TPP
Head TD
I made this team well before the Metagross suspect test, and I won a tour only using this team on my 1st try. Its definitely one of my favorite teams and I want it to be even better.
Team Building Process/In Depth
Analysis
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Naive Jolly Nature
-Earthquake Hammer Arm
-Ice Punch Grass Knot Substitute
- Zen Headbutt
-Meteor Mash Iron Head
I checked the Viability Rankings and this guy was S-Rank so I knew I had to give him a shot, and he was so good he had to get suspect tested. Earthquake and Ice Punch are used to get rid of fire and ground (especially Lando and Charizard) weaknesses, and EV is to speed tie with other base 110 and hit has hard as possible. His coverage is excellent and switching into him isn't easy.Grass knot is extremely useful against ground types and rain teams. Substitute is extremely useful because it allows you to be safe from status moves, and it allows you to survive at least 1 hit (Example: Bisharp sucker punch will hit the sub and then Metagross can kill with Earthquake). Meteor Mash kept on missing for me and Iron Head keeps on flinching for me with perfect accuracy. Despite the perfect accuracy, EQ doesn't hit as many things as Hammer Arm, and Hammer Arm is able to 2HKO Ferrothorn and 1HKO Bisharp. The substitute will keep Metagross safe after the speed drop so the speed drop is not a big issue.
Magnezone @Choice Specs Expert Belt Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs:248 HP / 252 SpA / 8 Spe 72 HP /252 SpA / 184 Spe 4 HP / 252 SpA / 252 Spe
Modest Timid Nature
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt
- Flash Cannon
Ferrothorn is very common and walls Metagross with the set I use. This set allows Magnezone to trap and murder Steel types (which are very common now).Magnezone is HP invested to take a hit if necessary and specs are used to hit everything hard (even Lando-T takes a huge hit from flash cannon).
Magnezone is easily an important team member with 9 Steel types in the OU tier, especially Scizor, Ferrothorn and Skarmory). New EV's allow Magnezone to outspeed fully defensive Lando-T and some bulk is still kept. I eventually tried out the choice scarf and I have had a great deal of success with it, as he is able to deal good damage to flying types such as Charizard Y (A huge threat to this team), and provide momentum.
Manaphy @ Leftovers
Ability: Hydration
Shiny: Yes
EVs:252 HP / 252 Def / 4 SpA 248 HP/ 108 Def / 136 SpA / 16 Spe
Bold Modest Nature
IVs: 0 Atk
- Tail Glow
- Surf
-Energy Ball/Rain Dance
- Ice Beam
Easily the most underrated sweeper, Manaphy murders after a tail glow. The surprising part is the nature and the EV spread.I made this guy a physical wall and most people would never think of doing that. Suicune is an incredible wall in UU and I thought Manaphy could be another less bulky Suicune. Believe it or not, but he can take a HJK from a mega lopunny and then kill it after a tail glow. Rain Dance could be used to avoid status conditions and allows manaphy to hit harder on unaware clefable with Surf. He sweeps easily and surprises people when it takes a bolt strike from Victini, he's easily the real MVP. New EV spread allows Manaphy to have some bulk and hit harder, especially in rain to unaware Clefable.
Togekiss @ Leftovers
Ability: Serene Grace
EVs:252 HP / 252 Def / 4 SpA 252 HP / 72 Def / 184 SpD
Bold Calm Nature
- Air Slash
- Thunder Wave
-Defog Roost
- Heal Bell
Finally we have the cleric and flinch master Togekiss. Para flinch is one of the most annoying combos and Togekiss just annoys everyone with it, and its ability makes it better for me, and much worse for them. I wanted a cleric for my team just in case metagross or kyurem-black got burned or if everyone was dying from status conditions. Togekiss is really handy because he has access to heal bell anddefog allowing him to be the best support I can use. A bold nature is used to get rid of physical threats especially mega Lopunny. With the addition of Hippowdon, Togekiss is able to trade in some physical bulk for some special bulk allowing them to become reliable mixed defenders for this team.
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Slack Off
-Stone Edge Crunch
- Earthquake
I originally had Rotom-W and Breloom, but Hippowdon is the best choice so far. He is able to stop Excadrill (and kill it), and he can actually take a Solar Beam from Charizard Y and then either SR to cripple it for later, orStone Edge to get rid of it on the spot. These EV's allow him to be bulky in both ways and allows him to be a reliable member of this team. My team was lacking a hazards user and with excellent bulk, Hippowdon fit right in. Crunch was added to KO Gengar, a new threat to this team. Stone Edge is good, but only 8 PP and a chance to miss was a bit harder to use on Gengar. Crunch can also hit Starmie and Latios/Latias while they attempt to remove the Stealth Rocks.
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Psyshock
- Grass Knot
I originally had Kyurem-Black, but Starmie is able to outspeed most of the tier and remove hazards. His typing also works well with the team as he can stop kill Excadrill and Mega Diancie with ease. Grass knot is used to get rid of Slowbro because Metagross can't touch it otherwise. Max Special attack has proven to be a lot more useful than max hp because I need something that can kill quickly and Starmie fits the bill nicely. Having another hazard remover allows Togekiss to have Roost instead of Defog on its set.
Excadrill can kill most of team besides Manaphy andBreloom, but with mold breaker he gets rid of Rotom. An air balloon will protect him from Metagross and Kyurem-Black. Breloom can now take care of him with Mach Punch, but Excadrill is still the biggest threat to the team. Hippowdon, Starmie and Manaphy are the best solutions to him, but he is still extremely deadly to the team.
I don't have much safe switch ins to this guy. Fire moves and solar beam takes care of most of my team.Breloom can hit and kill with rock tomb, but only if the focus sash is still there. Magnezone is now a good option to use as volt switch does about 75% to Charizard, and then you can switch out to Starmie or Hippowdon to kill or force the switchout.
This guy has the movepool (Earth power, fusion bolt, dragon claw, ice beam)and power to kill my entire team.Breloom can mach punch for good damage, but still relies on focus sash to take it out.
Swithing into this isn't easy. Manaphy can kill it with water moves andKyurem black can kill it with iron head, Breloom can kill it with bullet seed, but otherwise, diamond storm can kill Togekiss, moonblast can kill Manaphy, Kyurem and Breloom, and earth power kills Metagross and Magnezone.
This guy can kill everyone after a swords dance. Iron Head kills togekiss and knock off and sucker punch take care of everyone else.Breloom's Mach punch forces Bisharp to switch or rely on Iron Head to Kill Breloom. Still a large threat to the team. Hippowdon is a good option, but Bisharp is still strong enough to take out the team or a good number of them.
Shoutout to AD Impish John for Testing this team and providing me with more threats and to Trinitrotoluene for suggesting new spreads/ helping me with the team. A huge thanks to MrAldoPls for helping me rebuild my team and make it successful and fun again!
Team Building Process/In Depth
Analysis
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
-
-
- Zen Headbutt
-
I checked the Viability Rankings and this guy was S-Rank so I knew I had to give him a shot, and he was so good he had to get suspect tested. Earthquake and Ice Punch are used to get rid of fire and ground (especially Lando and Charizard) weaknesses, and EV is to speed tie with other base 110 and hit has hard as possible. His coverage is excellent and switching into him isn't easy.
Magnezone @
Ability: Magnet Pull
Shiny: Yes
EVs:
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt
- Flash Cannon
Ferrothorn is very common and walls Metagross with the set I use. This set allows Magnezone to trap and murder Steel types (which are very common now).
Magnezone is easily an important team member with 9 Steel types in the OU tier, especially Scizor, Ferrothorn and Skarmory). New EV's allow Magnezone to outspeed fully defensive Lando-T and some bulk is still kept. I eventually tried out the choice scarf and I have had a great deal of success with it, as he is able to deal good damage to flying types such as Charizard Y (A huge threat to this team), and provide momentum.
Manaphy @ Leftovers
Ability: Hydration
Shiny: Yes
EVs:
IVs: 0 Atk
- Tail Glow
- Surf
-
- Ice Beam
Easily the most underrated sweeper, Manaphy murders after a tail glow. The surprising part is the nature and the EV spread.
Togekiss @ Leftovers
Ability: Serene Grace
EVs:
- Air Slash
- Thunder Wave
-
- Heal Bell
Finally we have the cleric and flinch master Togekiss. Para flinch is one of the most annoying combos and Togekiss just annoys everyone with it, and its ability makes it better for me, and much worse for them. I wanted a cleric for my team just in case metagross or kyurem-black got burned or if everyone was dying from status conditions. Togekiss is really handy because he has access to heal bell and
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Slack Off
-
- Earthquake
I originally had Rotom-W and Breloom, but Hippowdon is the best choice so far. He is able to stop Excadrill (and kill it), and he can actually take a Solar Beam from Charizard Y and then either SR to cripple it for later, or
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Psyshock
- Grass Knot
I originally had Kyurem-Black, but Starmie is able to outspeed most of the tier and remove hazards. His typing also works well with the team as he can stop kill Excadrill and Mega Diancie with ease. Grass knot is used to get rid of Slowbro because Metagross can't touch it otherwise. Max Special attack has proven to be a lot more useful than max hp because I need something that can kill quickly and Starmie fits the bill nicely. Having another hazard remover allows Togekiss to have Roost instead of Defog on its set.
252 Atk Mega Lopunny Ice Punch vs. 252 HP / 252+ Def Togekiss: 126-150 (33.6 - 40.1%) -- 35% chance to 3HKO after Leftovers recovery
252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 252+ Def Manaphy: 159-187 (39.3 - 46.2%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Manaphy: 127-151 (31.4 - 37.3%) -- guaranteed 4HKO after Leftovers recovery
+2 252+ Atk Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Manaphy: 244-288 (60.3 - 71.2%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Victini Bolt Strike vs. 252 HP / 252+ Def Manaphy: 280-330 (69.3 - 81.6%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Mega Lopunny High Jump Kick vs. 252 HP / 252+ Def Manaphy: 159-187 (39.3 - 46.2%) -- guaranteed 3HKO after Leftovers recovery
252 Atk Landorus-T Earthquake vs. 252 HP / 252+ Def Manaphy: 127-151 (31.4 - 37.3%) -- guaranteed 4HKO after Leftovers recovery
+2 252+ Atk Bisharp Knock Off (97.5 BP) vs. 252 HP / 252+ Def Manaphy: 244-288 (60.3 - 71.2%) -- guaranteed 2HKO after Leftovers recovery
252+ Atk Choice Band Victini Bolt Strike vs. 252 HP / 252+ Def Manaphy: 280-330 (69.3 - 81.6%) -- guaranteed 2HKO after Leftovers recovery
Excadrill can kill most of team besides Manaphy and
I don't have much safe switch ins to this guy. Fire moves and solar beam takes care of most of my team.
This guy has the movepool (Earth power, fusion bolt, dragon claw, ice beam)and power to kill my entire team.
Swithing into this isn't easy. Manaphy can kill it with water moves and
This guy can kill everyone after a swords dance. Iron Head kills togekiss and knock off and sucker punch take care of everyone else.
Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hammer Arm
- Substitute
- Zen Headbutt
- Iron Head
Magnezone @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt
- Flash Cannon
Manaphy @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 248 HP / 108 Def / 136 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Surf
- Rain Dance
- Ice Beam
Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 72 Def / 184 SpD
Calm Nature
- Air Slash
- Thunder Wave
- Roost
- Heal Bell
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Stone Edge
- Earthquake
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Psyshock
- Grass Knot
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hammer Arm
- Substitute
- Zen Headbutt
- Iron Head
Magnezone @ Choice Scarf
Ability: Magnet Pull
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hidden Power [Fire]
- Volt Switch
- Thunderbolt
- Flash Cannon
Manaphy @ Leftovers
Ability: Hydration
Shiny: Yes
EVs: 248 HP / 108 Def / 136 SpA / 16 Spe
Modest Nature
IVs: 0 Atk
- Tail Glow
- Surf
- Rain Dance
- Ice Beam
Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 72 Def / 184 SpD
Calm Nature
- Air Slash
- Thunder Wave
- Roost
- Heal Bell
Hippowdon (M) @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 144 Def / 112 SpD
Impish Nature
- Stealth Rock
- Slack Off
- Stone Edge
- Earthquake
Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Psyshock
- Grass Knot
http://replay.pokemonshowdown.com/ou-210699978 (vs. Mob Barley)
http://replay.pokemonshowdown.com/ou-210706359 (vs. Rain Team in OU Tour Finals)
http://replay.pokemonshowdown.com/ou-214816355 (Proof Manaphy is the Real MVP)
http://replay.pokemonshowdown.com/ou-210706359 (vs. Rain Team in OU Tour Finals)
http://replay.pokemonshowdown.com/ou-214816355 (Proof Manaphy is the Real MVP)
Shoutout to AD Impish John for Testing this team and providing me with more threats and to Trinitrotoluene for suggesting new spreads/ helping me with the team. A huge thanks to MrAldoPls for helping me rebuild my team and make it successful and fun again!
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