NU Haunter

nv

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Overview
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Haunter is one of the few Ghost-types in NU, and it sits at a base 95 Speed, which lets it outspeed a lot of common threats such as Zangoose, Mesprit, and Lilligant. It also has great neutral coverage which, when coupled with Haunter's great base 115 Special Attack, means that it hits hard and very fast. It also has a fantastic ability in Levitate, giving it three immunities to take advantage of while also allowing it to avoid Spikes. While Haunter seems to have everything going for it, it faces a lot of competition from other common Ghost-types in NU. Rotom is arguably a better Choice Scarf user thanks to its access to STAB Volt Switch, which eases overall prediction. The stallbreaker set faces competition from Mismagius, which has access to Taunt and Nasty Plot, letting it boost its Special Attack to sky-high levels; however, Haunter has a secondary Poison typing and STAB Sludge Bomb to better take on Mega Audino and face stall better. It also has pitiful bulk, relying on resisted hits and its three immunities in Normal, Fighting, and Ground to tank hits even with Eviolite.

Choice Scarf
########
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Bomb
move 3: Destiny Bond
move 4: Trick
ability: Levitate
item: Choice Scarf
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

Shadow Ball is Haunter's safest attack due to its neutral coverage, and it deals major damage to the multitude of bulky Psychic-types in the tier such as Musharna and Uxie. Sludge Bomb is a great secondary STAB move and is used to hit Pokemon that resist Ghost hard. Destiny Bond works with Haunter's frailty, as it will move first and most STAB moves from an opponent's Pokemon can KO Haunter. Trick allows Haunter to cripple walls such as Seismitoad and Rhydon and switch its moves.

Set Details
========

Maximum Special Attack and Speed EVs are used to allow Haunter to hit as hard and as fast as possible. A Choice Scarf is the obvious item, as the goal of this set is to be a fast and reliable revenge killer. A Timid nature is needed for Haunter to keep up with some opposing Choice Scarf users, such as Rotom, and to Speed tie with other Choice Scarf users, such as Primeape and Jynx.

Usage Tips
========

This set serves as an emergency check to setup sweepers thanks to its access to a fast Destiny Bond, giving it more utility than many Choice Scarf users in NU. This set should also be brought in safely, as Haunter is very frail and cannot afford to take a hit. Ways to do this are switching Haunter in when the foe uses a non-attacking move, through a Volt Switch or U-turn, or by switching it in on a move it is immune to. This set brings a bit more utility than other Choice Scarf users, as it has a way to bring down slower setup sweepers and to cripple walls with Trick. It can be used more for its utility rather than its coverage options, as it is nearly guaranteed to take down a Pokemon with it thanks to its access to a fast Destiny Bond. Destiny Bond can also help create some 50/50s or unfavorable scenarios for the opponent with Sucker Punch users such as Kangaskhan, Cacturne, and Liepard.

Team Options
========

Kangaskhan is an amazing partner because it's immune to Haunter's Ghost weakness while Haunter can tank Fighting-type hits for Kangaskhan. Kangaskhan also can hit everything at least neutrally thanks to its Scrappy ability, which means it can dispose of opposing Ghost-types easily. This set also appreciates entry hazard support because it forces many switches. Seismitoad and Crustle are good reliable entry hazard setters; Seismitoad can come in multiple times throughout the match and proceed to set up Stealth Rock, and Crustle can set up a layer of Spikes and Stealth Rock thanks to its access to Sturdy. Haunter can also provide spinblocking support thanks to its Ghost typing. Wallbreakers, such as Choice Band Sawk, Zangoose, and Choice Specs Typhlosion, complement Haunter's ability to clean up with its nice neutral coverage. Setup Pokemon such as Malamar can also take advantage of bulkier teams that Haunter has a hard time breaking through.

Stallbreaker
########
name: Stallbreaker
move 1: Shadow Ball
move 2: Sludge Bomb
move 3: Taunt / Will-O-Wisp
move 4: Destiny Bond / Will-O-Wisp
ability: Levitate
item: Life Orb / Eviolite
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

Shadow Ball is a great STAB move. Sludge Bomb hits Normal- and Dark-types, such as Bouffalant, Zangoose, and Cacturne, which are immune to or resist its Ghost-type STAB move. Taunt is great to use on opposing Pokemon that try to status or set up on Haunter. It also can prevent entry hazards from being set up by Pokemon such as Seismitoad or Garbodor and stop opposing Pokemon such as Musharna and Vileplume from healing. Destiny Bond is a great answer to Pokemon that try to start a sweep, as Haunter is pretty fast on its own. Will-O-Wisp can be used to spread status and whittle down the opponent's team. This also cripples physical attackers carrying Sucker Punch, most notably Kecleon, Kangaskhan, Cacturne, and Pawniard.

Set Details
========

Maximum Special Attack and Speed EVs allow Haunter to hit as hard and as fast as possible. Life Orb is used to boost Haunter's already great Special Attack stat. However, Eviolite can be used in conjunction with Will-O-Wisp to better take physical resisted hits and provide Haunter with a bit of bulk. A Timid nature is used so it can be as fast as possible, as a Modest nature causes it to lose out on outspeeding base 90 Speed Pokemon such as Kangaskhan and Lilligant.

Usage Tips
========

Haunter's secondary Poison typing allows it to not be worn down by Toxic, and it is a pretty powerful wallbreaker thanks to its access to a good STAB combination and a good support movepool with moves such as Taunt, Destiny Bond, and Will-O-Wisp to cripple slower Pokemon or Sucker Punch users. This set is more of a wallbreaker than the Choice Scarf set, as Haunter can hit a lot harder thanks to Life Orb. This set works better early- and mid-game to weaken opposing walls, allowing your team's sweeper to set up late-game. This set can also be a great emergency check to slower physical threats thanks to its access to Will-O-Wisp. Destiny Bond also helps create 50/50s or unfavorable scenarios with common Sucker Punch users such as Cacturne and Liepard.

Team Options
========

This set appreciates entry hazard support, as it can force a lot of switches. Ferroseed and Crustle provide Stealth Rock and Spikes support, allowing Haunter to pressure the opponent's team more effectively. Mawile has particularly good synergy with Haunter, providing Intimidate support along with being able to set up Stealth Rock. Mawile also takes care of the Dark-types that threaten it while Haunter also can spinblock fairly well for all these Pokemon thanks to its Ghost typing. Pokemon such as Scyther, Sneasel, Tauros, and Choice Scarf Rotom-S can finish off weakened opposing Pokemon thanks to their access to great STAB moves and decent attacking power. This set complements setup sweepers as well. Pokemon such as Shift Gear Klinklang and Swords Dance Samurott love walls being weakened or crippled thanks to Haunter, as this allows them to set up with ease.

SubDisable
########
name: SubDisable
move 1: Substitute
move 2: Disable
move 3: Shadow Ball
move 4: Sludge Bomb
ability: Levitate
item: Black Sludge
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

Substitute allows Haunter to avoid crippling status and provides Haunter with a way to bypass Sucker Punch. Disable allows Haunter to prevent the opposing Pokemon from using a super effective move or the move they used to break Haunter's Substitute. Shadow Ball is a great STAB move, hitting all but Normal- and Dark-types neutrally. Sludge Bomb hits Grass- and Fairy-types such as Cacturne and Togetic, respectively, hard while also hitting Normal- and Dark-types, such as Kecleon and Sneasel, respectively.

Set Details
========

Maximum Special Attack and Speed EVs are used to let Haunter hit as hard and as fast as possible. Black Sludge is used to give Haunter a form of recovery, allowing it to use Substitute more often. A Timid nature allows Haunter to Speed tie with other base 95 Speed Pokemon such as Jynx and Leafeon.

Usage Tips
========
The Substitute and Disable set is particularly unique to Haunter. Haunter's three great immunities allow it to make use of Disable well, as it can disable a foe's only super effective attack on Haunter and proceed to punish the foe with powerful STAB moves. Haunter has ample opportunities to set up a Substitute, great coverage options, and three immunities which can force out Pokemon Choice-locked into Fighting-, Normal-, and Ground-type moves. Additionally, if Haunter's Substitute is broken, it can use Disable to prevent the foe from using the move again and easily set up another Substitute.

Team Options
========

This set really appreciates entry hazard support, as it forces a lot of switches thanks to it rendering coverage or super effective moves useless. Pokemon such as Custap Berry Crustle and Ferroseed can provide Stealth Rock and Spikes support, pressuring the opponent's team. Haunter can also keep entry hazards up by acting as a spinblocker. This set likes the support of late-game cleaners such as Tauros, Sneasel, Scyther, and Pyroar, as they have enough coverage and great STAB moves to finish off weakened opposing Pokemon. This set can help out a lot of setup sweepers, such as Shift Gear Klinklang and Swords Dance Samurott, as it can weaken the opposing team, allowing for better setup opportunities.

Other Options
########

Substitute + Pain Split can be an option, as it allows Haunter to wear itself down via Life Orb and Substitute and regain a decent amount of health back thanks to its low HP stat. Choice Specs allows Haunter to hit very hard, although Haunter will then lose the utility of a fast Destiny Bond and the ability to outspeed some of its checks, such as Liepard and Sneasel. Haunter also has access to a ton of coverage moves such as Thunderbolt, which can OHKO Mantine after Stealth Rock; Giga Drain, which can OHKO Seismitoad and cripple Rhydon; Dazzling Gleam, which provides super effective coverage on Dark- and Fighting-types; and Hidden Power Fighting to hit Pawniard, which can take both of Haunter's STAB moves; however, Haunter already has really good neutral coverage along with a decent support movepool, allowing it to do what it does best: forcing switches.

Checks & Counters
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**Special Walls**: Special walls such as Cryogonal and Mantine can tank any hit Haunter dishes out and proceed to hit it with their own STAB moves.

**Faster Pokemon**: Fast Pokemon, such as Ninetales, Swellow, Scyther, Archeops, Tauros, Liepard, and Pyroar, can pick off non-Choice Scarf Haunter. Sneasel is a particularly huge threat to Haunter, as Pursuit picks it off easily.

**Bulky Attackers**: Pokemon such as Malamar, Rotom-S, Rhydon, and Ferroseed can all tank a hit from Haunter and proceed to OHKO or cripple it. Haunter even has to be wary of the ocassional super bulky Psychic-type, such as Musharna or Uxie, as failing to KO them can result in Haunter's demise.

**Priority**: While Haunter is immune to Mach Punch and Quick Attack, it is hit hard by every other form of priority. Pawniard resists Haunter's STAB moves and threatens with STAB Sucker Punch. It can also use Pursuit, meaning Haunter must play mind games so as to not be OHKOed by Pawniard's STAB moves. It also fears other Sucker Punch users such as Mawile, Cacturne, Kangaskhan, and Kecleon, although Cacturne fears getting hit by Haunter's STAB Sludge Bomb. The latter two have Scrappy Fake Out and Shadow Sneak to fall back on, respectively. Aqua Jet Carracosta and Bullet Punch Hariyama can also take a chunk of Haunter's HP thanks to its weak defenses.
 
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boltsandbombers

i'm sorry mr. man
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Hey, I know this is just a WIP but Dazzling Gleam doesn't hit any relevant targets that Haunters dual stabs don't hit, for the LO set.

I'd put Taunt in that slot, and maybe even HP Fighting slashed after to hit Pawniard and the occasional Probopass(there really isn't that much else useful)

Edit: yeah I agree with that

Looks good otherwise so far :)
 
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Blast

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HP Fighting is bad, doesn't hit anything other than Probopass (which is not that good atm) and Pawniard (which is probably better with all the rises but there's better ways to deal with it). Offensive set should be something like dual STABs / Taunt / Destiny Bond or Will-O-Wisp with Eviolite slashed somewhere as well
 

nv

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HP Fighting is bad, doesn't hit anything other than Probopass (which is not that good atm) and Pawniard (which is probably better with all the rises but there's better ways to deal with it). Offensive set should be something like dual STABs / Taunt / Destiny Bond or Will-O-Wisp with Eviolite slashed somewhere as well
Ok I changed it to STABs + Taunt and Dbond, along with slashing Will-O-Wisp in the last two slots, depending on if you want to run Taunt + Dbond, Willo + Dbond, or Taunt + Willo.

About Eviolite tho, is it worth it? I mean Haunter is pretty frail and I am not sure Eviolite protects it from much thanks to its below average bulk. If it is worth a mention, should I put it in Set Details?

Other than that, thanks :)
 

Blast

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Eviolite's still useful so it can at least take resisted hits decently. For example Life Orb Lilligant can kill non-Evio Haunter at +1 after two switchins to Stealth Rock, while with Eviolite it takes 58% maximum. You also take Giga Drains from Vileplume way better and generally works better with Wisp because LO Haunter still dies to even burnt hits.
 

nv

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Eviolite's still useful so it can at least take resisted hits decently. For example Life Orb Lilligant can kill non-Evio Haunter at +1 after two switchins to Stealth Rock, while with Eviolite it takes 58% maximum. You also take Giga Drains from Vileplume way better and generally works better with Wisp because LO Haunter still dies to even burnt hits.
I added Eviolite to the set and changed the name to "Special Attacker" and mentioned why Eviolite could be of better use by mentioning what you said about Lilligant and Vileplume.

Anyways, this is ready for QC. I may need some more for OO and C&C though.
 

Punchshroom

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Destiny Bond is a nice way to take down an opponent's Pokemon after Haunter has been weakened.
Haunter doesn't need to be 'weakened' for DBond to work; its fraility means the move can take out foes even from a fully healthy Haunter, and makes it a pretty nasty surprise for most setup sweepers (unlike Mismagius which can ruin the surprise by surviving a hit :P)

Every "Set Details" of each set should emphasize that Haunter is very reliant on KOing foes and not getting hit back. You can probably add that Eviolite Haunter has an easier time taking resisted / unSTAB hits, but should best avoid taking direct damage if possible.

Choice Scarf users should be renamed to 'Faster Pokemon', because not all of Haunter's sets are Scarfed. Pokes like Ninetales, Swellow, Scyther, Archeops, Tauros, Liepard, Pyroar, etc. can pick off non-Scarfed Haunter. Sneasel especially is a particularly huge threat to Haunter as Pursuit picks it off easily.

Assault Vest users should be renamed to 'Bulky Attackers', as some Pokemon do not need AV to tank Haunter's hits. Well, pretty much any Pokemon that can take Haunter's attacks and retaliate with neutral / super effective STAB can be considered a threat to Haunter already. Pokemon such as Malamar, Rotom-S, Rhydon, and Ferroseed are not opponents Haunter wants to face one-on-one, and Haunter even has to be wary of the ocassional super bulky Psychic-type (such as Musharna, Uxie, or a Psychic-type with a Calm Mind boost), as failure to KO results in its own demise.

Priority users should be in C&C. While its immunity to Mach Punch and Quick Attack should be noted, nearly all other priority users give Haunter issues. Pawniard is #1 offender as it resists Haunter's STABs and threatens with STAB Sucker Punch. Other Sucker Punch users include Mawile, Cacturne, Kangaskhan, and Kecleon, although the latter two have Scrappy Fake Out and Shadow Sneak respectively to fall back on, lest Haunter tries to play around Sucker Punch with Substitute or Will-O-Wisp. The likes of Aqua Jet Carracosta and Bullet Punch Hariyama can also be bothersome.
 

nv

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Haunter doesn't need to be 'weakened' for DBond to work; its fraility means the move can take out foes even from a fully healthy Haunter, and makes it a pretty nasty surprise for most setup sweepers (unlike Mismagius which can ruin the surprise by surviving a hit :P)

Every "Set Details" of each set should emphasize that Haunter is very reliant on KOing foes and not getting hit back. You can probably add that Eviolite Haunter has an easier time taking resisted / unSTAB hits, but should best avoid taking direct damage if possible.

Choice Scarf users should be renamed to 'Faster Pokemon', because not all of Haunter's sets are Scarfed. Pokes like Ninetales, Swellow, Scyther, Archeops, Tauros, Liepard, Pyroar, etc. can pick off non-Scarfed Haunter. Sneasel especially is a particularly huge threat to Haunter as Pursuit picks it off easily.

Assault Vest users should be renamed to 'Bulky Attackers', as some Pokemon do not need AV to tank Haunter's hits. Well, pretty much any Pokemon that can take Haunter's attacks and retaliate with neutral / super effective STAB can be considered a threat to Haunter already. Pokemon such as Malamar, Rotom-S, Rhydon, and Ferroseed are not opponents Haunter wants to face one-on-one, and Haunter even has to be wary of the ocassional super bulky Psychic-type (such as Musharna, Uxie, or a Psychic-type with a Calm Mind boost), as failure to KO results in its own demise.

Priority users should be in C&C. While its immunity to Mach Punch and Quick Attack should be noted, nearly all other priority users give Haunter issues. Pawniard is #1 offender as it resists Haunter's STABs and threatens with STAB Sucker Punch. Other Sucker Punch users include Mawile, Cacturne, Kangaskhan, and Kecleon, although the latter two have Scrappy Fake Out and Shadow Sneak respectively to fall back on, lest Haunter tries to play around Sucker Punch with Substitute or Will-O-Wisp. The likes of Aqua Jet Carracosta and Bullet Punch Hariyama can also be bothersome.
Implemented all of this. Thanks Punch :)
 

Blast

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The Overview says nothing but "this is Haunter's typing, ability, and stats." Talk less about obvious traits and more about what they let it do: What roles does it fill? How good it is it at these roles? What gives it competition and how does it set itself apart? etc, etc, etc.

Sludge Bomb isn't just "for Fairy- and Grass-types," it's stronger against neutral targets as well as having a solid poison chance

Idg the purpose of the last bullet in all three sets' Set Details

Usage Tips and Team Options for all sets are almost completely empty.
 

nv

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The Overview says nothing but "this is Haunter's typing, ability, and stats." Talk less about obvious traits and more about what they let it do: What roles does it fill? How good it is it at these roles? What gives it competition and how does it set itself apart? etc, etc, etc.

Sludge Bomb isn't just "for Fairy- and Grass-types," it's stronger against neutral targets as well as having a solid poison chance

Idg the purpose of the last bullet in all three sets' Set Details

Usage Tips and Team Options for all sets are almost completely empty.
Ok I updated the Overview with the roles it fills, I added what you said about Sludge Bomb, I eliminated the bullet points on the Set Details, and I filled out Usage Tips / Team Options a bit more. If I need more, let me know (and maybe offer some suggestions please as I am at a loss besides what I already have lol).
 

Punchshroom

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Overview
########
  • Pitiful bulk; must rely on resisted hits if it wants to tank hits
  • It can fulfill many roles, such as a Choice Scarf user, a wallbreaker thanks to great neutral coverage with its STAB moves and access to a Life Orb, and a Substitute + Disable set is unique to Haunter in NU.
  • The Choice Scarf set faces competition from faster, more powerful Pokemon such as Typhlosion and Scyther. It does set itself apart thanks to its access to Trick and Destiny Bond, giving it more utility than many Choice Scarf users in NU.
  • The wallbreaker set faces competition from Pokemon such as Choice Band Sawk and Choice Specs Typhlosion as both hit a lot harder and have a bit better bulk. However, Haunter can hit almost as hard while being able to switch between its moves, has better neutral coverage, and has utility thanks to its access to Destiny Bond.
  • The Substitute + Disable set is particularly unique to Haunter as Pokemon that learn Disable in NU fulfill other roles better. This means Haunter can take effective use of its Sucker Punch weakness and the switches it forces with its decent STAB combination means it has ample opportunities to set up Substitutes and proceed to Disable Pokemon's move that try to break its Substitute.
- Should also touch upon Haunter's immunities, which it can definitely fall back on for survivability.- Haunter doesn't really 'wallbreak' given its lack of a boosting move or insane power and whatnot; it just dismantles stall well due to great neutral coverage and Toxic immunity
- If you're going to compare Haunter to anything else, it should be to its fellow Ghost-types, and you don't have to name specific sets either. Note what traits Haunter has over Rotom and Mismagius, namely its greater initial power as well as Poison-typing granting it Toxic immunity and additional STAB.
- Other mons performing other roles better than Disable is not a reason to warrant Haunter's use of the strategy; if anything it would imply the strategy is not very worthwhile and Haunter doesn't have many other choices (which is obviously not the message you'd want to convey :P). Mention that Haunter's many immunities allow it to make use of Disable well as it can disable an opponent's only effective attack on Haunter, and proceed to punish the foe with powerful hits.
- While you're at it, mention Haunter's flaws compared to its Ghost-brethren, which would be its extreme frailty as well as lesser defensive typing than Rotom.

Choice Scarf
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Moves
========
  • Shadow Ball has great neutral coverage, with only Dark-types resisting it and Normal-types being immune.
  • Sludge Bomb nails the Fairies and Grass-types and also hits neutral targets harder than Shadow Ball, along with a nice poison chance.
  • Destiny Bond is a nice way to take down an opponent's Pokemon as Haunter is very frail, meaning most supereffective hits can kill it.
  • Trick allows Haunter to cripple walls and proceed to steal their item as well.
You can make a note on Shadow Ball being Haunter's safest attack due to its neutral coverage, as well as doing major damage against the multitude of bulky Psychic-types in the tier. Sludge Bomb is mainly used to nail Ghost resists hard instead of merely hitting Fairies and Grasses, but do name the prominent Grass- and Fairy-types Sludge Bomb hits, such as Lilligant, Mega Audino, and Ludicolo (not under Rain). Also DBond doesn't need Haunter to be hit with super effective attacks in order to work; pretty much any neutral STAB attack can do it in. Trick also allows Haunter to switch moves, which allows it to better make use of its attacks after passing its Choice item into a wall.

Usage Tips
========
  • This set should come in on a predicted hazard move or when a Pokemon faints as it is too frail to come in and take a hit. It can then proceed to dent a lot of Pokemon with its STABs.
Pretty sure Haunter can switch in on more things than that, such as healing moves, double switches, Volt Switch / U-turn on the switch, or the many attacks it is immune to, though you can state that the latter is obviously somewhat risky. The bolded scenario also doesn't happen enough to be relied upon, so you can remove it.

Team Options
========
  • This set appreciates entry hazard support as it can force a lot of switches. Ferroseed and Crustle provide Stealth Rock and Spikes, allowing Haunter to pressure the opponent's team effectively.
  • Wallbreakers, such as Choice Band Sawk or Choice Specs Typhlosion, complement Haunter's ability to clean up with its nice neutral coverage.
You might as well add that Haunter can even pitch in by spinblocking to keep said hazards. It doesn't have to be Choiced mons to be wallbreakers / stallbreakers; Zangoose is one such example. Setup mons such as Malamar and SubSD Bouffalant can also take advantage of the bulkier teams Scarf Haunter has trouble breaking through.


Special Attacker
########

Team Options
========
  • This set appreciates entry hazard support as it can force a lot of switches. Ferroseed and Crustle provide Stealth Rock and Spikes, allowing Haunter to pressure the opponent's team effectively.
  • This set appreciates late-game cleaners. Pokemon such as Scyther or Choice Scarf Rotom-S can finish off weakened opposing Pokemon thanks to its access to great STAB moves backed by its Technician ability.
Obligatory spinblocking mention, and you mention other hazard setters while you're at it; maybe Mawile due to its good defensive synergy with Haunter, u can dig up more examples should you see fit. Also the second line implies Rotom-S also has Technician @_@ You don't need to go into detail about what late-game cleaners can do, just mention their general power and speed lets them do so efficiently. I also don't see why your examples had to both be Flying-types; surely you can mix it up a bit with Sneasel and Tauros. More examples are always merrier (just don't go overboard), you can even throw in SD Samurott alongside your Klinklang mention as a setup sweeper teammate.

SubDisable
########

Usage Tips
========
  • Haunter forces a lot of switches, giving it ample opportunities to set up a Substitute. It can also set up on an obvious Sucker Punch, allowing it to Disable the move and not be as easily revenge killed.
  • The moves kind of helps the set's overall goal as Disabling the opponent's coverage or supereffective move that breaks Haunter's Substitute means that Haunter can easily get a Substitute up again as the opponent's Pokemon switches out, especially if they lack another move to hit Haunter with.
You never went into detail as to what this Haunter is actually supposed to do other than 'Disabling stuff'. Emphasize that Disabling an opponent's only effective attack against Haunter can give Haunter free shots at the opponent's team, which allow it to potentially dismantle their core(s).


Team Options
========
  • This set truly appreciates entry hazard support as it forces a lot of switches thanks to it rendering coverage or supereffective moves useless. Pokemon such as Custap Berry Crustle and Ferroseed can provide Stealth Rock and Spikes support, pressuring the opponent's team.
  • This set likes wallbreakers such as Choice Band Sawk or Choice Band Scyther as they both have enough coverage and great STAB move/s to hit a lot of the tier for a good chunk of damage.
  • This set can help out a lot of set up sweepers, such as Shift Gear Klinklang and Swords Dance Samurott, as coupled with entry hazards it can weaken the opposing team allowing for better set up opportunities.
Spinblocking, more examples, blah. Dafuq Choice Band Scyther doesn't wallbreak, and to be honest, I'm not sure this Haunter prefers wallbreakers to teammates than Pokemon that can clean up the game better (similiarly to LO Haunter); already gave you some examples, and you can always search for more. And I see you already added SD Rott as an example for setup sweeper teammates, now why couldn't you do this for the earlier set?

Other Options
########
  • SubSplit
  • Choice Specs
You can name any other coverage options Haunter has, such as Thunderbolt (Mantine), Giga Drain (Seismitoad and Rhydon), Dazzling Gleam (Darks and Fightings), and even Hidden Power Fighting (Pawniard).

Do all this and QC 1/3
 
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nv

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- Should also touch upon Haunter's immunities, which it can definitely fall back on for survivability.- Haunter doesn't really 'wallbreak' given its lack of a boosting move or insane power and whatnot; it just dismantles stall well due to great neutral coverage and Toxic immunity
- If you're going to compare Haunter to anything else, it should be to its fellow Ghost-types, and you don't have to name specific sets either. Note what traits Haunter has over Rotom and Mismagius, namely its greater initial power as well as Poison-typing granting it Toxic immunity and additional STAB.
- Other mons performing other roles better than Disable is not a reason to warrant Haunter's use of the strategy; if anything it would imply the strategy is not very worthwhile and Haunter doesn't have many other choices (which is obviously not the message you'd want to convey :P). Mention that Haunter's many immunities allow it to make use of Disable well as it can disable an opponent's only effective attack on Haunter, and proceed to punish the foe with powerful hits.
- While you're at it, mention Haunter's flaws compared to its Ghost-brethren, which would be its extreme frailty as well as lesser defensive typing than Rotom.


You can make a note on Shadow Ball being Haunter's safest attack due to its neutral coverage, as well as doing major damage against the multitude of bulky Psychic-types in the tier. Sludge Bomb is mainly used to nail Ghost resists hard instead of merely hitting Fairies and Grasses, but do name the prominent Grass- and Fairy-types Sludge Bomb hits, such as Lilligant, Mega Audino, and Ludicolo (not under Rain). Also DBond doesn't need Haunter to be hit with super effective attacks in order to work; pretty much any neutral STAB attack can do it in. Trick also allows Haunter to switch moves, which allows it to better make use of its attacks after passing its Choice item into a wall.


Pretty sure Haunter can switch in on more things than that, such as healing moves, double switches, Volt Switch / U-turn on the switch, or the many attacks it is immune to, though you can state that the latter is obviously somewhat risky. The bolded scenario also doesn't happen enough to be relied upon, so you can remove it.


You might as well add that Haunter can even pitch in by spinblocking to keep said hazards. It doesn't have to be Choiced mons to be wallbreakers / stallbreakers; Zangoose is one such example. Setup mons such as Malamar and SubSD Bouffalant can also take advantage of the bulkier teams Scarf Haunter has trouble breaking through.



Obligatory spinblocking mention, and you mention other hazard setters while you're at it; maybe Mawile due to its good defensive synergy with Haunter, u can dig up more examples should you see fit. Also the second line implies Rotom-S also has Technician @_@ You don't need to go into detail about what late-game cleaners can do, just mention their general power and speed lets them do so efficiently. I also don't see why your examples had to both be Flying-types; surely you can mix it up a bit with Sneasel and Tauros. More examples are always merrier (just don't go overboard), you can even throw in SD Samurott alongside your Klinklang mention as a setup sweeper teammate.


You never went into detail as to what this Haunter is actually supposed to do other than 'Disabling stuff'. Emphasize that Disabling an opponent's only effective attack against Haunter can give Haunter free shots at the opponent's team, which allow it to potentially dismantle their core(s).



Spinblocking, more examples, blah. Dafuq Choice Band Scyther doesn't wallbreak, and to be honest, I'm not sure this Haunter prefers wallbreakers to teammates than Pokemon that can clean up the game better (similiarly to LO Haunter); already gave you some examples, and you can always search for more. And I see you already added SD Rott as an example for setup sweeper teammates, now why couldn't you do this for the earlier set?


You can name any other coverage options Haunter has, such as Thunderbolt (Mantine), Giga Drain (Seismitoad and Rhydon), Dazzling Gleam (Darks and Fightings), and even Hidden Power Fighting (Pawniard).

Do all this and QC 1/3
Everything was implemented. Thanks so much Punch :) Onward and upward!
 

boltsandbombers

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This is looking really good, Punch got most of what I'd say.

On a random note, I was messing with some numbers and I found out that modest ludicolo in the rain outspeeds scarf haunter by 3 points; man that would make Haunter such a better scarfer.
cri ;-;

In usage tips of Scarf and special attacker, talk about how destiny bond creates 50/50s / unfavorable scenarios with sucker punch users such as (x).
  • Haunter can be used more for its utility rather than its coverage as it is near guaranteed to take down a Pokemon with it thanks to its access to a fast Destiny Bond. It can also cripple common walls such as? that may want to switch into it thanks to Trick.
Special Attacker
  • Taunt is great for opposing Pokemon who try to status Haunter or set up on a forced switch.
Add that this prevents healing and entry hazards, be sure to list examples.
  • Will-O-Wisp is also great to spread status and whittle down the opponent's team.
Add that this cripples physical attackers, most notable kecleon, kangaskhan, cacturne, and pawniard since it messes up with their sucker punches.
  • Sludge Bomb hits the Fairies and Grass-types, such as Mega Audino, who is also immune to Haunter's Ghost STAB.
Add that it hits normal and dark types, and be sure to include examples.
Mawile has particularly good synergy with Haunter, providing Intimidate support along with Stealth Rock.
It may be obvious for some, but specify why mawile has good synergy with haunter (it counters dark types)

SubDisable
  • Sludge Bomb hits Grass- and Fairy-types hard while also hitting the Normal- and Dark-types that take Shadow Ball.
Add examples (like one or two for each is fine) for all the types of pokemon listed here.

Usage tips needs expansion for this set, one bullet point just doesnt cut it. Get it to at least 3 bullet points, and split up the information you have in the current bullet point if need be.

Do this and I'll stamp.
 

nv

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This is looking really good, Punch got most of what I'd say.

On a random note, I was messing with some numbers and I found out that modest ludicolo in the rain outspeeds scarf haunter by 3 points; man that would make Haunter such a better scarfer.
cri ;-;

In usage tips of Scarf and special attacker, talk about how destiny bond creates 50/50s / unfavorable scenarios with sucker punch users such as (x).

Special Attacker

Add that this prevents healing and entry hazards, be sure to list examples.

Add that this cripples physical attackers, most notable kecleon, kangaskhan, cacturne, and pawniard since it messes up with their sucker punches.

Add that it hits normal and dark types, and be sure to include examples.

It may be obvious for some, but specify why mawile has good synergy with haunter (it counters dark types)

SubDisable

Add examples (like one or two for each is fine) for all the types of pokemon listed here.

Usage tips needs expansion for this set, one bullet point just doesnt cut it. Get it to at least 3 bullet points, and split up the information you have in the current bullet point if need be.

Do this and I'll stamp.
Ok I implemented everything and the usage tips of the SubDisable set I split the current thing into 2 bullet points then added a third about how this allows Haunter to beat out a lot of checks since Fighting-types "lose" their coverage and Dark-types "lose" their STAB move. Thanks for all the help :)
 

boltsandbombers

i'm sorry mr. man
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  • The Choice Scarf set faces competition from Rotom, a fellow Ghost-type that has access to Volt Switch, providing great momentum and has access to Trick. Haunter does set itself apart thanks to Destiny Bond, giving it more utility than many Choice Scarf users in NU.
They both have access to trick, when comparing pokemon who play similar roles it's best just to list what one has over the other, in this case, destiny bond.

  • Taunt is great for opposing Pokemon who try to status Haunter or set up on a forced switch. It also can prevent entry hazards from Pokemon such as Seismitoad or Garbodor while also prevent healing from Pokemon such as Musharna and Miltank.
Miltank is not very relevant, replace this with something like vileplume, quagsire, or weezing.

  • A Timid nature allows Haunter to speedtie with Electivire and Primeape while A Modest nature means Haunter is outsped by base 85s and 90s such as Sawk and Zangoose.
Add that a timid nature ties with leafeon and jynx, slightly more relevant mons than primeape and evire, and remove modest.
  • Haunter forces a lot of switches, giving it ample opportunities to set up a Substitute.
What pokemon does it force a switch versus? Elaborate here.

I trust you to do this stuff, so after that's implemented you're good to write this up. If anything this needs a few tweaks here and there, but I think the last checker can handle that. Nice job.

QC 2/3

 

nv

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They both have access to trick, when comparing pokemon who play similar roles it's best just to list what one has over the other, in this case, destiny bond.


Miltank is not very relevant, replace this with something like vileplume, quagsire, or weezing.


Add that a timid nature ties with leafeon and jynx, slightly more relevant mons than primeape and evire, and remove modest.

What pokemon does it force a switch versus? Elaborate here.

I trust you to do this stuff, so after that's implemented you're good to write this up. If anything this needs a few tweaks here and there, but I think the last checker can handle that. Nice job.
QC 2/3
Implemented and ready to write this up. Will start on it later tonight :)
 

nv

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Ok due to extreme laziness, this took longer than expected, but all done and ready for the last check :)
 
don't say that stallbreaker haunter is outclassed by mismagius, if that was the case it wouldnt have a set :) stallbreaker haunter is great cause it matches up way better against megadino than mismagius, with taunt and sludge bomb. otherwise, the first 2 sets seem a bit wordy sometimes, so if you can try and simplify it a bit ill give it 3/3 :)
 

nv

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don't say that stallbreaker haunter is outclassed by mismagius, if that was the case it wouldnt have a set :) stallbreaker haunter is great cause it matches up way better against megadino than mismagius, with taunt and sludge bomb. otherwise, the first 2 sets seem a bit wordy sometimes, so if you can try and simplify it a bit ill give it 3/3 :)
Ok so I reworded the Overview to state what you said about Haunter and that it is only "outclassed" because Mismagius has access to Nasty Plot, but otherwise Haunter better matches up against MegaDino and even added that it has a Toxic immunity since Poison-type. I also went through and took a bit of the "fluff" out from the first two sets, but most of what is left I feel is needed (although it may still seem wordy). Anyways, everything is implemented. :)
 

Winry

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Overview
########

As one of the fast, yet few, available Ghost-types, sitting at base 95 Speed, [rc] Haunter is one of the few Ghost-types with a base 95 Speed, which lets it can outspeed a lot of common threats such as Zangoose, Mesprit, and Lilligant, [rc] and more. It also has great neutral coverage which, [ac] when coupled with Haunter's great base 115 Special Attack, [ac] means that it hits hard and very fast. It also has a fantastic ability in Levitate, giving it 3 immunities to take advantage of while also allowing it to avoid Spikes. Its Choice Scarf set is very nice as it serves as an emergency check to setup sweepers thanks to having access to a fast Destiny Bond, giving it more utility than many Choice Scarf users in NU. Its stallbreaker set is nice as Haunter has a secondary Poison typing, allowing it to not can't be worn down by Toxic while being a pretty powerful wallbreaker thanks to its access to a good STAB combination and a good support movepool with things like Taunt, Destiny Bond, and Will-O-Wisp to cripple slower Pokemon or Sucker Punch users. The Substitute and Disable set is particularly unique to Haunter as it's three great immunities allow it to make use of Disable well as it can disable an opponent's only supereffective attack on Haunter, and proceed to punish the foe with powerful STAB moves. [I feel like these set-specific sentences should go under the Usage Tips of each set instead of making the overview one massive paragraph] While Haunter seems to have everything going for it, it faces a lot of competition from other common Ghost-types in NU. Rotom-N is arguably a better Choice Scarf user thanks to its access to momentum with STAB Volt Switch, which eases easing overall prediction. The stallbreaker set faces competition from Mismagius, [ac] which has as it still has access to Taunt and Nasty Plot, [ac] letting it but can boost its Special Attack to sky-high levels thanks to its access to Nasty Plot; however, Haunter has a secondary Poison typing and STAB Sludge Bomb to better take on Mega Audino as well as give it a Toxic immunity to and face stall better. Not only does it face quite a bit of competition, [rc] It also has pitiful bulk, relying on resisted hits and its three immunities in Normal, Fighting, and Ground to tank hits even with Eviolite.

Choice Scarf
########
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Bomb
move 3: Destiny Bond
move 4: Trick
ability: Levitate
item: Choice Scarf
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

Shadow Ball is Haunter's safest attack due to its neutral coverage, and it deals as well as doing major damage against the multitude of bulky Psychic-types in the tier such as Musharna and Uxie. Sludge Bomb is a great secondary STAB move, [rc] being and is used to hit Pokemon that resist Ghost resists hard. Destiny Bond works with Haunter's frailty, as it will move first and is a nice way to take down an opponent's Pokemon as Haunter is very frail, [rc] meaning most STAB moves from an opponent's Pokemon can KO kill it. Trick allows Haunter to cripple walls such as Seismitoad and Rhydon and allows it to switch up between its moves, [ac] allowing Haunter to make better use of them.

Set Details
========

Maximum Special Attack and Speed EVs are used to allow Haunter to hit as hard and as fast as possible. A Choice Scarf is the obvious item, [ac] as the goal of this set is to be a fast and reliable revenge killer. A Timid nature is needed for Haunter to keep up with some opposing Choice Scarf users, such as Rotom, and to Speed tie other Choice Scarf users, such as Primeape and Jynx.

Usage Tips
========

This set should be brought in safely, [ac] as Haunter is very frail and cannot afford to take a hit from the opponent. Ways to do this are switching Haunter Coming in when the foe uses a non-attacking move, through a on a predicted hazard move, healing moves such as Wish, double switches, [rc] Volt Switch or / U-turn on the switch, or by switching it in on an immunity are ideal although the latter may be incredibly risky as it is too frail to come in and take a hit. [already stated] It can then proceed to put a dent in a lot of Pokemon with its STAB moves. This set brings a bit more utility than other Choice Scarf users, [ac] as it has a way to bring down slower setup sweepers a set up sweeper who doesn't boost its Speed as well as a way and to cripple walls with Trick trying to stall Haunter. It can be used more for its utility rather than its coverage options, [ac] as it is nearly guaranteed to take down a Pokemon with it thanks to its access to a fast Destiny Bond. It can also cripple common walls that may want to switch into it thanks to Trick. [already stated] Destiny Bond can also help create some 50/50s or unfavorable scenarios for the opponent with Sucker Punch users such as Kangaskhan, Cacturne, and Liepard.

Team Options
========

Kangaskhan is an amazing partner because since it's immune to Haunter's Ghost weakness while Haunter can tank Fighting hits for Kangaskhan. Kangaskhan also can hit everything at least neutrally thanks to its Scrappy ability, [ac] which means meaning it can dispose of opposing Ghost-types easily. This set also appreciates entry hazard support because since it forces many can force switches. Seismitoad and Crustle are good reliable entry hazard setters; [semi] as Seismitoad can come in multiple times throughout the match and proceed to set up lay down Stealth Rock, [ac] and or Crustle can get set up a layer of Spikes and + Stealth Rock thanks to its access to Sturdy. Haunter can also provide spinblocking support thanks to it being a Ghost-type. Wallbreakers, such as Choice Band Sawk, Zangoose, or Choice Specs Typhlosion, complement Haunter's ability to clean up with its nice neutral coverage. Setup Pokemon such as Malamar can also take advantage of bulkier teams that Haunter has a hard time breaking through.

Stallbreaker
########
name: Stallbreaker
move 1: Shadow Ball
move 2: Sludge Bomb
move 3: Taunt / Will-O-Wisp
move 4: Destiny Bond / Will-O-Wisp
ability: Levitate
item: Life Orb / Eviolite
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

Shadow Ball is a great STAB move. Sludge Bomb hits Normal- and Dark-types, such as Bouffalant, Zangoose, and Cacturne, [ac] which that are immune or resist its Ghost-type STAB. Taunt is great for using on opposing Pokemon that who try to status or set up on Haunter. It also can prevent entry hazards from being set up by Pokemon such as Seismitoad or Garbodor and stop opposing while also prevent healing from Pokemon such as Musharna and Vileplume from healing. Destiny Bond is a great answer to Pokemon that who try to start a sweep, [ac] as Haunter is pretty faster than a lot of Pokemon on its own. Will-O-Wisp can be used is also great to spread status and whittle down the opponent's team. This also cripples physical attackers carrying Sucker Punch, most notably Kecleon, Kangaskhan, Cacturne, and Pawniard.

Set Details
========

Maximum Special Attack and Speed EVs allow Haunter to hit as hard and as fast as possible. Life Orb is used to boost Haunter's already great Special Attack stat. However, Eviolite can be used in conjunction with Will-O-Wisp to better take physical resisted hits and provide Haunter with a bit of bulk. A Timid nature is used so it can be as fast as possible, [ac] as a Modest nature loses out on outspeeding base 90s Speed Pokemon such as Kangaskhan and Lilligant.

Usage Tips
========

This set is more of a wallbreaker than the previous set, as Haunter can hit a lot harder thanks to Life Orb. This set works better early- to mid-game to weaken opposing walls, allowing your team's sweeper to set up late-game. This set can also be a great emergency check to slower physical threats thanks to its access to Will-O-Wisp. Destiny Bond also helps create 50/50s or unfavorable scenarios with common Sucker Punch users such as Cacturne and Liepard.

Team Options
========

This set appreciates entry hazard support, [ac] as it can force a lot of switches. Ferroseed and Crustle provide Stealth Rock and Spikes support, allowing Haunter to pressure the opponent's team more effectively. Mawile has particularly good synergy with Haunter, providing Intimidate support along with being able to set up Stealth Rock. Mawile also takes care of the Dark-types that threaten it while Haunter also can spinblock fairly well for all these Pokemon thanks to its Ghost typing. Pokemon such as Scyther, Sneasel, Tauros, or Choice Scarf Rotom-S can finish off weakened opposing Pokemon thanks to their access to great STAB moves and decent attacking power. This set also complements setup sweepers as well. Pokemon such as Shift Gear Klinklang and Swords Dance Samurott love walls being weakened or crippled thanks to Haunter, as this allows allowing them to set up with ease.

SubDisable
########
name: SubDisable
move 1: Substitute
move 2: Disable
move 3: Shadow Ball
move 4: Sludge Bomb
ability: Levitate
item: Black Sludge
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

Substitute allows Haunter to avoid crippling status and provides Haunter with a way to bypass Sucker Punch. Disable allows Haunter to prevent get rid of the opposing Pokemon's from using a super effective move or the move they used to break Haunter's Substitute, [rc] or supereffective moves such as Sucker Punch and Knock Off. Shadow Ball is a great STAB move, hitting all but Normal- and Dark-types neutrally. Sludge Bomb hits Grass- and Fairy-types hard, such as Cacturne and Togetic respectively, hard while also hitting the Normal- and Dark-types, such as Kecleon and Sneasel respectively, that can take Shadow Ball.

Set Details
========

Maximum Special Attack and Speed EVs are used to hit as hard and as fast as possible. Black Sludge is used to give Haunter a form of recovery, allowing it to use Substitute more often. A Timid nature allows Haunter to Speed tie with other base 95 Speed Pokemon such as Jynx and Leafeon.

Usage Tips
========

Haunter has ample opportunities to set up Substitute, [ac] forces a lot of switches as it has decent neutral STAB coverage, [rc] great coverage options that can scare the opponent out, [rc] and has 3 immunities which can to force out Pokemon Choice-locked into Fighting-, Normal-, and Ground-type moves giving it ample opportunities to set up a Substitute. The moves help the set's overall goal as Additionally, if Haunter's Substitute is broken, it can use Disable to prevent the foe from using the move again and Disabling the opponent's move that breaks Haunter's Substitute means that Haunter can easily set up another get a Substitute up again as the opponent's Pokemon switches out, especially if they lack another move to hit Haunter with or give Haunter free shots at the opponent's team, which allows it to potentially dismantle the team. Haunter can beat out a lot of checks with this set since Fighting-types lose their coverage move while Dark-types lose their STAB moves, and Haunter can proceed to either force a switch or nail them with a STAB Shadow Ball or Sludge Bomb. [I kind of feel like you already said Haunter can disable moves already, so I don't think the last sentence is needed]

Team Options
========

This set really appreciates entry hazard support, [ac] as it forces a lot of switches thanks to it rendering coverage or super effective moves useless. Pokemon such as Custap Berry Crustle and Ferroseed can provide Stealth Rock and Spikes support, pressuring the opponent's team heavily. Haunter can also proceed to keep entry hazards up by acting as a spinblocker as it can spinblock fairly well. This set likes the support of late-game cleaners such as Tauros, Sneasel, Scyther, and Pyroar, [ac] as they have enough coverage and great STAB moves to finish off weakened opposing Pokemon. This set can help out a lot of setup sweepers, such as Shift Gear Klinklang and Swords Dance Samurott, as coupled with entry hazards it can weaken the opposing team, [ac] allowing for better set up opportunities.

Other Options
########

Substitute + Pain Split can be an option, [ac] as it allows Haunter to wear itself down via Life Orb and Substitute and regain a decent amount of health back thanks to its low HP stat. However, Haunter is very frail and tends not to force the switches it may want [but you just said in every other section that it forces a lot of switches and didn't mention this at all before?] to allowing it to effectively set up Substitutes or get off a Pain Split. Choice Specs allows is a nice option, allowing Haunter to hit very hard, although Haunter will then lose it loses the utility of a fast Destiny Bond and the ability while also being able to outspeed some of its checks, such as Liepard and Sneasel, [rc] like it can do with the Choice Scarf set. Haunter also has access to a ton of coverage moves such as ranging from Thunderbolt, which can OHKO Mantine after Stealth Rock; [semi > comma] Giga Drain, [ac] which can to OHKO Seismitoad and cripple Rhydon; [semi > comma] Dazzling Gleam, [ac] which provides for super effective coverage on Dark- and Fighting-types; [semi] and or even Hidden Power Fighting to hit specifically for Pawniard, who which can take both its of Haunter's STAB moves; however, Haunter already has really good neutral coverage along with a decent support movepool, allowing it to do what it does best: [colon > comma] forcing which is force switches.

Checks & Counters
########

**Special Walls**: Special walls such as Cryogonal and Mantine can tank any hit Haunter has to offer and proceed to hit it battle back with their own STAB moves.

**Faster Pokemon**: Fast Pokemon, such as Ninetales, Swellow, Scyther, Archeops, Tauros, Liepard, and Pyroar, [ac] can pick off non-Choice Scarfed Haunter. Sneasel is a particularly huge threat to Haunter, [ac] as Pursuit picks it off easily.

**Bulky Attackers**: Pokemon such as Malamar, Rotom-S, Rhydon, and Ferroseed can all tank a hit from Haunter and proceed to OHKO it or cripple it. Haunter even has to be wary of the ocassional super bulky Psychic-type, such as Musharna or Uxie, [ac] as failure to KO them can result in Haunter's demise.

**Priority**: While Haunter is immune to Mach Punch and Quick Attack, it is also weak to every other form of priority. Pawniard is #1 offender as it resists Haunter's STAB moves and threatens with STAB Sucker Punch. It can also use Pursuit, meaning Haunter must play mindgames so as to not be OHKOed by Pawniard's STAB moves. It also fears other Sucker Punch users such as Mawile, Cacturne, Kangaskhan, and Kecleon, although Cacturne fears getting hit by Haunter's has to fear STAB Sludge Bomb and the latter two have Scrappy Fake Out and Shadow Sneak respectively to fall back on. Aqua Jet Carracosta and Bullet Punch Hariyama can also take a chunk of Haunter's HP thanks to its weak defenses.
1/2
 
Last edited:

nv

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Overview
########

As one of the fast, yet few, available Ghost-types, sitting at base 95 Speed, [rc] Haunter is one of the few Ghost-types with a base 95 Speed, which lets it can outspeed a lot of common threats such as Zangoose, Mesprit, and Lilligant, [rc] and more. It also has great neutral coverage which, [ac] when coupled with Haunter's great base 115 Special Attack, [ac] means that it hits hard and very fast. It also has a fantastic ability in Levitate, giving it 3 immunities to take advantage of while also allowing it to avoid Spikes. Its Choice Scarf set is very nice as it serves as an emergency check to setup sweepers thanks to having access to a fast Destiny Bond, giving it more utility than many Choice Scarf users in NU. Its stallbreaker set is nice as Haunter has a secondary Poison typing, allowing it to not can't be worn down by Toxic while being a pretty powerful wallbreaker thanks to its access to a good STAB combination and a good support movepool with things like Taunt, Destiny Bond, and Will-O-Wisp to cripple slower Pokemon or Sucker Punch users. The Substitute and Disable set is particularly unique to Haunter as it's three great immunities allow it to make use of Disable well as it can disable an opponent's only supereffective attack on Haunter, and proceed to punish the foe with powerful STAB moves. [I feel like these set-specific sentences should go under the Usage Tips of each set instead of making the overview one massive paragraph] While Haunter seems to have everything going for it, it faces a lot of competition from other common Ghost-types in NU. Rotom-N is arguably a better Choice Scarf user thanks to its access to momentum with STAB Volt Switch, which eases easing overall prediction. The stallbreaker set faces competition from Mismagius, [ac] which has as it still has access to Taunt and Nasty Plot, [ac] letting it but can boost its Special Attack to sky-high levels thanks to its access to Nasty Plot; however, Haunter has a secondary Poison typing and STAB Sludge Bomb to better take on Mega Audino as well as give it a Toxic immunity to and face stall better. Not only does it face quite a bit of competition, [rc] It also has pitiful bulk, relying on resisted hits and its three immunities in Normal, Fighting, and Ground to tank hits even with Eviolite.

Choice Scarf
########
name: Choice Scarf
move 1: Shadow Ball
move 2: Sludge Bomb
move 3: Destiny Bond
move 4: Trick
ability: Levitate
item: Choice Scarf
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

Shadow Ball is Haunter's safest attack due to its neutral coverage, and it deals as well as doing major damage against the multitude of bulky Psychic-types in the tier such as Musharna and Uxie. Sludge Bomb is a great secondary STAB move, [rc] being and is used to hit Pokemon that resist Ghost resists hard. Destiny Bond works with Haunter's frailty, as it will move first and is a nice way to take down an opponent's Pokemon as Haunter is very frail, [rc] meaning most STAB moves from an opponent's Pokemon can KO kill it. Trick allows Haunter to cripple walls such as Seismitoad and Rhydon and allows it to switch up between its moves, [ac] allowing Haunter to make better use of them.

Set Details
========

Maximum Special Attack and Speed EVs are used to allow Haunter to hit as hard and as fast as possible. A Choice Scarf is the obvious item, [ac] as the goal of this set is to be a fast and reliable revenge killer. A Timid nature is needed for Haunter to keep up with some opposing Choice Scarf users, such as Rotom, and to Speed tie other Choice Scarf users, such as Primeape and Jynx.

Usage Tips
========

This set should be brought in safely, [ac] as Haunter is very frail and cannot afford to take a hit from the opponent. Ways to do this are switching Haunter Coming in when the foe uses a non-attacking move, through a on a predicted hazard move, healing moves such as Wish, double switches, [rc] Volt Switch or / U-turn on the switch, or by switching it in on an immunity are ideal although the latter may be incredibly risky as it is too frail to come in and take a hit. [already stated] It can then proceed to put a dent in a lot of Pokemon with its STAB moves. This set brings a bit more utility than other Choice Scarf users, [ac] as it has a way to bring down slower setup sweepers a set up sweeper who doesn't boost its Speed as well as a way and to cripple walls with Trick trying to stall Haunter. It can be used more for its utility rather than its coverage options, [ac] as it is nearly guaranteed to take down a Pokemon with it thanks to its access to a fast Destiny Bond. It can also cripple common walls that may want to switch into it thanks to Trick. [already stated] Destiny Bond can also help create some 50/50s or unfavorable scenarios for the opponent with Sucker Punch users such as Kangaskhan, Cacturne, and Liepard.

Team Options
========

Kangaskhan is an amazing partner because since it's immune to Haunter's Ghost weakness while Haunter can tank Fighting hits for Kangaskhan. Kangaskhan also can hit everything at least neutrally thanks to its Scrappy ability, [ac] which means meaning it can dispose of opposing Ghost-types easily. This set also appreciates entry hazard support because since it forces many can force switches. Seismitoad and Crustle are good reliable entry hazard setters; [semi] as Seismitoad can come in multiple times throughout the match and proceed to set up lay down Stealth Rock, [ac] and or Crustle can get set up a layer of Spikes and + Stealth Rock thanks to its access to Sturdy. Haunter can also provide spinblocking support thanks to it being a Ghost-type. Wallbreakers, such as Choice Band Sawk, Zangoose, or Choice Specs Typhlosion, complement Haunter's ability to clean up with its nice neutral coverage. Setup Pokemon such as Malamar can also take advantage of bulkier teams that Haunter has a hard time breaking through.

Stallbreaker
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name: Stallbreaker
move 1: Shadow Ball
move 2: Sludge Bomb
move 3: Taunt / Will-O-Wisp
move 4: Destiny Bond / Will-O-Wisp
ability: Levitate
item: Life Orb / Eviolite
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

Shadow Ball is a great STAB move. Sludge Bomb hits Normal- and Dark-types, such as Bouffalant, Zangoose, and Cacturne, [ac] which that are immune or resist its Ghost-type STAB. Taunt is great for using on opposing Pokemon that who try to status or set up on Haunter. It also can prevent entry hazards from being set up by Pokemon such as Seismitoad or Garbodor and stop opposing while also prevent healing from Pokemon such as Musharna and Vileplume from healing. Destiny Bond is a great answer to Pokemon that who try to start a sweep, [ac] as Haunter is pretty faster than a lot of Pokemon on its own. Will-O-Wisp can be used is also great to spread status and whittle down the opponent's team. This also cripples physical attackers carrying Sucker Punch, most notably Kecleon, Kangaskhan, Cacturne, and Pawniard.

Set Details
========

Maximum Special Attack and Speed EVs allow Haunter to hit as hard and as fast as possible. Life Orb is used to boost Haunter's already great Special Attack stat. However, Eviolite can be used in conjunction with Will-O-Wisp to better take physical resisted hits and provide Haunter with a bit of bulk. A Timid nature is used so it can be as fast as possible, [ac] as a Modest nature loses out on outspeeding base 90s Speed Pokemon such as Kangaskhan and Lilligant.

Usage Tips
========

This set is more of a wallbreaker than the previous set, as Haunter can hit a lot harder thanks to Life Orb. This set works better early- to mid-game to weaken opposing walls, allowing your team's sweeper to set up late-game. This set can also be a great emergency check to slower physical threats thanks to its access to Will-O-Wisp. Destiny Bond also helps create 50/50s or unfavorable scenarios with common Sucker Punch users such as Cacturne and Liepard.

Team Options
========

This set appreciates entry hazard support, [ac] as it can force a lot of switches. Ferroseed and Crustle provide Stealth Rock and Spikes support, allowing Haunter to pressure the opponent's team more effectively. Mawile has particularly good synergy with Haunter, providing Intimidate support along with being able to set up Stealth Rock. Mawile also takes care of the Dark-types that threaten it while Haunter also can spinblock fairly well for all these Pokemon thanks to its Ghost typing. Pokemon such as Scyther, Sneasel, Tauros, or Choice Scarf Rotom-S can finish off weakened opposing Pokemon thanks to their access to great STAB moves and decent attacking power. This set also complements setup sweepers as well. Pokemon such as Shift Gear Klinklang and Swords Dance Samurott love walls being weakened or crippled thanks to Haunter, as this allows allowing them to set up with ease.

SubDisable
########
name: SubDisable
move 1: Substitute
move 2: Disable
move 3: Shadow Ball
move 4: Sludge Bomb
ability: Levitate
item: Black Sludge
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid

Moves
========

Substitute allows Haunter to avoid crippling status and provides Haunter with a way to bypass Sucker Punch. Disable allows Haunter to prevent get rid of the opposing Pokemon's from using a super effective move or the move they used to break Haunter's Substitute, [rc] or supereffective moves such as Sucker Punch and Knock Off. Shadow Ball is a great STAB move, hitting all but Normal- and Dark-types neutrally. Sludge Bomb hits Grass- and Fairy-types hard, such as Cacturne and Togetic respectively, hard while also hitting the Normal- and Dark-types, such as Kecleon and Sneasel respectively, that can take Shadow Ball.

Set Details
========

Maximum Special Attack and Speed EVs are used to hit as hard and as fast as possible. Black Sludge is used to give Haunter a form of recovery, allowing it to use Substitute more often. A Timid nature allows Haunter to Speed tie with other base 95 Speed Pokemon such as Jynx and Leafeon.

Usage Tips
========

Haunter has ample opportunities to set up Substitute, [ac] forces a lot of switches as it has decent neutral STAB coverage, [rc] great coverage options that can scare the opponent out, [rc] and has 3 immunities which can to force out Pokemon Choice-locked into Fighting-, Normal-, and Ground-type moves giving it ample opportunities to set up a Substitute. The moves help the set's overall goal as Additionally, if Haunter's Substitute is broken, it can use Disable to prevent the foe from using the move again and Disabling the opponent's move that breaks Haunter's Substitute means that Haunter can easily set up another get a Substitute up again as the opponent's Pokemon switches out, especially if they lack another move to hit Haunter with or give Haunter free shots at the opponent's team, which allows it to potentially dismantle the team. Haunter can beat out a lot of checks with this set since Fighting-types lose their coverage move while Dark-types lose their STAB moves, and Haunter can proceed to either force a switch or nail them with a STAB Shadow Ball or Sludge Bomb. [I kind of feel like you already said Haunter can disable moves already, so I don't think the last sentence is needed]

Team Options
========

This set really appreciates entry hazard support, [ac] as it forces a lot of switches thanks to it rendering coverage or super effective moves useless. Pokemon such as Custap Berry Crustle and Ferroseed can provide Stealth Rock and Spikes support, pressuring the opponent's team heavily. Haunter can also proceed to keep entry hazards up by acting as a spinblocker as it can spinblock fairly well. This set likes the support of late-game cleaners such as Tauros, Sneasel, Scyther, and Pyroar, [ac] as they have enough coverage and great STAB moves to finish off weakened opposing Pokemon. This set can help out a lot of setup sweepers, such as Shift Gear Klinklang and Swords Dance Samurott, as coupled with entry hazards it can weaken the opposing team, [ac] allowing for better set up opportunities.

Other Options
########

Substitute + Pain Split can be an option, [ac] as it allows Haunter to wear itself down via Life Orb and Substitute and regain a decent amount of health back thanks to its low HP stat. However, Haunter is very frail and tends not to force the switches it may want [but you just said in every other section that it forces a lot of switches and didn't mention this at all before?] to allowing it to effectively set up Substitutes or get off a Pain Split. Choice Specs allows is a nice option, allowing Haunter to hit very hard, although Haunter will then lose it loses the utility of a fast Destiny Bond and the ability while also being able to outspeed some of its checks, such as Liepard and Sneasel, [rc] like it can do with the Choice Scarf set. Haunter also has access to a ton of coverage moves such as ranging from Thunderbolt, which can OHKO Mantine after Stealth Rock; [semi > comma] Giga Drain, [ac] which can to OHKO Seismitoad and cripple Rhydon; [semi > comma] Dazzling Gleam, [ac] which provides for super effective coverage on Dark- and Fighting-types; [semi] and or even Hidden Power Fighting to hit specifically for Pawniard, who which can take both its of Haunter's STAB moves; however, Haunter already has really good neutral coverage along with a decent support movepool, allowing it to do what it does best: [colon > comma] forcing which is force switches.

Checks & Counters
########

**Special Walls**: Special walls such as Cryogonal and Mantine can tank any hit Haunter has to offer and proceed to hit it battle back with their own STAB moves.

**Faster Pokemon**: Fast Pokemon, such as Ninetales, Swellow, Scyther, Archeops, Tauros, Liepard, and Pyroar, [ac] can pick off non-Choice Scarfed Haunter. Sneasel is a particularly huge threat to Haunter, [ac] as Pursuit picks it off easily.

**Bulky Attackers**: Pokemon such as Malamar, Rotom-S, Rhydon, and Ferroseed can all tank a hit from Haunter and proceed to OHKO it or cripple it. Haunter even has to be wary of the ocassional super bulky Psychic-type, such as Musharna or Uxie, [ac] as failure to KO them can result in Haunter's demise.

**Priority**: While Haunter is immune to Mach Punch and Quick Attack, it is also weak to every other form of priority. Pawniard is #1 offender as it resists Haunter's STAB moves and threatens with STAB Sucker Punch. It can also use Pursuit, meaning Haunter must play mindgames so as to not be OHKOed by Pawniard's STAB moves. It also fears other Sucker Punch users such as Mawile, Cacturne, Kangaskhan, and Kecleon, although Cacturne fears getting hit by Haunter's has to fear STAB Sludge Bomb and the latter two have Scrappy Fake Out and Shadow Sneak respectively to fall back on. Aqua Jet Carracosta and Bullet Punch Hariyama can also take a chunk of Haunter's HP thanks to its weak defenses.
1/2
Thank you. :)
 

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