[Fairy] Leader Elevator Music vs Leethoof

3v3 Singles (Challenger brings 3, Leader brings 4)
2 day DQ
2 Recoveries / 5 Chills
3 Substitutions
1 Mega Evolution
Items: ON
Switch: OK
Abilities: ALL
The ASB TournamentFairy-type Gym Arena

Surrounded by thousands of screaming Pokemon fansFairy-type Pokemon, the ASBFairy-type Gym Arena can be best described as a standard Pokemon battling arena. In the center of the arena lies a dirt-based floor outlined to show two separate sides (with a white Pokeball center). Surrounding the dirt is a moat filled with water. The moat is about fifteen feet wide and creates a perimeter around the dirt arena. The arena itself is eighty feet wide, one hundred feet long. All moves, weathers, and abilities are legal for the match, since it's an outdoor arena with a large water source and packed dirt. Pokemon must stay in the arena (or the dimensions of the arena in the case of Flying Pokemon, who cannot leave the arena and cannot fly higher than sixty feet). This prevents Pokemon from injuring the crowd watching the tournament. There are ALMOST no outside interruptions by fans, Pokemon, or other elements not associated with the current battle. However, the Fairy spectators are impatient and want to see a match. If a trainer hesitates excessively during the battle (read: goes over DQ), they will swarm and attack.

Summary:
- Standard rules
- If you go over DQ (however slightly), the fairies will brutally murder you [Note: if you post in LOA, or give a not-shitty reason AHEAD OF TIME, I won't DQ you]


Team Elevator Music:

Togekiss [Togekissu] (F)
Nature: Timid (+15% Spe, +10% Acc, -1 Atk)
Type: Fairy/Flying

Abilities: Hustle / Serene Grace / Super Luck (Unlocked)

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
MC: 0
AC: 5/5

Moves: (120/120)
Aerial Ace
After You
Air Cutter
Air Slash
Ancient Power
Attract
Aura Sphere
Baton Pass
Bestow
Body Slam
Brick Break
Captivate
Charm
Confide
Counter
Covet
Curse
Dazzling Gleam
Defense Curl
Defog
Detect
Dizzy Punch
Double Team
Double-Edge
Drain Punch
Dream Eater
Echoed Voice
Encore
Endeavor
Endure
Extrasensory
Extreme Speed
Facade
Fairy Wind
Fire Blast
Flamethrower
Flash
Fling
Fly
Focus Punch
Follow Me
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Growl
Headbutt
Heal Bell
Heat Wave
Helping Hand
Hidden Power (Ground)
Hyper Beam
Hyper Voice
Incinerate
Last Resort
Light Screen
Lucky Chant
Magic Coat
Magical Leaf
Mega Kick
Mega Punch
Metronome
Mimic
Mirror Move
Morning Sun
Mud-Slap
Nasty Plot
Natural Gift
Ominous Wind
Peck
Pluck
Present
Protect
Psych Up
Psychic
Psycho Shift
Psyshock
Rain Dance
Reflect
Rest
Retaliate
Return
Rock Smash
Rollout
Roost
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Silver Wind
Sky Attack
Sleep Talk
Snore
Soft-Boiled
Solar Beam
Steel Wing
Stored Power
Substitute
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Telekinesis
Thunder Wave
Toxic
Tri Attack
Trick
Twister
Uproar
Water Pulse
Wish
Work Up
Yawn
Zap Cannon
Zen Headbutt

Mr. Mime [Bariyaado] (M)
Nature: Bold (+1 Def, -1 Atk)
Type: Psychic/Fairy

Abilities: Soundproof / Filter / Technician (Unlocked)

Stats:
HP: 90
Atk: 1 (-)
Def: 4 (+)
SpA: 4
SpD: 5
Spe: 90
Size Class: 3
Weight Class: 4
Base Rank Total: 19

EC: 6/6
MC: 0
DC: 5/5

Moves: (123/123)
Aerial Ace
Attract
Barrier
Baton Pass
Bide
Body Slam
Brick Break
Calm Mind
Captivate
Charge Beam
Charm
Confide
Confuse Ray
Confusion
Copycat
Counter
Covet
Curse
Dazzling Gleam
Double Slap
Double Team
Double-Edge
Drain Punch
Dream Eater
Dynamic Punch
Encore
Endure
Energy Ball
Facade
Fake Out
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Follow Me
Foul Play
Frustration
Future Sight
Giga Impact
Grass Knot
Guard Swap
Headbutt
Healing Wish
Helping Hand
Hidden Power (Fire)
Hyper Beam
Hypnosis
Ice Punch
Icy Wind
Infestation
Iron Defense
Light Screen
Magic Coat
Magic Room
Magical Leaf
Meditate
Mega Kick
Mega Punch
Metronome
Mimic
Mind Reader
Misty Terrain
Mud-Slap
Nasty Plot
Natural Gift
Nightmare
Payback
Power Split
Power Swap
Power-Up Punch
Protect
Psybeam
Psych Up
Psychic
Psyshock
Psywave
Quick Guard
Rage
Rain Dance
Recycle
Reflect
Rest
Return
Role Play
Round
Safeguard
Secret Power
Seismic Toss
Shadow Ball
Shock Wave
Signal Beam
Skill Swap
Skull Bash
Sleep Talk
Snatch
Snore
Solar Beam
Submission
Substitute
Sunny Day
Swagger
Take Down
Taunt
Teeter Dance
Telekinesis
Teleport
Thief
Thunder
Thunder Punch
Thunder Wave
Thunderbolt
Tickle
Torment
Toxic
Trick
Trick Room
Uproar
Wake-Up Slap
Wide Guard
Wonder Room
Zap Cannon
Zen Headbutt

Azumarill [Mariruri] (F)
Nature: Adamant (+1 Atk, -1 SpA)
Type: Water/Fairy

Abilities: Thick Fat / Huge Power / Sap Sipper (Unlocked)

Stats:
HP: 110
Atk: Rank 3 [6 Huge Power] (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 50
Size Class: 2
Weight Class: 3
Base Rank Total: 16 [19 Huge Power]

EC: 9/9
MC: 0
AC: 5/5

Moves: (98/98)
Amnesia
Aqua Jet
Aqua Ring
Aqua Tail
Attract
Belly Drum
Blizzard
Body Slam
Bounce
Brick Break
Bubble
Bubble Beam
Bulldoze
Camouflage
Captivate
Charm
Confide
Copycat
Covet
Curse
Defense Curl
Dig
Dive
Dizzy Punch
Double Team
Double-Edge
Dynamic Punch
Encore
Endure
Facade
Fake Tears
Fling
Focus Blast
Focus Punch
Foresight
Frustration
Future Sight
Giga Impact
Grass Knot
Hail
Headbutt
Helping Hand
Hidden Power (Electric)
Hydro Pump
Hyper Beam
Hyper Voice
Ice Beam
Ice Punch
Icy Wind
Iron Tail
Knock Off
Light Screen
Mega Kick
Mega Punch
Mimic
Mud-Slap
Muddy Water
Natural Gift
Perish Song
Play Rough
Power-Up Punch
Present
Protect
Rain Dance
Refresh
Rest
Return
Rock Smash
Rollout
Round
Scald
Scary Face
Secret Power
Seismic Toss
Sing
Slam
Sleep Talk
Snore
Soak
Splash
Strength
Substitute
Superpower
Supersonic
Surf
Swagger
Swift
Tackle
Tail Whip
Tickle
Toxic
Uproar
Water Gun
Water Pulse
Water Sport
Waterfall
Whirlpool
Work Up

Mawile [Kuchiito] (M)
Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy

Abilities: Hyper Cutter / Intimidate / Sheer Force (Unlocked) / Huge Power (Mega)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 14


Nature: Careful (+1 SpD, -1 SpA)
Type: Steel/Fairy

Stats (Mega):
HP: 90
Atk: Rank 4 [8 Huge Power]
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 4 (+)
Spe: 50
Size Class: 2
Weight Class: 2
Base Rank Total: 18 [22 Huge Power]

MC: 0
AC: 5/5

Moves: (102/102)
Ancient Power
Astonish
Attract
Baton Pass
Bite
Body Slam
Brick Break
Captivate
Charge Beam
Confide
Counter
Crunch
Dark Pulse
Double Team
Double-Edge
Dynamic Punch
Embargo
Endure
Facade
Fairy Wind
Fake Tears
False Swipe
Feint Attack
Fire Blast
Fire Fang
Flamethrower
Flash Cannon
Fling
Focus Blast
Focus Punch
Foul Play
Frustration
Giga Impact
Grass Knot
Growl
Guard Swap
Headbutt
Hidden Power (Ground)
Hyper Beam
Ice Beam
Ice Fang
Ice Punch
Icy Wind
Incinerate
Iron Defense
Iron Head
Knock Off
Last Resort
Magnet Rise
Mega Kick
Mega Punch
Metal Burst
Mimic
Misty Terrain
Mud-Slap
Natural Gift
Pain Split
Payback
Play Rough
Poison Fang
Power-Up Punch
Protect
Psych Up
Punishment
Rain Dance
Rest
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Sandstorm
Secret Power
Seismic Toss
Shadow Ball
Sing
Slam
Sleep Talk
Sludge Bomb
Snatch
Snore
Solar Beam
Spit Up
Stealth Rock
Stockpile
Stone Edge
Strength
Substitute
Sucker Punch
Sunny Day
Super Fang
Swagger
Swallow
Sweet Scent
Swords Dance
Taunt
Thunder Fang
Thunder Punch
Tickle
Torment
Toxic
Vice Grip

Emma is generally thought to be one of the (if not the) most skilled trainers in ASB. And it shows, as he deliberately makes his gym easier and still wins most of the time. Anyways, pay attention to Togekiss because she can easily disrupt the challenger's plan with her great movepool and abilities.

Team Leethoof:

Weezing (Mortimer) (M)
Nature
: Quiet (+1 SpA, -15% Speed) (-10% Evasion)

Type: Poison

Abilities: Levitait

Stats:
HP: 100
Atk: Rank 3
Def: Rank 5
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 19

EC: 6/6
MC: 0
DC: N/A

Attacks:
Poison Gas
Tackle
Smog
Smokescreen
Assurance
Clear Smog
Selfdestruct
Sludge
Gyro Ball
Sludge Bomb
Haze
Explosion

Destiny Bond
Pain Split
Toxic Spikes
Psybeam
Spite
Bide
Endure

Toxic
Venoshock
Flamethrower
Protect
Thunderbolt
Will-o-wisp
Taunt
Torment
Infestation
Thunder
Sludge Wave
Fire Blast

Houndoom (Giovanna) (F)
Nature
: Hasty (+15% Speed, +14% Accuracy, -1 Def)

Giovanna is a smug, harsh judge, and frankly, quite a bitch. Always playing hard-to-get, Giovanna's friends are few and far between, but turns her sass into loyalty to any who get close to her. Stasis has managed to make friends with Giovanna, mostly because the latter pities her.

Type: Dark/Fire

Abilities: Early Bird, Flash Fire, Unnerve (DW), Solar Power (Mega)

Stats:
HP: 100
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 110 (+) (14% Accuracy)
Size Class: 3
Weight Class: 4
Base Rank Total: 18

Mega Stats:
HP: 100
Atk: Rank 3
Def: Rank 2 (-)
SpA: Rank 5
SpD: Rank 3
Spe: 133 (+) (20% Accuracy)
Size Class: 4
Weight Class: 4
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 5/5

Attacks:
Physical: Beat Up, Bite, Counter, Crunch, Feint Attack, Fire Fang, Flame Charge, Foul Play, Sucker Punch, Super Fang, Thunder Fang
Special: Dark Pulse, Ember, Fire Blast, Fire Spin, Flamethrower, Heat Wave, Hyper Beam, Incinerate, Inferno, Overheat, Shadow Ball, Sludge Bomb, Smog, Snarl, Solarbeam
Other: Destiny Bond, Detect, Double Team, Endure, Howl, Leer, Mimic, Nasty Plot, Odor Sleuth, Protect, Rest, Roar, Role Play, Sleep Talk, Snatch, Spite, Substitute, Taunt, Torment, Toxic, Will-o-wisp

Cawmodore (Francis) (M)
Nature
: Rash (+1 SpA, -1 Def)

Type: Steel/Flying

Abilities: Intimidate/Volt Absorb/Big Pecks (DW)

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4 (-)
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 118
Size Class: 3
Weight Class: 3
Base Rank Total: 21

EC: 6/6
MC: 0
DC: 3/5

Attacks:
Leer
Peck
Growl
Swift
Metal Claw
Screech
Wing Attack
Bullet Punch
Flash Cannon
Hurricane
Tailwind
Detect

Air Slash
Drill Peck
Mirror Move
Quick Guard
Razor Wind
Endeavor
Sky Attack
Knock Off
Iron Head
Water Sport

Fly
Surf
Sky Drop
Toxic
Rain Dance
Giga Impact
Roost
Smack Down
Rest

Leethoof brings an unusual group of pokemon, as he is known to do. However, by no means does that mean he's got a bad group. Pay attention to Weezing, as it is uniquely suited to defeating the fairy gym, with only one weakness and one that can't do much damage due to its WC 1 and high defense, plus it's got fire coverage for Mawile.

ASBot says that Emma sends out first.
 

Francis @ Metal Coat
"Call me Francis, Ahoy! I won't let you down, Lee. I may be fresh in the wide open sky of gyms, but that ain't stopping me."
"Righteous."

Francis: Iron Head -> Flash Cannon -> Iron Head
If he uses Reflect A1, then change orders to Flash Cannon -> Iron Head -> Flash Cannon like last priority here or w/e these are replacements for base actions you know?
If Skill Swap involving Volt Absorb is used, then use Detect, and push actions back. Do not activate consecutively.
If Bide, then begin actions Toxic -> Knock Off -> Iron Head
 
Round 1
Emma vs Leet
vs

62|HP|72
80|EN|85

+2 Def|Status|Fine
1/4/5/6|Stats|3/4/4/3
Trick Room 3r

Emma leads with the ever-reliable Mr. Mime, and Leet counters with Cawmodore. But it seems that Cawmodore is unable to deal solid damage to Mr. Mime, as Mr. Mime makes himself faster and increases his defenses.
Cawmodore used Iron Head!
Flinch? (<361) 654 no
Crit? (<76) 209 no
-5 en
-(8+3-2-1.5)*1.5+4=15.25 hp Mr. Mime

Mr. Mime used Trick Room!
-9 en

----------

Mr. Mime used Hidden Power!
Crit? (<76) 794 no
-5 en
-(6*1.5+3)*1.5=18 hp Cawmodore

Cawmodore used Flash Cannon!
-SpD? (<241) 662 no
Crit? (<76) 917 no
-5 en
-(8+3-2-3)*1.5+4=13 hp Mr. Mime

----------

Mr. Mime used Barrier!
-6 en
+2 Def

Cawmodore used Iron Head!
-5 en
:(
 
Last edited:
I think Hidden Power should only deal 18 damage.

Mr. Mime: Hidden Power ~ Focus Blast ~ Hidden Power
IF (Sky Attack is used) THEN (use Double Slap and push actions back)
IF (Cawmodore is in the evasive state of Fly when you would act) THEN (use Future Sight on the first instance, and Iron Defense on the second instance)
[DO ONCE] IF (Roost is used) THEN (use Snatch)​
 

"Ugh, that thing just takes, like, no damage."
"I just need to get my sea legs once again!"

Knock Off
-> Flash Cannon -> Flash Cannon
 
Round 2
Emma vs Leet
vs

25|HP|25
62|EN|64

+1 Def, -1 SpD|Status|Fine
1/4/4/5|Stats|3/4/4/3
Trick Room 2r

Mr. Mime assaults Cawmodore, but the bird retaliates by removing Mr. Mime's item. With Mr. Mime weakened, Cawmodore takes a slight advantage damage-wise, but it still looks like Cawmodore is going to lose here.
Mr. Mime used Hidden Power!
Crit? (<76) 1086 no
-5 en
-(6*1.5+3)*1.5=18 hp Cawmodore

Cawmodore used Knock Off!
Crit? (<76) 350 no
-7 en
-(10-1.5)-4=4.5 hp Mr. Mime

----------

Mr. Mime used Focus Blast!
Hit? (<841) 238 no
-SpD? (<121) 924 no
Crit? (<76) 83 no
-8 en
-(12+1.5)=13.5 hp Cawmodore

Cawmodore used Flash Cannon!
-SpD? (<241) 52 yes
Crit? (<76) 494 no
-5 en
-(8+3-2-1.5)*1.5+4=15.25 hp Mr. Mime

----------

Mr. Mime used Hidden Power!
Crit? (<76) 737 no
-5 en
-(6*1.5+1.5)*1.5=15.75 hp Cawmodore

Cawmodore used Flash Cannon!
-SpD? (<241) 311 no
Crit? (<76) 593 no
-9 en
-(8+3-2-1.5)*1.5+4+2=17.25 hp Mr. Mime

----------

-1 Def Mr. Mime
 
Last edited:
Trick Room is only up for 2 more rounds.


"Avast, my ship is sinking away into the endless deep..."
"Keep the melodramatic speeches at bay, please, and finish strong. You've done well, Francis."

Bullet Punch + Giga Impact Combo -> Bullet Punch + Giga Impact Combo -> Bullet punch + Giga Impact Combo
If Protective/Evasive move, then use Chill and push actions back. Not Consecutive.
If Endure, then use Toxic. Only Once.
If Quick Guard, then use Flash Cannon + Flash Cannon Combo .
 
Round 3
Emma vs Leet
vs

2|HP|KO
45|EN|KO

Fine|Status|KO
1/4/4/5|Stats|3/4/4/3
Trick Room 1r

With a powerful combo (going first, even!), Cawmodore finishes Mr. Mime before it can do anything other than brace itself. jk I can't math
Mr. Mime used Skull Bash!
-9 en
+1 Def

Cawmodore used Bullet Punch+Giga Impact!
Hit? (<1141) 438 yes
Crit? (<76) 631 no
-19.8 en
-(2+14+3-2-1.5)*1.5+4-4=23.25 hp Mr. Mime

Mr. Mime used Skull Bash!
Crit? (<76) 828 no
-(13-4.5)/1.5=5.833 hp Cawmodore

----------

Mr. Mime used Hidden Power!
Crit? (<76) 899 no
-5 en
-(6*1.5+1.5)*1.5=15.75 hp Cawmodore

----------

Mr. Mime used Confusion!
-3 en
->3 hp Cawmodore
KO
 
Last edited:


Giovanna @ Houndoomite (MEGA EVOLVE): Fire Blast -> Heat Wave -> Fire Blast
If Protective/Evasive move and you are not taunted, then use Nasty Plot. Not consecutively.
If Rock Slide and you are not taunted, then use Detect. Not consecutively.

EDIT: ilu guys
 
Last edited:
Round 4
Emma vs Leet
vs

90|HP|100
70|EN|66

Fine|Status|Fine
3/3/1/3|Stats|3/2/5/3
Emma:

2
45
Fine

KO:
Leet:

Mega evolving is for scrubs. You heard it from emma first, folks!

Seriously, though, this round was a snoozefest.
Houndoom used Detect!
-7 en

Mawile used Rock Slide!
-6 en
-(8+2+1.5)*1.5/2.5=6.9 en Houndoom

----------

Mawile used Protect!
-7 en

Houndoom used Heat Wave!
-6 en
-(10+3+2+3)*1.5/2.5=10.8 en Mawile

----------

Houndoom used Detect!
-7 en

Mawile used Rock Slide!
-6 en
-(8+2+1.5)*1.5/2.5=6.9 en Houndoom
 
Hehehe uhhhh

Mawile: [Mega Evolve] Rock Slide ~ Brick Break ~ Stone Edge
IF (a damaging Fire-type attack is used outside of a combination) THEN (use Metal Burst)
IF (Counter is used) THEN (use Focus Blast)
IF (a damaging Fire-type combination is used) THEN (use Protect)​
 
boom asplosions
inferno pls dont miss :<

Giovanna: Inferno -> Fire Blast -> Fire Blast
If inferno misses, do it again.
 
Round 5
Emma vs Leet
vs

KO|HP|23
KO|EN|42

KO|Status|Fine
8/5/1/4|Stats|3/2/5/3
Emma:

2
45
Fine

KO:
Leet:


Houndoom roasts Mawile, despite the latter returning the damage back. This round, Leet gained quite a bit of momentum, and Emma will have some difficulty taking out Weezing and Houndoom with an almost dead Mr. Mime and whatever his third pokemon turns out to be.
Houndoom used Inferno!
Hit? (<841) 24 yes
Crit? (<76) 34 yes
-6 en
-(10+3+3+2+2+1.5)*1.5=32.25 hp Mawile
burn

Mawile used Metal Burst!
-15.75 en
-40.3125 hp Houndoom

-2 hp Mawile

----------

Houndoom used Fire Blast!
Crit? (<76) 1124 no
-7 en
-(11+3+2+2+1.5)*1.5=29.25 hp Mawile

Mawile used Metal Burst!
-18.75 en
-36.523 hp Houndoom

-2 hp Mawile

----------

Houndoom used Fire Blast!
-11 en
-(11+3+2+2+1.5)*1.5=29.25 hp Mawile
KO
 
oh we forgot about nasty plot 2 rounds back :s
so all that actually means is a bit more damage on houndoom unfortunately
in addition, i dont actually own a black sludge, but emma is being nice and letting me reequip a Rare Candy to Weezing
Avnomke

Giovanna: Endure -> Heat Wave -> Flamethrower
If Encore is ordered A1 or A2, then use Heat Wave -> Heat Wave -> Heat Wave. Super priority here.
If Light Screen is up AND Safeguard is not up, then use Toxic. and push actions back. Activate only once.
If Magic Coat when you would use Toxic, then use Heat Wave. Activate only once.
 
Last edited:
Round 6
Emma vs Leet
vs

100|HP|4
69|EN|21

Fine|Status|20% para
1/4/5/4|Stats|3/2/5/3
Emma:

2
45
Fine

KO:
Emma:

Leet:

Togekiss skillfully avoids Houndoom's attacks, while stalling out Endure.

Also, Nasty Plot means +1 SpA last round, so 4 more damage to Mawile pre-metal burst, so 5 more on Houndoom, which has been deducted without changing preiovus round because I'm lazy.
Houndoom used Endure!
-15 en

Togekiss used Thunder Wave!
-7 en

----------

Togekiss used Fly!
-10 en

Houndoom used Heat Wave!
Full para? (<301) 903 no
-6 en
miss

Togekiss used Fly!
Hit? (<1141) 831 yes
-(9+3+3-1.5)=13.5 hp Houndoom

----------

Togekiss used Protect!
-7 en

Houndoom used Fire Blast!
Full para? (<301) 445 no
-7 en
-(11+3+2+1.5)/2.5=7 en Togekiss

----------

-5% para Houndoom
 
Togekiss: Fairy Wind ~ Air Cutter ~ Fairy Wind
IF (Sucker Punch is used in a combination) THEN (use Chill)
IF (Houndoom is under the effects of a protective/evasive move when you would act) THEN (use Chill and push actions back)​
 

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