Hi All! I'm currently preparing an OU team for a tournament and I wanted to see what people think. I'm pretty new OU and don't have much battle experience or team building. XD Anyway lets get started:
Altaria-Mega
Altaria @ Altarianite
Ability: Natural Cure
EVs: 64 HP / 192 Atk / 252 Spe
Adamant Nature
- Return
- Earthquake
- Roost
- Dragon Dance
This is a typical bulky DD Mega Altaria. I wanted her as a win condition and this is the pokemon my entire team was built around. This build is basically to take some hits while trying to stay healthy and deal out damage. Dragon Dance is for setup, Roost for sustain, Return for coverage and stab, and EQ for coverage.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Ancient Power
- Stealth Rock
- Roar
Altaria-Mega
Altaria @ Altarianite
Ability: Natural Cure
EVs: 64 HP / 192 Atk / 252 Spe
Adamant Nature
- Return
- Earthquake
- Roost
- Dragon Dance
This is a typical bulky DD Mega Altaria. I wanted her as a win condition and this is the pokemon my entire team was built around. This build is basically to take some hits while trying to stay healthy and deal out damage. Dragon Dance is for setup, Roost for sustain, Return for coverage and stab, and EQ for coverage.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 192 SpD / 68 Spe
Calm Nature
- Lava Plume
- Ancient Power
- Stealth Rock
- Roar
I chose Heatran as my second pokemon because he is a great special defense wall and is able to check fairies. His set provides some coverage while running some utility that I needed. SR is for my hazards for my team. Now I had to choose between Taunt/Roar and I chose Roar because since I was running SR it would be able to Roar pokemon into SR rather than use taunt. I also chose Heatran because he is a good partner for Meg Altaria being able to resist all its weaknesses.
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Icy Wind
- Secret Sword
- Scald
Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Icy Wind
- Secret Sword
- Scald
Next is Keldeo. Like her role in most of the current meta game (God I hope I'm not wrong about this) is a solid scarf revenge killer. I desperately needed a water pokemon and she fit the role quite well. I did run Icy Wind over HP Bug because I personally have had a lot more success with it and I really needed some good ice coverage somewhere.
I'm questioning Hydro Pump for HP Bug instead as I don't use it alot? Maybe because I just haven't put myself into a situation where I really needed it.
Zapdos @ Sitrus Berry
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Roost
- Heat Wave
- Defog
- Volt Switch
This is one of my defensive tanks and my defogger. He was a great pokemon because he was a good switch in for Keldeo and a couple other pokemon and him and Keldeo work well together. He has pretty good coverage and defog for obvious reasons.
One thing I really would love on is wither or not to run HP Ice instead of Roost. My reason being as I don't end up using Roost again but again could just be haven't been a proper situation to need it.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 64 SpA / 176 SpD / 16 Spe
Calm Nature
- Nasty Plot
- Psychic
- Giga Drain
- Recover
So after expirmenting wtih my previous team I really needed a Grass pokemon and a way to get rid of pesky Rotom-Ws and other pesky water pokemon. It is setup as a Sp def tank with some setup. This one has been a great help as it helps Heatran with absorbing some special attacks. It also is a hard check to Keldeo who is a popular metagame pokemon. I'm running Nasty Plot because I don't run much special attack EVs, Psychic for coverage, Giga Drain coverage and sustain and Recover for sustain.
Debating Baton Pass on this one. Didn't put in because I didn't utilize it when I had and I hated not having Psychic.
Scizor @ Choice Band (Was running Occa Berry previously today)
Ability: Technician
EVs: 248 HP / 84 Atk / 176 Def
Impish Nature
- Knock Off
- Bug Bite
- Roost
- Bullet Punch
This is my other defense tank that has proven itself really useful. Scizor brings more resistances needed to the team and priority moves. Bullet Punch is for priority and coverage, Roost is for sustain, Bug Bite is for coverage and item removal, and Knock is as well for coverage and item removal.
I am however starting to doubt running 3 attacks. I am probably overthinking and I find many situations were I wished I had sword dance but I think that would too much setup within my team.
Thats it! Thank you all to who review this.
I'm questioning Hydro Pump for HP Bug instead as I don't use it alot? Maybe because I just haven't put myself into a situation where I really needed it.
Zapdos @ Sitrus Berry
Ability: Pressure
EVs: 248 HP / 244 Def / 16 Spe
Bold Nature
- Roost
- Heat Wave
- Defog
- Volt Switch
This is one of my defensive tanks and my defogger. He was a great pokemon because he was a good switch in for Keldeo and a couple other pokemon and him and Keldeo work well together. He has pretty good coverage and defog for obvious reasons.
One thing I really would love on is wither or not to run HP Ice instead of Roost. My reason being as I don't end up using Roost again but again could just be haven't been a proper situation to need it.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 64 SpA / 176 SpD / 16 Spe
Calm Nature
- Nasty Plot
- Psychic
- Giga Drain
- Recover
So after expirmenting wtih my previous team I really needed a Grass pokemon and a way to get rid of pesky Rotom-Ws and other pesky water pokemon. It is setup as a Sp def tank with some setup. This one has been a great help as it helps Heatran with absorbing some special attacks. It also is a hard check to Keldeo who is a popular metagame pokemon. I'm running Nasty Plot because I don't run much special attack EVs, Psychic for coverage, Giga Drain coverage and sustain and Recover for sustain.
Debating Baton Pass on this one. Didn't put in because I didn't utilize it when I had and I hated not having Psychic.
Scizor @ Choice Band (Was running Occa Berry previously today)
Ability: Technician
EVs: 248 HP / 84 Atk / 176 Def
Impish Nature
- Knock Off
- Bug Bite
- Roost
- Bullet Punch
This is my other defense tank that has proven itself really useful. Scizor brings more resistances needed to the team and priority moves. Bullet Punch is for priority and coverage, Roost is for sustain, Bug Bite is for coverage and item removal, and Knock is as well for coverage and item removal.
I am however starting to doubt running 3 attacks. I am probably overthinking and I find many situations were I wished I had sword dance but I think that would too much setup within my team.
Thats it! Thank you all to who review this.