Resource ORAS NU Viability Rankings

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long post full of noms

upload_2015-2-23_18-3-33.png
-> B+/B
why is this in A- lmao, it's really not that good rn as it's speed tier is no longer as great as it once was. the meta is much more favourable to other reliable hazard removers/preventers like archeops, xatu and prinplup. Recover is still a cool niche tho but its nowhere near an A- mon.

upload_2015-2-23_18-10-19.png
-> B
this mon oml why was it ranked in C-?_? Drifblim provides an extreme amount of utility on pretty much any team it's placed on with it's ability to spread burns, remove hazards, provide (albeit weak) priority, as well as hit pretty hard with STAB acrobatics. it also has really cool defensive typing that lets it come in on common defensive mons like vileplume and garbodor for free as well as making for a great fighting type check for offensive teams. There is no reason that this mon should be below stuff like Miltank and Linoone and it's really underrated in the current meta.

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>
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Huntail should be ranked above Gorebyss imo. The addition of SS + Sucker Punch lets Huntail outclass Gorebyss in its main niche of SmashPassing. Huntail can also run a better Coil set as well as a Smash + 3 attacks set than gorebyss. Whether that's raising huntail or dropping gorebyss, you decide.

upload_2015-2-23_18-19-34.png
XL-> B+/A-
The addition of synthesis makes SuperGeist one of the premier defensive pokemon in the tier. With the ability to neuter offensive and defensive threats with either a leech seed or a will-o-wisp, as well as prevent set-up with foul play, it's often very difficult to break on balance teams or set-up on with more offensive teams. Ghost/Grass is also really cool defensive typing as it offers a lot of crucial resists to fighting, ground, and water.

upload_2015-2-23_18-24-3.png
-> A-
With the release of custap berry, crustle gained the ability to practically guarantee 2 layers of hazards which really improves it's utility as a suicide lead. It also has the tools to get around stuff like xatu with the combo of Rock Blast + X-Scissor. it practically defines a playstyle which is cause for it to move up imo.

upload_2015-2-23_18-29-2.png
-> C- (Brawlfest )
being able to outrun the entire tier with a band without being forced to run scarf gives ninjask a cool niche over scyther. infiltrator is also cool to break mons behind a sub. lack of quick attack and non-existent bulk hold it back but i still think a slight rise to C- is justified as it's better than mons like scraggy or torkoal.

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-> S
renomming chops for S btw and p much copying my last post. Archeops also provides a ton of utility on offensive teams as DefogChops is pretty much the only offensive defogger in the tier as well as being the most reliable. It's extremely versatile as it can run bulky spreads, taunt + roost as a stallbreaker, and even run moves like heat wave or aqua tail to get past its more common counters like Mega Steelix or Rhydon. Archeops has really benefitted from the shifts and is one of the meta-defining mons rn, definitely worthy of S-Rank imo.
 
long post full of noms

View attachment 36767-> B+/B
why is this in A- lmao, it's really not that good rn as it's speed tier is no longer as great as it once was. the meta is much more favourable to other reliable hazard removers/preventers like archeops, xatu and prinplup. Recover is still a cool niche tho but its nowhere near an A- mon.

View attachment 36768-> B
this mon oml why was it ranked in C-?_? Drifblim provides an extreme amount of utility on pretty much any team it's placed on with it's ability to spread burns, remove hazards, provide (albeit weak) priority, as well as hit pretty hard with STAB acrobatics. it also has really cool defensive typing that lets it come in on common defensive mons like vileplume and garbodor for free as well as making for a great fighting type check for offensive teams. There is no reason that this mon should be below stuff like Miltank and Linoone and it's really underrated in the current meta.

View attachment 36769> View attachment 36771
Huntail should be ranked above Gorebyss imo. The addition of SS + Sucker Punch lets Huntail outclass Gorebyss in its main niche of SmashPassing. Huntail can also run a better Coil set as well as a Smash + 3 attacks set than gorebyss. Whether that's raising huntail or dropping gorebyss, you decide.

View attachment 36772XL-> B+/A-
The addition of synthesis makes SuperGeist one of the premier defensive pokemon in the tier. With the ability to neuter offensive and defensive threats with either a leech seed or a will-o-wisp, as well as prevent set-up with foul play, it's often very difficult to break on balance teams or set-up on with more offensive teams. Ghost/Grass is also really cool defensive typing as it offers a lot of crucial resists to fighting, ground, and water.

View attachment 36774-> A-
With the release of custap berry, crustle gained the ability to practically guarantee 2 layers of hazards which really improves it's utility as a suicide lead. It also has the tools to get around stuff like xatu with the combo of Rock Blast + X-Scissor. it practically defines a playstyle which is cause for it to move up imo.

View attachment 36775-> C- (Brawlfest )
being able to outrun the entire tier with a band without being forced to run scarf gives ninjask a cool niche over scyther. infiltrator is also cool to break mons behind a sub. lack of quick attack and non-existent bulk hold it back but i still think a slight rise to C- is justified as it's better than mons like scraggy or torkoal.

View attachment 36779-> S
renomming chops for S btw and p much copying my last post. Archeops also provides a ton of utility on offensive teams as DefogChops is pretty much the only offensive defogger in the tier as well as being the most reliable. It's extremely versatile as it can run bulky spreads, taunt + roost as a stallbreaker, and even run moves like heat wave or aqua tail to get past its more common counters like Mega Steelix or Rhydon. Archeops has really benefitted from the shifts and is one of the meta-defining mons rn, definitely worthy of S-Rank imo.
I actually want C / C+ for Ninjask, since it is really an amazing mon in a metagame where it prides itself on being much stronger than Scarf Scyther while still easily outdoing top meta threats such as Virizion, Heliolisk, and Typhlosion. It gains tons of momentum for offensive teams as well, and access to final gambit means it often times can get massive damage (fuck megalix) on shit it shouldn't be able to touch with a suicide bomb, setting it apart form any major forms of competition.
 
A Rank ---> A+ Rank

Mismagius is a Pokemon is used in my entire time laddering for NU. Nasty Plot is a very powerful asset and it allows Mismagius to launch off high-powered Shadow Balls that dent practically everything that doesn't resist it when coming off of its handy 105 Special Attack stat. I don't think Nasty Plot or its raw power is the reason it deserves the raise, however, but more so thanks to a key asset: Destiny Bond. Destiny Bond is incredibly handy because it allows Mismagius to pick off whatever it wants to kill and take it down. My team struggles with Hariyama, and about 4/5 times I'd deal with it by taking it down with Mismagius. This is an excellent thing to support its team. One might argue that losing a Pokemon on your side creates a 5-5 scenario, but I truly think it's worth it when you're taking down a huge threat to your team. Using Mismagius just made me feel like it was definitely an A+ Rank Pokemon.
 

ManOfMany

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Surely D- is a bit low for Relicanth?

I mean, it may not be the best pokemon, but being ranked below Wigglytuff and Scraggy is just downright pathetic.

And it isn't really directly outclassed by anything either. Sure, Barbaracle and Carracosta may be better and have shell smash, but they don't have the ridiculous STAB Head Smash.
There aren't too many things in the tier that can wall Choice Band Relicanth. Mega Audino is 2HKOed by Head Smash most of the time, Mega Steelix can be 2HKOed by Waterfall, Hariyama is 2HKOed by both Head Smash and Zen Headbutt, etc..Of course, Quagsire walls it and Seismitoad doesn't mind it, but although these are relatively common, it is not the end of the world for everyone's favorite lobe-finned fish. This is why you pair it with Vileplume.

The typing is a shame sometimes, being so vulnerable to Virizion and Heliolisk.
But at the same time it is a decent check to normal and flying spam, due to its absolutely massive physical bulk, which is the same of that of Hippowdon and Tangrowth. It has a lot of the same pros as defensive Carracosta. It is a great switch-in to Sneasel (it takes nothing from low kick since it is really light- gamefreak logic), Kanghaskhan, Scyther (well u-turn exists, but what can you do?), Sheer force play Rough Mawile (it is not 2HKOed while it can OHKO back with Earthquake), Swellow, and physical Liepard. The difference between defensive Carracosta and Relicanth of course is that defensive Carracosta hits like a wet blanket, while giving Relicanth a free switch is suicidal.
And if you predict correctly you can switch it in on the 3rd best pokemon in the tier, Archeops, because that needs 2 earthquakes in a row to beat it.
It is also a pretty decent check to dragon dance Feraligatr if you keep it at full health, because with 252 HP (that is the best version because teams consist of slow Hariyama, slow Vileplume, slow Steelix etc so there is not much point running speed) it can survive a +1 Earthquake and OHKO back. It can also survive a +2 life orb Stone Edge from Carracosta and OHKO back after shell smash.

And it can set up rocks if you want, which is always nice.

Move it up to C-.
 

Lord Alphose

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Surely D- is a bit low for Relicanth?

I mean, it may not be the best pokemon, but being ranked below Wigglytuff and Scraggy is just downright pathetic.

And it isn't really directly outclassed by anything either. Sure, Barbaracle and Carracosta may be better and have shell smash, but they don't have the ridiculous STAB Head Smash.
There aren't too many things in the tier that can wall Choice Band Relicanth. Mega Audino is 2HKOed by Head Smash most of the time, Mega Steelix can be 2HKOed by Waterfall, Hariyama is 2HKOed by both Head Smash and Zen Headbutt, etc..Of course, Quagsire walls it and Seismitoad doesn't mind it, but although these are relatively common, it is not the end of the world for everyone's favorite lobe-finned fish. This is why you pair it with Vileplume.

The typing is a shame sometimes, being so vulnerable to Virizion and Heliolisk.
But at the same time it is a decent check to normal and flying spam, due to its absolutely massive physical bulk, which is the same of that of Hippowdon and Tangrowth. It has a lot of the same pros as defensive Carracosta. It is a great switch-in to Sneasel (it takes nothing from low kick since it is really light- gamefreak logic), Kanghaskhan, Scyther (well u-turn exists, but what can you do?), Sheer force play Rough Mawile (it is not 2HKOed while it can OHKO back with Earthquake), Swellow, and physical Liepard. The difference between defensive Carracosta and Relicanth of course is that defensive Carracosta hits like a wet blanket, while giving Relicanth a free switch is suicidal.
And if you predict correctly you can switch it in on the 3rd best pokemon in the tier, Archeops, because that needs 2 earthquakes in a row to beat it.
It is also a pretty decent check to dragon dance Feraligatr if you keep it at full health, because with 252 HP (that is the best version because teams consist of slow Hariyama, slow Vileplume, slow Steelix etc so there is not much point running speed) it can survive a +1 Earthquake and OHKO back. It can also survive a +2 life orb Stone Edge from Carracosta and OHKO back after shell smash.

And it can set up rocks if you want, which is always nice.

Move it up to C-.
At best I could see it moving up to D/D+, but no way should it go into C-rank. The description of D-rank says "These Pokemon are daft to use," and Relicanth is, in this meta, daft to use.

Swanna --->B/B+
Swanna is such a great offensive defoger in this meta and in the wonderful meta where there is no Heliolisk. It bops Mega Camerupt, which is absolutely huge. Great Water-type coverage allows it to hits most Flying spam stops as well as most entry hazard setters. Mantine is arguably better than it, as its better defenses allow it to be a more reliable defoger, but Swanna's ability to more reliably defeat the Pokemon that try to wall it merits it a higher ranking than B-. And Mega Steelix and Heliolisk potentially leaving doesn't hurt its viability either.
 

Ares

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So I'm not planning on updating this until the suspect test is over, but in this current meta (and even after it) I think this nomination is a good one.

--

--> S rank

The set I'm nomming to S rank is not the one that was S rank before (the SD set), I'm nomming the Dragon Dance set to S rank. Feraligatr recently fell from its rank of A+ due to the fact that Dragon Dance didn't have enough power to reliably sweep and Swords Dance had the addition of two amazing checks (Heliolisk and Virizion) as well as a hard counter with Quagsire. However, with the recent addition of Sheer Force, Feraligatr saw a rise back up in viability. Feraligatr can now get past all of its previous SD checks and has enough bulk to take on relevant scarfers from full. Things such as Heliolisk, Virizion, and Lilligant are now beat by a +1 Life Orb gatr's coverage move. Waterfall and Sheer Force Life Orb is now strong enough to get past Defensive Quagsire with a bit of prior damage making it a shaky check as opposed to a full on counter. Every A ranked mon now gets beat by Dragon Dance Feraligatr with only defensive Poliwrath in the B ranks being a decent stop (blocking Waterfall and resisting Ice Punch). Thats not to say that there isn't checks to it, Rotom and Rotom-Spin as well as scarf Mesprit and other specially based scarfers make decent checks. But these are now fewer and requires a teambuilder to carry more than one Feraligatr check, such as priority.

ITS GATR TIME!!!

Also 1600 posts :o
 
What is Granbull doing down in C+? It should be at least B/B+ imo. Intimidate gives it pretty nice bulk and allows it to stop Hariyama and Gurdurr in their tracks. Here are some calcs:

-1 252 Atk Hariyama Earthquake vs. 252 HP / 232+ Def Granbull: 61-72 (15.8 - 18.7%) -- possible 8HKO after Leftovers recovery (Hariyama's most damaging move to Granbull)

0 Atk Granbull Play Rough vs. 0 HP / 4 Def Hariyama: 338-402 (78.7 - 93.7%) -- guaranteed 2HKO

+1 252+ Atk Gurdurr Drain Punch vs. 252 HP / 232+ Def Granbull: 76-90 (19.7 - 23.4%) -- possible 6HKO after Leftovers recovery (assuming Gurdurr got up two Bulk Ups before you came in) then you can just Roar it out

Virizion and Malamar doesn't really appreciate it either:

+1 252 Atk Virizion Leaf Blade vs. 252 HP / 232+ Def Granbull: 151-178 (39.3 - 46.3%) -- guaranteed 3HKO after Leftovers recovery

0 Atk Granbull Play Rough vs. 4 HP / 0 Def Virizion: 296-350 (91.3 - 108%) -- 50% chance to OHKO

+1 4 Atk Malamar Superpower vs. 252 HP / 232+ Def Granbull: 53-63 (13.8 - 16.4%) -- possibly the worst move ever

0 Atk Granbull Play Rough vs. 252 HP / 0 Def Malamar: 254-300 (67.5 - 79.7%) -- guaranteed 2HKO after Leftovers recovery

It can also heavily pressure Sawk:

-1 252+ Atk Choice Band Mold Breaker Sawk Poison Jab vs. 252 HP / 232+ Def Granbull: 164-194 (42.7 - 50.5%) -- guaranteed 3HKO after Leftovers recovery

0 Atk Granbull Play Rough vs. 4 HP / 0 Def Sawk: 288-342 (98.6 - 117.1%) -- 93.8% chance to OHKO

In addition to being a great answer to all these huge threats, Granbull can also be a cleric with Heal Bell and be a phazer with Roar. It can also effectively run a RestTalk set to stay healthy. Granbull is severely underrated and definitely needs to move up.
 
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Luck O' the Irish

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What is Granbull doing down in C+? It should be at least B/B+ imo. Intimidate gives it pretty nice bulk and allows it to stop Hariyama and Gurdurr in their tracks. Here are some calcs:

-1 252 Atk Hariyama Earthquake vs. 252 HP / 232+ Def Granbull: 61-72 (15.8 - 18.7%) -- possible 8HKO after Leftovers recovery (Hariyama's most damaging move to Granbull)

0 Atk Granbull Play Rough vs. 0 HP / 4 Def Hariyama: 338-402 (78.7 - 93.7%) -- guaranteed 2HKO

+1 252+ Atk Gurdurr Drain Punch vs. 252 HP / 232+ Def Granbull: 76-90 (19.7 - 23.4%) -- possible 6HKO after Leftovers recovery (assuming Gurdurr got up two Bulk Ups before you came in) then you can just Roar it out

Virizion and Malamar don't really appreciate it either:

+1 252 Atk Virizion Leaf Blade vs. 252 HP / 232+ Def Granbull: 151-178 (39.3 - 46.3%) -- guaranteed 3HKO after Leftovers recovery

0 Atk Granbull Play Rough vs. 4 HP / 0 Def Virizion: 296-350 (91.3 - 108%) -- 50% chance to OHKO

+1 4 Atk Malamar Superpower vs. 252 HP / 232+ Def Granbull: 53-63 (13.8 - 16.4%) -- possibly the worst move ever

0 Atk Granbull Play Rough vs. 252 HP / 0 Def Malamar: 254-300 (67.5 - 79.7%) -- guaranteed 2HKO after Leftovers recovery

It can also heavily pressure Sawk:

-1 252+ Atk Choice Band Mold Breaker Sawk Poison Jab vs. 252 HP / 232+ Def Granbull: 164-194 (42.7 - 50.5%) -- guaranteed 3HKO after Leftovers recovery

0 Atk Granbull Play Rough vs. 4 HP / 0 Def Sawk: 288-342 (98.6 - 117.1%) -- 93.8% chance to OHKO

In addition to being a great answer to all these huge threats, Granbull can also be a cleric with Heal Bell and be a phazer with Roar. It can also effectively run a RestTalk set to stay healthy. Granbull is severely underrated and definitely needs to move up.
Granbull does well against everything here except for malamar. It seems like on paper granbull should easily handle the squid with its resistance to both of its attacks and its ability to hit it super effectively with a reasonably powerful (for uninvested standards) attack.
However, in reality, if granbull switches into a superpower, it not only has trouble, but it full out loses. Granbull comes in, malamar gets to +1, and is free to go for +2 because it outspeeds. The scenario that presents itself:

0 Atk Granbull Play Rough vs. +2 252 HP / 0 Def Malamar: 128-152 (34 - 40.4%) -- 39.3% chance to 3HKO after Leftovers recovery

At this point, malamar is free to go for rest/knock off/whatever the hell it wants and begin the slow whittling down of your "counter", which is aided by the aforementioned knock off to rid granbull's only recovery. The only way you're getting out of this mess is either a crit with some prior damage or roar. Roar definitely keeps malamar from sweeping your team, but only temporarily. If granbull is the only thing on your team that you can consider a switchin to malamar, you're gonna have a bad time.

Don't know how much this affects your argument for granbull, since most walls and defensive pokes are beat by malamar anyway, outside of like quagsire and maybe crodino. but the point that granbull beating malamar is a misconception still stands
 

Ares

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B+ ==> A- : With the recent addition of Sheer Force Gatr, the need for a reliable scarfer that can check DD gatr has increased exponentially. Rotom-Fan is able to OHKO Feraligatr (unlike regular rotom) as well as provide utility with Trick and momentum with Volt Switch. Air Slash is also a nice way to check Virizion. Rotom-fan can also effectively run a defensive set as well as an Expert Belt set (maybe even sub split idk haven't tested it) aside from its role as a scarfer. It posses a nice defensive typing being a good check for Fighting and Grass types. This deserves a push up to the A ranks.

A ==> A+ : Mega Steelix leaving the tier was huge for a ton of Pokemon, but none more so than Normal Spam. Kangaskhan fell from A mainly because Mega Steelix made it unviable and every team was running a Mega lix.

B - ==> B : This is another Pokemon that benefits from Mega Steelix leaving the tier, now it can go back to its old set with an Eviolite and running Iron Head as coverage without having to worry about the huge snake.

B ==> B+ : Probably one of the better checks / counters to Dragon Dance Feraligatr, Poliwrath possesses a typing that screws over Water / Ice / Dark coverage meaning that Poliwrath can Toxic stall or haze or just scald burn Feraligatr as well as Circle Throwing it out. It has to be wary of Earthquake though, which is a solid 3HKO at +1 as well as trying to phaze or Toxic gatr on a Substitute. On top of the defensive set Poliwrath has a cool specs set that has access to Vaccum Wave, one of the few specially based priority moves.

C ==> B : Mega Steelix leaving means that there is now a reason to use regular Steelix again, its pretty much doing the job it did in XY now. (I don't forsee this staying cause RU seems to hype up w/e mega we suspect).

A ==> A+ : A simple reason for this moving up is Magic Bounce, the ability to pressure just about the entire metagames hazard setters and prevent hazards is huge. Now offensive teams with volt-turn cores don't have to worry about having to take hazard damage as Xatu is a good switch in for the majority of hazard setters as well as possesing U-turn to add to the volt-turn core. Good mon easy to slap on teams I hate playing against it
 

ryan

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yo I totally agree with Archeops to S

it completely tears apart most teams, especially offense because so few things naturally outspeed it. choice band earthquake for some reason 2hkos rhydon too lol

I'm literally using zebstrika to check it on offense right now, tho tbf zebstrika is pretty underranked right now since most common bulkymons can't switch into it and then take another hit. it could probably rise to C+/C
 
Granbull does well against everything here except for malamar. It seems like on paper granbull should easily handle the squid with its resistance to both of its attacks and its ability to hit it super effectively with a reasonably powerful (for uninvested standards) attack.
However, in reality, if granbull switches into a superpower, it not only has trouble, but it full out loses. Granbull comes in, malamar gets to +1, and is free to go for +2 because it outspeeds. The scenario that presents itself:

0 Atk Granbull Play Rough vs. +2 252 HP / 0 Def Malamar: 128-152 (34 - 40.4%) -- 39.3% chance to 3HKO after Leftovers recovery

At this point, malamar is free to go for rest/knock off/whatever the hell it wants and begin the slow whittling down of your "counter", which is aided by the aforementioned knock off to rid granbull's only recovery. The only way you're getting out of this mess is either a crit with some prior damage or roar. Roar definitely keeps malamar from sweeping your team, but only temporarily. If granbull is the only thing on your team that you can consider a switchin to malamar, you're gonna have a bad time.

Don't know how much this affects your argument for granbull, since most walls and defensive pokes are beat by malamar anyway, outside of like quagsire and maybe crodino. but the point that granbull beating malamar is a misconception still stands
You forget Roar
I wouldn't attempt to defeat a Malamar with +2 in defense if I have no atk investment, and as he said on the Gurdurr calc, you can simply Roar out that Malamar and preventing him to keep setting up on you
The best Malamar can do vs a Roar Granbull is Knock Off its leftovers i guess
 
Uxie was an S rank back in xy NU, and now with the ban of mega steelix, is it not time to talk about it moving back there? It's main counter to the Sub cm set is now gone, so that now poses a serious threat. Besides that, it has immense special and physical bulk that allows it to comfortably take hits from most threats bar specs typhlosion and gatr after an sd, but nothing in this tier can deal with those two easily.
 

Ares

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Code:
Steelix C ==> unranked
Virizion A+ ==> unranked
Camerupt-Mega S ==> unranked
RU takes everything fun >:/

A+ --> S : Probably one of the biggest stops to Mesprit just left the tier (Mega Lix) and I think this is one of the big reasons that Mesprit was being held back from S. With Mega Lix's departure nothing is really holding Mesprit back from being in S rank again. It can run multiple sets effectively as well as providing incredible team support with Healing Wish. Fantastic mon with its biggest stop leaving the tier.

A --> A+ : Once again Mega Steelix leaving is super beneficial for something (surprise surprise), one of the bigger stops to any Audino set not running offensive CM with Fire Blast. Now teams can run more defensive sets as well as the crodino (still gets beat by CM psychics :<) and overall this mon has gotten more viable as well as being our only remaining mega. GDI RU why do you have to take all of our megas?

B+ --> A- / A : With the departure of regular Steelix just now, Mawile is looking a whole lot more threatening. The only decent defensive Steel-type left in the tier now is Ferroseed, which means that Mawile's Sheer Force SD set is going to wreak havoc within the NU tier.

B- --> B+ : Klinklang's hard counter has just left the building, steelix and mega lix both leaving means that Klinklang is no longer hardwalled by Steel-types and its viability just shot up a ton. Tbh Offensive Steel-types are looking really threatening in general right now. Klinklang can also beat Ferroseed 1v1 as well so thats cool.

--

I am working on a big update and having the council vote on it, it should be posted in a couple of days.
 
RIP my beautiful Camel Friend. . . RIP in peace. . .

Also, to further some discussion, I definitely feel Archeops is fit for S rank. As well as Mesprit.

Archeops, is by far the best lead in the tier right now, with its ability to just absolutely destroy whatever it feels like within two turns, forcing the opponent into a bit of a frenzy just to deal with it is massive.
And Mesprit, well, it was all stated above.
 
Rotom -> A-; back to its best, 2 less ground type checks + lack of helio, virizion lead this mon to be very good again. Not to mention revenge killer for mr. gatr is also amazing (not like it'll be in the tier for long though lol)

Swellow -> A-; Less steelix, less rocks on teams in general and burd is underrated af. Definitely doesn't deserve to be B

Tauros -> B+/A-; Why the fuck is this pokemon B-? nevertheless, less mega-steelix, amazing base speed, nice af coverage, ability to go mixed with t-bolt, fire blast and ice beam with its amazing physical coverage with life orb sheer force rock slide, eq, pursuit, rock climb, zen headbutt in general is hella underrated. Only problem is tauros' accuracy, if it didn't have that problem it would be A+ imo. but nevertheless, promote !!!

I also support rises of mesprit, kanga, mawile, kk and pawn.

Disagree with the rise of xatu, it's good but not quite A+, it's got the magic bounce but struggles switching into most hazard setters such as garb, rhydon, scalds from toad and idk. Not to mention it loses in cm wars with other psychic types like musharna and uxie. i just don't feel like it is an A+ pokemon but I can be swayed most likely.
 

Ares

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Update time, I'm sure that there is a ton of stuff that should move up or down with the departure of Mega Steelix. I think I've got a bunch of them in this update, but feel free to nom more.

Code:
Archeops A+ ==> S
Mesprit A+ ==> S

Pyroar B+ ==> A-
Vivillion B ==> B+
Tauros B- ==> B+
Cryogonal A- ==> B+
Audino-Mega A ==> A+
Mawile B+ ==> A
Rotom-Fan ==> A-
Kangaskhan A ==> A+
Pawniard B- ==> B
Poliwrath B ==> B+
Gourgeist XL B --> B+
Haunter C+ ==> B
Pelipper C+ ==> B-
Drifblim C- ==> C+
Ninjask D ==> C+
Jumpluff C+ ==> B
Relicanth D- ==> D+
Swanna B- ==> B
Granbull C+ ==> B-
Klinklang B- ==> B+
Swellow B ==> B+
Mantine B+ ==> B-

I'm pretty sure I got everything on this list, if you see any mistakes VM me and I'll fix them.
 

Blast

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to A+

Sneasel is a literal god now. It's Speed tier is absolutely incredible right now, its STAB combo gets amazing coverage and its movepool is useful for like every team (Knock Off cripples shit, Ice Shard is priority, Pursuit traps stuff, etc). Especially now that Lix is gone there's even ~less~ reason not to use it and doesn't need Low Kick as much unless you're weak to Hariyama.

to A- or A

The recent shift was really kind to it, its best counter in Camel is gone, banning of Lix and Helio give less things that block its STABs, and Virizion was a pain because it couldn't do much outside of Wisp. Also, DD Gatr makes the Scarf set really important in this meta, but I won't delve too much into that because it's gonna get banned soon enough.

to A-

No more Virizion and Steelix is great for Cacturne. Both special and SD variants are much better now and make it pretty unpredictable since each set wrecks the other's counters. It also gets a lot of nice support moves like DBond and Spikes (even Encore if you're into that), and a super strong Sucker Punch.
 
Is there a limit to who can post? If not, here I am.

Flareon: B- ==> B.

I have recently been using Flareon far more than normal, maybe to test it's capabilities. Actually, exactly what I was doing. When using a specific set, it pretty much dawned on me. "This is too good to be as low as it is in this tier." Honestly, I would take advantage of what Flareon has and not harp on what it can't do.

Honestly, what Flareon lacks is Defense and Speed. Just try a couple Curses, then it's Defense will rise to over 450.

252+ Atk Silk Scarf Kangaskhan Double-Edge vs. +3 248 HP / 252+ Def Flareon: 82-97 (24.6 - 29.1%) -- 99.8% chance to 4HKO

After a +3, it can pretty much wall Kangaskhan, and most other things it isn't weak to, unless a Critical Hit happens to it. It's Speed will remain lackluster, in fact, since this nature is a Relaxed one and IVs should be 0, it will not even be 50. But it's rather worth it to keep Kangaskhan in check and OHKO it the same turn.

+3 0 Atk Flareon Flare Blitz vs. 4 HP / 0 Def Kangaskhan: 486-573 (138 - 162.7%) -- guaranteed OHKO

The drawback is it takes forever to set up, and Flareon has a high chance of being OHKOed without 1 or 2 Curses up. 6 may be necessary for some battles. But with this set, you won't have to worry about pesky physical attackers murdering you.

And we all know the Guts set, lol. I should not have to explain THAT.

Next up...

Luxray: D ==> E

Luxray is just flat out TOO SLOW TO HAVE IT'S KIND OF BULK. I say, it gets decent coverage, with Fire Fang, Ice Fang, and Crunch being those moves that just give it coverage. But other than Wild Charge, which deals recoil, what can you do?At least with Zebstrika you have Speed to make up for it's lack of decent STAB moves. But Luxray has none of that. And other than the 65-80 Power moves that, honestly, force it to wear a Choice item. And, it's Guts ability is hampered by being forced to have an Orb, which to Luxray, is a waste of a slot to make it's one decent move (STAB that is) more powerful.

Also, it running Special moves is a joke. As with all Physical attackers. Yay. Do I even need proof for this, you can see it glaring in your face!

Next up...

Wobbuffet: E ==> D+

Why is this so far down? It's HP with a proper set is 584. And it's other stats suck butt, yess, but there's a point to it moving so far up.

It is called COUNTER AND MIRROR COAT. It can return 2x damage to any target it wants, and with Leftovers, it restores over 35 HP per turn. Also, me and my friend call it Godbbuffet because it candeal that much damage.

The gigantic flaw is, if used against something like a cleric, or something Super Effectice, IT WILL BE COMPLETELY USELESS. You best remember this.

EVEN MORE NEXT OMFG...

Furfrou: E ==> C+

LISTEN FOR ONE MOMENT.
Furfrou does not deserve to be so low on the list because of one single thing. It has 480 Defense when maxed out. Now, what other physical walls like that have any more than about 100 SpD and 250 or 275 HP? And most of them lack recovery as well, so that is a common issue with Pokèmon like this. Fur Coat is extremely useful, making it less succeptable to the Fighting Types of the tier, and it does get good coverage.

(Zen Headbutt and Wild Charge.)


-Till next time, ADIOS!
 
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