[GHOST] Spooky ghosts fight scary dragons and turtle

Geodude6

Look at my shiny CT!
Let's do it


"Eyes brimming with dark flame, this man rejected everything other than himself in order to bring about one singular justice...' That's part of a novel I'm writing. I was inspired by the challenger who was just here, and somehow I got a little sad... Excuse me. You're a challenger, right? I'm the Ghost-type Gym Leader, Shauntal, and I shall be your opponent.

3v3 Gym Singles (Challenger PMs 3 Pokemon, Gym Leader PMs 6 Pokemon)
2 days DQ
Arena: Forlorn Graveyard
Switch = OK
Items = ON
Abilities = One
Substitute Orders: 2
No Mega Evolutions
Sending order is randomly decided.

No Ongoing Challenge
- Leader Dogfish44 vs. Birkal

Ongoing Challenge
- Leader Texas Cloverleaf vs Zarator
- Leader Maxim vs. Avnomke (Unaccepted)
- Leader zarator vs. Zekrom2525

Excess Challenges
Bug
- Leader Rediamond vs. waterwarrior (Unaccepted, Excess Challenge)
Dark
- Leader Geodude6 vs Rainman Legends (Unaccepted, Excess Challenge)
- Leader Geodude6 vs. Rediamond (Unaccepted, Excess Challenge)
Dragon
- N/A
Electric
- N/A
Fairy
- N/A
Fighting
- Leader Birkal vs Mowtom (Accepted, Excess Challenge)
Fire
- Leader Frosty vs. Dogfish44 (Unaccepted, Excess Challenge)
- Leader Frosty vs. Zekrom2525 (Unaccepted, Excess Challenge)
Ghost
- N/A
Grass
- Leader Pwnemon vs Rediamond (Unaccepted, Excess Challenge)
Ground
- N/A
Ice
- Leader waterwarrior vs Frosty (Unaccepted, Excess Challenge)
- Leader waterwarrior vs Elevator Music (Unaccepted, Excess Challenge)
Normal
- Leader Maxim vs. Mowtom (Unaccepted, Excess Challenge)
Poison
- Leader Engineer Pikachu vs Matezoide (Unaccepted, Excess Challenge)
- Leader Engineer Pikachu vs Texas Cloverleaf (Unaccepted, Excess Challenge)
Psychic
- N/A
Arena: The Forlorn Graveyard
Restrictions: None

People have stopped burying people in this abandoned graveyard for centuries, but there is still an eerie aura all over the place. The grass looks more grey than green (despite this not affecting Grass-type moves at all), and most Pokemon and people avoid the place instinctively. Some trainers however still visit this place to strengthen the link with their Pokemon, especially Ghost-type ones. A still lake formed in a fissure in the ground, however the dark water makes it impossible to see what lies in its depths

The odd aura of this graveyard has several effects in battle:
  • Focus Blast has 100% accuracy, and the base power of Aura Sphere and Hidden Power is raised by (2). It is very easy to focus oneself's soul in this place.
  • Will-O-Wisp has 100% accuracy. There are always wisps floating around to provide decent enough fodder for this wicked spell.
  • Pain Split has its base energy cost reduced by (2), and all draining attacks are empowered as if the Pokemon were holding Big Root, but without incurring the extra energy cost (this effect doesn't stack with Big Root itself). Life energies are easier to drain and consume in this place.
  • All Pokemon's max HP are reduced to 90. The aura of sorrow which permeates this place withers the strength and the resolve of all the Pokemon battling in its surroundings - even Ghost-types.
  • There are some leftover scrap parts, scattered around the arena. Rotom can tap into them, raising its Special Attack and Special Defense by 1 rank as long as it stays in its original form (without any appliance).


OOOOOooooooOOOOoooooOOOO

zarator:

Gengar* (Cyric) (M)
Nature: Timid (Attack reduced by 1; Speed raised by 15%, accuracy boost).
Type: Ghost/Poison
Ability: Levitate (Mega: Shadow Tag)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127
Size Class: 3
Weight Class: 3
Accuracy boost: 19%
Base Rank total: 19

Stats (Mega):
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 3
Spe: 150
Size Class: 3
Weight Class: 3
Accuracy boost: 26%
Base Rank total: 23

EC: N/A
MC: 0
AC: N/A

Attacks (111/111 moves):

Astonish
Attract
Bide
Body Slam
Brick Break
Captivate
Clear Smog
Confuse Ray(*)
Confide
Confusion
Counter
Curse(*)
Dark Pulse
Dazzling Gleam
Destiny Bond
Disable
Double Team
Double-edge
Drain Punch
Dream Eater
Dynamicpunch
Embargo
Endure
Energy Ball(*)
Explosion
Facade
Fire Punch
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Drain
Giga Impact
Grudge
Haze(*)
Headbutt
Hex
Hidden Power (Fire)
Hyper Beam
Hypnosis(*)
Ice Punch
Icy Wind
Infestation
Knock Off
Lick(*)
Mean Look(*)
Mega Drain
Mega Kick
Mega Punch
Metronome
Mimic
Natural Gift
Night Shade(*)
Nightmare
Ominous Wind
Pain Split
Payback
Perish Song(*)
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psywave
Rage
Rain Dance
Reflect Type
Rest
Return
Rock Smash
Role Play
Round
Scary Face(*)
Secret Power
Seismic Toss
Selfdestruct
Shadow Ball(*)
Shadow Claw
Shadow Punch
Skill Swap
Skull Bash
Sleep Talk
Sludge Bomb
Sludge Wave
Smog
Snatch
Snore
Spite(*)
Strength
Submission
Substitute
Sucker Punch(*)
Sunny Day
Swagger
Take Down
Taunt
Telekinesis
Thief
Thunder
Thunderbolt(*)
Thunderpunch
Torment
Toxic
Trick
Trick Room
Uproar
Venoshock
Will-o-wisp
Wonder Room
Zap Cannon

Shadow Mend (Raid only)

Revenankh (Myrkul) (M)
Nature: Quiet (Sp. Attack raised by *; Speed lowered by 15%, Evasion reduced by a flat 10%).
Type: Ghost/Fighting
Abilities: Shed Skin, Air Lock, (HA) Infiltrator

Stats:
HP 100
Atk Rank 4
Def Rank 3
SpA Rank 4 (+)
SpD Rank 4
Spe 56 (-)
Size Class: 3
Weight Class:3
Base Rank Total: 20

EC: N/A
MC: 0
AC: 5/5

Attacks (94/94 moves):

Ancientpower
Arm Thrust
Attract
Bide
Bind
Brick Break
Bulk Up
Bulldoze
Captivate
Confide
Counter
Curse
Dazzling Gleam
Destiny Bond
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Embargo
Endure
Facade
Fling
Focus Blast
Focus Punch
Force Palm
Frustration
Giga Impact
Glare
Grudge
Hammer Arm
Helping Hand
Hex
Hidden Power (Fire)
Hyper Beam
Ice Punch
Knock Off
Low Sweep
Mach Punch
Mean Look
Memento
Moonlight
Mud-slap
Nasty Plot
Natural Gift
Ominous Wind
Pain Split
Payback
Phantom Force
Poison Jab
Power Whip
Power-Up Punch
Protect
Psych Up
Psychic
Punishment
Rest
Retaliate
Return
Revenge
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Sand Tomb
Sandstorm
Secret Power
Shadow Ball
Shadow Punch
Shadow Sneak
Sleep Talk
Smack Down
Snore
Spite
Strength
Submission
Substitute
Sucker Punch
Sunny Day
Superpower
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick
Vacuum Wave
Vital Throw
Wide Guard
Work Up
Wrap
Wring Out

Jellicent (Umberlee) (F)
Nature: Modest (Attack lowered by *; Sp. Attack raised by *)
Type: Water/Ghost
Abilities: Water Absorb, Cursed Body, (HA) Damp

Stats:

HP: 110
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18

EC: 6/6
MC:
0
AC: 5/5

Attacks (63/63 moves):

Absorb
Acid Armor
Attract
Bind
Blizzard
Brine
Bubble
Bubblebeam
Confuse Ray
Constrict
Dark Pulse
Dive
Double Team
Dream Eater
Energy Ball
Facade
Flash
Frustration
Giga Drain
Giga Impact
Hail
Hex
Hidden Power (Fire)
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Magic Coat
Mist
Night Shade
Ominous Wind
Pain Split
Protect
Psych Up
Psychic
Rain Dance
Recover
Rest
Return
Round
Safeguard
Scald
Secret Power
Shadow Ball
Shock Wave
Sleep Talk
Sludge Bomb
Sludge Wave
Snore
Spite
Substitute
Surf
Swagger
Taunt
Toxic
Trick
Trick Room
Water Pulse
Water Sport
Water Spout
Waterfall
Will-O-Wisp
Wring Out

Raid only:
Shadow Mend

Golurk (Grumbar) (-)
Nature: Brave (Attack raised by 1; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ground/Ghost
Abilities: Iron Fist, Klutz, (HA) No Guard

Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 2
SpD: Rank 3
Spe: 47 (-)
Size Class: 5
Weight Class: 7
Base Rank Total: 18

EC: 6/6
MC:
0
AC: 5/5

Attacks (76/76 moves):

Astonish
Block
Brick Break
Bulldoze
Charge Beam
Confide
Curse
Defense Curl
Double Team
Drain Punch
Dynamicpunch
Earth Power
Earthquake
Facade
Fire Punch
Flash
Flash Cannon
Fling
Fly
Focus Blast
Focus Punch
Frustration
Giga Impact
Grass Knot
Gravity
Gyro Ball
Hammer Arm
Heavy Slam
Hidden Power (Ground)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Iron Defense
Low Kick
Low Sweep
Magic Coat
Magnitude
Mega Punch
Mud-slap
Night Shade
Phantom Force
Power-Up Punch
Pound
Protect
Psychic
Rain Dance
Rest
Return
Rock Polish
Rock Slide
Rock Smash
Rock Tomb
Rollout
Round
Safeguard
Secret Power
Shadow Ball
Shadow Punch
Shock Wave
Signal Beam
Sleep Talk
Snore
Solarbeam
Stealth Rock
Stone Edge
Strength
Substitute
Superpower
Swagger
Telekinesis
Thief
Thunderbolt
Thunderpunch
Toxic
Zen Headbutt

Rotom (Gond) (N)
Nature: Modest (Attack reduced by 1; Sp. Attack raised by 1)
Type: Electric/Ghost
Ability: Levitate

Stats:
HP 90
Atk 1 (-)
Def 3
SpA 4 (+)
SpD 3
Spe 91
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: N/A
MC: 0
AC: N/A

Attacks (53/53 moves):

Astonish
Charge
Charge Beam
Confide
Confuse Ray
Dark Pulse
Discharge
Double Team
Dream Eater
Electro Ball
Electroweb
Endure
Facade
Flash
Frustration
Hex
Hidden Power (Ice)
Light Screen
Natural Gift
Mud-slap
Pain Split
Protect
Psych Up
Ominous Wind
Rain Dance
Reflect
Rest
Return
Round
Secret Power
Shadow Ball
Shock Wave
Signal Beam
Sleep Talk
Snatch
Snore
Spite
Substitute
Sucker Punch
Sunny Day
Swagger
Swift
Telekinesis
Thief
Thunder
Thunder Wave
Thunderbolt
Thundershock
Toxic
Trick
Uproar
Volt Switch
Will-O-Wisp

Dusknoir (Jergal) (M)
Nature: Quiet (Sp. Attack raised; Speed lowered by 15%, Evasion reduced by a flat 10%)
Type: Ghost
Abilities: Pressure, (HA) Frisk

Stats:
HP: 90
Atk: Rank 4
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 5
Spe: 39 (-)
Size Class: 4
Weight Class: 5
Evasion reduced by 10%
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (100/100 moves):

Astonish
Attract
Bind
Blizzard
Body Slam
Brick Break
Bulldoze
Calm Mind
Captivate
Charge Beam
Confide
Confuse Ray
Counter
Curse
Dark Pulse
Destiny Bond
Disable
Double-edge
Double Team
Dream Eater
Dynamicpunch
Earthquake
Embargo
Endure
Facade
Feint Attack
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Gravity
Grudge
Haze
Headbutt
Helping Hand
Hex
Hidden Power (Water)
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Imprison
Infestation
Leer
Mean Look
Mega Kick
Mega Punch
Memento
Metronome
Mimic
Mud-slap
Natural Gift
Nightmare
Night Shade
Ominous Wind
Pain Split
Payback
Power-Up Punch
Protect
Psychic
Psych Up
Pursuit
Rain Dance
Rapid Spin
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Secret Power
Seismic Toss
Shadow Ball
Shadow Punch
Shadow Sneak
Skill Swap
Sleep Talk
Snatch
Snore
Spite
Strength
Substitute
Sucker Punch
Sunny Day
Swagger
Taunt
Telekinesis
Thief
Thunderpunch
Torment
Toxic
Trick
Trick Room
Will-O-Wisp
Wonder Room


Zekrom2525:



Charizard
Male
Nature: Timid
Type: Fire/Flying
Abilities: Blaze/ [Hidden Locked - Solar Power)


Stats:
HP: 100
Atk: 2 [-]
Def: 3
SpA: 4
SpD: 3
Spe: 115 [+15%] & [+15% Acc]
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 9/9
MC: 12
AC: 5/5
KOC: 10

Attacks:
Level Up
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Slash
Heat Wave
Shadow Claw
Air Slash



Egg Moves


Ancient Power
Bite
Dragon Dance
Dragon Pulse
Flare Blitz


TM/HM

Dragon Claw
Protect
Flamethrower
Substitute
Power-Up Punch
Thunder Punch






Blastoise
Male
Nature: Calm
Type: Water
Abilities: Torrent / Rain Dish


Stats:
HP: 100
Atk: 2 -
Def: 4
SpA: 3
SpD: 5 +
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20


EC: 9/9
MC: 0
AC: 5/5
KOC: 3

Attacks:
Level Up
Tackle
Tail Whip
Water Gun
Bubble
Withdraw
Bite
Rapid Spin
Protect
Water Pulse
Hydro Pump
Flash Cannon


Egg Moves

Aqua Jet
Aqua Ring
Dragon Pulse
Muddy Water
Water Spout
Aura Sphere
Mirror Coat


TM/HM

Toxic
Ice Beam
Scald
Surf
Waterfall
Iron Defense
Earthquake






Hydreigon
Male
Nature: Bold
Type: Dark/Dragon
Abilities: Levitate

Stats:
HP: 100
Atk: 3 -
Def: 4 +
SpA: 5
SpD: 3
Spe: 98
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 12
AC: 5/5
KOC: 1

Attacks:
Level Up

Tackle
Dragon Rage
Focus Energy
Bite
Headbutt
Dragon Breath

Roar

Crunch

Dragon Pulse

Double Hit

Tri Attack

Outrage



Egg Moves

Dark Pulse
Earth Power
Fire Fang
Ice Fang
Thunder Fang
Hyper Voice


TM/HM

Protect
Thunder Wave
Dragon Tail
Substitute
Rock Smash
Rest
Draco Meteor




OOOOOOOOOooooOOOOoooooooOOOO

Heads: GL
Tails: Challenger



Order of Operations
Zekrom2525 sends out a Pokemon with an item BUT DOES NOT ORDER
zarator does the same, except he does order.
Zekrom2525 orders.
Superjohn away! Also if zekrom orders before zarator sends out I will have his head.


(I'll edit in real flavor later [maybe])
 

Beginnings are important, whether in a good novel or a good battle!



Gym Leader Shauntal sends out Cyric (Gengar M)!
Cyric has Levitate!
Cyric holds Expert Belt!

Thunderbolt - Energy Ball - Giga Drain
If Blastoise uses Mirror Coat, replace your respective action with Thunder Punch
If Blastoise uses a P/E move, replace your respective action with Chill. Do not play this substitution if you used it the action before.
 

Geodude6

Look at my shiny CT!
Leader zarator:

Cyric
Type: Ghost/Poison
Status: Healthy
HP: 90 (100%)
EN: 100%
Item: Expert Belt
Stats: 2/2/5/3/127
Abilities: Levitate
SC: 3
WC: 3
Buffs: +19% Acc
Debuffs: N/A
Challenger zarator:

Hydro Tank
Type: Water
Status: Healthy
HP: 90 (100%)
EN: 100%
Item: N/A
Stats: 2/4/3/5/78
Abilities: Rain Dish
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A​

Someone please tell me what the heck the challenger was thinking using Iron Defense against a Pokemon with R2 Atk. .-.

A1
Blastoise's Protect
-14 EN
Gengar's Thunderbolt
-7 EN
[9+5(1.5)-5(1.5)+2]*1.5=16.5

A2
Gengar's Energy Ball
-7 EN
Crit: (<625) 268
[9+3+5(1.5)-5(1.5)+2]*1.5=21
Effect: (<1000) 792
Blastoise's Iron Defense
-7 EN
+2 Def

A3
Gengar's Thunderbolt
-7 EN
Crit: (<625) 6618
[9+5(1.5)-5(1.5)+2]*1.5+2=18.5
Blastoise's Ice Beam
-7 EN
Crit: (<625) 1684
[9+3(1.5)-3(1.5)]=9
Effect: (<1000) 6276

Leader zarator:

Cyric
Type: Ghost/Poison
Status: Healthy
HP: 81 (90%)
EN: 79%
Item: Expert Belt
Stats: 2/2/5/3/127
Abilities: Levitate
SC: 3
WC: 3
Buffs: +19% Acc
Debuffs: N/A
Challenger Zekrom2525:

Hydro Tank
Type: Water
Status: Healthy
HP: 51 (56.67%)
EN: 72%
Item: N/A
Stats: 2/4/3/5/78
Abilities: Rain Dish
SC: 3
WC: 4
Buffs: +2 Def
Debuffs: -1 SpD​
 

Geodude6

Look at my shiny CT!
Leader zarator:

Cyric
Type: Ghost/Poison
Status: Healthy
HP: 81 (90%)
EN: 79%
Item: Expert Belt
Stats: 2/2/5/3/127
Abilities: Levitate
SC: 3
WC: 3
Buffs: +19% Acc
Debuffs: N/A
Challenger Zekrom2525:

Hydro Tank
Type: Water
Status: Healthy
HP: 51 (56.67%)
EN: 72%
Item: N/A
Stats: 2/4/3/5/78
Abilities: Rain Dish
SC: 3
WC: 4
Buffs: +2 Def
Debuffs: -1 SpD​

<Rainman_Legends> also zekrom spamming ice beam against a gengar 10/10 best plays

A1
Gengar's Disable
-7 EN
Blastoise's Ice Beam


A2
Gengar's Energy Ball
-7 EN
Crit: (<625) 7184
[9+5(1.5)-5(1.5)+2]*1.5+2=16.5
Effect: (<1000) 9755
Blastoise's Struggle
-5 EN
Crit: (<625) 6237
[5+2(1.5)-2(1.5)]=5
2 dmg recoil

A3
Gengar's Giga Drain
-12 EN
Crit: (<625) 7163
[8+5(1.5)-5(1.5)+2]*1.5+2=17
+8.5 HP
Blastoise's Struggle
-5 EN
Crit: (<625) 1724
[5+2(1.5)-2(1.5)]=5
2 dmg recoil

Leader zarator:

Cyric
Type: Ghost/Poison
Status: Healthy
HP: 80 (88.33%)
EN: 79%
Item: Expert Belt
Stats: 2/2/5/3/127
Abilities: Levitate
SC: 3
WC: 3
Buffs: +19% Acc
Debuffs: N/A
Challenger Zekrom2525:

Hydro Tank
Type: Water
Status: Healthy
HP: 12 (13.33%)
EN: 55%
Item: N/A
Stats: 2/4/3/5/78
Abilities: Rain Dish
SC: 3
WC: 4
Buffs: +1 Def
Debuffs: N/A​

Order of Operations
zarator orders.
Zekrom2525 orders.
I ref.
 
Sorry I was on LoA



"Let's move on to next chapter"

Energy Ball - Thunderbolt - Energy Ball
If Blastoise uses a P/E move, replace your respective action with Chill and push your actions back. Do not play this substitution twice in a row.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
I'll like to switch Hydro Tank out for a different mon
Did I not say in the PM you sent me wrt switching that you can only switch ordering first? Something you are not scheduled to do this round?

In other words, you cannot switch ordering second?
 

Geodude6

Look at my shiny CT!
Leader zarator:

Cyric
Type: Ghost/Poison
Status: Healthy
HP: 80 (88.33%)
EN: 79%
Item: Expert Belt
Stats: 2/2/5/3/127
Abilities: Levitate
SC: 3
WC: 3
Buffs: +19% Acc
Debuffs: N/A
Challenger Zekrom2525:

Hydro Tank
Type: Water
Status: Healthy
HP: 12 (13.33%)
EN: 55%
Item: N/A
Stats: 2/4/3/5/78
Abilities: Rain Dish
SC: 3
WC: 4
Buffs: +1 Def
Debuffs: N/A​

...aaaaaand Hydro Tank is down for the count! Who will Zekrom2525 send in next to combat the barely-damaged Gengar?

A1
Blastoise's Protect
-7 EN
Gengar's Chill
+12 EN

A2
Gengar's Energy Ball
-7 EN
Crit: (<625) 2864
[9+5(1.5)-5(1.5)+2]*1.5=14.5
Blastoise faints.

Leader zarator:

Cyric
Type: Ghost/Poison
Status: Healthy
HP: 80 (88.33%)
EN: 84%
Item: Expert Belt
Stats: 2/2/5/3/127
Abilities: Levitate
SC: 3
WC: 3
Buffs: +19% Acc
Debuffs: N/A
Challenger Zekrom2525:

Hydro Tank
Type: Water
Status: Fainted
HP: -2 (-2%)
EN: KO
Item: N/A
Stats: 2/4/3/5/78
Abilities: Rain Dish
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A​
 

Geodude6

Look at my shiny CT!
Leader zarator:

Cyric
Type: Ghost/Poison
Status: Healthy
HP: 80 (88.33%)
EN: 84%
Item: Expert Belt
Stats: 2/2/5/3/127
Abilities: Levitate
SC: 3
WC: 3
Buffs: +19% Acc
Debuffs: N/A
Challenger Zekrom2525:

Hydro Tank
Type: Water
Status: Fainted
HP: -2 (-2%)
EN: KO
Item: N/A
Stats: 2/4/3/5/78
Abilities: Rain Dish
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A


Blaze
Type: Fire/Flying
Status: Healthy
HP: 90 (100%)
EN: 100%
Item: N/A
Stats: 2/3/4/3/115
Abilities: Solar Power
SC: 3
WC: 4
Buffs: +15% Acc
Debuffs: N/A​

More pro strategies from the wonderful world of Zekrom. 10/10 would use

A1
Gengar's Thunderbolt
-7 EN
Crit: (<625) 2888
[9+5(1.5)-3(1.5)+2]*1.5=21
Effect: (<1000) 5551
Charizard's Shadow Claw
-5 EN
Crit: (<1250) 5248
[7+2(1.5)-2(1.5)]*1.5=10.5

A2
Gengar's Thunder Wave
-7 EN
Charizard's Bite
PRZ: (<2500) 3503
-4 EN
Crit: (<625) 2007
[6+2(1.5)-2(1.5)]*1.5=9

A3
Gengar's Thunderbolt
-7 EN
Crit: (<625) 173
[9+3+5(1.5)-3(1.5)+2]*1.5=25.5
Charizard's Scary Face
PRZ: (<2500) 763

Leader zarator:

Cyric
Type: Ghost/Poison
Status: Healthy
HP: 61 (67.78%)
EN: 65%
Item: Expert Belt
Stats: 2/2/5/3/127
Abilities: Levitate
SC: 3
WC: 3
Buffs: +19% Acc
Debuffs: N/A
Challenger Zekrom2525:

Hydro Tank
Type: Water
Status: Fainted
HP: -2 (-2%)
EN: KO
Item: N/A
Stats: 2/4/3/5/78
Abilities: Rain Dish
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A


Blaze
Type: Fire/Flying
Status: PRZ (15%)
HP: 43 (47.78%)
EN: 91%
Item: N/A
Stats: 2/3/4/3/115
Abilities: Solar Power
SC: 3
WC: 4
Buffs: +15% Acc
Debuffs: N/A​

Order of Operations
zarator orders.
Zekrom2525 orders.
I ref.

ZEKROM2525 MAY SWITCH ONLY IF ZARATOR DOES
 
I blame myself for abusing parahax... I just wanted to stay faster.


"This plot seems pretty quiet so far"

Thunder - Thunderbolt - Thunderbolt
If Charizard uses a P/E move, replace your respective action with Chill and push your actions back. Do not play this substitution consecutively.
If Thunder misses A1, replace A2 with Thunder.
 

Geodude6

Look at my shiny CT!
Leader zarator:

Cyric
Type: Ghost/Poison
Status: Healthy
HP: 61 (67.78%)
EN: 65%
Item: Expert Belt
Stats: 2/2/5/3/127
Abilities: Levitate
SC: 3
WC: 3
Buffs: +19% Acc
Debuffs: N/A
Challenger Zekrom2525:

Hydro Tank
Type: Water
Status: Fainted
HP: -2 (-2%)
EN: KO
Item: N/A
Stats: 2/4/3/5/78
Abilities: Rain Dish
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A


Blaze
Type: Fire/Flying
Status: PRZ (15%)
HP: 43 (47.78%)
EN: 91%
Item: N/A
Stats: 2/3/4/3/115
Abilities: Solar Power
SC: 3
WC: 4
Buffs: +15% Acc
Debuffs: N/A​

Flavah

A1
Gengar's Thunder
-8 EN
Hit: (<8900) 4029
Crit: (<625) 4029
(yes, I really did roll the same number twice in a row)
[11+5(1.5)-3(1.5)+2]*1.5=24
Effect: (<3000) 5683
Charizard's Smokescreen
PRZ: (<1500) 1748
-5 EN


A2
Gengar's Thunderbolt
-7 EN
Hit: (<8400) 5635
Crit: (<625) 825
[9+5(1.5)-3(1.5)+2]*1.5=21
Charizard fainted

Leader zarator:

Cyric
Type: Ghost/Poison
Status: Healthy
HP: 61 (67.78%)
EN: 65%
Item: Expert Belt
Stats: 2/2/5/3/127
Abilities: Levitate
SC: 3
WC: 3
Buffs: +19% Acc
Debuffs: -1 Acc
Challenger Zekrom2525:

Hydro Tank
Type: Water
Status: Fainted
HP: KO (-2.2%)
EN: KO
Item: N/A
Stats: 2/4/3/5/78
Abilities: Rain Dish
SC: 3
WC: 4
Buffs: N/A
Debuffs: N/A

Blaze
Type: Fire/Flying
Status: Fainted
HP: KO (-2.2%)
EN: KO
Item: N/A
Stats: 2/3/4/3/115
Abilities: Solar Power
SC: 3
WC: 4
Buffs: +15% Acc
Debuffs: N/A


Shadow Hydra
Type: Dark/Dragon
Status: Healthy
HP: 90 (100%)
EN: 100%
Item: ???
Stats: 3/4/5/3/98
Abilities: Levitate
SC: 4
WC: 5
Buffs: N/A
Debuffs: N/A​

Order of Operations
Zekrom2525 equips Hydreigon and orders.
zarator orders.
I ref.
 

"You can do this, Myrkul!"

Dazzling Gleam - Focus Blast - Dazzling Gleam
If you miss on any action, replace the following one with Pain Split. Do not play this substitution more than once.
 

Its_A_Random

A distant memory
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Zekrom has recently been banned from Smogon so if zarator wants to, he can call this match or otherwise wait until he is unbanned in a few days.

Even then this will need a subref since Geodude has been blacklisted from refereeing gym matches.
 

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