LLAMA Round 1- Pool D- The Wanderer vs Geodude6

Pre-Round stats:

Krilowatt @ Rare Candy
HP: 73
EN: 39
3/3/3/3/121/ +17% Acc
Light Screen (1a)
Imprison (Protect, Icy Wind, Counter)

Deoxys @ Focus Band
HP: 90
EN: 100
7/1/8/1/173/ +30% Acc


Aurumoth @ Enigma Berry [2 uses]
HP: 91
EN: 76
5/4/5/3/81/ -10% Eva
Light Screen (3a)

Deoxys @ Focus Band
HP: 72
EN: 72
7/1/8/1/173/ +30% Acc
Paralyzed (10%)


Action 1
Aurumoth started gathering sunlight! (8 EN)

Krilowatt used Rain Dance! (9 EN)

Solar Beam -> Krilowatt
(3+(5-3)1.5)(1.5) = 9 DMG

Krilowatt's Light Screen wore off!

Action 2
Aurumoth started gathering sunlight! (12 EN)

Thunder -> Aurumoth (7 EN)
RNG roll (to crit) 3260 = no crit
RNG roll (to para) 4962 = no para
(5.5+3+1+(3-3)1.5) = 9.5 DMG

Solar Beam -> Krilowatt
(6+(5-3)1.5)(1.5) = 13.5 DMG

Action 3
Aurumoth started gathering sunlight! (16 EN)

Hydro Pump -> Aurumoth (7 EN)
RNG roll (to crit) 9710 = no crit
(5.5+3+3+1+(3-3)1.5) = 12.5 DMG

Solar Beam -> Krilowatt
(6+(5-3)1.5)(1.5) = 13.5 DMG

Aurumoth's Light Screen wore off!


As this surprisingly-even match continues, Aurumoth attempts to break past that really pesky Light Screen through using one of its more powerful attacks by gathering sunlight, but Krilowatt simply responds by flopping away in a strangely enticing way, doing a Rain Dance to dampen the playing field, both literally and figuratively! As Aurumoth releases its Solar Beam, the combination of Light Screen and rain lets Krillowatt off without it barely scratching it! However, before Kril gets to experience its victory, the Light Screen wears off!

As Aurumoth gathers sunlight again, Krilowatt drops another Thunder that has the most accuracy of all time but, well, doesn't deal that much damage. Even while incredibly weakened, Moth's Solar Beam ends up dealing a significant amount more than Kril!

Krillowatt fires off a powerful-looking Hydro Pump that uh.... isn't really all that powerful due to that still-pesky Light Screen. Really, using Aqua Tail or something would probably have been a better move, but I am supposed to be impartial here so sorry? Moth then ends the round with a thir Solar Beam, still slightly outdamaging Krillowatt!

Now that both Light Screens are gone, Kril's damage potential is much much higher, but it looks like the momentum is purely Auromoth's now that Wanderer can no longer simply spam attacks, let alone have enough HP to keep taking them! Each round, it's looking more and more like this is defnitely Geodude's match to win.

Post-Round stats:

Krilowatt @ Rare Candy
HP: 37
EN: 16
3/3/3/3/121/ +17% Acc

Deoxys @ Focus Band
HP: 90
EN: 100
7/1/8/1/173/ +30% Acc


Aurumoth @ Enigma Berry [2 uses]
HP: 69
EN: 40
5/4/5/3/81/ -10% Eva

Deoxys @ Focus Band
HP: 72
EN: 72
7/1/8/1/173/ +30% Acc
Paralyzed (10%)


Rain (3 rounds)

The Wanderer orders or initiates a switch phase
Geodude6 responds
 
Thunder*/** -> Chill*** -> Thunder*/**
*If Thunder is disabled, use Discharge
**If Aurumoth uses a p/e move, use Chill
***If Aurumoth used a p/e move A1, use Hydro Pump
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Geodude has gone over DQ and has already used his DQ warning up.

Geodude6 is disqualified.

Yes Geodude is well in front but there is no excuse for not posting on time and it is late enough where I am going to enforce it liberally like I said.

waterwarrior wrap this up at your convenience please.
 
Well that was slightly unexpected but then again it's IAR soooo

The Wanderer gets 3 CC and 5 UC

The Wanderer dealt 159 DMG total

Geodude dealt 188 DMG total

Everyone entered the field before DQ so I get the standard 15 UC

It was a good game while it lasted I guess
 
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