[NORMAL] Leader Maxim vs Challenger Avnomke

Frosty

=_=
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4v4 Singles Matches (Leader B7P4, Challenger B4P4)
2 Day DQ (3 Days for Refs)
2 Substitutions (3 Against any Pokemon having 80 or more moves)
Infinite Recoveries/Chills
Mega Evolutions=1
Items=On
Switch=OK

Arena: The Sonata Theatre
Field Type: Normal (Remember the Normal Type STAB Effect)
Complexity: Intense
Format: Any

Deep in the reaches of Castelia City in the Unova region, is a small corner where the Normal Gym of CAP ASB resides. At least, that's what you were told, but after exploring the city from end to end you have found nothing. You were warned that this gym was particularly difficult to find, but you didn't expect it to be this hard. Frustrated, you decide to stop in for a drink at some random coffee shop to refuel and review the directions you were given. After just a bit more walking, you find a place called the Cafe Sonata, and walk in for a drink. After ordering one, you sit in a corner of the cafe and bring out your map.

While you are reviewing the map, a man walks over and says "Say, you wouldn't happen to be looking for the ASB Gym around here would you?" You nod, and he chuckles a bit "Yeah, a lot of people get themselves lost on the way there, but I can show you where it is if you like." You swiftly take up his generous offer, and the man guides down several streets, until you finally reach a place called The Sonata Theatre. Raising your eyebrow a bit, you explain that you're looking for the gym, to which the man responds with "Yeah, it's here all right, I find it baffling that he set up shop here of all places, but hey, what can you do?" The two of you walk in, and you immediately notice a small poster noting a schedlue. What particularly strikes your interest are the events labeled "Baron Maximus's Gym", to which your guide explains "Yeah, that's the gym leader all right, he puts up a rather interesting performance every week with his gym matches. I'm sure you'll see soon enough."

Your guide directs you into the back of the theatre, explaining that you're one of the challengers for the gym here. In the back, you find a lot of up and coming thespians, stagehands, and other such people getting ready for something. Soon after you enter, a man in a blue longcoat approaches you.

"Ah, Hello, I trust you've found this place without too many issues?"

You shake your head, to which the man responds.

"Ah blast it, how many times do I have to tell the League to put down better directions to this place? Regardless, you're here now, and not a moment too soon. Here in the Sonata Theatre, we like to put on large stage productions from time to time for the gym matches. You may participate if you wish, but if you do not want to, then please stay silent for the benefit of the audience (or at least just give generic responses)."

"A few things about the arena before we get started. First, you'll be able to pick from a wide selection of props from our costume department. This may sound silly, but it does change your type effectiveness a little bit. There's a list of rules regarding it, but as long as you don't try to abuse the prop to give you an advantage, you should be fine. Second, Whirlwind and similar moves aren't quite as effective here. For that matter, don't charge the arena with electricity, it messes up all the lights. Those lights prevent Ghost types from phasing in and out so quickly. Finally, just do not try to knock off your opponent's item, we can't have costumes coming off after all!"

"And with that, let the show begin!"

Effects in Detail:
The Characters Always come Prepared!:

1. Every Pokemon sent out on the field may, if they choose to do so, equip a prop. The props in this arena have a strange effect on Pokemon, and allow them to choose a resistance to gain, but also forces them to choose a new weakness.

A prop ticks a resistance/weakness either one tier up/down, and it must create or intensify a weakness. For instance, a Pokemon that equips a fire resistant prop will have it's weakness shift from 2x to 1x, while it could also intensify his water weakness from 2x to 4x, but would not be able to drop his steel resistance from 1/4x to 1/2x. Props cannot put a weakness past 4x, or a resistance past 1/4x. Any moves that change the user's typing are considered disabled while they wear a prop. That all said, props cannot affect the Normal Typing or Immunities.

The prop itself will be equipped in addition to the current held item the Pokemon has, and can be anything the trainer can think of, so long as it's in good taste. Do note that this is not compulsory, and the trainer can choose to not equip a prop.

Check out these rulings to make sure you use your Prop effectively if you decide to use one. An Illegal prop does nothing.

Rulings:
a. Props do not count as items for the purposes of Fling, Unburden, etc.

b. If an ability interacts with a certain typing (such as Lightningrod) then the Pokemon's weakness/resistance is assumed to be changed according to that ability. (For instance, a Pokemon with Motor Drive would be assumed to have an immunity to electric attacks, while a Pokemon with Thick Fat would be treated as though it had a resistance to Ice and Fire.)

c. Pokemon that can change their typing via abilities (Such as Castform, Kecleon, etc) cannot equip props.

d. If a Pokemon's type is changed by factors such as Mega Evolution or their ability being drained, then the prop is only illegal while those conditions persist.


The Show Must Go On:
2. Because it would be rude to knock off an actor's disguise during a performance, moves, abilities, etc that prohibit, knock off, destroy, or change the position of an item are not allowed. Moves that solely mess with items in this way simply fail, while moves that also do damage will deal damage but fail to affect the item. In the case of Knock Off, it has 10 BP against targets wearing a main item, and 7 BP against those that do not.

The Script Must Be Followed:
3. If a Pokemon is forced out by a Switch-Forcing Move or a Red Card, that Pokemon's trainer can choose which Pokemon goes in next. (i.e. If the Leader's Snorlax uses Whirlwind on the Challenger's Lucario, the Challenger can choose whether to send in Slowking or Pyroak next)

A Day in the Limelight:
4. The bright lights and pyrotechnics on the stage make it difficult for Ghost type Pokemon to phase out of existence to avoid attacks. Ghost type Pokemon are always vulnerable to Normal and Fighting type attacks. However, said moves lose 2 Base Power unless the Pokemon also has Scrappy. For the purposes of props, Ghost types can equip Fighting type resistant props, despite normally being immune to them.

An Even Playing Field:
5. All Moves used by either Pokemon will always have their mechanical typing (the one listed in their description in the DAT). Effectively, moves such as Ion Deluge and Electrify have NO effect in this arena. Abilities such as Pixilate are unaffected by this, and work as normal. Also, due to the way props work, moves that change the opponent's typing, such as Soak, do not work here.

Tl:Dr Version
1. You may choose a prop to change your resistances/weaknesses by one each.
2. Items cannot be prevented from having their effect.
3. Switch Forcing moves and Red Cards allow the affected trainer to choose which Pokemon comes out, as opposed to it being random.
4. Ghost types are no longer immune to Normal or Fighting Moves. Said moves have a -2 Base Power unless the Pokemon also has Scrappy.
5. Ion Deluge, Electrify, and other such moves do absolutely nothing. Soak, Forest's Curse, etc also do nothing.


Team Leader

Kangaskhan:

Kangaskhan [Maya] (F)
Nature: Adamant (+1 Atk, -1 SpA)



Ability:
Parental Bond


Stats:

HP: 110
Atk: Rank 6 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 100
Size Class: 4
Weight Class: 5
Base Rank Total: 23


Type:
Normal


Abilities:
Early Bird/Scrappy/Inner Focus (H)/Parental Bond (M)


Stats:

HP: 110
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 90
Size Class: 4
Weight Class: 4
Base Rank Total: 18

MC: 1
AC: 5/5

Attacks (58/117):
Level Up*:
Bite
Chip Away
Comet Punch
Crunch
Dizzy Punch
Double Hit
Endure
Fake Out
Leer
Mega Punch
Outrage
Rage
Reversal
Sucker Punch
Tail Whip

Egg:
Circle Throw
Counter
Crush Claw
Disable
Double-Edge
Endeavor
Focus Energy
Focus Punch
Foresight
Hammer Arm
Stomp
Trump Card

Tutor:
Aqua Tail
Drain Punch
Fire Punch
Ice Punch
Iron Tail
Seismic Toss
Thunder Punch

TM:
Aerial Ace
Attract
Bide
Brick Break
Dig
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Giga Impact
Power Up Punch
Protect
Retaliate
Roar
Rock Slide
Safeguard
Shadow Claw
Substitute
Toxic

Event*:
Feint Attack
Wish
Yawn


Snorlax:

Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Type:
Normal


Abilities:
Immunity/Thick Fat/Gluttony (H)


Stats:

HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC:6/6
MC:0
AC:5/5

Attacks (78/122):
Level Up*:
Amnesia
Belly Drum
Block
Body Slam
Chip Away
Covet
Crunch
Defense Curl
Fling
Giga Impact
Harden
Headbutt
Heavy Slam
Last Resort
Lick
Metronome
Natural Gift
Odor Sleuth
Recycle
Rest
Rollout
Screech
Sleep Talk
Snatch
Snore
Stockpile
Swallow
Tackle
Yawn

Egg:
After You
Belch
Charm
Counter
Curse
Double-Edge
Lick
Natural Gift
Pursuit
Selfdestruct
Whirlwind
Zen Headbutt

Tutor:
Dynamicpunch
Endure
Fire Punch
Gunk Shot
Ice Punch
Seed Bomb
Thunderpunch

TM:
Attract
Bide
Blizzard
Brick Break
Bubble Beam
Bulldoze
Confide
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Hyper Beam
Ice Beam
Protect
Psychic
Reflect
Retaliate
Rock Slide
Seismic Toss
Shadow Ball
Substitute
Surf
Thunder
Thunderbolt
Toxic
Water Pulse
Wild Charge
Zap Cannon

Event*:
Fissure
Lovely Kiss
Refresh
Splash
Sweet Kiss


Cinccino:

Cinccino [Aht] (F)
Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)

Type:
Normal


Abilities:
Cute Charm/Technician/Skill Link (H)


Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (115*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks (66/66):
Level Up*:
After You
Baby Doll Eyes
Bullet Seed
Captivate
Charm
Doubleslap
Echoed Voice
Encore
Growl
Helping Hand
Hyper Voice
Last Resort
Pound
Rock Blast
Sing
Slam
Swift
Tail Slap
Tickle
Wake-Up Slap

Egg*:
Aqua Tail
Endure
Fake Tears
Flail
Iron Tail
Knock Off
Mud Slap
Sleep Talk
Tail Whip

Tutor*:
Covet
Gunk Shot
Seed Bomb
Snore
Uproar

TM*:
Attract
Calm Mind
Confide
Dazzling Gleam
Dig
Double Team
Facade
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power Fire
Hyper Beam
Light Screen
Protect
Rain Dance
Rest
Retaliate
Return
Round
Safeguard
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
U-Turn
Work Up

MAXXED: 4 CC per Match


Porygon-Z:

PorygonZ (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

Type:
Normal


Abilities:
Adaptability/Download/Analytic (H)


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (59/81):
Level Up*:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Hyper Beam
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon

Tutor:
Electroweb
Endure
Foul Play
Gravity
Icy Wind
Mimic
Pain Split
Sleep Talk
Wonder Room

TM:
Aerial Ace
Bide
Blizzard
Dark Pulse
Double Team
Facade
Flash
Giga Impact
Hidden Power Fighting
Ice Beam
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Shadow Ball
Shock Wave
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Swift
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic

Event*:
Barrier


Wigglytuff:

Wigglytuff [Serena] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Normal/Fairy


Abilities:
Cute Charm/Competitive/Frisk (H)


Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 9/9
MC: 0
AC: 5/5

Attacks (44/129):
Level Up*:
Body Slam
Charm
Copycat
Defense Curl
Disable
Disarming Voice
Double-Edge
Doubleslap
Gyro Ball
Hyper Voice
Mimic
Play Nice
Play Rough
Pound
Rest
Rollout
Round
Sing
Sweet Kiss
Wake Up Slap

Egg:
Faint Attack
Gravity
Last Resort
Perish Song
Wish

Tutor:
Bounce
Counter
Drain Punch

TM:
Bubble Beam
Charge Beam
Dazzling Gleam
Dig
Double Team
Flamethrower
Focus Blast
Grass Knot
Ice Beam
Protect
Psychic
Shadow Ball
Substitute
Teleport
Toxic
Thunderbolt


Braviary:

Braviary [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +9% Accuracy, -1 SpA)

Type:
Normal/Flying


Abilities:
Keen Eye/Sheer Force/Defiant (H)


Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (34/52):
Level Up*:
Aerial Ace
Air Slash
Brave Bird
Crush Claw
Defog
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Sky Drop
Slash
Tailwind
Thrash
Whirlwind
Wing Attack

Tutor*:
Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Superpower

TM:
Attract
Bulk Up
Confide
Double Team
Pluck
Protect
Rock Slide
Shadow Claw
Steel Wing
Substitute
Toxic
U-Turn


Castform:

Cumulus - Castform (N/A)
Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)

Type:
Normal


Abilities:
Forecast


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

MC: 0

Attacks (37/68):
Level Up*:
Blizzard
Ember
Fire Blast
Hail
Headbutt
Hydro Pump
Powder Snow
Rain Dance
Sunny Day
Tackle
Water Gun
Weather Ball

Egg:
Clear Smog
Disable
Endure
Future Sight
Hex
Psych Up

Tutor:
Icy Wind
Tailwind

TM:
Double Team
Energy Ball
Flamethrower
Ice Beam
Protect
Retaliate
Sandstorm
Scald
Shadow Ball
Solarbeam
Substitute
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Work Up

Special Moves:
Dispel
Comet


Team Challenger

d
Male
At a Glance:
Normal: 100/5/3/2-/4/92+ +10% accuracy 3/4 21
Mega: 100/7/3/2-/4/127+ +19% accuracy 3/4 24

Steadfast/Justified/Inner Focus (Mega)
Jolly Nature: -Special Attack, +Speed, +10% Accuracy

Max HP: 100
Attack: 5
Defense: 3
Special Attack: 2 (-)
Special Defense: 4
Speed: 92 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 21

Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.
Naive Nature: -Special Defense, +Speed, +19% Accuracy

Max HP: 100
Attack: 7
Defense: 3
Special Attack: 2 (-)
Special Defense: 4
Speed: 127 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 24

Types:
Psychic:
Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round.

Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Normal:
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 5
[b]Defense:[/b] 3
[b]Special Attack:[/b] 2
[b]Special Defense:[/b] 4
[b]Speed:[/b] 92
[b]Stats:[/b] 5/3/2/4/92
[b]Other:[/b] +10% Accuracy

Mega:
[img]http://veekun.com/dex/media/pokemon/main-sprites/x-y/475-mega.png[/img]
[b]HP:[/b] 100
[b]En:[/b] 100
[b]Status:[/b] Fine
[b]Attack:[/b] 7
[b]Defense:[/b] 3
[b]Special Attack:[/b] 2
[b]Special Defense:[/b] 4
[b]Speed:[/b] 127
[b]Stats:[/b] 7/3/2/4/127
[b]Other:[/b] +19% Accuracy
EC/AC/MC
9/5/0

Attacks: 133/133 Maxed, 8 CC
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Draining Kiss
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Flash
Fling
Fire Punch
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Steel)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Power-Up Punch
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Sleep Talk
Skill Swap
Slash
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Raid: Dispel
Male
At a Glance:
90/0-/2/1/2/87+ +9% accuracy 2/4 11

Own Tempo/Technician/Moody
Timid Nature: -Attack, +Speed, +9% Accuracy

Max HP: 90
Attack: 0 (-)
Defense: 2
Special Attack: 1
Special Defense: 2
Speed: 87 (+)

Size Class: 2
Weight Class: 4

Base Rank Total: 11

Types:
Normal:
Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Own Tempo:
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.
Technician:
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Moody:
This Pokemon's feelings are always fluctuating, and its mood at any given time greatly influences how it can act from one round to the next. In addition to its general nature, this Pokemon displays a burst of emotional power each round that shares characteristics with other natures, affecting the Pokemon's Ranks directly. At the end of each round the Pokemon changes its Moody nature (roll out of 25 R1 and out of 24 in subsequent rounds), a nature that has the regular drawbacks of a nature but enhances that nature's strengths. Please refer to the Natures Section for Moody Natures.
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/235.png[/IMG]
[B]HP:[/B] 90
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 0
[B]Defense:[/B] 2
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 2
[B]Speed:[/B] 87
[B]Stats:[/B] 0/2/1/2/87
[B]Other:[/B] None
EC/AC/MC
NA/5/0

Attacks: 100(104)/617
Acid Spray
Aerial Ace
Agility
Ancient Power
Aura Sphere
Bide
Blizzard
Bounce
Brick Break
Bulldoze
Close Combat
Confuse Ray
Counter
Conversion
Conversion2
Dazzling Gleam
Dig
Disable
Dive
Dragon Pulse
Dragon Tail
Drain Punch
Earth Power
Earthquake
Encore
Endure
Energy Ball
Explosion
Facade
Fake Out
Feint
Feint Attack
Fire Blast
Fissure
Focus Blast
Focus Energy
Focus Punch
Follow Me
Forest's Curse
Foul Play
Gastro Acid
Guillotine
Heal Bell
Heat Wave
Helping Hand
Hex
High Jump Kick
Hydro Pump
Ice Beam
Icy Wind
Imprison
Light Screen
Lock-On
Low Kick
King's Shield
Knock Off
Magic Coat
Mat Block
Me First
Metal Burst
Mirror Coat
Moonblast
Muddy Water
Pain Split
Perish Song
Protect
Psybeam
Quick Guard
Razor Wind
Recover
Reflect
Reflect Type
Refresh
Relic Song
Rock Blast
Rock Slide
Sheer Cold
Shock Wave
Sketch x3
Skill Swap
Skull Bash
Sky Drop
Sludge Bomb
Snatch
Soak
Stealth Rock
Sucker Punch
Surf
Tail Glow
Taunt
Thunderbolt
Thunder Wave
Torment
Toxic
Transform
Trick Room
Volt Switch
Waterfall
Wide Guard
Will-O-Wisp
Male
At a Glance:
Normal: 100/4/2-/4/3/104+ +12% accuracy 3/4 20
Mega: 100/6/2-/5/3/129+ +19% accuracy 3/4 24

Steadfast/Inner Focus/Justified/Adaptability (Mega)
Hasty Nature: -Defense, +Speed, +12% Accuracy

Max HP: 100
Attack: 4
Defense: 2 (-)
Special Attack: 4
Special Defense: 3
Speed: 104 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 20

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Hasty Nature: -Defense, +Speed, +19% Accuracy

Max HP: 100
Attack: 6
Defense: 2 (-)
Special Attack: 5
Special Defense: 3
Speed: 129 (+)

Size Class: 3
Weight Class: 4

Base Rank Total: 24

Types:
Fighting:
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.
Steel:
Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.

Abilities:
Steadfast:
If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.
Inner Focus:
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Justified:
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokémon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.
Adaptability:
Normal:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 4
[B]Defense:[/B] 2
[B]Special Attack:[/B] 4
[B]Special Defense:[/B] 3
[B]Speed:[/B] 102
[B]Stats:[/B] 4/2/4/3/102
[B]Other:[/B] +12% accuracy

Mega:
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/448-mega.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 2
[B]Special Attack:[/B] 5
[B]Special Defense:[/B] 3
[B]Speed:[/B] 129
[B]Stats:[/B] 6/2/5/3/129
[B]Other:[/B] +19% accuracy
EC/AC/MC
6/5/0

Attacks: 77/102
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bullet Punch
Circle Throw
Copycat
Counter
Close Combat
Cross Chop
Crunch
Dark Pulse
Dig
Dragon Pulse
Double Team
Drain Punch
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Fury Cutter
Giga Impact
Heal Pulse
Helping Hand
Hidden Power (Grass)
High Jump Kick
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Screech
Shadow Ball
Shadow Claw
Sleep Talk
Sky Uppercut
Stone Edge
Substitute
Sunny Day
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Zen Headbutt
Female
At a Glance:
100/6+/3/1-/3/48 4/5 18

Rough Skin/Sheer Force/Mold Breaker
Adamant Nature: -Special Attack, +Attack

Max HP: 100
Attack: 6 (+)
Defense: 3
Special Attack: 1 (-)
Special Defense: 3
Speed: 48

Size Class: 4
Weight Class: 5

Base Rank Total: 18

Type:
Dragon:
Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.

Abilities:
Rough Skin:
When struck with a contact attack, this Pokemon's abrasive skin causes pain to the opponent, dealing 25% of the damage received to the opponent.
Sheer Force:
No default effect. When toggled, this Pokemon can energize all its attacks with a secondary effect (These are damaging moves that either lower the target's stats, raise the user's stats, or inflict a status condition on the target). The Base Attack Power of every move with a secondary effect increases by two (2), but they will never have their usual secondary effect.
Mold Breaker:
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
[IMG]http://veekun.com/dex/media/pokemon/main-sprites/x-y/621.png[/IMG]
[B]HP:[/B] 100
[B]En:[/B] 100
[B]Status:[/B] Fine
[B]Attack:[/B] 6
[B]Defense:[/B] 3
[B]Special Attack:[/B] 1
[B]Special Defense:[/B] 3
[B]Speed:[/B] 48
[B]Stats:[/B] 6/3/1/3/48
[B]Other:[/B] None
EC/AC/MC
NA/5/0

Attacks: 82/82 Maxed, 5 CC
Aerial Ace
Aqua Tail
Attract
Bite
Bulldoze
Charge Beam
Chip Away
Confide
Crunch
Crush Claw
Cut
Dark Pulse
Dig
Double Team
Dragon Claw
Dragon Pulse
Dragon Rage
Dragon Tail
Earthquake
Facade
Feint Attack
Flash Cannon
Fire Fang
Fire Punch
Flamethrower
Fling
Focus Blast
Frustration
Giga Impact
Glare
Gunk Shot
Heat Wave
Hidden Power (Grass)
Hone Claws
Hyper Beam
Incinerate
Iron Head
Iron Tail
Leer
Metal Claw
Night Slash
Outrage
Payback
Poison Tail
Power-Up Punch
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Round
Scary Face
Scratch
Shadow Claw
Shock Wave
Slash
Sleep Talk
Sludge Bomb
Smack Down
Snarl
Snatch
Snore
Stealth Rock
Strength
Substitute
Sucker Punch
Sunny Day
Superpower
Surf
Swagger
Taunt
Thunder Fang
Thunder Punch
Torment
Toxic

Order of Operations:

Heads: Leader
Tails: Challenger



(Tails)

Avnomke sends out pokemon with item
Maxim sends out pokemon with item and orders
Avnomke orders
I Ref
 
Meh, it's just a Smeargle, how hard could it possibly be?

w/Kangaskhanite

Fake Out~Crush Claw~Circle Throw
If Counter, then alternate Flamethrower and Fire Blast for each instance
If Metal Burst, then alternate Circle Throw and Dig for each instance
If Reflect AND Brick Break is not imprisoned, then use Brick Break
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 110
En: 100
4/3/1/3/90
Other:
Item: Mega Stone


Hp: 90
En: 100
0/2/1/2/87
Other:
Item: Scope Lens​

Round 1!​


Well not much happened. fsr none picked props and Maxim didn't megaevolve. Also Smeargle sure wasn't as deadly as many hoped it would be.

Too soon to say anything, but either way I am unimpressed by the challenger's first round ordering last. Maybe I overlooked something...

DATA:

ACTION 1!

Both moves have priority 3. Don't ask me who was the genius who thought giving Quick Guard the same priority as a priority damaging move was a good idea.

Kangaskahn used Fake Out! (-3en)
Crit:13 (no)
Damage: (4+3+3)= 10hp

Smeargle flinched!

ACTION 2!

Kangaskhan used Crush Claw! (-5en)
Hit: 15 (yes)
Crit: 10 (no)
Effect: 10 (no)
Damage: (8+3+3)= 14hp

Smeargle used Stealth Rock! (-12en)

ACTION 3!

Smeargle used Me First! (-6.25en)
Smeargle used Circle Throw!
Crit: 6 (yes)
Damage: (9-4.5+3)*1.5= 11.25hp

Kangaskhan used Circle Throw! (-5en)
Crit: 2 (no)
Damage: (6+3)*1.5= 13.5hp

Both mons are sent out!

The script must be followed!

- - -

STEALTH ROCK

Hp: 99
En: 87
4/3/1/3/90
Other:
Item: Mega Stone



Hp: 52
En: 82
0/2/1/2/87
Other:
Item: Scope Lens

Maxim sends out pokemon with item
Avnomke sends out pokemon with item and orders
Maxim orders
I Ref
 
Gallade @ Expert Belt

X-Scissor ~ Low Kick ~ X-Scissor
If Counter is ordered, then use Psychic
If Bide is ordered, then use Quick Guard on the third action

Also why does Snorlax know Splash instead of any of 44 other moves 9.9
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
STEALTH ROCK


Hp: 130
En: 100
4/3/4/4/26
Other: +Fight, -Bug
Item: Leftovers

Hp: 99
En: 87
4/3/1/3/90
Other:
Item: Mega Stone



Hp: 100
En: 100
5/3/2/4/92
Other:
Item: Expert Belt


Hp: 52
En: 82
0/2/1/2/87
Other:
Item: Scope Lens

Round 2!
DATA:

STEATH ROCK (-12hp)

ACTION 1!

Gallade used X-Scissor! (-6en)
Crit: 1 (yes)
Damage: (8+2+3+3)*1.5= 24hp

Snorlax used Double Edge! (-8en)
Crit: 1 (yes)
Damage: (16+3+3+1.5)= 23.5hp
-7.83hp
+3hp

ACTION 2!

Gallade used Low Kick! (-7.5en)
Crit: 11 (no)
Damage: (15+3+3)= 21hp

Snorlax used Body Slam! (-7en)
Crit: 11 (no)
Effect: 2 (yes)
Damage: (11+3+1.5)= 15.5hp
+3hp

Gallade is paralyzed!

ACTION 3!

Snorlax used Double-Edge! (-8en)
Crit: 2 (no)
Damage: (16+3+1.5)= 20.5hp
-6.83hp
+3hp

Full Paralysis: 50 (no)
Gallade used X-Scissor! (-6en)
Crit: 11 (no)
Damage: (8+2+3)*1.5= 19.5hp

- - -

STEALTH ROCK


Hp: 48
En: 77
4/3/4/4/26
Other: +Fight, -Bug
Item: Leftovers

Hp: 99
En: 87
4/3/1/3/90
Other:
Item: Mega Stone



Hp: 40
En: 80
5/3/2/4/92
Other: Paralysed (15%)
Item: Expert Belt


Hp: 52
En: 82
0/2/1/2/87
Other:
Item: Scope Lens

Maxim orders
Avnomke orders
I Ref
 
Heavy Slam~Double-Edge~Heavy Slam
If Endure and you are not Taunted, then use Toxic that action.
If Low Kick, then Counter that action.
If Double-Edge is disabled when you are to use it, then use Headbutt instead.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
STEALTH ROCK


Hp: 48
En: 77
4/3/4/4/26
Other: +Fight, -Bug
Item: Leftovers

Hp: 99
En: 87
4/3/1/3/90
Other:
Item: Mega Stone



Hp: 40
En: 80
5/3/2/4/92
Other: Paralysed (15%)
Item: Expert Belt


Hp: 52
En: 82
0/2/1/2/87
Other:
Item: Scope Lens

Round 3!

Hmmm...a combo for a KO. Usually that bites the user in the ass. But hey, let's see how it pans out.
DATA:

ACTION 1!

Snorlax used Heavy Slam! (-11en)
Crit: 14 (no)
Damage: 14+1.5= 15.5hp
+3hp

Paralysis: 41 (no)
Gallade used X-Scissor! (-6en)
Crit: 15 (no)
Damage: (8+2+3)*1.5= 19.5hp

ACTION 2!

Paralysis: 55 (no)
Gallade used Low Kick + Low Kick! (-35.75en)
Crit: 9 (no)
Damage: (15*2.25+3+3)= 39.75hp

Snorlax fainted!

- - -

STEALTH ROCK


Hp: KO
En: KO
4/3/4/4/26
Other: +Fight, -Bug
Item: Leftovers

Hp: 99
En: 87
4/3/1/3/90
Other:
Item: Mega Stone



Hp: 24
En: 38
5/3/2/4/92
Other: Paralysed (10%), cooldown (1a)
Item: Expert Belt


Hp: 52
En: 82
0/2/1/2/87
Other:
Item: Scope Lens


Maxim sends out pokemon
Avnomke orders
Maxim orders
I Ref
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
STEALTH ROCK


Hp: 99
En: 87
6/4/1/4/100
Other:
Item: Mega Stone


Hp: 24
En: 38
5/3/2/4/92
Other: Paralysed (10%), cooldown (1a)
Item: Expert Belt


Hp: 52
En: 82
0/2/1/2/87
Other:
Item: Scope Lens

Round 4!

DATA:

STEALTH ROCK
(-12HP to kangaskhan)

ACTION 1!

Kangaskhan used Retaliate! (-11en)
Crit: irrelevant
Damage: (14*1.5+3+4.5)= 28.5hp

Gallade fainted!

- - -

STEALTH ROCK



Hp: 87
En: 76
6/4/1/4/100
Other:
Item: Mega Stone


Hp: KO
En: KO
5/3/2/4/92
Other: Paralysed (10%), cooldown (1a)
Item: Expert Belt


Hp: 52
En: 82
0/2/1/2/87
Other:
Item: Scope Lens

Avnomke stops tagging me while I am on LoA and sends out pokemon with item
Maxim orders
Avnomke orders
I Ref
 

"Welp, nothing we can do about rough skin here, so let's smash him!"

Fake Out~Ice Punch~Drain Punch
[Do Once] If Glare AND you are not Taunted, then use Safeguard and push actions back.
If Retaliate, then Counter that action and push back
If Revenge AND you are not taunted, then use Toxic on the first instance, Roar on the second instance and Focus Energy on the third, pushing actions back each time.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
STEALTH ROCK


Hp: 87
En: 76
6/4/1/4/100
Other:
Item: Mega Stone


Hp: 100
En: 100
5/3/2/4/92
Other: strong to ice and weak to bug
Item: Life Orb


Hp: 52
En: 82
0/2/1/2/87
Other:
Item: Scope Lens

Round 5!

Hey look a freeze. gotta love the mysterious ways of hax.
DATA:

ACTION 1!

Kangaskhan used Counter! (-6en)
no

Druddigon used Revenge + Retaliate! (-24en)
Typing: both are passive and retaliate is stronger so normal
Crit:13 (no)
Damage: (6+14+3+3)= 26hp
-2

ACTION 2!

Kangaskhan used Fake Out! (-5en)
Crit: 10 (no)
Damage: (6+3+4.5)= 13.5hp
-3.4hp

Druddigon is cooling down!

ACTION 3!

Kangaskhan used Ice Punch! (-9en)
Crit: 5 (no)
Effect: 1 (hey look silver lining!)
Duration: 1 (1 action)
Damage: (12+4.5)= 16.5hp
-4.1hp

Druddigon is frozen!

- - -

STEALTH ROCK


Hp: 53
En: 56
6/4/1/4/100
Other:
Item: Mega Stone


Hp: 68
En: 76
5/3/2/4/92
Other: strong to ice and weak to bug
Item: Life Orb


Hp: 52
En: 82
0/2/1/2/87
Other:
Item: Scope Lens

Avnomke
Maxim
I Ref
 

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