So I've started to see a problem with endless battles that doesn't occur in other metas.
Twice today, and multiple times over the past week, I have seen battles that are "endless" but don't fall under the endless battle clause. I've seen mods have no clue how to solve it, and I've had to forfeit because of it. There is a billion ways this could happen, because it's Balanced Hackmons, but I'll explain the one that happened to me earlier:
I had two Imposter Chansey. That was it, everything else was KOed. My opponent had nothing but a Soundproof Registeel, holding a Leppa Berry, with the moveset Roost/Toxic/Recycle/Parting Shot.
Needless to say, the battle wasn't going to end. I was told by a moderator that they couldn't draw it, because it wasn't technically "endless" I COULD end it, if I so chose, by losing. The thing is the moderator decisions haven't been consistent on this topic. I've seen them refuse to comment, tell one player to forfeit, force a draw in a battle that DID have an out (albeit 128 turns in the future, on the possibility of a misprediction, in an already 500 turn battle) and it's not really fair. It's not fair to the moderators that don't play the tier to have such a vague Endless Battle Clause to go off of, and it's not fair to the players to have their battle unfairly judged because of a gray area.
I think we need a set of rules to determine if a battle is "endless" or not.
I don't know what that set of rules should be, or how complex it has to get, but we need one. I've seen WAY too many battles left in confusion simply because of the many variations on this clause.
EDIT: I put Recover instead of Recycle... Sorry for the confusion. Damn dyslexia.