Well it really depends. If you are unable to get Trick Room off and your lone setter is KOd, then your back up has to do all the work since your Trick Room Sweepers are almost useless then. But if you run a second setter, and your two sweepers are KOd then you'll find it hard to win with just the setters left. If you want to go with a backup sweeper than it should probably be something with strong priority so it doesn't have to worry if Trick Room is up or not, Mega Kangaskhan would be good in that regard with Fake Out and/or Sucker Punch. I'm planning to use Reuniclus as my fourth as it can reset Trick Room and has a good offensive presence once it's up.For a rotation trick room team, would it be better for the 4th Pokemon to be a back-up trick room setter or a sweeper for when trick room wears off?
I've tried Heal Bell on confusion; it has no effect, much to my annoyance.Already mapped by others in this thread. Collected in the first post. (It's the links before the actual records.) Sorry, if I realized you weren't using them, I would have already mentioned them.
Edit: So I watched the battle video you posted. There are two major errors I noticed.
First was the second turn Skill Swap from Audino after mega evolving. That was just wrong all around - with a confused teammate on the field, I feel like Heal Bell was the obvious call, but Heal Pulse would have also helped if you were hoping Healer would activate. I feel like that's what caused you to lose Slaking. Since Audino goes after Slaking, Heal Bell wouldn't have prevented that first self-hit, but at the very least it would have given you the chance to Slack Off + Heal Pulse on turn 2, which would have survived the double Payback and opened you up for Return + Heal Pulse on turn 3 (anticipating a Confuse Ray from Umbreon) which puts you in a relatively good position against this team: opening gambit successful, one pokemon up, and only one team member slightly injured. (Potentially confused, but that can be worked around.)
The second big mistake was trying to attack with a confused Aegislash who had the option to swap out. If Aegislash is confused, the only correct moves for it are King's Shield and swapping out - confusion is devastating to Blade Forme Aegislash, as you witnessed firsthand there.
In fact, in general, the correct answer to confusion in the Battle Maison is to swap out. Sometimes swapping can be dicey, but in many situations it is less dicey than staying in and hoping you don't take the confuse hit.
Also, Payback is a contact move, and Aegislash could have used King's Shield straight away to get an attack drop on Absol (and potentially Umbreon) so that the hit that activated Weakness Policy would have hurt even less. King's Shield + Heal Bell is a really good combo if you get an attack drop out of it. I don't really know if that would have changed the outcome of your fight, but it's another option you could have taken to think about in the future.
I also notice Slaking didn't get Lefotvers recovery, and it seems to have dealt more to Absol1 than the math says it should have gotten. Did you put a Silk Scarf on it? If that's the case, a Life Orb would have been much better - you'd have had an 87% chance to score the OHKO instead of a mere 35%, and the OHKO probably would have saved this battle for you.
There was definitely some bad luck here (you took every confusion hit possible), but there were also some misplays. Assuming that fourth mon is Victreebel1, this was probably winnable for you.
The good news is, your theorymoning for this team seems to have been pretty solid. I think Cleric Audino + First-turn-setup Mon + Aegislash is a good team core for doubles, you just need to find a setup sweeper and a fourth member who fit well together. (I would look at Gyarados for the setup sweeper first, just because Skill Swapping Intimidate is a gimmick I could not pass up, but I'm weird like that.)
Edit2: So, probably should have looked this up, but apparently Heal Bell does not cure Confusion. I still maintain that Heal Pulse was a much better action than Skill Swap, and double-switching your front line wouldn't have been terrible either.
I should probably clarify exactly what I mean. I'll keep it quick since it's essentially off-topic.This is cool info, but no, I didn't soft reset immediately before, nor do I remember the other items I pulled. My base has 5 Pick Something Up trainers, so each morning I just quickly take my 10 shots at a Master Ball. I tried soft resetting earlier, but if I recall, I got the exact same items after the soft reset, so I gave up on trying to manipulate things and just hope to get lucky. Going forward, I'll be sure to pay more attention to the other items I pull, however, and if there's any specific ways I can help your testing, let me know.
YESSS. So excited for the return of Jumpman!That's fantastic info, thanks ReptoAbysmal. I tend to think stuff like that is on-topic for this thread, since PP Ups and PP Maxes absolutely matter and are the one things ingame you can't get relatively easily. I use the Loto or whatever it's called in Lilycove "every day", and my breeding-fodder-turned-Wonder-Trade-fodder has been helpful in yielding a PP up or PP Max every time (I have like five boxes of Wonder Trade stuff [with a ton of different IDs for the Loto for those following along at home]), but any more efficient ways would be great to know. If you could link to or briefly say the most efficient way to get flags (I'm at 162 and stopped trying to find people who still do them and get multiple flags) so I could get to 500 and do Pick Something Up twice per pal, that'd be great. I'm most annoyed that my 3 Lv80-100 Pick Up pokemon have yet to pick up a PP Up in hundreds of battles, yet I've gotten a Destiny Knot, but I digress.
Of course, why would I care about PP Ups? What am I doing with them, I have a great team already, etc. Well, miffed that 1,560 was interrupted on a technicality, I took it as my once chance to experience with other pokes I like. I decided to try to give lead Greninja one more shot (it led to Kangliscune, after all). I realized that many of the things it hated, like Bug and Fighting, could be set up on by Mega Salamence. Since I'm in love with Salamence (probably my third-favorite poke after Espeon and Starmie), I figured it would be fun to try to build a quick team around Greninja and Mega Salamence.
It is hard. Really hard, lol. Though great against everything else this team would ask it to handle, Chansey dislikes tangling with rock pokemon , which neither Ninja nor Sala like to switch into. Aero4 was basically public enemy #1 since Greninja had to switch out since it's OHKOed by CB SE, as is Sala even through Intimidate. Aegislash destroys Aero, but hates status, especially Paralysis, and therefore hates pokes like Pory2, and would need Rest to begin to deal with them, or some stupid Lum set. Swampert is immune to Par but can be overwhelmed by pokes like Gardy4 that will fire off a Moonblast that, like Aero's SE, neither Ninja or Sala like. Then things like Ferrothorn were ideas of stuff that could take status, switch into Aero, pivot from Gardy (Focus Blast) to a faster Salamence that OHKOs with Return...all considered. Some tried. None as fun as just using Kangliscune. So I decided to make this fun again.
Back to Kangliscune. It actually got to the point where I started to feel rare but unmistakeable pangs of guilt that I let down my pokemon, which is obviously hilarious considering I'm well aware that they're just bits and bytes? I'm basically orever wrestling with my inner creator and my outer performer. But given how my last two streaks ended (both not their fault), it makes sense to let these fine instruments of Kangliscune sound out their symphony, director be damned.
So every day, or every other day, I'm going to post real time battle progress with Kangliscune along with real actual post content. I hope you stay as tuned as my instruments have...
Hail isn't breaking Cloyster's sash; I'm guessing what happened was that Focus Blast hit and then it took off Cloyster's last HP with Ice Shard. Abomasnow can definitely mess with Durant, but as you discovered Drapion can set up on a non-Truant version. Against stuff like that, it's gonna be better to go to Drapion first so you have Cloyster as a backup. That way, if Drapion were having a hard time setting up, you could either use Knock Off once before fainting, which would allow Cloyster to KO Abomasnow with Icicle Spear without having to take any damage or you could switch in Cloyster and sacrifice it to get rid of any remaining Focus Blast/Blizzard PP.For Odin, this team is sick! One time in 75 battles I had a hard time and almost lost for a lead snow warning abamasnow. It KOed Durant after a protect that stopped my entertainment (I didn't switched, thinking I had a second shot before it died) and the hail broke Cloyster's sash before KOing it too with focus blast. So I had Drapion under hail and abamasnow wasn't "truanted". Did my best to stall pp with protects and subs until it missed a couple blizzards and I got an evasion buff. Hell, Drapion was down to 1hp with sub up when I got defensive buffs. It's Blizzard and focus blast ran out and it couldn't break my sub even after four hits. By the time I finished my acupressures Drapion was at 100% hp again, and I could win that one. But it got me really scared, noticed that I should try switching out and in Durant again if the lead can 2hko.
A second close call came during my lunch. I started this run by morning, at work, and was overconfident by the time that Noivern came. I entertained it but Durant died, and I did one of the dumbest things ever: protected with Cloyster when it came out for free, on truant turn. Just noticed it after the second time (!!!) I used protect on truant turn, but ended up winning still thanks to one shell smash making a KO possible.
Hail isn't breaking Cloyster's sash; I'm guessing what happened was that Focus Blast hit and then it took off Cloyster's last HP with Ice Shard. Abomasnow can definitely mess with Durant, but as you discovered Drapion can set up on a non-Truant version. Against stuff like that, it's gonna be better to go to Drapion first so you have Cloyster as a backup. That way, if Drapion were having a hard time setting up, you could either use Knock Off once before fainting, which would allow Cloyster to KO Abomasnow with Icicle Spear without having to take any damage or you could switch in Cloyster and sacrifice it to get rid of any remaining Focus Blast/Blizzard PP.
Yeah I saved the replay and saw it, it was Ice shard taking the last 1HP from Cloyster. Durant died on its first turn for a flamethrower... all other times it died right away it did entretained and i followed with a shell smash, but this once I screwed it.Trust me, it's not dumb or that rare for what happened against Noivern to happen. It was very easy for me to zone out and move past the thought process of "if the lead KOed Durant, use the boosting move first" and "if Durant's still alive and you switched it out, use Protect first" and just automatically assume what had happened to Durant based on the lead. For example, a lead like Jolteon doesn't KO Durant with Thunderbolt so out of habit I'd use Protect the first turn Cloyster was out against it, but if Jolteon got a critical hit and KOed with Thunderbolt I'd possibly mess up and use Protect when it's loafing around. When something like that would happen, I'd go for a 2nd Protect on Cloyster; if it worked, everything's back to normal, and if it didn't I'd switch to Drapion and set it up instead.
Nice tip, thanks. I will have to save the speed tiers on my phone, as when Im at work I cant use internet all the time. So far I only swaped Durant for Drapion a couple times, because it deals better with everything when buffed I prefer to use him last. And of course, because Cloyster setups way faster the battles pass in blazing speed with it coming after Durant.One thing that made setting up on non-Truant leads easier for me was assuming that if something used Protect on Durant, it was going to use Protect as often as possible on Drapion. What that means is that if Drapion's faster than the opponent, use Sub the first turn since you don't know if the opponent will be doing Protect-attack-Protect-attack or attack-Protect-attack-Protect. After that, adjust to make sure you're using Protect the turn after the opponent used it. It's pretty funny to go like 8 straight turns with nobody doing any damage, but that's an easy way to stall the opponent out of its most damaging attack even if Accupressure hasn't given you any good boosts yet.
Covarage reasons. I used an effectiveness calculator (from pokemonDB) to see the two moves with best covarage so the mon could have either dance or smash to go all the way to +6 on both Atk/Spa and Spe and have less chances of dying (bar priority). Fairy - Ground combination (Pixelated Return and Earthquake) wouldnt be very effective (not even neutral) on more threats than Dragon - Ground.Why not Return on MAlt over Dragon Claw? Also, I haven't gotten around to testing it yet, but I think a mono-attacking Altaria similar to Gen 5 SubDD Dragonite would work well in the Maison paired with Durant.
Omastar's Ice - Ground moves do not affect Shedinja, all other mons on maison are either weak or neutral to this combination (surskit is not in there and would be the only one to resist this combination).Top 25 reasons Cloyster is strictly better than anything with Dragon Dance/Shell Smash/Quiver Dance: Infernape 4, Weavile 4, Shiftry 4, Froslass 4, Durant 4, Cryogonal 4, Bisharp 4, Accelgor 4, Talonflame 3, Gliscor 4, Tyranitar 4, Garchomp 4, Entei 1, Skarmory, Shuckle, Golem, Gigalith, Magnezone, Steelix, Skarmory, Regirock, Carracosta, Carbink, Sawk, Donphan.
Im not familiar with MGyarados sets, but looking solely on STABs (Water - Dark) it would have way more resisted mons: Poliwrath, Azumarill, Shiftry, Breloom, Sharpedo, Cacturne, Crawdaunt, Whimsicott, Hydreigon, Verizion, Keldeo, Chesnaught, Greninja.MGyara might be good too. Due to Mold Breaker it doesn't care about Sturdy or Water Absorb.
That's a interessing line of though, because then it opens my mind to MScizor also, which has a high base Atk and acess to swords dance and priority 80 power move (bullet punch, due to STAB and technician). But then the covarage would be Knock Off and because of his Spe it might not work well. Will have to take a look on damage calculator for BP on resists like charizard and moltres.Of course, but this is offset by Return's significantly higher Base Power (132 vs. Dragon Claw's 80). For MGyara, resistances matter very little when you're at +6 with a base 155 Atk mon, plus no Pokémon are immune to Waterfall, and off the top of my head only Kingdra and Ludicolo quad-resist it.
Top 25 reasons why Cloyster is strictly better than Mega Gyarados: Infernape 4, Weavile 4, Shiftry 4, Froslass 4, Durant 4, Cryogonal 4, Bisharp 4, Accelgor 4, Gliscor 4, Tyranitar 4, Garchomp 4, Entei 1, Raichu, Electrode, Zapdos, Ampharos, Manectric, Rapidash, Moltres, Magmortar, Heatran, Chandelure, Volcarona, Talonflame, and any lead that that grants you 3 or fewer turns of setup before using Explosion.MGyara might be good too. Due to Mold Breaker it doesn't care about Sturdy or Water Absorb.