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Lucario used Vacuum Wave!
-3 en
-(4+3+2+3)/2.5=4.8 en Metang
Kitsunoh used Shadow Sneak!
-3 en
-(4+3+1+1.5)*1.5/2.5=5.7 en Metang
Magnezone chilled!
+12 en
----------
Team Mulan chilled!
+12 en
Metang used Earthquake+Earthquake!
Crit? (<76) 189, 52, 1047 Kitsunoh
-31.5 en
-(10*2.25*.75+1+3)*1.5=31.313 hp Lucario
-(10*2.25*.75+1+3+1.5)*1.5=33.563 hp Kitsunoh
-(10*2.25*.75+1-1)*2.25=37.969 hp Magnezone
After Metang and Eelektrik are defeated, a hidden corridor opens in the back. You travel through and enter a new area. The cove appears to have a covered section undetectable by air, but you can still see sunlight coming in from the sides. This whole area is still, and it looks serene.
"Impressive work." The voice tells you, though more menacingly. "Let's see how you fare against the element of surprise."
Without warning, an Abra grasps your Lucario and both of them vanish. The serene atmosphere returns to that of the damp cave you had just been in. As you work out the illusion, you can't help but wonder what befell your other Pokemon. You estimate it will take two rounds to find it.
Encore
Fire Punch
Guard Split
Ice Punch
Power Trick
ThunderPunch
Bide
Calm Mind
Hidden Power (Ground)
Psychic
Psyshock
Recycle
Shadow Ball
Substitute
Taunt
Trick Room
Zap Cannon
"Gotcha"
Psyshock ~ Psychic ~ Psyshock
If Lucario uses a non suspended DE move, then use Trick Room, but only once
If Lucario is under the effects of a suspended DE move, then use Calm Mind
That was pretty expected. Now Lucario can be Revived and will have more HP for when I face the boss. And Magikarp can wake up. And Kitsunoh can be cured of its paralysis.
Kitsunoh: Shadow Sneak (Abra) - Chill
Magnezone: Chill - Chill
If Abra is not KOed when you would move, use Thundershock (Abra).
Actually it's Magikarp that's no longer paralyzed, but he's still asleep for 1a because he didn't move.
------------------
(I should have put this part earlier, whoops)
After finding your lost Pokemon, you travel torwards an exit. You happen to notice three Pokeballs laying around, they look a bit scuffed as the edges, as though something tried to juggle them and missed a couple of times. You grab them.
The exit leads out to an area that looks precisely like the one in the illusion. You can only wonder if this one is real as well.
------------------
"I see you made it through your trials. Now you'll get a chance to witness something truly legendary"
The voice weakens and fades, and you are left facing a grotto whose light source appears to come from below the water. You imagine it to be some kind of crystalline structure, since the water is so clear you can see straight to the bottom. Looking upward, you ca see the center of the Grotto is directly under the inset lake you saw earlier, and water is flowing down an elevated platform that spans the entire room, covering all the walls with water. But you don't get much time to enjoy the view, as soon enough a Golduck sticks its head out of the water. It dives back under, and soon in the center of the grotto you see a Phione rise upward, floating above the water's surface, and then over a small island in the center of the Grotto. Golduck joins it there. Both seem to be awaiting your actions.
Only Rain Dance may be summoned, all other weathers will fail.
Readily available water source. Dive Allowed.
Item cannot be removed from boss, however it can be Embargoed or Magic Roomed.
Attacks:
Amnesia
Aqua Jet
Confusion
Disable
Fury Swipes
Hydro Pump
Mud Sport
Scratch
Screech
Soak
Tail Whip
Water Gun
Water Pulse
Water Sport
Wonder Room
Zen Headbutt
Confuse Ray
Cross Chop
Encore
Foresight
Future Sight
Hypnosis
Mud Bomb
Psybeam
Refresh
Yawn
Aqua Tail
Body Slam
Charm
Counter
Double-Edge
Dynamicpunch
Fury Cutter
Ice Punch
Icy Wind
Low Kick
Mega Punch
Mega Kick
Seismic Toss
Signal Beam
Worry Seed
Actually, when all pokemon on one side are KOed, the action is still finished. Therefore, Magikarp would get to sleep that action, so it would have 0a of sleep left.
Actually, when all pokemon on one side are KOed, the action is still finished. Therefore, Magikarp would get to sleep that action, so it would have 0a of sleep left.
Magnezone: Thunderbolt (Golduck) - Electroweb
If Golduck is KOed or uses a d/e move, redirect to Phione and replace Electroweb with Volt Switch.
Kitsunoh: Pain Split (Golduck) - Thunder Punch (Golduck)
If Golduck uses Mud Sport or Rain Dance, use Taunt and push back.
If Golduck is KOed, redirect to Phione.
Lucario: [MEGA-EVOLVE] Thunder Punch (Golduck) - Aura Sphere (Golduck)
If Golduck uses Counter, use Aura Sphere (Golduck) and push back.
If Golduck is KOed, redirect to Phione.
"Hey I can do stuff too!"|"I guess I'll just stand back while the boss does his thing..."
Phione: Surf ~ Surf+Brine
If Lucario and Kitsunoh are KOed a2, then use Brine+Brine (Magnezone) instead
Golduck: Protect ~ Surf+Surf
80|46
66|38
-1 Spe, Cooling down|-1 Spe, Cooling down 3/3/3/3|3/2/3/3
Golduck used Protect!
-7 en
Lucario used Thunder Punch!
-6 en
-(8+6)*1.5/2.5=8.4 en Golduck
Kitsunoh used Pain Split!
-23.667 en
fail
Phione used Surf!
Crit? (<76) 181, 1121, 542 no
-6 en
-(9*.75+3)+4=13.75 hp Lucario
-(9*.75+3)+4=13.75 hp Kitsunoh
-(9*.75+3-1)+4=12.75 hp Magnezone
-((9*.75+3)/1.5+4)/2.5=4.2 en Golduck
Magnezone used Thunderbolt!
-6 en
-(9+3+2+5.5)*1.5/2.5=11.7 en Golduck
----------
Lucario used Aura Sphere!
Crit? (<76) 1191 no
-5 en
-(8+3+2+3)=16 hp Golduck
Kitsunoh used Thunder Punch!
Para? (<121) 745 no
-6 en
-(8+4.5)*1.5=18.75 hp Golduck
Magnezone used Electroweb!
Hit? (<1141) 218, 445 yes
Crit? (<76) 873, 1058
-4 en
-(6*.75+3+5.5)*1.5=19.5 hp Phione
-(6*.75+3+5.5)*1.5=19.5 hp Golduck
-1 Spe Phione and Golduck
Golduck used Surf+Surf!
Crit? (<76) 256, 111, 923 no
-30.5 en
-(9*2.25*.75+3)=18.188 hp Lucario
KO
-(9*2.25*.75+3)=18.188 hp Kitsunoh
-(9*2.25*.75+3-1)=17.188 hp Magnezone
Phione used Brine+Surf!
Crit? (<76) 616, 810 no
-27.5 en
-((9+13)*.75+3)+4=23.5 hp Kitsunoh
KO
-((9+13)*.75+3-1)+4=22.5 hp Magnezone
Just noticed, you can't use combos until the second round of an encounter. This means that your orders for the first round of the battle are illegal and must be changed, changing the circumstances considerably Avnomke.
Just noticed, you can't use combos until the second round of an encounter. This means that your orders for the first round of the battle are illegal and must be changed, changing the circumstances considerably Avnomke.
Golduck: Focus Punch ~ Focus Punch
Phione: Knock Off+Knock Off
Knock Off+Knock Off does (10*2.25+3)=25.5 damage to Magikarp, and each Focus Punch does (15+3)=18 damage to Magikarp, which KOes it.
Sorry, but your run has come to an end.
Rewards:
Me: 32.5 UC
Mulan: 14 CC, (Fresh) Magikarp, Muscle Band, Macho Brace, Enigma Berry
Kitsunoh: 6 MC, 1 KOC
Magnezone: 6 MC, 3 KOC
Magikarp: 1 EC, 1 AC, 2 MC
You lose 3x Heal Balls, 1x Revive, and 2x Potions.