[WIN] Central Processing (Normal) - Gale Wing Srock and Mowtom

You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colors. You take a breath, pull the door and quickly close it behind yourself.

Soundtrack

The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.

Red alarm. Unauthorized access. Countermeasures under process... course confirmed

From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!



(2)
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost


Ability: Clear Body

Float Defense: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.

Gale Wing Srock's team:


Yamamoto | Snorlax (M)

[Nature]
Quite (+1 SpA, Speed ÷ 1.15, -10% Evasion)​

[Type]
Normal
[Abilities]
Immunity / Thick Fat / Gluttony

[Stats]
HP: 130
Atk: 4
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9

Total: 23​

[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0​

[Attacks]

Level Up ( 26 / 31 )
Last Resort(17,8) | Snatch(4+m) | Lick(4,3) | Metronome(7+m) | Odor Sleuth(0,5) | Tackle(8,2) | Defense Curl(0,4) | Amnesia(0,7) | Chip Away(10,5) | Recycle(0,6) | Screech(0,5) | Body Slam(12,5) | Stockpile(0,7) | Fling(7,4) | Headbutt(10,4) | Belly Drum (0,29) | Yawn(0,6) | Rest (0,15) | Sleep Talk(2+m) | Heavy Slam(4+2*wd,11) | Giga Impact(21,12) | Crunch (8,6) | Hyper Beam(18,9) | Snore(8,2) | Double-Edge(19,9) | Roll Out(4 + 4 + n*3, 4 + n) |
Egg ( 7 / 9 )
Counter (P*1.5,6+p/2) | Curse(0,6) | Self-Destruct(23,14) | Whirlwind(0,6) | Zen Headbutt (8,6) | Pursuit(8,5) | Fissure(25,14) |

Tutor ( 7 / 11 )
Gunk Shot(12,8) | Icy Wind(6,5) | Super Power(12,8) | Seed Bomb(8,6) | Mud-Slap(4,4+ad) | Mimic(0,4) | Dynamic Punch(10,8) |

Prev Gen TM/HM/Event ( 10 / 21 )
Endure (0,15) | Whirlpool (12,5) | Bide(d*1.75,5+d/2), | Skull Bash(16,7) | Focus Punch (15,10) | Water Gun(4,3) | Pay Day(7,2) | Work Up(0,6) | Zap Cannon(12,9) | Rage(7,2) |
TM/HM/Tutor ( 35 / 48 )
Solar Beam(12,8) | Frustration(13,6) | Earthquake(10,7) | Protect(7+d/2.5) | Rock Slide(8,6) | Ice Beam(9,7) | Brick Break(8,6) | Facade(17/10,8/5) | Fire Blast(11,8) | Shadow Ball(8,6) | Surf(9,7) | Psychic(6+tw,5+tw/2) | Substitute(0,11) | Smack Down(5,4) | Wild Charge(13,9) | Retaliate(14,8) | Thunder(11,8) | Thunder Punch(8,6) | Incinerate(6,4) | Toxic(7) | Fire Punch(8,6) | Hyper Voice(12,6) | Double Team(4*C) | Shock Wave(6,4) | Rock Tomb(6,4) | Hidden Power(6,4)[Ground] | Blizzard(11,8) | Bulldoze(6,5) | Flamethrower(9,7) | Focus Blast(12,8) | Ice Punch(8,6) | Rock Smash(4,3) | Iron Head(8,6) | Outrage(12,8) |

Tin Tin | Bronzong (N)

[Nature]
Brave (+1 Attack, Speed ÷ 1.15, -10 Evasion)
[Type]
Steel | Psychic
[Abilities]
Levitate / Heatproof / Heavy Metal
[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 5
Spe: 28 (-) (-10% evasion)
Size Class: 3
Weight Class: 5 (8 Heavy Metal)
Base Rank Total: 21

[Counters]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [53/73]

Level Up ( 17 / 19)
Tackle(5,3) | Confusion(5,2) | Hypnosis(0,6) | Imprison(0,7) | Confuse Ray(0,5) | Extrasensory(11,5) | Psywave(10[F],4) | Iron Defense(0,6) | Feint Attack(6,4) | Safeguard(0,10) | Gyro Ball(5+[E-U]/10) | Payback(10,7) | Heavy Slam(4+ 2*[UW-TW],7) | Sunny Day(10) | Rain Dance(10) | Block(6) | Future Sight(15,7) |

Egg ( 0 / 0 )
None

Prev Gens (Tutor / TM / HM) ( 8 / 11 )
Ancient Power(6,4) | Signal Beam(8,6) | Skill Swap(7pS) | Stealth Rock(-3<<12<<+3) | Trick(0,6) | Endure(0,15) | Gravity(0,9) | Telekinesis |

Gen 6 TM/HM/Tutor ( 31 / 44 )
Earthquake(10,7) | Protect(7+2.5/d) | Substitute(0,12) | Rock Slide(8,6) | Trick Room(0,9) | Shadow Ball(8,6) | Solar Beam(12,8) | Charge Beam(5,6) | Toxic(0,7) | Rock Tomb(6,4) | Zen Headbutt(11,5) | Iron Head(11,5) | Psyshock(11,5) | Psychic(6+tw,4+tw/2) | Flash Cannon(11,5) | Explosion(25,20) | Giga Impact(18,12) | Facade(14,8) | Rest(14) | Sleep Talk(3+m) | Psych up(7) | Bulldoze(6,5) | Dream Eater(13,11) | Grass Knot(6+WC, 4+WC/2) | Hidden Power[Ground](6,4) | Light Screen(9) | Reflect(9) | Sandstorm(10) | Double Team(4*C) | Hyper Beam(15,10) |


Mowtom's team:

Infernape [George] (M)

Types: Fire / Fighting

Abilities:
Blaze / Iron Fist (Unlocked)

Nature: Naive (+Speed, -Special Defense)

Stats:
HP: 100
Atk: 4
Def: 3
SpA: 4
SpD: 2 (-)
Spe: 125 (+) (+18% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (40/102):

Physical
Acrobatics
Aerial Ace
Blaze Kick
Brick Break
Close Combat
Dig
Dual Chop
Facade
Fake Out
Feint
Fire Punch
Flame Wheel
Flare Blitz
Focus Punch
Fury Swipes
Mach Punch
Power-Up Punch
Scratch
Thunder Punch
U-turn

Special
Ember
Fire Blast
Flamethrower
Focus Blast
Grass Knot
Hidden Power (Ice)
Solar Beam

Status
Double Team
Endure
Focus Energy
Leer
Nasty Plot
Protect
Quick Guard
Slack Off
Stealth Rock
Substitute
Sunny Day
Taunt
Torment

Mollux [Snail] (M)

Despite what you may think, Snail is not the Mollux Pebbles knew. He is her brother. When his sister reported the redheaded trainer who seemed to have no idea what a Mollux or a Rebble was, Snail went to investigate. He was quickly captured by Mowtom, without much complaint from either of them.

Types: Fire / Poison

Abilities:
Dry Skin / Illuminate (H)

Nature: Bold (+Defense, -Attack)

Stats:
HP: 100
Atk: 1 (-)
Def: 4 (+)
SpA: 5
SpD: 4
Spe: 76
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

Attacks (28/75):

Physical
Rapid Spin

Special
Acid
Acid Spray
Clear Smog
Dazzling Gleam
Ember
Eruption
Fire Blast
Flamethrower
Heat Wave
Lava Plume
Sludge Bomb
Sludge Wave
Water Gun

Status
Bide
Confuse Ray
Double Team
Heal Bell
Heal Pulse
Helping Hand
Moonlight
Protect
Recover
Thunder Wave
Toxic Spikes
Trick
Will-o-Wisp
Withdraw
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"These Beldums aren't too bad. Not like the monsters we faced last time we were near here."
"Yeah! They're going down!"
Flamethrower (Beldum 1)~Fire Blast (Beldum 1)
"What happened last time?"
Eruption~Heal Pulse (Snorlax)
 

"Ah, Nice to meet you Mowtom. I have heard a lot of good things about you."
"I am Fletchner, and I will be taking care of this Programming with you."
"Oh as Eusine sensed, the Jamming effects must be occurring from this Room."
"Whoa... What is that Purple Android? It looks smarter than me."
"Huh? Is that something to eat?"

"No Yama! Wait up."


"Darn! Those Beldums surprised me!"
"Out of our way Beldums!"
"No?"
"Okay we got these guys! Lets get 'em!"​


"Show them what we got guys and uh ... Bronzong."

Tin Tin | Bronzong (N) #
Shield of Impenetrable Darkness | Glyph of Ancientpower
________________________

Payback (Beldum 2) ~ Feint Attack (Beldum 1)


Yamamoto | Snorlax (M) #
Leftovers | Glyph of Crunch
________________________

Belly Drum ~ Crunch (Beldum 2)
 
Round 1

The Fire-types immediately begin blasting the two Beldums, but they soon find out the two foes hit back harder than expected. The slower team mates come to the rescue, but even with their efforts, the Beldum enemies still stand, albeit beaten and damaged.

|Spe 26| HP 91/Energy 65 (+6 Attack)
HP 130
Atk 4
Def 3
SpA 4
SpD 4
Spe 26 (-10% Eva)
SC 4 / WC 9
Abilities: Immunity, Thick Fat, Gluttony
Glyph of Crunch

|Spe 28| HP 95/Energy 93
HP 100
Atk 4
Def 5
SpA 3
SpD 5 (6)
Spe 28 (-10% Eva)
SC 3 / WC 5
Abilities: Levitate, Heatproof, Heavy Metal
Glyph of Ancient Power

|Spe 125| HP 66/Energy 87
HP 100
Atk 4 (5)
Def 3
SpA 4 (5)
SpD 2
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist

|Spe 76| HP 86/Energy 79
HP 100
Atk 1
Def 4
SpA 5 (6)
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

(1) HP 39/120 [16% HP]
(2) HP 43/120 [36% HP]
Crit (1-625): 6521/10000
Burn (1-1000): 2617/10000

Flamethrower (Beldum1): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 24 damage, 6 energy

Crit (1-625): 9966/10000
Eruption (Beldum1): (15*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 1 [Everstone]) * 1.5 = 30 damage, 7 energy

Crit (1-625): 5817/10000
Eruption (Beldum2): (15*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 1 [Everstone]) * 1.5 = 30 damage

Hit (1-9500): 6220/10000
Crit (1-625): 9037/10000

(1) Zen Headbutt (Infernape): (8 [BP] + 3 [STAB]) * 1.5 = 17 damage

Hit (1-9500): 5444/10000
Crit (1-625): 7734/10000

(2) Zen Headbutt (Mollux): (8 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 14 damage

Crit (1-625): 2860/10000
Payback (Beldum2): (10 [BP] + 4 [Shield of Impenetrable Darkness]) * 1.5 = 21 damage, 7 energy
Belly Drum: -65 HP, Attack stage is maxxed, 29 energy
Frenzy: Snorlax is taunted and is immune to Sleep and Confusion effects for 6 actions

Leftovers: Snorlax restores 3 HP
--------------------------------------------------------------------------
Crit (1-625): 2621/10000
Burn (1-1000): 4064/10000

Fire Blast (Beldum1): (11 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 27 damage, 7 energy
Heal Pulse (Snorlax): 20 HP restored, 14 energy

Hit (1-9500): 7815/10000
Crit (1-625): 6238/10000

(1) Zen Headbutt (Infernape): (8 [BP] + 3 [STAB]) * 1.5 = 17 damage

Crit (1-625): 8094/10000
Flinch (1-3000): 2559/10000

(2) Iron Head (Bronzong): (8 [BP] + 3 [STAB] - 3 [Stat Dif]) * 0.67 = 5 damage
Bronzong flinched!

Crit (1-625): 1583/10000
Crunch (Beldum2): (9 [BP]) * 1.5 + 12 [Stage Dif] = 26 damage, 6 energy

Leftovers: Snorlax restores 3 HP
Aggro threshold: 67
51
50
6
Aggro threshold: 55
50
42
32
 
Last edited:
Edit: Darn! I forgot about flinch chances :/
Well that makes things over-complicated!

"Ah! A Miscalculation!"
"This will be close, stay on guard Mowtom!"

Tin Tin | Bronzong (N) #
Shield of Impenetrable Darkness | Glyph of Ancientpower
________________________

Psych Up(Snorlax) ~ Reflect (Snorlax, Mollux, Infernape)

IF you get flinched, THEN push actions back.

Yamamoto | Snorlax (M) #
Leftovers | Glyph of Crunch
________________________

Tackle (Beldum 2) ~ Fire Punch(Beldum 2)
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
Gluttony is unlocked, Snorlax should gain 3 HP/action from the Leftovers
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"And we seem to be fine even with the flinch. Go figure."
"Because we're awesome!"
Fire Punch (Beldum 1)~Slack Off
"Can I please not take another hit?"
Ember (Beldum 1)~Chill
 
Last edited:
Round 2

The team buys some time to build up defenses and recover forces before finishing off the two enemies. However, before you can claim victory, the CPU's voice echoes through the room.

Conditions value: false. Secondary artillery initialized. Course confirmed

Then, the two piece of metal are targetted with an electric beam which causes them to fuse into a new, bigger entity! At the same time, two fresh Beldum spawn again from the sides of the computer.


HP 260
Atk 4
Def 5
SpA 3
SpD 4
Spe 58
Size Class 2
Weight Class 6 (5)
6% Accuracy Boost


Ability: Clear Body

Float Defense: Metang is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.

|Spe 26| HP 97/Energy 55 (+6 Attack, Reflect for 5 more actions, Frenzy for 2 more actions)
HP 130
Atk 4
Def 3
SpA 4
SpD 4
Spe 26 (-10% Eva)
SC 4 / WC 9
Abilities: Immunity, Thick Fat, Gluttony
Glyph of Crunch

|Spe 28| HP 85/Energy 76 (+5 Attack)
HP 100
Atk 4
Def 5
SpA 3
SpD 5 (6)
Spe 28 (-10% Eva)
SC 3 / WC 5
Abilities: Levitate, Heatproof, Heavy Metal
Glyph of Ancient Power

|Spe 125| HP 86/Energy 70 (Reflect for 5 more actions)
HP 100
Atk 4 (5)
Def 3
SpA 4 (5)
SpD 2
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist

|Spe 76| HP 86/Energy 89 (Reflect for 5 more actions)
HP 100
Atk 1
Def 4
SpA 5 (6)
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

HP 0/120 [0% HP]
HP 0/120 [0% HP]
HP 260/260 [100% HP]
HP 120/120 [100% HP]
HP 120/120 [100% HP]
Crit (1-625): 6731/10000
Burn (1-1000): 9856/10000

Fire Punch (Beldum1): (8 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 20 damage, 5 energy

Crit (1-625): 2526/10000
Ember (Beldum1): (4 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 1 [Everstone]) * 1.5 = 19 damage, 2 energy
(1) Beldum fainted!

Crit (1-625): 9656/10000
Flinch (1-3000): 4784/10000

(2) Iron Head (Bronzong): (8 [BP] + 3 [STAB] - 3 [Stat Dif]) * 0.67 = 5 damage

Crit (1-625): 2860/10000
Psych Up (Snorlax) = Bronzong copies Snorlax's stat changes, 7 energy

Crit (1-625): 9093/10000
Tackle (Beldum2): (8 [BP] + 3 [STAB]) * 0.67 + 12 [Stage Dif] = 19 damage, 4 energy

Leftovers: Snorlax restores 3 HP
--------------------------------------------------------------------------
Slack Off: 20 HP restored, 12 energy
Chill: Restores 12 energy

Crit (1-625): 8201/10000
(2) Take Down (Bronzong): (10 [BP] - 3 [Stat Dif]) * 0.67 = 5 damage, 1 recoil
Reflect: Snorlax, Infernape, and Mollux are protected against physical attacks for 6 actions, 9 energy

Crit (1-625): 4371/10000
Fire Punch (Beldum2): (8 [BP]) * 1.5 + 12 [Stage Dif] = 24 damage, 6 energy
(2) Beldum fainted!

Unite: the two Beldum fuse into a Metang!
Two Beldum spawn

Leftovers: Snorlax restores 3 HP
 
"Now this one will be tough, hang in there guys!"

Tin Tin | Bronzong (N) #
Shield of Impenetrable Darkness | Glyph of Ancientpower
________________________

Payback (Metang) ~ Rock Slide (All Opp)

IF you get flinched, THEN push actions back.

Yamamoto | Snorlax (M) #
Leftovers | Glyph of Crunch
________________________

Crunch (Beldum 1) ~ Fire Punch(Beldum 2)
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Of course there are more of them."
"Who cares? DIE!"
Fire Blast(Beldum 1)~Flamethrower(Beldum 2)
"WHAT IS WRONG WITH THIS PLACE?????"
Flamethrower(Beldum 1)~Eruption
 
Round 3

The faster Fire-types take once again the initiative, but both of them have to suffer fierce retaliation from the Steel-type enemies. Yamamoto and Tin Tin come to their rescue, but they can't prevent either of them from getting badly hurt in the process.

|Spe 26| HP 103/Energy 43 (+6 Attack, Reflect for 3 more actions)
HP 130
Atk 4
Def 3
SpA 4
SpD 4
Spe 26 (-10% Eva)
SC 4 / WC 9
Abilities: Immunity, Thick Fat, Gluttony
Glyph of Crunch

|Spe 28| HP 79/Energy 63 (+4 Attack)
HP 100
Atk 4
Def 5
SpA 3
SpD 5 (6)
Spe 28 (-10% Eva)
SC 3 / WC 5
Abilities: Levitate, Heatproof, Heavy Metal
Glyph of Ancient Power

|Spe 125| HP 44/Energy 57 (Reflect for 3 more actions)
HP 100
Atk 4 (5)
Def 3
SpA 4 (5)
SpD 2
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist

|Spe 76| HP 50/Energy 76 (Reflect for 3 more actions)
HP 100
Atk 1
Def 4
SpA 5 (6)
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

HP 197/260 [77% HP]
(1) HP 4/120 [4% HP]
(2) HP 35/120 [100% HP]
Crit (1-625): 4133/10000
Burn (1-1000): 8011/10000

Fire Blast (Beldum1): (11 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 27 damage, 7 energy

Crit (1-625): 2526/10000
Burn (1-1000): 5237/10000

Flamethrower (Beldum1): (9 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 1 [Everstone]) * 1.5 = 26 damage, 6 energy

Crit (1-625): 6722/10000
SpD (1-1000): 8990/10000

Psychic (Mollux): (9 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 16 damage

Hit (1-9500): 4376/10000
Crit (1-625): 293/10000

(1) Zen Headbutt (Infernape, Critical Hit): (8 [BP] + 3 [STAB] + 3 [Crit]) * 1.5 = 21 damage

Hit (1-9500): 8413/10000
Crit (1-625): 4481/10000

(2) Zen Headbutt (Mollux): (8*0.67 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 10 damage

Crit (1-625): 1910/10000
Payback (Metang) = (10 [BP] - 1.5 [Stat Dif] + 4 [Shield of Impenetrable Darkness]) * 1.5 + 10 [Stage Dif] = 29 damage, 7 energy

Crit (1-625): 7325/10000
Crunch (Beldum1): (9 [BP]) * 1.5 + 12 [Stage Dif] = 26 damage, 6 energy

Leftovers: Snorlax restores 3 HP
--------------------------------------------------------------------------
Crit (1-625): 8153/10000
Burn (1-1000): 3917/10000

Flamethrower (Beldum2): (9 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 24 damage, 6 energy

Crit (1-625): 7333/10000
Eruption (Metang): (9*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Everstone]) * 1.5 = 20 damage, 7 energy

Crit (1-625): 3428/10000
Eruption (Beldum1): (9*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 1 [Everstone]) * 1.5 = 23 damage

Crit (1-625): 761/10000
Eruption (Beldum2): (9*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 1 [Everstone]) * 1.5 = 23 damage

Crit (1-625): 7464/10000
Take Down (Bronzong): (11 [BP] - 1.5 [Stat Dif]) * 0.67 = 6 damage, 1 recoil

Hit (1-9500): 6805/10000
Crit (1-625): 4519/10000

(1) Zen Headbutt (Mollux): (8*0.67 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 1.5 = 10 damage

Hit (1-9500): 2979/10000
Crit (1-625): 208/10000

(2) Zen Headbutt (Infernape, Critical Hit): (8 [BP] + 3 [STAB] + 3 [Crit]) * 1.5 = 21 damage

Hit (1-9000): 6175/10000
Crit (1-625): 4100/10000

Rock Slide (Metang): (8*0.75 [BP] - 1.5 [Stat Dif]) * 0.67 + 10 [Stage Dif] = 13 damage, 6 energy

Hit (1-9000): 7108/10000
Crit (1-625): 3433/10000

Rock Slide (Beldum1): (8*0.75 [BP]) * 0.67 + 10 [Stage Dif] = 14 damage

Hit (1-9000): 4558/10000
Crit (1-625): 4682/10000

Rock Slide (Beldum2): (8*0.75 [BP]) * 0.67 + 10 [Stage Dif] = 14 damage

Crit (1-625): 9842/10000
Burn (1-1000): 3210/10000

Fire Punch (Beldum2): (8 [BP]) * 1.5 + 12 [Stage Dif] = 24 damage, 6 energy

Leftovers: Snorlax restores 3 HP
Aggro threshold: 93
71
20
6
Aggro threshold: 64
49
32
27
14
Aggro threshold: 32
30
24
23
14
 
"Oops Metang disrupted our plan @_@"

Tin Tin | Bronzong (N) #
Shield of Impenetrable Darkness | Glyph of Ancientpower
________________________

Payback (Metang) ~ Feint Attack (Metang)

IF you get flinched, THEN push actions back.

Yamamoto | Snorlax (M) #
Leftovers | Glyph of Crunch
________________________

Crunch (Metang) ~ Fire Punch(Metang)

Mowtom, sorry didn't expect it. But these orders should be able to KO the Beldums and Weaken Metang to be taken out next Round. Please check them.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"I swear I checked those calcs. Anyway, Recover is better than Moonlight in this 'arena.'"
"Calcs, shmalcs. Hit them HARD!"
Ember (Beldum 2)~Chill
"How could I summon the moon indoors?"
Heat Wave~Recover
 
Round 4


The Fire-types easily finish off the two Beldums but now seem to require some time to recover their forces, leaving up to the slower team mates to contain Metang until then.

|Spe 26| HP 109/Energy 31 (+6 Attack, Reflect for 1 more action)
HP 130
Atk 4
Def 3
SpA 4
SpD 4
Spe 26 (-10% Eva)
SC 4 / WC 9
Abilities: Immunity, Thick Fat, Gluttony
Glyph of Crunch

|Spe 28| HP 66/Energy 52 (+4 Attack)
HP 100
Atk 4
Def 5
SpA 3
SpD 5 (6)
Spe 28 (-10% Eva)
SC 3 / WC 5
Abilities: Levitate, Heatproof, Heavy Metal
Glyph of Ancient Power

|Spe 125| HP 44/Energy 67 (Reflect for 1 more action)
HP 100
Atk 4 (5)
Def 3
SpA 4 (5)
SpD 2
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist

|Spe 76| HP 70/Energy 58 (Reflect for 1 more action)
HP 100
Atk 1
Def 4
SpA 5 (6)
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

HP 77/260 [30% HP]
(1) HP 0/120 [4% HP]
(2) HP 0/120 [100% HP]
Crit (1-625): 1109/10000
Burn (1-1000): 2871/10000

Ember (Beldum2): (4 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 17 damage, 2 energy

Hit (1-9000): 5678/10000
Crit (1-625): 9325/10000
Burn (1-1000): 7622/10000

Heat Wave (Metang): (10*0.75 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Everstone]) * 1.5 = 22 damage, 6 energy

Hit (1-9000): 1972/10000
Crit (1-625): 1456/10000

Heat Wave (Beldum1): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 1 [Everstone]) * 1.5 = 24 damage
(1) Beldum fainted!

Hit (1-9000): 2596/10000
Crit (1-625): 1152/10000

Heat Wave (Beldum2): (10*0.75 [BP] + 3 [STAB] + 4.5 [Stat Dif] + 1 [Everstone]) * 1.5 = 24 damage
(2) Beldum fainted!

Crit (1-625): 4108/10000
Take Down (Bronzong): (11 [BP] - 1.5 [Stat Dif]) * 0.67 = 6 damage, 1 recoil

Crit (1-625): 287/10000
Payback (Metang, Critical Hit) = (10 [BP] - 1.5 [Stat Dif] + 4 [Shield of Impenetrable Darkness] + 3 [Crit]) * 1.5 + 8 [Stage Dif] = 31 damage, 7 energy

Crit (1-625): 7333/10000
Crunch (Metang): (9 [BP] - 1.5 [Stat Dif]) * 1.5 + 12 [Stage Dif] = 23 damage, 6 energy

Leftovers: Snorlax restores 3 HP
--------------------------------------------------------------------------
Chill: Restores 12 energy
Recover: 20 HP restored, 12 energy

Crit (1-625): 9761/10000
Atk boost (1-2000): 5605/10000

Meteor Mash (Bronzong): (9 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 0.67 = 7 damage

Crit (1-625): 2251/10000
Feint Attack (Metang): (6 [BP] - 1.5 [Stat Dif] + 4 [Shield of Impenetrable Darkness]) * 1.5 + 8 [Stage Dif] = 21 damage, 4 energy

Crit (1-625): 2756/10000
Burn (1-1000): 5474/10000

Fire Punch (Metang): (8 [BP] - 1.5 [Stat Dif]) * 1.5 + 12 [Stage Dif] = 22 damage, 6 energy

Leftovers: Snorlax restores 3 HP
Aggro threshold: 201
154
62
57
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Bronzong should have +3 Attack."
"But that's less power!"
Slack Off~Fire Blast (Metang)
"Why are you pointing that out?"
Heal Pulse (George)~Recover
 
"Phew! I hope, that is the last of those Beldums that we see here."
"Bronzzz"
Tin Tin | Bronzong (N) #
Shield of Impenetrable Darkness | Glyph of Ancientpower
________________________

Rest ~ Chill

IF you get flinched, THEN push actions back.
"Chillaz"
Yamamoto | Snorlax (M) #
Leftovers | Glyph of Crunch
________________________

Chill ~ Chill
 
Round 5


Tin Tin tries to stall in order to buy some time for the team mates. Metang keeps attacking, but the Bronzong shrugs off the blows with relative ease and rests to recover some forces itself.

|Spe 26| HP 115/Energy 55 (+6 Attack)
HP 130
Atk 4
Def 3
SpA 4
SpD 4
Spe 26 (-10% Eva)
SC 4 / WC 9
Abilities: Immunity, Thick Fat, Gluttony
Glyph of Crunch

|Spe 28| HP 76/Energy 37 (+3 Attack, Rest for 1 more action)
HP 100
Atk 4
Def 5
SpA 3
SpD 5 (6)
Spe 28 (-10% Eva)
SC 3 / WC 5
Abilities: Levitate, Heatproof, Heavy Metal
Glyph of Ancient Power

|Spe 125| HP 84/Energy 48
HP 100
Atk 4 (5)
Def 3
SpA 4 (5)
SpD 2
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist

|Spe 76| HP 90/Energy 32
HP 100
Atk 1
Def 4
SpA 5 (6)
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

HP 52/260 [20% HP]
Slack Off: 20 HP restored, 12 energy
Heal Pulse (Infernape): 20 HP restored, 14 energy

Crit (1-625): 4835/10000
Brick Break (Bronzong): 8 [BP] - 1.5 [Stat Dif] = 7 damage
Rest: Bronzong falls asleep, 15 energy
Rest: 12 HP restored
Chill: Restores 12 energy

Leftovers: Snorlax restores 3 HP
--------------------------------------------------------------------------
Crit (1-625): 912/10000
Burn (1-1000): 3729/10000

Fire Blast (Metang): (11 [BP] + 3 [STAB] + 1.5 [Stat Dif] + 1 [Rare Candy]) * 1.5 = 25 damage, 7 energy
Recover: 20 HP restored, 12 energy

Crit (1-625): 8836/10000
Atk boost (1-2000): 3396/10000

Meteor Mash (Bronzong): (9 [BP] + 3 [STAB] - 1.5 [Stat Dif]) * 0.67 = 7 damage
Bronzong is fast asleep!
Rest: 12 HP restored
Chill: Restores 12 energy

Leftovers: Snorlax restores 3 HP
Aggro threshold: 232
178
102
102
 
"I have learned that Iron is good for health."
"Bronzzz"
Tin Tin | Bronzong (N) #
Shield of Impenetrable Darkness | Glyph of Ancientpower
________________________

Chill ~ Trick Room

IF you get flinched, THEN push actions back.
"Crunch"
Yamamoto | Snorlax (M) #
Leftovers | Glyph of Crunch
________________________

Chill ~ Crunch(Metang)

Mowtom, Chills and 1 Eruption should do the trick. However, please double check.

Edit: Yeah he can probably chill next round. Although snail doesn't need much energy to face Porygon2.
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Yeah, the calcs look right. Snail will need to Chill more soon, though."
"Rest so you can strike harder!"
Chill~Chill
"Are we done yet?"
Chill~Eruption
 
Round 6

The team takes another short break, before finally finishing off Metang. It seems all over, but suddenly the voice of the CPU echoes again:

Conditions value: false. Main artillery initialized. Course confirmed.

At the same time, a magnetic force shrouds the metallic rests of the foes and join them into a terrifying spider-like construct. However, now two batteries became visible from each side of the computer. They're crackling with electricity, so stepping in seems unfeasible. However, they already seem quite overloaded with power. Maybe you can use it to your own advantage.


HP 700
Atk 6
Def 6
SpA 4
SpD 4
Spe 81
Size Class 4
Weight Class 9
8% Accuracy boost


Ability: Clear Body

Float Defense: Metagross is always floating and is immune to Smack Down, Gravity, or any effect that would make it vulnerable to Earthquake or Magnitude.



HP 75
Def 3
SpD 3


Power Up: When struck by an electric attack, HP decreases

|Spe 26| HP 121/Energy 61 (+6 Attack)
HP 130
Atk 4
Def 3
SpA 4
SpD 4
Spe 26 (-10% Eva)
SC 4 / WC 9
Abilities: Immunity, Thick Fat, Gluttony
Glyph of Crunch

|Spe 28| HP 74/Energy 37 (+2 Attack, Rest for 0 more actions)
HP 100
Atk 4
Def 5
SpA 3
SpD 5 (6)
Spe 28 (-10% Eva)
SC 3 / WC 5
Abilities: Levitate, Heatproof, Heavy Metal
Glyph of Ancient Power

|Spe 125| HP 84/Energy 72
HP 100
Atk 4 (5)
Def 3
SpA 4 (5)
SpD 2
Spe 125 (+18% Acc)
SC 3 / WC 4
Abilities: Blaze, Iron Fist

|Spe 76| HP 90/Energy 37
HP 100
Atk 1
Def 4
SpA 5 (6)
SpD 4
Spe 76
SC 3 / WC 3
Abilities: Dry Skin, Illuminate

HP 700/700 [100% HP]
(Left) HP 75/75 [100% HP]
(Right) HP 75/75 [100% HP]
HP 0/260 [0% HP]
Chill: Restores 12 energy
Heal Pulse (Infernape): 20 HP restored, 14 energy

Crit (1-625): 6004/10000
Paralysis (1-3000): 342/10000

Body Slam (Bronzong): (10 [BP] - 1.5 [Stat Dif]) * 0.67 = 6 damage, Bronzong is paralyzed (20%)
Rest: Bronzong falls asleep, 15 energy
Rest: 12 HP restored
Bronzong heals from paralysis
Chill: Restores 12 energy

Leftovers: Snorlax restores 3 HP
--------------------------------------------------------------------------
Chill: Restores 12 energy

Crit (1-625): 8183/10000
Eruption (Metang): (14 [BP] + 3 [STAB] + 3 [Stat Dif] + 1 [Everstone]) * 1.5 = 32 damage, 7 energy

Crit (1-625): 300/10000
Frustration (Bronzong, Critical Hit): (10 [BP] - 1.5 [Stat Dif] + 3 [Crit]) * 0.67 = 8 damage

Crit (1-625): 15/10000
Crunch (Metang, Critical Hit): (8 [BP] - 1.5 [Stat Dif] + 3 [Crit]) * 1.5 + 12 [Stage Dif] = 26 damage, 6 energy
Metang fainted!
Merge: Metang and the two Beldum fuse into Metagross
Two batteries spawn


Leftovers: Snorlax restores 3 HP
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Those batteries look absolutely terrifying. Ignore the Metagross!"
"Fine by me!"
Thunder Punch (Battery 1)~Chill
IF
you flinch THEN push back
"Are you sure we should ignore the new robot?"
Thunder Wave (Battery 2)~Chill
IF
you flinch THEN push back
 
Last edited:
"Oh the CPU is getting more heated up. Lets Overload it with power, to make it go crazy!"
"Bron?"
Tin Tin | Bronzong (N) #
Shield of Impenetrable Darkness | Glyph of Ancientpower
________________________

Payback(Metagross) ~ Trick Room

IF you get flinched, THEN push actions back.
"No Crunch?"
Yamamoto | Snorlax (M) #
Leftovers | Glyph of Crunch
________________________

Wild Charge (Battery 2) ~ Chill

IF you get flinched, THEN push actions back.
 

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