eh. it's still a pretty bad mon. it has a stealth rock weakness, only pseudo-bulk bc of intimidate, lack of reliable recovery, and set up fodder for popular threats, like lando and keld. beating one mon isn't really a good use of a teamslot.Can we see Arcanine in D rank now? The suspect test is over.
Arcanine actually does have recovery in the form or Morning Sun, but I think it only has 8 PP, plus Sand and Rain teams are quite common, which lower the amount of health that Morning Sun recovers.eh. it's still a pretty bad mon. it has a stealth rock weakness, only pseudo-bulk bc of intimidate, lack of reliable recovery, and set up fodder for popular threats, like lando and keld. beating one mon isn't really a good use of a teamslot.
thats what i meant by "reliable recovery"Arcanine actually does have recovery in the form or Morning Sun, but I think it only has 8 PP, plus Sand and Rain teams are quite common, which lower the amount of health that Morning Sun recovers.
I do agree that Arcanine should stay unranked though, it's really really niche and there are much better ways of countering Mega Metagross such as Victini, Mega Scizor, Mega Slowbro, and Hippowdon (if no grass knot).
Heck, I even think that Arcanine should be blacklisted.
Seconding this as Banded V-Create is a very great wallbreaking move that can easily whittle down bulkier mons for teammates. Victini also has access to U-Turn to keep offensive momentum up against what it can't hit well like Heatran and Victini pairs very well with mons like Mega Lopunny and Keldeo. Victini's movepool is also great as it holds many great moves like Bolt Strike which definitely give Pokemon like Slowbro a reason to fear Victini. Issues of course lie in not having the greatest speed tier in the world and being weak to many priorities and susceptibility to Pursuit and of course Stealth Rock weakness, but I definitely agree on Victini moving up to B+ as its offensive power is nothing to be underestimated.
Gonna bring this one up again, Victini for B+
Amazing wallbreaker and it's really underrated right now imo, Banded V-Crates pretty much destroys everything not named Heatran, and Bolt Strike beats Bulky Waters. It has a poor defensive typing, but it allows Victini to counter some threats, especially Mega Metagross.
It also has some other neat options like a SDef set so it can check Fairies like Sylveon or Gardevoir, and even a SubPuP set which lets it screw over Bisharp and TTar and it can easily boost against bulky Waters like Suicune or Slowbro and 2HKO them at +1. It's definitely quite unpredictable and I think it should rise because it's definitely more on the level of B+
eh. it's still a pretty bad mon. it has a stealth rock weakness, only pseudo-bulk bc of intimidate, lack of reliable recovery, and set up fodder for popular threats, like lando and keld. beating one mon isn't really a good use of a teamslot.
Oh ok. I just wanted to mention it. I didn't know that was the case. I just thought that the way I was using it made it viable. Um, I'll just explain how I was using Arcanine, but nobody really has to consider it to change the rankings. I just think it would help other Arcanine users like me.The idea of removing Arcanine was established before the M-Gross suspect during the lower ranking clean ups. It's a bad Pokemon and doesn't warrant a ranking.
this is a suboptimal set that shouldn't really be used. passive, no stab, and set up fodder to things like talonflame. run will-o/roar/morning sun/fire move if you really want to run arcanine, but this set is just...no. and modest gardevoir is pretty standard now.Oh ok. I just wanted to mention it. I didn't know that was the case. I just thought that the way I was using it made it viable. Um, I'll just explain how I was using Arcanine, but nobody really has to consider it to change the rankings. I just think it would help other Arcanine users like me.
Analysis:
Alkaline (Arcanine) (M) @ Rocky Helmet
Ability: Intimidate
Shiny: Yes
EVs: 248 HP / 240 Def / 20 Spe
Impish Nature
IVs: 0 SpA
- Morning Sun
- Will-O-Wisp
- Iron Head
- Bulldoze
Morning Sun mainly kept it alive, Will-o-Wisp is what tamed offense, Iron head mainly checked fairy types, especially ones that healed status, and bulldoze checked Entei, Darm, Victini, and predicted Heatran. 20 EV on Speed was the magic number that out-sped Jolly Crawdaunt, and outsped Terrakion switching in on a predicted bulldoze. 248 EV on HP was the highest health under Stealth Rocks. The rest went on Defense. 0 IV on Spa because dumb things like Power Swap (same concept with 0 IV on Atk and Foul Play only much less relevant).
Role:
Metagross is back. And it wrecks the game after mega evolving. It's highly considered that Arcanine comes in on an all ready Mega'd Metagross; Pre-mega has Clear Body which negates Intimidate. Will-o-wisp+Morning Sun to keep it at full.
-1 252 Atk Mega Metagross Earthquake vs. 248 HP / 240+ Def Arcanine: 134-158 (34.9 - 41.2%) -- guaranteed 3HKO
Lopunny being the greatest hit & runner often chips away at teams. With the help of Arcanine, it can come in and Intimidate Loppuny and +damage with Rocky Helmet. Whether it hits and hits, or hits and runs, Arcanine is almost certain to regain health right after.
-1 252 Atk Mega Lopunny High Jump Kick vs. 248 HP / 240+ Def Arcanine: 123-145 (32.1 - 37.8%) -- 94.6% chance to 3HKO
Controversies:
Diancie as we all know of lately, has been scouting a lot of things with the use of Protect, which makes it viable in leading the team. I know it makes Arcanine look awful to use, but the way I've been using it was to check Diancie for Protect upon mega evolving. Arcanine being faster than Pre-Mega Diancie:
0 Atk Arcanine Iron Head vs. 0 HP / 0 Def Mega Diancie: 232-276 (96.2 - 114.5%) -- 75% chance to OHKO
This might be one of the very few reasons Diancie will never let go of using Protect.
Gardevoir is also a very popular stallbreaker, which by the way, Arcanine is a staller. In the case of the Arcanine I use, unless Gardevoir is Modest, with any decent player Arcanine should be able to burn stall Gardevoir.
252 SpA Pixilate Mega Gardevoir Hyper Voice vs. 248 HP / 0 SpD Arcanine: 138-162 (36 - 42.2%) -- guaranteed 3HKO
252 SpA Mega Gardevoir Psyshock vs. 248 HP / 240+ Def Arcanine: 132-156 (34.4 - 40.7%) -- guaranteed 3HKO
In conclusion I think Arcanine definitely knows how to adapt to today's metagame. I would love to have this back in D rank, which makes a fun partner to Sableye-Mega, but I really only posted this so you guys don't black list Arcanine.
Look, I already know Diancie and Gardevoir are problems. That's why they were controversial to the set that I was using, for fun, and that I only wished Arcanine was D ranked, not asked. The only thing I asked for was to not black list it. I was really hoping most of you actually understood my posting.this is a suboptimal set that shouldn't really be used. passive, no stab, and set up fodder to things like talonflame. run will-o/roar/morning sun/fire move if you really want to run arcanine, but this set is just...no. and modest gardevoir is pretty standard now.
and protect diancie runs earth power? its an ohko with rocks since you have no passive recovery
dont use arcanine. its bad in ou
Blacklisting occurs when discussion about a particular makes the thread toxic and sets it down a downward spiral. If you don't want it blacklisted, you should drop the subject because you aren't adding anything new or innovated to was was already a pretty situational set. We can't stop you from using it, but if your goal was just to make sure it doesn't get blacklisted, dropping the subject altogether will likely work more in your favor.Look, I already know Diancie and Gardevoir are problems. That's why they were controversial to the set that I was using, for fun, and that I only wished Arcanine was D ranked, not asked. The only thing I asked for was to not black list it. I was really hoping most of you actually understood my posting.
If you must know, I posted optimal facts. New ones, calcs that only I have mentioned. I highly doubt they will blacklist something they've recently had ranked because I was curious about where it went.If you don't want it blacklisted, you should drop the subject because you aren't adding anything new or innovated to was was already a pretty situational set.
correct me if im wrong, but isn't victinis main role a wallbreaker? while yes, slowbro, heatran, and landog are common checks, but slowbro is only a safe switch in if it's already mega evolved or rocks arent up, landorus gets easily worn down as it has no recovery and is only a good check if its fully defensive, and heatran cant do anything back unless it has the rare earth power and is 2hko'd by banded bolt strike. a pursuit weakness is bad, yes, but bisharp cant switch in and scarftar takes a significant chunk. it also has u-turn, which allows it to get some chip damage on its checks. banded set is probably its best right now, so that it can get some serious damage on anything thanks to its high bp moves. it even 2hkos hippowdown! i really cant agree with it being considered on the same level of viability as cresselia or mandibuzz. not to mention how its a great offensive metagross, lopunny, clefable, char-y, (mega) scizor, sceptile, and garde check that can fit on offensive teams.I don't support moving Victini up. Victini has a bunch of issues in the current OU metagame that make its current rank entirely justified. Being difficult to wall isn't a good enough justification anymore when you have a Pokemon that is easily revenge killed and checked. While it has access to Bolt Strike, Victini still struggles in the presence of common Water-type attackers. Its weakness to Stealth Rock limits its opportunities to come in and attack, and it is easily checked by Pokemon like Mega Slowbro, Heatran, and Landorus-T. A Pursuit weakness doesn't help either when you consider that Scarftar is extremely common in the current metagame. Sure, not everything that handles it does so perfectly, but you don't have to have counters to everything. Victini struggles in finding opportunities to get in against common Pokemon, causing its viability to be rather low.
I don't support moving Victini up. Victini has a bunch of issues in the current OU metagame that make its current rank entirely justified. Being difficult to wall isn't a good enough justification anymore when you have a Pokemon that is easily revenge killed and checked. While it has access to Bolt Strike, Victini still struggles in the presence of common Water-type attackers. Its weakness to Stealth Rock limits its opportunities to come in and attack, and it is easily checked by Pokemon like Mega Slowbro, Heatran, and Landorus-T. A Pursuit weakness doesn't help either when you consider that Scarftar is extremely common in the current metagame. Sure, not everything that handles it does so perfectly, but you don't have to have counters to everything. Victini struggles in finding opportunities to get in against common Pokemon, causing its viability to be rather low.
This last point may not apply to Landorus as much anymore considering the current nomination of S rank but it still holds some relevancy in the fact that Char-Y still has issues that realistically has to be taken into account while playing and building with it. It needs to be understood that Char-Y in of itself is basically a detriment to common Balanced cores primarily, not so much stall who have defensive backbones to handle it, while offense can easily pressure it. It is by no means on the level of Gengar who has even less realistic switch ins, falls under a higher speed tier, boasts more versatility and utility, and as such is a pain for all sorts of cores and playstyles, from offense to defensive cores.Just know this my own personal opinion not the one of the ranking team. Charizard-Y should stay A because although it's one of the best wall-breakers if not one of the best mons in A right now, there are two concerns I primarily have. One is rank inflation in regards that you'll have too many A+ mons situated in that position while realistically much of the A+ ranked mons are a bit harder to take into account for, such as Landorus and Thundurus for example. Another is that although Charizard-Y is a great balance breaker it will lose to consistent offensive pressure, which isn't as unrealistic as it sounds considering the nature of its speed tier, SR weakness, and somewhat fragile defensive side. Yes there's not a whole lot that wants to switch into Charizard-Y on any given day of the week, however, Charizard-Y finds itself in these very awkward match-ups against heavy offense that can't be ignored because half if not more of the team is occupying a speed tier of 100 or higher generally. You look at something like Landorus for example that has a way to pressure offense as well through the use of Rock Polish, neutrality to Stealth Rocks, and being electric immune which gives its sweeping capabilities even more efficiency because Prankster T-Wave users will not deter its speed. Charizard-Y theoretically has set up with Tailwind however this is a temporary asset that forces you to lose Roost or coverage, with Roost being important to make up for its SR weakness in the first place. Landorus can just get the ball rolling and has the coverage options and diversity to be one step ahead of Charizard-Y in regards to wall-breaking capabilities. This is my perspective of why it should be at A because it's no better or equal to Landorus in viability.