Decided to create this RMT to help this team, which has been my most successful so far. I've had a lot of fun with it, and would like to shape it in a top-notch team.
Any Rain team needs Politoed, that much is a given. It has also been a surprising secondary win condition, with its amazing special bulk. People get amazed at how easily it switches in and takes their Giga Drains. I never lost this 'mon unless REALLY late game, when I was sure 8 turns were enough and its sacrifice would give momentum.
Swampert is a super-b mega under water: I think it's the best mega to rain teams (sorry M-Manectric and M-Scizor). The set is an all-out attacker, since I have no need for Rain Dance. The attacks it has allow it to cover pretty much any pokémon, 2HKOing pretty much all of the meta.
Since I decided Kabutops would be spinning, I put Kingdra as a mixed sweeper, and boy is it worth it.
Ludicolo has pretty great Special coverage, and pairs well with Swampert. Nothing much to say off it, its a good special sweeper and mitigates my Grass weakness alongside Latias. People have suggested me to put SD Scizor over Ludicolo, but I tested it and didn't like it, since I lost a special attacker and it left me even more vulnerable to Rotom-W. So, Ludicolo stays.
Okay, how about we have a pokémon that isn't a water type. Tornadus-T fills that role pretty well, helping take care of Grass types that resisted Ice. It also was better than Thundurus-T in the synergy part with the team. I've been thinking of putting Mixed Dragonite over him, but I'm not too keen on it.
Too many special attackers (even if Tornadus-T is mixed, sort of). How about a fast all-out attacker that can punch holes on... everything? It now uses Rapid Spin because I got litte-to-none set-up opportunities.
THE TEAM AT MORE DETAIL
Though we adore him, we shall never enjoy His beauteous Croak. We spill our blood on acres of black and white so they may cross the Yellow Yard. At last in Skaia's reflection through the broken glass He may find the pond in which He's meant to squat.
Bilious Slick (Politoed) (M) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Perish Song
- Rest
- Toxic
The Rain inducer in the team, pretty much fundamental on every rain team. The EVs and Nature maximize special bulk, allowing it to defend itself against most Grass/Electric attacks, which are mostly special. Also, it gives him some speed to give him an important landmark. Scald is used to not make him Taunt bait, and gets a cool Burn chance. After some tests, I realized Perish Song on Politoed gave me even more pressure over stall teams, which were really troublesome. Rest recovers and Politoed doesn't need to be awake anyway, it only needs to switch for Drizzle. Also, it gives a cool status shield. Toxic can serve to cripple walls if Politoed ain't doing anything else.
You order one of your burliest agents to the scene.
Hegemonic Brute (Swampert-Mega) (M) @ Swampertite
Ability: Swift Swim
EVs: 62 HP / 252 Atk / 196 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Low Kick
Mega Swampert is pretty... meh, outside of rain, I'll give you that. Give him rain though. You're looking at a wallbreaking monster that has awesome coverage and can outspeed pretty much every pokémon in the unboosted meta, PLUS many important Scarf users, like Magnezone. I shifted more EVs from HP to Speed so I could outspeed max Speed Timid Mega Alakazam, who otherwise wrecks my team. Waterfall is STAB, incredibly boosted by rain and has a neat flinch chance. Earthquake is STAB awesomeness. Ice Punch grabs those 4x weakness to Ice 'mons that have no weakness to Water, otherwise Waterfall WILL hit harder. 4x Ice Punch > 1x Waterfall, but 4x Ice Punch < 2x Waterfall. Low Kick grabs those Steel pokémon by the weight and 2HKO's most of them.
NYEIGH
Seahorse Lusus (Kingdra) (M) @ Life Orb
Ability: Swift Swim
EVs: 80 Atk / 252 SpA / 176 Spe
Rash Nature
- Hydro Pump
- Draco Meteor
- Outrage
- Waterfall
With Kabutops spinning, I didn't need Latias anymore, so I picked a mixed sweeper and god is it good. With double mixed STABs everything is afraid of switching in it. Waterfall is a bit weak, but is boosted by Life Orb, Rain and STAB, so it packs a nice punch. Outrage is self-explanatory, and so is Draco Meteor. Hydro Pump will hit harder than Waterfall most cases, and is my go to option. EVs let me hit the 500 benchmark on rain, dumping the rest mostly in Sp. Atk. and then in Atk.
A real kindly old cornball. A nicer guy you couldn't hope to meet, they say.
Poppop (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn
Tornadus-T has been an awesome pivot to this team, providing momentum and a non-water pokémon! Yay for variety! Ahem. Tornadus-T has Hurricane because STAB, strong, has confusion chance and is 100% accurate in rain. Focus Blast helps against Steel. Knock Off cripples. U-Turn provides momentum, specially on a expected switch, which are many. AV plus EVs allow for a bit of bulk, giving more switches and Regenerator restoration. Mixed Tornadus-T wasn't helping in most battles, due to its frailty. And AV Tornadus-T has helped me a lot against Stall.
MY HATE IS THE LIFEBLOOD THAT PULSES THROUGH THE VEINS OF YOUR UNIVERSE. IT IS MY GIFT TO YOU. YOU'RE WELCOME FOR THAT. YOU UNGRATEFUL PIECE OF SHIT.
Karkat Vantas (Kabutops) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rapid Spin
- Waterfall
- Stone Edge
- Low Kick
Here comes the badass, Kabutops himself. He pulls great work alongside Swampert, and is an awesome all-out attacker. I never really got a situation where I needed to set SD, so I put Rapid Spin and god has it been good. Waterfall is STAB boosted by Rain, Stone Edge allows him to be a good Talonflame check even outside of Rain. Low Kick allows him to take on Steels and Normals. EVs are self explanatory, allowing for extra speed and more importantly, attack.
He became convinced he was hatched to defeat an extraordinarily evil magician, one he swore the angels foretold of.
Cronus Ampora (Ludicolo) @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Giga Drain
- Ice Beam
- Focus Blast
Ludicolo is a great sweeper once in rain. He's like the special counterpart of M-Swampert, I just know it. Anyway... Hydro Pump hits HARD on rain. Like really hard. Giga Drain recovers and is also STAB. Ice Beam has coverage. Focus Blast is coverage, and breaks through Ferrothorn. EVs are prety much Kabutops's, but on the Special side of things.
That's it, I'll keep refreshing conforming the team deals with the world.
Any Rain team needs Politoed, that much is a given. It has also been a surprising secondary win condition, with its amazing special bulk. People get amazed at how easily it switches in and takes their Giga Drains. I never lost this 'mon unless REALLY late game, when I was sure 8 turns were enough and its sacrifice would give momentum.
Swampert is a super-b mega under water: I think it's the best mega to rain teams (sorry M-Manectric and M-Scizor). The set is an all-out attacker, since I have no need for Rain Dance. The attacks it has allow it to cover pretty much any pokémon, 2HKOing pretty much all of the meta.
Since I decided Kabutops would be spinning, I put Kingdra as a mixed sweeper, and boy is it worth it.
Ludicolo has pretty great Special coverage, and pairs well with Swampert. Nothing much to say off it, its a good special sweeper and mitigates my Grass weakness alongside Latias. People have suggested me to put SD Scizor over Ludicolo, but I tested it and didn't like it, since I lost a special attacker and it left me even more vulnerable to Rotom-W. So, Ludicolo stays.
Okay, how about we have a pokémon that isn't a water type. Tornadus-T fills that role pretty well, helping take care of Grass types that resisted Ice. It also was better than Thundurus-T in the synergy part with the team. I've been thinking of putting Mixed Dragonite over him, but I'm not too keen on it.
Too many special attackers (even if Tornadus-T is mixed, sort of). How about a fast all-out attacker that can punch holes on... everything? It now uses Rapid Spin because I got litte-to-none set-up opportunities.
THE TEAM AT MORE DETAIL
Though we adore him, we shall never enjoy His beauteous Croak. We spill our blood on acres of black and white so they may cross the Yellow Yard. At last in Skaia's reflection through the broken glass He may find the pond in which He's meant to squat.
Bilious Slick (Politoed) (M) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 164 SpD / 96 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Perish Song
- Rest
- Toxic
The Rain inducer in the team, pretty much fundamental on every rain team. The EVs and Nature maximize special bulk, allowing it to defend itself against most Grass/Electric attacks, which are mostly special. Also, it gives him some speed to give him an important landmark. Scald is used to not make him Taunt bait, and gets a cool Burn chance. After some tests, I realized Perish Song on Politoed gave me even more pressure over stall teams, which were really troublesome. Rest recovers and Politoed doesn't need to be awake anyway, it only needs to switch for Drizzle. Also, it gives a cool status shield. Toxic can serve to cripple walls if Politoed ain't doing anything else.
You order one of your burliest agents to the scene.
Hegemonic Brute (Swampert-Mega) (M) @ Swampertite
Ability: Swift Swim
EVs: 62 HP / 252 Atk / 196 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Low Kick
Mega Swampert is pretty... meh, outside of rain, I'll give you that. Give him rain though. You're looking at a wallbreaking monster that has awesome coverage and can outspeed pretty much every pokémon in the unboosted meta, PLUS many important Scarf users, like Magnezone. I shifted more EVs from HP to Speed so I could outspeed max Speed Timid Mega Alakazam, who otherwise wrecks my team. Waterfall is STAB, incredibly boosted by rain and has a neat flinch chance. Earthquake is STAB awesomeness. Ice Punch grabs those 4x weakness to Ice 'mons that have no weakness to Water, otherwise Waterfall WILL hit harder. 4x Ice Punch > 1x Waterfall, but 4x Ice Punch < 2x Waterfall. Low Kick grabs those Steel pokémon by the weight and 2HKO's most of them.
NYEIGH
Seahorse Lusus (Kingdra) (M) @ Life Orb
Ability: Swift Swim
EVs: 80 Atk / 252 SpA / 176 Spe
Rash Nature
- Hydro Pump
- Draco Meteor
- Outrage
- Waterfall
With Kabutops spinning, I didn't need Latias anymore, so I picked a mixed sweeper and god is it good. With double mixed STABs everything is afraid of switching in it. Waterfall is a bit weak, but is boosted by Life Orb, Rain and STAB, so it packs a nice punch. Outrage is self-explanatory, and so is Draco Meteor. Hydro Pump will hit harder than Waterfall most cases, and is my go to option. EVs let me hit the 500 benchmark on rain, dumping the rest mostly in Sp. Atk. and then in Atk.
A real kindly old cornball. A nicer guy you couldn't hope to meet, they say.
Poppop (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
EVs: 132 HP / 160 SpA / 216 Spe
Timid Nature
- Hurricane
- Focus Blast
- Knock Off
- U-turn
Tornadus-T has been an awesome pivot to this team, providing momentum and a non-water pokémon! Yay for variety! Ahem. Tornadus-T has Hurricane because STAB, strong, has confusion chance and is 100% accurate in rain. Focus Blast helps against Steel. Knock Off cripples. U-Turn provides momentum, specially on a expected switch, which are many. AV plus EVs allow for a bit of bulk, giving more switches and Regenerator restoration. Mixed Tornadus-T wasn't helping in most battles, due to its frailty. And AV Tornadus-T has helped me a lot against Stall.
MY HATE IS THE LIFEBLOOD THAT PULSES THROUGH THE VEINS OF YOUR UNIVERSE. IT IS MY GIFT TO YOU. YOU'RE WELCOME FOR THAT. YOU UNGRATEFUL PIECE OF SHIT.
Karkat Vantas (Kabutops) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Rapid Spin
- Waterfall
- Stone Edge
- Low Kick
Here comes the badass, Kabutops himself. He pulls great work alongside Swampert, and is an awesome all-out attacker. I never really got a situation where I needed to set SD, so I put Rapid Spin and god has it been good. Waterfall is STAB boosted by Rain, Stone Edge allows him to be a good Talonflame check even outside of Rain. Low Kick allows him to take on Steels and Normals. EVs are self explanatory, allowing for extra speed and more importantly, attack.
He became convinced he was hatched to defeat an extraordinarily evil magician, one he swore the angels foretold of.
Cronus Ampora (Ludicolo) @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Giga Drain
- Ice Beam
- Focus Blast
Ludicolo is a great sweeper once in rain. He's like the special counterpart of M-Swampert, I just know it. Anyway... Hydro Pump hits HARD on rain. Like really hard. Giga Drain recovers and is also STAB. Ice Beam has coverage. Focus Blast is coverage, and breaks through Ferrothorn. EVs are prety much Kabutops's, but on the Special side of things.
S RANK
Ice Beam and Hydro Pump should be enough; not big trouble.
Ice Attacks handle it good enough, also Dragon attacks from Kingdra. I'll outspeed pretty much any variations but Scarf; Politoed and AV Tornadus-T also sponge his hits easily.
Soon to be banned, but either way, A Rain-Boosted attack should do it, or an Earthquake.
Easy peasy: Swampert handles it.
A+ RANK
Should be able to handle it with Ice attacks.
Little hard to deal with, but no trouble; Ludicolo takes care of it, and most attacks from the team 2HKO.
Earthquake and Fighting attacks should do.
Swampert and Kabutops do the trick.
Can be wore down and walled easily; Specially defensive variants get stomped by Swampert; Physically Defensive are stomped by Kingdra and Ludicolo.
Scald ends it if burns; A rain-boosted attack is good too.
Rain-boosted STAB ends it, specially if physical.
Not much of a threat because it usually threats things by outspeeding; and in rain my team outspeeds it. It's frail, so easy to kill.
Fighting and Grass attacks handle it. It can't dent my team so much. Scald can also burn it.
This is a RAIN team. It's easy.
Pretty annoying, specially if Scarfed, but can make some smart switches if Scarfed. Otherwise, I can outspeed and end it with some Grass attacks or a strong STAB.
Any variant without Rock Polish is screwed. Otherwise, every member of my team can deal with it before it uses Rock Polish, so not a problem.
Not that offensive, so it can be dealt with easily with speedy and strong pokémon with Ice attacks or Dragon attacks.
Tricky if it's the game lead; otherwise, I can destroy it with a Swift Swim pokémon.
Annoying before it megas, since I can't switch a physical attacker in it because Will-O-Wisp. I normally use Ludicolo against it, and when it megas, I either finish it or switch to Swampert if needed.
Can be 2HKO'd by Kabutops's Waterfall. It's a bit strong, but nothing too game-breaking.
Kabutops ends it, and Swampert can handle it too.
A RANK
Never fought it, but must be pretty annoying to deal with. If I can use Kabutops's Stone Edge against it, I get the lead; otherwise, tricky to deal with, should Revenge Kill.
Water attacks.
View above.
Pretty tricky, but most of my team can handle it with Fighting attacks. It's not from other world, guys, I don't need to make it so my whole team needs to handle it.
Ice attacks deal with it, and Dragon I guess.
View Latias above.
Swampert poops on it.
Kabutops is good against it. Swampert too. It's too frail.
Annoying as all hell, but I can deal with it with Ludicolo and some Toxic.
Dealt with Ludicolo, but if it doesn't work, I can use some Physical attacks.
Never saw one, but Ludicolo still deals with it.
A- RANK
Water attacks are good enough.
Bit troublesome, but Tornadus-T and Ludicolo are enough.
Water.
Water and Ice screw it.
Can be dealt with easily because it's not that strong. Kabutops can deal with it.
Too slow, it also can't handle a rain-boosted water STAB. Also Tornadus is a thing.
Annoying because it takes my weather, but some strong Water attacks are his bane.
Can't handle water too much.
Swampert poops on it.
Water.
Benefits from my weather, but otherwise can't do much.
Too passive. Can beat it with some good physical attacks.
Pretty fast, but Ice from Swampert and Dragon from Kingdra can beat it.
Water.
Annoying like Hippowdon, but Fighting attacks end it.
B+ RANK
Swampert can check it, since it has the EVs to outspeed it. So can Kingdra.
Annoying, but I have Tornadus and Kingdra.
View above.
If it leads, Politoed ends its day. Some physical rain-boosted STABS go well too.
Kingdra and Tornadus deal with it.
Ice and Rock.
Never saw it. But Tornadus and Scald ends it.
Fighting attacks and Grass.
Dragon attacks from Kingdra can deal with it.
Swampert.
Slow, and even with a Scarf, is outspeeded.
Normally people use it as a bulky set, but it still can't deal with most special attacks, as well as status.
Swampert.
Pretty annoying, but can be dealt with, specially with Special STABs and Burns.
Fast, but not fast enough for my Swift Swim 'mons.
B Rank
Swampert and Kingdra outspeed GG.
Not that fast, and Fighting attacks can deal with it.
Passive as all hell, so status are an answer; so are strong rain-boosted STABs; they should 3HKO.
If it leads, Perish Song. Otherwise, team can handle it.
Water.
View Latios above.
So passive Special attacks end it.
Grass. Otherwise, even Waterfall from Kabutops can 2HKO it.
Grass, and it can be easily KO'd with Earthquake and Fighting attacks.
LMAO it's a Rain team.
2HKO'd by Waterfall from Swampert.
Too passive: strong Grass attacks can handle it.
Ludicolo.
Grass/Fighting attacks.
Ice/Rock attacks, Water can dent it too.
Ice ends it, and Water can hurt it too.
Same as Tyranitar above.
Rain.
Too frail and can't keep with Swift Swim.
Ice Beam and Hydro Pump should be enough; not big trouble.
A+ RANK
Earthquake and Fighting attacks should do.
Swampert and Kabutops do the trick.
Scald ends it if burns; A rain-boosted attack is good too.
Rain-boosted STAB ends it, specially if physical.
Not much of a threat because it usually threats things by outspeeding; and in rain my team outspeeds it. It's frail, so easy to kill.
Fighting and Grass attacks handle it. It can't dent my team so much. Scald can also burn it.
Tricky if it's the game lead; otherwise, I can destroy it with a Swift Swim pokémon.
Annoying before it megas, since I can't switch a physical attacker in it because Will-O-Wisp. I normally use Ludicolo against it, and when it megas, I either finish it or switch to Swampert if needed.
Can be 2HKO'd by Kabutops's Waterfall. It's a bit strong, but nothing too game-breaking.
A RANK
Never fought it, but must be pretty annoying to deal with. If I can use Kabutops's Stone Edge against it, I get the lead; otherwise, tricky to deal with, should Revenge Kill.
View above.
Ice attacks deal with it, and Dragon I guess.
Swampert poops on it.
Kabutops is good against it. Swampert too. It's too frail.
A- RANK
Bit troublesome, but Tornadus-T and Ludicolo are enough.
Water.
Water and Ice screw it.
Can be dealt with easily because it's not that strong. Kabutops can deal with it.
Too slow, it also can't handle a rain-boosted water STAB. Also Tornadus is a thing.
Annoying because it takes my weather, but some strong Water attacks are his bane.
Water.
Water.
Annoying like Hippowdon, but Fighting attacks end it.
B+ RANK
Annoying, but I have Tornadus and Kingdra.
If it leads, Politoed ends its day. Some physical rain-boosted STABS go well too.
Kingdra and Tornadus deal with it.
Ice and Rock.
Never saw it. But Tornadus and Scald ends it.
Dragon attacks from Kingdra can deal with it.
Swampert.
Slow, and even with a Scarf, is outspeeded.
Normally people use it as a bulky set, but it still can't deal with most special attacks, as well as status.
Swampert.
Pretty annoying, but can be dealt with, specially with Special STABs and Burns.
B Rank
Swampert and Kingdra outspeed GG.
Not that fast, and Fighting attacks can deal with it.
Passive as all hell, so status are an answer; so are strong rain-boosted STABs; they should 3HKO.
If it leads, Perish Song. Otherwise, team can handle it.
Water.
Grass. Otherwise, even Waterfall from Kabutops can 2HKO it.
Grass, and it can be easily KO'd with Earthquake and Fighting attacks.
LMAO it's a Rain team.
Too passive: strong Grass attacks can handle it.
Ludicolo.
Grass/Fighting attacks.
Ice/Rock attacks, Water can dent it too.
Ice ends it, and Water can hurt it too.
Same as Tyranitar above.
Rain.
Too frail and can't keep with Swift Swim.
That's it, I'll keep refreshing conforming the team deals with the world.
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