hi guys,
this is my first rmt.so any suggestions would be welcome to improve the team or the rmt itself.
this team is build around a couple of underrated threads sub coil zygarde and mega sharpedo.
it has been working to great success on the ladder and brought me up to 1721 elofrom somewhere in 1400s.now lets get on with the team.
PROOF OF PEAK
TEAM BUILDING PROCESS
i started my team with sub coil zygarde as i felt that it was quite underrated in the curreent metagame and it is actually quite effective
+
i next inserted the combo of sd pass celebi and m sharpedo as m sharpedo is quite scary after a sd and is almost impossible to deal with unless you have a thundurus.
klefki oh i just rlly love this mon.it provides dual screen support for both my zygarde and sd pass technique as sharpedo is rlly frail.it also provides spikes support
as keys already provide screens, all i needed was a good wincon.i put phys defensive cm clefable cuz its so bulky behind screens that it sets up on anything and everything.lol
my team was looking quite good but there was no rocks.so i added mamo to give rocks.i chose mamo over chomper or terrak cuz its immune to taunt.
i tested this team but was not satisfied and celebi was not putting in work as it was too weak to u turn spam.so i replaced celebi with phy defensive mew.
=>
.
TEAM IN DETAIL
1)
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Endeavor
- Ice Shard
- Earthquake
mamoswine is most of the time my lead except when the opponent has som antilead like m lopunny.
it cannot be taunted and sets up rocks most of the time.endeavor is a surprise move as many people use gyro ball with ferro or giga drain with m venu on mamo which often kills them.ice shard is good priority to help against lead lando and earthquake for stab.
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Crunch
- Waterfall
- Poison Fang
sharpedo mega is really a fearsome threat when passed an sd is not useless even without it.it is useful in revenge killing latis and hitting extremely hard with crunch.i must be careful not to mega it before passing the sd boost unless the opposing team is rlly slow.poison fang is used so that im not hard walled by azu and it also helps in beating unaware clef(huge pain for this entire team) if it gets toxiced.
protect is standard to get speed boost and waterfall is secondary STAB.
Klefki @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Spikes
- Reflect
- Light Screen
- Thunder Wave
klefki is the real MVP of this team.it provides valuable screens and spikes support.it is complete taunt bait but not many pokes carrying taunt want to take a thunder wave.spikes is rlly important as m sharpedo OHKOes keldeo,ferrothorn and m venusaur at +2 with sr+1 layer of spikes which would otherwise take a hit at +2 and OHKO in return.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 236 Def / 4 SpD / 16 Spe
Jolly Nature
- Taunt
- Swords Dance
- Knock Off
- Baton Pass
mew is here replacing celebi and i am rlly happy with this mon.it has enough speed to outspeed standard jolly bisharp and breloom and taunts them before they set up or spore.this mon has real 4MMS
as it wants to run taunt,willo and roost also.it succeeds in passing sd most of the times and m sharpedo finishes late game.
Zygarde @ Leftovers
Ability: Aura Break
EVs: 252 HP / 252 SpD
Careful Nature
- Substitute
- Coil
- Earthquake
- Dragon Tail
zygarde is a really an underrated threat and is also one of the most important members of the team.it is spD cuz coil gives it a lot of physical bulk anyways.it sets up subs on ferro,rotom hippo and many common threats on balanced teams.the most amazing thing abt this mon is it cannot be phased as dragon tail goes before roar or whirlwind as it outspeeds common roar/wirlwind carriers such as tran,hippo and skarm.it is extremely bulky and at +1 def 252+ atk lando t also doesnt break its subs.
it is my most important wincon and walls lots of stuff.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
my second wincon.it also very bulky behind screens and can actually set up in the face of iron head kyub,lo bish!!.after 2 or 3 CMs it hits very hard and walls a lot of stuff.zygarde and sharpedo help in beating tran after which this poke sets up and cleans teams.
THREAT LIST
unaware cm clefable: this is a really huge pain as nothing really threatens it except mega sharpedo and if i dont get the toxic with poison fang its gg,
mega venusaur:this is a pain once zygarde has been fainted.it walls m sharpedo,clef and mew does nothing.
these are the only 2 threats i could right now think of but i would appreciate if uguys could suggest some more threats.
REPLAYS
here are some replays of this team in action:
http://replay.pokemonshowdown.com/ou-214900429
http://replay.pokemonshowdown.com/ou-214897390
http://replay.pokemonshowdown.com/ou-214743747
http://replay.pokemonshowdown.com/ou-214715806
http://replay.pokemonshowdown.com/ou-214937912
this is my first rmt.so any suggestions would be welcome to improve the team or the rmt itself.
this team is build around a couple of underrated threads sub coil zygarde and mega sharpedo.
it has been working to great success on the ladder and brought me up to 1721 elofrom somewhere in 1400s.now lets get on with the team.
PROOF OF PEAK
TEAM BUILDING PROCESS
i started my team with sub coil zygarde as i felt that it was quite underrated in the curreent metagame and it is actually quite effective
i next inserted the combo of sd pass celebi and m sharpedo as m sharpedo is quite scary after a sd and is almost impossible to deal with unless you have a thundurus.
klefki oh i just rlly love this mon.it provides dual screen support for both my zygarde and sd pass technique as sharpedo is rlly frail.it also provides spikes support
as keys already provide screens, all i needed was a good wincon.i put phys defensive cm clefable cuz its so bulky behind screens that it sets up on anything and everything.lol
my team was looking quite good but there was no rocks.so i added mamo to give rocks.i chose mamo over chomper or terrak cuz its immune to taunt.
i tested this team but was not satisfied and celebi was not putting in work as it was too weak to u turn spam.so i replaced celebi with phy defensive mew.
TEAM IN DETAIL
1)
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Endeavor
- Ice Shard
- Earthquake
mamoswine is most of the time my lead except when the opponent has som antilead like m lopunny.
it cannot be taunted and sets up rocks most of the time.endeavor is a surprise move as many people use gyro ball with ferro or giga drain with m venu on mamo which often kills them.ice shard is good priority to help against lead lando and earthquake for stab.
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Protect
- Crunch
- Waterfall
- Poison Fang
sharpedo mega is really a fearsome threat when passed an sd is not useless even without it.it is useful in revenge killing latis and hitting extremely hard with crunch.i must be careful not to mega it before passing the sd boost unless the opposing team is rlly slow.poison fang is used so that im not hard walled by azu and it also helps in beating unaware clef(huge pain for this entire team) if it gets toxiced.
protect is standard to get speed boost and waterfall is secondary STAB.
Klefki @ Light Clay
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Spikes
- Reflect
- Light Screen
- Thunder Wave
klefki is the real MVP of this team.it provides valuable screens and spikes support.it is complete taunt bait but not many pokes carrying taunt want to take a thunder wave.spikes is rlly important as m sharpedo OHKOes keldeo,ferrothorn and m venusaur at +2 with sr+1 layer of spikes which would otherwise take a hit at +2 and OHKO in return.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 236 Def / 4 SpD / 16 Spe
Jolly Nature
- Taunt
- Swords Dance
- Knock Off
- Baton Pass
mew is here replacing celebi and i am rlly happy with this mon.it has enough speed to outspeed standard jolly bisharp and breloom and taunts them before they set up or spore.this mon has real 4MMS
as it wants to run taunt,willo and roost also.it succeeds in passing sd most of the times and m sharpedo finishes late game.
Zygarde @ Leftovers
Ability: Aura Break
EVs: 252 HP / 252 SpD
Careful Nature
- Substitute
- Coil
- Earthquake
- Dragon Tail
zygarde is a really an underrated threat and is also one of the most important members of the team.it is spD cuz coil gives it a lot of physical bulk anyways.it sets up subs on ferro,rotom hippo and many common threats on balanced teams.the most amazing thing abt this mon is it cannot be phased as dragon tail goes before roar or whirlwind as it outspeeds common roar/wirlwind carriers such as tran,hippo and skarm.it is extremely bulky and at +1 def 252+ atk lando t also doesnt break its subs.
it is my most important wincon and walls lots of stuff.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Soft-Boiled
- Moonblast
- Flamethrower
my second wincon.it also very bulky behind screens and can actually set up in the face of iron head kyub,lo bish!!.after 2 or 3 CMs it hits very hard and walls a lot of stuff.zygarde and sharpedo help in beating tran after which this poke sets up and cleans teams.
THREAT LIST
unaware cm clefable: this is a really huge pain as nothing really threatens it except mega sharpedo and if i dont get the toxic with poison fang its gg,
these are the only 2 threats i could right now think of but i would appreciate if uguys could suggest some more threats.
REPLAYS
here are some replays of this team in action:
http://replay.pokemonshowdown.com/ou-214900429
http://replay.pokemonshowdown.com/ou-214897390
http://replay.pokemonshowdown.com/ou-214743747
http://replay.pokemonshowdown.com/ou-214715806
http://replay.pokemonshowdown.com/ou-214937912
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