Hold Hands should have an energy cost of 1, to put it the same as Celebrate.
I already use that for all my CAP pokemon stuff since its so much easier to look at. I definitely would not object to itDouble Posting for a reason. You find out it.
Does anyone oppose to me replacing NDA's CAP movepools with Emma's gorgeous ones? I still gotta check if there are interactions that would be borken by it, but Emma's sheet is vastly superior.
Done. With people suggested CT's and EC's.Someone needs to make the suggestion before someone tries to use the moves:
Action: Hold Back (Move) | Type: Normal | Category: Physical | Target: Adjacent Target | BAP: 4 | Acc: 100% | Energy Cost: 3 | Effect Chance: -- | Contact: Yes | Priority: 0 | Combo Type: ??? | Snatch?: No | Magic Coat?: No |
Description: The user holds back when it attacks. This attack, and any attack it is combined with, cannot reduce the target below 1 HP.
Action: Hold Hands (Move) | Type: Normal | Category: Other | Target: Adjacent Ally | BAP: -- | Acc: -- | Energy Cost: ??? | Effect Chance: -- | Contact: No | Priority: 0 |Combo Type: ??? | Snatch?: No | Magic Coat: No |
Description: The user and an ally hold hands. This makes them very happy.
This is doneDouble Posting for a reason. You find out it.
Does anyone oppose to me replacing NDA's CAP movepools with Emma's gorgeous ones? I still gotta check if there are interactions that would be borken by it, but Emma's sheet is vastly superior.
Freeze is hax yes, it's a part of Pokmeon yes. That's not in question.This topic strikes too close to the discussions that call for things like the removal of crits in normal mons for me to be in favor of it.
Again, what is unfair here? The chance that you might lose two actions to the status? Is that the main thrust of the issue?
So in a moment of sarcasm, I'd say go ahead, nerf Freeze, heck, nerf Paralysis while we're at it. Turn ASB into an algebra game by removing all probabilities. Or just use friggin' Camerupt.Page 15 said:About Freeze: Please remember that statistically, you're more likely to get flinched twice in a row by a faster Rock Slider, than you are to get frozen solid for 2 actions. Heck, your chances of being frozen solid for 2 actions is equal to your chance of being paralysed twice in a row right after getting struck by a Thunder Wave equivalent. Sure, freezes are frustrating, but a part of the reason why it does is because it has a terribly low chance of happening under normal circumstances. Please sit back, chill out, and reconsider this nerf freeze motion.