[FIGHTING] Leader Birkal vs Challenger Mowtom

Frosty

=_=
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Gym Leader Birkal vs. Challenger Mowtom
Format:
5 vs. 5 Series (B8P5)
DQ Time: 48 Hours
Chills: ∞
Recoveries: ∞
Substitutions: 2
Switch: N/A
Items: On
Abilities: All
MEvos: 5
Arena: Nowhere in Particular [NEW]

Arena: Nowhere in Particular

The hot stench of the metropolis suffocates all newcomers. The streets bustle with activity: businessmen scurry, children yell, and the homeless beg. The hustle-and-bustle city is tireless; it is clockwork. Everyone lives within their own microcosm, content to keep their head down and live another day.

Rather, most are content. There are those who know how to escape. They yearn for something greater, something primal. They gather at a pub down by Main Street and 10th called The Antidote. No, they're not there for the tempting booze or the allure of getting laid. They come to fight. A man with a missing eye and ripping biceps guards the back doorway which presumably leads to the basement. He spits on the ground and address you firmly.

"Oi, where you off to?" he grumbles.

"Nowhere in Particular," you reply candidly.

The man gives a knowing nod and steps out of the way. It worked!

Down and down the concrete stairs go. They lead you into a cavernous underground room. The basement: Nowhere in Particular. Its floor is cold pavement and its brick walls are unforgiving. Metal folding chairs, wobbly card tables, and other materials litter the room. But none of that matters; what catches your eye is the middle of the room. Underneath the flickering fluorescent lights is a battle. A formidable Fighting-type Pokemon slams an unsuspecting foe into the floor with a deafening thud. Its trainer sticks a fist pump of pride into the cool air, as the basement reverberates back to silence.

"Nice fight," calls a blond-haired figure with green pants, sitting backwards in a chair. "But I believe our training is over... We have a visitor."

They both turn towards you. A lithe young woman with short pink hair grunts and stamps her foot into the ground. "LET'S DO THIS."

The blond makes a motion to stop her. "Easy there, Maylene." He approaches you and offers a firm handshake. "Hi there, I'm Birkal!" he says, brimming with enthusiasm. "Welcome to Nowhere in Particular. Or more formally, welcome to Fight Gym. Let me give you a quick rundown on the rules here."


"Number One: The entire gym fight is played as a series of one versus one matches. It is a best of series, meaning that whoever wins the majority of the rounds wins the match. One a Pokemon has fought its round, it remains benched for the rest of the series. The arena is cleared anew after every match; hazards and field effects disappear."

"Number Two: Coin flip determines which battler will choose who sends out the first Pokemon of the match (right of way). From there, the loser of each round chooses who sends out first in the following matches."

"Number Three: Both Challenger and Gym Leader may only bring one of each typing, including Mega Evolutions and formes. For example, Avalugg would take up the Challenger's Ice-type slot. Similarly, Noivern would take up the Challenger's Flying-type and Dragon-type slots for the series. Fighting-type is exempt from this rule for the Gym Leader alone. However, the Gym Leader cannot bring two of the same typed Pokemon outside of Fighting-types (e.g. Gallade and Medicham cannot both be brought)."

"Number Four: The Gym Leader may bring Lopunny on her roster; it is forced to Mega Evolve upon send-out."

"Number Five: Ties are allowed in individual match-ups. If both Pokemon are KO'd, the score becomes X - X - 1. In the event of a tie series, then the challengers will face off in a final elimination round. They each PM one Pokemon to the referee that they have already brought to the match. Choice of send-out will be decided as a coin flip."

"Number Six: Referee payout is modified in this gym. In order to cycle through match-ups quickly, pay is determined by the number of match-ups refereed. Payout is earned based on the number of matches refereed in singles, plus a bonus of Pokemon sent out divided in half. In other words, reffing one grants 3 UC + (2 x 0.5) Bonus, two grants 8 UC, three grants 13 UC, four grants 19 UC, five grants 26 UC, and completing the entire series with a tiebreaker grants 34 UC. Referees that pass DQ once (even when on Leave of Absence) are susceptible to being replaced."


"Think you can handle all that?" Birkal asks with a smile. "Let me know if you have any questions."

"UGH, SHUT UP," Maylene shouts angrily. A small crowd emerges from the shadows; their interest is piqued. "ENOUGH CHAT. LET'S GET THIS FIGHT STARTED."


Summarized:
1) Best of Series (1 vs. 1).
2) Battler with right of way (granted by coin flip or a loss) will determine who sends out first.
3) Can only bring one of any single type to the fight (Mega Evolutions and formes included).


Team Leader

Bakom | Scrafty (M)
Bakom is an exotic style of Peruvian street fighting that values hidden weapons and deception. It utilizes tactics from jujutsu, and aims to attack with power in order to disrupt an opponent's equilibrium. Confrontations typically end in death. Scrafty learned his name by scoring a ORKO in its first battle versus IssacCross. ▶
[Nature]
Adamant (+Atk | -SpA)
[Type]
Fighting | Dark
[Abilities]
Shed Skin
Moxie
Intimidate (✓)
[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 4
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 58
S&W: 2 | 3
Total: 18
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[64 | 81]
Amnesia
Brick Break
Bulk Up
Chip Away
Counter
Crunch
Detect
Dig
Double Team
Dragon Claw
Dragon Dance
Dragon Tail
Drain Punch
Dual Chop
Facade
Fake Out
Feint Attack
Fire Punch
Fling
Focus Punch
Foul Play
Frustration
Giga Impact
Headbutt
Head Smash
High Jump Kick
Ice Punch
Iron Defense
Iron Head
Iron Tail
Knock Off
Leer
Low Kick
Low Sweep
Outrage
Payback
Poison Jab
Power-Up Punch
Protect
Quick Guard
Rest
Retaliate
Return
Roar
Rock Climb
Rock Slide
Rock Tomb
Sand-Attack
Scary Face
Sleep Talk
Smack Down
Snatch
Spite
Stone Edge
Substitute
Super Fang
Swagger
Taunt
Thief
Thunder Punch
Torment
Toxic
Work Up
Zen Headbutt​
Savate | Gallade (M)
Literally "old shoe" in French, savate is a form of fighting that is adapted to circumvent the death penalty of fighting with a closed fist. It is defined by its clever techniques and versatile offense. Savate learned his name by outwitting numerous foes in Maylene's first battle as Gym Leader. ▶
[Nature]
Naive (+15% Spe | +10% Accuracy | +19% Accuracy [Mega] | -1 SpD)
[Type]
Psychic | Fighting
[Abilities]
Steadfast
Justified
Inner Focus [Mega]
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 92 (+)
S&W: 3 | 4
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 3
SpD: Rank 3 (-)
Spe: 127 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Bonus]
[+8 CC]
[Learned Moves]
[133 | 133]
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confide
Confuse Ray
Confusion
Cut
Dazzling Gleam
Defense Curl
Destiny Bond
Disable
Disarming Voice
Double-Edge
Double Team
Drain Punch
Draining Kiss
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Fire]
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf Blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magical Leaf
Magic Coat
Magic Room
Mean Look
Memento
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Nightmare
Night Slash
Pain Split
Poison Jab
Power-Up Punch
Protect
Psychic
Psycho Cut
Psych Up
Psyshock
Quick Guard
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Shock Wave
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored Power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunderbolt
ThunderPunch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Wide Guard
Will-O-Wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt​

Aikido Lucario (M)
Practice primarily in Japan, Aikido is the combination of martial arts with philosophical beliefs. The form creates shifts in momentum to stop incoming assaults. Those who have perfected this art are said to have a harmonious spirit. Lucario learned its name by taking out Gerard's Mega Gardevoir and severely hampering his Aurumoth in the Best of Best Tournament: Round 1. ▶

[Nature]
Jolly (-SpA | +Spe | +12% Accuracy | +19% Accuracy [Mega])
[Type]
Fighting | Steel
[Abilities]
Steadfast
Inner Focus
Justified (✓)
Adaptability [Mega]
[Stats]
HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 3 (-)
SpD: Rank 3
Spe: 104 (+)
S&W: 3 | 4
Total: 20
[Mega Stats]
HP: 100
Atk: Rank 6
Def: Rank 3
SpA: Rank 4 (-)
SpD: Rank 3
Spe: 129 (+)
S&W: 3 | 4
Total: 24
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Bonus]
[+6 CC]
[Learned Moves]
[102 | 102]
Agility
Attract
Aura Sphere
Bite
Blaze Kick
Bonemerang
Bone Rush
Brick Break
Bulk Up
Bulldoze
Bullet Punch
Calm Mind
Captivate
Circle Throw
Close Combat
Confide
Copycat
Counter
Cross Chop
Crunch
Dark Pulse
Detect
Dig
Double Team
Dragon Pulse
Drain Punch
Dual Chop
Earthquake
Endure
Extreme Speed
Facade
Feint
Final Gambit
Flash Cannon
Fling
Focus Blast
Focus Punch
Follow Me
Force Palm
Foresight
Frustration
Fury Cutter
Giga Impact
Headbutt
Heal Pulse
Helping Hand
Hidden Power [Grass]
High Jump Kick
Hone Claws
Hyper Beam
Ice Punch
Iron Defense
Iron Tail
Low Kick
Low Sweep
Magnet Rise
Me First
Metal Claw
Metal Sound
Mind Reader
Mud-Slap
Nasty Plot
Natural Gift
Payback
Poison Jab
Power-Up Punch
Protect
Psychic
Quick Attack
Quick Guard
Rain Dance
Rest
Retaliate
Return
Reversal
Roar
Rock Climb
Rock Slide
Rock Smash
Rock Tomb
Role Play
Round
Screech
Secret Power
Shadow Ball
Shadow Claw
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Water Pulse
Work Up
Zen Headbutt​
Capoeira | Blaziken (F)

[Nature]
Sassy (+SpD | -Spe | -10% Evasion)
[Type]
Fire | Fighting
[Abilities]
Blaze
Speed Boost (✓)
[Stats]
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 4
SpD: Rank 4 (+)
Spe: 69 (-)
S&W: 3 | 4
Total: 21
[Mega Stats]
HP: 100
Atk: Rank 7
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 86 (-)
S&W: 3 | 4
Total: 25
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 0
[Learned Moves]
[76 | 107]
Acrobatics
Aerial Ace
Agility
Attract
Baton Pass
Blaze Kick
Bounce
Brave Bird
Brick Break
Bulk Up
Bulldoze
Counter
Crush Claw
Curse
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Endure
Facade
Feather Dance
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flamethrower
Flare Blitz
Focus Blast
Focus Energy
Focus Punch
Giga Impact
Growl
Heat Wave
Helping Hand
Hidden Power [Ice]
High Jump Kick
Hyper Beam
Incinerate
Knock Off
Low Kick
Low Sweep
Mimic
Mirror Move
Night Slash
Overheat
Peck
Poison Jab
Power-Up Punch
Protect
Quick Attack
Rest
Return
Reversal
Roar
Rock Slide
Rock Tomb
Role Play
Sand Attack
Scratch
Shadow Claw
Sky Uppercut
Slash
Sleep Talk
Solar Beam
Stone Edge
Substitute
Sunny Day
Superpower
Swords Dance
Thunder Punch
Toxic
Vacuum Wave
Will-O-Wisp​
Chesnaught (M)

[Nature]
Careful (+SpD | -SpA)
[Type]
Grass | Fighting
[Abilities]
Overgrow
Bulletproof (✓)
[Stats]
HP: 100
Atk: Rank 4
Def: Rank 5
SpA: Rank 2 (-)
SpD: Rank 4 (+)
Spe: 64
S&W: 3 | 4
Total: 21
[Tokens]
EC: 9 | 9
AC: 5 | 5
MC: 1
[Learned Moves]
[81 | ??]
Aerial Ace
Belly Drum
Bite
Body Slam
Brick Break
Bulk Up
Bulldoze
Curse
Defense Curl
Dig
Double Team
Dragon Claw
Drain Punch
Dual Chop
Earthquake
Endeavor
Energy Ball
Facade
Feint
Fling
Focus Blast
Focus Punch
Frenzy Plant
Frustration
Giga Drain
Giga Impact
Grass Pledge
Growl
Gyro Ball
Hammer Arm
Helping Hand
Hidden Power [Fire]
Hone Claws
Hyper Beam
Iron Defense
Iron Head
Leech Seed
Low Kick
Low Sweep
Mud Shot
Nature Power
Needle Arm
Pain Split
Payback
Pin Missile
Poison Jab
Power-Up Punch
Protect
Quick Guard
Reflect
Rest
Return
Roar
Rock Slide
Rock Tomb
Rollout
Seed Bomb
Shadow Claw
Sleep Talk
Sludge Bomb
Smack Down
Solar Beam
Spikes
Spiky Shield
Stone Edge
Substitute
Sunny Day
Super Fang
Superpower
Swagger
Swords Dance
Synthesis
Tackle
Take Down
Taunt
Thunder Punch
Toxic
Vine Whip
Wood Hammer
Worry Seed
Zen Headbutt​
Lopunny (M)

[Nature]
Adamant (+Atk | -SpA)
[Type]
Normal | Fighting [Mega]
[Abilities]
Cute Charm
Klutz
Limber (✓)
Scrappy [Mega]
[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 105
S&W: 2 | 3
Total: 19
[Mega Stats]
HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 135
S&W: 3 | 3
Total: 22
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 0
[Learned Moves]
[79 | 94]
After You
Agility
Attract
Baby-Doll Eyes
Baton Pass
Blizzard
Bounce
Charge Beam
Charm
Circle Throw
Copycat
Cosmic Power
Defense Curl
Dig
Dizzy Punch
Double Hit
Double Team
Drain Punch
Encore
Endeavor
Endure
Entrainment
Facade
Fake Out
Fire Punch
Flail
Focus Blast
Focus Punch
Foresight
Frustration
Fury Cutter
Giga Impact
Grass Knot
Headbutt
Heal Bell
Healing Wish
Helping Hand
Hidden Power [Rock]
Hyper Beam
Ice Beam
Ice Punch
Iron Tail
Jump Kick
Last Resort
Low Kick
Low Sweep
Magic Coat
Mirror Coat
Mud-Slap
Natural Gift
Pound
Power-Up Punch
Protect
Quick Attack
Rain Dance
Rest
Retaliate
Return
Rototiller
Shadow Ball
Sky Uppercut
Sleep Talk
Snore
Solar Beam
Splash
Strength
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Switcheroo
Teeter Dance
Thunder
Thunderbolt
Thunder Punch
Thunder Wave
Toxic
Water Pulse​
Stop | Hitmonchan (M)

[Nature]
Adamant (+Atk | -SpA)
[Type]
Fighting
[Abilities]
Keen Eye
Iron Fist
Inner Focus (✓)
[Stats]
HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 76
S&W: 3 | 4
Total: 18
[Tokens]
EC: 6 | 6
AC: 5 | 5
MC: 16
[Learned Moves]
[60 | 84]
Agility
Bide
Brick Break
Bulldoze
Bullet Punch
Close Combat
Comet Punch
Counter
Detect
Double Edge
Double Team
Drain Punch
Dynamic Punch
Earthquake
Endure
Facade
Fake Out
Feint
Fire Punch
Fling
Focus Punch
Foresight
Helping Hand
High Jump Kick
Ice Punch
Low Kick
Low Sweep
Mach Punch
Mega Punch
Metronome
Mimic
Mind Reader
Power-Up Punch
Protect
Pursuit
Quick Guard
Rain Dance
Rapid Spin
Rest
Revenge
Revenge
Rock Slide
Rock Tomb
Role Play
Seismic Toss
Skull Bash
Sky Uppercut
Sleep Talk
Snore
Stone Edge
Submission
Substitute
Sunny Day
Tackle
Take Down
Thief
Thunder Punch
Toxic
Vacuum Wave
Work Up​
Keldeo ()

[Nature]
Brave (+Atk | -Spe | -10% Eva)
[Type]
Water | Fighting
[Abilities]
Justified
[Stats]
HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 93 (-)
S&W: 3 | 3
Total: 18
[Tokens]
EC: N/A
AC: N/A
MC: 0
[Bonus]
[+3 CC]
[Learned Moves]
[58 | 58]
Aerial Ace
Aqua Jet
Aqua Tail
Bounce
Bubble Beam
Calm Mind
Close Combat
Confide
Covet
Cut
Double Kick
Double Team
Endeavor
Facade
False Swipe
Focus Blast
Frustration
Giga Impact
Hail
Helping Hand
Hidden Power [Fire]
Hydro Pump
Hyper Beam
Icy Wind
Last Resort
Leer
Poison Jab
Protect
Psych Up
Quick Guard
Rain Dance
Reflect
Rest
Retaliate
Return
Roar
Rock Smash
Round
Sacred Sword
Safeguard
Scald
Secret Power
Secret Sword
Sleep Talk
Snore
Stone Edge
Strength
Substitute
Superpower
Surf
Swagger
Swords Dance
Take Down
Taunt
Toxic
Water Pulse
Work Up
X-Scissor​


Team Challenger



Reuniclus [Bubble] (F)

Mowtom found Bubble while traveling in the Unova region. Her mother belonged to Catlin of the Elite Four, but Bubble wanted to see the world. She did inherit one thing from her mother's trainer, however. Bubble enjoys battling, but she can have trouble staying awake, even during a battle.

Type: Psychic
  • Psychic STAB; can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Overcoat / Magic Guard / Regenerator (Unlocked)
  • This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
  • This Pokemon is infused with a powerful psycho-electric energy that makes it immune to damage from Spikes, Stealth Rock, Hail, Sandstorm, Leech Seed, Poisoning, Burn, and Partial Trapping moves. It can still attack itself in confusion, and will still take damage from it. Additionally, the energy protects the Pokemon from its own reckless recoil attacks. Toxic still increases in damage each round, although if Magic Guard is in effect the Pokemon will not suffer any damage. Life Orb recoil is negated.
  • When this Pokemon is switched out during a switch battle, it reacts to the energy in the Pokeball and (ten) 10 HP is restored. When this Pokemon Chills, it restores six (6) HP in addition to its 12 Energy.
Nature: Quiet (+Special Attack, -Speed)

Stats:
HP: 110
Atk: 3
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 26 (-) (-10% Evasion)
Size Class: 2
Weight Class: 2
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (49/80):

Physical
Dizzy Punch
Endeavor
Explosion
Fire Punch
Focus Punch
Gyro Ball
Ice Punch
Knock Off
Rock Slide
Rollout
Secret Power

Special
Energy Ball
Flash Cannon
Focus Blast
Hidden Power (Fire)
Infestation
Night Shade
Psychic
Psyshock
Psywave
Signal Beam
Shadow Ball
Shock Wave
Snore
Thunder

Status
Acid Armor
After You
Charm
Confuse Ray
Double Team
Embargo
Flash
Future Sight
Gravity
Heal Block
Helping Hand
Imprison
Light Screen
Magic Coat
Pain Split
Protect
Recover
Reflect
Skill Swap
Snatch
Substitute
Telekinesis
Thunder Wave
Trick
Trick Room
Wonder Room

Togekiss [Joy] (F)

Mowtom first found Joy as an Egg left in a Pokemon Center by an unknown person. He took the Egg with him at the nurse's insistence. When she hatched, Joy was given that name for two reasons: to honor the nurse who gave Mowtom the Egg, and because she is always overflowing with, well, joy.

Types: Fairy / Flying
  • Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle / Serene Grace / Super Luck (Unlocked)
  • No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  • This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
  • This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Timid (+Speed, -Attack)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (43/120):

Physical
Endeavor
Extreme Speed
Fly
Last Resort
Sky Attack

Special
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam
Extrasensory
Fairy Wind
Fire Blast
Heat Wave
Hidden Power (Ground)
Hyper Beam
Magical Leaf
Shadow Ball

Status
After You
Baton Pass
Bestow
Charm
Defog
Double Team
Encore
Endure
Follow Me
Growl
Heal Bell
Helping Hand
Light Screen
Magic Coat
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Reflect
Substitute
Sweet Kiss
Tailwind
Thunder Wave
Yawn

Swalot [Bump II] (M)

Bump II is a descendant of a well-known Swalot from the Kanto region. When Mowtom visited there, a strange Kabutops that was part Steel offered Bump II to Mowtom as a companion. Mowtom, always happy to gain a new team member, gratefully accepted, and was never disappointed with his choice.

Type: Poison
  • Poison STAB; immunity to Poison/Toxic status. Absorb Toxic Spikes on switch-in unless Flying-typed or using the ability Levitate. -- Accuracy when using Toxic, Poison Gas, or Poison Powder, hitting even during Dig, Fly, etc. Ignore Fog's accuracy reduction. Store Command.
    • Store Command: For the next six (6) actions, this Pokemon's moves will have their poison / toxic effect chance double.
      Command Type: Type Exclusive | Accuracy: -- | Energy Cost: 5 | Priority: 0 | CT: None
Abilities:
Liquid Ooze / Sticky Hold / Gluttony (Unlocked)
  • This Pokemon's body is covered in a slimy poison that when drained by Leech Seed or another draining move, damages the opposing Pokemon for the amount that would have been healed.
  • This Pokemon's body is covered in a sticky substance that prevents item theft or swapping.
  • This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Nature: Relaxed (+Defense, -Speed)

Stats:
HP: 110
Atk: 3
Def: 4 (+)
SpA: 3
SpD: 3
Spe: 47 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

EC: 6/6
MC: 0
AC: 5/5

Attacks (30/79):

Physical
Body Slam
Counter
Explosion
Fire Punch
Gunk Shot
Pound
Thunder Punch

Special
Acid Spray
Ice Beam
Infestation
Mud-Slap
Shadow Ball
Sludge
Sludge Bomb
Sludge Wave
Smog
Venoshock
Wring Out

Status
Acid Armor
Amnesia
Encore
Endure
Gastro Acid
Pain Split
Poison Gas
Protect
Rest
Substitute
Toxic
Yawn

Escavalier [Kent] (M)

Kent began his life as a younger brother to Shelby, a worm who lives in a viola. However, Kent was forced to leave his brother, never to return. After experiencing significant physical changes (and possibly a trip through a time machine), he found Mowtom, and the two bonded quite well.

Types: Bug / Steel
  • Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Swarm / Shell Armor / Overcoat (Unlocked)
  • When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
  • This Pokemon's thick, bony outer shell prevents it from taking critical hits.
  • This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature: Adamant (+Attack, -Special Attack)

Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (39/58):

Physical
Aerial Ace
Bug Bite
Counter
Double-Edge
Drill Run
Facade
False Swipe
Feint Attack
Fell Stinger
Flail
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Iron Head
Knock Off
Megahorn
Peck
Poison Jab
Pursuit
Reversal
Secret Power
Slash
Take Down
X-Scissor

Special
Bug Buzz
Infestation
Struggle Bug

Status
Endure
Iron Defense
Leer
Protect
Rain Dance
Rest
Scary Face
Sleep Talk
Substitute
Swords Dance
Toxic

Ampharos [Deckard] (M)

Deckard found Mowtom in a bookstore, when Mowtom tried to buy Deckard's favorite book, Do Androids Dream of Electric Sheep?. When Mowtom explained that he had always wanted to read it but was never able to, Deckard agreed to let him take it, but only if Mowtom would let Deckard travel with him so that the book would be well-looked after.

Type: Electric
  • Electric STAB; immune to paralysis status.
Abilities:
Static / Plus (Unlocked)
  • This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
  • This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
Nature: Sassy (+Special Defense, -Speed)

Stats:
HP: 100
Atk: 3
Def: 3
SpA: 4
SpD: 4 (+)
Spe: 47 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 18


Mega Ampharos [Deckard] (M)

After a very close 13v13, Mowtom was walking home with Deckard next to him. Suddenly, Deckard stopped to pick up a stone from the ground. As he did so, an incredible transformation occurred. Deckard then refused to move a muscle before he finished considering what this means for the world.

Types: Electric / Dragon
  • Electric STAB; immune to paralysis status.
  • Dragon STAB; -1 BAP on incoming neutral attacks Dragon itself would resist (e.g. -1 BAP on Aqua Jet against Garchomp.) Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Static / Plus / Mold Breaker
  • This Pokemon's body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this Pokemon.
  • This Pokemon possesses a positive electrical charge. When a partner Pokemon with Plus or Minus is on the field or if this Pokemon has Minus, this Pokemon's special attacks have their Base Attack Power increased by two (2). If this Pokemon has both Plus and Minus, the boosts stack to a maximum Base Attack Power increase of four (4).
  • Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
Nature: Sassy (+Special Defense, -Speed)

Stats:
HP: 100
Atk: 3
Def: 4
SpA: 7
SpD: 5 (+)
Spe: 39 (-) (-10% Evasion)
Size Class: 3
Weight Class: 4
Base Rank Total: 23

EC: 9/9
MC: 0
AC: 5/5

Attacks (37/85):

Physical
Fire Punch
Tackle
Take Down
Thunder Punch

Special
Discharge
Dragon Pulse
Electro Ball
Focus Blast
Hyper Beam
Hidden Power (Ice)
Power Gem
Signal Beam
Thunder
Thunder Shock
Thunderbolt
Volt Switch
Zap Cannon

Status
Agility
Charge
Confuse Ray
Cotton Guard
Cotton Spore
Electric Terrain
Endure
Growl
Ion Deluge
Light Screen
Magnetic Flux
Odor Sleuth
Protect
Rain Dance
Reflect
Rest
Sand Attack
Sleep Talk
Substitute
Thunder Wave

Arena makes MVP a non-factor and I am lazy, so no MVP guesses.


Order of Operations:

Heads: Birkal
Tails: Mowtom


(Heads)

Birkal chooses if he wants to sendout first or last.[/quote]
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
*deep breath* "Deckard @ Ampharosite."
"I will do my best."
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"LET'S FIGHT, LAMBCHOPS."

Stop @ Expert Belt

Earthquake | Ice Punch | Earthquake

If Reflect is up when you would attack, use Brick Break that action. Push back actions.
If Protective / Evasive move, use Work Up on the first instance and Feint on all others. Push back actions each time.​
 
Last edited:

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"OH GOD THIS WAS SUCH A BAD IDEA"
"We can always come back later. There's no shame in losing."
[Mega Evolve] Thunderbolt~Dragon Pulse~Thunderbolt
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 90
En: 100
5/3/1/4/76
Other:
Item: Expert Belt



Hp: 100
En: 100
3/4/7/5/39
Other:
Item: Mega Stone​

Round 1!



Do I need to say more?

yes?

well you guys are too slow -_-

ANYWAY

Challenger sends out generic overall good pokemon and the challenger responds with not-so-generic Fighting type. Well it IS the generic boxer, but not generic as in commonly used

but enough of this

Hitmonchan is an overall good option due to the ability to take special hits well and hit hard with eq and iron fist ice punch. The only problem is punches not mixing well with static, but hey, that is unlikely to make a difference, right?

Now I direct you to the pic above.

Got it? Good boy.

The Leader can probably make do still. But that Full Paralysis really hurt his chances. Not a good way to start, that is for sure.​

DATA:

ACTION 1!

Hitmonchan used Earthquake! (-7en)
Crit:3
Damage: (10+2+1.5)*1.5= 20.25hp

Ampharos used Thunderbolt! (-6en)
Crit:7
Effect:7
Damage: (9+3+4)= 16hp

ACTION 2!

Hitmonchan used Ice Punch! (-6en)
Crit:10
Effect:6
Damage: (8+2+2+1.5)*1.5= 20.25hp
Static:3 (yes)

Hitmonchan is paralyzed!

Ampharos used Dragon Pulse! (-6en)
Crit:12
Damage: (9+3+4)= 16hp

ACTION 3!

Ampharos used Thunderbolt! (-6en)
Crit:13
Effect: 1 (doesn't matter)
Damage: 16hp

Full Paralysis: 19 (yes)
Hitmonchan is fully paralyzed!

- - -


Hp: 42
En: 87
5/3/1/4/76
Other: Paralyzed (10%)
Item: Expert Belt


Hp: 59
En: 82
3/4/7/5/39
Other:
Item: Mega Stone​

Mowtom orders
Birkal orders
I Ref
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"That went surprisingly well!"
"Yes, but abusing hax is wrong."
"Not in my book."
Dragon Pulse~Thunderbolt~Dragon Pulse
IF
Bide THEN begin action set Electric Terrain~Thunder Wave~Dragon Pulse from the use of Bide
IF damaging Ground type combo AND you do not have a Substitute AND you have at least 16 HP THEN Substitute (15)
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"SO BORING. TAKE A NAP."

Rest | Sleep Talk (Ice Punch | Earthquake | High Jump Kick | Sky Uppercut) | Sleep Talk (Ice Punch | Earthquake | High Jump Kick | Sky Uppercut)

If you are fully paralyzed when you would Rest, push back actions.
If you are awake when you would use Sleep Talk, use Earthquake that action.​
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 42
En: 87
5/3/1/4/76
Other: Paralyzed (10%)
Item: Expert Belt


Hp: 59
En: 82
3/4/7/5/39
Other:
Item: Mega Stone
Round 2!
DATA:

ACTION 1!

Ampharos used Dragon Pulse! (-6en)
Crit: 8 (no)
Damage: (9+3+4)= 16hp

Paralysis: 50 (no)
Hitmonchan used Rest! (-15en)
no more paralysis
+12hp

ACTION 2!

Ampharos used Thunderbolt! (-6en)
Crit: 5 (no)
Damage: 16hp

Hitmonchan used Sleep Talk! (-4en)
Uses: 3 (High Jump Kick) (-7en)
Crit: 8 (no)
Damage: 13+3+1.5= 17.5hp
+12hp

ACTION 3!

Ampharos used Dragon Pulse! (-6en)
Crit: 6 (no)
Damage: 16hp

Hitmonchan used Sleep Talk! (-8en)
Uses: 4 (Sky Uppercut)! (-5en)
Crit: 12 (no)
Damage: (9+3+2+1.5)= 16.5hp
+12hp´

- - -


Hp: 30
En: 48
5/3/1/4/76
Other: asleep (0a)
Item: Expert Belt


Hp: 26
En: 64
3/4/7/5/39
Other:
Item: Mega Stone

2​
Birkal
Mowtom
 
Last edited:

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"FINISH THE JOB."

Fake Out | Ice Punch + Mach Punch | Cooldown (Mach Punch + Ice Punch)

If protective / evasive move, Chill that action. Push back actions.
If Endure, use Toxic that action. Push back actions.​
 

Mowtom

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is a Forum Moderatoris a Community Contributor
Moderator
"Sub 'abuse' gogogo! I don't know if flinch pushes back the cooldown, but I don't think it matters."
"There is absolutely nothing wrong with doing this."
Protect+Reflect~Cooldown (Protect+Reflect)~Thunderbolt
IF
Hitmonchan is fully paralyzed on A3 THEN Dragon Pulse+Hyper Beam that action instead
 
Last edited:

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 30
En: 48
5/3/1/4/76
Other: asleep (0a)
Item: Expert Belt


Hp: 26
En: 64
3/4/7/5/39
Other:
Item: Mega Stone
Round 3!

Fun fact: did you know the odds how static kicking in and then causing a full paralysis is pretty much the same as of a critical hit happening?

Wanna know why I shared that information with you? Check the calcs ;).
DATA:

ACTION 1!

Ampharos used Protect + Reflect! (-25.5en)

Hitmonchan used Chill!

ACTION 2!

Hitmonchan used Fake Out! (-4en)
Crit: 2 (no)
Damage: (4*0.5+1.5)= 3.5hp
Static: 7 (no)

Ampharos is cooling down!

ACTION 3!

Hitmonchan used Mach Ice Punch! (-15en)
Crit: 1 (reflect piercing gogogo)
Effect: 9 (no)
Damage: (2+8+2+1.5+2+3)*1.5= 27.75hp
Static: 6 (no)

Ampharos fainted!

Hax does work both ways!

The leader won the first bout!

- - -


Hp: 26
En: 29
5/3/1/4/76
Other: asleep (0a)
Item: Expert Belt


Hp: KO
En: KO
3/4/7/5/39
Other:
Item: Mega Stone​
Mowtom decides if he will order or send out first
Birkal does a happy dance on the meantime
I Ref

 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"There goes the challenge! Or maybe not. I don't really know. Either way, you can send out first."
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"...Skill alone. Right. Although I guess the hax did even out. Joy @ Scope Lens. Two subs yay..."
"I can do this!"
Dazzling Gleam~Air Slash~Dazzling Gleam
IF
Encore NOT A1 THEN Dodge and restart action queue, but only once
IF Light Screen is up THEN Defog and restart action queue
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 100
En: 100
7/3/3/3/127
Other:
Item: Mega Stone



Hp: 100
En: 100
1/3/5/4/92
Other:
Item: Scope Lens​

Match 2, Round 1!​

DATA:

ACTION 1!

Gallade used Toxic! (-7en)

Togekiss used Dazzling Gleam! (-5en)
Crit: yes
Damage: (8+3+3+3)*1.5= 25.5hp
-1hp

ACTION 2!

Gallade used Wish! (-14en)
+25hp soonish

Togekiss used Air Slash! (-5en)
Crit: yes
Damage: (8+3+3+3*1.5= 25.5hp
-1hp

ACTION 3!

Gallade used Pain Split! (-30.5en)
both evened at 73.5hp

Togekiss used Dazzling Gleam! (-5en)
Damage: 25.5hp
-1hp

- - -


Hp: 48
En: 48
7/3/3/3/127
Other: incoming wish
Item: Mega Stone



Hp: 72
En: 85
1/3/5/4/92
Other: Toxic (2hp)
Item: Scope Lens​

Birkal
Mowtom
I Ref
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"PUT IT ON DEFENSE!"

Ice Punch | Thunder Punch | Ice Punch

If Hyper Beam in a combination attack, use Imprison (Hyper Beam | Dazzling Gleam | Encore) that action. Only do this once. Push back actions.
If there is Reflect up when you would attack, use Birck Break that action. Only do this once. Push back actions.​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Please tell me I'm not missing something obvious please tell me I'm not missing something obvious..."
"I don't think you are!"
Air Slash~Dazzling Gleam~Air Slash
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 48
En: 48
7/3/3/3/127
Other: incoming wish
Item: Mega Stone



Hp: 72
En: 85
1/3/5/4/92
Other: Toxic (2hp)
Item: Scope Lens
Match 2, Round 2!
DATA:

ACTION 1!

Gallade used Ice Punch! (-6en)
Crit: 7 (no)
Effect: 4 (no)
Damage: (8+5.5)*1.5= 20.25hp

Togekiss used Air Slash! (-5en)
Damage: 25.5hp
-2hp

Gallade recovered 25hp due to wish!

ACTION 2!

Gallade used Thunder Punch! (-6en)
Crit: 1 (yes)
Effect: 10 (no)
Damage: (8+3+5.5)*1.5= 24.75hp

Togekiss used Dazzling Gleam! (-5en)
Damage: 25.5hp
-2hp

ACTION 3!

Gallade used Ice Punch! (-6en)
Crit: 6 (no)
Effect: 4 (no)
Damage: 20.25hp

Togekiss used Air Slash! (-5en)
Damage: 25.5hp

Gallade fainted!

Challenger Mowtom won the second match!

- - -


Hp: KO
En: KO
7/3/3/3/127
Other: incoming wish
Item: Mega Stone



Hp: 3
En: 70
1/3/5/4/92
Other: Toxic (2hp)
Item: Scope Lens

- - -

Birkal chooses how things go.
 

Birkal

We have the technology.
is a Top Artistis a Top CAP Contributoris a Top Smogon Media Contributoris a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnus

"AND I'M ALL FIRED UP AGAIN."

Aikido @ Lucarionite

[Mega Evolve] Earthquake | Zen Headbutt | Earthquake

If Counter, use Psychic that action. Push back actions.
If Pain Split, use Dig that action. Push back actions.​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"I have no idea how I can survive next round."
"Awww..."
Encore~Acid Spray~Pain Split
 

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