Stunky QC [4/4] GP [0/2]

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Fiend

someguy
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Stolen from Aaron's Aron

Overview
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Stunky has a great typing that leaves it with a grand total of one weakness: Ground. Additionally, it is the lone Poison-type immune to Psychic thanks to its second typing of Dark, which grants Stunky key resistances to Dark- and Ghost-type moves. Poor abilities limit Stunky's effectiveness, with Aftermath being the only real option. Aftermath activates once, and only when Stunky is KOed by a contact move, thus unfortunately it is very situational. However, Aftermath working in tandem with Stunky's coverage options Play Rough or Fire Blast allows Stunky to trade itself for the opposing Pokemon in a number of cases. Stunky also has mediocre attacking stats, but when coupled with good STAB power and coverage it can be rather effective. Its defenses are also average at best, but this is thankfully mitigated by Stunky's helpful resistances and great Speed, being one of the few Pokemon able to hit 18 Speed. Few Pokémon can outspeed a fully invested Stunky, and the ones that do tend to struggle against it anyway. Its niche is further enlarged by Stunky's typing allowing it to switch into Abra and Gastly without needing to worry about Hidden Power Fighting and remove them thanks to Pursuit. Stunky also has the niche of having access to Defog while not being weak to Rock. However, Defog is incompatible with Play Rough and Stunky has no recovery to heal entry hazard damage.

Bulky Pursuit
########
Name: Bulky Pursuit
Move 1: Pursuit
Move 2: Sucker Punch / Defog
Move 3: Fire Blast / Sludge Bomb
Move 4: Defog / Sludge Bomb
Ability: Aftermath
Item: Eviolite
EVs: 12 HP / 92 Atk / 64 Def / 108 SpA / 188 SpD / 4 Spe
Nature: Brave

Moves
========

Pursuit is Stunky's flagship move, giving it the means of punishing and preventing the escape of Ghost-types like Gastly, Pumpkaboo-forms and Drifloon and Psychic-types such as Abra, Gothita and Natu. Even pokemon not weak to Dark feel the effects of Pursuit, as they cannot switch out unscathed, finding themselves weakened. Sucker Punch is a strong STAB move that gives Stunky priority, allowing it to revenge certain set up sweepers such as Omantye and Drilbur. Sucker Punch is unreliable though, as the opponent has to attack for it to work. On this set it is even more useful than the other since it runs less Speed, and thus comes in handy much more often. However Defog is a good option too if your team needs hazard removal, although there are better hazard removers out there due to Stunky's inability to threaten Stealth Rock users and lack of recovery. Stunky can also choose between Fire Blast and Sludge Bomb. Running Fire Blast gifts Stunky the ability to lure Pawniard hoping to nab a boost from Defog namely, but also roasts other Steel types hoping to capitalize on Stunky's merger offenses. Fire Blast would be run over Flamethrower for the 2HKO Eviolite Pawniard, KO on Magnemite after Rocks, hitting Poison neutral Grass-types harder, and injuring Ferroseed greatly, and is generally the better choice. Yet, Sludge Bomb is the best Poison STAB Stunky gets making it rather valuable, but unfortunately forces a mixed set causing it to be disappointingly weak at times. However, Sludge Bomb does get the job does versus Fairy-types and several Grass-types such as Cottonee. In the final slot, Defog is once again an option, but it has its previously mentioned downsides, yet as is Sludge Bomb.

Set Details
========

The EV spread allows for Stunky to always counter Abra, switching into Life Orb Dazzling Gleam after Stealth Rock effectively, and Gastly while having the ability to almost always survive 2 attack from Pawniard and Fletchling. Brave Nature is used for hitting 15 attack which allows Pursuit to always KO Abra and Gastly after Stealth Rock while not hampering Stunky's bulk. The decrease in speed is hardly noticed in most cases as Stunky still outspeeds what it wants to as well. The Special Attack investment allows for scoring the 2HKO on Pawniards with Fire Blast and 2HKOing Eviolite Spritzee with Sludge Bomb.

Usage Tips
========

Be aware of the situation when you bring Stunky into battle, as you don't want it to be taking any extra hits, especially strong ones as its bulk leaves a little to be desired even with an Eviolite. Stunky is also relatively easy to force out and is fairly weak offensively, so make sure anything you want to take out without the use of Pursuit is weak enough to be KOed by its priority or coverage. Stunky's Speed is much lower on this set than the others, so the proper use of Sucker Punch and proper prediction is much more important.

Team Options
========

Stunky has no reliable recovery, so Pokemon that can pass Wish like Spritzee are good partners for Stunky as this allows it to come in and defog away hazards more than once. This allows it to come in and defog away hazards more than once. Stunky's only weakness is Ground-type, so Pokemon such as Drilbur and Hippopotas pose serious threats. Foongus and Pumpkaboo make good teammates because they can deal with these threats safely. Bunnelby and Zigzagoon have their sweep prevented by Ghost-types, and Stunky helps them out by taking out Ghost-types with Pursuit. It can Defog them away for Pokemon like Larvesta and Fletchling.

Fast Utility
########
Name: Fast Utility
Move 1: Pursuit
Move 2: Sucker Punch / Play Rough
Move 3: Defog / Memento
Move 4: Taunt / Crunch
Ability: Aftermath
Item: Eviolite
EVs: 172 HP / 12 Atk / 60 Def / 244 Spe
Nature: Jolly

Moves
========

Pursuit enables you to trap Pokemon which would otherwise threaten your team. Notably, Gastly, Gothita and Abra can be trapped and taken out by Stunky's Pursuit while being unable to fight back effectively. Weakened fleeing pokemon should also be aware of Pursuit, as Stunky make finish them off before they can return to their trainer. Sucker Punch is a strong, albeit risky, priority STAB move which allows Stunky to get some extra damage in on faster foes as they attack. Play Rough can be used over Sucker Punch in conjunction with Memento to give Stunky a means of hitting Fighting-type Pokemon which otherwise wall Stunky, but it should be acknowledged that it is slightly weak. Defog is a great choice for Stunky since it provides your team with entry hazard removal, but the amount of times it can use Defog is limited due to its sub-par bulk. Also, Stunky fails to threaten most Stealth Rock users like Archen, Onix, Diglett and Drilbur. Memento is another good option for Stunky, as it removes the threat of Abra with pursuit, and then creates an opportunity for a set up sweeper to punish the opposition. Another utility option Stunky has is Taunt, allowing it to prevent Pokemon from using their status moves, which can really cripple some defensive Pokemon and allow Stunky time to Defog. With a Speed of 18, the fast Taunt can also outspeed Sticky Web setters like Surskit and prevent them from setting up the entry hazard. Crunch is another STAB option, having the same power as Sucker Punch but lacks its priority yet is inherent more consistent.

Set Details
========

Jolly allows Stunky to hit 18 Speed. That gives Stunky the ability to outspeed foes and Defog away hazards or Memento to support a teammate before taking a hit and possibly being KOed. It is especially useful for facing Sticky Web setters so it can outspeed and Taunt them. Aftermath is the prefered ability on Stunky, causing some extra damage to the opponent if Stunky is knocked out by a move that made contact, rather helpful when it does take affect. Stunky really enjoys the added bulk of an Eviolite since it is rather frail without it, and this allows it to trap the Pokemon it needs to much better.

Usage Tips
========

Be careful about when you bring Stunky into the battle; it can't take many hits, even with an Eviolite, so make sure you can trap what you need to when you bring it in. Stunky's attacking stats are not the greatest too, so make sure the opponent is weakened enough to be KOed if you trying to do anything besides just trap them. Take not that this set finds its place on offensive teams, but should still not be played as something to

Team Options
========

A variety of Fighting type pokemon greatly like the support that Stunky brings, with Timburr, Scraggy, and Pancham gaining the most from Stunky's support. Hazard weak pokemon, such as Larvesta and Ponyta, also pair well with Stunky due to Defog, with Ponyta and Larvesta also being able to aid with dealing with Fighting type pokemon and Pawniard who annoy Stunky. Wish passers, such as Spritzee help prolong Stunky's lifespan, allowing it Defog more often, or come in on Ghost and Stychic types more. Switchins to Drilbur are also liked as Stunky teammates; Staryu, Cottonee, and Lileep each being notable for their ability to free up a move slot on Stunky, making a Memento core as well as dealing with Fighting types, and countering Chinchou as well as setting up Rocks, respectively. Bunnelby, and especially Zigzagoon, can sweep much easier with Ghost-types like Gastly out of the way, and they even appreciate Abra's Focus Sash getting broken too. Zigzagoon also appreciates Stunky using Memento, as it gives it an easier time setting up. Memento also aids the likes of Magby, Omanyte, and Rock Polish Archen with their respective set up moves as well. In general, hazard weak pokemon, sweepers, and Psychic weak pokemon all appreciate Stunky's assets as a teammate.

Other Options
########

Explosion can be used since Stunky is relatively fast, and if close to fainting it can go out with a bang, but this is usually rather weak and typically inferior to Memento. Toxic can be used to wear down bulky Pokemon with recovery like Porygon since Stunky can't break through them with its poor offensive stats but you may struggle to find a slot for this. Acid Spray is a unique choice, but it allows for some minor wall breaking especially against the likes of Foongus. Snarl is another cool move that Stunky can abuse, that hits through Subsidies and lowers the foe's Special Attack, though it is weak and even more so situational. Choice Scarf, Life Orb, and Berry Juice can all be considered on faster Stunky, but are all relatively niche. Life Orb allows it to hit harder, but sacrifices bulk for only a small number or KOes while Choice Scarf makes Stunky set up bait after it removes Abra or Gastly. Berry Juice can be used over Eviolite for more longevity, but this can create an issue versus the likes of Gastly if hazards are on the field.

Checks & Counters
########

**Dark-types**: Dark-types are troublesome for Stunky, because while they don't particularly damage it with super-effective moves, they do take very little from Stunky's Dark STABs and tend to be okay with Play Rough's damage.

**Fairy-types**: Fairy-types are not always a good check at the start of the battle, but if you manage to figure out Stunky's moveset and find that it lacks Poison STAB in Sludge Bomb then Pokemon like Spritzee or Snubbull can effectively wall Stunky.

**Fighting-types**: Pokemon like Mienfoo and Timburr are good checks to Stunky since they don't mind Stunky's Dark STAB and they can outlast it with Drain Punch.

**Ground-types**: Ground-type is the one weakness that Stunky has, so Pokemon like Drilbur and Diglett can make quick work of it with their STAB Earthquake.

**Grass-types**: The Grass- Poison- dual typing counters any Stunky not running Fire Blast. Foongus especially can freely status and repeatedly switch into Stunky. Ferroseed can wear Stunky down fairly easily with Iron Barbs and Bullet Seed damage, as well as hazard stack or Thunder Wave as it forces Stunky out. Chespin is immune to Sludge Bomb due to Bullet proof and can set up with impunity.

**Pawniard**: While most of the time using Defog would be a great thing, using it as Pawniard switches in could be the start of a sweep against your team. Its Defiant will activate and its Attack will raise by two stages. It does fear Fire Blast though and tends to lose to full health Stunky.

**Walls**: Stunky has subpar attacking stats, so anything with enough bulk, and especially recover, can take hits from Stunky and wear it down. Eventually the walls will KO, without Stunky being able to do much about it.

_
 
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This looks pretty good, just be sure to proofread everything. A couple of things: The overview really paints Stunky as worse than it actually is. To fix this, I would move more of the mentions of Stunky's strong suits to the beginning of the overview rather than at the end.

On the first set, make sure to change the order moves are mentioned to reflect the new move set.

I'm not gonna stamp this right now to give other QC members a chance to look at it, and I think someone wanted to discuss Berry Juice in the old thread.
 
Change Dirty Mike to Bulky Pursuit. n_n

You've got a lot of inconsistencies with spacing between titles and descriptions. I believe there shouldn't be any spaces between them. Also make sure to remove the extra one between the end of Set Details and Usage Tips for Bulky Pursuit.

"Pursuit lets Stunky trap and kill Gastly and Gothita while crippling Sash Abra with or without them switching out."
Make this sentence more broad imo because there are other Ghosts and Psychics that it can trap like Drifloon, Frillish, Natu, and even non-sash Abra. I think its also worth mentioning that Pursuit can be useful against other things to just weaken them, even if they aren't weak to Dark.

Play Rough and Crunch are on one of the sets and shouldn't be in OO

I've used Stunky like 4 times ever and just wanted to give some input. Don't really feel comfortable stamping this, sorry!
 
Edit: Done
First qc check wish me luck
Overview
########
  • Mention psychic in between dark and ghost in the first sentence, which is really important when you consider abra.
  • Instead of "With Aftermath only activating once, and even only if Stunky is KOed by a contact move, it is a mediocre ability." Change it to, "Aftermath only activates once, and only when stunky is KOed by a contact move, so it is very situational. "
  • "Though Aftermath when paired with Stunky's coverage options allows it to trade itself for the opposing pokemon in a number of cases making it not terrible." Needs to be changed to explain aftermath a little better, you make it sound very broad as to what it actually does. Could also be mentioned earlier if you want.
  • "Stunky also only has mediocre attacking stats, but has good enough STABs to be rather effective." Change it to "Stunky also has medicore attacking stats, but when coupled with good stab power and coverage it can be rather effective" You use only to to much and need to mention why the stabs are good enough.
  • "Its defenses are also average at best, but this is thankfully mitigated by Stunky's helpful resistances, and it at least has great speed; being able to hit 18 speed." Change this to "While its defenses are lacking, Stunky has useful resistances and above average speed, reaching a stat of 18. I don't like how I word this really but what I am trying to say is highlight why it makes up for it, possibly mention how it can get shots off before it dies even if its defenses leave it open to being worn down. This comment can also fit elsewhere.
  • "Few Pokémon outspeed it, and the ones that do tend to struggle versus Stunky. This speed grants Stunky a niche over some of its competition as a trapper, compounded by Stunky's typing which allows for Stunky to switch into Abra and Gastly without needing to worry about Hidden Power [Fighting] and always removes them." I don't like how the first set is the slower one yet you mention how fast stunky is, say even uninvested stunky has decent speed, and when max invested few outspeed it. Then mention its speed and access to priority give it a niche over stuff such as munchlax because of its great typing + ability to deal damage fast.
  • "Stunky can also fulfill the niche of hazard control with Defog. However, Defog is incompatible with Play Rough and Stunky lacks recovery, making this set also face stiff competition." Can be changed to "Stunky also has the niche of having access to defog and not being a flying type. However, Defog is incompatible with play rough (I also want more mentions of play rough and sucker punch/pursuit, as these moves are the reason stunky is good.) and has no recovery to heal off hazard damage so Stunky faces stiff competition in that regard."
  • Taking everything what I'm saying with a grain of salt, don't wanna override your brain but this is my first qc so I will make some mistakes.
-------------
Bulky Pursuit:
########
Name: Bulky Pursuit
Move 1: Pursuit
Move 2: Sucker Punch / Defog
Move 3: Fire Blast / Sludge Bomb
Move 4: Defog / Sludge Bomb
Ability: Aftermath
Item: Eviolite
EVs: 12 HP / 92 Atk / 64 Def / 108 SpA / 188 SpD / 4 Spe
Nature: Brave

  • Everything is fine with this
--------------

Moves
========

  • "Sucker Punch is a strong STAB move that gives Stunky priority, allowing it to revenge certain set up sweepers such as Omantye and Drilbur." Mention that sucker punch is somewhat unreliable.
  • "On this set it is even more useful than the other since it runs less Speed, and thus comes in handy much more often. However Defog is a good option too if your team needs hazard removal, although there are better hazard removers out there." Just say this sets slow speed means the priority from sucker punch is viable, I don't think comparing sets is an issue but you might wanna emphasize why it is good to have. Defog is on the 4th slot 1st slash so why are you talking like its only behind sucker punch.
  • "Because of Stunky's only moderate bulk it can only remove entry hazards a couple times a match at most. Stunky fails to threaten most Stealth Rock users too, making keeping hazards off the field difficult" Doesn't fireblast get a mention before this? anyway try to add this into the previous sentence but smaller.
  • "Yet, Sludge Bomb is the best Poison STAB Stunky gets making it rather valuable, but unfortunately forces a mixed set causing it to be disappointingly weak at times." Fire blast would technically make it mixed as well so get rid of the rest of it after "but".
  • Rest is good
Set Details
========
  • "The Special Attack investment allows for Sludge Bomb to 2HKO Eviolite Spritzee while 2HKOing Pawniards with Fire Blast." Switch it around, fire blast is 1st slash.
Usage Tips
========

  • "Be aware of the situation when you bring Stunky into battle, as you don't want it to be taking any extra hits, especially strong ones as its bulk leaves a little to be desired" even with an Eviolite." I joined the two sentences
  • "Stunky is fairly weak offensively, so make sure anything you want to take out without the use of Pursuit is weak enough to be KOed by its priority or coverage." I cleaned it up
  • "Stunky's Speed is much lower on this set than the others, so the proper use of Sucker Punch and proper prediction is much more important." Its fine but possibly a mention of don't bring it in as much because its easier to force out.

Team Options
========

  • "Stunky has no reliable recovery, so Pokemon that can pass Wish like Spritzee are good partners for Stunky as this allows it to come in and defog away hazards more than once." Just changed healing to reliable recovery and joined the sentences but no biggie
  • "Memento also gives Zigzagoon a much easier time to set up and sweep." Theres no mention of Memento so why bring it up here

Fast Utility
########
Name: Fast Utility
Move 1: Pursuit
Move 2: Sucker Punch / Play Rough
Move 3: Defog / Memento
Move 4: Taunt / Crunch
Ability: Aftermath
Item: Eviolite
EVs: 172 HP / 12 Atk / 60 Def / 244 Spe
Nature: Jolly
  • Set is fine
Moves
========
  • "Sucker Punch is a strong, albeit risky, priority STAB move which allows Stunky to get some extra damage in on faster foes as they attack." GPed it a little lol
  • Play Rough can be used over Sucker Punch in conjunction with Memento to give Stunky a means of hitting Fighting-type Pokemon which otherwise wall Stunky, but it should be acknowledged that it is slightly weak." Defog + Play rough is also illegal so I mentioned Memento, as such this can be eliminated: "As previously noted, there is the limitation of Play Rough being incompatible with Defog though, so these cannot be run on the same set." You can always try to rearrange this though.
  • "Memento is another good option for Stunky, as it removes the threat of Abra with pursuit, and then creates an opportunity for a set up sweeper to punish the opposition." Cleaned it up.

Set Details
========

  • Good job no comments!

Usage Tips
========

  • Also all good except add it should be used on more offensive teams.

Team Options
========

  • "Fighting-types work well as partners for Stunky because they greatly appreciate the removal of Ghost and Psychic-types, particularly Abra and Gastly. Pokemon that can pass Wish like Spritzee really help Stunky, since they allow it to come in and Defog away hazards more than once. Stunky's only weakness is Ground-type, so it can be useful to have a teammate that can take out Pokemon like Drilbur and other Ground-types for Stunky. Bunnelby, and especially Zigzagoon, can sweep much easier with Ghost-types like Gastly out of the way, and they even appreciate Abra's Focus Sash getting broken too. Zigzagoon also appreciates Stunky using Memento, as it gives it an easier time setting up. Teammates that dislike entry hazards appreciate Stunky as a partner, since it can Defog away moves like Stealth Rock. Some examples of teammates that appreciate this are Larvesta, Ponyta, and Fletchling. Gothita is another good teammate, because Aftermath and Pursuit can weaken opponents to the point where Gothita can trap and KO them." You literally c/ped your paragraph for the first set then added something about gothita. Please make it slightly less redundant and bring up different partners such as new set up sweepers because it has memento.
Other Options
########
  • All good except add acid spray, its good on fast spreads to nail mons like foongus with a fire blast at essentially +2.

Checks & Counters
########

  • Mention foongus or grass types in general, they can either sleep you or just wisp you/stack hazards and weaken you when you try to defog when you don't have fire blast.
 
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GatoDelFuego

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Fiend Hound

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Overview
########

Stunky has a great typing that leaves it with a grand total of one weakness: Ground. Additionally, it is the lone Poison-type immune to Psychic thanks to its second typing of Dark, which grants Stunky key resistances to Dark- and Ghost-type moves. Poor abilities limit Stunky's effectiveness, with Aftermath being the only real option. Aftermath activates once, and only when Stunky is KOed by a contact move, thus unfortunately it is very situational. Though However, Aftermath working in tandem with Stunky's coverage options of Play Rough or Fire Blast allows for Stunky to trade itself for the opposing Pokemon in a number of cases making it not terrible. Stunky also has mediocre attacking stats, but when coupled with good STAB power and coverage it can be rather effective. Its defenses are also average at best, but this is thankfully mitigated by Stunky's helpful resistances and great Speed, being one of the few Pokemon able to hit 18 Speed. Few Pokemon can outspeed a fully invested Stunky, and the ones that do tend to struggle against it anyway versus Stunky, allowing Stunky to attack before it goes down. This speed grants Stunky a niche over some of its competition as a trapper due to how even uninvested Stunky has fair speed. Its niche is further enlarged by Stunky's typing which allows for Stunky allowing it to switch into Abra and Gastly without needing to worry about Hidden Power [Fighting] and always removes them thanks to Pursuit. Stunky also has the niche of having access to Defog while not being weak to Rock. However, Defog is incompatible with Play Rough and Stunky has no recovery to heal off entry hazard damage so Stunky faces stiff competition in that regard.

Bulky Pursuit
########
Name: Bulky Pursuit
Move 1: Pursuit
Move 2: Sucker Punch / Defog
Move 3: Fire Blast / Sludge Bomb
Move 4: Defog / Sludge Bomb
Ability: Aftermath
Item: Eviolite
EVs: 12 HP / 92 Atk / 64 Def / 108 SpA / 188 SpD / 4 Spe
Nature: Brave

Moves
========

Pursuit is Stunky's flagship move, giving it the means of punishing and preventing the escape of Ghost-types like such as Gastly, Pumpkaboo, (AC) -forms and Drifloon and Psychic-types such as Abra, Gothita, (AC) and Natu. Even Pokemon not weak to Dark feel the effects of Pursuit, as they cannot switch out unscathed, finding themselves weakened. Sucker Punch is a strong STAB move that gives Stunky priority, allowing it to revenge kill certain setup sweepers such as Omantye and Drilbur. Sucker Punch is unreliable though, as the opponent has to attack for it to work. On this set it is even more useful than the other since it runs less Speed, and thus comes in handy much more often. However Defog is a good option too if your team needs entry hazard removal, although there are better hazard removers out there such as X and Y due to Stunky's inability to threaten Stealth Rock users and lack of recovery. Stunky can also choose between Fire Blast and Sludge Bomb. Running Fire Blast gifts gives Stunky the ability to lure KO Pawniard hoping to nab a boost from Defog namely, but also roasts and other Steel-types hoping to capitalize on Stunky's merger offenses. Fire Blast would be run over Flamethrower for the 2HKO Eviolite Pawniard, KO on Magnemite after Rocks, hitting Poison neutral Grass-types harder, and injuring Ferroseed greatly, and is generally the better choice. Yet However, Sludge Bomb is the best Poison STAB move Stunky gets making it rather valuable, but can be unfortunately forces a mixed set causing it to be disappointingly weak at times. However, Sludge Bomb does get the job does versus Fairy-types and several Grass-types such as Cottonee. In the final slot, Defog is once again an option, but it has its previously mentioned downsides, yet as is Sludge Bomb.
Lots of irrelevant information removed here
Set Details
========

The EV spread allows for Stunky to always counter Abra, switching into Life Orb Dazzling Gleam after Stealth Rock effectively even with Stealth Rock up, and Gastly, (AC) while having the ability to almost always survive 2 two attacks from Pawniard and Fletchling. A Brave nature is used for hitting 15 Attack, (AC) which allows Pursuit to always KO Abra and Gastly after Stealth Rock while not hampering Stunky's bulk. The decrease in Speed is hardly noticed in most cases as Stunky still outspeeds what it wants to as well. The Special Attack investment allows for scoring the 2HKO on Pawniards with Fire Blast and 2HKOing Eviolite Spritzee with Sludge Bomb.

Usage Tips
========

Be aware of the situation when you bring Stunky into battle, as you don't want it to be taking any extra hits, especially strong ones as its bulk leaves a little to be desired even with an Eviolite. Stunky is also relatively easy to force out and is fairly weak offensively, so make sure anything you want to take out without the use of Pursuit is weak enough to be KOed by its priority or coverage. Stunky's Speed is lowered due to a Brave nature much lower on this set than the others, so the proper use of Sucker Punch and proper prediction is much more important.

Team Options
========

Stunky has no reliable recovery, so Pokemon that can pass Wish like such as Spritzee are good partners for Stunky as this allows it to come in and defog away hazards more than once. This allows it to come in and defog away hazards more than once. Stunky's only weakness is Ground-type, so Pokemon such as Drilbur and Hippopotas pose serious threats. Foongus and Pumpkaboo make good teammates because they can deal with these threats safely. Bunnelby and Zigzagoon have their sweep prevented by Ghost-types, and Stunky helps them out by taking out Ghost-types with Pursuit. It Stunky can Defog them away entry hazards for Pokemon like such as Larvesta and Fletchling.

Fast Utility
########
Name: Fast Utility
Move 1: Pursuit
Move 2: Sucker Punch / Play Rough
Move 3: Defog / Memento
Move 4: Taunt / Crunch
Ability: Aftermath
Item: Eviolite
EVs: 172 HP / 12 Atk / 60 Def / 244 Spe
Nature: Jolly

Moves
========

Pursuit enables you Stunky to trap Pokemon which would otherwise threaten your team, (comma) notably, (RC) Gastly, Gothita, (AC) and Abra can be trapped and taken out by Stunky's Pursuit while being unable to fight back effectively. Weakened fleeing pokemon should also be aware of Pursuit, as Stunky can also make finish them off weakened Pokemon before they can return to their trainer. Sucker Punch is a strong, albeit risky, priority STAB move which allows Stunky to get some extra damage in on faster foes as they attack. Play Rough can be used over Sucker Punch in conjunction with Memento to give Stunky a means of hitting Fighting-type Pokemon, (AC) which otherwise wall Stunky, but it should be acknowledged that it is slightly weak. Defog is a great choice for Stunky since it provides your team with entry hazard removal, but the amount of times it Stunky can use Defog is are limited due to its sub-par bulk. Also, Stunky fails to threaten most Stealth Rock users like such as Archen, Onix, Diglett, (AC) and Drilbur. Memento is another good option for Stunky, as it removes the threat of Abra with pursuit, and then creates an opportunity for a setup sweeper on your team to punish the opposition. Another utility option Stunky has is Taunt, allowing it to prevent Pokemon from using their status moves, which can really cripple some defensive Pokemon and allow Stunky time to Defog. With a Speed of 18, the fast Taunt can also outspeed Sticky Web setters like such as Surskit and prevent them from setting up the entry hazard. Crunch is another STAB option, having the same power as Sucker Punch but with more consistency lacks its priority yet is inherent more consistent.

Set Details
========

A Jolly nature allows Stunky to hit 18 Speed. That gives This lets Stunky the ability to outspeed foes and Defog away entry hazards or use Memento to support a teammate before taking a hit and possibly being KOed. It is especially useful for facing Sticky Web setters so it Stunky can outspeed and Taunt them. Aftermath is the preferred ability on Stunky, causing some extra damage to the opponent if Stunky is knocked out by a move that made contact, rather helpful when it does take affect. Stunky really enjoys the added bulk of an Eviolite since because it is rather frail without it, and this which allows it to trap the Pokemon it needs to much better.

Usage Tips
========

Be careful about when you bring Stunky into the battle; it can't take many hits, even with an Eviolite, so make sure you can trap what you need to when you bring it in. Stunky's attacking stats are not the greatest too, so make sure the opponent is weakened enough to be KOed if you trying to do anything besides just trap them. Take note that this set finds its place on offensive teams, but should still not be played as something to ??? This sentence is unfinished

Team Options
========

A variety of Fighting type Pokemon greatly like the support that Stunky brings, with Timburr, Scraggy, and Pancham gaining the most from Stunky's support. Entry hazard-weak Pokemon, such as Larvesta and Ponyta, also pair well with Stunky due to Defog, with Ponyta and Larvesta also being able to aid with dealing with Fighting-type Pokemon and Pawniard who that annoy Stunky. Wish passers, such as Spritzee,(AC ) help prolong Stunky's lifespan, allowing it Defog more often, or come in on Ghost- and Stychic Psychic-types more. Switch-ins to Drilbur are also liked as Stunky teammates; Staryu, Cottonee, and Lileep each being notable for their ability to free up a move slot on Stunky, making a Memento core as well as dealing with Fighting-types, and countering Chinchou, (AC) and as well as setting up Stealth Rocks, respectively. Bunnelby, and especially Zigzagoon, can sweep much easier with Ghost-types like Gastly out of the way, and they even appreciate Abra's Focus Sash getting broken too. Zigzagoon also appreciates Stunky using Memento, as it this gives it Zigzagoon an easier time setting up. Memento also aids the likes of Magby, Omanyte, and Rock Polish Archen with their respective setup moves as well. In general, hazard-weak Pokemon, sweepers, and Psychic-weak Pokemon all appreciate Stunky's assets as a teammate.

Other Options
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Explosion can be used since Stunky is relatively fast, and if Stunky is close to fainting it can to go out with a bang, but this is usually rather weak and typically inferior to Memento. Toxic can be used to wear down bulky Pokemon with recovery like such as Porygon since because Stunky can't break through them with its poor offensive stats, (AC) but is hard to fit onto any set you may struggle to find a slot for this. Acid Spray is a unique choice, but it allows for some minor wallbreaking especially against the likes of Foongus. Snarl is another cool move that Stunky can abuse, that hits through Subsitutes and lowers the foe's Special Attack, though it is weak and even more so situational. Choice Scarf, Life Orb, and Berry Juice can all be considered on faster Stunky, but are all relatively niche. Life Orb allows it Stunky to hit harder, but sacrifices bulk for only a small number or KOes while Choice Scarf makes Stunky setup bait after it removes Abra or Gastly. Berry Juice can be used over Eviolite for more longevity, but this can create an issue versus the likes of Gastly if entry hazards are on the field.

Checks & Counters
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**Dark-types**: Dark-types are troublesome for Stunky, because while they don't particularly do much damage to it with super-effective moves, they do take very little from Stunky's Dark STAB moves and tend to be okay with Play Rough's damage.

**Fairy-types**: Fairy-types are not always a foolproof good check at the start of the battle before Stunky's moveset is known, but if you manage to figure out Stunky's moveset and find that it Stunky lacks a Poison STAB move in Sludge Bomb then Pokemon like such as Spritzee or Snubbull can effectively wall Stunky.

**Fighting-types**: Pokemon like such as Mienfoo and Timburr are good checks to Stunky since because they don't mind Stunky's Dark STAB moves and they can outlast it with Drain Punch.

**Ground-types**: Ground-type is the one weakness that Stunky has, so Pokemon like such as Drilbur and Diglett can make quick work of it with their STAB Earthquake.

**Grass-types**: The Grass- Poison- Grass / Poison dual typing counters any Stunky not running Fire Blast. Foongus especially can freely use status moves and repeatedly switch into Stunky. Ferroseed can wear Stunky down fairly easily with Iron Barbs and Bullet Seed damage, as well as hazard stack set up entry hazards or use Thunder Wave as it forces Stunky out. Chespin is immune to Sludge Bomb due to Bulletproof and can set up with impunity.

**Pawniard**: While most of the time using Defog would be a great thing, using it as Pawniard switches in could be the start of a sweep against your Stunky's team. Its Pawniard's Defiant will activate and its Attack will raise by two stages. It However, Pawniard does fear Fire Blast though and tends to lose to full-health Stunky.

**Walls**: Stunky has subpar attacking stats, so anything with enough bulk, and especially recover, can take hits from Stunky and wear it down. Eventually the walls will KO, without Stunky being able to do much about it.

1/2

There were plenty of errors here that could have been caught by a simple proofread, or even find + replacing stuff like uncapitalized 'pokemon'. GP is here to help fix up analyses, but there's a lot you guys can do on your own too :(
 
Last edited:

Goddess Briyella

Banned deucer.
The lack of QC approvals (stamps or whatever) in this thread makes me question whether this is actually ready for GP or not. Are you guys fine with the current analysis? Please always come back and post QC 1/4 or QC Approved or something because the first two QC posts clearly say no stamp yet but they haven't been edited to include them, and this creates confusion.

OP Fiend Hound
 

Aaron's Aron

A concussion update in my info tab
Hey Fiend. I just want to say thanks for finishing this for me. I really wish I could have finished it myself as I hate leaving things uncompleted, but unfortunately I am not in, nor have been for months really, any state to do so. I'm glad that someone that knows what they're talking about is finishing this in my place. Thanks, sir. Thank you OP as well for being on top of this and encouraging me to finish, and I'm sorry I couldn't. Good job getting it reassigned quickly though. :)
 
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