6v6 FE Rainman vs Rediamond

Redew

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6 v 6 Singles
ASB Arena
2 Recovers/5 Chills
2 Day DQ player/3 Ref
1 Mega
Items=ON
Abilities=ALL
SWITCH=OK

Rediamond


Armaldo (M) [Diego Armaldo]
Nature: Careful (+SpD, -SpA)

Type: Bug/Rock
Abilities: Battle Armor | Swift swim

Stats:

HP: 100
Atk: Rank 5
Def: Rank 4
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 45
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 6/0
MC: 1
DC: 5/5

Total Moves: 58

Aerial Ace
Ancient Power
Aqua Jet
Aqua Tail
Attract
Block
Body Slam
Brick Break
Bug Bite
Bulldoze
Captivate
Confide
Cross Poison
Crush Claw
Curse
Cut
Dig
Double Team
Earthquake
Endure
Facade
Flash Cannon
Frustration
Giga Impact
Harden
Hone Claws
Iron Defense
Knock Off
Low Kick
Metal Claw
Mimic
Mud-Slap
Mud Sport
Protect
Rapid Spin
Rest
Return
Rock Blast
Rock Polish
Rock Slide
Sand Attack
Sandstorm
Scratch
Sleep Talk
Smack Down
Stealth Rock
Stone Edge
Strength
String Shot
Substitute
Sunny Day
Superpower
Swagger
Swords Dance
Toxic
Water Gun
Water Pulse
X-Scissor

Galvantula [Arachna] (F)
Nature: Modest (+SpA, -Att)
Type: Bug/Electric
Abilities: CompoundEyes | Unnerve | Swarm

Stats:
HP: 100
Atk-: 2
Def: 2
SpA+: 5
SpD: 2
Spe: 108
Size Class: 2
Weight Class: 2
Base Rank Total: 18

EC: 6/6
MC: 1
DC: 5/5

Attacks: 36
Sticky Web
String Shot
Leech Life
Spider Web
Thunder Wave
Screech
Electroweb
Bug Bite
Gastro Acid
Agility
Discharge
Bug Buzz
Sucker Punch
Electroball
Fury Cutter
Slash

Disable
Pursuit
Pin Missile

Giga Drain
Sleep Talk
Bounce
Magnet Rise
Signal Beam

Light Screen
Volt Switch
Thunderbolt
Hidden Power Water 7
Rest
Rain Dance
Energy Ball
Substitute
Attract
Double Team
Protect
Toxic

AURUMOTH, DESTROY OF WORLDS (M)
Nature: Mild (+SpA, -Def)

Type: Psychic/Bug
Abilities: Weak Armor | No Guard | Illusion

HP: 110
Atk: 5
Def: 3 (-)
SpA: 6 (+)
SpD: 2
Spe: 94
Size Class: 4
Weight Class: 5
Base Rank Total: 22


EC: 9/9
MC: 0
DC: 5/5

Attacks: 33
Tackle
String Shot
Bug Bite
Sunny Day
Heal Pulse
Wish
Will-o-Wisp
Ancientpower
Dragon Dance
Quiver Dance
Silver Wind

Bug Buzz
Close Combat
Counter
Hydro Pump
Megahorn
Disable
Feint

Bug Bite
Helping Hand
Magic Coat
Trick
Skill Swap
Zen Headbutt
Icy Wind

Psyshock
Light Screen
Double Team
Reflect
Psychic
Toxic
Hidden Power [Fire 7]
Thunder
SolarBeam
Overheat
Blizzard
Infestation
Steel Wing
Focus Blast
Dazzling Gleam
Shadow Ball

Karrablast [Titania] (F)
Nature: Brave (+Att, -Spe, -10% evasion)
Type: Bug/Steel
Abilities: Shell Armor | Overcoat | Swarm

Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 2
SpD: 4
Spe: 17 (-)
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: 39

Aerial Ace
Bug Bite
Bug Buzz
Counter
Double-Edge
Double Team
Endure
Facade
Faint Attack
False Swipe
Fell Stinger
Flail
Focus Blast
Frustration
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Iron Defense
Iron Head
Knock Off
Leer
Megahorn
Peck
Protect
Pursuit
Quick Guard
Rain Dance
Rest
Reversal
Scary Face
Slash
Sleep Talk
Substitute
Swagger
Swords Dance
Toxic
Twinneedle
X-Scissor
|

Heracross [Corpus] (M)
Nature: Jolly (+15% Spe, -1 SpA)

Type: Bug/Fighting
Abilities: Guts | Moxie | Swarm | Skill Link (Mega)

Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA-: Rank 1
SpD: Rank 3
Spe+: 98
Size Class: 3
Weight Class: 4
Base Rank Total: 19
+11% Acc

MEGA HERACROSS:
HP: 100
Atk: Rank 8
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 87 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
+9% Acc

MC: 0
DC: 5/5

Aerial Ace
Arm Thrust
Attract
Bide
Body Slam
Brick Break
Bug Bite
Bulk Up
Bulldoze
Bullet Seed
Captivate
Chip Away
Close Combat
Counter
Cut
Curse
Dig
Double Edge
Double Team
Earthquake
Endure
Facade
False Swipe
Feint
Focus Blast
Focus Punch
Frustration
Flail
Fling
Fury Attack
Fury Cutter
Giga Impact
Harden
Headbutt
Helping Hand
Hidden Power Water (6)
Horn Attack
Hyper Beam
Iron Defense
Knock Off
Leer
Low Kick
Megahorn
Mimic
Natural Gift
Night Slash
Pin Missile
Protect
Pursuit
Rain Dance
Rest
Retaliate
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Rock Tomb
Secret Power
Seismic Toss
Shadow Claw
Sleep Talk
Smack Down
Snore
Stone Edge
Strength
Struggle Bug
Substitute
Sunny Day
Swagger
Swords Dance
Tackle
Take Down
Thief
Toxic
VacuumWave
Venoshock
Work Up

Pinsir [Vice] (M)
Nature: Adamant (+1Att, -1SpAtt)

Type: Bug | Bug/Flying (Mega)
Abilities: Hyper Cutter | Mold Breaker | Moxie | Aerialate (Mega Only)

Stats:
HP: 100
Atk+: Rank 6
Def: Rank 4
SpA-: Rank 1
SpD: Rank 3
Spe: 85
Size: 3
Weight: 4
BRT: 20

MEGA PINSIR:
HP: 100
Atk: Rank 8
Def: Rank 5
SpA: Rank 2
SpD: Rank 3
Spe: 105
Size Class: 3
Weight Class: 4
Base Rank Total: 25


MC: 0
DC: 5/5

Attacks: 36
Vice Grip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw
Swords Dance
Bug Bite
Faint Attack
Quick Attack
SuperPower
Guillotine
Storm Throw

Me First
Sleep Talk
Knock Off
Fury Attack
Feint
Flail
Close Combat

Endure

Earthquake
Stone Edge
X-Scissor
Stealth Rock
Bide
Focus Punch
Double Team
Substitute
Dig
Facade
Smack Down
Rest
Bulldoze
Rock Slide


Rainman


Dragonite (Bahamut) (Male)
Type:
Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Inner Focus: When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Multiscale (H): This Pokemon has sturdy scales to protect it from an opponent's attacks. If this Pokemon is at their maximum HP when a round starts, all damage done to this Pokemon by attacks with BAP during the round will be halved.

Nature: Quiet: +1 SpA, Speed ÷ 1.15, -10% Evasion

HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 5 (+)
SpD: Rank 4
Spe: 69 (-)
Size Class: 4
Weight Class: 6
Base Rank Total: 22

EC: 9/9
MC: 0
AC: 5/5

Moves: [120/120]=8 CC

Aerial Ace
Agility
Air Cutter
Aqua Jet
Aqua Tail
Attract
Bide
Bind
Blizzard
Body Slam
Brick Break
Bubblebeam
Bulldoze
Captivate
Confide
Curse
Cut
Defog
Detect
Dive
Double Team
Double-Edge
Draco Meteor
Dragon Breath
Dragon Claw
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Rush
Dragon Tail
DynamicPunch
Earthquake
Endure
Extreme Speed
Facade
Fire Blast
Fire Punch
Flamethrower
Flash
Fling
Fly
Focus Blast
Focus Punch
Frustration
Fury Cutter
Giga Impact
Hail
Haze
Headbutt
Heal Bell
Heat Wave
Hidden Power (Grass)
Hone Claws
Horn Drill
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Ice Punch
Icy Wind
Incinerate
Iron Head
Iron Tail
Leer
Light Screen
Mimic
Mist
Mud Slap
Natural Gift
Ominous Wind
Outrage
Power-up Punch
Protect
Rage
Rain Dance
Razor Wind
Reflect
Rest
Return
Roar
Rock Slide
Rock Smash
Rock Tomb
Roost
Round
Safeguard
Sandstorm
Secret Power
Shock Wave
Skull Bash
Sky Drop
Slam
Sleep Talk
Snore
Steel Wing
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Supersonic
Surf
Swagger
Swift
Tailwind
Take Down
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Twister
Water Gun
Water Pulse
Waterfall
Whirlpool
Whirlwind
Wing Attack
Wrap
Zap Cannon


Togekiss (Chocobo) (Female)
Types:
Fairy
: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
Flying: immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle
: No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace: This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
Super Luck (H): This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Timid: (+15% Spe, -1 Atk, +10% Accuracy)

Stats:
HP:
100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20
EC: 9/9
MC: 0
AC: 5/5
Attacks:
Level Up

After You
Extremespeed
Sky Attack
Aura Sphere
Air Slash
Growl
Charm
Metrenome
Sweet Kiss
Yawn
Encore
Follow Me
Bestow
Wish
AncientPower
Fairy Wind
Magical Leaf
Safeguard
Baton Pass
Double Edge

Egg
Nasty Plot
Extrasensory
Future Sight
Secret Power
Stored Power
Psycho Shift

TM/HM:
Dazzling Gleam
Flamethrower
Psyshock
Thunder Wave
Shadow Ball
Substitute
Protect
Hidden Power (Ground)
Endure
Solarbeam
Light Screen
Fire Blast
Reflect
Grass Knot
Incinerate
Fly
Zap Cannon

Move Tutor
Body Slam
Endeavor
Magic Coat
Counter
Heal Bell
Tailwind


Sableye (Kefka) (Male)
Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ghost: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Nature: Brave: +1 Atk, Speed ÷ 1.15, -10% Evasion

HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 43 (-)
Size Class: 1
Weight Class: 2
Base Rank Total: 16

EC: -/-
MC: 1
AC: 5/5


Type:
Dark: Ignores Attract and Confusion status entirely when using Dark-type damaging and non-damaging attacks.

Ghost: immune to the effects of full trapping moves and the Arena Trap, Magnet Pull, and Shadow Tag abilities. Ghost types can switch out while affected by a partial trapping move, but they will be damaged every action by their effect.

Abilities:
Keen Eye: This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its vision also enables it to see through any attempts by an opponent to increase their own evasion.

Stall: This Pokemon has a watchful eye and immense patience. It can be ordered to attack last on any action regardless of ordinary attack priority. If an opponent orders their Pokemon to attack after the user of Stall, that attack will fail. Against another user of Stall, the trainer who issues attacks first has precedence and the opponent's attack will fail.

Prankster (H): The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.

Magic Bounce (M): This Pokemon has a Psychic sense that allows it to ward off non-damaging attacks as soon as they are launched, directing them back at the user.

HP: 90
Atk: Rank 4 (+)
Def: Rank 5
SpA: Rank 3
SpD: Rank 4
Spe: 17 (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 18


Moves:

Level-Up:
Mean Look
Zen Headbutt
Leer
Scratch
Foresight
Night Shade
Astonish
Fury Swipes
Fake Out
Detect
Shadow Sneak
Feint Attack
Knock Off
Foul Play
Shadow Ball
Power Gem
Confuse Ray
Shadow Claw

Egg Moves:
Imprison
Recover
Sucker Punch
Psych Up
Metal Burst

TM Moves:
Taunt
Will-o-Wisp
Payback
Torment
Toxic
Endure
Theif
Dazzling Gleam
Power-Up Punch

Move Tutor
Counter
Fire Punch
Low Kick
Magic Coat
Pain Split
Ice Punch
Thunder Punch
Gravity
Snatch


Charizard (Firaga) (Male)
Type:
Fire: immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Nature: Timid: (+15% Speed, +15% Accuracy, -1 Atk)

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 20


Type:
Fire: immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Dragon: -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Tough Claws This Pokemon has sharp claws that enhance the power of all of its contact attacks by two (2) BAP.

HP: 100
Atk: Rank 4 (-)
Def: Rank 4
SpA: Rank 5
SpD: Rank 3
Spe: 115 (+)
Size Class: 3
Weight Class: 5
Base Rank Total: 24



Type:
Fire: immune to burn status. Brighten Command.
Brighten Command: For the next six (6) actions, all this Pokemon's attacks will have their accuracy increased by one stage. Type Exclusive commands can only be used by Pokemon that are naturally that type, and are still available if the Pokemon changes type.
Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

Abilities:
Blaze: When this Pokemon's HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)

Solar Power: When in bright sunlight, this Pokemon burns solar energy and 1 HP/action to increase the Base Attack Power of all their special attacks by two (2).

Drought: When this Pokemon is sent out, it summons blistering sunlight that scorches the field and lasts 4 rounds (6 with Heat Rock), expending 10 EN to do so.
Command: Activate Drought - 9 En - Summons sunny weather to the field.

Nature: Timid: (+15% Speed, +15% Accuracy, -1 Atk)

HP: 100
Atk: Rank 3 (-)
Def: Rank 3
SpA: Rank 7
SpD: Rank 4
Spe: 115 (+)
Size Class: 3
Weight Class: 4
Base Rank Total: 25


EC: 9/9
MC: 0
AC: 5/5

Moves:

Level-Up:
Heat Wave
Shadow Claw
Dragon Claw
Air Slash
Scratch
Growl
Ember
Leer
Metal Claw
Smokescreen
Rage
Dragon Rage
Scary Face
Fire Fang
Flamethrower
Fire Spin
Inferno

Egg Moves:
Air Cutter
Dragon Pulse
Ancient Power
Dragon Dance
Flare Blitz

TM Moves:
Fire Blast
Overheat
Will-o-Wisp
Substitute
Protect
Bide
Counter
Solar Beam
Roost
Earthquake
Endure
Toxic
Hyper Beam
Focus Blast
Defog
Fly
Roar
Dig

Move Tutor
Ominous Wind


Tomohawk (Kain Highwind) (M)
Types:
Flying:
Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Fighting: Ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw.

Abilities:
Intimidate:
When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Command: Activate Intimidate - 5 En - Lowers all foes' Attack by one (1) stage. Only usable if a foe entered play this round.
Prankster: The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks a +1 increase in priority level.
Justified (H): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way will be maintained at the end of each round.

Nature: Modest (-Atk, +SpAtk)


Stats:
HP:
110
Atk: 1 (-)
Def: 3
SpA: 5 (+)
SpD: 3
Spe: 85
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 6/6
MC: 4
AC: 5/5
Attacks:
Level Up

Sunny Day
Aura Sphere
Aerial Ace
Morning Sun
Whirlwind
Scratch
Fury Swipes
Baby-Doll Eyes
Harden
Focus Energy
Rock Smash
Roar
Noble Roar
Rain Dance
Earth Power
Air Slash
Submission
Heat Wave
Hyper Voice
Sky Drop
Rest
Hurricane
Healing Wish

Egg
Roost
Stealth Rock
Rapid Spin
Confuse Ray
Yawn
TM/HM
Focus Blast
Grass Knot
Bulldoze
Hidden Power (Ice)
Taunt
Protect
Reflect
Substitute
Grass Knot
Fly
Hyper Beam
Solarbeam

Move Tutor
Stealth Rock
Tailwind
Snatch
Sky Attack


Aerodactyl (Valefor) (M)
Type:
Rock:
Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.

Flying: Immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Rock Head:
This Pokemon's hard body prevents it from taking recoil damage from moves such as Double-Edge, Flare Blitz, and Head Smash.

Pressure: This Pokemon's presence fills the air with intense anxiety, and any damaging or status attack launched at this Pokemon costs the opposing Pokemon two (2) more energy to perform.

Unnerve (H): The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.

Nature: Jolly (+15% Speed, +26% Accuracy, -1 SpAtk)
Stats:
HP:
100
Atk: 4
Def: 3
SpA: 1 (-)
SpD: 3
Spe: 150 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 20
EC: -/-
MC:
0
AC: 5/5
Attacks:
Level-Up:

Iron Head
Ice Fang
Fire Fang
Thunder Fang
Wing Attack
Supersonic
Bite
Scary Face
Roar
Agility
Ancientpower
Rock Slide
Sky Drop
Crunch
Giga Impact
Take Down

Egg:
Pursuit
Assurance
Tailwind
Whirlwind
Wide Guard

TM/HMs:
Taunt
Roost
Earthquake
Stone Edge
Dragon Claw
Bide
Endure
Fly
Torment
Steel Wing
Protect
Reflect
Substitute
Defog
Smack Down
Toxic
Rock Tomb
Theif

Move Tutors:
Sky Attack
Stealth Rock
Iron Tail
Aqua Tail


Rediamond sends out, equips.
Rainman Legends sends out, equips, orders.
Rediamond orders.
I ref.
 
oops, i knew that

and yea 3 subs is necessary against a maxed dnite imo :3

Sableye takes Everstone

Knock Off (Stall)-->Shadow Claw (Stall)-->Payback (Stall)
If Stealth Rock is used, Use Magic Coat and push actions back
If Iron Defense is used, Use Psych Up (Stall) and push actions back
If Double Team is used and Armaldo is not under the effects of Taunt, Use Taunt and push actions back
 

Redew

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Speed: Armaldo -> Sableye

Armaldo @ Claw Fossil
Status: +1 BAP (Contact), +1 SpDef
HP: 100
EN: 100
Stats: 5/4/2/4/45
Abilities: Battle Armor | Swift Swim

Sableye @ Everstone
Status: +2 Atk, +2 Def
HP: 90
EN: 100
Stats: 4/3/3/3/43
Abilities: Keen Eye | Stall | Prankster

A1

Armaldo used Knock Off!
-7 EN
((10 + 7.5 + 1 - 7.5) * 1) = 11 DMG
Crit: 5194 (NO)
Sableye's Everstone was knocked away!

Sableye used Knock Off!
-6 EN (7 EN - 1 EN (STAB))
((10 + 3 + 6 - 6) * 1) = 13 DMG
Crit: (NO) (Battle Armor)
Armaldo's Claw Fossil was knocked away!

A2

Armaldo used Rock Blast!
-6 EN (7 EN - 1 EN (STAB))
Hits: 5 (4 Hits)
Hit: 8709 (YES)
((12 + 3 + 7.5 - 4.5) * 1) = 18 DMG
Crit: 3780 4556 2473 1622 (NO)

Sableye used Shadow Claw!
-4 EN (5 EN - 1 EN (STAB))
((7 + 3 + 6 - 6) * 1) = 10 DMG
Crit: (NO) (Battle Armor)

A3

Armaldo used Rock Blast!
-10 EN (7 EN + 4 EN (Conseq) - 1 EN (STAB))
Hits: 2 (3 Hits (Bug STAB))
Hit: 2548 (YES)
((9 + 3 + 7.5 - 4.5) * 1) = 15 DMG
Crit: 3328 9623 6457 (NO)

Sableye used Payback!
-6 EN (7 EN - 1 EN (STAB))
((10 + 3 + 6 - 6) * 1) = 13 DMG
Crit: (NO) (Battle Armor)


Armaldo took 36 DMG!
Armaldo used 23 EN!

Sableye took 44 DMG!
Sableye used 16 EN!

Armaldo @ N/A
Status: N/A
HP: 64
EN: 77
Stats: 5/4/2/4/45
Abilities: Battle Armor | Swift Swim

Sableye @ N/A
Status: N/A
HP: 46
EN: 84
Stats: 4/3/3/3/43
Abilities: Keen Eye | Stall | Prankster

Rediamond
Rainman Legends

(Remember to double check the calcs!)
 
Last edited:
X-Scissor~Stone Edge~X-Scissor
IF Counter, use Water Pulse and push actions back
IF Metal Burst AND you are not Taunted, use Swords Dance and push actions back
IF you are burned AND not Taunted, use Iron Defense (Renew) and push actions back
 

Redew

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Armaldo @ N/A
Status: N/A
HP: 64
EN: 77
Stats: 5/4/2/4/45
Abilities: Battle Armor | Swift Swim

Sableye @ N/A
Status: N/A
HP: 46
EN: 84
Stats: 4/3/3/3/43
Abilities: Keen Eye | Stall | Prankster

Action 1

Armaldo used X-Scissor!
-5 EN (6 EN - 1 EN (STAB))
((8 + 3 + 7.5 - 4.5) * 1) = 14 DMG
Crit: 1701 (NO)

Sableye used Foul Play!
-6 EN (7 EN - 1 EN (STAB))
((10 + 3 + 7.5 - 6) * 1) = 14.5 DMG
Crit: 9647 (NO)

Action 2

Armaldo used Stone Edge!
-6 EN (7 EN - 1 EN (STAB))
Hit: 9786 (NO)

Sableye used Foul Play!
-10 EN (7 EN + 4 EN (Conseq) - 1 EN (STAB))
((10 + 3 + 7.5 - 6) * 1) = 14.5 DMG
Crit: 9284 (NO)

Action 3

Armaldo used X-Scissor!
-5 EN (6 EN - 1 EN (STAB))
((8 + 3 + 7.5 - 4.5) * 1) = 14 DMG
Crit: 1500 (NO)

Sableye used Pain Split!
-14.5 EN
-8.5 HP Armaldo
+8.5 HP Sableye


Armaldo took 54 DMG
It used 16 EN

Sableye took 19 DMG
It used 31 EN

Armaldo @ N/A
Status: N/A
HP: 27
EN: 61
Stats: 5/4/2/4/45
Abilities: Battle Armor | Swift Swim

Sableye @ N/A
Status: N/A
HP: 27
EN: 58
Stats: 4/3/3/3/43
Abilities: Keen Eye | Stall | Prankster
 
Last edited:
Surf-->Hydro Pump-->Surf
If Knock Off NOT in a combination, Use Dive first instance and fly second instance and dive third, pushing actions back each time
If Armaldo is under the effects of endure when you would act and is NOT under the effects of whirlpool, Use Whirlpool adn push actions back
If Armaldo is under the effects of a P/E move, Tailwind first instance and Rain Dance second instance. Do not trigger this sub consecutively
 

Redew

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Speed: Dragonite > Sableye

Dragonite @ Expert Belt
Status: N/A
HP: 100
EN: 100
Stats: 5/3/5/4/69
Abilities: Inner Focus | Multiscale

Armaldo @ N/A
Status: N/A
HP: 27
EN: 61
Stats: 5/4/2/4/45
Abilities: Battle Armor | Swift Swim

Action 1

Armaldo used Endure!
-15 EN

Dragonite used Whirlpool!
Armaldo was caught in a Whirlpool! (4A)
-5 EN
Hit: 531 (YES)
((4 + 7.5 + 2 - 6) * 1.5) = 11.25 DMG
Crit: 7156 (NO)

-2 HP Armaldo (Whirlpool)

Action 2

Dragonite used Surf!
-7 EN
((9 + 7.5 + 2 - 6) * 1.5) = 18.75 DMG
Crit: 8074 (NO)

Armaldo used Swagger!
-7 EN
Dragonite's Attack was raised! (+2 Atk)
Dragonite became confused!
Confusion roll: 907 (1A)

-2 HP Armaldo (Whirlpool)
Armaldo fainted!


Dragonite: -15 EN
Armaldo: -36 HP, -29 EN

Dragonite @ Expert Belt
Status: +1 Atk
HP: 100
EN: 85
Stats: 5/3/5/4/69
Abilities: Inner Focus | Multiscale

Armaldo @ N/A
Status: Whirlpool (2A)
HP: KO
EN: KO
Stats: 5/4/2/4/45
Abilities: Battle Armor | Swift Swim

Rediamond
 
Last edited:
Pinsir @ Pinsirite

[Mega-Evolve]

Knock Off~Stone Edge~Rock Slide
IF Damaging-Evasive move, and you are slower, use Feint and push actions back
IF Bide begin action string Swords Dance~Swords Dance~Smack Down
IF Protective/Evasive move, use Feint and push actions back
 
Last edited:
Dispose of it

Hurricane-->Hurricane-->Aerial Ace+Horn Drill
If Hurricane Misses a1 or a2, Use Sky Drop a3
If You hit yourself in confusion, Use Sky Drop a3 and push back actions
 
Hi there, I am your new ref...



Team Rediamond...

Pinsir [Vice] (M) @ Pinsirite
Hyper Cutter/Mold Breaker/Moxie/Aerilate
HP: 100
EN: 100
6/4/1/3/85
Status: Fine...
Other: Fine...

Team Rainman Legends

Dragonite [Bahamut] (M) @ Expert Belt
Inner Focus/Multiscale
HP: 100
EN: 85
5/3/5/4/69 (-10% Evasion)
Status: Confused (1 action...)
Other: +1 Attack (Decaying...)

Other Effects: None...

None...


Sableye [Kefka] (M)
Keen Eye/Stall/Prankster
HP: 27
EN: 58
4/3/3/3/43 (-10% Evasion)
Status: Fine...
Other: Fine...



Armaldo [Diego Armaldo] (M)
Battle Armor/Swift Swim
HP: -1
EN: 39
5/4/2/4/45
Status: Fainted...
Other: Fainted...

None...


Rediamond sent in Vice the Pinsir...
Vice reacted with its Pinsirite to Mega Evolve into Mega Pinsir...

Vice used Knock Off...
Vice knocked of Bahamut's Expert Belt...
Crit Roll: 3474 > 625 = No..
((10 + 9 - 4.5) * 1) = 14.5 HP...
-7 EN...

Bahamut was confused...
Confusion check (Less than 5001 means no confusion hit): 8106 > 5000 = Yes...
Bahamut hurt itself in confusion...
((4 + 7.5 - 4.5) * 1) + (1 - 0 * 2 ) = 9 HP...
-3 EN...

Bahamut snapped out of confusion...

Vice used Stone Edge...
Hit Check: 8936 > 9000 = Yes...
Crit Check: 1175 > 1250 = Yes...
((10 + 3 + 9 - 4.5) * 1.5) = 26.25 HP...
-7 EN...

Bahamut used Hurricane...
Hit Check: 144 < 7000 = Yes...
Crit Check: 4667 > 625 = No...
((11 + 3 + 7.5 - 4.5) * 1.5) = 25.5 HP...
Confusion check: 7009 > 3000 = No...
-8 EN...

Vice used Rock Slide...
Crit Chance: 5803 > 625 = No...
((8 + 9 - 4.5) * 1.5) = 18.75 HP...
Flinch Chance: 4032 > 3000 = No...
-6 EN...

Bahamut lifted Pinsir in the sky...

Bahamut used Sky Drop...
Vice took no damage...
-7 EN...


Team Rediamond...


Pinsir [Vice] (M) @ Pinsirite
Hyper Cutter/Mold Breaker/Moxie/Aerilate
HP: 74
EN: 80
6/4/1/3/85
Status: Fine...
Other: Fine...

Team Rainman Legends

Dragonite [Bahamut] (M)
Inner Focus/Multiscale
HP: 31
EN: 67
5/3/5/4/69 (-10% Evasion)
Status: Fine...
Other: None...

Other Effects: None...

None...


Sableye [Kefka] (M)
Keen Eye/Stall/Prankster
HP: 27
EN: 58
4/3/3/3/43 (-10% Evasion)
Status: Fine...
Other: Fine...



Armaldo [Diego Armaldo] (M)
Battle Armor/Swift Swim
HP: -1
EN: 39
5/4/2/4/45
Status: Fainted...
Other: Fainted...

None...


Rainman Legends order...
Rediamond order...
I ref...
 

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