Hello everyone.Today I'm here with a sand offensive RMT build around Meta Metagross(God I need a new playstyle). The reason why I built it because I was excited that metagrossite survive the suspect and I wanted to build a sand team around it. So here we go and I would really like some positiv criticism on it because I believe this team has alot of room for improvement.
Proof of ladder(Alt name Jack41):
Recommended music while reading RMT:
MK_III (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Ice Punch
- Hammer Arm
- Zen Headbutt
So heres pretty much the focus of the team. This set is pretty much kinda standard except I didnt want to use earthquake because I didnt want to be walled by Ferrothorn and no grass knot because quagsire with latios and volcarona which will be introducted later.
P.S If someone gets the reference in Metagross nickname you are my hero :)
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Hidden Power [Ground]
- Giga Drain
- Flamethrower
- Quiver Dance
Volcarona has been a very fun poke too use on my sand teams lately. The reason for its ev spread because I wanted to outspeed scarf Lando_t after a quiver dance. Flamethrower is to ensure I kill scarf Lando-T after rocks. Hidden power ground is so Volcarona doesn't get walled by Heatran. Because of its bulk, Lum Berry and Quiver Dance it can set on bulky water types like Rotom-W, Quagsire, Slowbro etc...
Also its main job is to handle steel types life Ferrothorn and Skarmory that walls half of this team.
Latios (M) @ Lum Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Psyshock
- Hidden Power [Fire]
- Draco Meteor
So on everyone of my sand team(okay all my teams) I want to make sure I have a way to deal with breloom with focus sash in a way that I dont have to sach a poke or make a poke sleep fodder. Latios here takes that role with its lum berry. Initially it was specs latios but then I realised some game mechanics around Choice items + Sleep talk that actually didnt help me so I change it to a calm Mind set to give it nearly the same power. HP Fire is mainly for steel types since they kinda wall half my the team.
Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Dark Pulse/Taunt
- Fire Blast
- Stealth Rock
Tyranitar Is here Because I wanted to add the sand rush Combo with Excadrill. I chose Special Hazard T-Tar because Physical T-Tar wasnt working with the team well enough because T-Tar was being Will-O-Wisp'd alot. Also Ice beam and fire blast does alot of damage and potential OK pokes like Ferrothorn, Gliscor, Landorus Skarmory and Scizor/Mega Scizor. The reason i chose focus sash instead of smooth rock was so it survive a hit and deal damage and the extra 3 turns of sand can do more harm then good i rely on the sand rush combo. Taunt can be used instead of dark pulse to have better hazard control and most people dont suspect Tyranitar to have Taunt.
Shoutouts to Analytic for the idea to add taunt onto Tyranitar since I got the idea from his Altaria sand team
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Iron Head
- Rapid Spin
- Rock Slide
- Earthquake
Excadrill Here is pretty much the standard set. I usually like to use Jolly excadrill on my sand team so I wouldnt risk speed ties with Adamant drill but I really needed the extra offensive power so I can handle against stall pokes like chansey and scarf Lando-t because their threats too this team. Also, Excadrill really helps against birdspam since it outspeeds most birds in the sand and rock slide is an almost guaranteed 1HKO against Talonflame unless it miss. Then you just cry lol.
-1 252+ Atk Life Orb Excadrill Iron Head vs. 0 HP / 24 Def Landorus-T: 136-161 (42.6 - 50.4%) -- 1.6% chance to 2HKO
252+ Atk Life Orb Excadrill Earthquake vs. 4 HP / 252+ Def Eviolite Chansey: 320-376 (49.8 - 58.5%) -- 98.8% chance to 2HKO
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Superpower
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
Thundurus main role on this is as a special attaker to deal with bulky water types and pokes like skarmory so Zard Y didnt have the pressure to get rid of threats to sand alone. The reason for superpower instead of Focus blast is A. It hurts the soul when focus blast miss don't you dare say other wise and B. It has a good potential to 2hko Chansey. Thundurus helps against Bird spam. Proirity T-Wave helps me gain the speed advantage and help me revenge kill against set uo sweepers. TBH when i was building the team I really i added Thundurus because i wanted something that can handle Mega Gyarados even if it setted up or not so thundy can either kill it or ensure the revenge kill.
Replays:
http://replay.pokemonshowdown.com/ou-218219992
http://replay.pokemonshowdown.com/ou-218216058
http://replay.pokemonshowdown.com/ou-216892009 Peaked Match
http://replay.pokemonshowdown.com/ou-216890218
http://replay.pokemonshowdown.com/ou-216854723
http://replay.pokemonshowdown.com/ou-216875255 Vs Draco Ninja's Metagross Team
In Conclusion, I hope people like this team and any thoughts on improving it is very appreciated. I think this team needs alot more work. Have a nice day everyone.
P.S any grammar erroes I apologize in advance.
Proof of ladder(Alt name Jack41):
Recommended music while reading RMT:
MK_III (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Ice Punch
- Hammer Arm
- Zen Headbutt
So heres pretty much the focus of the team. This set is pretty much kinda standard except I didnt want to use earthquake because I didnt want to be walled by Ferrothorn and no grass knot because quagsire with latios and volcarona which will be introducted later.
P.S If someone gets the reference in Metagross nickname you are my hero :)
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Hidden Power [Ground]
- Giga Drain
- Flamethrower
- Quiver Dance
Volcarona has been a very fun poke too use on my sand teams lately. The reason for its ev spread because I wanted to outspeed scarf Lando_t after a quiver dance. Flamethrower is to ensure I kill scarf Lando-T after rocks. Hidden power ground is so Volcarona doesn't get walled by Heatran. Because of its bulk, Lum Berry and Quiver Dance it can set on bulky water types like Rotom-W, Quagsire, Slowbro etc...
Also its main job is to handle steel types life Ferrothorn and Skarmory that walls half of this team.
Latios (M) @ Lum Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Psyshock
- Hidden Power [Fire]
- Draco Meteor
So on everyone of my sand team(okay all my teams) I want to make sure I have a way to deal with breloom with focus sash in a way that I dont have to sach a poke or make a poke sleep fodder. Latios here takes that role with its lum berry. Initially it was specs latios but then I realised some game mechanics around Choice items + Sleep talk that actually didnt help me so I change it to a calm Mind set to give it nearly the same power. HP Fire is mainly for steel types since they kinda wall half my the team.
Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Dark Pulse/Taunt
- Fire Blast
- Stealth Rock
Tyranitar Is here Because I wanted to add the sand rush Combo with Excadrill. I chose Special Hazard T-Tar because Physical T-Tar wasnt working with the team well enough because T-Tar was being Will-O-Wisp'd alot. Also Ice beam and fire blast does alot of damage and potential OK pokes like Ferrothorn, Gliscor, Landorus Skarmory and Scizor/Mega Scizor. The reason i chose focus sash instead of smooth rock was so it survive a hit and deal damage and the extra 3 turns of sand can do more harm then good i rely on the sand rush combo. Taunt can be used instead of dark pulse to have better hazard control and most people dont suspect Tyranitar to have Taunt.
Shoutouts to Analytic for the idea to add taunt onto Tyranitar since I got the idea from his Altaria sand team
Excadrill @ Life Orb
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Iron Head
- Rapid Spin
- Rock Slide
- Earthquake
Excadrill Here is pretty much the standard set. I usually like to use Jolly excadrill on my sand team so I wouldnt risk speed ties with Adamant drill but I really needed the extra offensive power so I can handle against stall pokes like chansey and scarf Lando-t because their threats too this team. Also, Excadrill really helps against birdspam since it outspeeds most birds in the sand and rock slide is an almost guaranteed 1HKO against Talonflame unless it miss. Then you just cry lol.
-1 252+ Atk Life Orb Excadrill Iron Head vs. 0 HP / 24 Def Landorus-T: 136-161 (42.6 - 50.4%) -- 1.6% chance to 2HKO
252+ Atk Life Orb Excadrill Earthquake vs. 4 HP / 252+ Def Eviolite Chansey: 320-376 (49.8 - 58.5%) -- 98.8% chance to 2HKO
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Superpower
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
Thundurus main role on this is as a special attaker to deal with bulky water types and pokes like skarmory so Zard Y didnt have the pressure to get rid of threats to sand alone. The reason for superpower instead of Focus blast is A. It hurts the soul when focus blast miss don't you dare say other wise and B. It has a good potential to 2hko Chansey. Thundurus helps against Bird spam. Proirity T-Wave helps me gain the speed advantage and help me revenge kill against set uo sweepers. TBH when i was building the team I really i added Thundurus because i wanted something that can handle Mega Gyarados even if it setted up or not so thundy can either kill it or ensure the revenge kill.
Replays:
http://replay.pokemonshowdown.com/ou-218219992
http://replay.pokemonshowdown.com/ou-218216058
http://replay.pokemonshowdown.com/ou-216892009 Peaked Match
http://replay.pokemonshowdown.com/ou-216890218
http://replay.pokemonshowdown.com/ou-216854723
http://replay.pokemonshowdown.com/ou-216875255 Vs Draco Ninja's Metagross Team
MK_III (Metagross-Mega) @ Metagrossite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Ice Punch
- Hammer Arm
- Zen Headbutt
Excadrill (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Dark Pulse
- Fire Blast
- Stealth Rock
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Superpower
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
Latios (M) @ Lum Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Psyshock
- Hidden Power [Fire]
- Draco Meteor
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Hidden Power [Ground]
- Giga Drain
- Flamethrower
- Quiver Dance
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Meteor Mash
- Ice Punch
- Hammer Arm
- Zen Headbutt
Excadrill (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Iron Head
- Rock Slide
- Rapid Spin
Tyranitar @ Focus Sash
Ability: Sand Stream
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Ice Beam
- Dark Pulse
- Fire Blast
- Stealth Rock
Thundurus (M) @ Life Orb
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Superpower
- Thunderbolt
- Hidden Power [Ice]
- Thunder Wave
Latios (M) @ Lum Berry
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Calm Mind
- Psyshock
- Hidden Power [Fire]
- Draco Meteor
Volcarona @ Lum Berry
Ability: Flame Body
EVs: 72 HP / 252 SpA / 184 Spe
Timid Nature
- Hidden Power [Ground]
- Giga Drain
- Flamethrower
- Quiver Dance
In Conclusion, I hope people like this team and any thoughts on improving it is very appreciated. I think this team needs alot more work. Have a nice day everyone.
P.S any grammar erroes I apologize in advance.