You can only use banned abilities if you use your own legal moves (meaning not inherit anything), meaning those abilities are not completely banned.
Air lock also notably ignore primesea weather, where desolate winds doesn't (if a primesea user switches in) on prevo. However, air lock DOESN'T clear rain, heavy winds does.So I've been having quite a bit of fun while testing new sets recently and i think some of them deserve a mention.
Blaziken @ Blazikenite
Ability: Air Lock
EVs: 252 Atk / 252 Spe
Adamant Nature
- V-create
- Earthquake
- ExtremeSpeed
- Swords Dance
Here's a set that I use in my new team and I must say, it is incredibly good. Speed boost basicly makes v-create into an overpowered close combat since you regain your speed every time, eq is for ff steels not named skarmory, Espeed is for priority (duh) and sword dance is to make this thingy into a killer.
I choose air lock instead of strong winds because it's less obvious. And could be usefull to remove rain.
Rayquaza is chosen over victini because this set's efficiency is really lowered if you don't have sd and Espeed is incredible against offense.
Here's a replay of the final of an inheritance tournament against Is this borken's stall team (If you fought it you know it's not even half bad) where you can
see blaziken putting in a lot of work.
http://replay.pokemonshowdown.com/customgame-213526089
Also in that same replay there's a short appearance of this guy
Latios @ Choice Specs
Ability: Tinted Lens
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Future Sight
- Roost
- Psyshock
- Trick
this guy makes a really good stallbreaking core with blaziken as no one really wants to tank a v-create and a choice specs future sight in one turn. It's also pretty good to hit thoses ff steels that might want to switch on blaziken thinking they can tank future sight.
252 SpA Choice Specs Tinted Lens Latios Psychic(120bp) vs. 252 HP / 4 SpD Skarmory: 390-462 (116.7 - 138.3%) -- guaranteed OHKO
252 SpA Choice Specs Tinted Lens Latios Psychic (120bp) vs. 240 HP / 16 SpD Eviolite Doublade: 334-394 (104.7 - 123.5%) -- guaranteed OHKO
252 SpA Choice Specs Latios Psychic (120bp) vs. 252 HP / 0 SpD Suicune: 261-307 (64.6 - 75.9%)
252+ Atk Mega Blaziken V-create vs. 252 HP / 252+ Def Suicune: 123-145 (30.4 - 35.8%)
So future sight + v-create will even kill suicune.
Unfortunatly I misplayed and so this guy died straight away (that probably made me lose too) and since this is the only replay i remembered to save i can't really show him in action as much as i want to but it's a really fun combo to play around with.
You forgot to include Greninja being unbanned in the OP.I've decided to unban Aegislash, Blaziken, Deoxys Defense, Genesect, Greninja and Lucario Mega
Discuss!
I see you replaced protect. But yeah, this set is really good. The choice between EQ and Waterfall is basically whether you want to 2HKO Fur Coat Ferrothorn or if you'd rather hit Levitate Rhypherior.
Blaziken @ Blazikenite
Ability: Air Lock
EVs: 252 Atk / 252 Spe
Adamant Nature
- V-create
- Earthquake / waterfall
- ExtremeSpeed
- Swords Dance
Wait, Fur Coat Ferrothorn doesn't get 2HKOd by a V-Create?I see you replaced protect. But yeah, this set is really good. The choice between EQ and Waterfall is basically whether you want to 2HKO Fur Coat Ferrothorn or if you'd rather hit Levitate Rhypherior.
Pretty sure he meant flash fire.Wait, Fur Coat Ferrothorn doesn't get 2HKOd by a V-Create?
Wait, Fur Coat Ferrothorn doesn't get 2HKOd by a V-Create?
Uh yeah, meant Flash Fire.252+ Atk Blaziken V-create vs. 252 HP / 88+ Def Fur Coat Ferrothorn: 408-482 (115.9 - 136.9%) -- guaranteed OHKO
Pretty sure he meant Flash Fire. This is before Mega Evolving, even.
ive been using this(along with ph lax) on my one stall team, and tbh, its pretty amazing, personally, i run poison jab for the last moveslot, since the poison chance is nice.Just recently, a lot of people were complaining about how Sableye>Chansey was ruining the offensive metagame. There are decent counters to this set, including, but not limited to, Magic Bounce, Poison Heal (orb activated through free momentum or Protect,) Fire-types, Harvest + Lum Berry, Flash Fire, and Heal Bell support. Chansey's over-reliance on Eviolite and Metal Burst, as well as her lack of offensive presence is also a real letdown. Knock Off its item, get a Magic Bounce Pokemon, a Fire Type, etc etc etc! We have plenty of non-passive tools for the offensive archetype to abuse! Anyway, I'm not saying Chansey is bad, she's really, really good, but I personally think she's a tad bit overestimated.
For example, a simple defensive pivot like the following could easily give free momentum to Poison Heal Snorlax!:
Goodra @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- U-turn
- Dual Chop
- High Jump Kick / Drain Punch / Aura Sphere
- Rock Slide / Stone Edge / Rock Tomb
ps, I have used balance with good success in this metagame, so I'm not only speaking in a staller's point of view.
well technically you can just use counter blazeAdrian Marin, the main problem with Chansey is the issues regarding attacking it; metal burst is so utterly broken on it that you basically must status or ohko it, because otherwise you rely on damage rolls and prediction. If this was ubers based, i don't think we would have any problem, but this reliance on prediction to KO it for offensive teams is what makes it broken in the first place.
yep slap a mega on every team to deal with a stallmon. lolk.well technically you can just use counter blaze
I said nothing about a mega stone. counter simply has negative priority. though I still don't think chansey is not broken.yep slap a mega on every team to deal with a stallmon. lolk.
Overcentralization: If chansey HO is ever a thing, and really good, damn this needs to go. Chansey HO is amazing because chansey is no slouch with metal burst and wisp, and it basically switches into the entire special attacking meta and a good portion of the physical one. Literally, it switches sinto everything. And has anybody mentioned how much cancer confuse ray is in the 4th slot? Wisp / Burst / Recover / Ray is ridiculous as well.
I'll go ahead and throw out my opinions on the potential suspects:
Landorus-Therian: This thing definitely needs to go. I feel like the fact that we have to run Rhydon just to be able to beat it speaks completely for itself, but I'll elaborate. The main culprit making this thing broken is any variation of an Aerilate set just overwhelming just about any team. It hits ridiculously hard with anything it wants to go for and with the exception of the aforementioned Rhydon you just straight up can't do any better than checking it.
Archeops: Archeops really isn't the same scale of broken the other potential suspects are in my opinion, but as of now I have no real opinion. It is very fast and can pull of just about any set you give it, namely Aerilate, Rock Head, and Protean, but I'm not sure those are really ban worthy as its super susceptible to priority and Electric scarfers. I'd like to see other opinions though.
Chansey: Chansey is straight up and down stupid. Inherit from Sableye? Bring a bouncer or lose. Mew? You still lose even with a bouncer. It's way too bulky on both ends of the spectrum with the ability to burn whatever it wants like nothing, and is just straight up disgusting for this meta.
Inheriting from Sableye: My main problem with inheriting from Sableye is just how stupidly easy it is. If you have a bulky mon you can just instantly go 'OH YEAH SABLEYE' and its top tier. Priority recovery, dual status, set up, whatever you can dream of all in one. I feel like it's far far too spammable to stay.
Blazikenite: Blazikenite is another one thats just straight up stupid. Inherit from Victini and you essentially have the most spammable move in the world without the main consequence of using it (referring to V-create of course). It hits damn hard and can outspeed a large portion of the relevant metagame. Get this shit out.
Just wanted to point out real quick that since we did this with inheriting from Shedinja and Smeargle, it isn't really a complex ban. The fundamentals of it make this ban make just as much sense as individual pokemon bans.Inheriting from Sableye: mmm...complex ban...however it might be something worth considering-however, i highly doubt this will be a thing, enless its proven to be a serious problem (the main thing about chansey, is its rediculous hp stat ohkoing anything that hits it with metal burst, while still being at a safe amount of hp, other pokes barring bliss don't have that).
shedinja and smeargle was complex banned because otherwise the meta would just be "inherit smeargle and wonderguard spam" which is huge justification of the complex ban, simply that "its easy" doesn't really justify prank sable. especially when although good, isn't really broken or uncompetative in any way. again, chansey's main niche with sable, is that it can stop status, weaken physical attacks, and ohko most of the tier by just using metal burst. otherwise its just a good ability that can easily fit on teams-and that's about it.Just wanted to point out real quick that since we did this with inheriting from Shedinja and Smeargle, it isn't really a complex ban. The fundamentals of it make this ban make just as much sense as individual pokemon bans.
Also on your Archeops point, I wasn't really undermining it, it's more just lack of experience I was speaking from. I definitely see your points
I really don't think inheriting from Mega Ray itself is broken. Obviously it's quite good, but no set with the exception of Blaziken-Mega is anywhere near broken. Really there's only a handful of things that even want to inherit it over other flying types, the main one I can think of being Gyarados.On another sepearte note, one I will not yet comment on - Do you guys think inheriting from Mega Ray is broken? Its a recent trend regarding mons such as mega blaze that it could be the culprit for some centralizing mons, so what do you guys think?
good set, however I really think you should move those atk evs either into speed or HP, since every single heatran is running levitate and you aren't moldy. I would actually run a + speed nature with enough speed to outpace lando if i used this set, since as long as landos around you can never have to many landt RKers. Rash's power boost is nice but really unnecessary. Pretty creative set though, props on it. And yeah, it hits deceptively hard, even without a boosting item.I really don't think inheriting from Mega Ray itself is broken. Obviously it's quite good, but no set with the exception of Blaziken-Mega is anywhere near broken. Really there's only a handful of things that even want to inherit it over other flying types, the main one I can think of being Gyarados.
On a side note: Tests!!!
I'm gonna do a lot of posting of sets I've tried out that just happened to work out just fyi.
Kyurem @ Leftovers
Ability: Snow Warning
EVs: 40 HP / 152 Atk / 64 Def / 252 SpA
Rash Nature
- Blizzard
- Ice Shard
- Earthquake
- Substitute
Alright so this thing is a monster against bulky teams. Absolutely shatters stall. Blizzard is what you're gonna click 90% of the time, as it nukes a fair majority of the metagame. Ice Shard helps beat weakened threats an Landorus, although a lot of times it's gonna outprioritize you anyways. Earthquake nails Heatrans (matter of fact the attack EVs are there to OHKO SpDef variants) and other steels that want to try and switch in. Substitute is there to help block incoming status and further your ability to wallbreak. EVs are weird for reason: 40 HP get you to 401 HP, keeping subs from being broken by stoss or night shade. 152 attack kills Tran with EQ, 64 def does something I now can't remember (I wanna say lives a Lando EQ or something but idk)and the special attack completes its being a nuke.
Replays:
http://replay.pokemonshowdown.com/customgame-213792531