Jellicent

SM979

dank memes
is a Contributor Alumnus
Overview
########

Base 100 HP and base 105 Special Defense stats make Jellicent capable of surviving a plethora of special attacks, including Mega Charizard Y's Solar Beam, Mega Gengar's Shadow Ball, Mega Manectric's and Rotom-W's Thunderbolt, Hydreigon's Life Orb-boosted Dark Pulse, and Sylveon's Choice Specs-boosted Hyper Voice. Its usable base 85 Special Attack stat, rather low base 60 Speed stat, access to Trick Room, and amazing coverage moves such as Water Spout, Scald, Shadow Ball, and Ice Beam turn Jellicent into a formidable Trick Room setter and attacker.

While Jellicent's Water / Ghost typing may seem bad at first glance, it is nothing to laugh at; although it gives Jellicent four weaknesses, it also grants six resistances as well as immunities to Normal- and Fighting-type attacks such as Mega Kangaskhan's Double-Edge and Terrakion's Close Combat. In addition, Water Absorb makes Jellicent immune to Water-type attacks, resulting in the possession of three immunities. Unfortunately, Jellicent's mediocre base 70 Defense stat makes it incapable of taking common physical attacks such as Mega Salamence's Double-Edge, Bisharp's Knock Off, and Talonflame's Choice Band-boosted Brave Bird.

Trick Room
########
name: Trick Room
move 1: Trick Room
move 2: Water Spout / Scald
move 3: Shadow Ball / Ice Beam
move 4: Recover / Protect
ability: Water Absorb / Cursed Body
item: Sitrus Berry / Mental Herb
evs: 252 HP / 244 SpA / 12 SpD
ivs: 0 Spe
nature: Quiet

Moves
========

Trick Room supports Jellicent and its teammates by helping them move first if they're slow. Water Spout is Jellicent's most powerful STAB attack and hits both foes but is unreliable in terms of power; the lower Jellicent's remaining HP is, the lower Water Spout's power is. Scald is significantly less powerful under certain conditions but has a nifty 30% chance to inflict a burn on its target. Shadow Ball is Jellicent's Ghost-type STAB attack, hitting Ghost- and Psychic-type Pokemon for super effective damage. Ice Beam scores an OHKO against Mega Sceptile, Mega Salamence, Garchomp, and Landorus-T. In general, it is useful for hitting Dragon-types. Recover restores 50% of Jellicent's maximum HP, keeping Jellicent healthy and maintaining Water Spout's high power. Protect can be used in place of Recover, as it protects Jellicent for a turn.

Set Details
========

Maximizing Jellicent's HP stat increases its natural bulk. 12 Special Defense EVs guarantee that Modest Mega Gengar's Shadow Ball will never OHKO Jellicent. The remaining EVs are distributed into Jellicent's Special Attack stat to let it hit as hard as possible. A Quiet nature further boosts Jellicent's Special Attack stat; it also lowers Jellicent's Speed stat, allowing Jellicent to be faster under the effects of Trick Room. 0 Speed IVs make Jellicent as slow as it can possibly be. A bulkier EV spread of 252 HP / 60 Def / 92 SpA / 100 SpD with a Sassy nature could be utilized, as it lets Jellicent survive a Choice Specs-boosted Dark Pulse from Modest Hydreigon and ensures that Adamant Landorus-T's Earthquake is a 3HKO; if using this EV spread, Jellicent should be given Leftovers. Sitrus Berry helps maintain Water Spout's power and increases Jellicent's longevity. Mental Herb, on the other hand, helps prevent Taunt, which guarantees that Jellicent will successfully set up Trick Room.

Water Absorb is the preferred ability because it heals Jellicent by 25% of its maximum HP every time it is hit by a Water-type move, further maintaining Water Spout's power if Jellicent is sent into a predicted Water-type attack. Cursed Body, on the other hand, is useful in combination with Recover, helping Jellicent stall out attacks such as Thunderbolt and Shadow Ball, and can also mess with Pokemon holding a Choice item. Because most Jellicent use Water Absorb, opponents probably won't have their Pokemon attack Jellicent with a Water-type move anyway; if you can, try to bluff a Water Absorb set. If you decide to use Cursed Body, it should strictly be used alongside Recover.

Usage Tips
========

Use Trick Room as a partner uses Fake Out or Protect. Water Spout is the move that Jellicent should be using most of the time, so if Jellicent is at low HP, use Recover to maintain its high Base Power. If running Water Absorb, have Jellicent switch in on predicted Water-type attacks to heal some of its HP. If Cursed Body is being used, spam Recover to stall out the foe's move; their attack will be disabled eventually.

Team Options
========

Slow Fake Out users such as Hariyama and Scrafty help Jellicent safely set up Trick Room. Fighting-types such as Conkeldurr and the aforementioned Fake Out users pair well with Jellicent, as Jellicent can beat the Psychic-types that threaten all but Scrafty, and they can beat the Dark-types that threaten Jellicent. Mega Mawile can also handle Dark-types, and Jellicent can beat the Fire-types that threaten Mega Mawile. Politoed's Drizzle ability sets up rain, and if Jellicent has Water Absorb, Politoed can spam Surf to constantly heal Jellicent to keep it healthy and retain Water Spout's power. Redirection support from Pokemon such as Togekiss and Amoonguss helps Jellicent safely set up Trick Room. Togekiss can handle most of the Dark-types that threaten Jellicent, and Jellicent can handle the Fire-, Psychic-, and Ice-types that threaten Amoonguss, which works especially well under Trick Room. Mega Camerupt and Mega Abomasnow are both great Trick Room sweepers that can easily dispose of the Grass-types that threaten Jellicent. Mawile and Scrafty provide Intimidate support, giving Jellicent an easier time against physical attackers. In VGC, you can get away with using two Trick Room setters; as a result, Cresselia and Gothitelle are good partners for Jellicent. They provide Helping Hand support to boost the power of Jellicent's attacks to monstrous levels; however, these Pokemon share Jellicent's weakness to Ghost-type moves.

Other Options
########

Jellicent's very diverse movepool includes moves such as Hydro Pump, Surf, Icy Wind, Blizzard, Giga Drain, Energy Ball, Sludge Bomb, Taunt, and Will-O-Wisp. Safety Goggles prevents Mega Venusaur and Amoonguss from putting Jellicent to sleep with Sleep Powder and Spore, respectively, and makes Jellicent immune to Rage Powder as well as residual damage from sand and hail. Rocky Helmet racks up quick damage against Pokemon with contact moves. A set bluffing Trick Room can also be utilized.

Checks & Counters
########

**Type Advantages**: Grass-types such as Mega Venusaur and Amoonguss resist Water Spout, can put Jellicent to sleep with their respective sleep-inducing move, and do a fair amount of damage with Giga Drain. Dragon-types such as Mega Sceptile, Mega Salamence, and Hydreigon also resist Water Spout, and threaten Jellicent with a Leaf Storm, Double-Edge, and Dark Pulse, respectively. They do, however, have to be wary of Ice Beam. Other Pokemon that resist Water Spout include Ludicolo and Rotom-W; Ludicolo threatens Jellicent with Giga Drain, and Rotom-W threatens Jellicent with Thunderbolt. Cursed Body Jellicent may attempt to stall out these moves with Recover, but can't do much damage in return. Life Orb Thundurus has a very low—but possible—chance to OHKO Jellicent with Thunderbolt, and Bisharp easily OHKOes Jellicent with Knock Off. Ghost-types, such as Gengar, its Mega Evolution, and Aegislash, trade attacks with Jellicent. Most of the time, Jellicent wins, but depending on the scenario, Jellicent could fall short to one of those Pokemon.

**Opposing Weather**: Sun from Mega Charizard Y weakens Jellicent's main STAB attack, Water Spout, and also powers up Solar Beam, which is a big threat to Jellicent. Tyranitar sets up sand to boost its Special Defense and has a chance to OHKO Jellicent with Crunch.
 
Last edited:

Jio

God is Good
is a Top Tutor Alumnusis a Community Leader Alumnusis a Contributor Alumnus
Hey sorry about being late on this. Before I QC this I'd like to request a Bulky set added to the Analysis. Bulky Jellicent got 2nd place at St Louis Regionals as well as top cutting several other regionals so I believe it's worth its own set.

Jellicent (F) @ Leftovers
Ability: Cursed Body
EVs: 252 HP / 144 Def / 100 SpD / 12 Spe
Calm Nature
- Scald
- Will-O-Wisp
- Recover
- Shadow Ball

Given spread allows you to withstand a Choice Specs Dark Pulse from Hydreigon and makes Earthquake from Adamant Landorus a 3HKO, and the speed investment lets you get the jump on slower mons that try to outspeed base 60s. Again sorry for dumping this on you after you've already written up, but I think the set is worth adding.
 

SM979

dank memes
is a Contributor Alumnus
I'll be sure to add that set soon. I probably can only get to it this weekend, however; maybe someone could make a separate analysis called Jellicent (Bulky Support)? That would save me a lot of time.

Again, I could add that set, but it'd take a long time. I'll see what I can do.
 

dhelmise

banend doosre
is a Site Content Manageris a Battle Simulator Administratoris a Top Social Media Contributoris a Community Leaderis a Programmeris a Community Contributoris a Top Contributoris a Top Smogon Media Contributoris a Top Dedicated Tournament Hostis a Smogon Discord Contributor Alumnus
Social Media Head
I'll be sure to add that set soon. I probably can only get to it this weekend, however; maybe someone could make a separate analysis called Jellicent (Bulky Support)? That would save me a lot of time.

Again, I could add that set, but it'd take a long time. I'll see what I can do.
I'd be willing to do a separate set once this is uploaded.
 

Mr. Uncompetitive

What makes us human?
is a Contributor Alumnus
am check (first time o3o)

EDIT: Blegh sorry about all that but hopefully I didn't screw up anything

Additions
Removals
Comments
Refer to Comments


Overview
########

Base 100 HP and base 105 Special Defense stats make Jellicent capable of surviving a plethora special attacks including Mega Charizard Y's Solar Beam, Mega Gengar's Shadow Ball, Mega Manectric's and Rotom-W's' Thunderbolt, Hydreigon's Life Orb-boosted Dark Pulse, or and Sylveon's Choice Specs-boosted Hyper Voice. Its usable base 85 Special Attack stat, rather low base 60 Speed stat, access to Trick Room, (add comma) and amazing coverage moves such as Water Spout, Scald, Shadow Ball, and Ice Beam turns turn Jellicent into a formidable Trick Room setter and attacker.

While Jellicent's Water / Ghost typing may seem bad at first glance, it is nothing to laugh at; although it gives Jellicent four weaknesses, it grants Jellicent with six resistances as well as an immunity to Normal- and Fighting-type attacks such as Mega Kangaskhan's Double-Edge and Terrakion's Close Combat. In addition, Jellicent's ability Water Absorb makes it immune to Water-type attacks. Take all of that into consideration, and Jellicent effectively has three immunities. Jellicent's mediocre base 70 Defense stat, however, makes it incapable of taking common physical attacks such as Mega Salamence's Double-Edge, Bisharp's Knock Off, or Talonflame's Choice Band-boosted Brave Bird.

Trick Room
########
name: Trick Room
move 1: Trick Room
move 2: Water Spout / Scald
move 3: Shadow Ball / Ice Beam
move 4: Recover / Protect
ability: Water Absorb / Cursed Body
item: Sitrus Berry / Mental Herb
evs: 252 HP / 244 SpA / 12 SpD
ivs: 0 Spe
nature: Quiet

Moves
========

Trick Room is the main move of this set because it supports Jellicent and its teammates by helping them go first if they're slow. Water Spout is Jellicent's most powerful STAB attack as it hits both foes, but is unreliable in terms of power; the lower Jellicent's HP gets, the lower its power is (repetitive. Perhaps "the weaker the attack becomes" ?). Scald is significantly less powerful under certain conditions (What conditions?), but has a nifty 30% chance to inflict a burn on its target. Shadow Ball is Jellicent's Ghost-type STAB attack, hitting Ghost- and Psychic-type Pokemon for super effective damage. Ice Beam scores and an OHKO against Mega Sceptile, Mega Salamence, Garchomp, and Landorus-T. In general, it is useful for hitting Dragon-types. Recover restores 50% of Jellicent's max HP, keeping Jellicent healthy and maintaining Water Spout's high power. Protect can be used in place of Recover, as it protects Jellicent for a turn; in general, it is a staple move in VGC (Not sure if this statement is necessary in this context).

Set Details
========

Maximizing Jellicent's HP stat increases its natural overall bulk. 12 Special Defense EVs guarantee that Modest Mega Gengar's Shadow Ball will never OHKO Jellicent. The remaining EVs are distributed into Jellicent's Special Attack stat to let it hit as hard as possible. A Quiet nature further boosts Jellicent's Special Attack stat; it also lowers Jellicent's Speed stat, helping it be faster under Trick Room. 0 Speed IVs make Jellicent as slow as it can possibly be. (Maybe bring this before the previous sentence to better connect this with Trick Room?) A bulkier EV spread of 252 HP / 60 Def / 92 SpA / 100 SpD with a Sassy nature could can be utilized, as it lets Jellicent survive a Choice Specs-boosted Dark Pulse from Modest Hydreigon and ensures that Adamant Landorus-T's Earthquake is a 3HKO; if using this EV spread, Jellicent should be given Leftovers (why?). Sitrus Berry helps maintain Water Spout's power and increases Jellicent's longevity. Mental Herb, on the other hand, helps prevent Taunt, which guarantees that Jellicent will successfully set up Trick Room.

Water Absorb is the preferred ability because it heals Jellicent by 25% of its max HP every time it is hit by a Water-type move, further maintaining Water Spout's power if sent into a predicted Water-type attack. Cursed Body, on the other hand, is useful in combination with Recover, helping Jellicent stall out attacks such as Thunderbolt and Shadow Ball, and can also mess with Pokemon holding a Choice item. Because most Jellicent use Water Absorb, opponents won't have their Pokemon attack Jellicent with a Water-type move anyway; if you can, try to bluff a Water Absorb set. If you decide to use Cursed Body, however, it should strictly be used alongside Recover.

Usage Tips
========

Use Trick Room as a partner uses Fake Out or Protect. Water Spout is the move that Jellicent should be using most of the time, so if Jellicent is at low HP, use Recover to maintain its Water Spout's high Base Power. If Water Absorb is being utilized, have Jellicent switch in on predicted Water-type attacks to heal some of its HP. If Cursed Body is being used, spam Recover to stall out the foe's move—their attack will be disabled eventually.

Team Options
========

Slow Fake Out users such as Hariyama and Scrafty help Jellicent safely set up Trick Room. Fighting-types such as Conkeldurr and the aforementioned Fake Out users pair well with Jellicent, as Jellicent can beat the Psychic-types that threaten all but Scrafty, and they can beat the Dark-types that threaten Jellicent. Mega Mawile can also handle Dark-types, and in return, Jellicent can beat the Fire-types that threaten Mega Mawile. Politoed's Drizzle ability sets up rain, and if Jellicent has Water Absorb, Politoed can spam Surf to constantly heal Jellicent to keep it healthy and retain Water Spout's power. Redirection support from Pokemon such as Togekiss and Amoonguss help Jellicent safely set up Trick Room. (You talk about Trick Room setup at the beginning of the paragraph, and these section sentences has mainly been used to discuss teammates to can handle threats. Move this up to the top) Togekiss can handle most of the Dark-types that threaten Jellicent, and Jellicent can handle the Fire-, Psychic-, and Ice-types that threaten Amoonguss, who works especially well under Trick Room. Mega Camerupt and Mega Abomasnow are both great Trick Room sweepers who can easily dispose of the Grass-types that threaten Jellicent. Mawile and Scrafty provide Intimidate support, giving Jellicent an easier time against physical attackers. In VGC, (Remove Comma) you can get away with using two Trick Room setters; as a result, Cresselia and Gothitelle are good partners. They provide Helping Hand support to boost the power of Jellicent's attacks to monstrous levels, but using one of them stacks up a weakness to Ghost-type attacks.

Other Options
########

Jellicent has a very diverse movepool, so it can utilize attacks such as Hydro Pump, Surf, Icy Wind, Blizzard, Giga Drain, Energy Ball, Sludge Bomb, Taunt, and Will-O-Wisp. Safety Goggles prevent Mega Venusaur and Amoonguss from putting Jellicent to sleep with Sleep Powder and Spore, (Remove Comma) respectively, and makes Jellicent immune to Rage Powder as well as residual damage from sand or hail. Rocky Helmet racks up quick damage against Pokemon with contact moves. A Choice Scarf set was good in previous years, but is now outclassed by Mega Blastoise and Hyper Voice users such as Mega Gardevoir, Mega Altaria, and Sylveon. A set bluffing Trick Room can be utilized.

Checks & Counters
########

**Typing Advantage**: Grass-types such as Mega Venusaur and Amoonguss resist Water Spout, can put Jellicent to sleep with the their respective sleep-inducing move, and do a fair amount of damage with Giga Drain. Dragon-types such as Mega Sceptile, Mega Salamence, and Hydreigon also resist Water Spout, and threaten Jellicent with a powerful Leaf Storm, Double-Edge, or Dark Pulse, (Remove Comma) respectively. They do, however, have to be wary of an Ice Beam. Other Pokemon that resist Water Spout include Ludicolo and Rotom-W; Ludicolo threatens Jellicent with a Giga Drain, and Rotom-W threatens Jellicent with a Thunderbolt. Cursed Body Jellicent may attempt to stall out these moves with Recover, but can't do much damage in return. Life Orb Thundurus has a very low—but possible—chance to OHKO Jellicent with Thunderbolt, and Bisharp easily OHKOes Jellicent with Knock Off. Ghost-types, such as Gengar, its Mega Evolution, and Aegislash trade attacks with Jellicent (Might be just me but I can't make any sense of this). Most of the time, Jellicent wins, but depending on the scenario, Jellicent could can fall short victim to one of those Pokemon.

**Opposing Weather**: Sun from Mega Charizard Y weakens Jellicent's main STAB attack, Water Spout, Water-type attacks (Given that you've slashed in Scald, you can't assume Water Spout is going to be universally used) and gets threaten by threatens Jellicent with a Solar Seam Beam as well. Tyranitar sets up sand to boost its Special Defense and has a chance to OHKO Jellicent with Crunch.
 
Last edited:

P Squared

a great unrecorded history
is a Site Content Manageris a Community Contributoris a Top Contributoris a Top Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Top Smogon Media Contributor Alumnus
GP 1/2
add remove
comment

sorry, I didn't have time to comment directly on the amcheck, but I hope looking at mine helps and I'm happy to go over it some other time!
Overview
########

Base 100 HP and base 105 Special Defense stats make Jellicent capable of surviving a plethora of special attacks, (comma) including Mega Charizard Y's Solar Beam, Mega Gengar's Shadow Ball, Mega Manectric's and Rotom-W's Thunderbolt, Hydreigon's Life Orb-boosted Dark Pulse, or and Sylveon's Choice Specs-boosted Hyper Voice. Its usable base 85 Special Attack stat, rather low base 60 Speed stat, access to Trick Room, (comma) and amazing coverage moves such as Water Spout, Scald, Shadow Ball, and Ice Beam turn Jellicent into a formidable Trick Room setter and attacker.

While Jellicent's Water / Ghost typing may seem bad at first glance, it is nothing to laugh at; although it gives Jellicent four weaknesses, it grants Jellicent with six resistances as well as an immunity to Normal- and Fighting-type attacks such as Mega Kangaskhan's Double-Edge and Terrakion's Close Combat. In addition, Jellicent's ability Water Absorb makes it immune to Water-type attacks. Take all of that into consideration, and Jellicent effectively has three immunities. Jellicent's mediocre base 70 Defense stat, however, makes it incapable of taking common physical attacks such as Mega Salamence's Double-Edge, Bisharp's Knock Off, or and Talonflame's Choice Band-boosted Brave Bird.

Trick Room
########
name: Trick Room
move 1: Trick Room
move 2: Water Spout / Scald
move 3: Shadow Ball / Ice Beam
move 4: Recover / Protect
ability: Water Absorb / Cursed Body
item: Sitrus Berry / Mental Herb
evs: 252 HP / 244 SpA / 12 SpD
ivs: 0 Spe
nature: Quiet

Moves
========

Trick Room is the main move of this set because it supports Jellicent and its teammates by helping them go first if they're slow. Water Spout is Jellicent's most powerful STAB attack as it hit and hits both foes, (remove comma) but is unreliable in terms of power; the lower Jellicent's HP gets, the lower its power is. Scald is significantly less powerful under certain conditions, (remove comma) but has a nifty 30% chance to inflict a burn on its target. Shadow Ball is Jellicent's Ghost-type STAB attack, hitting Ghost- and Psychic-type Pokemon for super effective damage. Ice Beam scores an OHKO against Mega Sceptile, Mega Salamence, Garchomp, and Landorus-T. In general, it is useful for hitting Dragon-types. Recover restores 50% of Jellicent's maximum HP, keeping Jellicent healthy and maintaining Water Spout's high power. Protect can be used in place of Recover, as it protects Jellicent for a turn; in general, it is a staple move in VGC.

Set Details
========

Maximizing Jellicent's HP stat increases its natural bulk. 12 Special Defense EVs guarantee that Modest Mega Gengar's Shadow Ball will never OHKO Jellicent. The remaining EVs are distributed into Jellicent's Special Attack stat to let it hit as hard as possible. A Quiet nature further boosts Jellicent's Special Attack stat; it also lowers Jellicent's Speed stat, helping it be faster under Trick Room. 0 Speed IVs make Jellicent as slow as it can possibly be. A bulkier EV spread of 252 HP / 60 Def / 92 SpA / 100 SpD with a Sassy nature could be utilized, as it lets Jellicent survive a Choice Specs-boosted Dark Pulse from Modest Hydreigon and ensures that Adamant Landorus-T's Earthquake is a 3HKO; if using this EV spread, Jellicent should be given Leftovers. Sitrus Berry helps maintain Water Spout's power and increases Jellicent's longevity. Mental Herb, on the other hand, helps prevent Taunt, which guarantees that Jellicent will successfully set up Trick Room.

Water Absorb is the preferred ability because it heals Jellicent by 25% of its maximum HP (TIL...) every time it is hit by a Water-type move, further maintaining Water Spout's power if Jellicent is sent into a predicted Water-type attack. Cursed Body, on the other hand, is useful in combination with Recover, helping Jellicent stall out attacks such as Thunderbolt and Shadow Ball, and can also mess with Pokemon holding a Choice item. Because most Jellicent use Water Absorb, opponents won't have their Pokemon attack Jellicent with a Water-type move anyway; if you can, try to bluff a Water Absorb set. If you decide to use Cursed Body, it should strictly be used alongside Recover.

Usage Tips
========

Use Trick Room as a partner uses Fake Out or Protect. Water Spout is the move that Jellicent should be using most of the time, so if Jellicent is at low HP, use Recover to maintain its high Base Power. If running Water Absorb is being utilized, have Jellicent switch in on predicted Water-type attacks to heal some of its HP. If Cursed Body is being used, spam Recover to stall out the foe's move—their attack will be disabled eventually.

Team Options
========

Slow Fake Out users such as Hariyama and Scrafty help Jellicent safely set up Trick Room. Fighting-types such as Conkeldurr and the aforementioned Fake Out users pair well with Jellicent, as Jellicent can beat the Psychic-types that threaten all but Scrafty, and they can beat the Dark-types that threaten Jellicent. Mega Mawile can also handle Dark-types, and in return, Jellicent can beat the Fire-types that threaten Mega Mawile. Politoed's Drizzle ability sets up rain, and if Jellicent has Water Absorb, Politoed can spam Surf to constantly heal Jellicent to keep it healthy and retain Water Spout's power. Redirection support from Pokemon such as Togekiss and Amoonguss helps Jellicent safely set up Trick Room. Togekiss can handle most of the Dark-types that threaten Jellicent, and Jellicent can handle the Fire-, Psychic-, and Ice-types that threaten Amoonguss, who which works especially well under Trick Room. Mega Camerupt and Mega Abomasnow are both great Trick Room sweepers who that can easily dispose of the Grass-types that threaten Jellicent. Mawile and Scrafty provide Intimidate support, giving Jellicent an easier time against physical attackers. In VGC, you can get away with using two Trick Room setters; as a result, Cresselia and Gothitelle are good partners for Jellicent. They provide Helping Hand support to boost the power of Jellicent's attacks to monstrous levels, but using one of them stacks up a weakness to Ghost-type attacks.

Other Options
########

Jellicent has a very diverse movepool, so it can utilize attacks such as Hydro Pump, Surf, Icy Wind, Blizzard, Giga Drain, Energy Ball, (heheh) Sludge Bomb, Taunt, and Will-O-Wisp. Safety Goggles prevents Mega Venusaur and Amoonguss from putting Jellicent to sleep with Sleep Powder and Spore, respectively, and makes Jellicent immune to Rage Powder as well as residual damage from sand or and hail. Rocky Helmet racks up quick damage against Pokemon with contact moves. A Choice Scarf set was good in previous years, (remove comma) but is now outclassed by Mega Blastoise and Hyper Voice users such as Mega Gardevoir, Mega Altaria, and Sylveon. A set bluffing Trick Room can be utilized.

Checks & Counters
########

**Typing Advantage**: Grass-types such as Mega Venusaur and Amoonguss resist Water Spout, can put Jellicent to sleep with their respective sleep-inducing move, and do a fair amount of damage with Giga Drain. Dragon-types such as Mega Sceptile, Mega Salamence, and Hydreigon also resist Water Spout, and they threaten Jellicent with a powerful Leaf Storm, Double-Edge, or Dark Pulse, respectively. They do, however, have to be wary of an Ice Beam. Other Pokemon that resist Water Spout include Ludicolo and Rotom-W; Ludicolo threatens Jellicent with a Giga Drain, and Rotom-W threatens Jellicent with a Thunderbolt. Cursed Body Jellicent may attempt to stall out these moves with Recover, but it can't do much damage in return. Life Orb Thundurus has a very low—but possible—chance (you are a hero for putting those in yourself) to OHKO Jellicent with Thunderbolt, and Bisharp easily OHKOes Jellicent with Knock Off. Ghost-types, such as Gengar, its Mega Evolution, and Aegislash, (comma) trade attacks with Jellicent. Most of the time, Jellicent wins, but depending on the scenario, Jellicent could fall short to one of those Pokemon.

**Opposing Weather**: Sun from Mega Charizard Y weakens Jellicent's main STAB attack, Water Spout, and powers up Solar Beam, which is a big threat to Jellicent, gets threaten by a Solar Seam as well. Tyranitar sets up sand to boost its Special Defense and has a chance to OHKO Jellicent with Crunch.
 

queez

wandering and wondering
is a Battle Simulator Moderator Alumnus
lol I had no idea this thing got Water Spout. you learn something new every day

Additions
Removals
Comments


Overview
########

Base 100 HP and base 105 Special Defense stats make Jellicent capable of surviving a plethora of special attacks, including Mega Charizard Y's Solar Beam, Mega Gengar's Shadow Ball, Mega Manectric's and Rotom-W's Thunderbolt, Hydreigon's Life Orb-boosted Dark Pulse, and Sylveon's Choice Specs-boosted Hyper Voice. Its usable base 85 Special Attack stat, rather low base 60 Speed stat, access to Trick Room, and amazing coverage moves such as Water Spout, Scald, Shadow Ball, and Ice Beam turn Jellicent into a formidable Trick Room setter and attacker.

While Jellicent's Water / Ghost typing may seem bad at first glance, it is nothing to laugh at; although it gives Jellicent four weaknesses, it also grants Jellicent with six resistances as well as an immunity immunities to Normal- and Fighting-type attacks such as Mega Kangaskhan's Double-Edge and Terrakion's Close Combat. In addition, Jellicent's ability Water Absorb makes it Jellicent immune to Water-type attacks.,(remove period + add comma) Take all of that into consideration, and Jellicent effectively has resulting in the possession of three immunities. Unfortunately, Jellicent's mediocre base 70 Defense stat, however, makes it incapable of taking common physical attacks such as Mega Salamence's Double-Edge, Bisharp's Knock Off, and Talonflame's Choice Band-boosted Brave Bird.

Trick Room
########
name: Trick Room
move 1: Trick Room
move 2: Water Spout / Scald
move 3: Shadow Ball / Ice Beam
move 4: Recover / Protect
ability: Water Absorb / Cursed Body
item: Sitrus Berry / Mental Herb
evs: 252 HP / 244 SpA / 12 SpD
ivs: 0 Spe
nature: Quiet

Moves
========

Trick Room supports Jellicent and its teammates by helping them go move first if they're slow. Water Spout is Jellicent's most powerful STAB attack and hits both foes but is unreliable in terms of power; the lower Jellicent's remaining(having HP by itself sorta seems like its referring to base HP) HP is gets, the lower its Water Spout's power is. Scald is significantly less powerful under certain conditions but has a nifty 30% chance to inflict a burn on its target. Shadow Ball is Jellicent's Ghost-type STAB attack, hitting Ghost- and Psychic-type Pokemon for super effective damage. Ice Beam scores an OHKO against Mega Sceptile, Mega Salamence, Garchomp, and Landorus-T. In general, it is useful for hitting Dragon-types. Recover restores 50% of Jellicent's maximum HP, keeping Jellicent healthy and maintaining Water Spout's high power. Protect can be used in place of Recover, as it protects Jellicent for a turn; in general, it is a staple move in VGC(this part seems irrelevant to the analysis).

Set Details
========

Maximizing Jellicent's HP stat increases its natural bulk. 12 Special Defense EVs guarantee that Modest Mega Gengar's Shadow Ball will never OHKO Jellicent. The remaining EVs are distributed into Jellicent's Special Attack stat to let it hit as hard as possible. A Quiet nature further boosts Jellicent's Special Attack stat; it also lowers Jellicent's Speed stat, helping it allowing Jellicent be faster under the effects of Trick Room. 0 Speed IVs make Jellicent as slow as it can possibly be. A bulkier EV spread of 252 HP / 60 Def / 92 SpA / 100 SpD with a Sassy nature could be utilized, as it lets Jellicent survive a Choice Specs-boosted Dark Pulse from Modest Hydreigon and ensures that Adamant Landorus-T's Earthquake is a 3HKO; if using this EV spread, Jellicent should be given Leftovers. Sitrus Berry helps maintain Water Spout's power and increases Jellicent's longevity. Mental Herb, on the other hand, helps prevent Taunt, which guarantees that Jellicent will successfully set up Trick Room.

Water Absorb is the preferred ability because it heals Jellicent by 25% of its maximum HP every time it is hit by a Water-type move, further maintaining Water Spout's power if Jellicent is sent into a predicted Water-type attack. Cursed Body, on the other hand, is useful in combination with Recover, helping Jellicent stall out attacks such as Thunderbolt and Shadow Ball, and can also mess with Pokemon holding a Choice item. Because most Jellicent use Water Absorb, opponents probably won't have their Pokemon attack Jellicent with a Water-type move anyway; if you can, try to bluff a Water Absorb set. If you decide to use Cursed Body, it should strictly be used alongside Recover.

Usage Tips
========

Use Trick Room as a partner uses Fake Out or Protect. Water Spout is the move that Jellicent should be using most of the time, so if Jellicent is at low HP, use Recover to maintain its high Base Power. If running Water Absorb, have Jellicent switch in on predicted Water-type attacks to heal some of its HP. If Cursed Body is being used, spam Recover to stall out the foe's move—(space)their attack will be disabled eventually.

Team Options
========

Slow Fake Out users such as Hariyama and Scrafty help Jellicent safely set up Trick Room. Fighting-types such as Conkeldurr and the aforementioned Fake Out users pair well with Jellicent, as Jellicent can beat the Psychic-types that threaten all but Scrafty, and they can beat the Dark-types that threaten Jellicent. Mega Mawile can also handle Dark-types, and in return, Jellicent can beat the Fire-types that threaten Mega Mawile. Politoed's Drizzle ability sets up rain, and if Jellicent has Water Absorb, Politoed can spam Surf to constantly heal Jellicent to keep it healthy and retain Water Spout's power. Redirection support from Pokemon such as Togekiss and Amoonguss helps Jellicent safely set up Trick Room. Togekiss can handle most of the Dark-types that threaten Jellicent, and Jellicent can handle the Fire-, Psychic-, and Ice-types that threaten Amoonguss, which works especially well under Trick Room. Mega Camerupt and Mega Abomasnow are both great Trick Room sweepers that can easily dispose of the Grass-types that threaten Jellicent. Mawile and Scrafty provide Intimidate support, giving Jellicent an easier time against physical attackers. In VGC, you can get away with using two Trick Room setters; as a result, Cresselia and Gothitelle are good partners for Jellicent. They provide Helping Hand support to boost the power of Jellicent's attacks to monstrous levels,;(remove comma + add semicolon) but using one of them stacks up a weakness to Ghost-type attacks(this sounded awkward. let me know if my replacement doesn't sound better) however, these Pokemon share Jellicent's weakness to Ghost-type moves.

Other Options
########

Jellicent's(add apostrophe + s) has a very diverse movepool, so it can utilize includes attacks moves (replaced attacks with moves because Taunt & WoW aren't attacks) such as Hydro Pump, Surf, Icy Wind, Blizzard, Giga Drain, Energy Ball, Sludge Bomb, Taunt, and Will-O-Wisp. Safety Goggles prevents Mega Venusaur and Amoonguss from putting Jellicent to sleep with Sleep Powder and Spore, respectively, and makes Jellicent immune to Rage Powder as well as residual damage from sand and hail. Rocky Helmet racks up quick damage against Pokemon with contact moves. A Choice Scarf set was good in previous years but is now outclassed by Mega Blastoise and Hyper Voice users such as Mega Gardevoir, Mega Altaria, and Sylveon.(unnecessary) A set bluffing Trick Room can also be utilized.

Checks & Counters
########

**Typing Advantage Type Advantages**: Grass-types such as Mega Venusaur and Amoonguss resist Water Spout, can put Jellicent to sleep with their respective sleep-inducing move, and do a fair amount of damage with Giga Drain. Dragon-types such as Mega Sceptile, Mega Salamence, and Hydreigon also resist Water Spout, and they threaten Jellicent with a powerful Leaf Storm, Double-Edge, or and Dark Pulse, respectively. They do, however, have to be wary of Ice Beam. Other Pokemon that resist Water Spout include Ludicolo and Rotom-W; Ludicolo threatens Jellicent with a Giga Drain, and Rotom-W threatens Jellicent with a Thunderbolt. Cursed Body Jellicent may attempt to stall out these moves with Recover, but it can't do much damage in return. Life Orb Thundurus has a very low— (lol what is this — business)but possible—chance to OHKO Jellicent with Thunderbolt, and Bisharp easily OHKOes Jellicent with Knock Off. Ghost-types, such as Gengar, its Mega Evolution, and Aegislash, trade attacks with Jellicent. Most of the time, Jellicent wins, but depending on the scenario, Jellicent could fall short to one of those Pokemon.

**Opposing Weather**: Sun from Mega Charizard Y weakens Jellicent's main STAB attack, Water Spout, and also powers up Solar Beam, which is a big threat to Jellicent, as well. Tyranitar sets up sand to boost its Special Defense and has a chance to OHKO Jellicent with Crunch.

also sorry this took longer than expected. I had to go for a bit.

GP 2/2 :)
 
Last edited:

queez

wandering and wondering
is a Battle Simulator Moderator Alumnus
Thanks Queez! This is complete and awaiting upload.
one more thing actually. Under Set Details, specifically in the sentence "A Quiet nature further boosts Jellicent's Special Attack stat; it also lowers Jellicent's Speed stat, allowing Jellicent be faster under the effects of Trick Room," it should read "allowing Jellicent to be faster..."
I could've sworn I fixed that earlier but it looks like I didn't. Oops
 

SM979

dank memes
is a Contributor Alumnus
one more thing actually. Under Set Details, specifically in the sentence "A Quiet nature further boosts Jellicent's Special Attack stat; it also lowers Jellicent's Speed stat, allowing Jellicent be faster under the effects of Trick Room," it should read "allowing Jellicent to be faster..."
I could've sworn I fixed that earlier but it looks like I didn't. Oops
Done.
 

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