Sharpedo [QC: 2/3]

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davidTheMaster

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Overview
########
  • Strong Jaw Crunch allows Mega Sharpedo to clean offensive teams with ease late game combined with its coverage while smashing stall team at condition that the opponent team have been weakened.
  • Predictability with Protect can be a downfall.
  • It is prone to priority.
  • Still a ridiculous cleaner and wallbreaker.
  • Scolipede LO can deal with Sharpedo because he has the same ability, He will always be faster.
  • It needs certain threats weakened like Keldeo to actually sweep.
With its new gift, Mega Sharpedo can easily clean teams with its STAB Crunch, complemented by Hydro Pump and its great coverage moves, Double-Edge and Poison Jab. Mega Sharpedo even has a favorable match-up against any archetype. Its predictability, vulnerability to priority, and the fact that it need certain threats to be worn down to sweep, can be problematic, but it is still a devastating sweeper and wallbreaker.

Cleaner
########
set name: Cleaner
move 1: Protect
move 2: Crunch
move 3: Hydro Pump
move 4: Poison Jab
ability: Speed Boost
item: Sharpedonite
evs: 236 Atk / 92 SpA / 180 Spe
nature: Naughty

Moves
========
  • Crunch is your main move; it is a huge threat to stall, semi-stall, balance, and hyper offensive teams.
  • Hydro Pump covers healthy Hippowdon, Gliscor, Skarmory, Tyranitar, Terrakion, Excadrill, Landorus-T, Mamoswine, Mega Diancie, and hits other threats neutrally that resist Crunch. like Mega Lopunny and Bisharp.
  • Poison Jab 2HKOes Azumarill and other bulky Fairy-types like Clefable and Mega Altaria. It also can cause problematic 30% poison damage to stall teams by hitting these types on the switch, especially Chesnaught.
  • Protect allows you to get guaranteed speed boost. It has a possibility to even.
Crunch is your main.

Set Details
========
  • 236 Atk EVs + an Naughty nature provides max power against both offensive and stall teams.
  • 180 EVs Spe for can outpseed pokemons with 135 Base Stat at +1 like Lopunny-Mega, Manectrick and at + 2 you can outspeed Scarf Latios and Scarf Keldeo (speed tie with Landorus-T if you have no raise in speed).
  • 92 SpA allows you to 2HKO Skarmory and OHKO Landorus-T Defensive after Stealth Rock's damage.

Usage Tips
========
  • Against hyper offense, saving it as a late-game cleaner is vital. Break as many holes with teammates, and use Mega Sharpedo to sweep once their team has been put in Crunch or any of its coverage move's kill range. Remove Thundurus-I and Klefki whenever you can get a chance. Sacking something to Thunder Wave to kill it is not a bad idea because these teams are generally really easy to sweep with using Mega Sharpedo.
  • Against stall teams, Mega evolving right away is essential to break huge holes in the opponent's defense, except if your opponent has faster pokemon. Mega Sharpedo does major work against this archetype, and 2HKOes pretty much every relevant Pokemon with correct prediction.
  • Mega Sharpedo has problems against bulky offense, so its not a bad idea to Mega evolve right away (you should pack a secondary win condition for these teams anyways like RP Landorus).
  • Balanced teams; you can MEvo right away or save it whatever you feel is best (haven't faced one with Pedo, so I can't say much - ninja stopped it from appearing lol brokenfrog...).
  • If you need 2 Speed boosts, bring this on something its normal form can naturally beat like Gliscor.
  • Try not to mega evolve until Intimidate users such as Landorus-T, Gyarados, and Manectric are removed, so you can sweep without trouble.

Team Options
========
  • Mega Sharpedo prefers fast, destructive teammates because it fits on HO teams and needs stuff worn down ASAP. Gengar, Landorus, and Thundurus fit in this category.
  • Keldeo can spread burns which Sharpedo can abuse with Protect late-game.
  • Talonflame can be used to revenge kill Keldeo, Lopunny-Mega or Priority Attacker such as Breloom, Scizor and Conkeldurr.
  • Klefki is very useful since he can setup spikes which allows at Mega-Sharpedo to 2hko after 3 spikes Alomomola, Mega-Venusaur, Ferrothorn, Mega-Scizor, Breloom (On a switch for check an attack) and Thunder Wave can be used for paralysed and maybe revenge kill some pokemon scarf or faster than Mega Sharpedo after that you have mega evolve like Keldeo, Lati@s, Mega Charizard Y, etc.
  • Baton pass SD Celebi can allow Sharpedo to get more OHKO.
  • The combo rocky helmet + rough skin to Garchomp Bulky Defensive helps sharpedo a lot, because physical attackers like landorus T are being worn down really easily.
  • Magnezone is welcome for trapping steel-types and give Mega Sharpedo switch-in opportunities with its Volt Switch.
  • Bisharp also discourages the use of Defog allowing you to keep hazards on the field.
  • Spikes and Toxic Spikes are welcome as well along with any residual damage. Spikes provides more damage for Mega Sharpedo to abuse, and Toxic Spikes allows it to abuse Protect for chip damage. Scolipede makes an excellent lead since he can use both Spikes/Toxic Spikes. It encourages your opponent from leading with a priority user such as Talon flame while you can kill it with Rock Slide or weaken it with Endeavor assuming you're running Focus Sash. Against non- Priority Users teams it can just spam the crap outta both hazards, Tentacruel can be played as a Toxic Spikes setter if your team is oriented balance or bulky offense as he has a correct bulk. He can also spin Entry Hazard and absorb Toxic Spikes due to his poison type. Spikes User like Skarmory and Klefki can have the same role as Scolipede in HO team, Skarmory can be played Custap Berry and spam spikes, Klefki can also spam spikes and runs dual screen, as tentacruel, they are bulky, so they can be played in balance or bulky offense team. Ferrothorn can also come in a balance team for the same reason.

Other Options
########
  • Zen Headbutt can be used to hit Keldeo and Lopunny-Mega.
  • Aqua Jet can be used to kill a weakened Talonflame or Thundurus, but it misses coverage.
  • Destiny Bond, but you lose your Mega which sucks.
  • A well-played Substitute can be used over Protect, but it can be a liability at times.
  • Surf or Scald if you want to burn can be used over Hydro Pump if you hate missing, but you lose necessary power to plow past crap like Skarmory.
  • Ice Fang or Ice Beam can hit double typings weakness pokemons such as Landorus-i, Dragonite, Gliscor.
  • Waterfall allows Mega Sharpedo to hit Gliscor Spe Def.
  • Zen Headbutt can be used to hit Keldeo, Lopunny-Mega and Breloom.
  • Poison Fang can threaten bulky pokemons like Chesnaught which is one of its best checks, and provide 2HKO against Mega Altaria and Azumarill, also can empoisoned.
  • Double-Edge can be used to 2HKO Keldeo, but Mega Sharpedo will miss the ability to hit Fairy-types and Chesnaught.
  • Taunt can prevent pokemon such as Skarmory, Scizor, Mandibuzz from using roost.


Checks & Counters
########

**Priority**: Breloom, Conkeldurr, Dragonite, and Talonflame can all OHKO Sharpedo, if not do massive damage then pokemon with Thunder Wave Priority like Thundurus-I and Klefki can paralyze it.

**Bulky Grass Type**: Bulky Grass-types can usually come safely against Sharpedo's attacks such as Mega Venusaur (can Synthesis and Giga Drain), Ferrothorn (can totally wall it and possibly set up entry hazards on it) and Breloom (ohko with mach punch).

**Bulky Water Type**: Bulky Water-types such as Empoleon (resiste all Sharpedo's attacks and and has immunity to the poison), Gyarados-Mega and Alomomola are the absolute best way of stopping Sharpedo. Keldeo can check it aswell if it lacks Zen Headbutt.

**Steel Type**: Sharpedo is bothered by Scizor/-Mega which can setup with Swords Dance and Roost on him, Ferrothorn and Skarmory (if you are not running Hydro Pump) are excellent counters, as they can take any hit from Sharpedo and possibly set up entry hazards on it.

**Bulky Attackers**: Sharpedo relies on OHKOing everything late-game, so a healthy attacker that can take Crunch or any of its coverage moves, such as Keldeo and Azumarill, will suffice for checking it.


Overview
########

With its new gift, Mega Sharpedo can easily clean teams with its STAB Crunch, complemented by Hydro Pump and it's great coverage moves, Double-Edge and Poison Jab. Mega Sharpedo even has a favorable match-up against any archetype. It's predictability, vulnerability to priority, and the fact that it need certain threats to be worn down to sweep, can be problematic, but it is still a devastating sweeper and wallbreaker.

Cleaner
########
set name: Cleaner
move 1: Protect
move 2: Crunch
move 3: Hydro Pump
move 4: Poison Jab
ability: Speed Boost
item: Sharpedonite
evs: 236 Atk / 92 SpA / 180 Spe
nature: Naughty

Moves
========

Protect is necessary for Sharpedo who allows you to get guaranteed speed boost and then Mega evolve for be faster, can also used to scout a moveset like pokemon with a Choice items.Crunch hurts against Stall, Semi-Stall, balance and Hyper Offense teams. Hydro Pump covers healthy Hippowdon, Gliscor, Skarmory, Tyranitar, Terrakion, Excadrill, Landorus-T, Mamoswine, Mega Diancie, and hits other threats neutrally that resist Crunch like Mega Lopunny and Bisharp. Poison Jab great move for hit Bulky Fairy Types such as Azumarill, Clefable and Mega Altaria are all 2OHKOes, It also can cause problematic 30% poison damage to stall teams by hitting these types on the switch, especially Chesnaught.

Set Details
========

The Spread 236 Atk / 92 SpA / 180 Spe was designed for can outpseed pokemons with 135 Base Stat at +1 like Lopunny-Mega, Manectric-Mega and at + 2 you can outspeed Scarf Latios and Scarf Keldeo, the investment in SpA for get 2HKO Skarmory and OHKO Defensive Landorus-T after Stealth Rock's damage then rest in Atk provides a maximum power against both offensive and stall teams. An other Spread it's possible if you want run all physical move on Sharpedo it's 252 Atk / 4 Spdef / 252 Speed Adamant or Jolly nature regardless what you want.

Usage Tips
========

Against hyper offense, saving it as a late-game cleaner is vital. Break as many holes with teammates, and use Mega Sharpedo to sweep once their team has been put in Crunch or any of it's coverage move's kill range. Remove Thundurus-I and Klefki whenever you can get a chance. Sacking something to Thunder Wave to kill it is not a bad idea because these teams are generally really easy to sweep with using Mega Sharpedo, then against stall teams, Mega evolving right away is essential to break huge holes in the opponent's defense, except if your opponent has faster pokemon. Mega Sharpedo does major work against this archetype, and 2HKOes pretty much every relevant Pokemon with correct prediction but Mega Sharpedo has problems against bulky offense, so it's not a bad idea to Mega evolve right away (you should pack a secondary win condition for these teams anyways like RP Landorus) for Balanced teams, you can Mega Evolve right away or save it whatever you feel is best (haven't faced one with Pedo, so I can't say much - ninja stopped it from appearing lol brokenfrog...), if you can sweep and if you also need 2 speed boost, bring this in on something it's normal form can naturally beat like Gliscor and finally don't try not to mega evolve until Intimidate users such as Landorus-T, Gyarados, and Manectric are removed, so you can sweep without trouble.

Team Options
========

Mega Sharpedo prefers fast, destructive teammates because it fits on HO teams and needs stuff worn down ASAP. Gengar, Landorus, and Thundurus fit in this category, great partner as Magnezone is welcome for trapping steel-types and give Mega Sharpedo switch-in opportunities with its Volt Switch and Talonflame can be used to revenge kill Keldeo, Lopunny-Mega or Priority Attacker such as Breloom, Scizor and Conkeldurr. The combo Rocky Helmet + Rough Skin to Garchomp Bulky Defensive helps sharpedo a lot, because physical attackers like landorus-Therian are being worn down really easily, also Baton pass SD Celebi can allow Sharpedo to get more OHKO.Spikes and Toxic Spikes are welcome as well along with any residual damage. Spikes provides more damage for Mega Sharpedo to abuse, and Toxic Spikes allows it to abuse Protect for chip damage. Scolipede makes an excellent lead since he can use both Spikes/Toxic Spikes. It encourages your opponent from leading with a priority user such as Talon flame while you can kill it with Rock Slide or weaken it with Endeavor assuming you're running Focus Sash. Against non- Priority Users teams it can just spam the crap outta both hazards, Tentacruel can be played as a Toxic Spikes setter if your team is oriented balance or bulky offense as he has a correct bulk. He can also spin Entry Hazard and absorb Toxic Spikes due to his poison type. Spikes User like Skarmory and Klefki can have the same role as Scolipede in HO team, Skarmory can be played Custap Berry and spam spikes, Klefki can also spam spikes and runs dual screen, as tentacruel, they are bulky, so they can be played in balance or bulky offense team. Ferrothorn can also come in a balance team for the same reason, so Klefki is very useful since he can setup spikes which allows at Mega-Sharpedo to 2hko after 3 spikes Alomomola, Mega-Venusaur, Ferrothorn, Mega-Scizor, Breloom (On a switch for check an attack) and Thunder Wave can be used for paralysed and maybe revenge kill some pokemon scarf or faster than Mega Sharpedo after that you have mega evolve like Keldeo, Lati@s, Mega Charizard Y, etc which allow Bisharp also discourages the use of Defog allowing you to keep hazards on the field.

Other Options
########

Zen Headbutt can be used to hit Keldeo, Lopunny-Mega and Breloom, Double-Edge can be used to 2HKO Keldeo, but Mega Sharpedo will miss the ability to hit Fairy-types and Chesnaught and also Poison Fang can threaten bulky pokemons like Chesnaught which is one of its best checks, and provide 2HKO against Mega Altaria and Azumarill, also can empoisoned. Waterfall allows Mega Sharpedo to hit Gliscor Spe Def otherwise Ice Fang or Ice Beam can hit double typings weakness pokemons such as Landorus-i, Dragonite, Gliscor or Surf or Scald if you want to burn can be used over Hydro Pump if you hate missing, but you lose necessary power to plow past crap, for have a priority move Aqua Jet can be used to kill a weakened Talonflame or Thundurus, but it misses coverage. Some statut move like Taunt can prevent pokemon such as Skarmory, Scizor, Mandibuzz from using roost or a well-played Substitute can be used over Protect, but it can be a liability at times and finally at your last resort Destiny Bond can be used if your Mega Sharpedo gonna die

Checks & Counters
########

**Priority**: Breloom, Conkeldurr, Dragonite, and Talonflame can all OHKO Sharpedo, if not do massive damage then pokemon with Thunder Wave Priority like Thundurus-I and Klefki can paralyze it.

**Bulky Grass Type**: Bulky Grass-types can usually come safely against Sharpedo's attacks such as Mega Venusaur (can Synthesis and Giga Drain), Ferrothorn (can totally wall it and possibly set up entry hazards on it) and Breloom (ohko with mach punch).

**Bulky Water Type**: Bulky Water-types such as Empoleon (resiste all Sharpedo's attacks and and has immunity to the poison), Gyarados-Mega and Alomomola are the absolute best way of stopping Sharpedo. Keldeo can check it aswell if it lacks Zen Headbutt.

**Steel Type**: Sharpedo is bothered by Scizor/-Mega which can setup with Swords Dance and Roost on him, Ferrothorn and Skarmory (if you are not running Hydro Pump) are excellent counters, as they can take any hit from Sharpedo and possibly set up entry hazards on it.

**Bulky Attackers**: Sharpedo relies on OHKOing everything late-game, so a healthy attacker that can take Crunch or any of its coverage moves, such as Keldeo and Azumarill, will suffice for checking it.
 
Last edited:

SparksBlade

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a typo in the moves section at the end.
the overview should be:
  • pros
  • pros
  • ...
  • cons
  • ...
i mean they should be mentioned together. and you didnt mention speed boost in overview, which i guess should be there.
 
lol vertex has this actually idk what's up
dropping m-sharpedo because it sucks and its analysis is too complicated to write up. someone can take it, but just know that it is extremely challenging to write up because there are so many factors to secure a sweep and pretty much all of them need to be addressed because they are all common threats.
edit: this seemed to be why, but then i scrolled down and
gimme m-sharpedo OoooOoOo. i kinda reserved landorus or something awhile back, but never posted it so dropping that too.
op didnt reserve it, and unfixable reserved before this was posted so haha...yep
 

aim

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davidTheMaster approached me in pm several days ago and i gave him permission to take it since Vertex said he was dropping it. I'll update the thread along with trc over the weekend so yhis doesn't happen again. My bad unfixable you'll have first dibs on when we post new mons that need revamps.
 

Karxrida

Death to the Undying Savage
is a Community Contributor Alumnus
Can't find the old thread to check for myself, but why have the Waterfall and Ice Beam mentions been removed? Waterfall does more damage to Tyranitar, SpD Gliscor, Heatran, and Terrakion without having a miss chance. Ice Beam still beats Lando-T and Gliscor (again without the miss chance) on top of hitting hitting Chesnaught, Mega Altaria, and Garchomp (also lets you avoid Rocky Helmet + Rough Skin recoil that can put you into revenge range for resisted priority like Bisharp's Sucker Punch).
 

DarkNostalgia

Fading in, fading out, on the edge of paradise
is a Contributor Alumnus
Waterfall and Ice Beam deserves at least an OO mention imo. Though Hydro>Waterfall, sometimes miss chance is annoying and yes, waterfall beats spdef glis and t-tar.
 
You should mention Ice Fang on the set. Celebi (Healing Wish) and Heatran work well with it and forme a nice FWG core. Thundurus-T/ Thundurus/ Custap Skarm lead are very good partner for it as well. Otherwise it is fine write it up. n_n
 

davidTheMaster

TheMasterMind
is a Tiering Contributor Alumnus
You should mention Ice Fang on the set. Celebi (Healing Wish) and Heatran work well with it and forme a nice FWG core. Thundurus-T/ Thundurus/ Custap Skarm lead are very good partner for it as well. Otherwise it is fine write it up. n_n

Yo dude I was going exactly update Teammates part and replace the spread, this will be soon done
 

AM

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Alright just some stuff I'd like to talk about before you write this up and I give a final QC check on this. Note that what I say and quote is in order of the way the details appear depending on what I'm referring to so just know that ahead of time.

Overview
########
In your overview you want to give a generalization of what it does, the pros, cons, closing statement. Right now it's a bit mixed up so just know that.
  • Strong Jaw Crunch allows Mega Sharpedo to clean offensive teams with ease late game combined with its coverage while smashing stall teams
  • Predictability with Protect can be a downfall
  • It is prone to priority
  • Still a ridiculous cleaner and wallbreaker
  • It faces competition with Scolipede, but it can't be even compared in terms of raw power with an excellent main STAB move
  • It needs certain threats weakened like Keldeo to actually sweep
Doesn't exactly smash Stall teams more so cleans up weakened Balance and Stall builds along with capabilities of cleaning offense late game. Should be written in a way to reflect this. Not exactly sure what's trying to be conveyed here. I mean the cons are there but not always to the point that it just deters it that it should be overlooked as a choice of mega. Their checks and counters are vastly different and the only comparison they really have is Scolipedes LO set vs M-Sharpedo in regards to Speed Boost, with the Scolipede set not even having a lot of usage to being emphasizing some sort of high competition. This isn't exactly a very relevant detail because they handle different aspects to the tier.

Here you just need to elaborate that it needs prior damage to get past certain checks and counters but otherwise this is relevant. Elaborate more on certain issues it will face in the overview.

Usage Tips
========
  • Against hyper offense, saving it as a late-game cleaner is vital. Break as many holes with teammates, and use Mega Sharpedo to sweep once their team has been put in Crunch or any of its coverage move's kill range. Remove Thundurus-I whenever you can get a chance. Sacking something to Thunder Wave to kill it is not a bad idea because these teams are generally really easy to sweep with using Mega Sharpedo (take a look at like CBB's team, just a bunch of frail and/or easy to wear down stuff like that offensive Mega Scizor)
  • Against stall teams, Mega evolving right away is essential to break huge holes in the opponent's defense. Mega Sharpedo does major work against this archetype, and 2HKOes pretty much every relevant Pokemon with correct prediction.
  • Mega Sharpedo has problems against bulky offense, so its not a bad idea to Mega evolve right away (you should pack a secondary win condition for these teams anyways like RP Landorus)
  • Balanced teams; you can MEvo right away or save it whatever you feel is best (haven't faced one with Pedo, so I can't say much - ninja stopped it from appearing lol brokenfrog...)
  • If you need 2 Speed boosts, bring this on something its normal form can naturally beat like Gliscor
  • Try not to mega evolve until Intimidate users such as Landorus-T, Gyarados, and Manectric are removed, so you can sweep without trouble
Klefki needs to be removed as well if we're talking about priority Thunder Wave users. Most priority users need to be out of the picture in a lot of cases anyways. You're over exaggerating M-Sharpedos matchup against Stall tremendously as they will have ways to check it and use switch control to get these in safely to handle Sharpedo. Also this only applies to passive stall, not all stall teams fall under this category. There will be stall teams of different kinds such as ones that incorporate faster threats such as AV Torn-T so it's all based on circumstance in regards to when you mega evolve. Yeah start facing more balance with M-Sharpedo cause you're either missing key elements or over exaggerating certain aspects by not understanding its matchup against balance right now.

Team Options
========
  • Mega Sharpedo prefers fast, destructive teammates because it fits on HO teams and needs stuff worn down ASAP. Gengar, Landorus, and Thundurus fit in this category.
  • Keldeo can spread burns which Sharpedo can abuse with Protect late-game
  • Stealth Rock is mandatory to wear stuff down and allows Mega Sharpedo to grip OHKOes and 2HKOes late-game.
  • LO Garchomp gets a special mention forming the infamous "Shark Attack" core and also because it can 2HKO threats Mega Sharpedo will have trouble with like Clefable, Ferrothorn, Mandibuzz, Mega Scizor, and Chesnaught. It can set up Stealth Rock too!
  • Focus Breloom can put the things that piss off Mega Sharpedo to sleep and surprise beats Talonflame.
  • Magnezone is welcome for trapping steel-types and give Mega Sharpedo switch-in opportunities with its Volt Switch
  • Bisharp +2 LO Sucker Punch can put Keldeo in to Mega Sharpedo's KO range, a common answer to the shark. It also discourages the use of Defog allowing you to keep hazards on the field.
  • Spikes and Toxic Spikes are welcome as well along with any residual damage. Spikes provides more damage for Mega Sharpedo to abuse, and Toxic Spikes allows it to abuse Protect for chip damage. Scolipede makes an excellent lead in this department. It encourages your opponent to lead with Talonflame, and with Focus Sash it can kill Talonflame with Rock Slide, and get a guaranteed hazard with it. Against non-Talonflame teams it can just SPAM the crap outta both hazards. Froslass works as well, except it can stop other hazard leads with Taunt and Ice Beam while SPAMming Spikes and possibly get a kill with Destiny Bond. Both leads encourage Sableye to Mega evolve meaning it can no longer posses a threat as it would normally be with Prankster Will-O-Wisp.
Yes on HO it does, on hazard balance plenty of other partners work such as Talonflame, Ferrothorn, Klefki, Clefable, and so forth. This needs to be expanded on with some generalizations. Not sure why Keldeo is considered a team option when they have similar checks and counters and the aspect of burning something isn't enough to warrant a team slot in the first place. Stealth Rock is mandatory on every team, this isn't an aspect exclusive to M-Sharpedeo more so that it should fall under the sentence of procuring hazards to make M-Sharpedos job, so this sentence can be removed. Shark Attack is just a cute term that is really masking Garchomps actual effectiveness with its more effective set in the Bulky Chomp variant. The damage on physical contact users that Garchomp can procure gives M-Sharpedo increased sweeping opportunities late-game and it should be emphasized that this utility of Rough Skin along with Stealth Rock and the ability to phase out with Dragon Tail will go a long way in helping M-Sharpedo. Priority users are a problem for M-Sharpedo and the utility that Bulky Chomp provides deters this problem tremendously. Breloom + M-Sharpedo tacks on a T-Flame weakness and it shouldn't be emphasized that Sash Loom is an answer to T-Flame what so ever. There's no surprise factor on a norm that is Sash Loom and as such you want to emphasize the real reason of using Loom would be for its Poison Heal attacker set to absorb status and with technician improve its matchup against general offense and certain balance core with Spore. Magnezone pretty much helps with Ferrothorn and M-Scizor mostly. All the other steel types in the tier do not want to be taking Strong Jaw boosted Crunch at all so this aspect of Magnezone needs to be a bit more specific since it's really a luxury partner in all honesty. Bisharp is NOT a Keldeo answer what so ever and shouldn't be encouraged as one. Its a team option in the sense that its priority can help matchups against offense and deter hazards but Bisharp complicates the fighting weakness and makes your matchup worse against the likes of Keldeo and Conkeldurr. If a Defiant user is needed to deter hazards Thundurus can provide this as its resistance to fighting priority from Breloom along with checking slower Talonflame builds can help eliminate these priority users out of the picture, so mention this as a partner since it also fits on Hyper Offense as well. You only named two users of spike hazards with one of them being almost foreign in the tier so this needs a lot more in there such as some of the Spike users I previously mentioned. Team options really just needs to be beefed up with actual stuff that provides synergy and not stuff like Bisharp and Breloom that is described in a way where you're just making M-Sharpedos end game worse. Swords Dance Pass Celebi needs a mention for team options as well.

Other Options
########
  • Aqua Jet can be used to kill a weakened Talonflame or Thundurus, but it misses coverage
  • Destiny Bond, but you lose your Mega which sucks
  • Life Orb, but Mega Sharpedo's Crunch is really missed and it is easy to wear down with LO recoil and more frail meaning it can't live like a single priority move - outclassed by Scolipede too
  • Poison fang can threaten bulkier builds mainly wearing down ChesnaughtChesnaught
  • A well-played Substitute can be used over Protect, but it can be a liability at times.
  • Surf can be used over Hydro Pump if you hate missing (any Hydro Pump miss ruins its sweep btw lol), but you lose necessary power to plow past crap like Skarmory.
Aqua Jet is dependent on how ballsy the player is as I've been using sets without Protect on one offensive build with 3 attacks + Aqua Jet. You either lose coverage or you lose Protect so if they want to take those risks make them aware of the cons. Destiny Bond is an asset to take out something you can't beat at the moment obviously you'll lose your mega it's the idea of using Destiny Bond in the first place, to remove something when you're on your last leg. Life Orb shouldn't even be in OO because Sharpedo by itself is extremely mediocre defeats the whole purpose of using Sharpedeo in the first place which is its mega. Poison Fang is used for the poison chance really along with Strong Jaws. The power is minuscule more so you're trying to gain the utility behind it so that should be emphasized. Might as well put Scald under OO if you're gonna have Surf there. Taunt should be in OO as well, stops recovery from things like Skarmory along with general utility and clerical mons.

When you've written this up and done all of this tag me so I can double check everything and confirm a last QC check in the case that I already did on the last thread. If not I'll do the last QC check.
 
Last edited:

davidTheMaster

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The thread has been updated guys sorry if it was long, for what you said AM it will be updated soon no worries
 
Last edited:
Davidthemaster said:
**Bulky Attackers**: Sharpedo relies on OHKOing everything late-game, so a healthy attacker that can take Crunch or any of its coverage moves, such as Keldeo and Azumarill, will suffice for checking it[/hide]
Well done. 2/3 Waiting on AM's changes.
 
Last edited:

AM

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Davidthemaster get to writing this up in paragraph form before putting in the final QC check.
 
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