LC Chespin Revamp

Overview
########

Chespin has solid stats all around and an awesome ability in Bulletproof, which grants it immunities to many moves, including Sludge Bomb and Shadow Ball. It also comes with a fairly unique typing in LC that resists Ground and isn't weak to Rock, making it a great check to Drilbur bar the rare Poison Jab variants. Unfortunately, this typing comes with weaknesses to fairly common attacking types in Flying, Fire, and Bug. Chespin faces a lot of competition, as other Spikes setters, specifically Ferroseed, are typically better in a support role and Pumpkaboo-XL is a better Drilbur check. Despite this, Chespin's typing and coverage options give it a niche, though sometimes these coverage options aren't enough and many Pokemon are able to use Chespin as setup bait.

Defensive
########
name: Defensive
move 1: Seed Bomb
move 2: Synthesis
move 3: Spikes / Drain Punch
move 4: Rock Slide / Drain Punch
ability: Bulletproof
item: Eviolite
evs: 68 HP / 28 Atk / 156 Def / 236 SpD
nature: Impish

Moves
========

Synthesis keeps Chespin healthy throughout the match, but it only has 8 PP, meaning Chespin is fairly limited in its recovery. Seed Bomb is Chespin's best STAB choice and hits many common Rapid Spin users super effectively. Spikes allows Chespin to support the team by breaking Focus Sash and Sturdy and supplying important chip damage. Rock Slide punishes Flying- and Fire-types that would otherwise love to switch in on Chespin, particularly Fletchling and Larvesta. Drain Punch hits Steel-types such as Ferroseed and Pawniard while providing a small bit of recovery, but it fails to OHKO either and Chespin is able to beat Ferroseed without it. If Drain Punch is used over Rock Slide, many Pokemon that Chespin would otherwise counter, such as Foongus and certain variants of Gastly, are able to stall it out of Synthesis PP and force it out.

Set Details
========

The EVs and Eviolite maximize Chespin's bulk while slightly boosting Chespin's offensive presence. Bulletproof transforms Chespin into a great counter to Gastly, Foongus, and Bellsprout because of its immunity to Shadow Ball, Sludge Bomb, and Weather Ball.

Usage Tips
========

Try to abuse Chespin's Bulletproof immunities whenever possible. Chespin has the capability to completely wall some Pokemon and should use the free turns it gets to set up Spikes or to predict a switch-in. You should also use Synthesis as efficiently as possible to conserve PP.

Team Options
========

Chinchou has excellent typing synergy with Chespin, covering its weaknesses to Flying, Ice, and Fire while Chespin deals with some of Chinchou's best checks, such as Foongus, Drilbur, and opposing Chinchou. Pawniard provides a way to punish Defog users that will want to clear away Chespin's Spikes. Although Chespin has a good matchup against common Rapid Spin users, a Ghost-type partner such as Frillish is still beneficial to block the move entirely; Frillish in particular nicely resists four of Chespin's weaknesses. Essentially any Rock-type will cover many of Chespin's weaknesses and appreciate Chespin's resistances to Ground, Water, and Grass.

Bulk Up
########
name: Bulk Up
move 1: Bulk Up
move 2: Synthesis
move 3: Seed Bomb
move 4: Rock Slide
ability: Bulletproof
item: Eviolite
evs: 228 HP / 28 Atk / 236 SpD
nature: Impish

Moves
========

Bulk Up transforms Chespin into a great win condition, while Synthesis keeps Chespin healthy and allows it to set up multiple times throughout a match. Seed Bomb is Chespin's best available STAB move, and Rock Slide has good coverage alongside it, hitting Fire-, Flying-, and Bug-types super effectively. Unfortunately, this set is walled by Steel-types, but Chespin can't afford to replace any of its moves.

Set Details
========

The EVs focus primarily on increasing Chespin's special bulk because it will be boosting its Defense through Bulk Up. Bulletproof grants Chespin many immunities to specific moves and allows Chespin to wall Pokemon that could otherwise counter it.

Usage Tips
========

Take advantage of Bulletproof's immunities. Using Bulk Up as a Pokemon that checks Chespin, such as Archen or Fletchling, comes in may allow Chespin to beat said check. Synthesis needs to be used conservatively because of its low PP. Although this set is walled by Steel-types, many of them can't prevent Chespin from setting up and brute forcing its way through them.

Team Options
========

Chinchou resists some of Chespin's most common weaknesses in Flying, Fire, and Ice while providing extremely beneficial Heal Bell support; meanwhile, Chespin resists both of Chinchou's weaknesses. Almost all Rock-types cover many of Chespin's weaknesses and appreciate its resistances to Water, Grass, and Ground. Stealth Rock support greatly assists Chespin in breaking through the Fire- and Flying-types that bother it. Bulk Up Chespin faces a lot of competition from Bulk Up Timburr and should only be used on teams that prefer the switch-in to the many Pokemon that Chespin checks over Timburr's access to priority, Knock Off, and ability benefiting from status.

Other Options
########

Wood Hammer is a stronger STAB move, but that comes with unwanted recoil. Stone Edge can also be used as a stronger alternative to Rock Slide, but the additional power is almost never worth the lower accuracy for Chespin. Aerial Ace and Poison Jab could be used to hit Grass-types super effectively, but they lack significant coverage or power. Zen Headbutt hits Poison-types such as Croagunk and Foongus super effectively, but Chespin's other coverage moves are usually superior. Bulldoze can also be used to hit Poison-types along with Steel-types, but its Base Power is quite low and it will activate Pawniard's Defiant. Payback can be used to hit Ghost-types harder, but Chespin is usually able to deal with them without it. Superpower is an alternative to Drain Punch, but using it lowers Chespin's defenses, which is counterproductive with Chespin's primary role. Chespin also has access to setup moves such as Belly Drum and Swords Dance, but it lacks the Speed necessary to effectively use them. Lastly, Chespin can use Roar to rack up entry hazard damage and prevent Pokemon from setting up on it.

Checks & Counters
########

**Fire-types**: Only fearing Rock Slide, Fire-types can heavily damage or KO Chespin. Some, such as Ponyta, can heal off anything Chespin does and burn it. Specially offensive Fire-types, such as Vulpix and Houndour, can ignore Bulk Up boosts and OHKO Chespin.

**Flying-types**: Although Flying-types don't want to switch in on Rock Slide, many of them threaten to OHKO Chespin. Some of them, such as Vullaby, even carry Defog to clear away Chespin's Spikes.

**Setup Sweepers**: Due to Chespin's lack of immediate offensive power, many Pokemon, particularly Bulk Up Timburr or a boosting Croagunk, find it easy to set up against Chespin.

**Poison-types**: Chespin does wall some Poison-types such as Gastly and Bellsprout, but others that don't rely on Sludge Bomb can switch in on any attack and force Chespin out without a problem. Croagunk is one of Chespin's best counters because of its resistance to all of Chespin's common attacks, but Chespin does have problems breaking through others, such as Trubbish and Koffing.

**Steel-types**: Chespin lacking Drain Punch is unable to significantly damage most Steel-types. The only one it can consistently beat without Drain Punch is Ferroseed, while the others easily wall it and, if necessary, stall it out of Synthesis PP.
 
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Goddess Briyella

Banned deucer.
Pro... let me know when it's in Quality Control. For now, I can say that both sets are exactly as I would have them, moves and spreads and all.
 

Rowan

The professor?
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A synthesis and 3 attacks set isn't bad imo, the first set could slash spikes and just call it defensive or something... Not sure if other qc would agree though, it's just that 3 attacks makes it much harder to switch into
 
A synthesis and 3 attacks set isn't bad imo, the first set could slash spikes and just call it defensive or something... Not sure if other qc would agree though, it's just that 3 attacks makes it much harder to switch into
I agree with you and talked to Levi as well, so I went ahead and changed the set.
 

Goddess Briyella

Banned deucer.
This is ready for QC.

Goddess Briyella :]
  • The Bulk Up set is listed as a check to Gastly, Foongus, and Bellsprout, when it makes more sense to call it a counter; they cannot win against it no matter what. The most Gastly can do is burn Chespin with Will-O-Wisp, but that's an uncommon option for it and it will still be forced to switch out anyway. Foongus's Clear Smog can erase Chespin's boosts and also damage it while Sludge Bomb can't, but it still doesn't deal enough damage to win because Chespin has recovery in Synthesis and it will have to switch out as well. While it's obvious what it can wall due to its Sludge Bomb immunity, it's also important to note other things it can effectively wall, such as Tirtouga. If it comes down to just Chespin vs Ferroseed, Ferroseed will lose 100% even if it doesn't have Drain Punch.
  • It's important to note that running Drain Punch over Rock Slide on the Spikes set makes Chespin able to hit Pawniard and Ferroseed hard, but then it becomes totally walled by the things it would otherwise force out, including Gastly, Foongus, and Bellsprout. It can try to play a stall war, but Chespin only has 8 PP with Synthesis and will have to switch. In other words, running Drain Punch lets Chespin hit Steels but it also neutralizes its ability to counter those three Pokemon via Bulletproof.
  • Mention what separates Chespin from other Spikes setters. It should be noted that Ferroseed absolutely outclasses Chespin as a supporter and that Chespin just makes for a hazard layer that can also pivot around if used as a Spikes setter. While Chespin isn't weak to Fighting and isn't as deathly weak to Fire as Ferroseed is, it has a handful of weaknesses that Ferroseed doesn't have, including Bug, Ice, Flying, and Poison. This often causes players to prefer Ferroseed for the Spikes laying role, as well as Ferroseed's additional access to Thunder Wave, Stealth Rock, and Knock Off. Chespin is also similar to Trubbish in that it is able to lay Spikes, hit Pawniard with Drain Punch, and also heal itself; however, the pros and cons here might also need to be described. Trubbish's Poison typing gives it important resistances but also makes it easy to trap and kill by Gothita and Diglett, being weak to both of their STABs, while Chespin doesn't have that issue and has greater bulk as well.
  • Mention that Chespin is generally outclassed by Timburr as a user of Bulk Up because Timburr has STAB on Drain Punch, priority in Mach Punch, access to Knock Off, and less weaknesses. The main reason to use Chespin over Timburr would be to cover specific holes in a team by adding a Drilbur check or something that walls a user of Sludge Bomb by way of Bulletproof. Guts is also a huge boon for Timburr, while status pretty well ruins Chespin.
  • Archen and Fletchling walk all over Chespin unboosted but cannot tolerate Chespin's Rock Slide after it has attained boosts from setting up on things that can't hurt it, which isn't that hard for Chespin to do. +1 Rock Slide is enough to OHKO both of these after Stealth Rock and their Acrobatics won't deal enough to Chespin before having to take the hit.
  • Make sure to mention that players will sometimes run Poison Jab on Drilbur to get around Grass-types, so Chespin isn't always a safe switch-in. The player can just have something else set Stealth Rock, such as Pawniard, to make room for this move. Poison Jab additionally can always be expected on any Choice Scarf variant of Drilbur.
  • It may seem weird or gimmicky at first, but Larvitar makes a great teammate for Chespin. The two most common major roadblocks for Chespin are Ponyta and Fletchling, and Larvitar sets up on both of those while not fearing status from Ponyta because of Guts. Additionally, there is pressure on the opponent to KO Chespin with one of these two Pokemon while its team has a healthy Larvitar as well, because killing Chespin would open up a clear opportunity for a sweep. Dragon Dance makes Larvitar faster than every unboosted Pokemon in the metagame and +1 Guts-boosted Earthquake from it OHKOes Eviolite Mienfoo after Spikes damage. These two also cover each other's weakness very well in general, but beware of Croagunk (especially the Nasty Plot Vacuum Wave one).
  • Chinchou makes a very good partner for Chespin, as they cover each other's weak points very well. Chespin resists both of Chinchou's weaknesses, while Chinchou walls the Fire-, Ice-, and Flying-type attacks that Chespin is weak against.
  • Bulk Up Chespin greatly appreciates cleric support as well as Stealth Rock support; it isn't necessary to use Chespin effectively, but it definitely makes sweeping easier for it. Chinchou's access to Heal Bell makes it an even more perfect teammate.


Sorry, I know this is a lot, but I've used this extensively. Well written.

QC 1/3
 
Implemented mostly everything. In your first point when you said that it's important to note other things it walls (like Tirtouga), I chose not to because it's generally common sense and not something that's included on an analysis. I also chose to not add Larvitar to Team Options because Rock-types in general are already included and Larvitar has very little usage/relevance in the current meta and doesn't particularly stand out.
 

Goddess Briyella

Banned deucer.
Implemented mostly everything. In your first point when you said that it's important to note other things it walls (like Tirtouga), I chose not to because it's generally common sense and not something that's included on an analysis. I also chose to not add Larvitar to Team Options because Rock-types in general are already included and Larvitar has very little usage/relevance in the current meta and doesn't particularly stand out.
Fair enough. I know it was a lot (sorry ;;) and much of it may have been just what I found particularly useful.
 
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Rowan

The professor?
is a Community Leader Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnus
rock tomb in OO

counters

croagunk resists all moves and if it's physical gunk, hits hard with gunk shot. wins bulk up war. timburr also switches in and wins a bulk up war.

steel types to c&c, although it will beat ferro 1v1, others bop it if it doesn't have drain punch

2/3
 
Last edited:
rock tomb in OO

counters

croagunk resists all moves and if it's physical gunk, hits hard with gunk shot. wins bulk up war. timburr also switches in and wins a bulk up war.

steel types to c&c, although it will beat ferro 1v1, others bop it if it doesn't have drain punch

2/3
Do you think I should just add a section for things that set up in general? Being set up bait is a p big flaw for it
 

Corporal Levi

ninjadog of the decade
is a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Site Content Manager Alumnusis a Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnus
Defensive Moves:
It's important to keep in mind that if Drain Punch is used over Rock Slide, many things that Chespin previously countered are able to stall it out of Synthesis PP and force it out. For instance, Foongus and certain variants of Gastly can do so fairly easily.

Other Options:
Mention Bulldoze, which can hit certain Steel- and Poison-types, most notably Magnemite, but say that it activates Defiant on Pawniard and its base power is quite low for a coverage move.
Mention Payback to hit Ghost-types, but that Chespin can usually deal with them without it.

ready for GP
 

tehy

Banned deucer.
Get chekt

Delete in RED
Add in BLUE
Overview
########

Chespin has an awesome ability in Bulletproof, granting it immunities to many moves, including Sludge Bomb and Shadow Ball, and solid stats all around. It also comes with a fairly unique typing in LC that resists Ground and isn't weak to Rock, making it a great check to Drilbur, although with the rare Poison Jab it becomes more problematic. Unfortunately, this typing comes with weaknesses to fairly common attacking types in Flying, Fire, and Bug. Chespin often faces a lot of competition,(ac) when team-building; Other Spike as other Spikes setters, specifically Ferroseed, are typically better in a support role and Pumpkaboo-XL is a better as a Drilbur check. Despite this, Chespin's typing and coverage options give it a niche.,(period to comma) Sometimes though sometimes these coverage options aren't enough though and many Pokemon are able to use Chespin as set-up bait.

Defensive
########
name: Defensive
move 1: Seed Bomb
move 2: Synthesis
move 3: Spikes / Drain Punch
move 4: Rock Slide / Drain Punch
ability: Bulletproof
item: Eviolite
evs: 68 HP / 28 Atk / 156 Def / 236 SpD
nature: Impish

Moves
========

Synthesis keeps Chespin healthy throughout the match, however but it only has 8 PP, meaning Chespin is fairly limited in its recovery. Seed Bomb is Chespin's best STAB choice and hits many common Rapid Spinners super effectively. Spikes allows Chespin to support the team by providing entry hazard damage to break potential breaking Focus Sashes or Sturdies and Sturdy and to give supplying important chip damage. Rock Slide punishes Flying- and Fire-types that would otherwise love to switch in on Chespin, particularly Fletchling and Larvesta. Drain Punch hits Steel-types like Ferroseed or Pawniard while providing a small bit of recovery, but it fails to OHKO either, and Chespin is able to beat Ferroseed without it. Additionally,(rc) it is another,(rc) albeit small,(rc) source of recovery. It's important to keep in mind that if Drain Punch is used over Rock Slide, many things that Chespin previously countered are able to stall it out of Synthesis PP and force it out. For instance, such as Foongus and certain variants of Gastly,(ac) are able to stall it out of Synthesis PP and force it out can do so fairly easily.

Set Details
========

The EVs and Eviolite maximize Chespin's bulk. There are enough leftovers EVs to add an additional point into Attack to while slightly boosting Chespin's offensive presence. Bulletproof transforms Chespin into a great counter to Gastly, Foongus, and Bellsprout because of its new-found immunity to Sludge Bomb, Shadow Ball, and Weather Ball.

Usage Tips
========

Try to abuse Chespin's immunities that it acquires through Bulletproof immunities whenever possible.,(period to comma) Use and use Synthesis as efficiently as possible to conserve PP. Chespin has the capabilitiesy to completely wall some Pokemon and should use the free turns it gets to set up Spikes or to predict nail a switch-in.

Team Options
========

Chinchou has excellent typing synergy with Chespin by,(ac) covering its weakness to Flying, Ice, and Fire while Chespin deals with some of Chinchou's best checks like Foongus, Drilbur, and the opposing Chinchou. Pawniard provides a way to punish Defog users that will want to clear away Chespin's Spikes. Although Chespin has a good matchup against common Rapid Spin users, a ghost-type Ghost-type partner such as Frillish is still beneficial to block the move entirely.;(period to semicolon) Frillish in particular nicely resists four of Chespin's weaknesses as well. Essentially any Rock-type will cover many of Chespin's weaknesses and appreciate Chespin's resistances to Ground, Water, and Grass.

Bulk Up
########
name: Bulk Up
move 1: Bulk Up
move 2: Synthesis
move 3: Seed Bomb
move 4: Rock Slide
ability: Bulletproof
item: Eviolite
evs: 228 HP / 28 Atk / 236 SpD
nature: Impish

Moves
========

Bulk Up transforms Chespin into a great win condition.,(period to comma) while Synthesis keeps Chespin healthy and allows it to set up multiple times throughout a match. Seed Bomb is Chespin's best available STAB move.,(period to comma) and Rock Slide has good coverage along with Seed Bomb alongside it, hitting Fire-, Flying-, and Bug-types super effectively. Unfortunately,(ac) this set does leave Chespin is walled by Steel-types, but Chespin can't afford to replace any of its moves.

Set Details
========

The EVs focus primarily on increasing Chespin's special bulk because it will be boosting its Defense through Bulk Up. Bulletproof grants Chespin many immunities to specific moves and allows Chespin it to wall Pokemon that could otherwise counter Chespin it.

Usage Tips
========

Take advantage of Bulletproof's immunities. Using Bulk Up as a Chespin check,(ac) such as Archen or Fletchling,(ac) of Chespin comes in may allow you to beat the check in many cases such as Fletchling or Archen said check. Synthesis needs to be used conservatively because of its low PP amount. Although this set is walled by Steel-types, many of them can't prevent Chespin from setting up and brute forcing its way through them.

Team Options
========

Chinchou resists some of Chespin's most common weaknesses in Flying, Fire, and Ice while Chespin resists both of Chinchou's weaknesses. Chinchou's access to Heal Bell is also very beneficial because, without it, Chespin tends to fail to sweep when affliected with status. providing extremely beneficial Heal Bell support; meanwhile, Chespin resists both of Chinchou's weaknesses. Almost all Rock-types cover many of Chespin's weaknesses and appreciate is the resistances to Water, Grass, and Ground. Stealth Rock support greatly assists Chespin in breaking through the Fire- and Flying-types that bother it. Bulk Up Chespin faces a lot of competition from Bulk Up Timburr and should only be used on teams that prefer the switch-in to the many Pokemon that Chespin checks over access to priority, Knock Off, and an ability benefiting from status.

Other Options
########

Chespin has access to many other attacking options. As Wood Hammer is a stronger STAB move, Chespin could use Wood Hammer,(ac) but it that comes with unwanted recoil. Stone Edge can also be used as a stronger alternative to Rock Slide,(ac) but the additional power is almost never worth the lower accuracy for Chespin. Aerial Ace and Poison Jab could be used to hit Grass-types, but lack significant coverage or power. Zen Headbutt hits Poison-types like Croagunk and Foongus, but Chespin's other coverage moves are usually superior. Bulldoze can also be used to hit Poison-types along with Steel-types, however but its base power is quite low and it will activate Defiant against Pawniard's Defiant. Payback can be used to hit Ghost-types harder, yet but Chespin is usually able to deal with them regardless of having Payback without it. Superpower is an alternative to Drain Punch, but using it lowers Chespin's defenses, which acts against Chespin's primary role. Chespin also has access to set up moves like Belly Drum and Swords Dance, but it lacks the speed necessary to effectively use them. Lastly, Chespin can use Roar to rack up entry hazard damage and prevent Pokemon from setting up on it.

Checks & Counters
########

**Fire-types**: Only fearing Rock Slide, Fire-types may heavily damage or KO Chespin. Some, like Ponyta, can heal off anything Chespin does and burn it. Specially offensive attacking Fire-types, like Vulpix and Houndour, can ignore Bulk Up boosts and OHKO it at any health amount Chespin.

**Flying-types**: Although Flying-types don't want to switch in on Rock Slide, many of them threaten to OHKO Chespin. Some of them, such as Vullaby, even carry Defog to clear away Chespin's Spikes.

**Set-up Sweepers**: Due to Chespin's lack of immediate offensive power, many Pokemon, particularly Bulk Up Timburr or a boosting Croagunk, find it easy to set up against it.

**Poison-types**: Chespin does wall some Poison-types like Gastly and Bellsprout, but others that don't rely on Sludge Bomb can switch in on any attack and force Chespin out without a problem. Croagunk is one of Chespin's best counters because of its resistance to all of Chespin's common attacks, but Chespin does have problems breaking through others, such as Trubbish and Koffing.

**Steel-types**: Chespin lacking Drain Punch is unable to significantly damage most Steel-types. The only one it can consistently beat without Drain Punch is Ferroseed, while the others easily wall it and, if necessary, stall it out of Synthesis PP.
 

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
looks like you've implemented tehy's check, so I'll post now :0
GP 1/2
Overview
########

Chespin has solid stats all around and an awesome ability in Bulletproof, which grants granting it immunities to many moves, including Sludge Bomb and Shadow Ball, and solid stats all around. /* kinda sounded like Bulletproof also granted it solid stats. */ It also comes with a fairly unique typing in LC that resists Ground and isn't weak to Rock, making it a great check to Drilbur, although with the rare Poison Jab it becomes more problematic. Unfortunately, this typing comes with weaknesses to fairly common attacking types in Flying, Fire, and Bug. Chespin faces a lot of competition, as other Spikes setters, specifically Ferroseed, are typically better in a support role and Pumpkaboo-XL is a better Drilbur check. Despite this, Chespin's typing and coverage options give it a niche, though sometimes these coverage options aren't enough and many Pokemon are able to use Chespin as setup bait. /* generally we remove 'summary'-ish sentences, but this coverage options stuff is new info, so it will stay. */

Defensive
########
name: Defensive
move 1: Seed Bomb
move 2: Synthesis
move 3: Spikes / Drain Punch
move 4: Rock Slide / Drain Punch
ability: Bulletproof
item: Eviolite
evs: 68 HP / 28 Atk / 156 Def / 236 SpD
nature: Impish

Moves
========

Synthesis keeps Chespin healthy throughout the match, but it only has 8 PP, meaning Chespin is fairly limited in its recovery. Seed Bomb is Chespin's best STAB choice and hits many common Rapid Spinners users super effectively. Spikes allows Chespin to support the team by breaking Focus Sash and Sturdy and supplying important chip damage. Rock Slide punishes Flying- and Fire-types that would otherwise love to switch in on Chespin, particularly Fletchling and Larvesta. Drain Punch hits Steel-types such as like Ferroseed and or Pawniard while providing a small bit of recovery, but it fails to OHKO either, and Chespin is able to beat Ferroseed without it. Additionally,(rc) it is another,(rc) albeit small,(rc)f If Drain Punch is used over Rock Slide, many Pokemon things that Chespin would otherwsie counter previously countered, such as Foongus and certain variants of Gastly,(ac) are able to stall it out of Synthesis PP and force it out.

Set Details
========

The EVs and Eviolite maximize Chespin's bulk while slightly boosting Chespin's offensive presence. Bulletproof transforms Chespin into a great counter to Gastly, Foongus, and Bellsprout because of its immunity to Shadow Ball, Sludge Bomb, Shadow Ball, and Weather Ball.

Usage Tips
========

Try to abuse Chespin's Bulletproof immunities whenever possible. Chespin has the capability to completely wall some Pokemon and should use the free turns it gets to set up Spikes or to predict a switch-in. You should also use Synthesis as efficiently as possible to conserve PP.

Team Options
========

Chinchou has excellent typing synergy with Chespin, covering its weaknesses to Flying, Ice, and Fire while Chespin deals with some of Chinchou's best checks, such as like Foongus, Drilbur, and opposing Chinchou. Pawniard provides a way to punish Defog users that will want to clear away Chespin's Spikes. Although Chespin has a good matchup against common Rapid Spin users, a Ghost-type partner such as Frillish is still beneficial to block the move entirely.;(period to semicolon) /* keep semicolon. remove this note afterwards. */ Frillish in particular nicely resists four of Chespin's weaknesses. Essentially any Rock-type will cover many of Chespin's weaknesses and appreciate Chespin's resistances to Ground, Water, and Grass.

Bulk Up
########
name: Bulk Up
move 1: Bulk Up
move 2: Synthesis
move 3: Seed Bomb
move 4: Rock Slide
ability: Bulletproof
item: Eviolite
evs: 228 HP / 28 Atk / 236 SpD
nature: Impish

Moves
========

Bulk Up transforms Chespin into a great win condition, while Synthesis keeps Chespin healthy and allows it to set up multiple times throughout a match. Seed Bomb is Chespin's best available STAB move.,(period to comma) /* keep comma, remove note */ and Rock Slide has good coverage alongside it, hitting Fire-, Flying-, and Bug-types super effectively. Unfortunately, this set is walled by Steel-types, but Chespin can't afford to replace any of its moves.

Set Details
========

The EVs focus primarily on increasing Chespin's special bulk because it will be boosting its Defense through Bulk Up. Bulletproof grants Chespin many immunities to specific moves and allows Chespin to wall Pokemon that could otherwise counter it.

Usage Tips
========

Take advantage of Bulletproof's immunities. Using Bulk Up as a Pokemon that checks Chespin check,(ac) /* keep comma */ such as Archen or Fletchling, comes in may allow you Chespin to beat said check. Synthesis needs to be used conservatively because of its low PP. Although this set is walled by Steel-types, many of them can't prevent Chespin from setting up and brute forcing its way through them.

Team Options
========

Chinchou resists some of Chespin's most common weaknesses in Flying, Fire, and Ice while providing extremely beneficial Heal Bell support; meanwhile, Chespin resists both of Chinchou's weaknesses. Almost all Rock-types cover many of Chespin's weaknesses and appreciate its resistances to Water, Grass, and Ground. Stealth Rock support greatly assists Chespin in breaking through the Fire- and Flying-types that bother it. Bulk Up Chespin faces a lot of competition from Bulk Up Timburr and should only be used on teams that prefer the switch-in to the many Pokemon that Chespin checks over Timburr's access to priority, Knock Off, and an ability benefiting from status. /* this last sentence doesn't seem very Team Options related. I'd move it somewhere else */

Other Options
########

Chespin has access to many other attacking options. /* not really necessary imo */ Wood Hammer is a stronger STAB move, but that comes with unwanted recoil. Stone Edge can also be used as a stronger alternative to Rock Slide,(ac) but the additional power is almost never worth the lower accuracy for Chespin. Aerial Ace and Poison Jab could be used to hit Grass-types super effectively, but lack significant coverage or power. Zen Headbutt hits Poison-types such as like Croagunk and Foongus super effectively, but Chespin's other coverage moves are usually superior. Bulldoze can also be used to hit Poison-types along with Steel-types, but its Base Power is quite low and it will activate Pawniard's Defiant. Payback can be used to hit Ghost-types harder, but Chespin is usually able to deal with them without it. Superpower is an alternative to Drain Punch, but using it lowers Chespin's defenses, which acts against Chespin's primary role. Chespin also has access to setup moves like such as Belly Drum and Swords Dance, but it lacks the speed necessary to effectively use them. Lastly, Chespin can use Roar to rack up entry hazard damage and prevent Pokemon from setting up on it.

Checks & Counters
########

**Fire-types**: Only fearing Rock Slide, Fire-types can may heavily damage or KO Chespin. Some, like Ponyta, can heal off anything Chespin does and burn it. Specially offensive Fire-types, such as like Vulpix and Houndour, can ignore Bulk Up boosts and OHKO Chespin.

**Flying-types**: Although Flying-types don't want to switch in on Rock Slide, many of them threaten to OHKO Chespin. Some of them, such as Vullaby, even carry Defog to clear away Chespin's Spikes.

**Setup Sweepers**: Due to Chespin's lack of immediate offensive power, many Pokemon, particularly Bulk Up Timburr or a boosting Croagunk, find it easy to set up against Chespin.

**Poison-types**: Chespin does wall some Poison-types such as like Gastly and Bellsprout, but others that don't rely on Sludge Bomb can switch in on any attack and force Chespin out without a problem. Croagunk is one of Chespin's best counters because of its resistance to all of Chespin's common attacks, but Chespin does have problems breaking through others, such as Trubbish and Koffing.

**Steel-types**: Chespin lacking Drain Punch is unable to significantly damage most Steel-types. The only one it can consistently beat without Drain Punch is Ferroseed, while the others easily wall it and, if necessary, stall it out of Synthesis PP.
 
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Overview
########

Chespin has solid stats all around and an awesome ability in Bulletproof, which grants it immunities to many moves, including Sludge Bomb and Shadow Ball. It also comes with a fairly unique typing in LC that resists Ground and isn't weak to Rock, making it a great check to Drilbur, although with bar the rare Poison Jab it becomes more problematic variants. (incoherent sentence/anacoluthon; alternatively, just start a new sentence at 'making' -i.e. 'this makes' etc- but that looked kinda choppy to me) Unfortunately, this typing comes with weaknesses to fairly common attacking types in Flying, Fire, and Bug. Chespin faces a lot of competition, as other Spikes setters, specifically Ferroseed, are typically better in a support role and Pumpkaboo-XL is a better Drilbur check. Despite this, Chespin's typing and coverage options give it a niche, though sometimes these coverage options aren't enough and many Pokemon are able to use Chespin as setup bait.

Defensive
########
name: Defensive
move 1: Seed Bomb
move 2: Synthesis
move 3: Spikes / Drain Punch
move 4: Rock Slide / Drain Punch
ability: Bulletproof
item: Eviolite
evs: 68 HP / 28 Atk / 156 Def / 236 SpD
nature: Impish

Moves
========

Synthesis keeps Chespin healthy throughout the match, but it only has 8 PP, meaning Chespin is fairly limited in its recovery. Seed Bomb is Chespin's best STAB choice and hits many common Rapid Spin users super effectively. Spikes allows Chespin to support the team by breaking Focus Sash and Sturdy and supplying important chip damage. Rock Slide punishes Flying- and Fire-types that would otherwise love to switch in on Chespin, particularly Fletchling and Larvesta. Drain Punch hits Steel-types such as Ferroseed and Pawniard while providing a small bit of recovery, but it fails to OHKO either (RC) and Chespin is able to beat Ferroseed without it. If Drain Punch is used over Rock Slide, many Pokemon that Chespin would otherwsie otherwise counter, such as Foongus and certain variants of Gastly, are able to stall it out of Synthesis PP and force it out.

Set Details
========

The EVs and Eviolite maximize Chespin's bulk while slightly boosting Chespin's offensive presence. Bulletproof transforms Chespin into a great counter to Gastly, Foongus, and Bellsprout because of its immunity to Shadow Ball, Sludge Bomb, and Weather Ball.

Usage Tips
========

Try to abuse Chespin's Bulletproof immunities whenever possible. Chespin has the capability to completely wall some Pokemon and should use the free turns it gets to set up Spikes or to predict a switch-in. You should also use Synthesis as efficiently as possible to conserve PP.

Team Options
========

Chinchou has excellent typing synergy with Chespin, covering its weaknesses to Flying, Ice, and Fire while Chespin deals with some of Chinchou's best checks, such as Foongus, Drilbur, and opposing Chinchou. Pawniard provides a way to punish Defog users that will want to clear away Chespin's Spikes. Although Chespin has a good matchup against common Rapid Spin users, a Ghost-type partner such as Frillish is still beneficial to block the move entirely; Frillish in particular nicely resists four of Chespin's weaknesses. Essentially any Rock-type will cover many of Chespin's weaknesses and appreciate Chespin's resistances to Ground, Water, and Grass.

Bulk Up
########
name: Bulk Up
move 1: Bulk Up
move 2: Synthesis
move 3: Seed Bomb
move 4: Rock Slide
ability: Bulletproof
item: Eviolite
evs: 228 HP / 28 Atk / 236 SpD
nature: Impish

Moves
========

Bulk Up transforms Chespin into a great win condition, while Synthesis keeps Chespin healthy and allows it to set up multiple times throughout a match. Seed Bomb is Chespin's best available STAB move, and Rock Slide has good coverage alongside it, hitting Fire-, Flying-, and Bug-types super effectively. Unfortunately, this set is walled by Steel-types, but Chespin can't afford to replace any of its moves.

Set Details
========

The EVs focus primarily on increasing Chespin's special bulk because it will be boosting its Defense through Bulk Up. Bulletproof grants Chespin many immunities to specific moves and allows Chespin to wall Pokemon that could otherwise counter it.

Usage Tips
========

Take advantage of Bulletproof's immunities. Using Bulk Up as a Pokemon that checks Chespin, such as Archen or Fletchling, comes in may allow Chespin to beat said check. Synthesis needs to be used conservatively because of its low PP. Although this set is walled by Steel-types, many of them can't prevent Chespin from setting up and brute forcing its way through them.

Team Options
========

Chinchou resists some of Chespin's most common weaknesses in Flying, Fire, and Ice while providing extremely beneficial Heal Bell support; meanwhile, Chespin resists both of Chinchou's weaknesses. Almost all Rock-types cover many of Chespin's weaknesses and appreciate its resistances to Water, Grass, and Ground. Stealth Rock support greatly assists Chespin in breaking through the Fire- and Flying-types that bother it. Bulk Up Chespin faces a lot of competition from Bulk Up Timburr and should only be used on teams that prefer the switch-in to the many Pokemon that Chespin checks over Timburr's access to priority, Knock Off, and ability benefiting from status.

Other Options
########

Wood Hammer is a stronger STAB move, but that comes with unwanted recoil. Stone Edge can also be used as a stronger alternative to Rock Slide, but (space) the additional power is almost never worth the lower accuracy for Chespin. Aerial Ace and Poison Jab could be used to hit Grass-types super effectively, but they lack significant coverage or power. Zen Headbutt hits Poison-types such as Croagunk and Foongus super effectively, but Chespin's other coverage moves are usually superior. Bulldoze can also be used to hit Poison-types along with Steel-types, but its Base Power is quite low and it will activate Pawniard's Defiant. Payback can be used to hit Ghost-types harder, but Chespin is usually able to deal with them without it. Superpower is an alternative to Drain Punch, but using it lowers Chespin's defenses, which acts against is counterproductive with Chespin's primary role. Chespin also has access to setup moves such as Belly Drum and Swords Dance, but it lacks the Speed necessary to effectively use them. Lastly, Chespin can use Roar to rack up entry hazard damage and prevent Pokemon from setting up on it.

Checks & Counters
########

**Fire-types**: Only fearing Rock Slide, Fire-types can heavily damage or KO Chespin. Some, like such as Ponyta, can heal off anything Chespin does and burn it. Specially offensive Fire-types, such as Vulpix and Houndour, can ignore Bulk Up boosts and OHKO Chespin.

**Flying-types**: Although Flying-types don't want to switch in on Rock Slide, many of them threaten to OHKO Chespin. Some of them, such as Vullaby, even carry Defog to clear away Chespin's Spikes.

**Setup Sweepers**: Due to Chespin's lack of immediate offensive power, many Pokemon, particularly Bulk Up Timburr or a boosting Croagunk, find it easy to set up against Chespin.

**Poison-types**: Chespin does wall some Poison-types such as Gastly and Bellsprout, but others that don't rely on Sludge Bomb can switch in on any attack and force Chespin out without a problem. Croagunk is one of Chespin's best counters because of its resistance to all of Chespin's common attacks, but Chespin does have problems breaking through others, such as Trubbish and Koffing.

**Steel-types**: Chespin lacking Drain Punch is unable to significantly damage most Steel-types. The only one it can consistently beat without Drain Punch is Ferroseed, while the others easily wall it and, if necessary, stall it out of Synthesis PP.



GP 2/2
 
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