Its_A_Random
A distant memory
Unless your name is Eternal Drifter, Tortferngatr, Its_A_Random or zarator telling me off, do not post ITT until this challenge is done. Okay? Okay.
You are shown the path by a visibly worried Drake. "I have no idea what's going on down there. Are you sure you still want to go?... I see no doubts on your faces. Good luck, trainers". And with a feeble smile of encouragement, the Elite Four member leaves you to your mission. You go downstairs for some floors, until you find yourself in front of a metallic door. <CENTRAL PROCESSING UNIT> is written on it in yellow, bright colours. You take a breath, pull the door and quickly close it behind yourself.
Soundtrack
The first thing you notice are several monitors on the sides. They look eerie and disturbed, with flashy, confused colors showing up and disappearing at random times. You wonder if it has something to do with the jamming effects of the magnetic field Eusine sensed. Anyway, you go on, looking around yourself warily until you are in front of the main computer. But, much to your surprise, you spot something (or maybe someone) working with some wires into the computer itself!
A strange, purple android is apparently messing up with the controls, using strange devices to sneak in. But one step after, the creature notices your presence and flees at blistering speed behind you, walking on the ceiling. At the same time, an odd alarm starts echoing in the room.
RED ALARM. UNAUTHORISED ACCESS. COUNTERMEASURES UNDER PROCESS. COURSE CONFIRMED.
From the sides of the computer, two windows open. From them, a couple of strange iron-made creatures spawn, floating towards you!
(2)
HP 120
Atk 3
Def 4
SpA 3
SpD 3
Spe 35
Size Class 1
Weight Class 4
5% Accuracy boost
Ability: Clear Body
Float Defence: Beldum are always floating and are immune to Smack Down, Gravity, or any effect that would make them vulnerable to Earthquake or Magnitude.
Arena Notes
Restrictions: No weather, no water source, no grass source, indoors (no weather moves/abilities allowed without weather stones)
Affected moves: Camouflage (Steel), Nature Power (Tri Attack), Solarbeam/Morning Sun/Synthesis/Moonlight (low light)
TEAM ETERNAL DRIFTER
Decoy (Genderless Electrode)
Nature: Naive (+Speed, -Special Defense, +30% Accuracy)
Type: Electric
Abilities:
Soundproof: Type: Passive
Static: Type: Passive
(Dream World: Unlocked!) Aftermath: Type: Passive
HP: 90
Atk: Rank 2
Def: Rank 3
SpA: Rank 3
SpD: Rank 2 (-)
Spe: 161 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 18
Accuracy Bonus: +30%
EC: 6/6
MC: 0
AC: 5/5
Attacks: (44/63 Moves Known)
Magnetic Flux
Charge
Tackle
Sonicboom
Eerie Impulse
Spark
Rollout
Screech
Charge Beam
Light Screen
Electro Ball
Selfdestruct
Swift
Magnet Rise
Gyro Ball
Explosion
Mirror Coat
Foul Play
Headbutt
Magic Coat
Mimic
Signal Beam
Sucker Punch
Toxic
Zap Cannon
Taunt
Hyper Beam
Protect
Rain Dance
Thunderbolt
Thunder
Teleport
Double Team
Shock Wave
Bide
Endure
Flash
Volt Switch
Thunder Wave
Substitute
Wild Charge
Confide
Agility
Refresh
Goumon (Male Houndoom)
Jolly Nature
Type: Fire/Dark
Abilities:
Early Bird: (Passive)
Flash Fire: (Passive)
Unnerve (Dream World: Unlocked!): (Passive)
HP: 100
Attack: 3
Defense: 2
Special Attack: 3 (-)
Special Defense: 3
Speed: 110 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 18
Accuracy Bonus: +14%
MEGA Type: Fire/Dark
MEGA Ability:
Solar Power: (Passive)
HP: 100
Attack: 3
Defense: 3
Special Attack: 4 (-)
Special Defense: 3
Speed: 133 (+)
Size Class: 4
Weight Class: 4
Base Rank Total: 21
Accuracy Bonus: +20%
EC: 6/6
MC: 0
AC: 5/5
Attacks: (40/77 Moves Known)
Inferno
Nasty Plot
Thunder Fang
Leer
Ember
Howl
Smog
Roar
Bite
Odor Sleuth
Beat Up
Fire Fang
Feint Attack
Embargo
Foul Play
Flamethrower
Crunch
Counter
Destiny Bond
Pursuit
Reversal
Sucker Punch
Heat Wave
Hyper Voice
Mimic
Super Fang
Toxic
Protect
Solar Beam
Shadow Ball
Sludge Bomb
Fire Blast
Flame Charge
Overheat
Retaliate
Substitute
Secret Power
Snarl
Dark Pulse
Charm
TEAM TORTFERNGATR
Lucario [Female] [Force]
Type: Fighting/Steel
Abilities:
Steadfast/Inner Focus/Justified (H)
Nature: Brave (+1 Attack, a 15% decrease (rounded down) in Base Speed and a +10% increase in accuracy (e.g. 85 becomes 95) on an opponent's attacks)
Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 3
Spe: 78 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 20
Mega Abilities:
Adaptability
Mega Evolution Stats:
HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 97 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
Adaptability
Mega Evolution Stats:
HP: 100
Atk: Rank 7 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 97 (-)
Size Class: 3
Weight Class: 4
Base Rank Total: 24
EC: 6/6
MC: 0
AC: 3/5
Attacks: 32
Levelup moves
Quick Attack (*)
Foresight (*)
Endure (*)
Counter (*)
Force Palm (*)
Feint (*)
Reversal (*)
Copycat (*)
Screech (*)
Extreme Speed (*)
Dark Pulse (*)
Dragon Pulse (*)
Aura Sphere (*)
Detect (*)
Metal Claw (*)
Power-Up Punch (*)
Me First (*)
Bone Rush (*)
Metal Sound (*)
Heal Pulse
Close Combat
Egg
Blaze Kick (*)
Crunch (*)
Hi Jump Kick (*)
Bullet Punch (*)
Follow Me (*)
Gen 6 TMs/HMs; Gen 5 TMs/HMs obtained prior to gen 6
Protect (*)
Earthquake (*)
Swords Dance (*)
Stone Edge (*)
Flash Cannon (*)
Psychic
Chandelure [Male] [Karthus]
Types: Ghost/Fire
Abilities:
Flash Fire/Flame Body/Infiltrator (Unlocked)
Nature: Timid (15% bonus speed, +10 accuracy)
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 6
SpD: Rank 3
Spe: 92 (+)
Size Class: 2
Weight Class: 3
Base Rank Total: 19
EC: 9/9
MC: 1
AC: 5/5
Attacks: 29/64
Level Up
Ember (*)
Astonish (*)
Minimize (*)
Smog (*)
Fire Spin (*)
Confuse Ray (*)
Night Shade (*)
Will O' Wisp (*)
Flame Burst (*)
Imprison (*)
Shadow Ball
Overheat
Inferno
Pain Split
Hex
Egg
Endure (*)
Heat Wave (*)
Acid Armor (*)
Acid (*)
Haze (*)
TM/HM
Fire Blast (*)
Psychic (*)
Energy Ball (*)
Taunt (*)
Protect (*)
Substitute
Sunny Day
Double Team
Flamethrower
Well best of luck to you two! Now go beat up some Beldum I guess?