[WIN] Frozen Vault (Normal) - zarator and Mulan15262

We really need to get rid of this Toxic Horror AND to get Suicune's focus turned on Jellicent if we wanna succeed.

Jellicent: Shadow Ball (Suicune) - Energy Ball (Suicune)
If Suicune is untargettable, replace your respective action with Chill
Gallade: Psycho Cut (Toxic Horror) - Thunder Punch (Toxic Horror)
If Toxic Horror is KOed when you would hit it, replace your respective action with Heal Pulse (Lucario)

Make sure to paralyze the Toxic Horror immediately (on A1) and to include the proper subs in your orders. Toxic Horror MUST NOT get any chance to act on A2. Also, if you have any free time because TH dies pre-emptively, Chill instead of attacking Suicune. We need all the energy we can save here.
 
Magnezone: Thunder Wave (Toxic Horror) - Thunderbolt (Toxic Horror)
If the Toxic Horror is untargetable or is KOed, Chill.

Lucario: Iron Tail (Toxic Horror) - Zen Headbutt (Toxic Horror)
If the Toxic Horror is KOed or untergetable, Chill.
 
(Ref Note: Please check this round for errors. Also it occurs to me that I never mentioned the TH's typing, but I'll ref the actions as is since I'm late here.)

Round 2: Corruption
Before the team can even act, a terrible fog encompasses the field, corrupting the team. The team for their part focus their efforts on the toxic monster, with the exception of Umberlee, who focuses on drawing Suicune's attention. She does so, but not before Suicune lands one last hit on the Lucario.

Unfortunately, despite all the artillery levied at the Toxic Horror, it manages to smash Luke with yet another move. Fortunately for all involved, it's accuracy wasn't the best, and it missed.
l 52 Spe l HP 84/EN 76 [Reflect (5A), Light Screen (6A)] Corrupted Soul 4A
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 43/EN 79 Corrupted Soul 4A
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 89/EN 76 (Spite, 2A)[Reflect (5A), Light Screen (6A)] Corrupted Soul 4A
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 84/EN 72 [Reflect (5A), Light Screen (6A)] Corrupted Soul 4A
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 805

HP 900
Atk Rank 4
Def Rank 5
SpA Rank 4
SpD Rank 5
Spe 98
Size Class: 4
Weight Class: 5
Accuracy bonus: 16%(?)

Typing: Water

Abilities: Water Absorb

HP: 16 (Paralyzed 4A)
HP 125
Atk Rank 4
Def Rank 3
SpA Rank 4
SpD Rank 3
Spe 80
Size Class: 4
Weight Class: 4

Typing: Water/Poison

Abilities: Liquid Ooze


Field Effects: Indefinite Hail

Corrupt Soul: The Raid team was afflicted by Corrupted Soul [Magic]

Corrupted Soul [Magic]: The affected Pokémon gets the Liquid Ooze ability in addiction to his existing ones, and takes 4 damage per action. Lasts for (6) actions.

Crit Roll (1): 1/16
Iron Tail (Toxic Horror), Critical: (10 [BP] + 3 [STAB] + 2 [Adaptability] + 3 [Critical] + 4.5 [Stat Diff])*0.67+2 [Stat Boost]=17 Damage, 6 Energy, 17 Threat

Crit Roll (1): 5/16
Burn Roll (1-30): 38/100

Scald (Lucario): (8 [BP] + 3 [STAB] + 1.5 [Stat Diff])=13 Damage

Crit Roll (1-2): 8/16
Psycho Cut (Toxic Horror): (7 [BP] + 3 [STAB] + 4.5 [Stat Diff])*1.5=22 Damage, 4 Energy, 22 Threat

Crit Roll (1): 8/16
Shadow Ball (Suicune): (8 [BP] + 3 [STAB] - 1.5 [Stat Diff])=10 Damage, 5 Energy, 20 Threat

Thunder Wave (Toxic Horror): Toxic Horror is paralyzed for 6A, 6 Energy, 10 Threat

Hail: 2 Damage Everyone
Corrupted Soul: 4 Damage Raid Team
---------------------------------------
Crit Roll (1): 13/16
Zen Headbutt (Toxic Horror): (8 [BP] + 4.5 [Stat Diff])*1.5+2 [Stat Boost]=21 Damage, 6 Energy, 21 Threat

Crit Roll (1): 14/16
Hit Roll (1-9): 66/100
Lower Defense (1-30): 84/100

Iron Tail (Jellicent): (10 [BP] * {2/3} [Reflect] + 1.5 [Stat Diff])*.67=5 Damage

Crit Roll (1): 13/16
Thunder Punch (Toxic Horror): (8 [BP] + 4.5 [Stat Diff])*1.5=19 Damage, 6 Energy, 19 Threat

Crit Roll (1): 14/16
Energy Ball (Suicune): (9 [BP] + 2 [Expert Belt] - 1.5 [Stat Diff])*1.5=14 Damage, 7 Energy, 28 Threat

Crit Roll (1): 13/16
Thunderbolt (Toxic Horror): (9 [BP] + 3 [STAB] + 5.5 [Stat Diff])*1.5=26 Damage, 6 Energy, 26 Threat

Hit Roll (1-15): 12/100
Mud Bomb (Lucario): Missed

Hail: 2 Damage Everyone
Corrupted Soul: 4 Damage Everyone
===================
Suicune: 28 Damage
Toxic Horror: 109 Damage
Magnezone: 12 Damage, -12 Energy
Lucario: 25 Damage, -12 Energy
Jellicent: 17 Damage, -12 Energy
Gallade: 12 Damage, -10 Energy[/B]


Threat Threshold: 95

22
27
76
30


Threat Threshold: 49

36
38
0
41
 
Last edited:
Ok, looks like Jellicent has a solid threat lead now. Time to finish off that elemental then it's "turtling time"!

Jellicent: Giga Drain (Suicune) - Energy Ball (Suicune)
Gallade: Heal Pulse (Lucario) - Safeguard (Magnezone, Lucario, Jellicent)

Let Lucario throw a heal at Jellicent on A2 while Magnezone finishes off the Toxic Horror on A1. Other than that, save your energies.
 
Round 3: Cleansing
The team now goes on the defensive, setting up while finishing off the Toxic Horror. The Suicune is not backing down however, and mercilessly attacks Jellicent. The corruption is also seeping away the team's strength...

l 52 Spe l HP 72/EN 86 [Reflect (3A), Light Screen (4A), Safeguard (3R)] Corrupted Soul 2A
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 51/EN 77 [Safeguard (3R)] Corrupted Soul 2A
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 92/EN 57 [Reflect (3A), Light Screen (4A), Safeguard (3R)] Corrupted Soul 2A
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 72/EN 49 [Reflect (3A), Light Screen (4A)] Corrupted Soul 2A
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 774

HP 900
Atk Rank 4
Def Rank 5
SpA Rank 4
SpD Rank 5
Spe 98
Size Class: 4
Weight Class: 5
Accuracy bonus: 16%(?)

Typing: Water

Abilities: Water Absorb

HP: KO
HP 125
Atk Rank 4
Def Rank 3
SpA Rank 4
SpD Rank 3
Spe 80
Size Class: 4
Weight Class: 4

Typing: Water/Poison

Abilities: Liquid Ooze


Field Effects: Indefinite Hail

Chill: +12 Energy

Crit Roll (1): 16/16
Hit Roll (1-9): 91/100
Lower Defense (1-30): 38/100

Iron Tail (Jellicent): (10 [BP] * {2/3} [Reflect] + 1.5 [Stat Diff])*.67=5 Damage

Heal Pulse (Lucario): +20 HP Lucario, 13 Energy, 10 Threat All

Crit Roll (1): 13/16
Giga Drain (Suicune): (8 [BP] + 2 [Expert Belt] - 1.5 [Stat Diff])*1.5=13 Damage, 6 Drain, 12 Energy, 26 Threat Suicune

Crit Roll (1): 7/16
Thunder Shock (Toxic Horror): (4 [BP] + 3 [STAB] + 5.5 [Stat Diff])*1.5=19 Damage, 2 Energy

Toxic Horror fainted!

Hail: 2 Damage Everyone
Corrupted Soul: 4 Damage Raid Team
----------------------------
Heal Pulse (Jellicent): +20 HP Jellicent, 14 Energy, 10 Threat

Crit Roll (1): 7/16
Stat Boost Roll (1-10): 74/100

Ominous Wind (Jellicent): (6 [BP] * (2/3) [LS])*1.5=6 Damage

Safeguard: Magnezone, Jellicent, and Lucario are protected from status effects, 10 Energy, 15 Threat

Crit Roll (1): 7/16
Energy Ball (Suicune): (9 [BP] + 2 [Expert Belt] - 1.5 [Stat Diff])*1.5=14 Damage, 7 Energy, 28 Threat

Chill: +12 Energy

Hail: 2 Damage Everyone
Corrupted Soul: 4 Damage Raid Team
=========================================
Totals:
Toxic Horror: 19 Damage, FAINT
Suicune: 31 Energy
Magnezone: 12 Damage, +10 Energy
Lucario: +8 HP, -2 Energy
Jellicent: +3 HP, -19 Energy
Gallade: 12 Damage, -23 Energy


Threat Threshold: 133

22
37
169
55


Threat Threshold: 49

36
38
0
41
 
Ops forgot about this <.<

Mulan15262 Wild Torrent incoming, brace yourself - also note that we don't need to do any more damage on Suicune. Just do your best to survive!

Jellicent: Recover - Chill
Gallade: Heal Pulse (Lucario) - Chill
 
So, save energy when possible and heal stuff to deal with residual damage? Does that sound like a good plan?

Magnezone: Rest - Chill
If Rest gets rid of the Corrupted Soul debuff, then replace Rest with Thunder Wave (Suicune)

Lucario: Heal Pulse (Gallade) - Chill


Also, what happens when the boss enrages?
 
Round 4: Whirlwind
Suddenly, a tempestuous wind blows by the team. The raid team, sensing imminent peril, resorts to healing themselves. Then Suicune causes these winds to blow across the team, dealing tremendous damage while draining their energy. However, the corrupted energy actually seems to hurt the Suicune instead of healing it! Even so, the corruption with the winds is taking a toll on the team. As if that wasn't enough, the pool of water seems about ready to summon another horror! How long can the raid team possibly hold out?

l 52 Spe l HP 58/EN 71 [Reflect (1A), Light Screen (2A), Safeguard (2R), Rest (1A)]
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 33/EN 75 [Safeguard (2R)]
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 74/EN 56 [Reflect (1A), Light Screen (2A), Safeguard (2R)]
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 54/EN 47 [Reflect (1A), Light Screen (2A)]
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 354

HP 900
Atk Rank 4
Def Rank 5
SpA Rank 4
SpD Rank 5
Spe 98
Size Class: 4
Weight Class: 5
Accuracy bonus: 16%(?)

Typing: Water

Abilities: Water Absorb


Field Effects: Indefinite Hail

Heal Pulse (Gallade): +20 HP Gallade, 14 Energy, 10 Threat

Wild Torrent!
Magnezone: 13 Damage, Suicune takes 52 Damage
Lucario: 13 Damage, Suicune takes 52 Damage
Jellicent: 13 Damage, Suicune takes 52 Damage
Gallade: 13 Damage, Suicune takes 52 Damage


Heal Pulse (Lucario): +20 HP Lucario, 14 Energy, 10 Threat

Recover: +20 Hp Jellicent, 13 Energy, 10 Threat

Rest: Magnezone has fallen asleep for 3 Actions, +12 HP Magnezone, 15 Energy, 6 Threat

Hail: 2 Damage Everyone
Corrupted Soul: 4 Damage Raid Team
-------------------------------------
Chill: +12 Energy

Wild Torrent!
Magnezone: 13 Damage, Suicune takes 52 Damage
Lucario: 13 Damage, Suicune takes 52 Damage
Jellicent: 13 Damage, Suicune takes 52 Damage
Gallade: 13 Damage, Suicune takes 52 Damage


Chill: +12 Energy

Chill: +12 Energy

Resting: +12 HP, 6 Threat

Hail: 2 Damage Everyone
Corrupted Soul: 4 Damage Raid Team, Worn Off
=====================================
Totals:
Suicune: 420 Damage
Toxic Horror: Spawned
Magnezone: 14 Damage, -15 Energy
Lucario: 18 Damage, -2 Energy
Jellicent: 18 Damage, -1 Energy
Gallade: 18 Damage, -2 Energy


Threat Threshold: 233

34
47
179
65
 
Last edited:
Ah crap forgot this. Mulan15262, with Jellicent having secured Suicune's attention for the time being and no more dmg we need to deliver, keep focusing on survival!

Jellicent: Recover - Chill
Gallade: Trick Room - Reflect (all except Magnezone)
 
Round 5: Respite
The team attempts to take a rest from the damage, but Suicune keeps nailing Jellicent with strong attacks. While the team recovers some of it's energy, Tyr twists the dimensions and resets the Reflective screen to make the fight a little easier. Unfortunately, Suicune then summons another toxic abomination to mess with the team. Will they be able to hold off the onslaught for one more round?

l 52 Spe l HP 66/EN 83 [Safeguard (1R)]
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 29/EN 73 [Safeguard (1R), Reflect (8A)]
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 74/EN 55 [Reflect (8A), Safeguard (1R), -1 Special Defense (1R)]
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 50/EN 29 [Reflect (8A)]
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 350

HP 900
Atk Rank 4
Def Rank 5
SpA Rank 4
SpD Rank 5
Spe 98
Size Class: 4
Weight Class: 5
Accuracy bonus: 16%(?)

Typing: Water

Abilities: Water Absorb


HP: 125
HP 125
Atk Rank 4
Def Rank 3
SpA Rank 4
SpD Rank 3
Spe 80
Size Class: 4
Weight Class: 4

Abilities: Liquid Ooze


Field Effects: Indefinite Hail, Trick Room (3R)

Heal Pulse (Gallade): +20 Hp Gallade, 14 Energy, 10 Threat

Crit Roll: 13/16
Drop Stat Roll: 1/100
Well how do you like that.
Shadow Ball (Jellicent): (8 [BP] * (2/3) [LS]]*1.5=8 Damage

Recover: +20 HP, 13 Energy, 10 Threat

Resting: +12 HP, 6 Threat

Trick Room: Trick Room Condition for 4 Rounds, 9 Energy, 15 Threat

Hail: 2 Damage Everyone
-----------------------------------------------------------------
Woke Up! Chill: +12 Energy

Chill: +12 Energy

Reflect: Lucario, Jellicent, and Gallade take less physical damage for 9 Actions. 9 Energy, 15 Threat

Crit Roll: 3/16
Bite (Jellicent): (6 [BP] * (2/3) [RE] + 1.5 [Stat Diff])*1.5=8 Damage

Chill: +12 Energy

Hail: 2 Damage Everyone

Summon Toxic Horror: A Toxic Horror
has been summoned!
================================
Totals:
Suicune: 4 Damage
Toxic Horror: Spawned
Magnezone: +8 HP, +12 Energy
Lucario: 4 Damage, -2 Energy
Jellicent: -1 Energy
Gallade: 4 Damage, -18 Energy


Threat Threshold: 246

40
57
189
95
 
Ok so, thx to Trick Room, everything except Lucario outspeeds the Toxic Horror. We can use this to our advantage and clear the field with it before it becomes more of a hassle.

Gallade: Zen Headbutt (Toxic Horror) - Psycho Cut (Toxic Horror)
Jellicent: Recover - Chill

I generally trust your initiative Mulan, but here I'll be a bit more specific just to be safe^^

Magnezone: Thunderbolt (Toxic Horror) - Volt Switch (Toxic Horror)
Lucario: Thunder Punch (Toxic Horror) - Bullet Punch (Toxic Horror)
With these orders, we should ensure Toxic Horror does not get to act on A2.
 
Magnezone: Thunderbolt (Toxic Horror) - Volt Switch (Toxic Horror)

Lucario: Thunder Punch (Toxic Horror) - Bullet Punch (Toxic Horror)
 
Round 6: Catastrophe
Before anyone can move, the Toxic Horror corrupts everyone's souls again. The team goes on a quick offensive to take out the Toxic Horror, but Quantum strikes a weak point which, while doing more damage, also paralyzes the Toxic Horror. Fortunately for the Raid team, the Toxic Horror flubs it's first attack against Quantum. I guess even abominations of nature make mistakes from time to time.

Unfortunately, it soon repays the favor by delivering a massive blow to the Magnezone by launching a ball of mud that starts gunking up Magnezone's gearbox! The team finishes the Horror off, but the team is not looking very well at all, Luke and Quantum especially. Worse, the winds seem to be picking up again...

l 52 Spe l HP 30/EN 71 Corrupted Soul 4A
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 17/EN 64 [Reflect (6A)] Corrupted Soul 4A
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 61/EN 54 [Reflect (6A)] Corrupted Soul 4A
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 38/EN 20 [Reflect (6A)] Corrupted Soul 4A
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 346

HP 900
Atk Rank 4
Def Rank 5
SpA Rank 4
SpD Rank 5
Spe 98
Size Class: 4
Weight Class: 5
Accuracy bonus: 16%(?)

Typing: Water

Abilities: Water Absorb


HP: KO (Paralyzed: 4A)
HP 125
Atk Rank 4
Def Rank 3
SpA Rank 4
SpD Rank 3
Spe 80
Size Class: 4
Weight Class: 4

Abilities: Liquid Ooze


Field Effects: Indefinite Hail, Trick Room (2R)

Corrupt Soul: The Raid team was afflicted by Corrupted Soul [Magic]

Corrupted Soul [Magic]: The affected Pokémon gets the Liquid Ooze ability in addiction to his existing ones, and takes 4 damage per action. Lasts for (6) actions.


Crit Roll: 1/16
Paralyze Roll (1-10): 7/100

Thunderbolt (Toxic Horror): (9 [BP] + 3 [STAB] + 3 [Critical Hit] + 5.5 [Stat Diff])*1.5=31 Damage, 6 Energy, 31 Threat

Toxic Horror was Paralyzed!

Recover: +20 HP, 13 Energy, 10 Threat

Hit Roll (1-10): 45/100
Flinch Roll (1-20): 99/100
Crit Roll (1): 7/16

Zen Headbutt (Toxic Horror): (8 [BP] + 3 [STAB] + 4.5 [Stat Diff])*1.5=23 Damage, 5 Energy, 23 Threat

Hit Roll (1-5): 5/100
Mud Bomb (Magnezone): Missed!

Crit Roll (1): 5/16
Air Slash (Jellicent): (8 [BP])+2 [Stat Drop]=10 Damage

Crit Roll (1): 15/16
Thunder Punch (Toxic Horror): (8 [BP] + 4.5 [Stat Diff])*1.5=19 Damage, 6 Energy, 19 Threat

Hail: 2 Damage Everyone
Corrupted Soul: 4 Damage Raid Team
-----------------------------------------------
Crit Roll (1): 1/16
Bullet Punch (Toxic Horror): (4 [BP] + 3 [STAB] + 2 [Adaptability] + 3 [Critical] + 4.5 [Stat Diff])*.67=11 Damage, 3 Energy, 11 Threat

Hit Roll (1-5): 67/100
Accuracy Drop (1-30): 74/100
Crit Roll (1): 1/16

Mud Bomb (Magnezone, Critical Hit): (7 [BP] + 3 [Critical Hit] + 1.5 [Stat Diff] - 1 [Sturdy])*2.25=24 Damage

Crit Roll (1): 7/16
Volt Switch (Toxic Horror): (7 [BP] + 3 [STAB] + 5.5 [Stat Diff])*1.5=23 Damage, 4 Energy, 23 Threat

Chill: +12 Energy

Crit Roll (1-2): 5/16
Psycho Cut (Toxic Horror): (7 [BP] + 3 [STAB] + 4.5 [Stat Diff])*1.5=22 Damage, 4 Energy, 22 Threat

Toxic Horror fainted!

Crit Roll (1): 14/16
Raise Stats (1-10): 51/100

Ominous Wind (Jellicent): (6 [BP])*1.5+2=11 Damage

Hail: 2 Damage Everyone
Corrupted Soul: 4 Damage Raid Team
=============================================
Totals:
Suicune: 4 Damage
Toxic Horror: 125+ Damage, FAINT
Magnezone: 36 Damage, -10 Energy
Lucario: 12 Damage, -9 Energy
Jellicent: 13 Damage, -1 Energy
Gallade: 12 Damage, -9 Energy


Threat Threshold: 259

40
57
199
95


Threat Threshold: 70

54
30
10
23
 
The one time you don't need paralysis... Whatever, Mulan15262 , victory is within our grasp at last! Torrent should strike on Round 8, this gives us 1 full round to prepare for the massive damage incoming.

Jellicent: Recover - Giga Drain (Suicune)
Gallade: Heal Pulse (Lucario) - Chill

Make sure Magnezone renews Light Screen, and include Jellicent in it. As for Lucario... No idea. Rest, or something. He just needs to stay alive.

EDIT: Actually, let Luke heal Magnezone before doozing off. You can never be too safe...
 
(Eh, whatever, I'll keep it in because it's good [and funny] flavor.)

Round 7: Preparations
Sensing the winds coming again, the raid team attempts to set up for the incoming damage. Everyone makes it out with some healing except Tyr, but the corruption is slowly eating away at the team. Can they stand long enough to make one final push?

l 52 Spe l HP 50/EN 46 [Resting 2A] Corrupted Soul 2A
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 37/EN 35 [Reflect (4A), Light Screen (4A), Resting 2A] Corrupted Soul 2A
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 75/EN 29 [Reflect (4A), Light Screen (4A)] Corrupted Soul 2A
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 26/EN 19 [Reflect (4A), Light Screen (4A)] Corrupted Soul 2A
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: 329

HP 900
Atk Rank 4
Def Rank 5
SpA Rank 4
SpD Rank 5
Spe 98
Size Class: 4
Weight Class: 5
Accuracy bonus: 16%(?)

Typing: Water

Abilities: Water Absorb


Field Effects: Indefinite Hail, Trick Room (1R)

Light Screen: Jellicent, Lucario, and Gallade were protected from Special Attacks for 6A, 10 Energy, 15 Threat

Recover: +20 HP, 13 Energy, 10 Threat

Heal Pulse (Lucario): +20 HP Lucario, 13 Energy, 10 Threat

Crit Roll (1): 5/16
Bite: (6*(2/3) [BP] + 1.5 [Stat Diff])*1.5=8 Damage

Heal Pulse (Magnezone): +20 Hp Magnezone, 14 Energy, 10 Threat

Hail: 2 Damage Everyone
Corrupted Soul: 4 Damage Everyone
---------------------------------------------------
Rest: Magnezone fell asleep for 3 actions. +12 HP, 15 Energy, 6 Threat

Crit Roll (1): 15/16
Giga Drain (Suicune): (8 [BP] + 2 [Expert Belt] - 1.5 [Stat Diff])*1.5=13 Damage, 6 Drain, 12 Energy, 13 Threat

Chill: +12 Energy

Crit Roll (1): 9/16
Extrasensory (Jellicent): (8 [BP] * (2/3) [Screens])=5 Damage

Rest: Lucario fell asleep for 3 actions. +12 HP, 15 Energy, 6 Threat

Hail: 2 Damage Everyone
Corrupted Soul: 4 Damage Everyone
==========================================
Totals:
Suicune: 17 Damage
Magnezone: +20 HP, -25 Energy
Lucario: +20 HP, -29 Energy
Jellicent: +14 HP, -25 Energy
Gallade: 12 Damage, -1 Energy


Threat Threshold: 289

61
57
222
105
 
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Lucario and Magnezone are still asleep for 2a because of Rest.

Anyways, since there isn't anything I can do now,

Both: Chill - Chill
 
Round 8: The Final Push
Suddenly, a torrent of wind rushes across the wind, dealing massive damage to the team. Nevertheless, the Pokemon stand firm, confident that they can withstand the storm long enough to take Suicune down. After a while, the winds cease their power, the Suicune lets out a frenzied roar...

And promptly collapses. The raid team is victorious!

The pool starts to clear up, for the first time in many days. The place seems to have an aura of calmness now, as though a raging storm was abated. Satisfied the team leaves the dungeon, hoping to one day cleanse all the altars.

l 52 Spe l HP 42/EN 46
Attack: 3
Defense: 4
Sp. Attack: 6 (+) [7]
Sp. Defense: 3
Speed: 52 (-)
SC: 3
WC: 5
BRT: 20
Item: Charged Stone
Abilities: Magnet Pull/Sturdy/Analytic
Other: Magnet Rise


l Spe 129 l HP 25/EN 35 [Reflect (2A), Light Screen (2A)]
Attack: 6
Defense(-): 2
Sp Atk: 5
Sp Def: 3
Speed(+): 129
Accuracy(+): +19
BRT: 24
SC: 3
WC: 4
Item: Lucarionite
Abilities: Steadfast/Justified/Adaptability
Other: None


l Spe 60 l HP 43/EN 28 [Reflect (2A), Light Screen (2A)]
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 60
Size Class: 4
Weight Class: 5
Base Rank Total: 18
Item: Expert Belt
Abilities: Water Absorb/Cursed Body/Damp
Other: None


l Spe 69 l HP 14/EN 18 [Reflect (2A), Light Screen (2A)]
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 69 (-)
Size Class: 3
Weight Class: 4
Evasion reduced by 10%
Base Rank Total: 21
Item: Light Clay
Abilities: Steadfast/Justified
Other: None


HP: KO

HP 900
Atk Rank 4
Def Rank 5
SpA Rank 4
SpD Rank 5
Spe 98
Size Class: 4
Weight Class: 5
Accuracy bonus: 16%(?)

Typing: Water

Abilities: Water Absorb


Field Effects: Indefinite Hail, Trick Room (0R)

Resting: +12 HP, 6 Threat

Shadow Mend (Gallade): +20 HP Gallade, 13 Energy, 10 Threat

Heal Pulse (Lucario): +20 HP Lucario, 13 Energy, 10 Threat

Wild Torrent!
Magnezone: 13 Damage, Suicune takes 52 Damage
Lucario: 13 Damage, Suicune takes 52 Damage
Jellicent: 13 Damage, Suicune takes 52 Damage
Gallade: 13 Damage, Suicune takes 52 Damage

Resting: +12 HP, 6 Threat

Hail: 2 Damage Everyone
Corrupted Soul: 4 Damage Raid Team
---------------------------------------------------
Resting: +12 HP, 6 Threat

Chill: +12 Energy

Chill: +12 Energy

Wild Torrent!
Magnezone: 13 Damage, Suicune takes 52 Damage
Lucario: 13 Damage, Suicune takes 52 Damage
Jellicent: 13 Damage, Suicune takes 52 Damage
Gallade: 13 Damage, Suicune takes 52 Damage

Suicune fainted!

The Raid Team Was Victorious!
===============================================
Suicune: 420 Damage, FAINT
Magnezone: 8 Damage
Lucario: 12 Damage
Jellicent: 32 Damage, -1 Energy
Gallade: 12 Damage, -1 Energy


Threat Threshold: 302

73
63
232
115


Congratulations on your success Zarator and Mulan!

Each trainer: 4 CC, 4 KOC (Others should also be 4 KOC per boss) (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 1 EC, 2 MC, 1 AC or 3 MC or (moves/15) CC
Glyph of Ice Fang: Raises the power of Ice Fang by 3.
Ancient Sapphire: Raises the power of Water-type attacks by (4) and reduce their energy cost by (1). It can be combined with Ancient Ruby and Ancient Topaz to obtain a powerful artifact.
Badge of Valor x2


Each trainer: 11 CC, 12 KOC (to be spent only on the Pokemon involved in the raid or as CC)
Each Pokemon: 3 EC, 6 MC, 3 AC or 9 MC or (moves/15) CC
Glyph of Ice Shard: Raises the power of Ice Shard by 4 and its energy cost by 3.
Glyph of Ice Beam: Reduces the threat generated by Ice Beam by 50%.
Glyph of Ice Fang: Raises the power of Ice Fang by 3.
Vile Claws: Causes the holder's physical attacks to hit as if the foe's Defense rank were (1) points lower than normal (Never lower than Rank 1 Defense), and raises the power of Dark- and Ghost-type attacks by (2).
Splintered Visage of the Spire: Raises the power of Ice-type moves by (4), and its Defense rank by (1).
Ancient Sapphire: Raises the power of Water-type attacks by (4) and reduce their energy cost by (1). It can be combined with Ancient Ruby and Ancient Topaz to obtain a powerful artifact.
Badge of Valor x5


The following players have completed parts of the quest Cleansing the Elements

Zarator:
Defeat the Ruby Guardian: 0/1
Defeat the Sapphire Guardian: 1/1
Defeat the Topaz Guardian: 0/1

Mulan:
Did not have the Tainted Ash, so cannot claim quest completion.

(Please let me know if anything seems off with the rewards)
 
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I claim (6 [Frozen Guardians]+11 [Articuno]+8 [Suicune])*3=75 UC from this Raid

So zarator, did I make being the raid reffing. I mean, it only took...7 months. That's good right?????

Oh...darn.
 

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