Introduction
This team in particular has served me very well... it looks incredibly standard at first aside from the Relicanth, but there's much more to it than meets the eye. Good synergy, some innovative sets and clever predictions are the key to this teams strength. So without further ado, let's see it!
The Team
Relicanth @ Choice Band
Trait: Rock Head
EVs: 80 HP / 252 Atk / 176 Spd
Adamant Nature (+Atk, -SAtk)
- Head Smash
- Waterfall
- Earthquake
- Zen Headbutt
Here is the star player, the one you've all been waiting for... But really, it's not often that you find something that is really fun to use and more than just a gimmick. The key to playing Relicanth is being really aggressive. If you know for a fact that your opponent is going to switch to a certain mon, and that mon gets whacked by CB Head Smash, then double to Relicanth. Don't miss out on any opportunities. Relicanth has really good bulk so don't be afraid to tank a hit either. Aside from that, the set is self-explanatory. You'll be clicking Head Smash 90% of the time, but Zen Headbutt is there if you feel Gurdurr is coming. Also OHKO's Sawk after SR which is quite relevant.
Bouffalant @ Leftovers
Trait: Sap Sipper
EVs: 168 HP / 252 Atk / 88 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Swords Dance
- Earthquake
- Stone Edge
What does Relicanth not like? Grass-moves! What does Bouffalant love? Exactly. Simple concept but it works very well in practice. You can even be bold and stay in with Relicanth on stuff like Lilligant because you know they're going to double switch. Which is what you should do with this team, make bold moves they can't predict and that you can capitalize heavily on. This set is also pretty cool, I skipped out on Head Charge because EdgeQuake simply gets much better coverage, you don't have to deal with Mismagius/Rotom etc. You have really bulky Subs too, if they can't break it in one hit they're usually going to lose at least two mons. Bouffalant is just that bulky and strong. Love it.
Vileplume @ Leftovers
Trait: Effect Spore
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Sludge Bomb
- Giga Drain
- Moonlight
- Sleep Powder
A bit more of a standard set here but I'm a really big fan of Vileplume. Many times have I forced opponents to forfeit because I made them sack the only things they had to kill a Vileplume. It's an incredible wall, incredibly versatile and really strong on top of that. Sleep Powder is really important, it's essentially a free kill in a way. I don't get why people don't use it on every team, but oh well. Watch out for Magmortar with Vital Spirit though, just Sludge Bomb because they will switch it in. But this is my main physical wall, also covers Grass-types once again for Relicanth.
Pyroar @ Choice Scarf
Trait: Unnerve
EVs: 4 HP / 252 SAtk / 252 Spd
IVs: 30 HP / 30 SAtk
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Toxic
My late game cleaner, essentially. It's also really fast, even with Modest. I just like the extra damage, very rarely will you regret not having Timid. I like Pyroar because it has a nice secondary STAB move unlike Typhlosion, and it's just a really fast mon which is always good to have. Relicanth can weaken stuff like Hariyama and Seismitoad so this guy can sweep. Not much else to say about it, except that I have Toxic to play around Sucker Punch from Sash Cacturne. You'll bring it down with something else and then finish it of with Pyroar, works pretty well.
Uxie @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Knock Off
- Imprison
- Psychic
Uxie is imo the best mon in NU right now. So many different sets it can run and its stats, typing and ability are godlike. Anyways, I wanted Stealth Rock because this team is good at forcing switches. And you always want SR on any team, of course. Then I have this cool set with Knock Off and Imprison because yes a Knock Off counter exists! Uxie is just a magnet for the move so it's really nice to have Imprison to block it. It also blocks Stealth Rock which nobody sees coming and it gives you a huge advantage turn one usually. Uxie is also my main Gurdurr counter, as there is enough pressure on Vileplume already.
Seismitoad @ Life Orb
Trait: Water Absorb
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Power-Up Punch
- Ice Punch
- Knock Off
Another fun set to close things off. Offensive Seismitoad is one thing, physically offensive Toad is another thing. Nobody expects Toad to do anything else aside from Scald and setting up Rocks, so this set can come as a nasty surprise. Knock Off in general annihilates mons like Mesprit and Uxie on the switch who think they're pretty cool with their Energy Ball. This set takes advantage of the fact that Toad is not easy to take out in one hit without a Grass move. If you get a free P-u-P, then you have a huge threat on the field. +1 STAB LO Earthquake hurts a lot, let me tell you. And that coverage is really nice as well. Once again, this mon baits Grass moves for Bouffalant. It also greatly benefits from the wallbreaking that Relicanth does.
So that's my team, I hope you guys like it, feel free to rate and comment and use the team with the importable below!
Importable
Relicanth (M) @ Choice Band
Trait: Rock Head
EVs: 80 HP / 252 Atk / 176 Spd
Adamant Nature (+Atk, -SAtk)
- Head Smash
- Waterfall
- Earthquake
- Zen Headbutt
Bouffalant (F) @ Leftovers
Trait: Sap Sipper
EVs: 168 HP / 252 Atk / 88 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Swords Dance
- Earthquake
- Stone Edge
Vileplume (M) @ Leftovers
Trait: Effect Spore
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Sludge Bomb
- Giga Drain
- Moonlight
- Sleep Powder
Pyroar (M) @ Choice Scarf
Trait: Unnerve
EVs: 4 HP / 252 SAtk / 252 Spd
IVs: 30 HP / 30 SAtk
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Toxic
Uxie @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Knock Off
- Imprison
- Psychic
Seismitoad (M) @ Life Orb
Trait: Water Absorb
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Power-Up Punch
- Ice Punch
- Knock Off
Trait: Rock Head
EVs: 80 HP / 252 Atk / 176 Spd
Adamant Nature (+Atk, -SAtk)
- Head Smash
- Waterfall
- Earthquake
- Zen Headbutt
Bouffalant (F) @ Leftovers
Trait: Sap Sipper
EVs: 168 HP / 252 Atk / 88 Spd
Adamant Nature (+Atk, -SAtk)
- Substitute
- Swords Dance
- Earthquake
- Stone Edge
Vileplume (M) @ Leftovers
Trait: Effect Spore
EVs: 252 HP / 252 Def / 4 Spd
Bold Nature (+Def, -Atk)
- Sludge Bomb
- Giga Drain
- Moonlight
- Sleep Powder
Pyroar (M) @ Choice Scarf
Trait: Unnerve
EVs: 4 HP / 252 SAtk / 252 Spd
IVs: 30 HP / 30 SAtk
Modest Nature (+SAtk, -Atk)
- Fire Blast
- Hyper Voice
- Hidden Power [Grass]
- Toxic
Uxie @ Leftovers
Trait: Levitate
EVs: 252 HP / 4 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Stealth Rock
- Knock Off
- Imprison
- Psychic
Seismitoad (M) @ Life Orb
Trait: Water Absorb
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Earthquake
- Power-Up Punch
- Ice Punch
- Knock Off
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