Hi everyone! I'm lbq, and I proudly present you my first RMT! This is my most recent team and I had a lot of fun with it. It was built around the MegaAltaria + Sand core, then paired with a FWG core. Let's have a look at the team:
Detail analysis and team building process:
Slab the Killer (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/ Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Swords Dance
El Gringo (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
EVs: 88 HP/ 252 Atk / 168 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Superpower /Ice Punch
- Stealth Rock
I started to build the team by adding the classic Sand Abuse core, Excadrill and Tyranitar. This core is great in the current metagame and the two members alone cover many roles: Tyranitar provides a Stealth Rocks setter, a Pursuit-trapper and a Talonflame check, while Excadrill can act as sweeper and revenge killer, while retaining a good wallbreaking ability by having SD
Tyranitar, with its incredible bulk, has many chances to come in during even on a neutral move during the match to set up rocks and summon Sandstorm for Excadrill to abuse. I run max Speed Timid as I don't think the extra bulk is necessary, and I prefer to be able to outspeed or speed tie with certain mons. With252+ 168+ speed, Tyranitar outspeeds defensive Mandibuzz, Zapdos and Togekiss, threatening the 2HKO with Stone Edge, and can manage to set up SR before getting taunted by the likes of Heatran or Gliscor. Pursuit is obviously for trapping the Latwins, as well as some other Psychic types like Gothitelle. Trapping the Latwins isn't my priority, though, as the team deals pretty well with them. When facing stall, instead, Tyranitar MUST trap Goth as soon as possible in order to be able to play more freely. For the 4th slot, the choice between Superpower or Ice Punch depends on your way of playing and on the threats you feel you cannot handle well enough. Superpower hits Ferrothorn, Heatran, Empoleon, Chansey, Adamant Bisharp supereffectively and can catch the foe T-Tar or Excadrill on the switch. Ice Punch, on the other side, does more damage to Gliscor, Landorus-T and Garchomp, which can be crucial.
P/S: Tyranitar's spread changed to 88HP/252Atk/168Spe+, which outspeeds upto 44Spe Rotom and has 88% chance to avoid 2HKOed by Latios' Draco after rocks (the old spread cannot reliably tank 2 Draco afer SR)
Excadrill's set and role are quite straightforward. Equipped with LO it is insanely powerful, and under Sandstorm it's insanely fast too. I chose Jolly to lessen the pressure in mirror match-ups: this way I can outspeed Adamant Excadrills (the most common set) under Sand; the Jolly nature also allows me to take down RP Landorus-I. I preferred SD to rapid Spin as I have another spinner, and anyway in this team the sweeping and wallbreaking (to an extent) ability the swords Dance gives Excadrill is inavluable. You must consider that Adamant Excadrill scores many important OHKOes after Rocks that Jolly does not, so feel free to change it to Adamant if you wish (to have an high chance of 2HKOing Slowbro, Ferrothorn, Celebi, specially defensive Gliscor and Landorus-T, and 12.5% chance to OHKO Keldeo after SR). Please note that Excadrill can come in freely in any Rock or Electric-type attack aimed to Talonflame or Starmie, and that it helps in breaking down many Talonflame counters and checks such as Rotom-W, Tyranitar, Slowbro, etc.
Then I added Talonflame, probably my favourite Pokèmon in this team (though it gives me a huge weakness to Waters):
Lucky Duke (Talonflame) (F) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Careful Nature
- Taunt
- Roost
- Will-O-Wisp
- Brave Bird
This is a stallbreaker set which EVs I tweaked personally. The EV spread lets Talonflame survive Choice Band Aqua Jet from Azumarill after Sand damage and burn it, or live an LO Draco from Latios in Sand to Roost up and force it out. Talonflame also avoids being OHKOed by burnt Landorus-T's Stone Edge. The 16 speed EVs are there just to outspeed opponent's stallbreaker Talonflame, as this set is freaking annoying (try to use it and see how amazing it is). Talonflame acts as my main Fairy check of choice (bar Mega Diance), as it can comfortably come in on Clefable, Sylveon and M-Altaria, Taunt them and then proceed to wear them down through Status and Brave Bird damage. Also, with Serperior being a thing now, Talonflame helps in dealing with it by countering it perfectly well. As I already stated, Talonflame's weaknesses to Electric and Rock synergize well with Excadrill's resistences and make Scarfed Pokèmons reluctant to fire off Stone Edges or to Volt Switch against Talonflame.
Willy the Kid (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Psyshock
- Rapid Spin
I chose Starmie for an obvious reason: it is the best spinner (along with Excadrill) in the OU tier right now. It's pretty fast and it spins rather reliably, being able to threaten out most Stealth Rocks setters. It also checks Keldeo and OHKOs Landorus-I and Gliscor, whch is great as all of them can trouble the Sand core. I went with Thunderbolt to better check other Water types such as Slowbro, Manaphy, Starmie, Suicune, which can cause great problems to my team. A defensive set can be used as well to be able to Spin multiple times during the match and to form a more balanced FWG core with Talonflame and Serperior but, without LO and SpAtk investment, Starmie cannot even 2HKO SpD Gliscor (Starmie, you are so weak), and this means that SpD Gliscor can set up SD and proceed to sweep the team.
Vunture Sam (Serperior) (M) @ Leftovers
Ability: Contrary
Shiny: Yes
EVs: 248 HP / 196 Def / 64 Spe
Timid Nature
- Taunt
- Synthesis
- Leaf Storm
- Hidden Power [Fire]
Serperior is such a huge and new threat in the metagame right now. It steamrolls through most unprepared teams thanks to it's ability, Contrary, which lets him boost rather mediocre Special Attack by using Leaf Storm - it boosts and kills at the same time, what a beast! I opted for a bulky set as I already have Sand Rush Excadrill and Starmie as fast attackers and I have priority on Talonflame. The 64 EVs in speed and the Timid Nature let me outspeed TL RD Manaphy (a huge threat) and everything else up to Jolly Excadrill. With 248/196 bulk investment, it lives 2 Outrages from Scarfed Garchomp and also avoids being OHKOed from Latios's Draco Meteor, while being able to heal up and then keep spamming Leaf Storm. The main purpose of this set is to break stall: after Heatran, Goth and possibly Zapdos are gone, it just steamrolls stall teams all by itself (Mega Sableye can only burn it then switch out, taunted Chansey is harmless, defensive Mega Scizor and Skarmory get killed by HP Fire, and so on). In addition, Serperior does its best against Rain and is usually the MVP of this match up.
Last but not least, my mega of choice, Mega Altaria
Calamity Janet (Altaria) (F) @ Altarianite
Ability: Cloud Nine/ Natural Cure
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Fire Blast
- Earthquake
- Roost
This is the basic mixed set and it's the best set to pair with a Sand core. Balanced teams have few things being able to switch into her safely (the coverage lets you hit almost anything hard with the right dose of prediction). Hyper Voice + Fire Blast + EQ provide perfect coverage that helps in weakening stuff to make Excadrill's sweeping job easier. Timid is to outspeed Bisharp, and the -Atk nature isn't a big deal as EQ 2HKO Heatran anyway and that's all you need. I usually use Cloud Nine to have an extra tool to check Rain offense (Timid M-Altaria outspeeds Kingdra and Kabutops and OHKOes them), but Natural Cure is an amazing ability too, allowing M Altaria to counter Slowbro, Rotom and Keldeo without fearing the burn.
And that's the team for you. The team should have decent match up against all playstyle (oh, i forgot to tell you that Serp fucks up the cancer baton pass team so hard with its Contrary XD). If you guys have any comments to improve the team, please tell me. Thanks and enjoy.
P/s: My english is quite bad though, sorry if there are grammatical errors here and there :)
P.P.S.: Thanks to Ende for the rewrite!
Some replays:
vs. Rain http://replay.pokemonshowdown.com/ou-219139997
vs. Balance http://replay.pokemonshowdown.com/ou-219092179 (Serp is too bulky for Latios)
vs. Balance http://replay.pokemonshowdown.com/ou-219060680 (Mega Altaria + Sand core is so good)
vs. Offense http://replay.pokemonshowdown.com/ou-218832089 (Serp checks M-Altria)
vs. Balance http://replay.pokemonshowdown.com/ou-219333882 (Serp sweeps)
Ladder proof:
Detail analysis and team building process:
Slab the Killer (Excadrill) (M) @ Life Orb
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly/ Adamant Nature
- Iron Head
- Earthquake
- Rock Slide
- Swords Dance
El Gringo (Tyranitar) (M) @ Smooth Rock
Ability: Sand Stream
EVs: 88 HP/ 252 Atk / 168 Spe
Jolly Nature
- Pursuit
- Stone Edge
- Superpower /Ice Punch
- Stealth Rock
I started to build the team by adding the classic Sand Abuse core, Excadrill and Tyranitar. This core is great in the current metagame and the two members alone cover many roles: Tyranitar provides a Stealth Rocks setter, a Pursuit-trapper and a Talonflame check, while Excadrill can act as sweeper and revenge killer, while retaining a good wallbreaking ability by having SD
Tyranitar, with its incredible bulk, has many chances to come in during even on a neutral move during the match to set up rocks and summon Sandstorm for Excadrill to abuse. I run max Speed Timid as I don't think the extra bulk is necessary, and I prefer to be able to outspeed or speed tie with certain mons. With
P/S: Tyranitar's spread changed to 88HP/252Atk/168Spe+, which outspeeds upto 44Spe Rotom and has 88% chance to avoid 2HKOed by Latios' Draco after rocks (the old spread cannot reliably tank 2 Draco afer SR)
Excadrill's set and role are quite straightforward. Equipped with LO it is insanely powerful, and under Sandstorm it's insanely fast too. I chose Jolly to lessen the pressure in mirror match-ups: this way I can outspeed Adamant Excadrills (the most common set) under Sand; the Jolly nature also allows me to take down RP Landorus-I. I preferred SD to rapid Spin as I have another spinner, and anyway in this team the sweeping and wallbreaking (to an extent) ability the swords Dance gives Excadrill is inavluable. You must consider that Adamant Excadrill scores many important OHKOes after Rocks that Jolly does not, so feel free to change it to Adamant if you wish (to have an high chance of 2HKOing Slowbro, Ferrothorn, Celebi, specially defensive Gliscor and Landorus-T, and 12.5% chance to OHKO Keldeo after SR). Please note that Excadrill can come in freely in any Rock or Electric-type attack aimed to Talonflame or Starmie, and that it helps in breaking down many Talonflame counters and checks such as Rotom-W, Tyranitar, Slowbro, etc.
Then I added Talonflame, probably my favourite Pokèmon in this team (though it gives me a huge weakness to Waters):
Lucky Duke (Talonflame) (F) @ Leftovers
Ability: Gale Wings
EVs: 248 HP / 88 Def / 156 SpD / 16 Spe
Careful Nature
- Taunt
- Roost
- Will-O-Wisp
- Brave Bird
This is a stallbreaker set which EVs I tweaked personally. The EV spread lets Talonflame survive Choice Band Aqua Jet from Azumarill after Sand damage and burn it, or live an LO Draco from Latios in Sand to Roost up and force it out. Talonflame also avoids being OHKOed by burnt Landorus-T's Stone Edge. The 16 speed EVs are there just to outspeed opponent's stallbreaker Talonflame, as this set is freaking annoying (try to use it and see how amazing it is). Talonflame acts as my main Fairy check of choice (bar Mega Diance), as it can comfortably come in on Clefable, Sylveon and M-Altaria, Taunt them and then proceed to wear them down through Status and Brave Bird damage. Also, with Serperior being a thing now, Talonflame helps in dealing with it by countering it perfectly well. As I already stated, Talonflame's weaknesses to Electric and Rock synergize well with Excadrill's resistences and make Scarfed Pokèmons reluctant to fire off Stone Edges or to Volt Switch against Talonflame.
Willy the Kid (Starmie) @ Life Orb
Ability: Analytic
EVs: 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Hydro Pump
- Psyshock
- Rapid Spin
I chose Starmie for an obvious reason: it is the best spinner (along with Excadrill) in the OU tier right now. It's pretty fast and it spins rather reliably, being able to threaten out most Stealth Rocks setters. It also checks Keldeo and OHKOs Landorus-I and Gliscor, whch is great as all of them can trouble the Sand core. I went with Thunderbolt to better check other Water types such as Slowbro, Manaphy, Starmie, Suicune, which can cause great problems to my team. A defensive set can be used as well to be able to Spin multiple times during the match and to form a more balanced FWG core with Talonflame and Serperior but, without LO and SpAtk investment, Starmie cannot even 2HKO SpD Gliscor (Starmie, you are so weak), and this means that SpD Gliscor can set up SD and proceed to sweep the team.
Vunture Sam (Serperior) (M) @ Leftovers
Ability: Contrary
Shiny: Yes
EVs: 248 HP / 196 Def / 64 Spe
Timid Nature
- Taunt
- Synthesis
- Leaf Storm
- Hidden Power [Fire]
Serperior is such a huge and new threat in the metagame right now. It steamrolls through most unprepared teams thanks to it's ability, Contrary, which lets him boost rather mediocre Special Attack by using Leaf Storm - it boosts and kills at the same time, what a beast! I opted for a bulky set as I already have Sand Rush Excadrill and Starmie as fast attackers and I have priority on Talonflame. The 64 EVs in speed and the Timid Nature let me outspeed TL RD Manaphy (a huge threat) and everything else up to Jolly Excadrill. With 248/196 bulk investment, it lives 2 Outrages from Scarfed Garchomp and also avoids being OHKOed from Latios's Draco Meteor, while being able to heal up and then keep spamming Leaf Storm. The main purpose of this set is to break stall: after Heatran, Goth and possibly Zapdos are gone, it just steamrolls stall teams all by itself (Mega Sableye can only burn it then switch out, taunted Chansey is harmless, defensive Mega Scizor and Skarmory get killed by HP Fire, and so on). In addition, Serperior does its best against Rain and is usually the MVP of this match up.
Last but not least, my mega of choice, Mega Altaria
Calamity Janet (Altaria) (F) @ Altarianite
Ability: Cloud Nine/ Natural Cure
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Hyper Voice
- Fire Blast
- Earthquake
- Roost
This is the basic mixed set and it's the best set to pair with a Sand core. Balanced teams have few things being able to switch into her safely (the coverage lets you hit almost anything hard with the right dose of prediction). Hyper Voice + Fire Blast + EQ provide perfect coverage that helps in weakening stuff to make Excadrill's sweeping job easier. Timid is to outspeed Bisharp, and the -Atk nature isn't a big deal as EQ 2HKO Heatran anyway and that's all you need. I usually use Cloud Nine to have an extra tool to check Rain offense (Timid M-Altaria outspeeds Kingdra and Kabutops and OHKOes them), but Natural Cure is an amazing ability too, allowing M Altaria to counter Slowbro, Rotom and Keldeo without fearing the burn.
And that's the team for you. The team should have decent match up against all playstyle (oh, i forgot to tell you that Serp fucks up the cancer baton pass team so hard with its Contrary XD). If you guys have any comments to improve the team, please tell me. Thanks and enjoy.
P/s: My english is quite bad though, sorry if there are grammatical errors here and there :)
P.P.S.: Thanks to Ende for the rewrite!
Some replays:
vs. Rain http://replay.pokemonshowdown.com/ou-219139997
vs. Balance http://replay.pokemonshowdown.com/ou-219092179 (Serp is too bulky for Latios)
vs. Balance http://replay.pokemonshowdown.com/ou-219060680 (Mega Altaria + Sand core is so good)
vs. Offense http://replay.pokemonshowdown.com/ou-218832089 (Serp checks M-Altria)
vs. Balance http://replay.pokemonshowdown.com/ou-219333882 (Serp sweeps)
Ladder proof:
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