CAP 21 - Part 1 - Concept Submissions

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nyttyn

From Now On, We'll...
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This is where we discuss the general goal of the next Create-A-Pokemon project -- CAP 21. The Concept will be a guiding force throughout the ensuing project, to ensure the the final result is a cohesive competitive pokemon. Any discussions, suggestions, or submissions in later topics, that do not support the spirit of the Concept, will be moderated by the moderators.

Concepts must be presented as high-level descriptions of a general idea. They cannot be detailed Pokemon designs. Since we have polls to determine each aspect of the Pokemon, we cannot allow any specific features of the Pokemon to be determined by the details of the Concept.

We intentionally have many rules regarding Concept Submissions. If you are not prepared to read and understand all the rules, then don't bother making a submission. These rules are made to help narrow the field of concepts down to those that have been carefully designed. This is not meant to be easy for everyone -- a good, legal Concept requires a lot of thought and careful wording.

The following rules must be followed when submitting a Concept:
  • One submission per person. You may edit your Concept, but you may not change the fundamental premise after it has been posted. If editing your concept, please edit the original post instead of posting a new revision. Do not bump your Concept after you have posted it. If people do not comment on it, so be it.
    • If a QC member created a thread out of your concept, you are allowed to submit a new one at that time.
    • If a QC member has not created a thread out of your concept, you are allowed to submit a new one after one week of posting your original concept.
  • Do not duplicate or closely-resemble Concepts already posted by others. It is your responsibility to read through all previous submissions in this thread to ensure you are complying with this rule. Ignorance or laziness is not an excuse.
  • Specific Pokemon types or type combos cannot be included or excluded in a Concept. Nor can other characteristics of the Concept specifically result in in the inclusion or exclusion of Types. For example, the following phrases would be illegal:
    "This is a Fairy pokemon with..."
    "The pokemon should be immune to Ghost attacks..."
    "The pokemon should have at least 7 resistances..."
    "The pokemon should get STAB on Thunderbolt.."
  • Specific Abilities are not allowed.This applies to existing abilities and new abilities. Do not attempt to circumvent this rule by mentioning specific battle effects that can only be achieved by the implementation of an ability. For example, the following phrases would be illegal:
    "This pokemon should have a defensive ability like Intimidate or Marvel Scale..."
    "This pokemon has an ability that steals the opponent's held item..."
    "When this pokemon is switched in, all weather conditions are nullified..."
  • Movepools or lists of moves are not allowed. A specific move can be mentioned if it is the basis for the entire concept. For example, the Concept "Rapid Spinner" would obviously mention the move Rapid Spin.
  • Specific stat bias, base stats, or base stat ratings are not allowed. It is acceptable to use descriptive phrases like "fast", "bulky", "strong attacker", etc -- since there are a variety of ways a pokemon can fit those descriptions without specifically requiring certain stats. But, do not use overly-specific descriptions that would narrowly constrain the pokemon's base stat spread.
  • Indications of Physical/Special bias are discouraged, but acceptable if it is essential to the Concept.
  • Do not refer to any part of the pokemon's artistic design. For example, the following phrases would be illegal:
    "This is a bright blue pokemon..."
    "The pokemon looks like a..."
    "The pokemon uses its long tail to..."
  • A Concept Submission must be submitted in the proper format. The format is described below. If the proper format is not used, the moderators will not evaluate the submission, regardless of content.
  • CAP Projects are made for the OU Metagame: Concepts specifying other metagames or formats (such as UU, Doubles or the CAP Metagame) are illegal.
Concept Submission Format
Use this format for all concept submissions:

Here is the format with tags. Just copy/paste this into your post, and fill it out:
Code:
[B]Name:[/B] (short name)
[B]General Description:[/B] (See rules below. No more than a sentence or two here.)
[B]Justification:[/B] (See rules below.)
[B]Questions To Be Answered:[/B] (See rules below.)

[B]Explanation:[/B] (Whatever you want to say here.)
  • Name - Don't get too clever with the name. If the essence of the concept is not intuitively obvious in the name, then you are hurting your chances of people understanding it. If the essence of your concept cannot be expressed in a few words, then you need to seriously re-evaluate your concept.
  • Description - This is the official description of the concept, and must follow ALL the content rules listed above. Do not make this a long description. Long descriptions are invariably too specific or too convoluted. Keep it short. Any more than a sentence or two is TOO MUCH. Do NOT include your Explanation of the concept in the Description. See "Explanation" below.
  • Justification- A few sentences describing how the concept satisfies one or more of the following:
    • Has a positive effect on the metagame (e.g Fidgit’s Pure Utility)
    • Allows us to learn more about the metagame (e.g Tomohawk's Momentum)
    • Introduces a new niche in the metagame (such as Mollux's Extreme Makeover: Typing Edition)
    Do not make up your own categories for justification. If you cannot justify your concept against at least one of the three requirements above, then your concept is illegal for the CAP project.
  • Questions To Be Answered - The purpose of the CAP project is to learn new things about the metagame, and each concept submission is a proposed "experiment". List out a few interesting competitive questions that should be answered after properly implementing your concept. At the conclusion of the CAP project, these questions will be revisited to see how well we implemented the concept. If your questions are not significant, relevant to your Justification, and well-written -- then your concept will be rejected.
  • Explanation - This can contain just about anything. This is where you can explain your concept without restraint. You may make suggestions, even specific suggestions, regarding the possible implementation of the Concept. This explanation should help facilitate discussion of the Concept -- but the Explanation is NOT part of the Concept and will be omitted from the polls and any future use of the Concept. Since your explanation is non-binding, regarding future polls and threads, it will not be evaluated for purposes of determining if your concept is legal or illegal.
It is the submitter's responsibility to figure out how to make a legal submission within the rules listed above. Do not complain about the difficulty of making a submission in this thread. There are many, many legal concepts that can be presented within the rules. Here are few examples of good and bad Concepts from previous projects:

Good Concepts from Past Projects
"Pure Utility Pokemon"
"Anti-Ghost Rapid Spinner"
"True Garchomp Counter"
"Great Lead Pokemon"
"Ultimate Weather Abuser"
"Status Counter"​

Bad Concepts from Past Projects
"Ice-Resisting Dragon"
"Super Luck User"
"STAB Explosion Glass Cannon"
"Auto-Stealth Rock Remover"
"A Pokemon with Special Intimidate"
"Pyrokinetic Pokemon (Fire/Psychic)"
"Special Guts"
"Typing Means Nothing"​

Here's a sample of a legal Concept post:

Korski's Concept from CAP12 (Tomohawk) said:
Name: Momentum

General Description: This will be a Pokemon that can be utilized to gain or regain momentum for a player's team at any point in the match as its primary function.

Justification: Gen. 5 is a very powerful metagame. As such, most battles are won by the smarter strategist who can best maneuver around his/her opponent's onslaught to gain even a single turn's advantage, potentially clinching them the match. This process of gaining and regaining momentum is most often the defining element that makes a winner and a loser out of a single Pokemon battle. Any top player in this metagame should agree that momentum is the most crucial element in any given match; however, "momentum" itself is a rather vaguely defined term that is never really explored in concrete terms. Is it keeping opposing teams on the defensive? Forcing switches? Good prediction? Spamming U-turn? These have all been approaches to achieving momentum, but they are also player-side and largely synonymous with "strategy," as opposed to Pokemon-side and regarding a Pokemon's role on the team. Certainly there are threats like Ferrothorn/Gliscor (defensive) and Scizor/Latios/Voltlos, etc., etc. (offensive) that can achieve momentum as we know it, but there is no current niche for a "momentum Pokemon" because the concept has been purely delegated to players and not to Pokemon.

Questions to be Answered:
-How do we define momentum in terms of competitive Pokemon? What factors make current Pokemon able to achieve momentum and how can we incorporate that information into a successful CAP?
-How do different styles of play (Weather-based offense, stall, bulky offense, etc.) use momentum to achieve their goals and how can our CAP play to those strategies in an effort to take their momentum away?
-What type of traditional role (sweeper, tank, wall, support) would a Pokemon like this most resemble? Would it have to be able to fit more than one of these roles to fit in a variety of teams?
-How will the different playstyles be affected by the addition of a Pokemon that can regain offensive/defensive momentum at any given point? Will offensive teams play more conservatively? Will defensive teams play more recklessly? Will everything simply adapt to a new threat and move on normally?

Explanation: This concept should teach us just as much about the metagame during its creation process than through actual playtesting, especially in the Concept Assessment, where the community should be looking to the metagame as a whole to analyze how successful teams and players gain, regain, and maintain momentum. Since momentum has largely been defined at the discretion of the battling community and takes many forms, so too could this CAP. Scizor, Blissey, Skarmory, Magnezone, Celebi, Jirachi (Celebi and Jirachi are great examples, due to their versatility), Heatran, Balloon Heatran, etc. can all achieve momentum according to their strengths, yet all are very different. Now, I'm not about to suggest that this CAP should be able to check everything in the metagame; that's not the goal here. What it should be able to do, though, is pose a reasonable threat in some manner to a good chunk of the metagame, enough to make opponents think twice about staying in or at least think very hard about what to switch into this Pokemon. A Pokemon with almost no offensive presence can do this just as well as a blunt instrument kind of Poke.

Please try to remember that we are simply pointing the project in a general direction. We are not trying to decide anything right now. We have several weeks of polls ahead of us where EVERYTHING about this Pokemon will be dissected, discussed, voted, and decided. The Concept is a very basic guide for the creation process. It is hard to provide solid concept descriptions without basically designing the entire Pokemon right off the bat. Submissions should be written and chosen very carefully, to avoid these problems.

Best of luck!
 

Valmanway

My jimmies remain unrustled
is a Smogon Media Contributor Alumnus
This didn't get much discussion, so I think it's ok to post it again.

Name: "Li"Ability

General Description: This CAP is designed to put the opponent in an unfavorable position by taking out ability-reliant Pokemon

Justification: There are a lot of Pokemon that are used in OU for varying reasons, but one of the biggest reasons that Pokemon see usage is their abilities, such as Azumarill's Huge Power, Mega Sableye's Magic Bounce, and Mega Altaria's Pixilate. However, what would happen to their viability if a Pokemon were to suddenly make their abilities useless? Abilities are pretty much the backbone of a good deal of Pokemon seen in OU, so seeing how the metagame would change from this CAP might be worth a look-see.

Questions To Be Answered:
-How important are abilities in the OU metagame?
-Is a Pokemon's ability the main reason why a Pokemon's OU in the first place?
-How well can this CAP combat against abilities?
-Will the teambuilding process change simply because they don't want to rely on an ability that can become useless?
-Will this Pokemon be usable in a battle even when the opposing team doesn't have ability-reliant Pokemon?

Explanation: Now I know some of you are thinking "Let's just give this Gastro Acid, make it defensive, and call it a night. Nuff said." While that would be understandable, the truth of the matter is there are a wide variety of ways to approach this CAP. We could use Mummy to cripple physical attackers like Huge Power Azumarill and Technician Scizor, or Mold Breaker to slip past Mega Sableye's Magic Bounce and Mega Venusaur's Thick Fat, or we could even use Trace to take advantage of Excadrill's Sand Rush and Thundurus's Prankster. If we're daring, we could even see if Skill Swap + a mediocre ability is worth looking into. In fact, it might even be worth debating over if this should be offensive or defensive, so from what I can tell, there's a lot to talk about here. It's true that we have users of Mold Breaker, Trace, and Mummy, but that shouldn't stop us from trying them out in different ways, right? While Gastro Acid is the most direct way of handling abilities, it's far from the only way, and I think discussion on it would be quite interesting and informative.
 
Name: Can't Touch This

General Description: An Offensive Pokemon designed to make attacking it undesirable

Justification: Ferrothorn, Garchomp, and Chesnaught are all Pokemon that can make Physical Attackers think twice before attacking them lest they take damage in return. However, there are plenty of other abilities and moves that can achieve similar effects. The main thing to set this apart from Pokemon that fill similar niches would be that this mon is designed to be a Sweeper or Wallbreaker, by either racking up return damage (Iron Barbs, Spiky Shield, Liquid Ooze, etc) or receiving a boost and sacking the opponent in return (Justified, Rattled, Weak Armor, Gooey, etc).

Questions to be Answered:
-
Can a Pokemon function as an ideal mid -low health Sweeper in a meta filled to the brim with priority?
- Do certain abilities and moves pigeonhole a Pokemon into being defensive?
- Can an offensive Pokemon actually use several options to punish attackers to its advantage?
- Would the advantages of a Pokemon like this outweigh its potential cost of momentum?
- Are there some threats so relevant that risking a hit to take them out and try for a sweep is worthwhile?

Explanation: There are lots of moves and abilities that either through low distribution or poor matchups (given to Pokemon that can't really make use of them competitively) that haven't been explored all that much. This Pokemon would seek to take advantage of a collection of these options to see which ones can actually be useful given the right circumstances. Ideally, the CAP would be given 2 or so abilities that can it use to achieve the concept albeit through different means. However, with the right movepool this Pokemon could still have plenty of options to make the opponent think twice about attacking it (Sucker Punch, Spiky Shield, Counter, Mirror Coat, even Magic Coat). All in all, there should be plenty of routes a CAP like this could take to pull off a masochist style sweep/ impromptu revenge kill.
 

nyttyn

From Now On, We'll...
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
Quick reminder: If your concept was already approved or declined, there is no need to resubmit it (Unless, in the second instance, you feel that you've changed the concept radically enough that it merits a second look). Accepted concepts are still accepted, and may still be used for future CAPs, including CAP 21.
 
Posted this late in the CAP20 thread - going to trim it down and resubmit. I still like the idea, interested to know what y'all think!

Name: Unstapler

General Description: A Pokemon whose presence in the metagame drastically reduces the viability of a single OU staple.

Justification: Voodoom's concept aimed to raise the viability of a good but unspectacular OU threat (in that case, Togekiss). This seeks to do the opposite by choosing a current OU staple and trying to nuke its viability through sheer presence. This should teach us about viability on two levels. First, what happens to Pokemon A when Pokemon B is introduced as a factor? And second, should our viability-nuke succeed, what happens to Pokemons C, D and E when Pokemon A is removed as a factor? Seeing how one Pokemon might completely shut down another, and what the knock-on effects of that might be, would be super interesting.

Questions To Be Answered:

  • What level of metagame presence does a Pokemon have to have in order to affect the viability of others?
  • How powerfully can a single pokemon's metagame presence affect another's?
  • In terms of viability, is it worse to be countered or outclassed?
  • How does a metagame restabilize after losing a staple pokemon? We often watch metagames readjust after a banning, where a powerful, overcentralizing force is removed, but the metagame is rarely disrupted on the middle level - your A and B viability-tier troopers.
  • How much impact does a single mid-tier OU mainstay have on the metagame's ecosystem?
  • What pokemon and playstyles does our chosen 'target' specifically affect?
Explanation: This concept is all about viability and teambuilding considerations. Generally a Pokemon's viability should define its metagame presence, and it is something that the introduction of a single Pokemon definitely can affect. Take Talonflame, for instance: he is not the only face of priority proliferation in Gen 6, but he's certainly done much by himself to deter priority-lacking setup sweepers, who are now an increasingly uncommon sight in the meta. Which individual Pokemon were hit hardest by the dawn of priority Brave Bird? And by the same token, what would an ORAS meta without Tflame itself look like? Tflame is a top threat for sure, but it's not in a hurry to get suspect tested. It's just one example of the kind of Pokemon whose neutralization as a threat would be an interesting shakeup for the metagame - we may find that the meta balances itself pretty well on its own, or we may find that it is held in a fragile balance by a dense web of checks and counters. (That said, I'm not suggesting we actually choose Tflame as a target - his super spammable Brave Bird is keeping him in A-Tier for a long time to come.)
 
Posted this late in the CAP20 thread - going to trim it down and resubmit. I still like the idea, interested to know what y'all think!

Name: Unstapler

General Description: A Pokemon whose presence in the metagame drastically reduces the viability of a single OU staple.

Justification: Voodoom's concept aimed to raise the viability of a good but unspectacular OU threat (in that case, Togekiss). This seeks to do the opposite by choosing a current OU staple and trying to nuke its viability through sheer presence. This should teach us about viability on two levels. First, what happens to Pokemon A when Pokemon B is introduced as a factor? And second, should our viability-nuke succeed, what happens to Pokemons C, D and E when Pokemon A is removed as a factor? Seeing how one Pokemon might completely shut down another, and what the knock-on effects of that might be, would be super interesting.

Questions To Be Answered:

  • What level of metagame presence does a Pokemon have to have in order to affect the viability of others?
  • How powerfully can a single pokemon's metagame presence affect another's?
  • In terms of viability, is it worse to be countered or outclassed?
  • How does a metagame restabilize after losing a staple pokemon? We often watch metagames readjust after a banning, where a powerful, overcentralizing force is removed, but the metagame is rarely disrupted on the middle level - your A and B viability-tier troopers.
  • How much impact does a single mid-tier OU mainstay have on the metagame's ecosystem?
  • What pokemon and playstyles does our chosen 'target' specifically affect?
Explanation: This concept is all about viability and teambuilding considerations. Generally a Pokemon's viability should define its metagame presence, and it is something that the introduction of a single Pokemon definitely can affect. Take Talonflame, for instance: he is not the only face of priority proliferation in Gen 6, but he's certainly done much by himself to deter priority-lacking setup sweepers, who are now an increasingly uncommon sight in the meta. Which individual Pokemon were hit hardest by the dawn of priority Brave Bird? And by the same token, what would an ORAS meta without Tflame itself look like? Tflame is a top threat for sure, but it's not in a hurry to get suspect tested. It's just one example of the kind of Pokemon whose neutralization as a threat would be an interesting shakeup for the metagame - we may find that the meta balances itself pretty well on its own, or we may find that it is held in a fragile balance by a dense web of checks and counters. (That said, I'm not suggesting we actually choose Tflame as a target - his super spammable Brave Bird is keeping him in A-Tier for a long time to come.)
This sounds like Aegislash, except only directed at one Pokemon. Aegislash made Pokemon like Jirachi, Hawlucha, Starmie, and countless other Pokemon much less viable. The biggest issue with such a CAP concept is making sure that it is directed towards reducing the viability of only one Pokemon and not several others, as this would cause an intense centralization that we experienced with Aegislash.
 

Astra

talk to me nice
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Sorry if I have some errors or flaws. This is my first time posting a CAP idea. :P

Name:
The True Hit and Run Partner

General Description: A Pokemon that can create a good VoltTurn core with an unlikely Volt Switch/U-Turn user.

Justification: Pokemon like Scizor, Landorus-T and Rotom-Wash are very common users of Volt Switch/U-Turn. Because of this, they are used in VoltTurn cores. These cores also very common, so it's fairly easy to point it out at the team preview. There are many other Pokemon that has U-Turn or Volt Switch in their movepool. However, they are hard to make a VoltTrun core around because of many reason, some of them which involve how low their viability is or how hard it is to make a core with the Pokemon in general. Using a Pokemon with this idea can help other Volt Switch/U-Turn users become more viable in VoltTurn cores when paired up with the Pokemon. This Pokemon could teach us how VoltTurn cores can effect OU metagame using very unlikely Pokemon. This Pokemon could introduce VoltTurn at a whole new level. With it being paired with an unlikely Pokemon in a VoltTurn core, it could have people asking to him/herself "Will this Pokemon Volt Switch/U-Turn out into (Pokemon that is paired with this one) or "Should I stay in, predicting it will use Volt Switch/U-Turn or will he/she predict that and use (insert move here) to (insert a scenario here)?"

Questions To Be Answered:

-How can one Pokemon make another Pokemon viable on a VoltTurn core? Can it even be done?
-What examples of Pokemon with Volt Switch or U-Turn can be paired with such a Pokemon to make it somewhat viable on a VoltTurn core?
-Can a Pokemon commonly used in VoltTurn cores be able to pair up with a Pokemon with this idea to make a VoltTurn core?
-Can a Pokemon that can counter or check VoltTurn cores be able to counter or check a VoltTurn core with a Pokemon with this idea and an uncommon VoltTurn Pokemon? Can it also be able to counter or check a VoltTurn core with a Pokemon with this idea and a common VoltTurn Pokemon?
-How would a Pokemon with this idea effect the metagame? Will it only effect the VoltTurn things or the metagame itself?

Explanation: The Pokemon could be paired up with any Volt Switch/U-Turn user, but this is only taking note of Pokemon that are not as viable as Scizor or Rotom-Wash. A good example of a Volt Switch/U-Turn user is Cobalion. Volt Switch is most commonly used on its Stealth Rock set. If Cobalion was paired up with a Pokemon with this idea, it could maybe help Cobalion to set up rocks. However, this could backfire and you can put yourself in a bad place, such as using Stealth Rock on a Pokemon with Magic Bounce. This means that it would require skill and your Pokemon knowledge to use a VoltTurn core with a Pokemon with this idea, and even a VoltTurn core in general. It would also be helpful to have something if something happens. A good example is a WishPasser. It allows to keep the core at a good health level for it to switch with no or little danger. Another good example of this is a Rapid Spinner or Defogger. It would remove hazards on the field to allow the Pokemon in the core at a good health level for it to switch safely. Still, VoltTurn cores would still have some flaws to keep it from not being perfecting, even with a Pokemon with this idea. So, we try to patch up the flaws a bit to make it closer the perfect core idea.
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
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Sorry if I have some errors or flaws. This is my first time posting a CAP idea. :P

Name:
The True Hit and Run Partner

General Description: A Pokemon that can create a good VoltTurn core with an unlikely Volt Switch/U-Turn user.

Justification: Pokemon like Scizor, Landorus-T and Rotom-Wash are very common users of Volt Switch/U-Turn. Because of this, they are used in VoltTurn cores. These cores also very common, so it's fairly easy to point it out at the team preview. There are many other Pokemon that has U-Turn or Volt Switch in their movepool. However, they are hard to make a VoltTrun core around because of many reason, some of them which involve how low their viability is or how hard it is to make a core with the Pokemon in general. Using a Pokemon with this idea can help other Volt Switch/U-Turn users become more viable in VoltTurn cores when paired up with the Pokemon. This Pokemon could teach us how VoltTurn cores can effect OU metagame using very unlikely Pokemon. This Pokemon could introduce VoltTurn at a whole new level. With it being paired with an unlikely Pokemon in a VoltTurn core, it could have people asking to him/herself "Will this Pokemon Volt Switch/U-Turn out into (Pokemon that is paired with this one) or "Should I stay in, predicting it will use Volt Switch/U-Turn or will he/she predict that and use (insert move here) to (insert a scenario here)?"

Questions To Be Answered:

-How can one Pokemon make another Pokemon viable on a VoltTurn core? Can it even be done?
-What examples of Pokemon with Volt Switch or U-Turn can be paired with such a Pokemon to make it somewhat viable on a VoltTurn core?
-Can a Pokemon commonly used in VoltTurn cores be able to pair up with a Pokemon with this idea to make a VoltTurn core?
-Can a Pokemon that can counter or check VoltTurn cores be able to counter or check a VoltTurn core with a Pokemon with this idea and an uncommon VoltTurn Pokemon? Can it also be able to counter or check a VoltTurn core with a Pokemon with this idea and a common VoltTurn Pokemon?
-How would a Pokemon with this idea effect the metagame? Will it only effect the VoltTurn things or the metagame itself?

Explanation: The Pokemon could be paired up with any Volt Switch/U-Turn user, but this is only taking note of Pokemon that are not as viable as Scizor or Rotom-Wash. A good example of a Volt Switch/U-Turn user is Cobalion. Volt Switch is most commonly used on its Stealth Rock set. If Cobalion was paired up with a Pokemon with this idea, it could maybe help Cobalion to set up rocks. However, this could backfire and you can put yourself in a bad place, such as using Stealth Rock on a Pokemon with Magic Bounce. This means that it would require skill and your Pokemon knowledge to use a VoltTurn core with a Pokemon with this idea, and even a VoltTurn core in general. It would also be helpful to have something if something happens. A good example is a WishPasser. It allows to keep the core at a good health level for it to switch with no or little danger. Another good example of this is a Rapid Spinner or Defogger. It would remove hazards on the field to allow the Pokemon in the core at a good health level for it to switch safely. Still, VoltTurn cores would still have some flaws to keep it from not being perfecting, even with a Pokemon with this idea. So, we try to patch up the flaws a bit to make it closer the perfect core idea.
We just did 2 CAPs on cores. I highly doubt anyone wants to do another anytime soon.
 
Name: The Snowball Effect

General Description: This pokemon may look quite unassuming, but left unchecked it can grow into a massive threat in unconventional ways.

Justification: The OU metagame is a fast one. The meta focuses less on set up sweepers and more on pure power from mons like Charizard Y and Landorus as well as hazards from defensive mons like Ferrothorn and Skarmory. This potential CAP will create a new niche in the meta: a mon whose power increases only when left unchecked.

Questions To Be Answered:
- How can a pokemon build momentum without using moves like Volt Switch or U-Turn?
- How can a pokemon take advantage of opportunities presented to it in the most efficient and effective way?
- What kind of team would this mon fit into? Stall teams looking for a win con? Hyper Offense looking for a great addition?
- How will this pokemon find a new niche in the OU metagame that isn't just a carbon copy of another?

Explanation: This pokemon would be both challenging and fun to play with; the kind of mon that makes you smile when it works. This is in no way suggesting a gimmicky mon, but rather a niche one. This pokemon should be versatile; allowing teams to be built around it while being a final addition to others. This pokemon could reach it's "snowball effect" by set up, or by moves like Echoed Voice. There is a lot of room to grow with this CAP.
 
Name: Aroma-Therapeutic Gentle Giant
Description: A Pokemon sitting behind a meaty Attack OR Special Attack stat, but that uses the switches that it forces as its chance to heal its teammates, namely via Aromatherapy/Heal Bell & Wish.
Justification: So basically my concept is that of an offensive cleric. Do clerics already exist? Certainly. There's Xerneas, for starters, but he's out of the question for the OU environment. Florges and Vaporeon also make viable clerics, but both usually have their EVs invested into their defenses, and rarely have enough left over to make much of an impact on the offensive side of things. Same goes, to a laughably bigger extent, Blissey and Chansey, as they don't even have offensive stats that can be worked with. Truth be told, there's only one Pokemon that can realistically fill the role of the offensive cleric in OU, and that goes to Sylveon for her powerful Pixilate-boosted Hyper Voices, which comes especially in handy against Substitute users. But if Sylveon invests in Special Attack, then comes the question of whether she's being used wrong, as the more obvious choice would be to run similar EVs as for Florges or Vaporeon above. As this page from an issue of The Smog suggests, a cleric that can combine great bulk with a notable offensive prowess will be a welcome addition to the metagame, and perhaps we can learn a little more about the role of the cleric as a whole.
Questions to be Answered:
- Can this Pokemon's stats encourage deviation from its role? If so, what can we do to prevent that?
- Are offensive clerics more effective than their defensive counterparts?
- What kind of speed tier should we put such Pokemon at in order to get the most out of its role?
- How much coverage should we provide our offensive cleric? Can we forgo it completely by giving it a strong offensive typing combination?
Explanation: Honestly, the justification should've covered everything there is to be said, and if I dare say anything more, it'll either be distracting or feel redundant. Sure, I could state why Xerneas is out of the question, but you lot should know why already. I could give more examples of Pokemon used as clerics, but they all have the same reasons as Blissey and Chansey for why they don't work as offensive ones. And for those of you who're wondering why not just use Sylveon with offensively geared EVs anyway, go ahead and try it. Lemme know how well it works out.
 
Name: Aroma-Therapeutic Gentle Giant
Description: A Pokemon sitting behind a meaty Attack OR Special Attack stat, but that uses the switches that it forces as its chance to heal its teammates, namely via Aromatherapy/Heal Bell & Wish.
Justification: So basically my concept is that of an offensive cleric. Do clerics already exist? Certainly. There's Xerneas, for starters, but he's out of the question for the OU environment. Florges and Vaporeon also make viable clerics, but both usually have their EVs invested into their defenses, and rarely have enough left over to make much of an impact on the offensive side of things. Same goes, to a laughably bigger extent, Blissey and Chansey, as they don't even have offensive stats that can be worked with. Truth be told, there's only one Pokemon that can realistically fill the role of the offensive cleric in OU, and that goes to Sylveon for her powerful Pixilate-boosted Hyper Voices, which comes especially in handy against Substitute users. But if Sylveon invests in Special Attack, then comes the question of whether she's being used wrong, as the more obvious choice would be to run similar EVs as for Florges or Vaporeon above. As this page from an issue of The Smog suggests, a cleric that can combine great bulk with a notable offensive prowess will be a welcome addition to the metagame, and perhaps we can learn a little more about the role of the cleric as a whole.
Questions to be Answered:
- Can this Pokemon's stats encourage deviation from its role? If so, what can we do to prevent that?
- Are offensive clerics more effective than their defensive counterparts?
- What kind of speed tier should we put such Pokemon at in order to get the most out of its role?
- How much coverage should we provide our offensive cleric? Can we forgo it completely by giving it a strong offensive typing combination?
Explanation: Honestly, the justification should've covered everything there is to be said, and if I dare say anything more, it'll either be distracting or feel redundant. Sure, I could state why Xerneas is out of the question, but you lot should know why already. I could give more examples of Pokemon used as clerics, but they all have the same reasons as Blissey and Chansey for why they don't work as offensive ones. And for those of you who're wondering why not just use Sylveon with offensively geared EVs anyway, go ahead and try it. Lemme know how well it works out.
This would actually be an interesting concept to explore. Most clerics in OU cannot fit on offensive teams because they are complete momentum killers, such as Chansey, do not exert enough offensive pressure while running a Cleric set, such as Sylveon, or have better things to do, such as Celebi. Something being able to apply enough offensive pressure and provide Cleric support at the same time is not an easy task. You could throw U-turn in to recover lost momentum from using Heal Bell as well.
 
This sounds like Aegislash, except only directed at one Pokemon. Aegislash made Pokemon like Jirachi, Hawlucha, Starmie, and countless other Pokemon much less viable. The biggest issue with such a CAP concept is making sure that it is directed towards reducing the viability of only one Pokemon and not several others, as this would cause an intense centralization that we experienced with Aegislash.
My thinking is that it's alright - inevitable, even - to affect some other mons, so long as the chosen target is hit hardest. And figuring out how to do that is really the essence of the concept! There are plenty of pokemon in OU that are individually targetable. M-Sable, as a brief example/simulation, would be unique dead weight against a Fairy/Fire setup sweeper with Mold Breaker Taunt. I agree that balancing the cap would be a large part of the job - I like that it makes us think about what makes a metagame-defining-but-not-broken threat, and I tried to reflect that in the questions. Malaconda caused similar discussions, and I remember that being an enjoyable process. Incidentally, playtest usage habits work to our advantage here - even if it isn't S-tier, people will use the cap anyway, so we get to watch the tier shape itself around it.
 
Ok, here goes.

Name: Hazard Magnet

Description: A spinblocking pokemon that also can keep/punish common defoggers from doing their job. Obviously, would have a good type matchup against common spinners and defoggers.

Justification: In the OU metagame today, spinners and defoggers make their homes on every effective team, which I personally find makes it difficult to run a hazard-stacking offense- a style that has more potential then it is initially given. How are defoggers stopped? By defiant Thunderus and Bisharp, I suppose. And perhaps very fast taunt users. Spinners excadrill and starmie are also prevelant in the OU metagame, and both of them have ways of squashing spinblockers. So, I think a pokemon able to completely shut down hazard removers would not only make hazard stacking more interesting and viable, but also make pokemon like accelgor, froslass, and spikes Scolipede a lot more viable.

Questions to be answered:
-What would happen if hazards were to stay on the field for the entire game?
-What could players do to get hazards off the field with this pokemon around?
-Would fast taunt users like Azelf be used over spinners and defoggers?
-What would happen to the current defoggers and spinners in the metagame? Would they fall into obscurity?
-Overall, what pokemon and playstyles would benifit from this pokemon and which would be harmed?

Explanation: This Pokemon could make some pokemon and break others, and I think it would be fun to see what would happen to the metagame as a whole. The stat spread potential for this Pokemon is pretty wide open, too, from a bulky attacker to a speed killer. It could fit into a veriety of teams, though it would probably be better on HO. Finally, keeping hazards on the field would probably be an important job, making is so that the pokemon that counter this one would rise drastically, and pokemon that are there solely for their spinning/defogging perposes would have a lot of fun finding a viable niche. Thanks!
 
I was sitting on this concept for half of a CAP Project, unable to flesh it out for submission. Now, after looking over several of the older Concept Submissions, I present to you this.

Name: When All You Have is a Hammer…

Description: There have been Pokémon created by Smogon where they were specialized for certain functions. Never before has a Pokémon be specialized to the degree where it can literally do nothing else.

Justification: Versatility is big in Pokémon, but how big is it? We find out by creating a Pokémon that has no versatility whatsoever. (Allows us to learn more of the metagame)

Questions to be answered:

  • Can a Pokémon with a single, overspecialized use thrive in a tier where most Pokémon are not specialized to that degree?
  • Can a predictable Pokémon with (almost) no availability for variation with its actions still make a home for itself in OU?
  • What challenges would such a Pokémon have to overcome by themselves? What challenges should they not be able to deal with?
  • What teammates would be able to patch up the holes created by the created Pokémon’s overspecialization?
  • What specialization would such a Pokémon have to have in order to make a place for itself on a team where it is competing for a spot against Pokémon with more customization?
  • How much restriction is too much restriction?
Explanation: Over a decade ago, when Pokémon Gold and Silver hit stateside, there was one Pokémon that was considered a gimmick. It only had four moves, and it could not learn any from anywhere else. Then, a few years later, when Ruby and Sapphire came to us, it was given a pre-evolution, an ability unique (at the time) to its evolutionary line, and three moves from its pre-evolution. With that, it was banned from Nintendo hosted tournaments and was placed into the ‘Uber’ tier, along with its pre-evolution, for that generation and the next.

That Pokémon was Wobbuffet.

What made it so fearful that this unassuming Pokémon was banned for two generations? It was designed, with its base stats, its limited movepool, and its ability, to do one thing, and one thing only: counterattack. And that it did well.

While I do not want to see Wobbuffet 2.0, or the next sweeper, I want to see something that is restricted in some way to a single role, with no choices, even non-competitive ones, outside that role. STAB sweeper? Give it an ability that boosts power, place stats accordingly, and give it only STAB attacking moves. Defending wall? Give it a defensive ability, focus on defensive stats, and don’t give it a single attacking move (not even the common staples of Hidden Power, Frustration, or Return).

The way I would expect the project would go from here would be to identify what niche we want the Pokémon to have (variation on an attacker (like STAB only attacker), a cleric, a wall, or a specialized supporter), and then work towards that goal, not using anything that goes against the concept. The easiest way to do this would be to limit the movepool to only a dozen moves, and only half of them competitive. Of course, there would likely be other methods I am missing that we are free to go and explore.


The name of this concept comes from the phrase: ‘When all you have is a hammer… everything looks like a nail.’
 
Name: Hazard Magnet

Description: A spinblocking pokemon that also can keep/punish common defoggers from doing their job. Obviously, would have a good type matchup against common spinners and defoggers.
Not to be nitpicky, but doesn't "spinblocking" imply a Ghost typing?

I know there are other ways to deter Rapid Spin, such as Iron Barbs (if the user faints from passive damage) or Exploding in the face of the spinner, but this sounds way too Ghost-specific.
 
Name: Slow but Ahead of the Game

General Description: A slow Pokemon with a beefy stat spread that is able to utilize powerful priority.

Justification: Large portions of the OU metagame are reliant on priority moves. For example, Talonflame, Bisharp, and Scizor are all known for their priority. When you think Talonflame, your automatic response is "Brave Bird", no? This creation would be another Pokem2n to have priority instantly come to mind when you think of it. The Pokemon would be slower than the average Pokemon, but would pack a useful attacking stat and solid bulk to create a more interesting priority-famous Pokemon.
Questions to be Answered:
  • Would even more priority be unhealthy for the metagame?
  • Would a slower priority user be feasible, considering priority is related to the speed of a Pokemon?
  • How relevant would the Pokemon be if it has a good stat spread?
  • Will teambuilding be adjusted to take on this Pokemon's priority?
  • Will set up be dissuaded because priority will keep it in check?
  • Can this Pokemon fulfill other roles outside of being a priority abuser?
  • Could this Pokemon potentially adjust how current priority brackets are handled?
Explanation: This Pokemon would aim to take on a new priority role and potentially transfer how priority brackets are considered. So far, priority brackets are determined with a formula of bracket > speed, but what if this CAP took the concept and made speed entirely irrelevant? What if the Pokemon had 20 Speed, but was able to move before a Pokemon with say 140 Speed? This is the base of priority, and the reason that this would be possible in the first place. My explanation for removing this is to create a Pokemon who has absolutely terrible Speed, but is able to abuse its powerful priority. Think about it. The Pokemon I mentioned above actually invest into Speed to make sure their priority goes first; why not make it so investing in Speed is completely useless? The priority it receives could possibly be +2 priority? Or it could have a Prankster-like ability? Who knows?! The possibilities for making a Pokemon able to completely neglect the Speed stat is an interesting one that OU does not see quite as often.
 
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Name: Slow but Ahead of the Game

General Description: A slow Pokemon with a beefy stat spread that is able to utilize powerful priority.

Justification: Large portions of the OU metagame are reliant on priority moves. For example, Talonflame, Bisharp, and Scizor are all known for their priority. When you think Talonflame, your automatic response is "Brave Bird", no? This creation would be another Pokem2n to have priority instantly come to mind when you think of it. The Pokemon would be slower than the average Pokemon, but would pack a useful attacking stat and solid bulk to create a more interesting priority-famous Pokemon.
Questions to be Answered:
  • Would even more priority be unhealthy for the metagame?
  • Would a slower priority user be feasible, considering priority is related to the speed of a Pokemon?
  • How relevant would the Pokemon be if it has a good stat spread?
  • Will teambuilding be adjusted to take on this Pokemon's priority?
  • Will set up be dissuaded because priority will keep it in check?
  • Can this Pokemon fulfill other roles outside of being a priority abuser?
  • Could this Pokemon potentially adjust how current priority brackets are handled?
Explanation: This Pokemon would aim to take on a new priority role and potentially transfer how priority brackets are considered. So far, priority brackets are determined with a formula of bracket > speed, but what if this CAP took the concept and made speed entirely irrelevant? What if the Pokemon had 20 Speed, but was able to move before a Pokemon with say 140 Speed? This is the base of priority, and the reason that this would be possible in the first place. My explanation for removing this is to create a Pokemon who has absolutely terrible Speed, but is able to abuse its powerful priority. Think about it. The Pokemon I mentioned above actually invest into Speed to make sure their priority goes first; why not make it so investing in Speed is completely useless? The priority it receives could possibly be +2 priority? Or it could have a Prankster-like ability? Who knows?! The possibilities for making a Pokemon able to completely neglect the Speed stat is an interesting one that OU does not see quite as often.
It sounds like you want to build a bulky user of Pixilate / Refrigerate / Aerilate that has Extreme Speed. That pretty much fits the criteria of what you are looking for, but this seems too limited of a concept to spend an entire CAP on.
 
It sounds like you want to build a bulky user of Pixilate / Refrigerate / Aerilate that has Extreme Speed. That pretty much fits the criteria of what you are looking for, but this seems too limited of a concept to spend an entire CAP on.
Not an -ate Pokemon, but a Pokemon to utilize priority in a way not seen before. -ate is too good to just hand out, and I don't think that would be a good thing to create at all.
 
Name: Rocking the Rock Types

General Description:
A Rock type that goes against the usually high defensive bulk of rock types and goes for more of a special defensive bulk.

Justification: The Rock type is rather risky defensively. Tied with Grass, Rock types have the most weaknesses of any type, with five (Fighting, Grass, Ground, Steel and Water)! Because 2 of those are special and because water is the most common Pokemon type and is common in all tiers of the meta game most might find that rock would be a horrible special tank. But what many overlook 2 facts that could make it a major threat. 1. Sandstorm was made for rock types to be specially bulky.This is a quote straight from bulbapedia. "Starting in Generation IV, Rock-type Pokemon have their Special Defensive boosted by 50% during a sandstorm." This is usually missed when thinking about sandstorm. But gives rock types a free assault vest without having to deal with having to use only attacking moves. This lets a wall invest in recovery and other items that may benefit it to become a greater bulk. 2. fire, flying, normal and poison are all resisted by rock. With many Pokemon like Togekiss, Charizard, Tomohawk, Gengar, Thundrus, Aurumoth, Tornadus, Syclant and Volcorona all using special moves resisted by rock and only Gengar and Tomohawk (Maybe Aurumoth if you use surf) having the coverage to react to them.
Questions To Be Answered:
  • Can Sandstorms 50% Special Defense boost to rock types even be used?
  • How does a Special Defensive rock type fit into the game?
  • Will movesets be changed or new sets be run to counter this?
  • How will other Pokemon combo with this Pokemon?
Explanation: I feel that because sandstorm gave rock types this amazing ability boost it seems kinda sad to waste it. The only Pokemon to date that uses this ability effectively is Tyranitar and thats only because it has sandstream. This Idea also combos with CAP that already exist like fidgit who can set up a sandstorm for up to 10 turns! Stalagem could be just the slightest bit bulkier and take hits better with the sandstorm up. It will also give sweepers in general a boost with sandstorm being able to break the sashes of all non rock, steel and ground Pokemon (Which is most the meta).
 
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PS: My Showdown name is CAPIsCool, didnt know if it was needed to say, but i did anyway. Also, just because I'm a beginner, please give me a chance to get a good CAP Idea going. Don't underestimate the power of a beginner. As many people hate beginner's for some reason.

Concept Name: Tanky Pacifist

General Description: A Tanky Pokemon that stays in the back. It is made to take hits and use Moves that rather Stall, Support, or that just plain annoy people, but has VERY limited attacking moves and if so, most of them are special. A good comparison is like a better, slightly more Diverse Wobbefet. This pokemon is meant to be a tank that supports. It uses Pure Defense and can learn a great majority of status attacks.

Justification: I say that there are a ton of tanks, this one is more like a Chansey or Wobbefet. Which it kinda is, but this one will be more unique, as it has a VERY wide Status moveset and could rule a field without even using a damaging move, truly earning the title as Pacifist. Chansey is another big comparison, because it's meant to stall out.... but this pokemon is more of a staller/ set up than just a tanky pokemon, which gives it more purpose. Not many pokemon could do the exact things I described, and even so.... they have many weaknesses..... not just typing weaknesses, I mean ability/attack weaknesses. A huge counter to stallers is Magic Guard/ Magic Bounce/ Unaware. And a main defensive pokemon is usually brought down by status effects. This pokemon will make sure none of that doesnt happen. This may sound op, but there is one way to work around this pokemon if you were to fight it..... use it's own strategy against it, it's that or try and get a pokemon that is meant for sweeping. So to sum up this Justification, not many pokemon can juggle around different roles easily..... this one can with ease.

Questions to be answered:

.
How can a team beat this if they dont have specific pokemon?
. How can this pokemon bare the true name " Pacifist "
. How can you find an easy weakness against this pokemon.
. Is this pokemon too op
. A potential roadblock to this concept is it's power, and the ability Prankster. As Prankster can easily stall out this pokemons Attacks, and it's power may be too great for the metagame.
. How could this pokemon be balanced enough for the metagame.
. How can taunt affect this.

Explanation:
This may seem impossible to beat, but it has MANY possibilities to be used in Meta game, and theres many plans and pokemon out there in the meta game, so it can be countered quite easily as long as you have a thorough plan, so be prepared to go against this if it ever does get accepted. The guidelines said I Could add some suggestions here, so here are some. Having it be a typing that's pretty resistant to a good amount of types may be nice, but it's your decision. This pokemon having a devious stalling ability like " Prankster, Illusion, Magic Bounce, Shadow Tag, Magic Guard, etc. " would be pretty nice too, but like I said.... it's your decision. Also, Taunt may seem very effective on this pokemon..... but like i said, it will still have attacking moves..... just not a lot. Some of them could possibly be very powerful, and if this pokemon gets Magic Bounce.... Taunt has no effect..... or this pokemon could be immune to dark type attacks. Ex: It if gets the ability Justified ( Theres another suggestion. )...... it will raise its attack, although thats very useless as it probably wont be getting many physical attacks, it still gives immunity to dark type attacks. PS: As a recommendation ( It's your decision ) It should have a decent base Sp Atk ( Like 60-90 ), because if something goes wrong with status attacks.... it has back up.

I hope you liked my idea please do not deny this right away..... as I will be taking input from reply's to make this better.

In Response to Alfalfa ( she was on the CAP 20 ) : Okay, this is different from Wobbufett as it can use Actual physical attacks and will have an immense special move set. And this is different from Chansey due to the fact that this is a physical wall too..... that can do move than just Wish, Siesmic Toss, and be a sitting duck. Also, this isnt exactly an " annoying set ", it's just meant to be a bit of a challenge. Plus it's meant to be beatable. And to clarify how I want it to work out.... I want it to be a CAP Supporter that can mix all of the different forms of tanks and juggle them well, so I want it to work out life a Modified Wobbufett + Chansey, but with a bit more offense..... also, thats just an Example, that wont be exactly how it is. And may you please rate this.... like is it a good pkmn.

In Response to Toebag: those are suggestions, as they said that it could be done to add suggestions. Plus the staus moves is the concept.
 
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ThePokeCreator The problem with your concept is that it pretty much already says what the pokemon should be like.
-This pokemon should use mostly special moves.
-It should use a wide range of status moves.
-It should be immune to status.
-It should probably have a Sp.Atk stat of 60-90.

Apart from this being against the rules when submitting a concept, it also makes it boring because there's little else to discuss. You see where I'm coming from? It's too concentrated/inundated with suggestions for what it should end up being like. This means community doesn't have free reign to discuss and develop a new pokemon because it's already half done for us.

This is nothing to do with newness by the way, the concept in CAP20 was submitted by someone with very few posts. So I heavily suggest that you carefully read the submission rules in the OP again, and examine the concepts that have had a thread made for them. Even if they ended up being denied, the content of the concepts were open ended enough for the CAP community to see potential.
 
Name:
Resourceful

General Description:
A Pokemon that is capable of using one or several different held items not usually seen in the metagame to maximum effect.

Justification:
I would like to redirect the attention of the CAP project away from solely Pokemon and on an external source not usually examined: items. To design a Pokemon around unconventional or underused items would allow us to examine just how powerful of an effect these held items can have, as well as introducing a rather wacky element to the metagame.

Questions to be Answered:
- What makes an item powerful? Is it the Pokemon commonly found using them, or the effect of the item itself?
- Are there items out there that are not used simply because there have been no Pokemon to fully utilize them?
- How dependent are Pokemon on their held items?
- To what degree does changing a Pokemon's item have on its role in a team, and how does not knowing (or discovering) the opponent's held item affect the decisions he or she makes?

Explanation:
Choice items, Leftovers, Life Orb, etc. are staples of the metagame. But as I was browsing Bulbapedia, I came across the list of held items, and was absolutely staggered by the number of them compared to the 5-10 items that are so commonly used in the metagame. Because of the flexibility afforded by the CAP, I would like to see how powerful of an effect items could have on a Pokemon, either by maximizing the ability of a single item by building a Pokemon around it, or by making the Pokemon versatile by using unconventional items to complement its typing, ability, moveset, etc. I also really wanted to have us research, explore, and discover the vast array of items that are forgotten or overlooked in the game of Pokemon. Hopefully, there are items out there that simply have untapped potential and are waiting to be used.
 
Name:

The "Perfect" Status

General Description:

Having the ability to place the "perfect" status on a Pokemon limiting its sweeping, tanking, or wall-breaking ability.

Justification:

The ability to burn a strong physical attacker, paralyze a speedy special win-condition, or poisoning a wall or tank would be able to have a strong impact on the very offensive/balanced meta-game. It will help your own sweepers/cleaners to be able to have better 1-on-1 match ups against other Pokemon.

Questions To Be Answered:

Will you be able to place all the proper status on a single Pokemon without having four move syndrome?
Will this create a increase in magic bounce/coat user or taunters?
Does switching out lessen the ability of trying to place a certain status on key Pokemon on a team?
Will it decrease the use of very speedy and offensive Pokemon?
Would their be an increase in clerics as a Pokemon role?
Can adding a more support Pokemon on teams led to different game-play decision early/mid-game?
will (assuming examples like thunder-wave and wil-o-wisp) will abilities like volt absorb, lightning rod, and flash fire become more popular?
Could an ability that increases the likely hood of secondary affects be used to add damage into the equation? (ex: discharge having 60% chance to paralyze)

Explanation:

The ability to spread statuses is detrimental to most offensive based teams. A burn or paralyze on your mega-metagross or mega-lopbunny could put the out of effective use for the rest of the match. It could spread its statuses through attacking moves or support moves depending on ability/item and move pool. About the switching issue using a trapping move/ability would insure they get the status you want them to have.
 

OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
Name: Power Play


General Description: This pokemon is made to keep a sweeper from destroying your team and to help bring a comeback


Justification: Sweepers like Mega Scizor or Mega gardevoir tend to destroy teams after set up and this would be something to break it and help counter sweepers that can beat the odds and pull a comeback for you and your team. It's also to discourage sweepers and to encourage other pokemon, ones which wouldn't normally be used in the OU metagame

Questions to be Answered: -How do we create a power play that wouldn't become overcentralized in the metagame? What factors make current Pokemon able to counter sweepers and help itself pull it's team back into the game?
- How do different styles of counters help keep sweepers from breaking the metagame and how would they be healthy for the overused metagame?
- How would this CAP fit into the OU metagame and what would it adversely affect?
- How would this help less used pokemon shine in the metagame?
- What type of sweepers would this discourage?
-How would this help to improve the metagame?

Explanation: This concept is to help show how overcentralizing some pokemon are and that we should be using different pokemon than what breaks the metagame and bring everything to their full potential, and sometimes even higher! This pokemon is to help less used pokemon shine and cause comebacks to help win a game. However, it’s not made to be overcentralized but instead to help pull a team on it’s feet
 
Name: Power Play
General Description: This pokemon is made to keep a sweeper from destroying your team and to help bring a comeback
Honestly, sweep stoppers are insanely common in OU, more-so than in any other format. We have Talonflame, Keldeo, Thundurus, Clefable, Megagross, and Gengar just to name a few. And that's not even bringing up the plethora of pokemon that are built to stop very specific sweeps, like in the case of Scarf Magnezone.
 
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