Hi Smogon, I need your help with my Hyper Offense team stuck at 1450-1500
Teambuilding Process (I don't know how to do spoilers so yeah):
I started the team with Mega Lopunny, a pokemon I have been interested since release of ORAS and Dragonite cause he is both a beast and kind of my personal favorite pokemon. These two form very good physical offensive synergy.
I then added heatran as with the BunnyNite core I needed a physical sweeper as well as a resistance to Fairy and Ice as well as a bird counter.
On all my teams I have a voltturn core as it helps me keep momentum and always hold the offensive, additionally, I love priority so the stab technician bullet punch is always appealing.
I needed water type badly and I always like having dual fighting types so Keldeo was the obvious choice.
In Depth:
Dragonite @ Choice BandAbility: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Fire Punch
- Earthquake
- Extreme Speed
Like I said, Dragonite was my favorite pokemon and the first half of my BunnyNite core. I have always preferred the band set as it allows for a hard hitting extreme speed as well as just general wall breaking potential. Outrage was the obvious choice for my dragon stab as it really does hit everything that doesn't resist with incredible power (and I just have to be careful when the other team has a fairy). Fire punch is to hit Ferrothorn and other steel types as well as adding overall coverage. Earthquake was also aimed towards hitting steel types and basically its never a bad attack to have on a mon. Lastly, and my personal favorite, extreme speed. This move is incredible, there is no other way to say that. I have won games just by spamming extreme speed late game as the +2 priority is just insane. As for the evs, they are pretty standard. I originally had a bulky set (252 hp 252 atk) but I felt myself missing a lot of speed wins and decided to go for a faster version. Ability is pretty self explanatory, multiscale is god like and gives Dragonite incredible bulk. He is best used late game after everything has been weakened when he can just extreme speed teams to death.
Lopunny (F) @ Lopunnite
Ability: Limber
Shiny: Yes
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Frustration
- Ice Punch
To fill out my BunnyNite core we have Mega Lopunny. This thing is an absolute monster with unresisted stabs and good bulk. The evs are self explanatory (they all will be) and the ability Limber prevents a thunder wave before I mega evolve. As for the moves, fake out is necessary to get the speed and attack boosts for mega lopunny to thrive. High Jump Kick was my stab fighting move of choice and it really hits things hard and gets rid of pesky mega sableyes. Frustration is the stab normal type and is great for finishing off mons that have already been damaged. Also Frustration>Return cause of ditto. Ice Punch hits dragons and flying types for super effective damage (although I don't use it too often cause 2x super effective ice punch = 150 BP and stab Frustration = 153 BP) so it's main use is Lando, Gliscor and Garchomp. Lopunny is best used early game to poke holes in the opposing team and make way for my speedy hard hitting sweepers (Extreme Speed Dragonite) to finish the game. I also sometimes lead Lopunny to counter some common leads and scout item on Lando-T (scarf vs leftovers).
Heatran @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
- Stealth Rock
- Fire Blast
- Flash Cannon
- Earth Power/Ancient Power
Yeah I kind of hate it too. It is so frustrating yet good at the same time and fits so well with the team I didn't really have a good alternative. Air Balloon to allow safe switchins/force a 2HKO usually and Flash Fire obviously combines well with Scizor and boosts Fire Blast (also I have no other option). For moves, Stealth Rock because it is mandatory on every competitive team. Fire Blast, because I really wanted the extra power from lava plume. Flash Cannon for stab and fairys, and occasionally hitting a rock type with some power. For the last slot, earth power is what I usually use and helps with opposing Heatran and others, however, ancient power is helpful for Talonflame and Charizard Y so either can be used (like I said I prefer Earth Power). The EVs were just taken from Smogon and they let it outspeed Adamant Bisharp and hit as hard as possible with a little bulk. Hetran is great for wall breaking/bulky attacker breaking. He is ideally used early game to set the rocks and maybe pick up a KO.
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Extrasensory/Shadow Ball
- Hidden Power [Ice]
- Volt Switch
Raikou is amazing and I often find myself saying that he is the team MVP but he is just so good. The combination of speed and power offered by his Specs set is incredible and combine that with momentum saving volt switch and you have a beast. The EVs (as per usual) are standard and the moveset is also standard. Thunderbolt for a strong stab (and I mean strong strong). Extrasensory is what I use and it kills fighting types and more importantly Mega Veunsaur. Shadow ball can be used alternatively for Gengar (who is OHKOd by tbolt) or more importantly the lati twins (it usually does about 3/4 of their health). Hidden Power Ice for Dragons, lando and gliscor and ground types, it also forms a pseudo BoltBeam coverage. And lastly Volt Switch to maintain momentum and also it OHKO's max def slowbro... just saying. The item of Choice are the specs as they allow Raikou to hit like a truck and have incredible wall breaking potential. I have found myself falling in love with Raikou so much that I will definitely use him on teams to come. Raikou can be brought in mid game to use volt switch to get chip damage and late game to use his speed to just blast his way through teams.
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Superpower/Brick Break
- Knock Off
- U-turn
Are you starting to see all the choice items? Scizor is the second half of my voltturn core with Raikou. Being honest here, other than the occasional revenge kill and dealing with Mega Gardevoir he is kind of expendable and definitely the weakest member of my team. Again, the EVs are standard (I think) and they are designed to just let him hit as hard as possible. For the moves, Bullet Punch is incredibly reliable stab and usually the only move I use. Superpower is for ferro/Hetran and is great for catching switches (although U-Turn is generally a better option). Superpower can be replaced with Brick Break to remove screens and not lower attack however the power drop is definitely noticeable and I would just stick with Superpower. Knock Off is almost necessary on any team and deals with Gengar well as well as the lati twins. U-Turn is to keep momentum. Scizor is another late game cleaner and he does a great job of it. Honestly I would be fine with finding a replacement but none have really come to mind.
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Bug]/Icy Wind
Keldeo was originally added because I needed a water type but this thing has turned out to be a beast. I was originally using this set with Icy Wind but Barge in his RMT Master-Gross and his Crew enlightened me to the benefits of using HP Bug to catch Celebi switch ins and it has been great. Scarf Keldeo also is fast as hell and can revenge kill so many fast threats. As for moves Keldeo has a tiny movepool. Hydro Pump is used to OHKO things scald can't (basically gengar). Scald is used for the burn chance and accurate water stab. Secret Sword is a great fighting type stab that hits for defense as opposed to Special Defense (aka mauls chansey and blissey). For the last slot, HP Bug is purely for celebi, there is no other reason that is it. Keldeo is best used as a revenge killer as it outspeeds EVERYTHING. The combination of speed and power is insane and I always get 1-2 KOs with this per game.
Threat List:
Importable:
Lopunny (F) @ Lopunnite
Ability: Limber
Shiny: Yes
Happiness: 0
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Frustration
- Ice Punch
Dragonite @ Choice Band
Ability: Multiscale
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Outrage
- Fire Punch
- Earthquake
- Extreme Speed
Scizor @ Choice Band
Ability: Technician
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Superpower
- Knock Off
- U-turn
Heatran @ Air Balloon
Ability: Flash Fire
Shiny: Yes
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
- Stealth Rock
- Fire Blast
- Flash Cannon
- Earth Power
Raikou @ Choice Specs
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Extrasensory
- Hidden Power [Ice]
- Volt Switch
Keldeo-Resolute @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Scald
- Secret Sword
- Hidden Power [Bug]
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