The Team
Feraligatr @ Leftovers
Ability: Sheer Force
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Superpower
- Ice Punch
- Dragon Dance
- Waterfall
The Moves>
- Dragon Dance: Preferred to Swords Dance just because it boost both the Attack and the Speed making Feraligatr a bit more threatening.
- Waterfall: Main STAB move. It gets boosted by Sheer Force increasing its power.
- Ice Punch: Ice Punch is an excellent answer to Bulky Grass types like Celebi and bulky Dragon types like MegaAltaria that otherwise would counter you.
- Superpower: Does heavy damages to Ferrothorn even without the Life Orb. Plus it hits Keldeo for good damages 'cause it will be tempted to enter on it 'cause it's a water type and Feraligatr has some troubles with them.
Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Relaxed Nature
- Leech Seed
- Stealth Rock
- Power Whip
- Protect
The Moves>
- Stealth Rock: Indispensable Entry Hazard. Stealth Rocks transforms 2HKOs in OHKOs and 3HKOs in 2HKOs.
- Protect: Another utility move. It lets you scout and stall with Leech Seeds.
- Leech Seed: Basically they are its only way to recover some health. Just spread them on your opponent Pokèmons.
- Power Whip: Preferred to Gyro Ball 'cause this core has problems with Bulky Water types.
Charizard @ Charizardite X
Ability: Blaze
EVs: 248 HP / 120 Atk / 140 Spe
Adamant Nature
- Dragon Claw
- Roost
- Dragon Dance
- Flare Blitz
The Moves>
- Dragon Dance: How to sweep. Good bulk and Roost turn it into a behemoth. Don't fuck with ZardX or you'll get Flare Blitz'd
- Roost: Reliable recovery that maximize its staying power.
- Dragon Claw: As simple as devastating.
- Flare Blitz: Really needed Fire move. Hits like a nuke butttt you already know it, I hope.
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog
The Moves>
- Recover: Reliable recovery that maximize its staying power.
- Defog: Essential utility move in order to keep Charizard alive.
- Draco Meteor: Primary stab move, does great damage to everything that's unresisted.
- Psyshock: Secondary stab move that mainly hits Fairy types.
Gengar @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Shadow Ball
- Hidden Power [Ice]
- Sludge Wave
- Trick
The Moves>
- Shadow Ball: Primary stab move hits almost everything x1 for a really good damage.
- Hidden Power [Ice]: Hidden Power Ice is there only for Landorus-Therian.
- Sludge Wave: Secondary stab move that hits mostly Fairy types like MegaAltaria.
- Trick: Utility move against statuppers and Stall Teams.
Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 164 Def / 96 SpD
Bold Nature
- Fire Blast
- Scald
- Slack Off
- Toxic
The Moves>
- Fire Blast: Hits for excellent damage things like Ferrothorn so yeah, it's work is appreciated from Feraligatr.
- Scald: It's Scald.
- Slack Off: Great recovery move that allows him to hang on for a long while.
- Toxic: Slowking walls MegaAltaria but it can do anything to that fluffy thing. That's why I putted Toxic. Toxic ruins MegaAltaria's staying power making of it a less significant problem.
Threat list
Gengar hits everything very hard so you must be really careful while facing it trying not to let it to switch in.
Sand Rush Excadrill is a problem. Ferrothorn isn't enough and that thing hits like a truck. Replacing Slowking with Slowbro Excadrill will be a minor problem but you'll have to watch out for SpecialMegaAltaria.
BandTalonflame is a real pain. Nothing can really deal with Brave Bird. Luckily this set is almost vanished so it's not a real problem. Though you can switch Slowking for a Slowbro. In this way BandTalonflame isn't no more a real problem but you'll have to watch out for SpecialMegaAltaria. Luckily there's Charizard in this Team, so you can just not mega evolve it to counter the fluffy dragon.
BandAzumarill hits really hard. I have Ferrothorn but that thing carries Superpower so it's not a good switch in at all if you haven't seen its movepool. Luckily it hasn't many switch ins and with some good predictions you can take deal with it.
ETT
Feraligatr @ Leftovers
Ability: Sheer Force
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Superpower
- Ice Punch
- Dragon Dance
- Waterfall
Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Relaxed Nature
- Leech Seed
- Stealth Rock
- Power Whip
- Protect
Charizard @ Charizardite X
Ability: Blaze
EVs: 248 HP / 120 Atk / 140 Spe
Adamant Nature
- Dragon Claw
- Roost
- Dragon Dance
- Flare Blitz
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog
Gengar @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Shadow Ball
- Hidden Power [Ice]
- Sludge Wave
- Trick
Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 164 Def / 96 SpD
Bold Nature
- Fire Blast
- Scald
- Slack Off
- Toxic
Gengar hits everything very hard so you must be really careful while facing it trying not to let it to switch in.
Sand Rush Excadrill is a problem. Ferrothorn isn't enough and that thing hits like a truck. Replacing Slowking with Slowbro Excadrill will be a minor problem but you'll have to watch out for SpecialMegaAltaria.
BandTalonflame is a real pain. Nothing can really deal with Brave Bird. Luckily this set is almost vanished so it's not a real problem. Though you can switch Slowking for a Slowbro. In this way BandTalonflame isn't no more a real problem but you'll have to watch out for SpecialMegaAltaria. Luckily there's Charizard in this Team, so you can just not mega evolve it to counter the fluffy dragon.
BandAzumarill hits really hard. I have Ferrothorn but that thing carries Superpower so it's not a good switch in at all if you haven't seen its movepool. Luckily it hasn't many switch ins and with some good predictions you can take deal with it.
ETT
Feraligatr @ Leftovers
Ability: Sheer Force
EVs: 32 HP / 252 Atk / 224 Spe
Jolly Nature
- Superpower
- Ice Punch
- Dragon Dance
- Waterfall
Ferrothorn @ Shed Shell
Ability: Iron Barbs
EVs: 248 HP / 88 Def / 172 SpD
Relaxed Nature
- Leech Seed
- Stealth Rock
- Power Whip
- Protect
Charizard @ Charizardite X
Ability: Blaze
EVs: 248 HP / 120 Atk / 140 Spe
Adamant Nature
- Dragon Claw
- Roost
- Dragon Dance
- Flare Blitz
Latias (F) @ Life Orb
Ability: Levitate
EVs: 72 HP / 184 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Recover
- Defog
Gengar @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Shadow Ball
- Hidden Power [Ice]
- Sludge Wave
- Trick
Slowking @ Leftovers
Ability: Regenerator
EVs: 248 HP / 164 Def / 96 SpD
Bold Nature
- Fire Blast
- Scald
- Slack Off
- Toxic
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