Hello there! I recently started to play competitive and I have been trying to make a decent team to play in OU, since it's my first one I'm sure there will be a lot of thing I should change in order to make it better thats why I need your help. I will try to explain briefly each pokemon:
Raikou @ Expert Belt
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Extrasensory
- Hidden Power [Ice]
Some Special offensive for the team, I like the movepool as it gives nice coverage with Extrasensory and Ice HP, Volt Switch helps getting him safe but I'm not sure about the item I should equip to him, I tried Expert Belt but I guess there are better options.
Scizor (M) @ Scizorite
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bullet Punch
- Superpower
- Bug Bite
- Knock Off
At first I wasn't sure about using Scizor then I realized he is quite strong with Knock Off to take out items, Technician makes a really good job with Bullet Punch and Bug Bite, but I must say I've hardly ever mega evolved him because I usually mega evolve Tyranitar, should I get him another item or is it better to keep it just in case I need the extra boost?
Tyranitar (M) @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Dragon Dance
- Stone Edge
- Fire Punch
Well, this doesn't need a lot of explanation hehe, massive power followed by a skill that helps weaken the enemies with Skarmory's help. Not sure about Fire Punch/Crunch, the last one gives me STAB but Fire punch is a good coverage.
Breloom (F) @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Swords Dance
I really like this guy, I always start with Spore to get a free SD boost and then if I'm lucky i can make some nice damage with Bullet Seed or take the priority with Mach Punch to get rid of the weakened enemies.
Skarmory (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def
Impish Nature
- Spikes
- Toxic
- Stealth Rock
- Whirlwind
Actually I don't know what to do with Skarmory and Celebi, I guess I still don't get the strategy well enough. I ussually start with Skarmory as my first pokemon so I can set the entry hazards as soon as possible but lately I have to switch at 2nd turn to save him, same with Celebi, I have 2 boost attacks on him so I can baton pass to any member of the team but it's quite difficult to find the correct time to not get killed before I can use it.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Nasty Plot
- Swords Dance
- Giga Drain
- Baton Pass
Raikou @ Expert Belt
Ability: Pressure
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunderbolt
- Volt Switch
- Extrasensory
- Hidden Power [Ice]
Some Special offensive for the team, I like the movepool as it gives nice coverage with Extrasensory and Ice HP, Volt Switch helps getting him safe but I'm not sure about the item I should equip to him, I tried Expert Belt but I guess there are better options.
Scizor (M) @ Scizorite
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Bullet Punch
- Superpower
- Bug Bite
- Knock Off
At first I wasn't sure about using Scizor then I realized he is quite strong with Knock Off to take out items, Technician makes a really good job with Bullet Punch and Bug Bite, but I must say I've hardly ever mega evolved him because I usually mega evolve Tyranitar, should I get him another item or is it better to keep it just in case I need the extra boost?
Tyranitar (M) @ Tyranitarite
Ability: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Dragon Dance
- Stone Edge
- Fire Punch
Well, this doesn't need a lot of explanation hehe, massive power followed by a skill that helps weaken the enemies with Skarmory's help. Not sure about Fire Punch/Crunch, the last one gives me STAB but Fire punch is a good coverage.
Breloom (F) @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Spore
- Swords Dance
I really like this guy, I always start with Spore to get a free SD boost and then if I'm lucky i can make some nice damage with Bullet Seed or take the priority with Mach Punch to get rid of the weakened enemies.
Skarmory (F) @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def
Impish Nature
- Spikes
- Toxic
- Stealth Rock
- Whirlwind
Actually I don't know what to do with Skarmory and Celebi, I guess I still don't get the strategy well enough. I ussually start with Skarmory as my first pokemon so I can set the entry hazards as soon as possible but lately I have to switch at 2nd turn to save him, same with Celebi, I have 2 boost attacks on him so I can baton pass to any member of the team but it's quite difficult to find the correct time to not get killed before I can use it.
Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Nasty Plot
- Swords Dance
- Giga Drain
- Baton Pass