3v3 FE Singles; Frosty versus The Royal Guard in the Magical Type Shop!

3v3 FE Singles
All Items
All Abilities
5 Chills
2 Recovers
2 Subs
2 Day DQ
Switch = OK
Mega Evolutions: 0
Arena: Mr. Heefloot's Magical Type Shop 6th gen version
Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, adding an additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.0), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of .29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.
Gold Tiara: blah blah blah Fairy Type


Frosty

Aegislash [Ghirahim] (M)

Type: Steel/Ghost

Abilities: Stance Change

Nature: Quiet (+1SpA, - Speed, -10% evasion)

Stats:
Hp: 90
Atk: 2
Def: 6
SpA: 3 (+)
SpD: 6
Spe: 52 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
MC: 0
AC: Not applicable

Attacks (51/??):

Aerial Ace
After You
Autotomize
Block
Brick Break
Confide
Cut
Destiny Bond
Double Team
Facade
False Swipe
Flash Cannon
Frustration
Fury Cutter
Giga Impact
Gyro Ball
Head Smash
Hidden Power Ice
Hyper Beam
Iron Defense
Iron Head
King's shield
Magnet Rise
Metal Sound
Night Slash
Power Trick
Protect
Pursuit
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Sacred Sword
Secret Power
Shadow Ball
Shadow Claw
Shadow Sneak
Shock Wave
Slash
Sleep Talk
Snore
Spite
Substitute
Sunny Day
Swords Dance
Tackle
Toxic
Wide Guard

Conkeldurr [Dangoro] (M)

Nature: Adamant (+1Atk, -1SpA)

Type: Fighting

Abilitits: Guts/Sheer Force/Iron Fist (U)

Stats:
HP: 110
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 9/9
MC: 0
DC: 5/5

Attacks (52/??):
Bide
Block
Brick Break
Bulk Up
Bulldoze
Chip Away
Comet Punch
Counter
Detect
Dig
Drain Punch
Dynamic Punch
Earthquake
Endure
Fire Punch
Fling
Focus Blast
Focus Energy
Focus Punch
Force Palm
Foresight
Giga Impact
Grass Knot
Hammer Arm
Helping Hand
Ice Punch
Knock Off
Leer
Low Kick
Low Sweep
Mach Punch
Payback
Poison Jab
Pound
Power Up Punch
Protect
Rest
Reversal
Rock Slide
Rock Smash
Rock Throw
Scary Face
Smack Down
Snore
Stone Edge
Substitute
Superpower
Taunt
Thunder Punch
Toxic
Wake-Up Slap
Wide Guard

Colossoil [Gyorg] (M)
Nature: Jolly (+ Spe, Accuracy +14% (13.9), SpA: -1)
Type: Dark / Ground

Abilities: Rebound/Guts/(H) Pressure [UNLOCKED]

Stats:

HP: 120
Atk: Rank 5
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 3
Spe: 110 (+)
Size Class: 5
Weight Class: 10
Base Rank Total: 22

EC:6/6
MC: 0
AC:5/5

Moves (76/90):
Ancient Power
Aqua Tail
Attract
Bite
Body Slam
Bounce
Brick Break
Bubblebeam
Bulldoze
Confide
Crunch
Dark Pulse
Dig
Dive
Double Edge
Double Team
Dragon Tail
Drill Run
Earth Power
Earthquake
Embargo
Encore
Endure
Fake Out
Fire Fang
Fissure
Flail
Foul Play
Giga Impact
Horn Attack
Horn Drill
Iron Tail
Knock Off
Leer
Magnitude
Megahorn
Mud Bomb
Mud Shot
Muddy Water
Payback
Peck
Protect
Pursuit
Quash
Rain Dance
Rapid Spin
Rest
Retaliate
Roar
Rock Slide
Rock Smash
Rock Tomb
Rototiler
Sand Tomb
Sandstorm
Screech
Sleep Talk
Smack Down
Snarl
Snatch
Snore
Spit Up
Stockpile
Stone Edge
Substitute
Sucker Punch
Sunny Day
Superpower
Swallow
Tackle
Taunt
Thief
Thunder Fang
Toxic
U-Turn
Water Spout


The Royal Guard

*<Lucario> [Isaac] (Male)
Nature: Naive
Type:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Inner Focus:
(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Justified (DW)(UNLOCKED): (Innate) This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.



Stats:
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 104 (+) (+12% Accuracy & Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/6
MC: 1
DC: 5/5

Total Moves: 101
Attacks:(66)
*Counter
*Endure
*Feint
*Force Palm
*Foresight
*Quick Attack
*Reversal
*Screech
Aura Sphere
Bone Rush
Calm Mind
Close Combat
Copycat
Dark Pulse
Detect
Dragon Pulse
Extremespeed
Heal Pulse
Me First
Metal Claw
Metal Sound
Quick Guard

*Agility
*Blaze Kick
*Vacuum Wave
Bullet Punch
Cross Chop
Hi-Jump Kick
Sky Uppercut
Zen Headbutt

*Brick Break
*Earthquake
*Rock Slide
*Shadow Claw
Bulldoze
Dig
Double Team
Drain Punch
Dual Chop
Earthquake
Facade
Flash Cannon
Focus Blast
Focus Punch
Giga Impact
Helping Hand
Hone Claws
Ice Punch
Iron Defense
Iron Tail
Magic Coat
Magnet Rise
Mud Slap
Psychic
Rain Dance
Rest
Retaliate
Return
Roar
Role Play
Shadow Ball
Sleep Talk
Snore
Substitute
Thunder Punch
Toxic

<Revenankh> [Casalimai] (Male)
Nature: Adamant
Type:
Fighting/Ghost
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.


Abilities:
Shed Skin:
(Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Air Lock: (Innate) This Pokemon releases immense barometric pressure, clearing the weather in the arena and preventing the effect of weather moves and abilities from taking place.
Infiltrator:(Innate)(DW)(UNLOCKED)Through a combination of speed and cunning, this Pokemon easily circumvents the effects of Light Screen, Mist, Reflect, and Safeguard with all of its attacks.


Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 2 (-)
SpD: Rank 4
Spe: 65
Size Class: 3
Weight Class: 3
Base Rank Total: 20

MC: 3
DC: 5/5

Total Moves: 90
Attacks:(33)
Arm Thrust
Bide
Glare
Grudge
Hammer Arm
Mean Look
Moonlight
Power Whip
Punishment
Revenge
Rock Tomb
Sand Tomb
Shadow Punch
Vital Throw
Wrap
Wring Out

Counter
Curse
Drain Punch
Mach Punch
Shadow Sneak
Submisson
Wide Guard

Ice Punch
Pain Split
Protect
Rock Slide
Earthquake
Substitute
Endure
Rest
Poison Jab
Taunt

Hitmonchan (M)

Nature: Adamant
+1 Atk, -1 SpA

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:

Keen Eye:

Innate: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.

Iron Fist:

Innate: The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks affected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, DynamicPunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, ThunderPunch)

Inner Focus:

Innate: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Stats:
Hitmonchan
HP: 90
Atk: Rank 5(+)
Def: Rank 3
SpA: Rank 1(-)
SpD: Rank 4
Spe: 76
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 3
DC: 5/5

Attacks: 28
Fake Out
Foresight
Helping Hand
Tackle
Revenge
Agility
Ice Punch
Thunder Punch
Fire Punch
Comet Punch
Mach Punch
Bullet Punch
Focus Punch
Mega Punch
Drain Punch
Close Combat
Counter
Quick Guard
Sky Uppercut

Endure
Feint
Pursuit
Rapid Spin
Hi Jump Kick

Protect
Substitute
Toxic
Earthquake
Double Team
Stone Edge
Metronome
Rest
Sleep Talk


Frosty sends out a pokemon, equips an item, and equips an arena item
TRG sends out a pokemon, equips an item, equips an arena item, and orders
Frosty orders
ref
 

Casalimai the Revenankh with EXP.Share(god I need actual items) and I think I'll hold off on a Heefloot item

Shadow Punch-Power Whip-Shadow Punch
IF P/E then Sub 20 HP and push actions down, do this only once
 

Aegislash
90
100
2/6/3/6/52|20|S3W4
Status: Stance Change

Ghost/Steel/???
-10% EVA


Conkeldurr
110
100
6/3/1/3/45|19|S3W4
Status: Guts, Sheer Force, Iron Fist

Fighting/???



Lucario
100
100
4/3/4/2/104|20|S3W4
Status: Inner Focus, Steadfast, Justified

Fighting/Steel/???
+12% ACC


Hitmonchan
90
100
5/3/1/4/76|18|S3W4
Status: Keen Eye, Iron Fist, Inner Focus

Fighting/???



Colossoil
120
100
5[6]/3/2/3/110|22|S5W10
Status: Rebound, Guts, Pressure
Rare Candy
Dark/Ground/Ghost
+14% ACC



Revenankh
100
100
5/3/2/4/65|20|S3W3
Status: Shed Skin, Air Lock, Infiltrator
EXP Share
Fighting/Dark

Action 1
Colossoil's Protect
EN Check: 7

Revenankh's Substitute (20)
EN Check: 18

Action 2
Colossoil's Encore
EN check: 10

Revenankh's Substitute (20)
Failed
EN Check: 18

Action 3
Revenankh's Substitute (20)
Failed
EN Check: 18

Colossoil's Roar
Random Switch (1=Lucario, 2=Hitmonchan): 1 (Lucario)
EN Check: 7



Colossoil
120
100 - (7 + 10 + 7) = 76
5[6]/3/2/3/110|22|S5W10
Status: Rebound, Guts, Pressure
Rare Candy
Dark/Ground/Ghost
+14% ACC



Revenankh
100 - 20 = 80
100 - (18 + 18 + 18) = 46
5/3/2/4/65|20|S3W3
Status: Shed Skin, Air Lock, Infiltrator
EXP Share
Fighting/Ghost
Switching



Colossoil
120
76
5[6]/3/2/3/110|22|S5W10
Status: Rebound, Guts, Pressure
Rare Candy
Dark/Ground/Ghost
+14% ACC



Revenankh
80
46
5/3/2/4/65|20|S3W3
Status: Shed Skin, Air Lock, Infiltrator
EXP Share
Fighting/Ghost
Switching

The Royal Guard equips an item to Lucario and equips an arena item to Lucario, BUT DOES NOT ORDER
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Thunder Fang - Thunder Fang - Thunder Fang
IF
Lucario is Underground THEN Earthquake
IF Steel-Typed Damaging move AND not in a combo THEN Bounce
 

Aegislash
90
100
2/6/3/6/52|20|S3W4
Status: Stance Change

Ghost/Steel/???
-10% EVA


Conkeldurr
110
100
6/3/1/3/45|19|S3W4
Status: Guts, Sheer Force, Iron Fist

Fighting/???



Revenankh
80
46
5/3/2/4/65|20|S3W3
Status: Shed Skin, Air Lock, Infiltrator
EXP Share
Fighting/Ghost


Hitmonchan
90
100
5/3/1/4/76|18|S3W4
Status: Keen Eye, Iron Fist, Inner Focus

Fighting/???



Colossoil
120
76
5[6]/3/2/3/110|22|S5W10
Status: Rebound, Guts, Pressure
Rare Candy
Dark/Ground/Ghost
+14% ACC



Lucario
100
100
4/3/4/2/104|20|S3W4
Status: Inner Focus, Steadfast, Justified
EXP Share
Fighting/Steel/Flying
+12% ACC

Action 1
Colossoil's Thunder Fang
Crit Check (625): 4295 (NO)
Effect Chance 1 (1000): 3171 (NO)
Effect Chance 2 (1000): 8475 (NO)
Damage: (7 + 9 - 4.5) * 1.5 = 17.25
EN Check: 5

Lucario's Foresight
EN Check: 6 + 2 = 8

Action 2
Colossoil's Thunder Fang
Crit Check (625): 3236 (NO)
Effect Chance 1 (1000): 5267 (NO)
Effect Chance 2 (1000): 1217 (NO)
Damage: (7 + 9 - 4.5) * 1.5 = 17.25
EN Check: 5 + 4 = 9

Lucario's Drain Punch
Crit Check (625): 6575 (NO)
Damage: (8 + 3 + 6 - 4.5) * 1.5 = 18.75
Recover: 18.75 / 2 = 9.375
EN Check: 12 + 2 - 1 = 13

Action 3
Colossoil's Thunder Fang
Crit Check (625): 2884 (NO)
Effect Chance 1 (1000): 2134 (NO)
Effect Chance 2 (1000): 6007 (NO)
Damage: (7 + 9 - 4.5) * 1.5 = 17.25
EN Check: 5 + 4 + 4 = 13

Lucario's Drain Punch
Crit Check (625): 8853 (NO)
Damage: (8 + 3 + 6 - 4.5) * 1.5 = 18.75
Recover: 18.75 / 2 = 9.375
EN Check: 12 + 4 + 2 - 1 = 17



Colossoil
120 - (18.75 + 18.75) = 82.5
76 - (5 + 9 + 13) = 49
5[6]/3/2/3/110|22|S5W10
Status: Rebound, Guts, Pressure
Rare Candy
Dark/Ground/Ghost
+14% ACC
Foresight for 4 actions



Lucario
100 - (17.25 + 17.25) + 9.375 - 17.25 + 9.375 = 67
100 - (8 + 13 + 17) = 62
4/3/4/2/104|20|S3W4
Status: Inner Focus, Steadfast, Justified
EXP Share
Fighting/Steel/Flying
+12% ACC



Colossoil
82
49
5[6]/3/2/3/110|22|S5W10
Status: Rebound, Guts, Pressure
Rare Candy
Dark/Ground/Ghost
+14% ACC
Foresight for 4 actions



Lucario
67
62
4/3/4/2/104|20|S3W4
Status: Inner Focus, Steadfast, Justified
EXP Share
Fighting/Steel/Flying
+12% ACC

The Royal Guard is up
 

Aegislash
90
100
2/6/3/6/52|20|S3W4
Status: Stance Change

Ghost/Steel/???
-10% EVA


Conkeldurr
110
100
6/3/1/3/45|19|S3W4
Status: Guts, Sheer Force, Iron Fist

Fighting/???



Revenankh
80
46
5/3/2/4/65|20|S3W3
Status: Shed Skin, Air Lock, Infiltrator
EXP Share
Fighting/Ghost


Hitmonchan
90
100
5/3/1/4/76|18|S3W4
Status: Keen Eye, Iron Fist, Inner Focus

Fighting/???



Colossoil
82
49
5[6]/3/2/3/110|22|S5W10
Status: Rebound, Guts, Pressure
Rare Candy
Dark/Ground/Ghost
+14% ACC
Foresight for 4 actions



Lucario
67
62
4/3/4/2/104|20|S3W4
Status: Inner Focus, Steadfast, Justified
EXP Share
Fighting/Steel/Flying
+12% ACC

Action 1
Lucario's Bullet Punch
Crit Check (625): 7156 (NO)
Damage: (4 + 3 + 6 - 4.5) = 8.5
EN Check: 4 + 2 - 1 = 5

Colossoil's Encore
EN Check: 10

Action 2
Lucario's Bullet Punch
Crit Check (625): 3319 (NO)
Damage: (4 + 3 + 6 - 4.5) = 8.5
EN Check: 4 + 2 - 1 = 5

Colossoil's Thunder Fang
Crit Check (625): 2453 (NO)
Effect Chance (1000): 5702 (NO)
Damage: (7 + 9 - 4.5) * 1.5 = 17.25
EN Check: 5

Action 3
Lucario's Bullet Punch
Crit Check (625): 6299 (NO)
Damage: (4 + 3 + 6 - 4.5) = 8.5
EN Check: 4 + 2 - 1 = 5

Colossoil's Thunder Fang
Crit Check (625): 3408 (NO)
Effect Chance (1000): 9833 (NO)
Damage: (7 + 9 - 4.5) * 1.5 = 17.25
EN Check: 5 + 4 = 9



Colossoil
82 - (8.5 + 8.5 + 8.5) = 56.5
49 - (10 + 5 + 9) = 25
5[6]/3/2/3/110|22|S5W10
Status: Rebound, Guts, Pressure
Rare Candy
Dark/Ground/Ghost
+14% ACC
Foresight for 1 action



Lucario
67 - (17.25 + 17.25) = 32.5
62 - (5 + 5 + 5) = 47
4/3/4/2/104|20|S3W4
Status: Inner Focus, Steadfast, Justified
EXP Share
Fighting/Steel/Flying
+12% ACC



Colossoil
56
25
5[6]/3/2/3/110|22|S5W10
Status: Rebound, Guts, Pressure
Rare Candy
Dark/Ground/Ghost
+14% ACC
Foresight for 1 action



Lucario
32
47
4/3/4/2/104|20|S3W4
Status: Inner Focus, Steadfast, Justified
EXP Share
Fighting/Steel/Flying
+12% ACC

Frosty is up
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Switching to Dangoro the Conkeldurr with Life Orb, Sheer Force ON and no heefloot item.

Counterswitch?
 

Aegislash
90
100
2/6/3/6/52|20|S3W4
Status: Stance Change

Ghost/Steel/???
-10% EVA


Colossoil
56
25
5[6]/3/2/3/110|22|S5W10
Status: Rebound, Guts, Pressure
Rare Candy
Dark/Ground/Ghost
+14% ACC



Revenankh
80
46
5/3/2/4/65|20|S3W3
Status: Shed Skin, Air Lock, Infiltrator
EXP Share
Fighting/Ghost


Lucario
32
47
4/3/4/2/104|20|S3W4
Status: Inner Focus, Steadfast, Justified
EXP Share
Fighting/Steel/Flying
+12% ACC



Conkeldurr
110
100
6/3/1/3/45|19|S3W4
Status: Guts, Sheer Force (T), Iron Fist
Life Orb
Fighting



Hitmonchan
90
100
5/3/1/4/76|18|S3W4
Status: Keen Eye, Iron Fist, Inner Focus
Amulet Coin
Fighting

Action 1
Hitmonchan's Drain Punch
Crit Check (625): 9145 (NO)
Damage: (8 + 2 + 3 + 7.5 - 4.5) = 16
EN Check: 12 - 1 = 11

Conkeldurr's Drain Punch
Crit Check (625): 4549 (NO)
Damage: (8 + 2 + 3 + 3 + 9 - 4.5) = 20.5
Recover: 17.5 / 2 = 8.75
Recoil: 2
EN Check: 12 - 1 = 11

Action 2
Conkedlurr focused its energy into its fist

Hitmonchan's Toxic
Accuracy Check (9000): 5277 (HIT)
EN Check: 7

Conkeldurr's Focus Punch
Crit Check (625): 4912 (NO)
Damage: (15 + 2 + 2 + 3 + 3 + 9 - 4.5) = 29.5
Recoil: 2
EN Check: 10 - 1 = 9

-1 HP Conkeldurr

Action 3
Hitmonchan's Drain Punch
Crit Check (625): 1392 (NO)
Damage: (8 + 2 + 3 + 7.5 - 4.5) = 16
Recover: 16 / 2 = 8
EN Check: 12 - 1 = 11

Conkeldurr's Drain Punch
Crit Check (625): 1876 (NO)
Damage: (8 + 2 + 2 + 3 + 3 + 9 - 4.5) = 22.5
Recover: 22.5 / 2 = 11.25
Recoil: 2
EN Check: 12 - 1 = 11

-1 HP Conkeldurr



Conkeldurr
110 - 16 + 8.75 - (2 + 2 + 1 + 16) + 11.25 - (2 + 1) = 90
100 - (11 + 9 + 11) = 69
6/3/1/3/45|19|S3W4
Status: Guts, Sheer Force (T), Iron Fist
Life Orb
Fighting
Badly Poisoned (2 DPA)



Hitmonchan
90 - (20.5 + 29.5) + 8 - 22.5 = 25.5
100 - (11 + 7 + 11) = 71
5/3/1/4/76|18|S3W4
Status: Keen Eye, Iron Fist, Inner Focus
Amulet Coin
Fighting



Conkeldurr
90
69
6/3/1/3/45|19|S3W4
Status: Guts, Sheer Force (T), Iron Fist
Life Orb
Fighting
Badly Poisoned (2 DPA)



Hitmonchan
25
71
5/3/1/4/76|18|S3W4
Status: Keen Eye, Iron Fist, Inner Focus
Amulet Coin
Fighting

Frosty is up to order
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
Hammer Arm - Mach Punch - Hammer Arm
IF
p/e AND this sub wasn't activated on the action prior THEN chill and push back
IF Endure AND Hitmonchan is set to use Rest on the following action THEN initiate action string Taunt - Toxic - Hammer Arm
IF Endure AND Hitmonchan isn't poisoned THEN Toxic and push back
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top