Naive Nature (+15% Speed, +5% Accuracy, -1 SpD)
Type: Bug
Egg Group: Bug
Abilities: Hydration, Shell Armor, Overcoat (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 29 (+) [+5% ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Leech Life
Acid
Bide
Curse
Struggle Bug
Mega Drain
Yawn
Egg
Encore
Endure
Feint
Mud-Slap
Spikes
TM/HM
Energy Ball
Hidden Power Ice
Substitute
Toxic
Venoshock
Naive Nature (+15% Speed, +5% Accuracy, -1 SpD)
Type: Bug
Egg Group: Bug
Abilities: Hydration, Shell Armor, Overcoat (Locked)
Stats:
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 2
SpD: Rank 2 (-)
Spe: 29 (+) [+5% ACC]
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/6
MC: 0
AC: 0/5
Attacks:
Level Up
Leech Life
Acid
Bide
Curse
Struggle Bug
Mega Drain
Yawn
Egg
Encore
Endure
Feint
Mud-Slap
Spikes
TM/HM
Energy Ball
Hidden Power Ice
Substitute
Toxic
Venoshock
Machop [Masculine] [F]
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Fighting
Egg Group: Human-Like
Abilities: Guts, No Guard, Steadfast (Locked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 2/9
MC: 0
AC: 2/5
Attacks: [23/101]
Level Up [12/16]
Cross Chop
Dynamic Punch
Focus Energy
Foresight
Karate Chop
Knock Off
Leer
Low Kick
Low Sweep
Revenge
Seismic Toss
Vital Throw
Egg [5/14]
Bullet Punch
Counter
Encore
Ice Punch
Quick Guard
Tutor [0/15]
TM/HM [7/53]
Bide
Facade
Fire Blast
Focus Blast
Protect
Substitute
Toxic
Event [0/3]
Moves Remaining
Level Up [3] {3}: Scary Face, Submission, Wake-Up Slap
Final Evolution Free[1] {0}: Wide Guard
Egg [9] {27}: Close Combat, Fire Punch, Heavy Slam,Meditate, Power Trick, Rolling Kick, Smelling Salts, Thunder Punch, Tickle
Previous Generation Tutor [15] {45}: Body Slam, Double-Edge, Dual Chop, Endure, Headbutt, Helping Hand, Mega Kick, Mega Punch, Metronome, Mimic, Mud-Slap, Role Play, Snore, Superpower, Vacuum Wave
Previous Generation TM/HM [12] {36}: Captivate, Curse, Detect, Fissure, Focus Punch, Natural Gift, Rage, Rock Climb, Secret Power, Skull Bash, Take Down, Work Up
Current Generation TM/HM [34] {68}: Attract, Brick Break, Bulk Up, Bulldoze, Confide, Dig, Double Team, Earthquake, Flamethrower, Fling, Frustration, Giga Impact, Hidden Power ???, Hyper Beam, Incinerate, Light Screen, Payback, Poison Jab, Power-Up Punch, Rain Dance, Retaliate, Return, Rock Slide, Rock Smash, Rock Tomb, Round, Sleep Talk, Smack Down, Stone Edge, Strength, Sunny Day, Swagger, Thief
Event [3] {9}: False Swipe, Slam, Thrash
Quiet Nature (+1 SpA, -15% Speed, -10% Evasion)
Type: Fighting
Egg Group: Human-Like
Abilities: Guts, No Guard, Steadfast (Locked)
Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 30 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 14
EC: 2/9
MC: 0
AC: 2/5
Attacks: [23/101]
Level Up [12/16]
Cross Chop
Dynamic Punch
Focus Energy
Foresight
Karate Chop
Knock Off
Leer
Low Kick
Low Sweep
Revenge
Seismic Toss
Vital Throw
Egg [5/14]
Bullet Punch
Counter
Encore
Ice Punch
Quick Guard
Tutor [0/15]
TM/HM [7/53]
Bide
Facade
Fire Blast
Focus Blast
Protect
Substitute
Toxic
Event [0/3]
Moves Remaining
Level Up [3] {3}: Scary Face, Submission, Wake-Up Slap
Final Evolution Free[1] {0}: Wide Guard
Egg [9] {27}: Close Combat, Fire Punch, Heavy Slam,Meditate, Power Trick, Rolling Kick, Smelling Salts, Thunder Punch, Tickle
Previous Generation Tutor [15] {45}: Body Slam, Double-Edge, Dual Chop, Endure, Headbutt, Helping Hand, Mega Kick, Mega Punch, Metronome, Mimic, Mud-Slap, Role Play, Snore, Superpower, Vacuum Wave
Previous Generation TM/HM [12] {36}: Captivate, Curse, Detect, Fissure, Focus Punch, Natural Gift, Rage, Rock Climb, Secret Power, Skull Bash, Take Down, Work Up
Current Generation TM/HM [34] {68}: Attract, Brick Break, Bulk Up, Bulldoze, Confide, Dig, Double Team, Earthquake, Flamethrower, Fling, Frustration, Giga Impact, Hidden Power ???, Hyper Beam, Incinerate, Light Screen, Payback, Poison Jab, Power-Up Punch, Rain Dance, Retaliate, Return, Rock Slide, Rock Smash, Rock Tomb, Round, Sleep Talk, Smack Down, Stone Edge, Strength, Sunny Day, Swagger, Thief
Event [3] {9}: False Swipe, Slam, Thrash
"Alright, alright, I'll do it. I don't really feel like making enemies with floating, hard-hitting books."
EDIT: You should also decide if this is All Items or Training Items.
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