Geodude6
Look at my shiny CT!
3v3 Singles (Challenger brings 3, Leader brings 6)
3 day DQ
2 Recoveries / 5 Chills
2 Substitutions
Mega Evolution = 0
Items = ON
Switch = OK
Abilities = ALL
Arena: Northbrook Island
Turn order = Coin Toss
Arena: Northbrook Island Harbour
"Ugh, I've been on this lousy ship for almost five hours now. When are we-"
Your boat comes to a stop. You've finally arrived at your destination. You step out of the slightly dilapidated ship, pay the captain your fare with a half-mumbled thank you, and walk towards the end of the dock. You've heard of a Gym here, and you need to get closer to that Victini, so here you are, wearing 4 layers of clothing and still cold. There's snow all around covering the ground, but there seems to be a path that leads off somewhere into the distance. You look at the captain and confusedly point to it, and the captain slowly nods his head. You shrug and begin down the path.
Approximately a half-mile down the road, you spot a figure, but you swear it has to be an illusion. It looks like a young man walking towards you, but that can't be. Wearing just a sweatshirt over a t-shirt and a pair of jeans in the middle of the Arctic Circle? That's crazy! However, as you approach him, you see that he is in fact real, and it looks like he's actually out for a stroll with a Weavile, obviously his partner.
The strange man looks at you and speaks, in a loud and clear voice, "Hey there! I don't exactly get many people here, and this isn't exactly what you'd call a scenic sight, so I'm guessing you're here for the Gym?" You start to answer, but he cuts you off, saying "No need to answer that. Even my own mother wouldn't pay me a visit out here if she wasn't gonna battle me. Name's waterwarrior by the way. Yes, yes, I know that it's kinda funny that that's my name and I'm the Ice Gym leader, but once you heard how I got that name... nah, you probably don't care in the slightest. Another time maybe. Well, better make this battle worth it then, amiright?"
After walking for about five minutes and chatting with the leader, you come across a small patch of land with a white fence around it. The leader stops and takes a deep breath, but you almost keep going, almost not seeing the arena at all. The gym leader steps over the little fence and walks over to the other side of the field. You look at the field and see the regulation field- two semi-circles in the areas where the trainers stand and a Poké Ball in the middle of the field. Both of you get ready, and waterwarrior raises his hand to the sky and cries out "All right! Let's break the ice!"
Suddenly, a flurry of hail descends on the battlefield. You know this battle won't be easy, but there's no backing out now!
"Ugh, I've been on this lousy ship for almost five hours now. When are we-"
Your boat comes to a stop. You've finally arrived at your destination. You step out of the slightly dilapidated ship, pay the captain your fare with a half-mumbled thank you, and walk towards the end of the dock. You've heard of a Gym here, and you need to get closer to that Victini, so here you are, wearing 4 layers of clothing and still cold. There's snow all around covering the ground, but there seems to be a path that leads off somewhere into the distance. You look at the captain and confusedly point to it, and the captain slowly nods his head. You shrug and begin down the path.
Approximately a half-mile down the road, you spot a figure, but you swear it has to be an illusion. It looks like a young man walking towards you, but that can't be. Wearing just a sweatshirt over a t-shirt and a pair of jeans in the middle of the Arctic Circle? That's crazy! However, as you approach him, you see that he is in fact real, and it looks like he's actually out for a stroll with a Weavile, obviously his partner.
The strange man looks at you and speaks, in a loud and clear voice, "Hey there! I don't exactly get many people here, and this isn't exactly what you'd call a scenic sight, so I'm guessing you're here for the Gym?" You start to answer, but he cuts you off, saying "No need to answer that. Even my own mother wouldn't pay me a visit out here if she wasn't gonna battle me. Name's waterwarrior by the way. Yes, yes, I know that it's kinda funny that that's my name and I'm the Ice Gym leader, but once you heard how I got that name... nah, you probably don't care in the slightest. Another time maybe. Well, better make this battle worth it then, amiright?"
After walking for about five minutes and chatting with the leader, you come across a small patch of land with a white fence around it. The leader stops and takes a deep breath, but you almost keep going, almost not seeing the arena at all. The gym leader steps over the little fence and walks over to the other side of the field. You look at the field and see the regulation field- two semi-circles in the areas where the trainers stand and a Poké Ball in the middle of the field. Both of you get ready, and waterwarrior raises his hand to the sky and cries out "All right! Let's break the ice!"
Suddenly, a flurry of hail descends on the battlefield. You know this battle won't be easy, but there's no backing out now!
- Natural weather is Hail with permanent duration. When Hail is active, it deals 4 DPA to all non-Ice types or without some sort of immunity. It also heals 4 HP per action to all Pokémon with the ability Ice Body. If Rain is summoned, the weather becomes Sleet for the duration of Rain. Sleet has both the combined effects of Hail and Rain. If Sun or Sandstorm is summoned without the respective weather stone, the weather becomes clear for 2 rounds before reverting back to Hail. Sun and Sandstorm overwrite Hail and lasts 3 rounds if summoned with the respective weather stone before reverting back to Hail.
- Leader and Challenger may select a berry from a gym-provided list to give to their Pokemon in addition to a normal held item. (Cheri, Chesto, Pecha, Rawst, Leppa, Lum, Oran, Persim, Figy, Wiki, Mago, Aguav, Iapapa, Sitrus, Razz, Occa, Chople, Charti, Babiri) One berry may be chosen per Pokemon. No Pokemon can be holding two berries in this way. Knock Off removes both the normal held item and the berry from the target. If Trick is used, the user can choose to swap both items, just the normal held item, or just the berries (i.e. If a Trick user is holding an Expert Belt/Cheri Berry and the target is holding a Life Orb/Occa Berry, the trick user may exhange both items for both items, the Expert Belt for the Life Orb, or the Cheri Berry for the Occa Berry, but NOT the Expert Belt for the Occa Berry or the Cheri Berry for the Life Orb)
- There is no external grass, but there is a small pool of water and a pile of rocks in the arena, so moves requiring external water/rocks can be used.
- Nature Power calls Ice Beam, Camouflage grants Ice typing, Secret Power may Freeze.
Welcome one and all, to the frozen wasteland we call the Ice Gym!
Our leader is the ironically named waterwarrior, WW for short. This gym has had a bit of a rocky past, but WW now holds the position quite securely. Ice is one of those types that is generally underrated, but waterwarrior definitely has the skills to defend his badge, as I personally can attest to. Pay attention to both Toketsu the Regice and Titanic the Avalugg, both sturdy tanks that benefit greatly from the Super Hail because of Ice Body.
Today's challenger is one of the new rising stars of ASB, Gale Wing Srock. He's coming high off a victory against the Ghost gym, even having used Pyroak and Colossoil, two mons the Ghost gym is constructed specifically to beat. Pay special attention to Bubba the Krilowatt due to its Trace ability that lets it copy Regice and Avalugg's Ice Body and out-damage them. Interesting to note is the complete lack of Bronzong, which he totally has.
Jynx (Chell) Female
Type: Ice/Psychic
Nature: Timid (+15% Spe, -1 Atk, +14% Acc)
Abilities: Oblivious/ Forewarn/ Dry Skin
Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 17
EC: 6/6
MC: Maxed- 7 CC
AC: 5/5
Attacks: (114/ 114 total moves)
Physical:
Avalanche
Bide
Body Slam
Brick Break
Counter
Covet
Double-Edge
Double Slap
Drain Punch
DynamicPunch
Facade
Fake Out
Fling
Focus Punch
Frustration
Headbutt
Heart Stamp
Ice Punch
Lick
Mega Kick
Mega Punch
Natural Gift
Payback
Pound
Power-Up Punch
Rage
Return
Secret Power
Seismic Toss
Skull Bash
Submission
Take Down
Thief
Thrash
Wake-Up Slap
Zen Headbutt
Special:
Blizzard
Bubble Beam
Confusion
Draining Kiss
Dream Eater
Echoed Voice
Energy Ball
Focus Blast
Frost Breath
Grass Knot
Hidden Power Fire
Hyper Beam
Hyper Voice
Ice Beam
Icy Wind
Mud-slap
Shadow Ball
Signal Beam
Snore
Petal Dance
Powder Snow
Psychic
Psyshock
Psywave
Round
Uproar
Water Gun
Water Pulse
Wring Out
Status:
Attract
Calm Mind
Captivate
Confide
Copycat
Curse
Double Team
Endure
Fake Tears
Flash
Hail
Heal Bell
Helping Hand
Light Screen
Lovely Kiss
Lucky Chant
Magic Coat
Magic Room
Mean Look
Meditate
Metronome
Mimic
Miracle Eye
Nasty Plot
Nightmare
Perish Song
Protect
Psych Up
Rain Dance
Recycle
Reflect
Rest
Role Play
Sing
Skill Swap
Sleep Talk
Substitute
Swagger
Sweet Kiss
Sweet Scent
Taunt
Telekinesis
Teleport
Torment
Toxic
Trick
Trick Room
Wish
Mamoswine (Mr. Freeze) Male
Type: Ice/Ground
Nature: Jolly (+15% Spe, -1 SpA, +10% Acc)
Abilities: Oblivious/ Snow Cloak/ Thick Fat (Unlocked)
Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 92 (+)
Size Class: 5
Weight Class: 7
Base Rank Total: 20
EC: 9/9
MC: Maxed- 5 CC
AC: 5/5
Attacks: (82/ 82 total moves)
Physical:
Avalanche
Bite
Body Slam
Bulldoze
Dig
Double Hit
Double-Edge
Earthquake
Endeavor
Facade
Fissure
Flail
Frustration
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Horn Attack
Ice Fang
Ice Shard
Icicle Crash
Icicle Spear
Iron Head
Knock Off
Natural Gift
Peck
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Stone Edge
Strength
Superpower
Tackle
Take Down
Thrash
Special:
AncientPower
Blizzard
Earth Power
Freeze-Dry
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mud-Slap
Mud Bomb
Mud Shot
Powder Snow
Snore
Round
Status:
Amnesia
Attract
Block
Captivate
Charm
Confide
Curse
Defense Curl
Detect
Double Team
Endure
Hail
Light Screen
Mimic
Mist
Mud Sport
Odor Sleuth
Protect
Rain Dance
Reflect
Rest
Roar
Sandstorm
Scary Face
Sleep Talk
Stealth Rock
Substitute
Swagger
Toxic
Whirlwind
Regice (Touketsu) -
Type: Ice
Nature: Relaxed (+1 Def, -15% Spe, -10% Eva)
Abilities: Clear Body/ Ice Body (Unlocked)
Stats:
HP: 100
Atk: Rank 2
Def: Rank 5 (+)
SpA: Rank 4
SpD: Rank 9
Spe: 43 (-)
Size Class: 3
Weight Class: 5
Base Rank Total: 24
EC: N/A
MC: Maxed! - 5 CC bonus
AC: 5/5
Attacks: (75/ 75 moves total)
Physical:
Avalanche
Body Slam
Brick Break
Bulldoze
Counter
Double-Edge
Dynamic Punch
Earthquake
Explosion
Facade
Fling
Focus Punch
Frustration
Giga Impact
Hammer Arm
Headbutt
Ice Punch
Iron Head
Mega Kick
Mega Punch
Natural Gift
Power-Up Punch
Return
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Rollout
Secret Power
Seismic Toss
Self-Destruct
Stomp
Strength
Superpower
Thunder Punch
Special:
Ancient Power
Blizzard
Charge Beam
Flash Cannon
Focus Blast
Frost Breath
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mud-slap
Round
Shock Wave
Signal Beam
Snore
Thunder
Thunderbolt
Zap Cannon
Status:
Amnesia
Block
Confide
Curse
Defense Curl
Double Team
Endure
Gravity
Hail
Lock-On
Mimic
Protect
Psych Up
Rain Dance
Rest
Rock Polish
Safeguard
Sleep Talk
Substitute
Swagger
Thunder Wave
Toxic
Avalugg (Titanic) Male
Type: Ice
Nature: Sassy (+1 SpD, -15% Spe, -10% Eva)
Abilities: Ice Body/ Own Tempo/ Sturdy (Unlocked)
Stats:
HP: 100
Atk: Rank 5
Def: Rank 8
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 24 (-)
Size Class: 4
Weight Class: 9
Base Rank Total: 22
EC: 6/6
MC: Maxed- 4 CC
AC: 5/5
Attacks: (62/ 62 total moves)
Physical:
Avalanche
Bite
Bulldoze
Crunch
Double-Edge
Earthquake
Facade
Frustration
Giga Impact
Gyro Ball
Ice Ball
Ice Fang
Iron Head
Rapid Spin
Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Skull Bash
Superpower
Stone Edge
Strength
Tackle
Take Down
Special:
Blizzard
Flash Cannon
Frost Breath
Hidden Power Fire
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Powder Snow
Round
Snore
Surf
Water Pulse
Status:
After You
Attract
Barrier
Block
Confide
Curse
Double Team
Flash
Hail
Harden
Iron Defense
Mist
Protect
Rain Dance
Recover
Rest
Roar
Rock Polish
Safeguard
Sharpen
Sleep Talk
Substitute
Swagger
Toxic
Cloyster (Frozone) Male
Type: Water/ Ice
Nature: Lonely (+1 Atk, -1 Def)
Abilities: Shell Armor/ Skill Link/ Overcoat (Unlocked)
Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 7 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 70
Size Class: 3
Weight Class: 5
Base Rank Total: 21
EC: 6/6
MC: Maxed- 5 CC
AC: 5/5
Attacks: (75/ 75 moves total)
Physical:
Avalanche
Bide
Clamp
Dive
Double-Edge
Explosion
Facade
Frustration
Giga Impact
Ice Shard
Icicle Crash
Icicle Spear
Natural Gift
Payback
Poison Jab
Rage
Rapid Spin
Razor Shell
Return
Rock Blast
Secret Power
Selfdestruct
Spike Cannon
Tackle
Take Down
Twineedle
Special:
Aurora Beam
Blizzard
Brine
Bubble Beam
Frost Breath
Hidden Power Grass
Hyper Beam
Hydro Pump
Ice Beam
Icy Wind
Mud Shot
Round
Signal Beam
Snore
Surf
Swift
Tri Attack
Water Gun
Water Pulse
Whirlpool
Status:
Aqua Ring
Attract
Barrier
Captivate
Confide
Curse
Double Team
Endure
Hail
Iron Defense
Leer
Mimic
Protect
Rain Dance
Reflect
Refresh
Rest
Screech
Shell Smash
Sleep Talk
Spikes
Substitute
Supersonic
Swagger
Teleport
Torment
Toxic
Toxic Spikes
Withdraw
Lapras (Peter the Great) Male
Type: Water/Ice
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Abilties: Water Absorb/ Shell Armor/ Hydration (Unlocked)
Stats:
HP: 120
Atk: Rank 3
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 5
Weight Class: 6
Base Rank Total: 19
EC: N/A
MC: 2
AC: 5/5
Attacks: (44/ 93 total moves)
Physical:
Aqua Tail
Avalanche
Bide
Body Slam
Bulldoze
Dive
Ice Shard
Skull Bash
Waterfall
Special:
Blizzard
Brine
Dragon Pulse
Freeze-Dry
Frost Breath
Future Sight
Ice Beam
Hydro Pump
Hyper Beam
Psychic
Sheer Cold
Solar Beam
Surf
Thunder
Thunderbolt
Water Gun
Water Pulse
Whirlpool
Status:
Confuse Ray
Double Team
Endure
Growl
Heal Bell
Mist
Perish Song
Protect
Rain Dance
Rest
Refresh
Roar
Safeguard
Sing
Sleep Talk
Substitute
Toxic
Yamamoto | Snorlax (M)
________________________
Yamamoto is silent, soft spoken and bulky as an elephant. He likes to munch on anything he likes and always keeps something to eat along with him. He doesn't like to share food and is stingy with anything edible, but he doesn't mind sharing everything that his stomach wouldn't digest. Sher Khan found him near a bin, outside a restaurant, looking for food; when he was on a trip to Japan.
[Nature]
Quite (+1 SpA, Speed ÷ 1.15, -10% Evasion)
[Type]
Normal
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
[Abilities]Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Immunity / Thick Fat / Gluttony
Immunity - (Passive, MoldBreaker affects - Yes) This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat (✓) - (Passive, MoldBreaker affects - Yes) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (UnLocked) - (Passive, MoldBreaker affects - No) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.
Immunity - (Passive, MoldBreaker affects - Yes) This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
Thick Fat (✓) - (Passive, MoldBreaker affects - Yes) This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Gluttony (UnLocked) - (Passive, MoldBreaker affects - No) This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains two (2) HP per action when holding Leftovers.
[Stats]
HP: 130
Atk: 4
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Total: 23
Atk: 4
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 26 (-)
Size Class: 4
Weight Class: 9
Total: 23
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks]
Level Up ( 26 / 31 )
Last Resort(17,8) | Snatch(4+m) | Lick(4,3) | Metronome(7+m) | Odor Sleuth(0,5) | Tackle(8,2) | Defense Curl(0,4) | Amnesia(0,7) | Chip Away(10,5) | Recycle(0,6) | Screech(0,5) | Body Slam(12,5) | Stockpile(0,7) | Fling(7,4) | Headbutt(10,4) | Belly Drum (0,29) | Yawn(0,6) | Rest (0,15) | Sleep Talk(2+m) | Heavy Slam(4+2*wd,11) | Giga Impact(21,12) | Crunch (8,6) | Hyper Beam(18,9) | Snore(8,2) | Double-Edge(19,9) | Roll Out(4 + 4 + n*3, 4 + n) |
Egg ( 7 / 9 )
Counter (P*1.5,6+p/2) | Curse(0,6) | Self-Destruct(23,14) | Whirlwind(0,6) | Zen Headbutt (8,6) | Pursuit(8,5) | Fissure(25,14) |
Tutor ( 7 / 11 )
Gunk Shot(12,8) | Icy Wind(6,5) | Super Power(12,8) | Seed Bomb(8,6) | Mud-Slap(4,4+ad) | Mimic(0,4) | Dynamic Punch(10,8) |
Prev Gen TM/HM/Event ( 10 / 21 )
Endure (0,15) | Whirlpool (12,5) | Bide(d*1.75,5+d/2), | Skull Bash(16,7) | Focus Punch (15,10) | Water Gun(4,3) | Pay Day(7,2) | Work Up(0,6) | Zap Cannon(12,9) | Rage(7,2) |
TM/HM/Tutor ( 35 / 48 )Tutor ( 7 / 11 )
Gunk Shot(12,8) | Icy Wind(6,5) | Super Power(12,8) | Seed Bomb(8,6) | Mud-Slap(4,4+ad) | Mimic(0,4) | Dynamic Punch(10,8) |
Prev Gen TM/HM/Event ( 10 / 21 )
Endure (0,15) | Whirlpool (12,5) | Bide(d*1.75,5+d/2), | Skull Bash(16,7) | Focus Punch (15,10) | Water Gun(4,3) | Pay Day(7,2) | Work Up(0,6) | Zap Cannon(12,9) | Rage(7,2) |
Solar Beam(12,8) | Frustration(13,6) | Earthquake(10,7) | Protect(7+d/2.5) | Rock Slide(8,6) | Ice Beam(9,7) | Brick Break(8,6) | Facade(17/10,8/5) | Fire Blast(11,8) | Shadow Ball(8,6) | Surf(9,7) | Psychic(6+tw,5+tw/2) | Substitute(0,11) | Smack Down(5,4) | Wild Charge(13,9) | Retaliate(14,8) | Thunder(11,8) | Thunder Punch(8,6) | Incinerate(6,4) | Toxic(7) | Fire Punch(8,6) | Hyper Voice(12,6) | Double Team(4*C) | Shock Wave(6,4) | Rock Tomb(6,4) | Hidden Power(6,4)[Ground] | Blizzard(11,8) | Bulldoze(6,5) | Flamethrower(9,7) | Focus Blast(12,8) | Ice Punch(8,6) | Rock Smash(4,3) | Iron Head(8,6) | Outrage(12,8) |
________________________
Smokin' Hot is Brave and Rock Headed, she defends her friends from enemies with all her might, everytime she gets the opportunity, and also defends her trainer's pride no matter what. She does not miss any chance she gets, to drain an opponent of their health by seeding them.
[Nature]
Brave (+1 Atk, Speed ÷ 1.15, -10% Evasion)
[Type]
Fire | Grass
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Fire STAB; immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Grass STAB; immunity to Leech Seed, Worry Seed, and all "Powder" based attacks (Poisonpowder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore). Unable to have Petal Dance disrupted by oncoming damage. Ignores Arena restrictions on Grass attacks requiring an external grass source. Bloom Command.
Bloom Command: For the next six (6) actions, this Pokemon's "Grass," "Powder," and "Seed" status-moves will have fifteen (15) added points to their Base Accuracy (e.g. Grass Whistle goes from 55 Base Acc to 70 Base Acc). Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
[Abilities]
Rock Head / Battle Armor / Chlorophyll
Rock Head (✓)
(Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor
(Passive, MoldBreaker affects - Yes) This Pokemon's thick armor prevents it from taking critical hits.
Chlorophyll (Unlocked HA)
(Passive, MoldBreaker affects - No)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
Rock Head (✓)
(Passive, MoldBreaker affects - No)
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.
Battle Armor
(Passive, MoldBreaker affects - Yes) This Pokemon's thick armor prevents it from taking critical hits.
Chlorophyll (Unlocked HA)
(Passive, MoldBreaker affects - No)
During bright sunlight, this Pokemon's cells absorb more solar energy, doubling (x2) their speed.
[Stats]
HP: 120
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Total: 20
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 3
SpD: Rank 3
Spe: 52 (-)
Size Class: 4
Weight Class: 5
Total: 20
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 1
KOC: 0
AC: 5 | 5
MC: 1
KOC: 0
[Attacks]
Level Up ( 19 / 21 )
Sweet Scent (0,4) | Bullet Seed (3*h + 3,6) | Absorb (7,5) | Growth (0,6) | Ember (7,2) | Leech Seed (0,9) | Flame Wheel (9,3) | Giga Drain (11,11) | Fire Spin (7,4) | Synthesis (0,13) | Lava Plume (11,5) | Double Edge(14,7) | Wood Hammer(16,8) | Flare Blitz(16,8) | Heat Crash(15,7) | Flame Burst(10,5) | Iron Defense(0,7) | Zap Cannon (12,9) | Petal dance(15,7) |
Egg ( 12 / 14 )
Aromatherapy (0,8) | Counter (P*1.5,6+p/2) | Grassy Terrain (0,9) | Revenge (6/12,7) | Sand Tomb (4,5) | Earth Power (9,7) | Petal Blizzard(12,6) | Psybeam(7,5) | Dragon Breath(6,5) | Inferno(13,6) | Grass Whistle(0,4) | Blaze Kick(12,6) |
Prev Gens (Tutor / TM / HM) ( 8 / 11 )
Endure (0,15) | Heat Wave (13,6) | Stealth Rock(-3<<12<<+3) | Iron Tail (10,7) | Worry Seed(0,7) | Low Kick(6+WC,4+WC/2) | Natural Gift(10,7) | Ancient power(6,4) |
Gen 6 TM/HM ( 34 / 44 )
Substitute (0,12) | Will-o-Wisp (0,6) | Protect (0,7+d/2.5) | Rock Slide (8,6) | Double Team (0,4*C) | Solar Beam(15,7) | Rock Tomb(6,4) | Sunny Day(0,9) | Fire Blast(14,7) | Flame Charge (5,4) | Roar(0,7) | Earthquake(10,7) | Bulldoze(6,5) | Facade (14,8) | Dragon Tail(6,5) | Giga Impact(16, 12) | Hidden Power[Ice](6,4) | Flash Cannon(8,6) | Low Sweep(7,5) | Frustration(10,7) | Rest (0,15) | Sleep Talk (3+m) | Swords Dance(0,7) | Grass Knot(4+tw,4.5+.5*tw) | Overheat(16,9) | Hyper Beam(15,10) | Return(10,7) | Nature Power(10,7) | Incinerate(9,3) | Light Screen(0,10) | Safeguard(0,10) | Confide(0,5) | Seed Bomb(11,5) | Rock Smash(4,3) |
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Bubba Shrimp Co, is gullible and Naive, one of the reasons why he is so Docile and always listens to his trainer no matter what. He remains cheerful and keeps everyone around him happy. A good team mate and loves shrimps.
[Nature]
Naive (+15% Speed, +17% Accuracy, -1 SpD)
[Type]
Water | Electric
Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
[Abilities]Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.
Electric STAB; immune to paralysis status.
Trace / Magic Guard / Shell Armor
Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
Trace
(Trigger, MoldBreaker affects - No)
When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. This effect only triggers if the ability to be copied is specified when the Pokemon is sent out. The ability remains on the Pokemon for six (6) actions. Wonder Guard cannot be Traced.
Command: Activate Trace (target ability) - 5 En - Replace Trace with the target Ability for six (6) actions. When the copied ability fades, the user regains Trace.
Magic Guard (✓)
(Passive, MoldBreaker affects - No)
This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, but will not take any damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
Shell Armor (Unlocked)
(Passive, MoldBreaker affects - Yes)
This Pokemon's thick, bony outer shell prevents it from taking critical hits.
[Stats]
HP: 125
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2
Total: 22
Atk: Rank 3
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 121 (+)
Accuracy: +17
Size Class: 1
Weight Class: 2
Total: 22
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
KOC: 0
AC: 5 | 5
MC: 0
KOC: 0
[Attacks] [87/87] [5 CC]
Level Up ( 18 / 18 )
Bubble (7,2) | Charge (0,7) | Tackle (4,2) | Thunder Shock (7,2) | Detect (0,7+d) | Fairy Wind (4,3) | Zap Cannon (15,8) | Ice Shard (4,4) | Confuse Ray(0,5) | Aqua Jet (7,3) | Imprison(0,8) | Copycat(0,2+m) | Heart Swap (0,8) | Hydro Pump(14,7) | Thunder(14,7) | Discharge(11,5) | Bubble Beam(10,4) | Guillotine(25,16)
Egg ( 12 / 12 )
Counter (P*1.5,6+p/2) | Mirror Coat (P*1.5,6+p/2) | Mind Reader (0,6) | Sheer cold (25,18) | Muddy Water (12,6) | Metronome (0,7+f) | Signal Beam(8,6) | Whirlpool(15,3) | Me First(m*1.5,e*1.25) | Follow Me (0,9) | Shock Wave(9,3) | Eerie Impulse(0,5)
Prev Gens (Tutor / TM / HM) ( 17 / 17 )
Dive (11,9) | Electro Web (9,4) | Endure(0,15) | Earth Power(9,7) | Icy Wind(6,5) | Low Kick(6+WC,4+WC/2) | Ice Punch(8,6) | Fury Cutter(4+(CU*3), 4+CU) | Helping Hand(x2,4+BAP/2) | Swift(6,4) | Aqua Tail(12,6) | Thunder Punch(11,5) | Natural Gift(10,7) | Secret Power(7,5) | Captivate(0,6) | Recycle(0,7) | Water Pulse(9,3)
Gen 6 TM/HM ( 40 / 40 )
Volt Switch (10,4) | Thunder Wave (0,6) | Ice Beam (9,7) | Thunder Bolt (12,6) | Dazzling Gleam (8,5) | Substitute (0,12) | Rest (0,15) | Sleep Talk (3+f) | Double Team (0,4*C) | Hone Claws(0,6) | Blizzard(11,8) | Earthquake(10,7) | Torment(0,10) | Hyper beam (15,10) | Hail(0,10) | Flash(0,4) | Payback(5,7) | Toxic(0,7) | Rain Dance(0,9) | Hidden Power[Fire](6,4) | Surf (12,6) | Giga Impact(12,9) | Facade(14/7, 5/8) | Low Sweep(7,5) | Bulldoze(6,5) | Safeguard(0,10) | Return(10,7) | Scald (11,5) | Wild Charge(12,7) | Confide(0,5) | Waterfall(11,5) | Protect(0,7+d/2.5) | Rock Smash(4,3) | Snore(5,3) | Echoed Voice(4*R,3*R) | Round(6,8) | Attract(0,6) | Frustration(10,7) | Cut(5,3) | Fling(5-17,3-9) |
To see who goes first, let's play Flip the Bastiodon!
Heads: Leader begins
Tails: Challenger begins
Order of Operations:
waterwarrior sends out Pokemon with item.
Gale Wing Srock sends out Pokemon with item and issues orders.
waterwarrior issues orders.
I ref.
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