Hey there! Thanks for checking out this thread.
I'm trying to create a suitable team for possible competitive play at tournaments. This one is all about Sun.
Keep in mind this is in no way final and I'm just looking for some help. :)
Here we go!
Thanks for reading, and I would really appreciate your help!
I'm trying to create a suitable team for possible competitive play at tournaments. This one is all about Sun.
Keep in mind this is in no way final and I'm just looking for some help. :)
Here we go!
Venusaur (F) @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Sludge Bomb
- Protect
- Giga Drain
- Sleep Powder
On this team, Venusaur works with Charizard in the lead. Venusaur Uses sleep powder to immobilize potential threats, while it can use Sludge Bomb and Giga Drain to take them down. If all else fails, Protect comes in handy while Charizard Y sweeps. It's ability, Chlorophyll, doubles it's speed allows it to almost always go first early-game.
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Sludge Bomb
- Protect
- Giga Drain
- Sleep Powder
On this team, Venusaur works with Charizard in the lead. Venusaur Uses sleep powder to immobilize potential threats, while it can use Sludge Bomb and Giga Drain to take them down. If all else fails, Protect comes in handy while Charizard Y sweeps. It's ability, Chlorophyll, doubles it's speed allows it to almost always go first early-game.
Charizard (F) @ Charizardite Y
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Focus Blast
- Heat Wave
- Dragon Pulse
- Protect
On this team, Charizard works with Venusaur in the lead. Since Charizard-Y has Drought, it can make Heat Wave bring mass destruction. Protect is more of a 'just in case' move, to see what the opponent has or to block an incoming move.
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Focus Blast
- Heat Wave
- Dragon Pulse
- Protect
On this team, Charizard works with Venusaur in the lead. Since Charizard-Y has Drought, it can make Heat Wave bring mass destruction. Protect is more of a 'just in case' move, to see what the opponent has or to block an incoming move.
Bisharp @ Black Glasses
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Protect
On this team, Bisharp brings much-needed Physical coverage. Knock Off is useful in general, being able to rid the opponent of important items, like Bisharp also gives the team some good type coverage. The black glasses are more filler, currently, but it powers up Sucker Punch, a powerful STAB move.
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Knock Off
- Iron Head
- Sucker Punch
- Protect
On this team, Bisharp brings much-needed Physical coverage. Knock Off is useful in general, being able to rid the opponent of important items, like Bisharp also gives the team some good type coverage. The black glasses are more filler, currently, but it powers up Sucker Punch, a powerful STAB move.
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
On this team, Rotom-Wash uses the traditional Chesto-Rest strategy, while supplying good speed for Will-O-Wisp and Hydro Pump, and good HP for support Volt Switch. Rotom can make a good wall when paired with Charizard and Venusaur both.
Ability: Levitate
EVs: 248 HP / 8 SpA / 252 SpD
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Rest
On this team, Rotom-Wash uses the traditional Chesto-Rest strategy, while supplying good speed for Will-O-Wisp and Hydro Pump, and good HP for support Volt Switch. Rotom can make a good wall when paired with Charizard and Venusaur both.
Mamoswine @ Choice Scarf
Ability: Thick Fat
EVs: 4 HP / 252 Atk /252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Icicle Crash
- Superpower
Mamoswine is mostly a counter for Thundurus-Taunt, as well as being a good bulky attacker. I need Mamoswine on my team because it supplies an important counter for the electric type to help protect Charizard-Y. Choice Scarf is important (well, duh) because it allows Mamoswine to sweep well.
Ability: Thick Fat
EVs: 4 HP / 252 Atk /252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Icicle Crash
- Superpower
Mamoswine is mostly a counter for Thundurus-Taunt, as well as being a good bulky attacker. I need Mamoswine on my team because it supplies an important counter for the electric type to help protect Charizard-Y. Choice Scarf is important (well, duh) because it allows Mamoswine to sweep well.
Togekiss @ Sitrus Berry
Ability: Serene Grace
EVs: 248 HP / 192 Def / 68 SpD
Calm Nature
- Heal Bell
- Air Slash
- Thunder Wave
- Follow Me
Togekiss is the team's uber-bulky support. Using Togekiss to redirect moves that you might not want on an 'attacking' Pokemon. Heal Bell allows Togekiss to free itself of status it may redirect, while Thunder Wave is used to immobilize the other team.
Ability: Serene Grace
EVs: 248 HP / 192 Def / 68 SpD
Calm Nature
- Heal Bell
- Air Slash
- Thunder Wave
- Follow Me
Togekiss is the team's uber-bulky support. Using Togekiss to redirect moves that you might not want on an 'attacking' Pokemon. Heal Bell allows Togekiss to free itself of status it may redirect, while Thunder Wave is used to immobilize the other team.
Thanks for reading, and I would really appreciate your help!
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