Maxim vs. Geodude6 (Ref: Complications)

The witty side of my brain isn't feeling very creative atm :/
Format:
2v2 FE Singles
2 Day DQ
2 Substitutions
Switch=OK
Items=On
Abilities=All
Arena:
All Normal types spend 1 less energy on all non-STAB moves.
[Tentative] All Pokemon are treated as though they have 1 less BRT when determining the effects of signature items.
If a Pokemon is forced out by a Switch-Forcing Move or a Red Card, that Pokemon's trainer can choose which Pokemon goes in next.
Ghost type Pokemon are always vulnerable to Normal and Fighting type attacks. However, said moves lose 2 Base Power unless the Pokemon also has Scrappy.
Forecast prevents the opposing Pokemon from changing the weather until the Forecast Pokemon leaves, unless said Pokemon holds a weather stone. In the event that both Pokemon have Forecast, both can use weather moves freely.
Ion Deluge and Electrify are banned.
Codifications:
Camouflage turns Pokemon into the normal type.
Secret Power has a 30% chance to paralyze.
Nature Power turns into Tri Attack.


Maxim:


Cinccino [Aht] (F)
Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)

Type:
Normal


Abilities:
Cute Charm/Technician/Skill Link (H)


Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (115*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks (66/67):
Level Up*:
After You
Baby Doll Eyes
Bullet Seed
Captivate
Charm
Doubleslap
Echoed Voice
Encore
Growl
Helping Hand
Hyper Voice
Last Resort
Pound
Rock Blast
Sing
Slam
Swift
Tail Slap
Tickle
Wake-Up Slap

Egg*:
Aqua Tail
Endure
Fake Tears
Flail
Iron Tail
Knock Off
Mud Slap
Sleep Talk
Tail Whip

Tutor*:
Covet
Gunk Shot
Seed Bomb
Snore
Uproar

TM*:
Attract
Calm Mind
Confide
Dazzling Gleam
Dig
Double Team
Facade
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power Fire
Hyper Beam
Light Screen
Protect
Rain Dance
Rest
Retaliate
Return
Round
Safeguard
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
U-Turn
Work Up

Cumulus - Castform (N/A)
Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)

Type:
Normal


Abilities:
Forecast


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

MC: 0

Attacks (37/68):
Level Up*:
Blizzard
Ember
Fire Blast
Hail
Headbutt
Hydro Pump
Powder Snow
Rain Dance
Sunny Day
Tackle
Water Gun
Weather Ball

Egg:
Clear Smog
Disable
Endure
Future Sight
Hex
Psych Up

Tutor:
Icy Wind
Tailwind

TM:
Double Team
Energy Ball
Flamethrower
Ice Beam
Protect
Retaliate
Sandstorm
Scald
Shadow Ball
Solarbeam
Substitute
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Work Up

Special Moves:
Dispel
Comet
Geodude6:

Abnormality [Blaziken] (F)
Nature: Mild (+1 SpA, -1 Def)
Type:

: Fire STAB, immune to burn status. Brighten Command.
: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2).
Speed Boost: (H unlocked) Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that occurs at the end of each round (stats other than Speed are still affected).

Stats:
HP: 100
Atk: Rank 5 (6 Rare Candy)
Def: Rank 2-
SpA: Rank 5+
SpD: Rank 3
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21


Nature: Quiet (+1 SpA, -15% Spe, 10% Eva)
Type:

Abilities: Blaze, Speed Boost (H unlocked)
Item: Blazikenite (Allows Blaziken to Mega-Evolve into Mega Blaziken. Doubles the Speed stage increase to two (2) stages at the end of each round.)

Stats:
Atk: Rank 7
Def: Rank 2-
SpA: Rank 6+
SpD: Rank 3
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 25

EC: 9/9
MC: 0
AC: 5/5

MAX MOVEPOOL - FLOOR(107/15) = 7 CC

Attacks:
Hi Jump Kick
Fire Punch
Scratch
Growl
Focus Energy
Ember
Peck
Double Kick
Sand-Attack
Fire Spin
Bulk Up
Quick Attack
Blaze Kick
Flamethrower
Slash
Mirror Move
Brave Bird
Sky Uppercut
Flare Blitz

Agility
Baton Pass
Counter
Crush Claw
Curse
Endure
Featherdance
Feint
Flame Burst
Last Resort
Low Kick
Night Slash
Reversal
Smelling Salts

Focus Punch
Hone Claws
Roar
Toxic
Hidden Power [Ice]
Sunny Day
Hyper Beam
Protect
Frustration
Solarbeam
Earthquake
Return
Dig
Brick Break
Double Team
Fire Blast
Rock Tomb
Aerial Ace
Façade
Secret Power
Flame Charge
Rest
Attract
Low Sweep
Round
Echoed Voice
Overheat
Focus Blast
Fling
Incinerate
Will-O-Wisp
Acrobatics
Shadow Claw
Giga Impact
Stone Edge
Bulldoze
Swords Dance
Captivate
Rock Slide
Natural Gift
Work Up
Poison Jab
Swagger
Substitute
Rock Smash
Power-Up Punch
Confide
Cut
Strength
Rock Climb

Blast Burn
Body Slam
Bounce
Double-Edge
Dual Chop
DynamicPunch
Fire Pledge
Fury Cutter
Headbutt
Heat Wave
Helping Hand
Knock Off
Mega Punch
Mega Kick
Mimic
Mud Slap
Role Play
Seismic Toss
Sleep Talk
Snore
Superpower
Swift
Thunderpunch
Vacuum Wave

Emma [Sableye] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:

: Dark STAB; ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.
: Ghost STAB; immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: (Passive) This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.
Stall: (Passive) This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.
Prankster: (Passive) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 4+
SpD: Rank 3
Spe: 43-
Size Class: 2
Weight Class: 2
Base Rank Total: 17


Gemstone [Mega Sableye] (F)
Nature: Quiet (+1 SpA, -15% Spe, -10% Eva)
Type:


Mega Ability:
Magic Bounce: (Passive) This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 5
SpA: Rank 4+
SpD: Rank 4
Spe: 17-
Size Class: 1
Weight Class: 5
Base Rank Total: 18

EC: N/A
MC: 0
AC: 5/5

Moves: (??/111)
Leer
Mean Look
Scratch
Zen Headbutt
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Punishment
Power Gem
Confuse Ray
Quash
Knock Off
Shadow Claw
Foul Play
Shadow Ball

Feint
Imprison
Metal Burst
Moonlight
Recover
Sucker Punch
Trick

Focus Punch
Toxic
Hidden Power [Ground]
Sunny Day
Taunt
Protect
Telekinesis
Dig
Brick Break
Double Team
Rock Tomb
Aerial Ace
Torment
Rest
Attract
Low Sweep
Payback
Will-O-Wisp
Endure
Psych Up
Retaliate
Poison Jab
Swagger
Sleep Talk
Substitute
Dark Pulse
Power-Up Punch
Dazzling Gleam

Dynamic Punch
Counter
Fire Punch
Gravity
Ice Punch
Low Kick
Magic Coat
Mimic
Pain Split
Snatch
Spite
Thunder Punch
Wonder Room

Helping Hand
Lick
Octazooka
Order of Operations:
Maxim sends out and equips
Geodude6 sends out, equips, and orders
Maxim orders
I ref​
 
Last edited:

Geodude6

Look at my shiny CT!
Blaziken @ Blazikenite

[MEGA EVOLVE!] Knock Off~High Jump Kick~Sky Uppercut
IF protective/evasive action THEN Swords Dance and push actions back. Do not do so twice in a row.
 
Ah...errr...crap. I really hope this gym doesn't prompt an influx of Knock Off users.

Rain Dance~Hydro Pump~Weather Ball
 
Maxim:

HP: 100
Energy: 100
Status: None
Geodude:

HP: 100
Energy: 100
Status: None
Action 1
Blaziken is reacting to the Mega Stone...
Blaziken evolved into Mega Blaziken!

Mega Blaziken used Knock Off!
Hit: Irrelevant
Crit: 5903=No
10+10-7.5=12.5 Damage!
7 Energy

Castform used Rain Dance!
It started to rain!
6 Energy
Castform's Forecast turned it into the water type!

Action 2
Blaziken used High Jump Kick!
Hit: <9001/10000=Yes. 2687=Hit!
Crit: 8390=No
13+3+10-4.5=21.5 Damage!
7 Energy

Castform used Hydro Pump!
Hit: <8001/10000=Yes. 2413=Hit!
Crit: 6479=No
(11+3+6-4.5)1.5=23.25 Damage!
7 Energy

Action 3
Blaziken used Sky Uppercut!
Hit: 9001/10000=Yes. 2009=Hit!
Crit: 8421=No
9+3+10-4.5=17.5 Damage!
5 Energy

Castform used Weather Ball!
Hit: Irrelevant
Crit: 6656=No
(10+3+6-4.5)1.5=21.75 Damage!
5 Energy

Maxim:

HP: 48
Energy: 82
Status: Rain Form, Rain (3 Rounds)
Geodude:

HP: 55
Energy: 81
Status: Rain (3 Rounds)
Maxim
 
Hydro Pump~Weather Ball~Hydro Pump
If High Jump Kick, then use Protect, but not consecutively.
If Damaging Evasive move, then use Hydro Blast (Hydro Pump + Water Gun combo).
 
Maxim:

HP: 48
Energy: 82
Status: Rain Form, Rain (3 Rounds)
Geodude:

HP: 55
Energy: 79
Status: Rain (3 Rounds), +2 Spe​

Action 1
Blaziken used Thunder Punch!
Hit: Irrelevant
Crit: 345=Yes!
Effect: <1001/10000=Yes. 7735=No
(8+3+10-4.5)1.5=24.75 Damage!
6 Energy

Castform used Hydro Pump!
Hit: <8001/10000=Yes. 3234=Hit!
Crit: 8780=No
(11+3+6-4.5)1.5=23.25 Damage!
7 Energy

Action 2
Castform used Weather Ball!
Hit: Irrelevant
Crit: 8544=No
(10+3+6-4.5)1.5=21.75 Damage!
5 Energy

Blaziken used Doom Beam (Hyper Beam+Hyper Beam)!
Hit: <8101/10000=Yes. 2511=Hit!
Crit: 9239=No
33.75+9-4.5=38.25 Damage!
42 Energy
Castform fainted!
Blaziken's speed rose sharply!
2 Energy

Maxim:

HP: DX
Energy: DX
Status: DX
Geodude:

HP: 10
Energy: 29
Status: Rain (2 Rounds), +4 Spe, Cooldown, Sluggish (Following Cooldown)​

Maxim sends out.
Geodude6 orders.
Maxim orders.
 
Maxim:

HP: 100
Energy: 100
Status: None
Geodude:

HP: 10
Energy: 29
Status: Rain (2 Rounds), +4 Spe, Cooldown, Sluggish (Following Cooldown)
Action 1
Blaziken is cooling down!

Cinccino used Retaliate!
Hit: Irrelevant
Crit: 1542=No
14+3+4.5-4.5=17 Damage!
7 Energy
Blaziken fainted!

Maxim:

HP: 100
Energy: 93
Status: None
Geodude:

HP: DX
Energy: DX
Status: DX​
 
Tail Slap~Rock Blast~Tail Slap
If Metal Burst OR Counter, then use Substitute (15 HP) on the first instance, Double Team (1 Clone) on the second, and Work Up on the third.

(Because Obviously Metal Burst and Counter can't be in the same substitution class...)
 
Maxim:

HP: 100
Energy: 93
Status: None
Geodude:

HP: 90
Energy: 100
Status: None
Action 1
Sableye used Taunt!
Hit: Irrelevant
Cinccino was taunted!
9 Energy

Cinccino used Tail Slap!
Hit: Irrelevant
Crit Rolls: 6929, 6962, 729, 5037, 8073=No
Flinch Rolls: Irrelevant
18+3+4.5-7.5=18 Damage!
11 Energy

Action 2
Cinccino used Rock Blast!
Hit: Irrelevant
Crit Rolls: 465, 2598, 4128, 1372, 6108=1
Flinch Rolls: 1207, 4242, 8699, 7261, 1392=No
20+1+4.5-7.5=18 Damage
12 Energy

Sableye used Counter!
Hit: Irrelevant
(18)1.5=27 Damage!
15 Energy

Action 3
Cinccino used Tail Slap!
Hit: Irrelevant
Crit Rolls: 533, 5952, 4810, 7943, 4433=1
Flinch Rolls: 8237, 5324, 8746, 2824, 4172=No
18+1+3+4.5-7.5=19 Damage!
11 Energy

Sableye used Counter!
Hit: Irrelevant
(19)1.5=28.5 Damage!
19.5 Energy

Maxim:

HP: 44
Energy: 59
Status: Taunted (3A)
Geodude:

HP: 35
Energy: 56
Status: None
Maxim
 
Last edited:

Geodude6

Look at my shiny CT!
Actually I'm up.

Moonlight~Sucker Punch~Sucker Punch
IF multi-hit move not in a combination A2 or A3 AND you have more than 20 HP remaining THEN use Counter and push actions back.
IF multi-hit move in a combination THEN begin the action string Detect~Focus Punch~Sucker Punch
 
Maxim:

HP: 44
Energy: 59
Status: Taunted (3A)

Geodude:

HP: 35
Energy: 56
Status: None​

Action 1
Sableye used Moonligh!
Sableye regained health!
+25HP
15 Energy

Cinccino used Tail Slap!
Hit: Irrelevant
Crit: 874, 4238, 8584, 2500, 7456=0
Flinch: Irrelevant
18+3+4.5-7.5=18 Damage!
11 Energy

Action 2
Sableye used Sucker Punch!
Hit: Irrelevant
Crit: 6652=No
9+3+7.5-3=16.5 Damage!
5 Energy

Cinccino used Thunderbolt!
Hit: Irrelevant
Crit: 2905=No
Effect: <1001/10000=Yes. 95=Sableye was paralyzed!
9+3-4.5=7.5 Damage!
7 Energy

Action 3
Sableye is paralyzed!
Paralysis: <1501/10000=Yes. 2774=No
Sableye used Sucker Punch!
Hit: Irrelevant
Crit: 195=Yes!
9+3+3+7.5-3=19.5 Damage!
9 Energy

Cinccino used Dazzle Flare!
Hit: Irrelevant
Crit: 5037=No
(23+3-4.5)1.5=32.25 Damage!
24 Energy

Maxim:

HP: 8
Energy: 17
Status: Slugish (1A), Cooldown (1A)

Geodude:

HP: 2
Energy: 27
Status: Paralyzed (10%)​

Maxim
 
Maxim:

HP: 8
Energy: 17
Status: Slugish (1A), Cooldown (1A)

Geodude:

HP: 2
Energy: 27
Status: Paralyzed (10%)​

Action 1
Cinccino is cooling down!

Sableye is paralyzed!
Paralysis: <1001/10000=Yes. 9683=No
Sableye used Foul Play!
Hit: Irrelevant
Crit: 8916=No
10+4.5+3-3=14.5 Damage!
6 Energy
Cincinno fainted!

Maxim:

HP: DX
Energy: DX
Status: DX

Geodude:

HP: 2
Energy: 21
Status: Paralyzed (5%)​

Geodude wins!
Maxim gets 2 CC and a loss!
Castform gets 3 MC!
Cinccino gets 3 MC and a KOC!

Geodude6 gets 2 MC and a win!
Blaziken gets 3 MC and a KOC!
Sableye gets 3 MC and a KOC!

I get 6 UC!
 

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