[Fighting] Leader Birkal vs. Challenger Elevator Music [Ref: Gale]

Rules:

"YOUR GYM LEAGUE RUN ENDS HERE."

Gym Leader Birkal vs. Challenger Elevator Music
Format:
5 vs. 5 Series (B8P5)
DQ Time: 72 Hours
Chills: ∞
Recoveries: ∞
Substitutions: 2
Switch: N/A
Items: On
Abilities: All
MEvos: 4 [Upto 1]
Arena: Nowhere in Particular [New]
Arena: Nowhere in Particular

The hot stench of the metropolis suffocates all newcomers. The streets bustle with activity: businessmen scurry, children yell, and the homeless beg. The hustle-and-bustle city is tireless; it is clockwork. Everyone lives within their own microcosm, content to keep their head down and live another day.

Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.

"Oi, where you off to?" he grumbles.

"Nowhere in Particular," you reply candidly.

The man gives a knowing nod and steps out of the way. It worked!

Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.

"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."

They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."

The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."


"Number One: The entire gym fight is played as a series of one versus one matches. It is a best of series, meaning that whoever wins the majority of the rounds wins the match. One a Pokemon has fought its round, it remains benched for the rest of the series. The arena is cleared anew after every match; hazards and field effects disappear."

"Number Two: The Gym Leader sends out the first Pokemon of the match. From there, the loser of each round sends out first in the following matches."

"Number Three: Both Challenger and Gym Leader may only bring one of each typing. For example, Avalugg would take up the Challenger's Ice-type slot. Similarly, Noivern would take up the Challenger's Flying-type and Dragon-type slots for the series. Fighting-type is exempt from this rule for the Gym Leader alone. However, the Gym Leader cannot bring two of the same typed Pokemon outside of Fighting-types (e.g. Gallade and Medicham cannot both be brought).


"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."

"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows; their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."


Summarized:
1) Best of Series (1 vs. 1).
2) Gym Leader sends out first match; loser sends out first afterwards.
3) Can only bring one of any single type to the fight (Mega Evolutions included).​

Leader Birkals's Team {Caw}:
Savate | Gallade (M)
Literally "old shoe" in French, savate is a form of fighting that is adapted to circumvent the death penalty of fighting with a closed fist. It is defined by its clever techniques and versatile offense. Savate learned his name by outwitting numerous foes in Maylene's first battle as Gym Leader. ▶
[Nature]
Naive (+15% Spe | +10% Accuracy | +19% Accuracy [Mega] | -1 SpD)
[Type]
Psychic | Fighting
[Abilities]
Steadfast
Justified
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 127 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+8 CC]
[Learned Moves]
[133 | 133]
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronize
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt​
Dambe | Revenankh (M)
Dambe is a form of boxing from West Africa. Battles are primarily focused on strong blows from fists wrapped in cloth, but also utilizes fists as defensive shields suited for blocking. Traditional battles often feature amulets to bring good luck from the spirits. Revenankh learned its name by combining trickery with power in the Fighting Gym Qualifier versus AOPSUser. ▶
[Nature]
Adamant (+Atk | -SpA)
[Type]
Ghost | Fighting
[Abilities]
Air Lock
Shed Skin
Infiltrator (✓)
[Stats]
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
S&W: 3 | 3
Total: 20
[Tokens]
EC: N/A
AC: 5 | 5
MC: 0
[Learned Moves]
[70 | 94]
Arm Thrust
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dual Chop
Earthquake
Embargo
Endure
Facade
Focus Blast
Focus Punch
Force Palm
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power [Steel]
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Pain Split
Payback
Phantom Force
Poison Jab
Power-Up Punch
Power Whip
Protect
Punishment
Rest
Revenge
Rock Slide
Rock Smash
Rock Tomb
Safeguard
Sand Tomb
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Wrap
Wring Out​

Aikido Lucario (M)
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1. ▶

[Nature]
Jolly (-SpA | +Spe | +12% Accuracy | +19% Accuracy [Mega])
[Type]
Fighting | Steel
[Abilities]
Steadfast
Inner Focus
Justified (✓)
Adaptability [Mega]
[Stats]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 104 (+)
S&W: 3 | 4
Total: 20
[Mega Stats]
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 129 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[90 | 102]
Agility
Aura Sphere
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Circle Throw
Close Combat
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Flash Cannon
Feint
Final Gambit
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Reversal
Roar
Rock Slide
Rock Smash
Rock Tomb
Role Play
Screech
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Substitute
Sunny Day
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt​
Toxicroak (F)

[Nature]
Quirky
[Type]
Poison | Fighting
[Abilities]
Anticipation
Dry Skin
Poison Touch (✓)
[Stats]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 85
S&W: 3 | 3
Total: 19
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[69 | 96]
Astonish
Belch
Bounce
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Counter
Cross Chop
Cut
Dark Pulse
Dig
Double Team
Drain Punch
Earthquake
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Flatter
Fling
Focus Blast
Focus Punch
Foul Play
Giga Impact
Gunk Shot
Helping Hand
Hidden Power [Steel]
Hyper Beam
Ice Punch
Icy Wind
Knock Off
Low Kick
Low Sweep
Me First
Mud-Slap
Mud Bomb
Nasty Plot
Payback
Poison Jab
Poison Sting
Power-Up Punch
Protect
Pursuit
Quick Guard
Rain Dance
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Role Play
Shadow Ball
Sleep Talk
Sludge Bomb
Sludge Wave
Snatch
Spite
Stone Edge
Substitute
Sucker Punch
Super Fang
Swagger
Swords Dance
Taunt
Thief
Thunder Punch
Torment
Toxic
Vacuum Wave
Venoshock
X-Scissor​
Tomoi | Heracross (F)

[Nature]
Jolly (+Spe | -SpA | +11% Accuracy | +9% Accuracy (Mega))
[Type]
Bug | Fighting
[Abilities]
Swarm
Guts
Moxie (✓)
Skill Link (Mega)
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 98 (+)
S&W: 3 | 4
Total: 19
[Mega Stats]
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 0
AC: 5 | 5
MC: 0
[Learned Moves]
[73 | 82]
Aerial Ace
Arm Thrust
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Confide
Counter
Cut
Curse
Detect
Dig
Double-Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Flail
Focus Punch
Frustration
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power [Steel]
Horn Attack
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Retaliate
Revenge
Reversal
Rock Blast
Rock Slide
Rock Throw
Rock Tomb
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Struggle Bug
Substitute
Sunny Day
Swords Dance
Tackle
Take Down
Thief
Toxic
Vacuum Wave
Venoshock
Work Up​
Zui Quan | Arghonaut (M)

[Nature]
Adamant (+Atk| -SpA)
[Type]
Water | Fighting
[Abilities]
Unaware
Iron Fist (✓)
[Stats]
HP: 110
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-2)
SpD: Rank 4
Spe: 75
S&W: 3 | 5
Total: 21
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 1
[Learned Moves]
[64 | 98]
Aqua Jet
Arm Thrust
Brick Break
Bubble
Bulk Up
Bulldoze
Chip Away
Circle Throw
Constrict
Cross Chop
Dive
Double Team
Drain Punch
Earthquake
Embargo
Endure
Facade
Focus Punch
Foul Play
Giga Impact
Gunk Shot
Hail
Hidden Power [Steel]
Ice Beam
Ice Punch
Infestation
Knock Off
Low Kick
Low Sweep
Mach Punch
Night Slash
Octazooka
Poison Jab
Power-Up Punch
Protect
Punishment
Rain Dance
Recover
Rest
Revenge
Roar
Rock Blast
Rock Slide
Scald
Scary Face
Seismic Toss
Sleep Talk
Smack Down
Smokescreen
Snatch
Soak
Stone Edge
Submission
Substitute
Superpower
Taunt
Thief
Thunder Punch
Torment
Toxic
Vacuum Wave
Waterfall
Wrap
Yawn​
Machamp (M)

[Nature]
Brave (+Atk | -1Spe | -10% Evasion)
[Type]
Fighting
[Abilities]
Guts
No Guard
Steadfast (✓)
[Stats]
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 47 (-)
S&W: 3 | 5
Total: 19
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]
[68 | 129]
Bide
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Close Combat
Counter
Cross Chop
Detect
Dig
Double-Edge
Double Team
Dual Chop
Dynamic Punch
Earthquake
Encore
Endure
Facade
Fire Blast
Fire Punch
Fissure
Flamethrower
Focus Blast
Focus Energy
Focus Punch
Foresight
Giga Impact
Heavy Slam
Helping Hand
Hidden Power [Grass]
Ice Punch
Karate Chop
Knock Off
Leer
Light Screen
Low Kick
Low Sweep
Mimic
Payback
Poison Jab
Power-Up Punch
Power Trick
Protect
Quick Guard
Rain Dance
Rest
Revenge
Rock Slide
Rock Tomb
Role Play
Scary Face
Seismic Toss
Skull Bash
Sleep Talk
Smack Down
Snore
Stone Edge
Submission
Substitute
Sunny Day
Superpower
Take Down
Thunder Punch
Toxic
Vacuum Wave
Vital Throw
Wake-Up Slap
Wide Guard​
Capoeira | Blaziken (F)

[Nature]
Sassy (+SpD | -Spe | -10% Evasion)
[Type]
Fire | Fighting
[Abilities]
Blaze
Speed Boost (✓)
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 69 (-)
S&W: 3 | 4
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 86 (-)
S&W: 3 | 4
Total: 25
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]
[74 | 107]
Acrobatics
Aerial Ace
Agility
Attract
Blaze Kick
Bounce
Brave Bird
Brick Break
Bulk Up
Bulldoze
Counter
Crush Claw
Curse
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Endure
Facade
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Focus Punch
Giga Impact
Growl
Heat Wave
Helping Hand
Hidden Power [Ice]
High Jump Kick
Hyper Beam
Incinerate
Knock Off
Low Kick
Low Sweep
Mimic
Mirror Move
Night Slash
Overheat
Peck
Poison Jab
Power-Up Punch
Protect
Quick Attack
Rest
Return
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Sand Attack
Scratch
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Solar Beam
Stone Edge
Substitute
Sunny Day
Superpower
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp​

The Gym Leader Birkal, loves fighting types and it is evident. There is one other thing he likes in ASB and those are Brawl, which are temporarily banned for ever. There is also another thing he likes in ASB, Flash battles. This game has not been easy on him, But he has proven to us all that he is a fighter and would fight till the very end. His Gym is the most unique Gym in terms of format where in the challenger and their bond with their pokemon are tested to the highest level. The Gym Leader excels at choosing the right pokemon for the situation and we could see Savate, Dambe, Aikido, ZUi QUan and Capoeira in this battle. However, in which order? And will these pokemon be the ones chosen today? Only the Gym Leader knows that.

Challenger Elevator Music's Team:

Camerupt [Bakuuda] (M)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire/Ground

Abilities: Magma Armor / Solid Rock / Anger Point (Unlocked) / Sheer Force (Mega)

Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 34 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 19


Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type: Fire/Ground

Stats (Mega):
HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 7 (+)
SpD: Rank 4
Spe: 17 (-)
Size Class: 4
Weight Class: 7
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Moves: (80/80)
After You
Amnesia
Ancient Power
Attract
Body Slam
Bulldoze
Captivate
Charm
Confide
Curse
Defense Curl
Dig
Double Team
Double-Edge
Earth Power
Earthquake
Echoed Voice
Ember
Endure
Eruption
Explosion
Facade
Fire Blast
Fissure
Flame Burst
Flame Charge
Flamethrower
Flash Cannon
Focus Energy
Frustration
Giga Impact
Growl
Growth
Headbutt
Heat Wave
Hidden Power (Ice)
Howl
Hyper Beam
Incinerate
Iron Head
Lava Plume
Magnitude
Mimic
Mud Bomb
Mud-Slap
Natural Gift
Nature Power
Overheat
Protect
Rest
Return
Roar
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Sandstorm
Scary Face
Secret Power
Self-Destruct
Sleep Talk
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stomp
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swallow
Tackle
Take Down
Toxic
Will-O-Wisp
Yawn

Sableye [Yamirami] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dark/Ghost

Abilities: Keen Eye / Stall / Prankster (Unlocked) / Magic Bounce (Mega)

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16


Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type: Dark/Ghost

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18

MC: 0
AC: 5/5

Moves: (112/112)
Aerial Ace
Astonish
Attract
Body Slam
Brick Break
Calm Mind
Captivate
Confide
Confuse Ray
Counter
Cut
Dark Pulse
Dazzling Gleam
Detect
Dig
Double Team
Double-Edge
Dream Eater
Dynamic Punch
Embargo
Endure
Facade
Fake Out
Feint
Feint Attack
Fire Punch
Flash
Flatter
Fling
Focus Punch
Foresight
Foul Play
Frustration
Fury Cutter
Fury Swipes
Gravity
Headbutt
Helping Hand
Hidden Power (Ground)
Hone Claws
Ice Punch
Icy Wind
Imprison
Incinerate
Knock Off
Leer
Lick
Low Kick
Low Sweep
Magic Coat
Mean Look
Mega Kick
Mega Punch
Metal Burst
Metronome
Mimic
Moonlight
Mud-Slap
Nasty Plot
Natural Gift
Night Shade
Nightmare
Octazooka
Ominous Wind
Pain Split
Payback
Poison Jab
Power Gem
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Quash
Rain Dance
Recover
Rest
Retaliate
Return
Rock Smash
Rock Tomb
Role Play
Round
Scratch
Secret Power
Seismic Toss
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Signal Beam
Sleep Talk
Snarl
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunder Punch
Tickle
Torment
Toxic
Trick
Water Pulse
Will-O-Wisp
Wonder Room
Zen Headbutt

Mawile [Kuchiito] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy

Abilities: Hyper Cutter / Intimidate / Sheer Force (Unlocked) / Huge Power (Mega)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy

Stats (Mega):
HP: 90
Atk: Rank 4 [8 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]

MC: 0
AC: 5/5

Moves: (86/102)
Astonish
Baton Pass
Bite
Crunch
Fairy Wind
Fake Tears
Feint Attack
Growl
Iron Defense
Iron Head
Play Rough
Spit Up
Stockpile
Sucker Punch
Swallow
Sweet Scent
Taunt
Vice Grip

Fire Fang
Guard Swap
Ice Fang
Metal Burst
Misty Terrain
Poison Fang
Punishment
Thunder Fang

Attract
Brick Break
Charge Beam
Dark Pulse
Double Team
Embargo
Endure
Facade
Fire Blast
Flamethrower
Flash Cannon
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Hidden Power (Ground)
Hyper Beam
Ice Beam
Incinerate
Payback
Power-Up Punch
Protect
Psych Up
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Sandstorm
Shadow Ball
Sleep Talk
Sludge Bomb
Solar Beam
Stone Edge
Substitute
Sunny Day
Swagger
Swords Dance
Torment
Toxic

Body Slam
Counter
Double-Edge
Dynamic Punch
Foul Play
Headbutt
Ice Punch
Icy Wind
Knock Off
Last Resort
Magnet Rise
Mimic
Pain Split
Sing
Snatch
Stealth Rock
Super Fang
Thunder Punch

Reuniclus [Rankurusu] (M)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Typing: Psychic

Abilities: Overcoat / Magic Guard / Regenerator (Unlocked)

Stats:
HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 26 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves: (65/81)
Charm
Endeavor
Future Sight
Heal Block
Hidden Power (Ground)
Light Screen
Pain Split
Psychic
Psyshock
Psywave
Recover
Reflect
Rollout
Skill Swap
Snatch
Wonder Room

Acid Armor
Confuse Ray
Helping Hand
Imprison
Night Shade

Attract
Calm Mind
Double Team
Dream Eater
Energy Ball
Embargo
Explosion
Facade
Flash
Flash Cannon
Focus Blast
Giga Impact
Grass Knot
Gyro Ball
Hyper Beam
Infestation
Power-Up Punch
Protect
Psych Up
Rain Dance
Rest
Rock Slide
Rock Smash
Safeguard
Shadow Ball
Sleep Talk
Substitute
Swagger
Telekinesis
Thunder
Thunder Wave
Toxic
Trick Room

Drain Punch
Fire Punch
Focus Punch
Gravity
Ice Punch
Knock Off
Magic Coat
Shock Wave
Signal Beam
Superpower
Trick
Thunder Punch
Zen Headbutt

Hawlucha [Ruchaburu] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Fighting/Flying

Abilities: Limber / Unburden / Mold Breaker (Unlocked)

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 118
Size Class: 2
Weight Class: 3
Base Rank Total: 20

MC: 0
AC: 5/5

Moves: (67/79)
Aerial Ace
Bounce
Detect
Encore
Endeavor
Feather Dance
Fling
Flying Press
High Jump Kick
Hone Claws
Karate Chop
Roost
Sky Attack
Sky Drop
Swords Dance
Tackle
Wing Attack

Agility
Ally Switch
Baton Pass
Entrainment
Me First
Mud Sport
Quick Guard

Acrobatics
Attract
Brick Break
Bulk Up
Dig
Double Team
Facade
Fly
Focus Blast
Giga Impact
Grass Knot
Low Sweep
Payback
Poison Jab
Power-Up Punch
Rain Dance
Rest
Rock Slide
Rock Tomb
Sleep Talk
Steel Wing
Stone Edge
Substitute
Sunny Day
Swagger
Taunt
Torment
Toxic
U-turn
X-Scissor

Drain Punch
Dual Chop
Fire Punch
Focus Punch
Helping Hand
Iron Head
Last Resort
Low Kick
Superpower
Tailwind
Thunder Punch
Zen Headbutt

Our challenger today, the beloved Fairy Gym Leader, has been cleaning up gym after gyms, But he has fallen behind at present to the Fire Gym Leader. He is here today to rectify that. Will he succeed? Bakuuda, Yamirami, Kuchiito, Rankurusu and Ruchaburu are all great pokemon trained by the challenger. But Ruchaburu is the newest edition to his team. Although, it is disappointing that Togekissu didn't get an appearance; but still it would be a tough battle that may go down to the wire.

Stay focussed folks, as punches would galore in this battle! I may ask you how many were thrown... ^_^

Leader Birkal Sends Out and Equips
Challenger Elevator Music Sends Out, Equips and Orders
Leader Birkal Orders

Ref
 
Last edited:
This match should probably have Mega = 4, as that was the ruleset that was agreed upon when the challenge was accepted (and when teams were sent in).
 
I'll lead with Sableye @ Everstone.


Sableye: Shadow Claw [Stall] ~ Zen Headbutt [Stall] ~ Shadow Claw [Stall]
[DO ONCE] IF (Knock Off is used) THEN (use Imprison (Knock Off|Pain Split|Taunt))
[DO ONCE] IF (Taunt is used) THEN (use Taunt)​
 
Gym Leader Birkal:


Dambe | Revenankh (M)
Type: Ghost / Fighting
HP: 100
EN: 100%
Item: Focus Band
Stats: 5/3/2/4/65 SC: 3 WC: 3
Abilities: Air Lock/Shed Skin/Infiltrator
Status: Normal

Challenger Elevator Music:


Sableye [Yamirami] (F)
Type: Dark/Ghost
HP: 90
EN: 100%
Item: Everstone [+1 BAP STAB]
Stats: 6/5/3/3/43 SC: 1 WC: 2
Abilities: Keen Eye / Stall / Prankster
Status: -10% Evasion

Field Effects: Normal!

Battle 1, Round 1: The Stall war!:

Birkal knows that it is difficult to beat a Sableye one on one. But instead of going for the classical damage race, he has opted for a never seen before strategy in his Gym. The Stall War!

Dambe curses his fate to have ended up against Yamirami of one of the most powerful trainers in all of ASB. He then decided that it is better to split the pain that he has endured in cursing the Small Prankster and ends the round by absorbing Moonlight through his body.

Yamirami, being unaware of this change in strategy, keeps assaulting the Dambe Revenankh and ends up with almost similar health. Although, that cannot be said about their energy levels.

Will Birkal's strategy pay off? Or will the Fairy Gym Leader find a way through this Spooky Stall?

Speed Order: Revenankh, Sableye

Action 1:

Turn Order: Revenankh, Sableye

Revenankh uses Curse!
HP Used: 50
EN Used: 27

Sableye uses Shadow Claw!
Crit Check(1250): 6854 (No)
Damage: (7 + 3 + 9 - 4.5 + 1)*1.5 = 23.25 ~ 20
EN Used: 4

Curse damage on Sableye = 5 HP

Action 2:

Turn Order: Revenankh, Sableye

Revenankh uses Pain Split!
Revenankh HP: 30
Sableye HP: 85
Damage: 27.5 ~ 25
Healed: 25
EN Used: 33.5

Sableye uses Zen Headbutt!
Crit Check(625): 6466 (No)
Damage: (8 + 9 - 4.5)*1.5 = 18.75
EN Used: 6

Curse damage on Sableye = 5 HP

Action 3:

Turn Order: Revenankh, Sableye

Revenankh uses Moonlight!
HP Gained: 25
EN Used: 16

Sableye uses Shadow Claw!
Crit Check(1250): 8097 (No)
Damage: (7 + 3 + 9 - 4.5 + 1)*1.5 = 23.25 ~ 20
EN Used: 4

Curse damage on Sableye = 5 HP

Gym Leader Birkal:


Dambe | Revenankh (M)
Type: Ghost / Fighting
HP: 41
EN: 23%
Item: Focus Band
Stats: 5/3/2/4/65 SC: 3 WC: 3
Abilities: Air Lock/Shed Skin/Infiltrator
Status: Normal
Challenger Elevator Music:


Sableye [Yamirami] (F)
Type: Dark/Ghost
HP: 50
EN: 86%
Item: Everstone [+1 BAP STAB]
Stats: 6/5/3/3/43 SC: 1 WC: 2
Abilities: Keen Eye / Stall / Prankster
Status: -10% Evasion, Curse(5 DPA)

Field Effects: Normal!
Birkal Orders
Elevator Music Orders

Ref
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"NO PAIN, NO GAIN."

Knock Off | Shadow Punch | Chill

If Taunted when you would Chill, use Earthquake that action.
If successful protective / evasive move, Chill that action. Push back actions.​
 
Score Card
Gym Leader Birkal | 0 - X - X - X - X
Challenger Elevator Music | 1 - X - X - X - X
Gym Leader Birkal:


Dambe | Revenankh (M)
Type: Ghost / Fighting
HP: 41
EN: 23%
Item: Focus Band
Stats: 5/3/2/4/65 SC: 3 WC: 3
Abilities: Air Lock/Shed Skin/Infiltrator
Status: Normal

Challenger Elevator Music:


Sableye [Yamirami] (F)
Type: Dark/Ghost
HP: 50
EN: 86%
Item: Everstone [+1 BAP STAB]
Stats: 6/5/3/3/43 SC: 1 WC: 2
Abilities: Keen Eye / Stall / Prankster
Status: -10% Evasion, Curse(5 DPA)

Field Effects: Normal!

Battle 1, Round 2: The Anti Stall!:

The Gym Leader Birkal, knew how to start the stall. But may be, was not sure on how to end it. Nevertheless, a refreshing creative play shown by the Gym Leader here today, that leaves him trailing behind the Challenger.

Challenger Elevator Music is all set to extend his lead in the score card and with The Gym Leader to send out next, will this prove an easy match-up for him again?

Experts feel that The Gym Leader should have saved Revenankh for Reuniclus, and that he could be saving Arghonaut for Mega Camerupt, Mega Gallade for Hawlucha, Mega Blaziken for Mega Mawile and Mega Heracross for Reuniclus. However, his next send out might disrupt his own plans.

Speed Order: Revenankh, Sableye

Action 1:

Turn Order: Revenankh, Sableye

Revenankh uses Knock Off!
Crit Check(625): 7280 (No)
Damage: (10 + 7.5 - 7.5)*1 = 10
EN Used: 7

Sableye uses Shadow Claw!
Crit Check(1250): 6889 (No)
Damage: (7 + 3 + 6 - 4.5)*1.5 = 17.25
EN Used: 4

Curse damage on Sableye = 5 HP

Action 2:

Turn Order: Revenankh, Sableye

Revenankh uses Shadow Punch!
Crit Check(625): 4289 (No)
Damage: (6 + 3 + 7.5 - 4.5)*1 = 12
EN Used: 3

Sableye uses Shadow Claw!
Crit Check(1250): 221 (No)
Damage: (7 + 3 + 3 + 6 - 4.5)*1.5 = 21.75 ~ 20
EN Used: 8

Curse damage on Sableye = 5 HP

Action 3:

Turn Order: Revenankh, Sableye

Revenankh uses Chill!
EN Gained: 12

Sableye uses Shadow Claw!
Crit Check(1250): 6109 (No)
Damage: (7 + 3 + 6 - 4.5)*1.5 = 17.25
EN Used: 12

Revenankh faints!

Curse damage on Sableye = 5 HP
Gym Leader Birkal:


Dambe | Revenankh (M)
Type: Ghost / Fighting
HP: -14
EN: 25%
Item: Focus Band
Stats: 5/3/2/4/65 SC: 3 WC: 3
Abilities: Air Lock/Shed Skin/Infiltrator
Status: KO'd

Battle 1: Lost vs Sableye


Dambe | Revenankh (M)
Type: Ghost / Fighting
HP: -14
EN: 25%
Item: Focus Band
Stats: 5/3/2/4/65 SC: 3 WC: 3
Abilities: Air Lock/Shed Skin/Infiltrator
Status: KO'd
Challenger Elevator Music:


Sableye [Yamirami] (F)
Type: Dark/Ghost
HP: 13
EN: 62%
Item: Everstone [+1 BAP STAB] (Knocked Off !)
Stats: 4/3/3/3/43 SC: 1 WC: 2
Abilities: Keen Eye / Stall / Prankster
Status: -10% Evasion, Curse(5 DPA), +1 KOC (Revenankh)

Field Effects: Normal!
Battle 1: Won vs Revenankh


Sableye [Yamirami] (F)
Type: Dark/Ghost
HP: 13
EN: 62%
Item: Everstone [+1 BAP STAB] (Knocked Off !)
Stats: 4/3/3/3/43 SC: 1 WC: 2
Abilities: Keen Eye / Stall / Prankster
Status: -10% Evasion, Curse(5 DPA), +1 KOC (Revenankh)
Birkal Sends Out and Equips
Elevator Music Sends Out, Equips and Orders
Birkal Orders

Ref
 
I'll send out Camerupt @ Charcoal.



Camerupt: Lava Plume ~ Flamethrower ~ Heat Wave
IF (Wide Guard is used) THEN (use Fire Blast and push actions back)​
 
Score Card
Gym Leader Birkal | 0 - A - X - X - X
Challenger Elevator Music | 1 - A - X - X - X
Gym Leader Birkal:


Savate | Gallade (M)
Type: Psychic / Fighting
HP: 100
EN: 100%
Item: Focus Band
Stats: 5/3/3/3/92 SC: 3 WC: 4
Abilities: Steadfast/Justified
Status: +10% Accuracy

Challenger Elevator Music:


Camerupt [Bakuuda] (M)
Type: Fire/Ground
HP: 100
EN: 100%
Item: Charcoal [+4 Dmg Fire Atk]
Stats: 4/3/5/3/34 SC: 4 WC: 6
Abilities: Magma Armor / Solid Rock / Anger Point
Status: -10% Evasion

Field Effects: Normal!

Battle 2, Round 1: Afraid of Burn?

The Gym Leader Birkal, starts off defensively by protecting against an attack that has a decent chance to burn. Although it shows that fate would have been on his side had he just attacked. Now a tad behind in Health Savate looks to save himself from this fire breathing camel that he can find before him.

Will Elevator Music allow Savate to Escape Bakuuda's wrath or will he damage him more?

Lets wait and see what the Gym Leader has up in his sleeve ...

Speed Order: Gallade, Camerupt

Rolls: 2529 3091 1788 4651 9057 4210 2605 6221 6237 9429 5755 7521 1882 8663 5754 1650 6608 7922 1779 4870

Action 1:

Turn Order: Gallade(+4), Camerupt

Gallade uses Protect!
EN Used: 7

Camerupt uses Lava Plume!
Crit Check(625): 2529 (No)
Damage Evaded: (8 + 3 + 7.5 - 4.5)*1 + 4 = 18
Effect Chance(3000): 3091 (No)
EN Used: 5
EN Used Gallade: 7.2

Action 2:

Turn Order: Gallade, Camerupt

Gallade uses Stone Edge!
Accuracy Check(9000): 1788 (Hit)
Crit Check(1250): 4651 (No)
Damage: (10 + 7.5 - 1 - 4.5)*1 = 12
EN Used: 7

Camerupt uses Flamethrower!
Crit Check(625): 9057 (No)
Damage: (9 + 3 + 7.5 - 4.5)*1 + 4 = 19
Effect Chance(1000): 4210 (No)
EN Used: 6

Action 3:

Turn Order: Gallade, Camerupt

Gallade uses Earthquake!
Crit Check(625): 2605 (No)
Damage: (10 + 7.5 - 1 - 2 - 4.5)*1.5 = 15
EN Used: 7

Camerupt uses Heat Wave!
Accuracy Check(9000): 6221 (Hit)
Crit Check(625): 6237 (No)
Damage: (10 + 3 + 7.5 - 4.5)*1 + 4 = 20
Effect Chance(1000): 9429 (No)
EN Used: 6
Gym Leader Birkal:


Savate | Gallade (M)
Type: Psychic / Fighting
HP: 61
EN: 72%
Item: Focus Band
Stats: 5/3/3/3/92 SC: 3 WC: 4
Abilities: Steadfast/Justified
Status: +10% Accuracy
Battle 1: Lost vs Sableye


Dambe | Revenankh (M)
Type: Ghost / Fighting
HP: -14
EN: 25%
Item: Focus Band
Stats: 5/3/2/4/65 SC: 3 WC: 3
Abilities: Air Lock/Shed Skin/Infiltrator
Status: KO'd
Challenger Elevator Music:


Camerupt [Bakuuda] (M)
Type: Fire/Ground
HP: 73
EN: 83%
Item: Charcoal [+4 Dmg Fire Atk]
Stats: 4/3/5/3/34 SC: 4 WC: 6
Abilities: Magma Armor / Solid Rock / Anger Point
Status: -10% Evasion

Field Effects: Normal!
Battle 1: Won vs Revenankh


Sableye [Yamirami] (F)
Type: Dark/Ghost
HP: 13
EN: 62%
Item: Everstone [+1 BAP STAB] (Knocked Off !)
Stats: 4/3/3/3/43 SC: 1 WC: 2
Abilities: Keen Eye / Stall / Prankster
Status: -10% Evasion, Curse(5 DPA), +1 KOC (Revenankh)
Birkal Orders
Elevator Music Orders

Ref
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"GAIN BACK SOME GROUND."

Taunt | Knock Off | Pain Split

If Camerupt uses a protective / evasive move, use Wish that action. Only do this once. Push back actions.
If Camerupt is underground when you would act, use Earthquake that action. Push back actions.​
 
Score Card
Gym Leader Birkal | 0 - A - X - X - X
Challenger Elevator Music | 1 - A - X - X - X
Gym Leader Birkal:


Savate | Gallade (M)
Type: Psychic / Fighting
HP: 61
EN: 72%
Item: Focus Band
Stats: 5/3/3/3/92 SC: 3 WC: 4
Abilities: Steadfast/Justified
Status: +10% Accuracy

Challenger Elevator Music:


Camerupt [Bakuuda] (M)
Type: Fire/Ground
HP: 73
EN: 83%
Item: Charcoal [+4 Dmg Fire Atk]
Stats: 4/3/5/3/34 SC: 4 WC: 6
Abilities: Magma Armor / Solid Rock / Anger Point
Status: -10% Evasion

Field Effects: Normal!

Battle 2, Round 2: Pluming Lava and Burning Fighter!

The Gym Leader Birkal, took a risk yet again in this battle. But it didn't pan out well for him.
Can he take down the taunted camel? Or has the challenger sent in the right pokemon to counter the versatile Savate?

The battle seems to be moving towards the challenger, will Birkal be able to pull it back?

Speed Order: Gallade, Camerupt

Action 1:

Turn Order: Gallade, Camerupt

Gallade uses Taunt!
EN Used: 10

Camerupt uses Lava Plume!
Crit Check(625): 1226 (No)
Damage Evaded: (8 + 3 + 7.5 - 4.5)*1 + 4 = 18
Effect Chance(3000): 4868 (No)
EN Used: 5

Action 2:

Turn Order: Gallade, Camerupt

Gallade uses Knock Off!
Crit Check(625): 1175 (No)
Damage: (10 + 7.5 - 1 - 4.5)*1 = 12
EN Used: 7

Camerupt uses Lava Plume!
Crit Check(625): 5875 (No)
Damage Evaded: (8 + 3 + 7.5 - 4.5)*1 = 14
Effect Chance(3000): 1489 (Yes)
EN Used: 9

Burn damage on Gallade = 2 HP

Action 3:

Turn Order: Gallade, Camerupt

Gallade uses Pain Split!
Gallade's HP = 27 | Camerupt HP = 61
Gallade's HP = 44 | Camerupt HP = 44
EN Used: 23

Camerupt uses Flamethrower!
Crit Check(625): 2285 (No)
Damage: (9 + 3 + 7.5 - 4.5)*1 = 15
EN Used: 6

Burn damage on Gallade = 2 HP
Gym Leader Birkal:


Savate | Gallade (M)
Type: Psychic / Fighting
HP: 27
EN: 32%
Item: Focus Band
Stats: 5/3/3/3/92 SC: 3 WC: 4
Abilities: Steadfast/Justified
Status: +10% Accuracy, BRN(2 DPA)
Battle 1: Lost vs Sableye


Dambe | Revenankh (M)
Type: Ghost / Fighting
HP: -14
EN: 25%
Item: Focus Band
Stats: 5/3/2/4/65 SC: 3 WC: 3
Abilities: Air Lock/Shed Skin/Infiltrator
Status: KO'd
Challenger Elevator Music:


Camerupt [Bakuuda] (M)
Type: Fire/Ground
HP: 44
EN: 63%
Item: Charcoal [+4 Dmg Fire Atk] (Knocked Off)
Stats: 4/3/5/3/34 SC: 4 WC: 6
Abilities: Magma Armor / Solid Rock / Anger Point
Status: -10% Evasion, Taunted(3a)

Field Effects: Normal!
Battle 1: Won vs Revenankh


Sableye [Yamirami] (F)
Type: Dark/Ghost
HP: 13
EN: 62%
Item: Everstone [+1 BAP STAB] (Knocked Off !)
Stats: 4/3/3/3/43 SC: 1 WC: 2
Abilities: Keen Eye / Stall / Prankster
Status: -10% Evasion, Curse(5 DPA), +1 KOC (Revenankh)
Elevator Music Orders
Birkal Orders

Ref
 
Camerupt: Earth Power ~ Heat Wave ~ Overheat
IF (Wide Guard is used a2) THEN (use Earth Power a2)
IF (Gallade has Double Team clones up when you would act) THEN (use Earthquake and push actions back)​
 
Score Card
Gym Leader Birkal | 0 - 1 - X - X - X
Challenger Elevator Music | 1 - 1 - X - X - X
Gym Leader Birkal:


Savate | Gallade (M)
Type: Psychic / Fighting
HP: 27
EN: 32%
Item: Focus Band
Stats: 5/3/3/3/92 SC: 3 WC: 4
Abilities: Steadfast/Justified
Status: +10% Accuracy, BRN(2 DPA)

Challenger Elevator Music:


Camerupt [Bakuuda] (M)
Type: Fire/Ground
HP: 44
EN: 63%
Item: Charcoal [+4 Dmg Fire Atk] (Knocked Off)
Stats: 4/3/5/3/34 SC: 4 WC: 6
Abilities: Magma Armor / Solid Rock / Anger Point
Status: -10% Evasion, Taunted(3a)

Field Effects: Normal!

Battle 2, Round 3: The Burning fighter takes the Pluming Camel down with him!

The Gym Leader Birkal, decided that a tie would be better than a loss and went for it. Bakuuda being taunted and the Challenger ordering first didn't help the end for the Pluming Camel. Although, with a win already on his score the tie only boosts the chance of the Challenger winning this challenge. Granted that a win would have been better, but ordering first against a Gallade is not easy.

Who will the challenger pick next? This next pick would be critically important for his challenge and I have a feeling it could be Rankurusu. But we will see soon enough.

Speed Order: Gallade, Camerupt

Rolls: 1230 3481 9066 7586 9730 8315 7117 824 3872 7819 7340 7386

Action 1:

Turn Order: Gallade, Camerupt

Gallade uses Destiny Bond!
EN Used: 15

Camerupt uses Earthpower!
Crit Check(625): 1230 (No)
Damage Evaded: (9 + 3 + 7.5 - 4.5)*1 = 15
Effect Chance(1000): 3481 (No)
EN Used: 6

Burn damage on Gallade = 2 HP

Action 2:

Turn Order: Gallade, Camerupt

Gallade uses Facade!
Crit Check(625): 9066 (No)
Damage: (14 + 7.5 - 1 - 4.5)*1 = 16
EN Used: 8

Camerupt uses Heat Wave!
Accuracy Check(9000): 7586 (Hit)
Crit Check(625): 9730 (No)
Damage Evaded: (10 + 3 + 7.5 - 4.5)*1 = 16
EN Used: 6

Gallade faints!

Destiny Bond damage on Camerupt = 30 HP
Camerupt faints!
Gym Leader Birkal:


Savate | Gallade (M)
Type: Psychic / Fighting
HP: -4
EN: 9%
Item: Focus Band
Stats: 5/3/3/3/92 SC: 3 WC: 4
Abilities: Steadfast/Justified
Status: +10% Accuracy, BRN(2 DPA), KO'd, +1 KOC (Camerupt)
Battle 1: Lost vs Sableye


Dambe | Revenankh (M)
Type: Ghost / Fighting
HP: -14
EN: 25%
Item: Focus Band
Stats: 5/3/2/4/65 SC: 3 WC: 3
Abilities: Air Lock/Shed Skin/Infiltrator
Status: KO'd
Challenger Elevator Music:


Camerupt [Bakuuda] (M)
Type: Fire/Ground
HP: -2
EN: 51%
Item: Charcoal [+4 Dmg Fire Atk] (Knocked Off)
Stats: 4/3/5/3/34 SC: 4 WC: 6
Abilities: Magma Armor / Solid Rock / Anger Point
Status: -10% Evasion, Taunted(1a), +1 KOC (Gallade), KO'd

Field Effects: Normal!
Battle 1: Won vs Revenankh


Sableye [Yamirami] (F)
Type: Dark/Ghost
HP: 13
EN: 62%
Item: Everstone [+1 BAP STAB] (Knocked Off !)
Stats: 4/3/3/3/43 SC: 1 WC: 2
Abilities: Keen Eye / Stall / Prankster
Status: -10% Evasion, Curse(5 DPA), +1 KOC (Revenankh)
Birkal ties with Elevator Music
Roll for next send out: 8315 (Challenger Elevator Music)
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"TIME TO SHINE."

Machamp @ Expert Belt

Ice Punch | Thunder Punch | Ice Punch

If Flying-type combination attack, use Protect that action. Push back actions.
If non-combo Entrainment, use Encore that action. Push back actions​
 
Score Card
Gym Leader Birkal | 0 - 1 - 0 - X - X
Challenger Elevator Music | 1 - 1 - 1 - X - X
Gym Leader Birkal:


Machamp (M)
Type: Fighting
HP: 100
EN: 100%
Item: Expert Belt
Stats: 6/3/3/3/47 SC: 3 WC: 5
Abilities: Guts / No Guard / Steadfast
Status: -10% Evasion

Challenger Elevator Music:


Hawlucha [Ruchaburu] (F)
Type: Fighting/Flying
HP: 100
EN: 100%
Item: Everstone [+1 BAP STAB]
Stats: 5/3/2/3/118 SC: 2 WC: 3
Abilities: Limber / Unburden / Mold Breaker
Status: Normal

Field Effects: Normal!

Battle 3, Round 1: No Holds Barred!

The Challenger Elevator Music, sends out his Flying Fighter who specializes in Aerial Maneuvers to take out any pokemon that the Gym Leader sends her way. And the Gym Leader taking no chances, sends out his first generation champion to beat the challenger to the ground. The two fighters resembled a wrestling arena more than a Pokemon Battle Arena. But Ruchaburu's lightening speed and flying strikes confused the Champ so much that he fell with Giga Impact on the floor. Also the fact that he was beaten by a Female wrestler didn't help his Self-Esteem one bit.

The Gym Leader is running out of options. If he sends out first, the challenger sends a counter. If the challenger sends out first, he sends in a wrecking machine. What could the Gym Leader possibly do here to save this battle? All seems lost here, as the Gym Leader has to win the next two battles to go into a tie break and then win the tie breaker too. That means three battles in a row to win against this highly skilled trainer. Not to mention, we already know who the challenger would send out in case of a tie break now, Don't we?

Speed Order: Hawlucha, Machamp

Rolls: 6187 5235 2023 5695 2318 6643 7969 654 799 4843 9932 7426

Action 1:

Turn Order: Hawlucha(+1), Machamp, Hawlucha(-1)

Hawlucha gathers his strength!
EN Used: 4.5

Machamp uses Ice Punch!
Crit Check(625): 6187 (No)
Damage: (8 + 9 - 4.5 + 2)*1.5 = 21.75
Effect Chance(1000): 5235 (No)
EN Used: 6

Hawlucha uses Sky Attack!
Crit Check(625): 2023 (No)
Damage: (14 + 3 + 7.5 - 4.5 + 1)*1.5 = 31.5
EN Used: 4.5

Action 2:

Turn Order: Hawlucha(+1), Machamp, Hawlucha(-1)

Hawlucha gathers his strength!
EN Used: 6.5

Machamp uses Thunder Punch!
Crit Check(625): 5695 (No)
Damage: (8 + 9 - 4.5 + 2)*1.5 = 21.75
EN Used: 6

Hawlucha uses Sky Attack!
Crit Check(625): 2318 (No)
Damage: (14 + 3 + 7.5 - 4.5 + 1)*1.5 = 31.5
EN Used: 6.5

Action 3:

Turn Order: Machamp, Hawlucha (-2)

Machamp uses Ice Punch!
Crit Check(625): 6643 (No)
Damage: (8 + 9 - 4.5 + 2)*1.5 = 21.75
Effect Chance(1000): 7969 (No)
EN Used: 6

Hawlucha uses Giga ZHB!
Crit Check(625): 654 (No)
Damage: (14 + 8 + 7.5 - 4.5)*1.5 = 37.5
EN Used: 24
Gym Leader Birkal:


Machamp (M)
Type: Fighting
HP: -1
EN: 82%
Item: Expert Belt
Stats: 6/3/3/3/47 SC: 3 WC: 5
Abilities: Guts / No Guard / Steadfast
Status: -10% Evasion, KO'd
Battle 1: Lost vs Sableye


Dambe | Revenankh (M)
Type: Ghost / Fighting
HP: -14
EN: 25%
Item: Focus Band
Stats: 5/3/2/4/65 SC: 3 WC: 3
Abilities: Air Lock/Shed Skin/Infiltrator
Status: KO'd

Battle 2: Tied vs Camerupt


Savate | Gallade (M)
Type: Psychic / Fighting
HP: -4
EN: 9%
Item: Focus Band
Stats: 5/3/3/3/92 SC: 3 WC: 4
Abilities: Steadfast/Justified
Status: +10% Accuracy, BRN(2 DPA), KO'd, +1 KOC (Camerupt)

Challenger Elevator Music:


Hawlucha [Ruchaburu] (F)
Type: Fighting/Flying
HP: 35
EN: 54%
Item: Everstone [+1 BAP STAB]
Stats: 5/3/2/3/118 SC: 2 WC: 3
Abilities: Limber / Unburden / Mold Breaker
Status: +1 KOC (Machamp)

Field Effects: Normal!
Battle 1: Won vs Revenankh


Sableye [Yamirami] (F)
Type: Dark/Ghost
HP: 13
EN: 62%
Item: Everstone [+1 BAP STAB] (Knocked Off !)
Stats: 4/3/3/3/43 SC: 1 WC: 2
Abilities: Keen Eye / Stall / Prankster
Status: -10% Evasion, Curse(5 DPA), +1 KOC (Revenankh)

Battle 2: Tied vs Gallade


Camerupt [Bakuuda] (M)
Type: Fire/Ground
HP: -2
EN: 51%
Item: Charcoal [+4 Dmg Fire Atk] (Knocked Off)
Stats: 4/3/5/3/34 SC: 4 WC: 6
Abilities: Magma Armor / Solid Rock / Anger Point
Status: -10% Evasion, Taunted(1a), +1 KOC (Gallade), KO'd

Birkal Sends Out and Equips
Elevator Music Sends Out Equips and Orders
Birkal Orders

Ref
 
I'll send out Mawile @ Mawilite.


[Toggle Sheer Force]

Mawile: [Mega Evolve] Fire Fang ~ Brick Break ~ Fire Fang
IF (Counter is used) THEN (use Fire Blast)
IF (Dig is used without suspension) THEN (use Counter)​
 

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