AM
LCPL Champion
Update time. Busy with irl and smogon related stuff so testing these took awhile however here you guys go.
ArchPhantom
Thanks to StarmeiTheGod for helping a bit with this build and providing me that lord Jirachi set a week before he posted it in underrated sets. I knew Heatran was primarily an issue in M-Houndooms sweeping capabilities and the Natural Gift set gives it the ability to lure it in instead of using an obvious conventional check that is easily read. Speed is brought up to help handle Mamoswine a bit better. I slashed body slam cause the Zards are pretty annoying right now and who doesn't like Serene Grace Body Slams. Rotom-W is to help with general threats such as Talonflame that hinder the cores effectiveness along with providing momentum that many of the team-mates can take advantage of. I went Rest-O-Chesto cause I felt a more offensive team designed on momentum wants to focus on faster recovery than one offered by Pain Split. Conkeldurr helps with general offense especially those that utilize Gengar and provides some relief against certain aspects of Hyper Offense. Latias is basic Defog support and the set is pretty standard along with its ability to check Keldeo instead of relying on Torn-T to do that job. Torn-T nothing much else to say. I originally had Taunt over Heat Wave which you're free to change out however I felt was nice to help with Scizor and Ferrothorn a bit better. M-Houndoom is standard as well so not too much else to say. Rain Offense is an annoyance to the team but that's sort of a given for most offensive teams anyways.
Edit: ArchPhantom's suggestion here
Croven
Nothing too crazy here. You have an EV spread that provides Togekiss both some offensive and defensive aspects in regards to missing some 2HKOs by a marginal amount such ones from M-Gallade and M-Lopunny. Scarf Heatran provides you a secondary cleaner paired up with M-Sceptile along with a Lati switch in. Hippowdon is for Stealth Rocks and a buffer for threats such as the Zards, Bisharp, Thundurus, and Lando-T. Starmie is hazard removal and your Keldeo switch in / check. I have Recover for longevity reasons since you wanted something more balanced but if that doesn't work out you can always try a coverage option like Ice Beam for the Latis. Scizor is to help with offensive Fairy types such as M-Diancie and M-Altaria without getting 6-0'd by them. Certain set up sweepers like Rock Polish Lando-I and DDance Gyarados can be annoying so just tread carefully around these. Sand Force is on Hippowdon to help you not supply sand to your opponent for Excadrill to clean you.
Edit: Amy Sorel's Suggestion here. You also can run Ancientpower as well if you still want the benefits of Nasty Plot boosts.
GeeMick
This team took awhile to test simply cause I was trying stuff out and the usual builds were just way too predictable and could never maintain consistency. After awhile I decided I need some lure sets to get the ball rolling. You have physically offensive M-Venusaur to take on and threatened some of the usual checks and counters to its standard set such as Heatran and Psychics type that try to switch in such as the Latis taking a hefty amount from Knock Off along with speed to outpace Heatran and everything below that. This also came back to an issue I had with some specially defensive walls such as Chansey which was another reason why this set was being used. Gliscor is simply the set you provided me so not too much to say here. Heatran is Power Herb Solarbeam to catch Keldeo switch-ins along with Magma Storm to trap threats such as Slowbro, Alomomola, Suicune, your usual defensive water types. You have Starmie with Psyshock for CM Keldeo and its defensive spread for status absorption and hazard removal. Klefki is one of the main players on this team because it stops set up sweepers such as M-Gyarados and Charizard-X from flooring you, along with Spikes support to maintain pressure on a variety of builds. Heal Block is so that you're not 6-0'd by every M-Bro, defensive cores, and defensive set up sweeper reliant on recovery in existence. Had Raikou originally until once again MKSlayer saw that it was a team that was 6-0 by his favorite thing to use Sub DDance Gyarados. As such Rotom-W was added to help with this threat.
As always feel free to change whatever to your liking. Most of these are templates to get some ideas going. Shop is still closed while other requests are being handled but regardless enjoy.
ArchPhantom
Houndoom @ Houndoominite
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast
- Taunt
- Nasty Plot
Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 20 Atk / 252 SpA / 236 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off
- Heat Wave
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Jirachi @ Apicot Berry
Ability: Serene Grace
EVs: 104 HP / 208 Atk / 196 Spe
Adamant Nature
- Natural Gift
- Iron Head
- Stealth Rock
- U-turn / Body Slam
Latias (F) @ Life Orb
Ability: Levitate
EVs: 152 HP / 104 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Healing Wish
- Defog
Ability: Flash Fire
EVs: 40 HP / 8 Def / 208 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Fire Blast
- Taunt
- Nasty Plot
Tornadus-Therian (M) @ Life Orb
Ability: Regenerator
EVs: 20 Atk / 252 SpA / 236 Spe
Naive Nature
- Hurricane
- Superpower
- Knock Off
- Heat Wave
Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Knock Off
- Ice Punch
- Mach Punch
Rotom-Wash @ Chesto Berry
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Rest
Jirachi @ Apicot Berry
Ability: Serene Grace
EVs: 104 HP / 208 Atk / 196 Spe
Adamant Nature
- Natural Gift
- Iron Head
- Stealth Rock
- U-turn / Body Slam
Latias (F) @ Life Orb
Ability: Levitate
EVs: 152 HP / 104 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Draco Meteor
- Healing Wish
- Defog
Edit: ArchPhantom's suggestion here
Croven
Sceptile @ Sceptilite
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Dragon Pulse
- Focus Blast
- Substitute
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 180 HP / 76 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Air Slash
- Baton Pass
- Aura Sphere
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Flash Cannon
- Earth Power
- Lava Plume
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 236 HP / 152 Def / 120 SpD
Impish Nature
- Earthquake
- Stone Edge
- Slack Off
- Stealth Rock
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Hydro Pump
- Psyshock
- Recover
- Rapid Spin
Scizor @ Choice Band
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Ability: Overgrow
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Giga Drain
- Dragon Pulse
- Focus Blast
- Substitute
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 180 HP / 76 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Air Slash
- Baton Pass
- Aura Sphere
Heatran @ Choice Scarf
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Flash Cannon
- Earth Power
- Lava Plume
Hippowdon @ Leftovers
Ability: Sand Force
EVs: 236 HP / 152 Def / 120 SpD
Impish Nature
- Earthquake
- Stone Edge
- Slack Off
- Stealth Rock
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 29 HP / 0 Atk
- Hydro Pump
- Psyshock
- Recover
- Rapid Spin
Scizor @ Choice Band
Ability: Technician
EVs: 200 HP / 252 Atk / 56 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Superpower
- Knock Off
Edit: Amy Sorel's Suggestion here. You also can run Ancientpower as well if you still want the benefits of Nasty Plot boosts.
GeeMick
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power Whip
- Earthquake
- Knock Off
- Swords Dance
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off / Stone Edge
- Roost
Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- SolarBeam
- Taunt
- Stealth Rock
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recover
- Rapid Spin
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Heal Block
- Spikes
- Thunder Wave
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 172 Def / 88 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
Ability: Chlorophyll
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Power Whip
- Earthquake
- Knock Off
- Swords Dance
Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 192 SpD / 72 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off / Stone Edge
- Roost
Heatran @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- SolarBeam
- Taunt
- Stealth Rock
Starmie @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Psyshock
- Recover
- Rapid Spin
Klefki @ Leftovers
Ability: Prankster
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Foul Play
- Heal Block
- Spikes
- Thunder Wave
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 172 Def / 88 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Volt Switch
- Will-O-Wisp
- Pain Split
As always feel free to change whatever to your liking. Most of these are templates to get some ideas going. Shop is still closed while other requests are being handled but regardless enjoy.
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