[NORMAL] Leader Maxim vs Mowtom

Geodude6

Look at my shiny CT!

"...Sure, you guys can come. Not sure I'll be much of a challenge but here we go. Here are the coordinates of the theatre."

Accept Mowtom and Avnomke with the following rules:

4v4 Singles Matches (Leader B7P4, Challenger B4P4)
2 Day DQ (3 Days for Refs)
2 Substitutions (3 Against any Pokemon having 80 or more moves)
Infinite Recoveries/Chills
Mega Evolutions=1
Items=On
Switch=OK

Arena: The Sonata Theatre
Field Type: Normal (Remember the Normal Type STAB Effect)
Complexity: Intense
Format: Any

Deep in the reaches of Castelia City in the Unova region, is a small corner where the Normal Gym of CAP ASB resides. At least, that's what you were told, but after exploring the city from end to end you have found nothing. You were warned that this gym was particularly difficult to find, but you didn't expect it to be this hard. Frustrated, you decide to stop in for a drink at some random coffee shop to refuel and review the directions you were given. After just a bit more walking, you find a place called the Cafe Sonata, and walk in for a drink. After ordering one, you sit in a corner of the cafe and bring out your map.

While you are reviewing the map, a man walks over and says "Say, you wouldn't happen to be looking for the ASB Gym around here would you?" You nod, and he chuckles a bit "Yeah, a lot of people get themselves lost on the way there, but I can show you where it is if you like." You swiftly take up his generous offer, and the man guides down several streets, until you finally reach a place called The Sonata Theatre. Raising your eyebrow a bit, you explain that you're looking for the gym, to which the man responds with "Yeah, it's here all right, I find it baffling that he set up shop here of all places, but hey, what can you do?" The two of you walk in, and you immediately notice a small poster noting a schedlue. What particularly strikes your interest are the events labeled "Baron Maximus's Gym", to which your guide explains "Yeah, that's the gym leader all right, he puts up a rather interesting performance every week with his gym matches. I'm sure you'll see soon enough."

Your guide directs you into the back of the theatre, explaining that you're one of the challengers for the gym here. In the back, you find a lot of up and coming thespians, stagehands, and other such people getting ready for something. Soon after you enter, a man in a blue longcoat approaches you.

"Ah, Hello, I trust you've found this place without too many issues?"

You shake your head, to which the man responds.

"Ah blast it, how many times do I have to tell the League to put down better directions to this place? Regardless, you're here now, and not a moment too soon. Here in the Sonata Theatre, we like to put on large stage productions from time to time for the gym matches. You may participate if you wish, but if you do not want to, then please stay silent for the benefit of the audience (or at least just give generic responses)."

"A few things about the arena before we get started. First, you'll be able to pick from a wide selection of props from our costume department. This may sound silly, but it does change your type effectiveness a little bit. There's a list of rules regarding it, but as long as you don't try to abuse the prop to give you an advantage, you should be fine. Second, Whirlwind and similar moves aren't quite as effective here. For that matter, don't charge the arena with electricity, it messes up all the lights. Those lights prevent Ghost types from phasing in and out so quickly. Finally, just do not try to knock off your opponent's item, we can't have costumes coming off after all!"

"And with that, let the show begin!"

Effects in Detail:
The Characters Always come Prepared!:

1. Every Pokemon sent out on the field may, if they choose to do so, equip a prop. The props in this arena have a strange effect on Pokemon, and allow them to choose a resistance to gain, but also forces them to choose a new weakness.

A prop ticks a resistance/weakness either one tier up/down, and it must create or intensify a weakness. For instance, a Pokemon that equips a fire resistant prop will have it's weakness shift from 2x to 1x, while it could also intensify his water weakness from 2x to 4x, but would not be able to drop his steel resistance from 1/4x to 1/2x. Props cannot put a weakness past 4x, or a resistance past 1/4x. Any moves that change the user's typing are considered disabled while they wear a prop. That all said, props cannot affect the Normal Typing or Immunities.

The prop itself will be equipped in addition to the current held item the Pokemon has, and can be anything the trainer can think of, so long as it's in good taste. Do note that this is not compulsory, and the trainer can choose to not equip a prop.

Check out these rulings to make sure you use your Prop effectively if you decide to use one. An Illegal prop does nothing.

Rulings:
a. Props do not count as items for the purposes of Fling, Unburden, etc.

b. If an ability interacts with a certain typing (such as Lightningrod) then the Pokemon's weakness/resistance is assumed to be changed according to that ability. (For instance, a Pokemon with Motor Drive would be assumed to have an immunity to electric attacks, while a Pokemon with Thick Fat would be treated as though it had a resistance to Ice and Fire.)

c. Pokemon that can change their typing via abilities (Such as Castform, Kecleon, etc) cannot equip props.

d. If a Pokemon's type is changed by factors such as Mega Evolution or their ability being drained, then the prop is only illegal while those conditions persist.


The Show Must Go On:
2. Because it would be rude to knock off an actor's disguise during a performance, moves, abilities, etc that prohibit, knock off, destroy, or change the position of an item are not allowed. Moves that solely mess with items in this way simply fail, while moves that also do damage will deal damage but fail to affect the item. In the case of Knock Off, it has 10 BP against targets wearing a main item, and 7 BP against those that do not.

The Script Must Be Followed:
3. If a Pokemon is forced out by a Switch-Forcing Move or a Red Card, that Pokemon's trainer can choose which Pokemon goes in next. (i.e. If the Leader's Snorlax uses Whirlwind on the Challenger's Lucario, the Challenger can choose whether to send in Slowking or Pyroak next)

A Day in the Limelight:
4. The bright lights and pyrotechnics on the stage make it difficult for Ghost type Pokemon to phase out of existence to avoid attacks. Ghost type Pokemon are always vulnerable to Normal and Fighting type attacks. However, said moves lose 2 Base Power unless the Pokemon also has Scrappy. For the purposes of props, Ghost types can equip Fighting type resistant props, despite normally being immune to them.

An Even Playing Field:
5. All Moves used by either Pokemon will always have their mechanical typing (the one listed in their description in the DAT). Effectively, moves such as Ion Deluge and Electrify have NO effect in this arena. Abilities such as Pixilate are unaffected by this, and work as normal. Also, due to the way props work, moves that change the opponent's typing, such as Soak, do not work here.

Tl:Dr Version
1. You may choose a prop to change your resistances/weaknesses by one each.
2. Items cannot be prevented from having their effect.
3. Switch Forcing moves and Red Cards allow the affected trainer to choose which Pokemon comes out, as opposed to it being random.
4. Ghost types are no longer immune to Normal or Fighting Moves. Said moves have a -2 Base Power unless the Pokemon also has Scrappy.
5. Ion Deluge, Electrify, and other such moves do absolutely nothing. Soak, Forest's Curse, etc also do nothing.


Also an announcement for those seeking to challenge the gym, after Dogfish's Challenge, I will be using a new arena for my challenges. I can say for certain that there will be no more typing deals like props or berries, so keep that in mind.
Welcome to the Normal gym, home of arena effects that people think are confusing. Today's challenger is Mowtom, a somewhat newer ASBer. He looks like he's brought his A-game though, so the leader had better bring HIS A-game too!

Teams:

Leader Maxim:

Lopunny [Niki] (Female)
Nature: Adamant (+1 Attack, -1 Special Attack)


Ability:
Scrappy


Typing:
Normal/Fighting


Stats:

HP: 100
Atk: Rank 6 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 135
Size Class: 3
Weight Class: 3
Base Rank Total: 22


Type:
Normal


Abilities:
Cute Charm/Klutz/Limber (H)


Stats:

HP: 100
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 4
Spe: 105
Size Class: 2
Weight Class: 3

EC: 6/6
MC: 0
AC: 5/5

Attacks (41/94):
Level Up*:
After You
Agility
Baby Doll Eyes
Baton Pass
Bounce
Charm
Defense Curl
Dizzy Punch
Endure
Entrainment
Foresight
Frustration
Healing Wish
High Jump Kick
Jump Kick
Magic Coat
Mirror Coat
Pound
Quick Attack
Return
Rototiller
Splash

Egg:
Copycat
Encore
Fake Out
Fire Punch
Focus Punch
Ice Punch
Low Kick
Sweet Kiss
Switcheroo
Teeter Dance
Thunderpunch

Tutor:
Heal Bell

TM:
Dig
Double Team
Iron Tail
Protect
Return
Sleep Talk
Substitute

Snorlax [Kimli] (M)
Nature: Quiet (Adds One (1) Rank to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.)

Type:
Normal


Abilities:
Immunity/Thick Fat/Gluttony (H)


Stats:

HP: 130
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 26 (30/1.15)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC:6/6
MC:0
AC:5/5

Attacks (78/122):
Level Up*:
Amnesia
Belly Drum
Block
Body Slam
Chip Away
Covet
Crunch
Defense Curl
Fling
Giga Impact
Harden
Headbutt
Heavy Slam
Last Resort
Lick
Metronome
Natural Gift
Odor Sleuth
Recycle
Rest
Rollout
Screech
Sleep Talk
Snatch
Snore
Stockpile
Swallow
Tackle
Yawn

Egg:
After You
Belch
Charm
Counter
Curse
Double-Edge
Lick
Natural Gift
Pursuit
Selfdestruct
Whirlwind
Zen Headbutt

Tutor:
Dynamicpunch
Endure
Fire Punch
Gunk Shot
Ice Punch
Seed Bomb
Thunderpunch

TM:
Attract
Bide
Blizzard
Brick Break
Bubble Beam
Bulldoze
Confide
Double Team
Earthquake
Facade
Fire Blast
Flamethrower
Focus Punch
Hyper Beam
Ice Beam
Protect
Psychic
Reflect
Retaliate
Rock Slide
Seismic Toss
Shadow Ball
Substitute
Surf
Thunder
Thunderbolt
Toxic
Water Pulse
Wild Charge
Zap Cannon

Event*:
Fissure
Lovely Kiss
Refresh
Splash
Sweet Kiss

Cinccino [Aht] (F)
Nature: Jolly (+15% Speed, +20% Accuracy, -1 SpA)

Type:
Normal


Abilities:
Cute Charm/Technician/Skill Link (H)


Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 2 (-)
SpD: Rank 2
Spe: 133 (115*1.15)
Size Class: 1
Weight Class: 1
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks (66/66):
Level Up*:
After You
Baby Doll Eyes
Bullet Seed
Captivate
Charm
Doubleslap
Echoed Voice
Encore
Growl
Helping Hand
Hyper Voice
Last Resort
Pound
Rock Blast
Sing
Slam
Swift
Tail Slap
Tickle
Wake-Up Slap

Egg*:
Aqua Tail
Endure
Fake Tears
Flail
Iron Tail
Knock Off
Mud Slap
Sleep Talk
Tail Whip

Tutor*:
Covet
Gunk Shot
Seed Bomb
Snore
Uproar

TM*:
Attract
Calm Mind
Confide
Dazzling Gleam
Dig
Double Team
Facade
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Hidden Power Fire
Hyper Beam
Light Screen
Protect
Rain Dance
Rest
Retaliate
Return
Round
Safeguard
Substitute
Sunny Day
Swagger
Thief
Thunder
Thunder Wave
Thunderbolt
Toxic
U-Turn
Work Up

MAXXED: 4 CC per Match

PorygonZ (Matrix)
Nature: Modest (Sp. Atk increased by *, Attack decreased by *)

Type:
Normal


Abilities:
Adaptability/Download/Analytic (H)


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 6 (+)
SpD: Rank 3
Spe: 90
Size Class: 2
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (59/81):
Level Up*:
Agility
Conversion
Conversion 2
Defense Curl
Discharge
Embargo
Hyper Beam
Lock-On
Magic Coat
Magnet Rise
Nasty Plot
Psybeam
Recover
Recycle
Sharpen
Signal Beam
Tackle
Tri Attack
Trick Room
Zap Cannon

Tutor:
Electroweb
Endure
Foul Play
Gravity
Icy Wind
Mimic
Pain Split
Sleep Talk
Wonder Room

TM:
Aerial Ace
Bide
Blizzard
Dark Pulse
Double Team
Facade
Flash
Giga Impact
Hidden Power Fighting
Ice Beam
Protect
Psychic
Psych Up
Psyshock
Rain Dance
Shadow Ball
Shock Wave
Sleep Talk
Solarbeam
Substitute
Sunny Day
Swagger
Swift
Teleport
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic

Event*:
Barrier

Wigglytuff [Serena] (F)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)

Type:
Normal/Fairy


Abilities:
Cute Charm/Competitive/Frisk (H)


Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 39 (45/1.15)
Size Class: 2
Weight Class: 2
Base Rank Total: 17

EC: 9/9
MC: 0
AC: 5/5

Attacks (44/129):
Level Up*:
Body Slam
Charm
Copycat
Defense Curl
Disable
Disarming Voice
Double-Edge
Doubleslap
Gyro Ball
Hyper Voice
Mimic
Play Nice
Play Rough
Pound
Rest
Rollout
Round
Sing
Sweet Kiss
Wake Up Slap

Egg:
Faint Attack
Gravity
Last Resort
Perish Song
Wish

Tutor:
Bounce
Counter
Drain Punch

TM:
Bubble Beam
Charge Beam
Dazzling Gleam
Dig
Double Team
Flamethrower
Focus Blast
Grass Knot
Ice Beam
Protect
Psychic
Shadow Ball
Substitute
Teleport
Toxic
Thunderbolt

Braviary [Captain Falcon] (M)
Nature: Jolly (+15% Speed, +9% Accuracy, -1 SpA)

Type:
Normal/Flying


Abilities:
Keen Eye/Sheer Force/Defiant (H)


Stats:
HP: 110
Atk: Rank 5
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 92 (80*1.15)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 6/6
MC: 0
AC: 5/5

Attacks (34/52):
Level Up*:
Aerial Ace
Air Slash
Brave Bird
Crush Claw
Defog
Fury Attack
Hone Claws
Leer
Peck
Scary Face
Sky Drop
Slash
Tailwind
Thrash
Whirlwind
Wing Attack

Tutor*:
Heat Wave
Roost
Sky Attack
Sleep Talk
Snore
Superpower

TM:
Attract
Bulk Up
Confide
Double Team
Pluck
Protect
Rock Slide
Shadow Claw
Steel Wing
Substitute
Toxic
U-Turn

Cumulus - Castform (N/A)
Nature: Modest (Special Attack increased by 1 Rank, Attack decreased by 1 Rank.)

Type:
Normal


Abilities:
Forecast


Stats:

HP: 100
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 70
Size Class: 1
Weight Class: 1
Base Rank Total: 18

MC: 0

Attacks (37/68):
Level Up*:
Blizzard
Ember
Fire Blast
Hail
Headbutt
Hydro Pump
Powder Snow
Rain Dance
Sunny Day
Tackle
Water Gun
Weather Ball

Egg:
Clear Smog
Disable
Endure
Future Sight
Hex
Psych Up

Tutor:
Icy Wind
Tailwind

TM:
Double Team
Energy Ball
Flamethrower
Ice Beam
Protect
Retaliate
Sandstorm
Scald
Shadow Ball
Solarbeam
Substitute
Thief
Thunder
Thunderbolt
Thunder Wave
Toxic
Work Up

Special Moves:
Dispel
Comet


Challenger Mowtom:

Snorlax [Om Nom] (M)

Om Nom comes from a strange land, where creatures live in boxes and wait for candy to be delivered to their mouths. When Mowtom visited, he got very good at cutting the ropes needed to deliver candy to Om Nom, who decided to tag along with him in secret when Mowtom left. Obviously, he was a Munchlax at the time, and has since changed drastically.

Type: Normal
  • Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.
Abilities:
Immunity / Thick Fat / Gluttony (Unlocked)
  • This Pokemon's body has an immensely strong immune response to venom and does not take poison damage when Poisoned. Toxic Poisoning will not do damage; however, it will continue to grow more severe.
  • This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
  • This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat). It also regains three (3) HP per action when holding Leftovers.
Nature: Quiet (+Special Attack, -Speed)

Stats:
HP: 130
Atk: 4
Def: 3
SpA: 4 (+)
SpD: 4
Spe: 26 (-) (-10% Evasion)
Size Class: 4
Weight Class: 9
Base Rank Total: 23

EC: 6/6
MC: 0
AC: 5/5

Attacks (41/121):

Physical
Body Slam
Chip Away
Counter
Crunch
Earthquake
Fire Punch
Fling
Frustration
Giga Impact
Headbutt
Heavy Slam
Ice Punch
Last Resort
Lick
Return
Self-Destruct
Tackle
Zen Headbutt

Special
Blizzard
Fire Blast
Hidden Power (Fairy)
Hyper Beam
Hyper Voice
Ice Beam
Thunderbolt
Surf

Status
Amnesia
Belly Drum
Defense Curl
Double Team
Endure
Metronome
Odor Sleuth
Protect
Recycle
Rest
Screech
Snatch
Substitute
Whirlwind
Yawn

Togekiss [Joy] (F)

Mowtom first found Joy as an Egg left in a Pokemon Center by an unknown person. He took the Egg with him at the nurse's insistence. When she hatched, Joy was given that name for two reasons: to honor the nurse who gave Mowtom the Egg, and because she is always overflowing with, well, joy.

Types: Fairy / Flying
  • Fairy STAB: -1 EN on non-Fairy typed Nature, Sound, and Scent moves (Stacks with second STAB where applicable). (Nature Power, Natural Gift; Sound Moves; Aromatherapy, Odor Sleuth, Sweet Scent)
  • Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.
Abilities:
Hustle / Serene Grace / Super Luck (Unlocked)
  • No default effect. When toggled, this Pokemon puts immense force and speed into its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
  • This Pokemon has a blessing which doubles the success chance of its attack's secondary effects. (eg paralysis from Thunderbolt)
  • This Pokemon's natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 50% of the time.
Nature: Timid (+Speed, -Attack)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 5
SpD: 4
Spe: 92 (+) (+10% Accuracy)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Attacks (43/120):

Physical
Endeavor
Extreme Speed
Fly
Last Resort
Sky Attack

Special
Air Slash
Ancient Power
Aura Sphere
Dazzling Gleam
Extrasensory
Fairy Wind
Fire Blast
Heat Wave
Hidden Power (Ground)
Hyper Beam
Magical Leaf
Shadow Ball

Status
After You
Baton Pass
Bestow
Charm
Defog
Double Team
Encore
Endure
Follow Me
Growl
Heal Bell
Helping Hand
Light Screen
Magic Coat
Metronome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psycho Shift
Reflect
Substitute
Sweet Kiss
Tailwind
Thunder Wave
Yawn

Escavalier [Kent] (M)

Kent began his life as a younger brother to Shelby, a worm who lives in a viola. However, Kent was forced to leave his brother, never to return. After experiencing significant physical changes (and possibly a trip through a time machine), he found Mowtom, and the two bonded quite well.

Types: Bug / Steel
  • Bug STAB; Adds an additional guaranteed attack on all multi-hit moves (does not include two hit moves) with a total hit cap of five (5).
  • Steel STAB; immune to Sandstorm damage, immune to Poison/Toxic status, but can be corroded specifically by Acid and Acid Spray, making them susceptible to Poison-type attacks and Poison/Toxic Status.
Abilities:
Swarm / Shell Armor / Overcoat (Unlocked)
  • When this Pokemon's HP is lower than 33% (flat), the Base Attack Power of any Bug-typed attack is increased by 2. (eg Silver Wind goes from 6 to 8, X-Scissor from 8 to 10)
  • This Pokemon's thick, bony outer shell prevents it from taking critical hits.
  • This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).
Nature: Adamant (+Attack, -Special Attack)

Stats:
HP: 100
Atk: 6 (+)
Def: 4
SpA: 1 (-)
SpD: 4
Spe: 20
Size Class: 2
Weight Class: 3
Base Rank Total: 19

EC: 6/6
MC: 0
AC: 5/5

Attacks (39/58):

Physical
Aerial Ace
Bug Bite
Counter
Double-Edge
Drill Run
Facade
False Swipe
Feint Attack
Fell Stinger
Flail
Fury Attack
Fury Cutter
Giga Impact
Headbutt
Iron Head
Knock Off
Megahorn
Peck
Poison Jab
Pursuit
Reversal
Secret Power
Slash
Take Down
X-Scissor

Special
Bug Buzz
Infestation
Struggle Bug

Status
Endure
Iron Defense
Leer
Protect
Rain Dance
Rest
Scary Face
Sleep Talk
Substitute
Swords Dance
Toxic

Stratagem [Pebbles] (-)

When Mowtom came across Pebbles playing with a young Mollux, he was shocked to discover that neither species was in his Pokedex. The Mollux ran away before Mowtom could observe it, but Pebbles was just as interested in Mowtom as Mowtom was in it. A partnership quickly formed between them.

Type: Rock
  • Rock STAB; Adds an additional level of Priority (+0 to +1, +3 to +4 etc.) on naturally occurring level-up, egg, tutor, or TM attacks that increase only defense, special defense, or prevent damage (Full list: Acid Armor, Amnesia, Barrier, Defense Curl, Detect, Quick Guard, Harden, Iron Defense, Light Screen, Protect, Reflect, Skull Bash, Stockpile, Wide Guard, Withdraw). Reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm, immune to Sandstorm damage. Ignores Arena restrictions on Rock attacks requiring an external rock source.
Abilities:
Levitate / Technician / Mold Breaker (Unlocked)
  • This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
  • This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
  • Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities. (e.g. Levitators plummet towards the ground before Earthquake hits, etc.) Attacks are still redirected by Lightningrod/Storm Drain, but damage is dealt normally. Status-immunity abilities such as Limber will remove their relevant status at the start of the victim's next action. For a full list of affected abilities, see http://pastebin.com/sMzktgbV
Nature: Modest (+Special Attack, -Attack)

Stats:
HP: 100
Atk: 1 (-)
Def: 3
SpA: 6 (+)
SpD: 3
Spe: 130
Size Class: 2
Weight Class: 3
Base Rank Total: 21

EC: 9/9
MC: 0
AC: 5/5

Attacks (33/75):

Physical
Explosion
Rock Blast
Rock Slide
Rollout
Tackle

Special
Dazzling Gleam
Earth Power
Electro Ball
Flash Cannon
Giga Drain
Heat Wave
Mud Shot
Ominous Wind
Paleo Wave
Power Gem
Shadow Ball
Vacuum Wave
Volt Switch
Weather Ball

Status
Acupressure
Defense Curl
Disable
Double Team
Endure
Magnet Rise
Magnetic Flux
Protect
Rock Polish
Sandstorm
Stealth Rock
Substitute
Toxic
Trick


Heads: Leader first
Tails: Challenger first

(Tails)

Order of Operations
Mowtom sends out a Pokemon with item.
Maxim does the same and issues orders.
Mowtom orders.
I ref.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"NO KANGASKHAN NO KANGASKHAN NO KANGASKHAN NO KANGASKHAN NO KANGASKHAN NO KANGASKHAN NO KANGASKHAN NO KANGASKHAN"
"You should stop that now..."
"...Fine. Kent @ Link Cable, take the stage. As for a prop, how about a Deluminator? If I'm reading its description right, it makes Fire less powerful while Dark becomes more powerful."
"Heroes never lose to darkness. Sounds good."
 
Sorry for the delay

w/Everstone

Sunny Day~Fire Blast~Weather Ball
If Rain Dance, then use Tailwind that action and change any instance of Fire Blast to Hydro Pump.
[Do Once] If Drill Run then use Protect and push actions back.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Hmmm..."
"Fire is not pretty for heroes like me, even with a Deluminator."
Infestation~Rain Dance~Drill Run
 
ROUND 1
Gym Leader Maxim

Cumulus the Castform (-)
HP:
100
EN: 100
Stats: 2 [3]/3 [4]/4 [5]/3 [4]/70
Size and Weight 1/1
Abilities: Forecast
Item: Everstone
Prop: None
Status: Healthy
Other: Nothing
Challenger Who Is Mowtom
Sorry, had to do it.

Kent the Escavalier (M)
HP:
100
EN: 100
Stats: 6 [7]/4 [5]/1/4 [5]/90
Size and Weight 2/3
Abilities: Swarm / Shell Armor / Overcoat
Item: Link Cable
Prop: Deluminator (- Fire, + Dark)
Status: Healthy
Other: Nothing​
Field:
Nothing


"What? The previous ref is a super john and the committee decided to ban him, so no one is reffing? Uuuh... ok, I guess I can take one battle. But just one.

*Enters the gym*


"Alright guys, I'm here to save the day and get my challenge higher in the queue! Feel free to smack each other around while I get comfortable."

*Walks towards the seats in front of the stage, takes out a foldable table, pours some juice into a glass and takes out a sandwich."


"Ugh, I think Maxim should fix this place's calefaction. It just changes erratically. And I'm sure I can feel an air current around here. Huh? Kent is leaving already?"
Action 1
Cumulus used Sunny Day!
Sunlight is harsh!
-6 EN

Cumulus changed form!

Kent used Infestation!
Crit (<= 625) = 1338: NO
(4 + 3 + 1.5 - 6) = 2.5 Dmg
Cumulus is trapped!
-4 EN

Bugs eat away at Cumulus! (-2 HP)

Action 2
Cumulus used Tailwind!
Wiiiii strong winds!
-10 EN

Kent used Rain Dance!
A Downpour!
-10 EN

Bugs eat away at Cumulus! (-2 HP)

Action 3
Cumulus used Protect!
Cumulus is protecting itself!
-7 EN

Kent used Drill Run!
(8 + 10 - 6 ) = 12 Dmg prevented
Cumulus protected itself! (4.8 EN)
-6 EN

Bugs eat away at Cumulus! (-2 HP)

Totals:
Cumulus: -9 HP (8.5), -28 EN (27.8)
Kent: -20 EN

Gym Leader Maxim

Cumulus the Castform (-)
HP:
91
EN: 72
Stats: 2 [3]/3 [4]/4 [5]/3 [4]/70
Size and Weight 1/1
Abilities: Forecast
Item: Everstone
Prop: None
Status: Healthy
Other: Infestation (1A)
Challenger Mowtom

Kent the Escavalier (M)
HP:
100
EN: 80
Stats: 6 [7]/4 [5]/1/4 [5]/90
Size and Weight 2/3
Abilities: Swarm / Shell Armor / Overcoat
Item: Link Cable
Prop: Deluminator (- Fire, + Dark)
Status: Healthy
Other: Nothing​
Field:
Rain (3R)
Tailwind (Maxim's Field, 4A)

HOW THINGS WILL HAPPEN
Mowtom orders.
Maxim orders.
I ref.​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"FINALLY THIS WAS REFFED! Now let's swap to Om Nom @ Leftovers @ Thick Honey (its thickness dulls the impact of Fighting moves, but attracts insects, powering up Bug moves)."
"Look at all the weather..."
Body Slam~Return~Body Slam
IF
Castform has Double Team clones THEN Hyper Voice and restart action queue
IF it is raining AND Castform uses a damaging Water-type combo THEN Substitute (15) and restart action queue, but only once
 
Last edited:

"Gah you've gotta be kidding me. Cumulus, this is going to hurt, but do what you can to hurt him back!"

Hydro Pump~Weather Ball~Hydro Pump
 
ROUND 2
Gym Leader Maxim

Cumulus the Castform (-)
HP:
91
EN: 72
Stats: 2 [3]/3 [4]/4 [5]/3 [4]/70 140
Size and Weight 1/1
Abilities: Forecast
Item: Everstone
Prop: None
Status: Healthy
Other: Nothing
Challenger Mowtom



Om Nom the Snorlax (M)
HP:
130
EN: 100
Stats: 4/3/4/4/26
Size and Weight 4/9
Abilities: Immunity / Thick Fat / Gluttony
Item: Leftovers
Prop: Thick Honey (- Fighting, + Bug)
Status: Healthy
Other: -10% evasion

Kent the Escavalier (M)
HP:
100
EN: 80
Stats: 6 [7]/4 [5]/1/4 [5]/90
Size and Weight 2/3
Abilities: Swarm / Shell Armor / Overcoat
Item: Link Cable
Prop: Deluminator (- Fire, + Dark)
Status: Healthy
Other: Nothing
Field:
Rain (3R)
Tailwind (Maxim's Field, 4A)



"This round we see Mowtom being evil and send in his fatso to crush poor Cumulus. The thing is, it doesn't work quite as well as Mowtom thought it would.
The Castform turns out to be one hell of a match for the Snorlax, blasting away at him with jets of water and a powerful Weather Ball, all of them powered up not only by Rain, but also by STAB and Everstone courtesy of its ability, Forecast, which allows it to change form and with it, type."

"That combination of ability and item... it reminds me of myself."




"Well, it IS a very similiar concept. You just get the chance of changing to more types and you do so while attacking."

"Wow, then I hope I get to hit as hard as that Castform one day!"



"Well, back at the battle, Cumulus manages to deal higher damage than Om Nom while avoiding paralysis. However, the Snorlax's Leftovers helped him recover a nice amount of that damage, and he's now ordering second. Will the weather Pokémon be able to keep this pace?"

Action 1
Cumulus used Hydro Pump!
Hit (<= 9000) = 5719: YES
Crit (<= 625) = 6486
(11 + 3 + 3 + 7.5 - 6 + 2) = 20.5 Dmg .-.
-7 EN

Om Nom used Body Slam!
Crit (<= 625) = 5005: NO
(11 + 3 + 6 - 6) = 14 Dmg
Paralysis (<= 3000) = 8002: NO
-7 EN

Om Nom ate part of its Leftovers! (+3 HP)

Action 2
Cumulus used Weather Ball!
Crit (<= 625) = 370: YES
(10 + 3 + 3 + 3 + 7.5 - 6 + 2) = 22.5 Dmg
-5 EN

Om Nom used Return!
Crit (<= 625) = 908: NO
(10 + 3 + 6 - 6) = 13 Dmg
-6 EN

Om Nom ate part of its Leftovers! (+3 HP)

Action 3
Cumulus used Hydro Pump!
Hit (<= 9000) = 6463: YES
Crit (<= 625) = 8562: NO
(11 + 3 + 3 + 7.5 - 6 + 2) = 20.5 Dmg
-7 EN

Om Nom used Body Slam!
Crit (<= 625) = 5339: NO
(11 + 3 + 6 - 6) = 14 Dmg
Paralysis (<= 3000) = 3531: NO
-7 EN

Om Nom ate part of its Leftovers! (+3 HP)

Totals:
Cumulus: -41 HP, -19 EN
Om Nom: -55 HP (54.5), -20 EN

Gym Leader Maxim

Cumulus the Castform (-)
HP:
50
EN: 53
Stats: 2 [3]/3 [4]/4 [5]/3 [4]/70 140
Size and Weight 1/1
Abilities: Forecast
Item: Everstone
Prop: None
Status: Healthy
Other: Nothing
Challenger Mowtom


Om Nom the Snorlax (M)
HP:
75
EN: 80
Stats: 4/3/4/4/26
Size and Weight 4/9
Abilities: Immunity / Thick Fat / Gluttony
Item: Leftovers
Prop: Thick Honey (- Fighting, + Bug)
Status: Healthy
Other: -10% evasion

Kent the Escavalier (M)
HP:
100
EN: 80
Stats: 6 [7]/4 [5]/1/4 [5]/90
Size and Weight 2/3
Abilities: Swarm / Shell Armor / Overcoat
Item: Link Cable
Prop: Deluminator (- Fire, + Dark)
Status: Healthy
Other: Nothing
Field:
Rain (2R)
Tailwind (Maxim's Field, 1A)

HOW THINGS WILL HAPPEN
Maxim orders.
Mowtom orders.
I ref.​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"Yeah. Let's go to Joy @ Scope Lens @ Mind-Controlled Flame (less weak to Ice because it's a flame, more weak to Psychic because of the metal exertion of maintaining said flame)."
"How is my fire burning in the rain?"
"Pokemon logic."
Dazzling Gleam~Air Slash~Dazzling Gleam
IF
Lopunny is in the evasive stage of a D/E move THEN Tailwind the first time, Reflect the second, and Chill the third, restarting the action queue
IF Lopunny is under P/E THEN Nasty Plot the first time and Double Team (2) the second, restarting the action queue
 

"You sir, forgot a little something."

[Mega Evolve] Mirror Coat~Agility (Evasive)~Mirror Coat
 
Last edited:
ROUND 3
Gym Leader Maxim

Niki the Lopunny (F)
HP:
100
EN: 100
Stats: 4/3/1/4/105
Size and Weight 2/3
Abilities: Cute Charm / Kluts / Limber
Item: Loppunite
Prop: None
Status: Healthy
Other: Nothing

Cumulus the Castform (-)
HP:
50
EN: 53
Stats: 2 [3]/3 [4]/4 [5]/3 [4]/70 140
Size and Weight 1/1
Abilities: Forecast
Item: Everstone
Prop: None
Status: Healthy
Other: Nothing

Challenger Mowtom



Joy the Togekiss (F)
HP:
100
EN: 100
Stats: 1/3/5/4/92
Size and Weight 4/9
Abilities: Hustle / Serene Grace / Super Luck
Item: Scope Lens
Prop: Mind-Controlled Flame (- Ice, + Psychic)
Status: Healthy
Other: +10% acc


Om Nom the Snorlax (M)
HP:
75
EN: 80
Stats: 4/3/4/4/26
Size and Weight 4/9
Abilities: Immunity / Thick Fat / Gluttony
Item: Leftovers
Prop: Thick Honey (- Fighting, + Bug)
Status: Healthy
Other: -10% evasion

Kent the Escavalier (M)
HP:
100
EN: 80
Stats: 6 [7]/4 [5]/1/4 [5]/90
Size and Weight 2/3
Abilities: Swarm / Shell Armor / Overcoat
Item: Link Cable
Prop: Deluminator (- Fire, + Dark)
Status: Healthy
Other: Nothing
Field:
Rain (2R)
Tailwind (Maxim's Field, 1A)



"And we get a double switch! Leader Maxim decides that it would be a great moment for Niki, his Lopunny, to make her debut in the gym, quickly crushing Om Nom. However, Mowtom would have none of the: instead, he switches Snorlax out for something that will have a way better match up: a Togekiss."

"A pretty happy-looking Togekiss, if I might add."




"... Thanks, but I don't think it was necessary. ANYWAY, Maxim sure won't like this match up much."

"You sure? Look again!"



"Why would I have to - oh, those subs."

"Do you see what's missing?"


"Yes I do. And it seems like Maxim saw it, too! Joy is taking a beating, but Maxim does have to order first next round..."
Pre-Round
Niki Mega-Evolved!

Action 1
Joy used Dazzling Gleam!
Auto Crit
(8 + 3 + 3 + 7.5 - 6) * 1.5 = 23.25 Dmg
-5 EN

Niki used Mirror Coat!
(23.25 * 1.5) = 34.875 Dmg
-17.625 EN

Maxim's Tailwind pewtered out!

Action 2
Niki used Agility (Evasive)!
Can't touch this
-7 EN

Joy used Nasty Plot!
Joy's SpA harshly rose!
-7 EN

Action 3
Joy used Dazzling Gleam!
Auto Crit
(8 + 3 + 3 + 7.5 - 6) * 1.5 + 4 = 27.25 Dmg
-5 EN

Niki used Mirror Coat!
(27.25 * 1.5) = 40.875 Dmg
-19.625 EN

Joy's SpA boost decayed!

Yay for not having to roll for anything!

Totals:
Niki: -51 HP (50.5), -44 EN (44.25)
Joy: -76 HP (75.75), -17 EN

Gym Leader Maxim

Niki the Lopunny (F)
HP:
49
EN: 56
Stats: 6/3/1/4/135
Size and Weight 2/3
Abilities: Cute Charm / Kluts / Limber / Scrappy
Item: Loppunite
Prop: None
Status: Healthy
Other: Nothing

Cumulus the Castform (-)
HP:
50
EN: 53
Stats: 2 [3]/3 [4]/4 [5]/3 [4]/70 140
Size and Weight 1/1
Abilities: Forecast
Item: Everstone
Prop: None
Status: Healthy
Other: Nothing

Challenger Mowtom


Joy the Togekiss (F)
HP:
24
EN: 83
Stats: 1/3/5/4/92
Size and Weight 4/9
Abilities: Hustle / Serene Grace / Super Luck
Item: Scope Lens
Prop: Mind-Controlled Flame (- Ice, + Psychic)
Status: Healthy
Other: +10% acc


Om Nom the Snorlax (M)
HP:
75
EN: 80
Stats: 4/3/4/4/26
Size and Weight 4/9
Abilities: Immunity / Thick Fat / Gluttony
Item: Leftovers
Prop: Thick Honey (- Fighting, + Bug)
Status: Healthy
Other: -10% evasion

Kent the Escavalier (M)
HP:
100
EN: 80
Stats: 6 [7]/4 [5]/1/4 [5]/90
Size and Weight 2/3
Abilities: Swarm / Shell Armor / Overcoat
Item: Link Cable
Prop: Deluminator (- Fire, + Dark)
Status: Healthy
Other: Nothing
Field:
Rain (1R)

HOW THINGS WILL HAPPEN
Maxim orders.
Mowtom orders.
I ref.​
 

"All right, let's mop this one up!"

Fake Out~Thunder Punch~Return
[Do Once] If Endure, then use Teeter Dance that action, pushing actions back.
If successful P/E move, then use Chill and push actions back.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"I'm an idiot. At least the leader seems not to have watched my Fighting gym battle. Also please note that Joy still has +1 Special Attack."
"I got this!"
Protect+Reflect~Cooldown (Protect+Reflect)~Dazzling Gleam+Hyper Beam
 
ROUND 4
Gym Leader Maxim

Niki the Lopunny (F)
HP:
49
EN: 56
Stats: 6/3/1/4/135
Size and Weight 2/3
Abilities: Cute Charm / Kluts / Limber / Scrappy
Item: Loppunite
Prop: None
Status: Healthy
Other: Nothing

Cumulus the Castform (-)
HP:
50
EN: 53
Stats: 2 [3]/3 [4]/4 [5]/3 [4]/70 140
Size and Weight 1/1
Abilities: Forecast
Item: Everstone
Prop: None
Status: Healthy
Other: Nothing

Challenger Mowtom


Joy the Togekiss (F)
HP:
24
EN: 83
Stats: 1/3/5/4/92
Size and Weight 4/9
Abilities: Hustle / Serene Grace / Super Luck
Item: Scope Lens
Prop: Mind-Controlled Flame (- Ice, + Psychic)
Status: Healthy
Other: +10% acc


Om Nom the Snorlax (M)
HP:
75
EN: 80
Stats: 4/3/4/4/26
Size and Weight 4/9
Abilities: Immunity / Thick Fat / Gluttony
Item: Leftovers
Prop: Thick Honey (- Fighting, + Bug)
Status: Healthy
Other: -10% evasion

Kent the Escavalier (M)
HP:
100
EN: 80
Stats: 6 [7]/4 [5]/1/4 [5]/90
Size and Weight 2/3
Abilities: Swarm / Shell Armor / Overcoat
Item: Link Cable
Prop: Deluminator (- Fire, + Dark)
Status: Healthy
Other: Nothing
Field:
Rain (1R)



"After suffering a BIG beating last round, Joy decides to go ito the defensive, setting up an incredibly strong wall which not only persuades Niki to not attack right away, but it also softs the Mega Pokémon blows enough for her to survive and fire off an incredibly powerful and blinding gleam of light that leaves Niki on the verge of fainting!"

"Wow, that was close! Seems like things aren't as bad for Mowtom!"




"Well, I dunno. After all, this was actually an advantageous match up for him, and even then it seems like he will lose it. He did manage to cripple the Leader's Mega Evolution beyond repair and will order first in a round that is pretty much a formality, so he isn't in a bad position at all. This is still anyone's game, but these trainers sure are making this exciting!"
Pre-Round
Niki Mega-Evolved!

Action 1
Joy used Steel Wall (Protect + Reflect)!
Joy is protecting herself!
Joy set up a Reflect!
-25.5 EN

Niki Chilled out!
+12 EN

Action 2
Niki used Fale Out!
Crit (<= 625) = 3520: NO
(4 * 0.5 + 3 + 9 - 6) = 8 Dmg
-3 EN

Joy flinched, kinda.

Action 3
Niki used Thunder Punch!
Crit (<= 625) = 7828: NO
(8 * 0.5 + 9 - 6) * 1.5 = 10.5 Dmg
Paralysis (<= 1000) = 4942: NO
-6 EN

Joy used Shining Force!
Hit (<= 9500) = 3918: YES
Auto Crit
([15 + 8] + 3 + 3 + 7.5 - 6) * 1.5 + 2= 47.75 Dmg
-24 EN

Joy's SpA boost decayed!

Totals:
Niki: -48 HP (47.75), +3 EN
Joy: -19 HP (18.5), -50 EN (49.5)

Gym Leader Maxim

Niki the Lopunny (F)
HP:
1
EN: 59
Stats: 6/3/1/4/135
Size and Weight 2/3
Abilities: Cute Charm / Kluts / Limber / Scrappy
Item: Loppunite
Prop: None
Status: Healthy
Other: Nothing

Cumulus the Castform (-)
HP:
50
EN: 53
Stats: 2 [3]/3 [4]/4 [5]/3 [4]/70 140
Size and Weight 1/1
Abilities: Forecast
Item: Everstone
Prop: None
Status: Healthy
Other: Nothing

Challenger Mowtom


Joy the Togekiss (F)
HP:
5
EN: 33
Stats: 1/3/5/4/92
Size and Weight 4/9
Abilities: Hustle / Serene Grace / Super Luck
Item: Scope Lens
Prop: Mind-Controlled Flame (- Ice, + Psychic)
Status: Healthy
Other: +10% acc, Cooldown (1A)


Om Nom the Snorlax (M)
HP:
75
EN: 80
Stats: 4/3/4/4/26
Size and Weight 4/9
Abilities: Immunity / Thick Fat / Gluttony
Item: Leftovers
Prop: Thick Honey (- Fighting, + Bug)
Status: Healthy
Other: -10% evasion

Kent the Escavalier (M)
HP:
100
EN: 80
Stats: 6 [7]/4 [5]/1/4 [5]/90
Size and Weight 2/3
Abilities: Swarm / Shell Armor / Overcoat
Item: Link Cable
Prop: Deluminator (- Fire, + Dark)
Status: Healthy
Other: Nothing
Field:
Reflect (3A, Mowtom's Field.)

HOW THINGS WILL HAPPEN
Mowtom orders.
Maxim orders.
I ref.​
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"I think this is going well enough."
"..."
[Toggle Hustle OFF]
Cooldown~Fairy Wind~Extreme Speed
 
Last edited:
ERm...I'm pretty sure we axed the potential for Protect to happen twice for a combo, it should only happen for the first action or the second. Even if not, it should still count as a successful P/E move so Lopunny should've chilled A2. Please fix.
 

Mowtom

I'm truly still meta, enjoy this acronym!
is a Forum Moderatoris a Community Contributor
Moderator
"I'm not following. Joy only used the P/E move on A1. As such, Lopunny's first sub should only activate on A1."
 
OH REFLECT RIGHT.

For the love of...I guess it doesn't really change my strategy in the long run but that's two combos in short order that have...never mind. *sigh*

Thunder Punch~Fake Out~Fake Out
 
ROUND 5
Gym Leader Maxim

Niki the Lopunny (F)
HP:
1
EN: 59
Stats: 6/3/1/4/135
Size and Weight 2/3
Abilities: Cute Charm / Kluts / Limber / Scrappy
Item: Loppunite
Prop: None
Status: Healthy
Other: Nothing

Cumulus the Castform (-)
HP:
50
EN: 53
Stats: 2 [3]/3 [4]/4 [5]/3 [4]/70 140
Size and Weight 1/1
Abilities: Forecast
Item: Everstone
Prop: None
Status: Healthy
Other: Nothing

Challenger Mowtom


Joy the Togekiss (F)
HP:
5
EN: 33
Stats: 1/3/5/4/92
Size and Weight 4/9
Abilities: Hustle / Serene Grace / Super Luck
Item: Scope Lens
Prop: Mind-Controlled Flame (- Ice, + Psychic)
Status: Healthy
Other: +10% acc, Cooldown (1A)


Om Nom the Snorlax (M)
HP:
75
EN: 80
Stats: 4/3/4/4/26
Size and Weight 4/9
Abilities: Immunity / Thick Fat / Gluttony
Item: Leftovers
Prop: Thick Honey (- Fighting, + Bug)
Status: Healthy
Other: -10% evasion

Kent the Escavalier (M)
HP:
100
EN: 80
Stats: 6 [7]/4 [5]/1/4 [5]/90
Size and Weight 2/3
Abilities: Swarm / Shell Armor / Overcoat
Item: Link Cable
Prop: Deluminator (- Fire, + Dark)
Status: Healthy
Other: Nothing
Field:
Reflect (3A, Mowtom's Field.)



"And in a short round, Niki finishes Joy with a fist charged with electricity. Still, I can't help but feel that Maxim should have done that a2 in order to stall another action of Reflect and get some kind of set up a1.

I wonder, who will we see in Mowtom's side of the field this time?"
Action 1
Niki used Thunder Punch!
Crit (<= 625) = eh
(8 * 0.5 + 9 - 6) * 1.5 = 10.5 Dmg
Joy fainted!
-10 EN

Totals:
Niki: -10 EN
Joy: -5 HP (10.5, KO)

Gym Leader Maxim

Niki the Lopunny (F)
HP:
1
EN: 49
Stats: 6/3/1/4/135
Size and Weight 2/3
Abilities: Cute Charm / Kluts / Limber / Scrappy
Item: Loppunite
Prop: None
Status: Healthy
Other: Nothing

Cumulus the Castform (-)
HP:
50
EN: 53
Stats: 2 [3]/3 [4]/4 [5]/3 [4]/70 140
Size and Weight 1/1
Abilities: Forecast
Item: Everstone
Prop: None
Status: Healthy
Other: Nothing

Challenger Mowtom


Joy the Togekiss (F)
HP:
KOed
EN: KOed
Stats: 1/3/5/4/92
Size and Weight 4/9
Abilities: Hustle / Serene Grace / Super Luck
Item: Scope Lens
Prop: Mind-Controlled Flame (- Ice, + Psychic)
Status: KOed
Other: +10% acc


Om Nom the Snorlax (M)
HP:
75
EN: 80
Stats: 4/3/4/4/26
Size and Weight 4/9
Abilities: Immunity / Thick Fat / Gluttony
Item: Leftovers
Prop: Thick Honey (- Fighting, + Bug)
Status: Healthy
Other: -10% evasion

Kent the Escavalier (M)
HP:
100
EN: 80
Stats: 6 [7]/4 [5]/1/4 [5]/90
Size and Weight 2/3
Abilities: Swarm / Shell Armor / Overcoat
Item: Link Cable
Prop: Deluminator (- Fire, + Dark)
Status: Healthy
Other: Nothing
Field:
Reflect (2A, Mowtom's Field.)

HOW THINGS WILL HAPPEN
Mowtom sends out.
Maxim orders.
Mowtom orders.
I ref.​
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top